From 30f41c02aec763d32e62351452da9ef582bc3472 Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Fri, 6 Mar 2026 13:30:59 -0800 Subject: Move contrib libraries to contrib repo --- contrib/SDL-3.2.8/include/SDL3/SDL_oldnames.h | 1327 ------------------------- 1 file changed, 1327 deletions(-) delete mode 100644 contrib/SDL-3.2.8/include/SDL3/SDL_oldnames.h (limited to 'contrib/SDL-3.2.8/include/SDL3/SDL_oldnames.h') diff --git a/contrib/SDL-3.2.8/include/SDL3/SDL_oldnames.h b/contrib/SDL-3.2.8/include/SDL3/SDL_oldnames.h deleted file mode 100644 index c93607e..0000000 --- a/contrib/SDL-3.2.8/include/SDL3/SDL_oldnames.h +++ /dev/null @@ -1,1327 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/* - * Definitions to ease transition from SDL2 code - */ - -#ifndef SDL_oldnames_h_ -#define SDL_oldnames_h_ - -#include - -/* The new function names are recommended, but if you want to have the - * old names available while you are in the process of migrating code - * to SDL3, you can define `SDL_ENABLE_OLD_NAMES` in your project. - * - * You can use https://github.com/libsdl-org/SDL/blob/main/build-scripts/rename_symbols.py to mass rename the symbols defined here in your codebase: - * rename_symbols.py --all-symbols source_code_path - */ -#ifdef SDL_ENABLE_OLD_NAMES - -/* ##SDL_atomic.h */ -#define SDL_AtomicAdd SDL_AddAtomicInt -#define SDL_AtomicCAS SDL_CompareAndSwapAtomicInt -#define SDL_AtomicCASPtr SDL_CompareAndSwapAtomicPointer -#define SDL_AtomicGet SDL_GetAtomicInt -#define SDL_AtomicGetPtr SDL_GetAtomicPointer -#define SDL_AtomicLock SDL_LockSpinlock -#define SDL_AtomicSet SDL_SetAtomicInt -#define SDL_AtomicSetPtr SDL_SetAtomicPointer -#define SDL_AtomicTryLock SDL_TryLockSpinlock -#define SDL_AtomicUnlock SDL_UnlockSpinlock -#define SDL_atomic_t SDL_AtomicInt - -/* ##SDL_audio.h */ -#define AUDIO_F32 SDL_AUDIO_F32LE -#define AUDIO_F32LSB SDL_AUDIO_F32LE -#define AUDIO_F32MSB SDL_AUDIO_F32BE -#define AUDIO_F32SYS SDL_AUDIO_F32 -#define AUDIO_S16 SDL_AUDIO_S16LE -#define AUDIO_S16LSB SDL_AUDIO_S16LE -#define AUDIO_S16MSB SDL_AUDIO_S16BE -#define AUDIO_S16SYS SDL_AUDIO_S16 -#define AUDIO_S32 SDL_AUDIO_S32LE -#define AUDIO_S32LSB SDL_AUDIO_S32LE -#define AUDIO_S32MSB SDL_AUDIO_S32BE -#define AUDIO_S32SYS SDL_AUDIO_S32 -#define AUDIO_S8 SDL_AUDIO_S8 -#define AUDIO_U8 SDL_AUDIO_U8 -#define SDL_AudioStreamAvailable SDL_GetAudioStreamAvailable -#define SDL_AudioStreamClear SDL_ClearAudioStream -#define SDL_AudioStreamFlush SDL_FlushAudioStream -#define SDL_AudioStreamGet SDL_GetAudioStreamData -#define SDL_AudioStreamPut SDL_PutAudioStreamData -#define SDL_FreeAudioStream SDL_DestroyAudioStream -#define SDL_FreeWAV SDL_free -#define SDL_LoadWAV_RW SDL_LoadWAV_IO -#define SDL_MixAudioFormat SDL_MixAudio -#define SDL_NewAudioStream SDL_CreateAudioStream - -/* ##SDL_cpuinfo.h */ -#define SDL_GetCPUCount