From 30f41c02aec763d32e62351452da9ef582bc3472 Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Fri, 6 Mar 2026 13:30:59 -0800 Subject: Move contrib libraries to contrib repo --- .../include/build_config/SDL_build_config_xbox.h | 223 --------------------- 1 file changed, 223 deletions(-) delete mode 100644 contrib/SDL-3.2.8/include/build_config/SDL_build_config_xbox.h (limited to 'contrib/SDL-3.2.8/include/build_config/SDL_build_config_xbox.h') diff --git a/contrib/SDL-3.2.8/include/build_config/SDL_build_config_xbox.h b/contrib/SDL-3.2.8/include/build_config/SDL_build_config_xbox.h deleted file mode 100644 index 5834e71..0000000 --- a/contrib/SDL-3.2.8/include/build_config/SDL_build_config_xbox.h +++ /dev/null @@ -1,223 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef SDL_build_config_wingdk_h_ -#define SDL_build_config_wingdk_h_ -#define SDL_build_config_h_ - -#include - -/* Windows GDK does not need Windows SDK version checks because it requires - * a recent version of the Windows 10 SDK. */ - -#ifdef __clang__ -# define HAVE_GCC_ATOMICS 1 -#endif - -/*#define HAVE_DDRAW_H 1*/ -/*#define HAVE_DINPUT_H 1*/ -/*#define HAVE_DSOUND_H 1*/ -/* No SDK version checks needed for these because the SDK has to be new. */ -/* #define HAVE_DXGI_H 1 */ -#define HAVE_XINPUT_H 1 -/*#define HAVE_WINDOWS_GAMING_INPUT_H 1*/ -/*#define HAVE_ROAPI_H 1*/ -/*#define HAVE_SHELLSCALINGAPI_H 1*/ -#define HAVE_MMDEVICEAPI_H 1 -#define HAVE_AUDIOCLIENT_H 1 -/*#define HAVE_TPCSHRD_H 1*/ -/*#define HAVE_SENSORSAPI_H 1*/ -#define HAVE_GAMEINPUT_H 1 -#if (defined(_M_IX86) || defined(_M_X64) || defined(_M_AMD64)) && (defined(_MSC_VER) && _MSC_VER >= 1600) -#elif defined(__has_include) && (defined(__i386__) || defined(__x86_64)) -# if !__has_include() -# define SDL_DISABLE_AVX 1 -# endif -#else -# define SDL_DISABLE_AVX 1 -#endif - -/* Useful headers */ -#define HAVE_FLOAT_H 1 -#define HAVE_LIMITS_H 1 -#define HAVE_MATH_H 1 -#define HAVE_SIGNAL_H 1 -#define HAVE_STDARG_H 1 -#define HAVE_STDDEF_H 1 -#define HAVE_STDINT_H 1 -#define HAVE_STDIO_H 1 -#define HAVE_STDLIB_H 1 -#define HAVE_STRING_H 1 -#define HAVE_WCHAR_H 1 - -/* C library functions */ -#define HAVE_LIBC 1 -#define HAVE_MALLOC 1 -#define HAVE_ABS 1 -#define HAVE_MEMSET 1 -#define HAVE_MEMCPY 1 -#define HAVE_MEMMOVE 1 -#define HAVE_MEMCMP 1 -#define HAVE_STRLEN 1 -#define HAVE_STRPBRK 1 -#define HAVE__STRREV 1 -#define HAVE_STRCHR 1 -#define HAVE_STRRCHR 1 -#define HAVE_STRSTR 1 -/* #undef HAVE_STRTOK_R */ -/* These functions have security warnings, so we won't use them */ -/* #undef HAVE__LTOA */ -/* #undef HAVE__ULTOA */ -#define HAVE_STRTOL 1 -#define HAVE_STRTOUL 1 -#define HAVE_STRTOD 1 -#define HAVE_ATOI 1 -#define HAVE_ATOF 1 -#define HAVE_STRCMP 1 -#define HAVE_STRNCMP 1 -#define HAVE_ACOS 1 -#define HAVE_ASIN 1 -#define HAVE_ATAN 1 -#define HAVE_ATAN2 1 -#define HAVE_CEIL 1 -#define HAVE_COS 1 -#define HAVE_EXP 1 -#define HAVE_FABS 1 -#define HAVE_FLOOR 1 -#define HAVE_FMOD 1 -#define HAVE_ISINF 1 -#define