From 5a079a2d114f96d4847d1ee305d5b7c16eeec50e Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Sat, 27 Dec 2025 12:03:39 -0800 Subject: Initial commit --- .../include/build_config/SDL_build_config_xbox.h | 223 +++++++++++++++++++++ 1 file changed, 223 insertions(+) create mode 100644 contrib/SDL-3.2.8/include/build_config/SDL_build_config_xbox.h (limited to 'contrib/SDL-3.2.8/include/build_config/SDL_build_config_xbox.h') diff --git a/contrib/SDL-3.2.8/include/build_config/SDL_build_config_xbox.h b/contrib/SDL-3.2.8/include/build_config/SDL_build_config_xbox.h new file mode 100644 index 0000000..5834e71 --- /dev/null +++ b/contrib/SDL-3.2.8/include/build_config/SDL_build_config_xbox.h @@ -0,0 +1,223 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_build_config_wingdk_h_ +#define SDL_build_config_wingdk_h_ +#define SDL_build_config_h_ + +#include + +/* Windows GDK does not need Windows SDK version checks because it requires + * a recent version of the Windows 10 SDK. */ + +#ifdef __clang__ +# define HAVE_GCC_ATOMICS 1 +#endif + +/*#define HAVE_DDRAW_H 1*/ +/*#define HAVE_DINPUT_H 1*/ +/*#define HAVE_DSOUND_H 1*/ +/* No SDK version checks needed for these because the SDK has to be new. */ +/* #define HAVE_DXGI_H 1 */ +#define HAVE_XINPUT_H 1 +/*#define HAVE_WINDOWS_GAMING_INPUT_H 1*/ +/*#define HAVE_ROAPI_H 1*/ +/*#define HAVE_SHELLSCALINGAPI_H 1*/ +#define HAVE_MMDEVICEAPI_H 1 +#define HAVE_AUDIOCLIENT_H 1 +/*#define HAVE_TPCSHRD_H 1*/ +/*#define HAVE_SENSORSAPI_H 1*/ +#define HAVE_GAMEINPUT_H 1 +#if (defined(_M_IX86) || defined(_M_X64) || defined(_M_AMD64)) && (defined(_MSC_VER) && _MSC_VER >= 1600) +#elif defined(__has_include) && (defined(__i386__) || defined(__x86_64)) +# if !__has_include() +# define SDL_DISABLE_AVX 1 +# endif +#else +# define SDL_DISABLE_AVX 1 +#endif + +/* Useful headers */ +#define HAVE_FLOAT_H 1 +#define HAVE_LIMITS_H 1 +#define HAVE_MATH_H 1 +#define HAVE_SIGNAL_H 1 +#define HAVE_STDARG_H 1 +#define HAVE_STDDEF_H 1 +#define HAVE_STDINT_H 1 +#define HAVE_STDIO_H 1 +#define HAVE_STDLIB_H 1 +#define HAVE_STRING_H 1 +#define HAVE_WCHAR_H 1 + +/* C library functions */ +#define HAVE_LIBC 1 +#define HAVE_MALLOC 1 +#define HAVE_ABS 1 +#define HAVE_MEMSET 1 +#define HAVE_MEMCPY 1 +#define HAVE_MEMMOVE 1 +#define HAVE_MEMCMP 1 +#define HAVE_STRLEN 1 +#define HAVE_STRPBRK 1 +#define HAVE__STRREV 1 +#define HAVE_STRCHR 1 +#define HAVE_STRRCHR 1 +#define HAVE_STRSTR 1 +/* #undef HAVE_STRTOK_R */ +/* These functions have security warnings, so we won't use them */ +/* #undef HAVE__LTOA */ +/* #undef HAVE__ULTOA */ +#define HAVE_STRTOL 1 +#define HAVE_STRTOUL 1 +#define HAVE_STRTOD 1 +#define HAVE_ATOI 1 +#define HAVE_ATOF 1 +#define HAVE_STRCMP 1 +#define HAVE_STRNCMP 1 +#define HAVE_ACOS 1 +#define HAVE_ASIN 1 +#define HAVE_ATAN 1 +#define HAVE_ATAN2 1 +#define HAVE_CEIL 1 +#define HAVE_COS 1 +#define HAVE_EXP 1 +#define HAVE_FABS 1 +#define HAVE_FLOOR 1 +#define HAVE_FMOD 1 +#define HAVE_ISINF 1 +#define HAVE_ISINF_FLOAT_MACRO 