SDL_GetNumLogicalCPUCores -#define SDL_SIMDGetAlignment SDL_GetSIMDAlignment - -/* ##SDL_endian.h */ -#define SDL_SwapBE16 SDL_Swap16BE -#define SDL_SwapBE32 SDL_Swap32BE -#define SDL_SwapBE64 SDL_Swap64BE -#define SDL_SwapLE16 SDL_Swap16LE -#define SDL_SwapLE32 SDL_Swap32LE -#define SDL_SwapLE64 SDL_Swap64LE - -/* ##SDL_events.h */ -#define SDL_APP_DIDENTERBACKGROUND SDL_EVENT_DID_ENTER_BACKGROUND -#define SDL_APP_DIDENTERFOREGROUND SDL_EVENT_DID_ENTER_FOREGROUND -#define SDL_APP_LOWMEMORY SDL_EVENT_LOW_MEMORY -#define SDL_APP_TERMINATING SDL_EVENT_TERMINATING -#define SDL_APP_WILLENTERBACKGROUND SDL_EVENT_WILL_ENTER_BACKGROUND -#define SDL_APP_WILLENTERFOREGROUND SDL_EVENT_WILL_ENTER_FOREGROUND -#define SDL_AUDIODEVICEADDED SDL_EVENT_AUDIO_DEVICE_ADDED -#define SDL_AUDIODEVICEREMOVED SDL_EVENT_AUDIO_DEVICE_REMOVED -#define SDL_CLIPBOARDUPDATE SDL_EVENT_CLIPBOARD_UPDATE -#define SDL_CONTROLLERAXISMOTION SDL_EVENT_GAMEPAD_AXIS_MOTION -#define SDL_CONTROLLERBUTTONDOWN SDL_EVENT_GAMEPAD_BUTTON_DOWN -#define SDL_CONTROLLERBUTTONUP SDL_EVENT_GAMEPAD_BUTTON_UP -#define SDL_CONTROLLERDEVICEADDED SDL_EVENT_GAMEPAD_ADDED -#define SDL_CONTROLLERDEVICEREMAPPED SDL_EVENT_GAMEPAD_REMAPPED -#define SDL_CONTROLLERDEVICEREMOVED SDL_EVENT_GAMEPAD_REMOVED -#define SDL_CONTROLLERSENSORUPDATE SDL_EVENT_GAMEPAD_SENSOR_UPDATE -#define SDL_CONTROLLERSTEAMHANDLEUPDATED SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED -#define SDL_CONTROLLERTOUCHPADDOWN SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN -#define SDL_CONTROLLERTOUCHPADMOTION SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION -#define SDL_CONTROLLERTOUCHPADUP SDL_EVENT_GAMEPAD_TOUCHPAD_UP -#define SDL_ControllerAxisEvent SDL_GamepadAxisEvent -#define SDL_ControllerButtonEvent SDL_GamepadButtonEvent -#define SDL_ControllerDeviceEvent SDL_GamepadDeviceEvent -#define SDL_ControllerSensorEvent SDL_GamepadSensorEvent -#define SDL_ControllerTouchpadEvent SDL_GamepadTouchpadEvent -#define SDL_DISPLAYEVENT_CONNECTED SDL_EVENT_DISPLAY_ADDED -#define SDL_DISPLAYEVENT_DISCONNECTED SDL_EVENT_DISPLAY_REMOVED -#define SDL_DISPLAYEVENT_MOVED SDL_EVENT_DISPLAY_MOVED -#define SDL_DISPLAYEVENT_ORIENTATION SDL_EVENT_DISPLAY_ORIENTATION -#define SDL_DROPBEGIN SDL_EVENT_DROP_BEGIN -#define SDL_DROPCOMPLETE SDL_EVENT_DROP_COMPLETE -#define SDL_DROPFILE SDL_EVENT_DROP_FILE -#define SDL_DROPTEXT SDL_EVENT_DROP_TEXT -#define SDL_DelEventWatch SDL_RemoveEventWatch -#define SDL_FINGERDOWN SDL_EVENT_FINGER_DOWN -#define SDL_FINGERMOTION SDL_EVENT_FINGER_MOTION -#define SDL_FINGERUP SDL_EVENT_FINGER_UP -#define SDL_FIRSTEVENT SDL_EVENT_FIRST -#define SDL_JOYAXISMOTION SDL_EVENT_JOYSTICK_AXIS_MOTION -#define SDL_JOYBATTERYUPDATED SDL_EVENT_JOYSTICK_BATTERY_UPDATED -#define SDL_JOYBUTTONDOWN SDL_EVENT_JOYSTICK_BUTTON_DOWN -#define SDL_JOYBUTTONUP