From 30f41c02aec763d32e62351452da9ef582bc3472 Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Fri, 6 Mar 2026 13:30:59 -0800 Subject: Move contrib libraries to contrib repo --- contrib/SDL-3.2.8/include/SDL3/SDL_touch.h | 184 ----------------------------- 1 file changed, 184 deletions(-) delete mode 100644 contrib/SDL-3.2.8/include/SDL3/SDL_touch.h (limited to 'contrib/SDL-3.2.8/include/SDL3/SDL_touch.h') diff --git a/contrib/SDL-3.2.8/include/SDL3/SDL_touch.h b/contrib/SDL-3.2.8/include/SDL3/SDL_touch.h deleted file mode 100644 index 64845a1..0000000 --- a/contrib/SDL-3.2.8/include/SDL3/SDL_touch.h +++ /dev/null @@ -1,184 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * # CategoryTouch - * - * SDL offers touch input, on platforms that support it. It can manage - * multiple touch devices and track multiple fingers on those devices. - * - * Touches are mostly dealt with through the event system, in the - * SDL_EVENT_FINGER_DOWN, SDL_EVENT_FINGER_MOTION, and SDL_EVENT_FINGER_UP - * events, but there are also functions to query for hardware details, etc. - * - * The touch system, by default, will also send virtual mouse events; this can - * be useful for making a some desktop apps work on a phone without - * significant changes. For apps that care about mouse and touch input - * separately, they should ignore mouse events that have a `which` field of - * SDL_TOUCH_MOUSEID. - */ - -#ifndef SDL_touch_h_ -#define SDL_touch_h_ - -#include -#include -#include - -#include -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * A unique ID for a touch device. - * - * This ID is valid for the time the device is connected to the system, and is - * never reused for the lifetime of the application. - * - * The value 0 is an invalid ID. - * - * \since This datatype is available since SDL 3.2.0. - */ -typedef Uint64 SDL_TouchID; - -/** - * A unique ID for a single finger on a touch device. - * - * This ID is valid for the time the finger (stylus, etc) is touching and will - * be unique for all fingers currently in contact, so this ID tracks the - * lifetime of a single continuous touch. This value may represent an index, a - * pointer, or some other unique ID, depending on the platform. - * - * The value 0 is an invalid ID. - * - * \since This datatype is available since SDL 3.2.0. - */ -typedef Uint64 SDL_FingerID; - -/** - * An enum that describes the type of a touch device. - * - * \since This enum is available since SDL 3.2.0. - */ -typedef enum SDL_TouchDeviceType -{ - SDL_TOUCH_DEVICE_INVALID = -1, - SDL_TOUCH_DEVICE_DIRECT, /**< touch screen with window-relative coordinates */ - SDL_TOUCH_DEVICE_INDIRECT_ABSOLUTE, /**< trackpad with absolute device coordinates */ - SDL_TOUCH_DEVICE_INDIRECT_RELATIVE /**< trackpad with screen cursor-relative coordinates */ -} SDL_TouchDeviceType; - -/** - * Data about a single finger in a multitouch event. - * - * Each touch event is a collection of fingers that are simultaneously in - * contact with the touch device (so a "touch" can be a "multitouch," in - * reality), and this struct reports details of the specific fingers. - * - * \since This struct is available since SDL 3.2.0. - * - * \sa SDL_GetTouchFingers - */ -typedef struct SDL_Finger -{ - SDL_FingerID id; /**< the finger ID */ - float x; /**< the x-axis location of the touch event, normalized (0...1) */ - float y; /**< the y-axis location of the touch event, normalized (0...1) */ - float pressure; /**< the quantity of pressure applied, normalized (0...1) */ -} SDL_Finger; - -/** - * The SDL_MouseID for mouse events simulated with touch input. - * - * \since This macro is available since SDL 3.2.0. - */ -#define SDL_TOUCH_MOUSEID ((SDL_MouseID)-1) - -/** - * The SDL_TouchID for touch events simulated with mouse input. - * - * \since This macro is available since SDL 3.2.0. - */ -#define SDL_MOUSE_TOUCHID ((SDL_TouchID)-1) - - -/** - * Get a list of registered touch devices. - * - * On some platforms SDL first sees the touch device if it was actually used. - * Therefore the returned list might be empty, although devices are available. - * After using all devices at least once the number will be correct. - * - * \param count a pointer filled in with the number of devices returned, may - * be NULL. - * \returns a 0 terminated array of touch device IDs or NULL on failure; call - * SDL_GetError() for more information. This should be freed with - * SDL_free() when it is no longer needed. - * - * \since This function is available since SDL 3.2.0. - */ -extern SDL_DECLSPEC SDL_TouchID * SDLCALL SDL_GetTouchDevices(int *count); - -/** - * Get the touch device name as reported from the driver. - * - * \param touchID the touch device instance ID. - * \returns touch device name, or NULL on failure; call SDL_GetError() for - * more information. - * - * \since This function is available since SDL 3.2.0. - */ -extern SDL_DECLSPEC const char * SDLCALL SDL_GetTouchDeviceName(SDL_TouchID touchID); - -/** - * Get the type of the given touch device. - * - * \param touchID the ID of a touch device. - * \returns touch device type. - * - * \since This function is available since SDL 3.2.0. - */ -extern SDL_DECLSPEC SDL_TouchDeviceType SDLCALL SDL_GetTouchDeviceType(SDL_TouchID touchID); - -/** - * Get a list of active fingers for a given touch device. - * - * \param touchID the ID of a touch device. - * \param count a pointer filled in with the number of fingers returned, can - * be NULL. - * \returns a NULL terminated array of SDL_Finger pointers or NULL on failure; - * call SDL_GetError() for more information. This is a single - * allocation that should be freed with SDL_free() when it is no - * longer needed. - * - * \since This function is available since SDL 3.2.0. - */ -extern SDL_DECLSPEC SDL_Finger ** SDLCALL SDL_GetTouchFingers(SDL_TouchID touchID, int *count); - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include - -#endif /* SDL_touch_h_ */ -- cgit v1.2.3