HAVE_ISINF_FLOAT_MACRO 1 -#define HAVE_ISNAN 1 -#define HAVE_ISNAN_FLOAT_MACRO 1 -#define HAVE_LOG 1 -#define HAVE_LOG10 1 -#define HAVE_POW 1 -#define HAVE_SIN 1 -#define HAVE_SQRT 1 -#define HAVE_TAN 1 -#define HAVE_ACOSF 1 -#define HAVE_ASINF 1 -#define HAVE_ATANF 1 -#define HAVE_ATAN2F 1 -#define HAVE_CEILF 1 -#define HAVE__COPYSIGN 1 -#define HAVE_COSF 1 -#define HAVE_EXPF 1 -#define HAVE_FABSF 1 -#define HAVE_FLOORF 1 -#define HAVE_FMODF 1 -#define HAVE_LOGF 1 -#define HAVE_LOG10F 1 -#define HAVE_POWF 1 -#define HAVE_SINF 1 -#define HAVE_SQRTF 1 -#define HAVE_TANF 1 -#ifdef _MSC_VER -/* These functions were added with the VC++ 2013 C runtime library */ -#define HAVE_STRTOLL 1 -#define HAVE_STRTOULL 1 -#define HAVE_VSSCANF 1 -#define HAVE_LROUND 1 -#define HAVE_LROUNDF 1 -#define HAVE_ROUND 1 -#define HAVE_ROUNDF 1 -#define HAVE_SCALBN 1 -#define HAVE_SCALBNF 1 -#define HAVE_TRUNC 1 -#define HAVE_TRUNCF 1 -#define HAVE__FSEEKI64 1 -#endif /* _MSC_VER */ - -/* Enable various audio drivers */ -#if defined(HAVE_MMDEVICEAPI_H) && defined(HAVE_AUDIOCLIENT_H) -#define SDL_AUDIO_DRIVER_WASAPI 1 -#endif -/*#define SDL_AUDIO_DRIVER_DSOUND 1*/ -#define SDL_AUDIO_DRIVER_DISK 1 -#define SDL_AUDIO_DRIVER_DUMMY 1 - -/* Enable various input drivers */ -#define SDL_JOYSTICK_VIRTUAL 1 -/* This is XInputOnGameInput for GDK platforms: */ -/*#define SDL_JOYSTICK_XINPUT 1*/ -/* Native GameInput: */ -#define SDL_JOYSTICK_GAMEINPUT 1 -#define SDL_HAPTIC_DUMMY 1 - -/* Enable various process implementations */ -#define SDL_PROCESS_DUMMY 1 - -/* Enable the sensor driver */ -#ifdef HAVE_SENSORSAPI_H -#define SDL_SENSOR_WINDOWS 1 -#else -#define SDL_SENSOR_DUMMY 1 -#endif - -/* Enable various shared object loading systems */ -#define SDL_LOADSO_WINDOWS 1 - -/* Enable various threading systems */ -#define SDL_THREAD_GENERIC_COND_SUFFIX 1 -#define SDL_THREAD_GENERIC_RWLOCK_SUFFIX 1 -#define SDL_THREAD_WINDOWS 1 - -/* Enable various time systems */ -#define SDL_TIME_WINDOWS 1 - -/* Enable various timer systems */ -#define SDL_TIMER_WINDOWS 1 - -/* Enable various video drivers */ -#define SDL_VIDEO_DRIVER_DUMMY 1 -#define SDL_VIDEO_DRIVER_WINDOWS 1 -#define SDL_VIDEO_RENDER_D3D12 1 - -/* Enable OpenGL support */ -#define SDL_VIDEO_OPENGL 1 -#define SDL_VIDEO_OPENGL_WGL 1 -#define SDL_VIDEO_RENDER_OGL 1 - -/* Enable GPU support */ -#define SDL_GPU_D3D12 1 -#define SDL_VIDEO_RENDER_GPU 1 - -/* Enable system power support */ -/*#define SDL_POWER_WINDOWS 1*/ -#define SDL_POWER_HARDWIRED 1 - -/* Enable filesystem support */ -/* #define SDL_FILESYSTEM_WINDOWS 1*/ -#define SDL_FSOPS_WINDOWS 1 - - -/* Disable IME as not supported yet (TODO: Xbox IME?) */ -#define SDL_DISABLE_WINDOWS_IME 1 -/* Use the (inferior) GDK text input method for GDK platforms */ -#define SDL_GDK_TEXTINPUT 1 - -/* Enable the camera driver (src/camera/dummy/\*.c) */ -#define SDL_CAMERA_DRIVER_DUMMY 1 - -/* Enable dialog subsystem */ -#define SDL_DIALOG_DUMMY 1 - -#endif /* SDL_build_config_wingdk_h_ */ -- cgit v1.2.3