From 5a079a2d114f96d4847d1ee305d5b7c16eeec50e Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Sat, 27 Dec 2025 12:03:39 -0800 Subject: Initial commit --- .../include/build_config/SDL_build_config.h | 57 ++++++++++++++++++++++ 1 file changed, 57 insertions(+) create mode 100644 contrib/SDL-3.2.8/include/build_config/SDL_build_config.h (limited to 'contrib/SDL-3.2.8/include/build_config/SDL_build_config.h') diff --git a/contrib/SDL-3.2.8/include/build_config/SDL_build_config.h b/contrib/SDL-3.2.8/include/build_config/SDL_build_config.h new file mode 100644 index 0000000..83031b7 --- /dev/null +++ b/contrib/SDL-3.2.8/include/build_config/SDL_build_config.h @@ -0,0 +1,57 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_build_config_h_ +#define SDL_build_config_h_ + +#include + +/** + * \file SDL_build_config.h + * + * This is a set of defines to configure the SDL features + */ + +/* Add any platform that doesn't build using the configure system. */ +#if defined(SDL_PLATFORM_PRIVATE) +#include "SDL_build_config_private.h" +#elif defined(SDL_PLATFORM_WIN32) +#include "SDL_build_config_windows.h" +#elif defined(SDL_PLATFORM_WINGDK) +#include "SDL_build_config_wingdk.h" +#elif defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES) +#include "SDL_build_config_xbox.h" +#elif defined(SDL_PLATFORM_MACOS) +#include "SDL_build_config_macos.h" +#elif defined(SDL_PLATFORM_IOS) +#include "SDL_build_config_ios.h" +#elif defined(SDL_PLATFORM_ANDROID) +#include "SDL_build_config_android.h" +#else +/* This is a minimal configuration just to get SDL running on new platforms. */ +#include "SDL_build_config_minimal.h" +#endif /* platform config */ + +#ifdef USING_GENERATED_CONFIG_H +#error Wrong SDL_build_config.h, check your include path? +#endif + +#endif /* SDL_build_config_h_ */ -- cgit v1.2.3