1 +#define HAVE_ISNAN 1 +#define HAVE_ISNAN_FLOAT_MACRO 1 +#define HAVE_LOG 1 +#define HAVE_LOG10 1 +#define HAVE_POW 1 +#define HAVE_SIN 1 +#define HAVE_SQRT 1 +#define HAVE_TAN 1 +#define HAVE_ACOSF 1 +#define HAVE_ASINF 1 +#define HAVE_ATANF 1 +#define HAVE_ATAN2F 1 +#define HAVE_CEILF 1 +#define HAVE__COPYSIGN 1 +#define HAVE_COSF 1 +#define HAVE_EXPF 1 +#define HAVE_FABSF 1 +#define HAVE_FLOORF 1 +#define HAVE_FMODF 1 +#define HAVE_LOGF 1 +#define HAVE_LOG10F 1 +#define HAVE_POWF 1 +#define HAVE_SINF 1 +#define HAVE_SQRTF 1 +#define HAVE_TANF 1 +#ifdef _MSC_VER +/* These functions were added with the VC++ 2013 C runtime library */ +#define HAVE_STRTOLL 1 +#define HAVE_STRTOULL 1 +#define HAVE_VSSCANF 1 +#define HAVE_LROUND 1 +#define HAVE_LROUNDF 1 +#define HAVE_ROUND 1 +#define HAVE_ROUNDF 1 +#define HAVE_SCALBN 1 +#define HAVE_SCALBNF 1 +#define HAVE_TRUNC 1 +#define HAVE_TRUNCF 1 +#define HAVE__FSEEKI64 1 +#endif /* _MSC_VER */ + +/* Enable various audio drivers */ +#if defined(HAVE_MMDEVICEAPI_H) && defined(HAVE_AUDIOCLIENT_H) +#define SDL_AUDIO_DRIVER_WASAPI 1 +#endif +/*#define SDL_AUDIO_DRIVER_DSOUND 1*/ +#define SDL_AUDIO_DRIVER_DISK 1 +#define SDL_AUDIO_DRIVER_DUMMY 1 + +/* Enable various input drivers */ +#define SDL_JOYSTICK_VIRTUAL 1 +/* This is XInputOnGameInput for GDK platforms: */ +/*#define SDL_JOYSTICK_XINPUT 1*/ +/* Native GameInput: */ +#define SDL_JOYSTICK_GAMEINPUT 1 +#define SDL_HAPTIC_DUMMY 1 + +/* Enable various process implementations */ +#define SDL_PROCESS_DUMMY 1 + +/* Enable the sensor driver */ +#ifdef HAVE_SENSORSAPI_H +#define SDL_SENSOR_WINDOWS 1 +#else +#define SDL_SENSOR_DUMMY 1 +#endif + +/* Enable various shared object loading systems */ +#define SDL_LOADSO_WINDOWS 1 + +/* Enable various threading systems */ +#define SDL_THREAD_GENERIC_COND_SUFFIX 1 +#define SDL_THREAD_GENERIC_RWLOCK_SUFFIX 1 +#define SDL_THREAD_WINDOWS 1 + +/* Enable various time systems */ +#define SDL_TIME_WINDOWS 1 + +/* Enable various timer systems */ +#define SDL_TIMER_WINDOWS 1 + +/* Enable various video drivers */ +#define SDL_VIDEO_DRIVER_DUMMY 1 +#define SDL_VIDEO_DRIVER_WINDOWS 1 +#define SDL_VIDEO_RENDER_D3D12 1 + +/* Enable OpenGL support */ +#define SDL_VIDEO_OPENGL 1 +#define SDL_VIDEO_OPENGL_WGL 1 +#define SDL_VIDEO_RENDER_OGL 1 + +/* Enable GPU support */ +#define SDL_GPU_D3D12 1 +#define SDL_VIDEO_RENDER_GPU 1 + +/* Enable system power support */ +/*#define SDL_POWER_WINDOWS 1*/ +#define SDL_POWER_HARDWIRED 1 + +/* Enable filesystem support */ +/* #define SDL_FILESYSTEM_WINDOWS 1*/ +#define SDL_FSOPS_WINDOWS 1 + + +/* Disable IME as not supported yet (TODO: Xbox IME?) */ +#define SDL_DISABLE_WINDOWS_IME 1 +/* Use the (inferior) GDK text input method for GDK platforms */ +#define SDL_GDK_TEXTINPUT 1 + +/* Enable the camera driver (src/camera/dummy/\*.c) */ +#define SDL_CAMERA_DRIVER_DUMMY 1 + +/* Enable dialog subsystem */ +#define SDL_DIALOG_DUMMY 1 + +#endif /* SDL_build_config_wingdk_h_ */ -- cgit v1.2.3