From 30f41c02aec763d32e62351452da9ef582bc3472 Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Fri, 6 Mar 2026 13:30:59 -0800 Subject: Move contrib libraries to contrib repo --- contrib/SDL-3.2.8/include/SDL3/SDL_pen.h | 127 ------------------------------- 1 file changed, 127 deletions(-) delete mode 100644 contrib/SDL-3.2.8/include/SDL3/SDL_pen.h (limited to 'contrib/SDL-3.2.8/include/SDL3/SDL_pen.h') diff --git a/contrib/SDL-3.2.8/include/SDL3/SDL_pen.h b/contrib/SDL-3.2.8/include/SDL3/SDL_pen.h deleted file mode 100644 index 5182eeb..0000000 --- a/contrib/SDL-3.2.8/include/SDL3/SDL_pen.h +++ /dev/null @@ -1,127 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * # CategoryPen - * - * SDL pen event handling. - * - * SDL provides an API for pressure-sensitive pen (stylus and/or eraser) - * handling, e.g., for input and drawing tablets or suitably equipped mobile / - * tablet devices. - * - * To get started with pens, simply handle SDL_EVENT_PEN_* events. When a pen - * starts providing input, SDL will assign it a unique SDL_PenID, which will - * remain for the life of the process, as long as the pen stays connected. - * - * Pens may provide more than simple touch input; they might have other axes, - * such as pressure, tilt, rotation, etc. - */ - -#ifndef SDL_pen_h_ -#define SDL_pen_h_ - -#include -#include -#include - -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * SDL pen instance IDs. - * - * Zero is used to signify an invalid/null device. - * - * These show up in pen events when SDL sees input from them. They remain - * consistent as long as SDL can recognize a tool to be the same pen; but if a - * pen physically leaves the area and returns, it might get a new ID. - * - * \since This datatype is available since SDL 3.2.0. - */ -typedef Uint32 SDL_PenID; - -/** - * The SDL_MouseID for mouse events simulated with pen input. - * - * \since This macro is available since SDL 3.2.0. - */ -#define SDL_PEN_MOUSEID ((SDL_MouseID)-2) - -/** - * The SDL_TouchID for touch events simulated with pen input. - * - * \since This macro is available since SDL 3.2.0. - */ -#define SDL_PEN_TOUCHID ((SDL_TouchID)-2) - - -/** - * Pen input flags, as reported by various pen events' `pen_state` field. - * - * \since This datatype is available since SDL 3.2.0. - */ -typedef Uint32 SDL_PenInputFlags; - -#define SDL_PEN_INPUT_DOWN (1u << 0) /**< pen is pressed down */ -#define SDL_PEN_INPUT_BUTTON_1 (1u << 1) /**< button 1 is pressed */ -#define SDL_PEN_INPUT_BUTTON_2 (1u << 2) /**< button 2 is pressed */ -#define SDL_PEN_INPUT_BUTTON_3 (1u << 3) /**< button 3 is pressed */ -#define SDL_PEN_INPUT_BUTTON_4 (1u << 4) /**< button 4 is pressed */ -#define SDL_PEN_INPUT_BUTTON_5 (1u << 5) /**< button 5 is pressed */ -#define SDL_PEN_INPUT_ERASER_TIP (1u << 30) /**< eraser tip is used */ - -/** - * Pen axis indices. - * - * These are the valid values for the `axis` field in SDL_PenAxisEvent. All - * axes are either normalised to 0..1 or report a (positive or negative) angle - * in degrees, with 0.0 representing the centre. Not all pens/backends support - * all axes: unsupported axes are always zero. - * - * To convert angles for tilt and rotation into vector representation, use - * SDL_sinf on the XTILT, YTILT, or ROTATION component, for example: - * - * `SDL_sinf(xtilt * SDL_PI_F / 180.0)`. - * - * \since This enum is available since SDL 3.2.0. - */ -typedef enum SDL_PenAxis -{ - SDL_PEN_AXIS_PRESSURE, /**< Pen pressure. Unidirectional: 0 to 1.0 */ - SDL_PEN_AXIS_XTILT, /**< Pen horizontal tilt angle. Bidirectional: -90.0 to 90.0 (left-to-right). */ - SDL_PEN_AXIS_YTILT, /**< Pen vertical tilt angle. Bidirectional: -90.0 to 90.0 (top-to-down). */ - SDL_PEN_AXIS_DISTANCE, /**< Pen distance to drawing surface. Unidirectional: 0.0 to 1.0 */ - SDL_PEN_AXIS_ROTATION, /**< Pen barrel rotation. Bidirectional: -180 to 179.9 (clockwise, 0 is facing up, -180.0 is facing down). */ - SDL_PEN_AXIS_SLIDER, /**< Pen finger wheel or slider (e.g., Airbrush Pen). Unidirectional: 0 to 1.0 */ - SDL_PEN_AXIS_TANGENTIAL_PRESSURE, /**< Pressure from squeezing the pen ("barrel pressure"). */ - SDL_PEN_AXIS_COUNT /**< Total known pen axis types in this version of SDL. This number may grow in future releases! */ -} SDL_PenAxis; - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif - -#endif /* SDL_pen_h_ */ - -- cgit v1.2.3