SDL_EVENT_JOYSTICK_BUTTON_UP -#define SDL_JOYDEVICEADDED SDL_EVENT_JOYSTICK_ADDED -#define SDL_JOYDEVICEREMOVED SDL_EVENT_JOYSTICK_REMOVED -#define SDL_JOYBALLMOTION SDL_EVENT_JOYSTICK_BALL_MOTION -#define SDL_JOYHATMOTION SDL_EVENT_JOYSTICK_HAT_MOTION -#define SDL_KEYDOWN SDL_EVENT_KEY_DOWN -#define SDL_KEYMAPCHANGED SDL_EVENT_KEYMAP_CHANGED -#define SDL_KEYUP SDL_EVENT_KEY_UP -#define SDL_LASTEVENT SDL_EVENT_LAST -#define SDL_LOCALECHANGED SDL_EVENT_LOCALE_CHANGED -#define SDL_MOUSEBUTTONDOWN SDL_EVENT_MOUSE_BUTTON_DOWN -#define SDL_MOUSEBUTTONUP SDL_EVENT_MOUSE_BUTTON_UP -#define SDL_MOUSEMOTION SDL_EVENT_MOUSE_MOTION -#define SDL_MOUSEWHEEL SDL_EVENT_MOUSE_WHEEL -#define SDL_POLLSENTINEL SDL_EVENT_POLL_SENTINEL -#define SDL_QUIT SDL_EVENT_QUIT -#define SDL_RENDER_DEVICE_RESET SDL_EVENT_RENDER_DEVICE_RESET -#define SDL_RENDER_TARGETS_RESET SDL_EVENT_RENDER_TARGETS_RESET -#define SDL_SENSORUPDATE SDL_EVENT_SENSOR_UPDATE -#define SDL_TEXTEDITING SDL_EVENT_TEXT_EDITING -#define SDL_TEXTEDITING_EXT SDL_EVENT_TEXT_EDITING_EXT -#define SDL_TEXTINPUT SDL_EVENT_TEXT_INPUT -#define SDL_USEREVENT SDL_EVENT_USER -#define SDL_WINDOWEVENT_CLOSE SDL_EVENT_WINDOW_CLOSE_REQUESTED -#define SDL_WINDOWEVENT_DISPLAY_CHANGED SDL_EVENT_WINDOW_DISPLAY_CHANGED -#define SDL_WINDOWEVENT_ENTER SDL_EVENT_WINDOW_MOUSE_ENTER -#define SDL_WINDOWEVENT_EXPOSED SDL_EVENT_WINDOW_EXPOSED -#define SDL_WINDOWEVENT_FOCUS_GAINED SDL_EVENT_WINDOW_FOCUS_GAINED -#define SDL_WINDOWEVENT_FOCUS_LOST SDL_EVENT_WINDOW_FOCUS_LOST -#define SDL_WINDOWEVENT_HIDDEN SDL_EVENT_WINDOW_HIDDEN -#define SDL_WINDOWEVENT_HIT_TEST SDL_EVENT_WINDOW_HIT_TEST -#define SDL_WINDOWEVENT_ICCPROF_CHANGED SDL_EVENT_WINDOW_ICCPROF_CHANGED -#define SDL_WINDOWEVENT_LEAVE SDL_EVENT_WINDOW_MOUSE_LEAVE -#define SDL_WINDOWEVENT_MAXIMIZED SDL_EVENT_WINDOW_MAXIMIZED -#define SDL_WINDOWEVENT_MINIMIZED SDL_EVENT_WINDOW_MINIMIZED -#define SDL_WINDOWEVENT_MOVED SDL_EVENT_WINDOW_MOVED -#define SDL_WINDOWEVENT_RESIZED SDL_EVENT_WINDOW_RESIZED -#define SDL_WINDOWEVENT_RESTORED SDL_EVENT_WINDOW_RESTORED -#define SDL_WINDOWEVENT_SHOWN SDL_EVENT_WINDOW_SHOWN -#define SDL_WINDOWEVENT_SIZE_CHANGED SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED -#define SDL_eventaction SDL_EventAction - -/* ##SDL_gamecontroller.h */ -#define SDL_CONTROLLER_AXIS_INVALID SDL_GAMEPAD_AXIS_INVALID -#define SDL_CONTROLLER_AXIS_LEFTX SDL_GAMEPAD_AXIS_LEFTX -#define SDL_CONTROLLER_AXIS_LEFTY SDL_GAMEPAD_AXIS_LEFTY -#define SDL_CONTROLLER_AXIS_MAX SDL_GAMEPAD_AXIS_COUNT -#define SDL_CONTROLLER_AXIS_RIGHTX SDL_GAMEPAD_AXIS_RIGHTX -#define SDL_CONTROLLER_AXIS_RIGHTY SDL_GAMEPAD_AXIS_RIGHTY -#define SDL_CONTROLLER_AXIS_TRIGGERLEFT SDL_GAMEPAD_AXIS_LEFT_TRIGGER -#define SDL_CONTROLLER_AXIS_TRIGGERRIGHT SDL_GAMEPAD_AXIS_RIGHT_TRIGGER -#define SDL_CONTROLLER_BINDTYPE_AXIS SDL_GAMEPAD_BINDTYPE_AXIS -#define SDL_CONTROLLER_BINDTYPE_BUTTON SDL_GAMEPAD_BINDTYPE_BUTTON -#define SDL_CONTROLLER_BINDTYPE_HAT SDL_GAMEPAD_BINDTYPE_HAT -#define SDL_CONTROLLER_BINDTYPE_NONE SDL_GAMEPAD_BINDTYPE_NONE -#define SDL_CONTROLLER_BUTTON_A SDL_GAMEPAD_BUTTON_SOUTH -#define SDL_CONTROLLER_BUTTON_B SDL_GAMEPAD_BUTTON_EAST -#define SDL_CONTROLLER_BUTTON_BACK SDL_GAMEPAD_BUTTON_BACK -#define SDL_CONTROLLER_BUTTON_DPAD_DOWN SDL_GAMEPAD_BUTTON_DPAD_DOWN -#define SDL_CONTROLLER_BUTTON_DPAD_LEFT SDL_GAMEPAD_BUTTON_DPAD_LEFT -#define SDL_CONTROLLER_BUTTON_DPAD_RIGHT SDL_GAMEPAD_BUTTON_DPAD_RIGHT -#define SDL_CONTROLLER_BUTTON_DPAD_UP SDL_GAMEPAD_BUTTON_DPAD_UP -#define SDL_CONTROLLER_BUTTON_GUIDE SDL_GAMEPAD_BUTTON_GUIDE -#define SDL_CONTROLLER_BUTTON_INVALID SDL_GAMEPAD_BUTTON_INVALID -#define SDL_CONTROLLER_BUTTON_LEFTSHOULDER SDL_GAMEPAD_BUTTON_LEFT_SHOULDER -#define SDL_CONTROLLER_BUTTON_LEFTSTICK SDL_GAMEPAD_BUTTON_LEFT_STICK -#define SDL_CONTROLLER_BUTTON_MAX SDL_GAMEPAD_BUTTON_COUNT -#define SDL_CONTROLLER_BUTTON_MISC1 SDL_GAMEPAD_BUTTON_MISC1 -#define SDL_CONTROLLER_BUTTON_PADDLE1 SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1 -#define SDL_CONTROLLER_BUTTON_PADDLE2 SDL_GAMEPAD_BUTTON_LEFT_PADDLE1 -#define SDL_CONTROLLER_BUTTON_PADDLE3 SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2 -#define SDL_CONTROLLER_BUTTON_PADDLE4 SDL_GAMEPAD_BUTTON_LEFT_PADDLE2 -#define SDL_CONTROLLER_BUTTON_RIGHTSHOULDER SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER -#define SDL_CONTROLLER_BUTTON_RIGHTSTICK SDL_GAMEPAD_BUTTON_RIGHT_STICK -#define SDL_CONTROLLER_BUTTON_START SDL_GAMEPAD_BUTTON_START -#define SDL_CONTROLLER_BUTTON_TOUCHPAD SDL_GAMEPAD_BUTTON_TOUCHPAD -#define SDL_CONTROLLER_BUTTON_X SDL_GAMEPAD_BUTTON_WEST -#define SDL_CONTROLLER_BUTTON_Y SDL_GAMEPAD_BUTTON_NORTH -#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT -#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR -#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT -#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO -#define SDL_CONTROLLER_TYPE_PS3 SDL_GAMEPAD_TYPE_PS3 -#define SDL_CONTROLLER_TYPE_PS4 SDL_GAMEPAD_TYPE_PS4 -#define SDL_CONTROLLER_TYPE_PS5 SDL_GAMEPAD_TYPE_PS5 -#define SDL_CONTROLLER_TYPE_UNKNOWN SDL_GAMEPAD_TYPE_STANDARD -#define SDL_CONTROLLER_TYPE_VIRTUAL SDL_GAMEPAD_TYPE_VIRTUAL -#define SDL_CONTROLLER_TYPE_XBOX360 SDL_GAMEPAD_TYPE_XBOX360 -#define SDL_CONTROLLER_TYPE_XBOXONE SDL_GAMEPAD_TYPE_XBOXONE -#define SDL_GameController SDL_Gamepad -#define SDL_GameControllerAddMapping SDL_AddGamepadMapping -#define SDL_GameControllerAddMappingsFromFile SDL_AddGamepadMappingsFromFile -#define SDL_GameControllerAddMappingsFromRW SDL_AddGamepadMappingsFromIO -#define SDL_GameControllerAxis SDL_GamepadAxis -#define SDL_GameControllerBindType SDL_GamepadBindingType -#define SDL_GameControllerButton SDL_GamepadButton -#define SDL_GameControllerClose SDL_CloseGamepad -#define SDL_GameControllerFromInstanceID SDL_GetGamepadFromID -#define SDL_GameControllerFromPlayerIndex SDL_GetGamepadFromPlayerIndex -#define SDL_GameControllerGetAppleSFSymbolsNameForAxis SDL_GetGamepadAppleSFSymbolsNameForAxis -#define SDL_GameControllerGetAppleSFSymbolsNameForButton SDL_GetGamepadAppleSFSymbolsNameForButton -#define SDL_GameControllerGetAttached SDL_GamepadConnected -#define SDL_GameControllerGetAxis SDL_GetGamepadAxis -#define SDL_GameControllerGetAxisFromString SDL_GetGamepadAxisFromString -#define SDL_GameControllerGetButton SDL_GetGamepadButton -#define SDL_GameControllerGetButtonFromString SDL_GetGamepadButtonFromString -#define SDL_GameControllerGetFirmwareVersion SDL_GetGamepadFirmwareVersion -#define SDL_GameControllerGetJoystick SDL_GetGamepadJoystick -#define SDL_GameControllerGetNumTouchpadFingers SDL_GetNumGamepadTouchpadFingers -#define SDL_GameControllerGetNumTouchpads SDL_GetNumGamepadTouchpads -#define SDL_GameControllerGetPlayerIndex SDL_GetGamepadPlayerIndex -#define SDL_GameControllerGetProduct SDL_GetGamepadProduct -#define SDL_GameControllerGetProductVersion SDL_GetGamepadProductVersion -#define SDL_GameControllerGetSensorData SDL_GetGamepadSensorData -#define SDL_GameControllerGetSensorDataRate SDL_GetGamepadSensorDataRate -#define SDL_GameControllerGetSerial SDL_GetGamepadSerial -#define SDL_GameControllerGetSteamHandle SDL_GetGamepadSteamHandle -#define SDL_GameControllerGetStringForAxis SDL_GetGamepadStringForAxis -#define SDL_GameControllerGetStringForButton SDL_GetGamepadStringForButton -#define SDL_GameControllerGetTouchpadFinger SDL_GetGamepadTouchpadFinger -#define SDL_GameControllerGetType SDL_GetGamepadType -#define SDL_GameControllerGetVendor SDL_GetGamepadVendor -#define SDL_GameControllerHasAxis SDL_GamepadHasAxis -#define SDL_GameControllerHasButton SDL_GamepadHasButton -#define SDL_GameControllerHasSensor SDL_GamepadHasSensor -#define SDL_GameControllerIsSensorEnabled SDL_GamepadSensorEnabled -#define SDL_GameControllerMapping SDL_GetGamepadMapping -#define SDL_GameControllerMappingForGUID SDL_GetGamepadMappingForGUID -#define SDL_GameControllerName SDL_GetGamepadName -#define SDL_GameControllerOpen SDL_OpenGamepad -#define SDL_GameControllerPath SDL_GetGamepadPath -#define SDL_GameControllerRumble SDL_RumbleGamepad -#define SDL_GameControllerRumbleTriggers SDL_RumbleGamepadTriggers -#define SDL_GameControllerSendEffect SDL_SendGamepadEffect -#define SDL_GameControllerSetLED SDL_SetGamepadLED -#define SDL_GameControllerSetPlayerIndex SDL_SetGamepadPlayerIndex -#define SDL_GameControllerSetSensorEnabled SDL_SetGamepadSensorEnabled -#define SDL_GameControllerType SDL_GamepadType -#define SDL_GameControllerUpdate SDL_UpdateGamepads -#define SDL_INIT_GAMECONTROLLER SDL_INIT_GAMEPAD -#define SDL_IsGameController SDL_IsGamepad - -/* ##SDL_guid.h */ -#define SDL_GUIDFromString SDL_StringToGUID - -/* ##SDL_haptic.h */ -#define SDL_HapticClose SDL_CloseHaptic -#define SDL_HapticDestroyEffect SDL_DestroyHapticEffect -#define SDL_HapticGetEffectStatus SDL_GetHapticEffectStatus -#define SDL_HapticNewEffect SDL_CreateHapticEffect -#define SDL_HapticNumAxes SDL_GetNumHapticAxes -#define SDL_HapticNumEffects SDL_GetMaxHapticEffects -#define SDL_HapticNumEffectsPlaying SDL_GetMaxHapticEffectsPlaying -#define SDL_HapticOpen SDL_OpenHaptic -#define SDL_HapticOpenFromJoystick SDL_OpenHapticFromJoystick -#define SDL_HapticOpenFromMouse SDL_OpenHapticFromMouse -#define SDL_HapticPause SDL_PauseHaptic -#define SDL_HapticQuery SDL_GetHapticFeatures -#define SDL_HapticRumbleInit SDL_InitHapticRumble -#define SDL_HapticRumblePlay SDL_PlayHapticRumble -#define SDL_HapticRumbleStop SDL_StopHapticRumble -#define SDL_HapticRunEffect SDL_RunHapticEffect -#define SDL_HapticSetAutocenter SDL_SetHapticAutocenter -#define SDL_HapticSetGain SDL_SetHapticGain -#define SDL_HapticStopAll SDL_StopHapticEffects -#define SDL_HapticStopEffect SDL_StopHapticEffect -#define SDL_HapticUnpause SDL_ResumeHaptic -#define SDL_HapticUpdateEffect SDL_UpdateHapticEffect -#define SDL_JoystickIsHaptic SDL_IsJoystickHaptic -#define SDL_MouseIsHaptic SDL_IsMouseHaptic - -/* ##SDL_hints.h */ -#define SDL_DelHintCallback SDL_RemoveHintCallback -#define SDL_HINT_ALLOW_TOPMOST SDL_HINT_WINDOW_ALLOW_TOPMOST -#define SDL_HINT_DIRECTINPUT_ENABLED SDL_HINT_JOYSTICK_DIRECTINPUT -#define SDL_HINT_GDK_TEXTINPUT_DEFAULT SDL_HINT_GDK_TEXTINPUT_DEFAULT_TEXT -#define SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE -#define SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE SDL_HINT_JOYSTICK_ENHANCED_REPORTS -#define SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE SDL_HINT_JOYSTICK_ENHANCED_REPORTS -#define SDL_HINT_LINUX_DIGITAL_HATS SDL_HINT_JOYSTICK_LINUX_DIGITAL_HATS -#define SDL_HINT_LINUX_HAT_DEADZONES SDL_HINT_JOYSTICK_LINUX_HAT_DEADZONES -#define SDL_HINT_LINUX_JOYSTICK_CLASSIC SDL_HINT_JOYSTICK_LINUX_CLASSIC -#define SDL_HINT_LINUX_JOYSTICK_DEADZONES SDL_HINT_JOYSTICK_LINUX_DEADZONES - -/* ##SDL_joystick.h */ -#define SDL_JOYSTICK_TYPE_GAMECONTROLLER SDL_JOYSTICK_TYPE_GAMEPAD -#define SDL_JoystickAttachVirtualEx SDL_AttachVirtualJoystick -#define SDL_JoystickClose SDL_CloseJoystick -#define SDL_JoystickDetachVirtual SDL_DetachVirtualJoystick -#define SDL_JoystickFromInstanceID SDL_GetJoystickFromID -#define SDL_JoystickFromPlayerIndex SDL_GetJoystickFromPlayerIndex -#define SDL_JoystickGUID SDL_GUID -#define SDL_JoystickGetAttached SDL_JoystickConnected -#define SDL_JoystickGetAxis SDL_GetJoystickAxis -#define SDL_JoystickGetAxisInitialState SDL_GetJoystickAxisInitialState -#define SDL_JoystickGetBall SDL_GetJoystickBall -#define SDL_JoystickGetButton SDL_GetJoystickButton -#define SDL_JoystickGetFirmwareVersion SDL_GetJoystickFirmwareVersion -#define SDL_JoystickGetGUID SDL_GetJoystickGUID -#define SDL_JoystickGetGUIDFromString SDL_StringToGUID -#define SDL_JoystickGetHat SDL_GetJoystickHat -#define SDL_JoystickGetPlayerIndex SDL_GetJoystickPlayerIndex -#define SDL_JoystickGetProduct SDL_GetJoystickProduct -#define SDL_JoystickGetProductVersion SDL_GetJoystickProductVersion -#define SDL_JoystickGetSerial SDL_GetJoystickSerial -#define SDL_JoystickGetType SDL_GetJoystickType -#define SDL_JoystickGetVendor SDL_GetJoystickVendor -#define SDL_JoystickInstanceID SDL_GetJoystickID -#define SDL_JoystickIsVirtual SDL_IsJoystickVirtual -#define SDL_JoystickName SDL_GetJoystickName -#define SDL_JoystickNumAxes SDL_GetNumJoystickAxes -#define SDL_JoystickNumBalls SDL_GetNumJoystickBalls -#define SDL_JoystickNumButtons SDL_GetNumJoystickButtons -#define SDL_JoystickNumHats SDL_GetNumJoystickHats -#define SDL_JoystickOpen SDL_OpenJoystick -#define SDL_JoystickPath SDL_GetJoystickPath -#define SDL_JoystickRumble SDL_RumbleJoystick -#define SDL_JoystickRumbleTriggers SDL_RumbleJoystickTriggers -#define SDL_JoystickSendEffect SDL_SendJoystickEffect -#define SDL_JoystickSetLED SDL_SetJoystickLED -#define SDL_JoystickSetPlayerIndex SDL_SetJoystickPlayerIndex -#define SDL_JoystickSetVirtualAxis SDL_SetJoystickVirtualAxis -#define SDL_JoystickSetVirtualButton SDL_SetJoystickVirtualButton -#define SDL_JoystickSetVirtualHat SDL_SetJoystickVirtualHat -#define SDL_JoystickUpdate SDL_UpdateJoysticks - -/* ##SDL_keyboard.h */ -#define SDL_IsScreenKeyboardShown SDL_ScreenKeyboardShown -#define SDL_IsTextInputActive SDL_TextInputActive - -/* ##SDL_keycode.h */ -#define KMOD_ALT SDL_KMOD_ALT -#define KMOD_CAPS SDL_KMOD_CAPS -#define KMOD_CTRL SDL_KMOD_CTRL -#define KMOD_GUI SDL_KMOD_GUI -#define KMOD_LALT SDL_KMOD_LALT -#define KMOD_LCTRL SDL_KMOD_LCTRL -#define KMOD_LGUI SDL_KMOD_LGUI -#define KMOD_LSHIFT SDL_KMOD_LSHIFT -#define KMOD_MODE SDL_KMOD_MODE -#define KMOD_NONE SDL_KMOD_NONE -#define KMOD_NUM SDL_KMOD_NUM -#define KMOD_RALT SDL_KMOD_RALT -#define KMOD_RCTRL SDL_KMOD_RCTRL -#define KMOD_RGUI SDL_KMOD_RGUI -#define KMOD_RSHIFT SDL_KMOD_RSHIFT -#define KMOD_SCROLL SDL_KMOD_SCROLL -#define KMOD_SHIFT SDL_KMOD_SHIFT -#define SDLK_AUDIOFASTFORWARD SDLK_MEDIA_FAST_FORWARD -#define SDLK_AUDIOMUTE SDLK_MUTE -#define SDLK_AUDIONEXT SDLK_MEDIA_NEXT_TRACK -#define SDLK_AUDIOPLAY SDLK_MEDIA_PLAY -#define SDLK_AUDIOPREV SDLK_MEDIA_PREVIOUS_TRACK -#define SDLK_AUDIOREWIND SDLK_MEDIA_REWIND -#define SDLK_AUDIOSTOP SDLK_MEDIA_STOP -#define SDLK_BACKQUOTE SDLK_GRAVE -#define SDLK_EJECT SDLK_MEDIA_EJECT -#define SDLK_MEDIASELECT SDLK_MEDIA_SELECT -#define SDLK_QUOTE SDLK_APOSTROPHE -#define SDLK_QUOTEDBL SDLK_DBLAPOSTROPHE -#define SDLK_a SDLK_A -#define SDLK_b SDLK_B -#define SDLK_c SDLK_C -#define SDLK_d SDLK_D -#define SDLK_e SDLK_E -#define SDLK_f SDLK_F -#define SDLK_g SDLK_G -#define SDLK_h SDLK_H -#define SDLK_i SDLK_I -#define SDLK_j SDLK_J -#define SDLK_k SDLK_K -#define SDLK_l SDLK_L -#define SDLK_m SDLK_M -#define SDLK_n SDLK_N -#define SDLK_o SDLK_O -#define SDLK_p SDLK_P -#define SDLK_q SDLK_Q -#define SDLK_r SDLK_R -#define SDLK_s SDLK_S -#define SDLK_t SDLK_T -#define SDLK_u SDLK_U -#define SDLK_v SDLK_V -#define SDLK_w SDLK_W -#define SDLK_x SDLK_X -#define SDLK_y SDLK_Y -#define SDLK_z SDLK_Z - -/* ##SDL_log.h */ -#define SDL_LogGetOutputFunction SDL_GetLogOutputFunction -#define SDL_LogGetPriority SDL_GetLogPriority -#define SDL_LogResetPriorities SDL_ResetLogPriorities -#define SDL_LogSetAllPriority SDL_SetLogPriorities -#define SDL_LogSetOutputFunction SDL_SetLogOutputFunction -#define SDL_LogSetPriority SDL_SetLogPriority -#define SDL_NUM_LOG_PRIORITIES SDL_LOG_PRIORITY_COUNT - -/* ##SDL_messagebox.h */ -#define SDL_MESSAGEBOX_COLOR_MAX SDL_MESSAGEBOX_COLOR_COUNT - -/* ##SDL_mouse.h */ -#define SDL_BUTTON SDL_BUTTON_MASK -#define SDL_FreeCursor SDL_DestroyCursor -#define SDL_NUM_SYSTEM_CURSORS SDL_SYSTEM_CURSOR_COUNT -#define SDL_SYSTEM_CURSOR_ARROW SDL_SYSTEM_CURSOR_DEFAULT -#define SDL_SYSTEM_CURSOR_HAND SDL_SYSTEM_CURSOR_POINTER -#define SDL_SYSTEM_CURSOR_IBEAM SDL_SYSTEM_CURSOR_TEXT -#define SDL_SYSTEM_CURSOR_NO SDL_SYSTEM_CURSOR_NOT_ALLOWED -#define SDL_SYSTEM_CURSOR_SIZEALL SDL_SYSTEM_CURSOR_MOVE -#define SDL_SYSTEM_CURSOR_SIZENESW SDL_SYSTEM_CURSOR_NESW_RESIZE -#define SDL_SYSTEM_CURSOR_SIZENS SDL_SYSTEM_CURSOR_NS_RESIZE -#define SDL_SYSTEM_CURSOR_SIZENWSE SDL_SYSTEM_CURSOR_NWSE_RESIZE -#define SDL_SYSTEM_CURSOR_SIZEWE SDL_SYSTEM_CURSOR_EW_RESIZE -#define SDL_SYSTEM_CURSOR_WAITARROW SDL_SYSTEM_CURSOR_PROGRESS -#define SDL_SYSTEM_CURSOR_WINDOW_BOTTOM SDL_SYSTEM_CURSOR_S_RESIZE -#define SDL_SYSTEM_CURSOR_WINDOW_BOTTOMLEFT SDL_SYSTEM_CURSOR_SW_RESIZE -#define SDL_SYSTEM_CURSOR_WINDOW_BOTTOMRIGHT SDL_SYSTEM_CURSOR_SE_RESIZE -#define SDL_SYSTEM_CURSOR_WINDOW_LEFT SDL_SYSTEM_CURSOR_W_RESIZE -#define SDL_SYSTEM_CURSOR_WINDOW_RIGHT SDL_SYSTEM_CURSOR_E_RESIZE -#define SDL_SYSTEM_CURSOR_WINDOW_TOP SDL_SYSTEM_CURSOR_N_RESIZE -#define SDL_SYSTEM_CURSOR_WINDOW_TOPLEFT SDL_SYSTEM_CURSOR_NW_RESIZE -#define SDL_SYSTEM_CURSOR_WINDOW_TOPRIGHT SDL_SYSTEM_CURSOR_NE_RESIZE - -/* ##SDL_mutex.h */ -#define SDL_CondBroadcast SDL_BroadcastCondition -#define SDL_CondSignal SDL_SignalCondition -#define SDL_CondWait SDL_WaitCondition -#define SDL_CondWaitTimeout SDL_WaitConditionTimeout -#define SDL_CreateCond SDL_CreateCondition -#define SDL_DestroyCond SDL_DestroyCondition -#define SDL_SemPost SDL_SignalSemaphore -#define SDL_SemTryWait SDL_TryWaitSemaphore -#define SDL_SemValue SDL_GetSemaphoreValue -#define SDL_SemWait SDL_WaitSemaphore -#define SDL_SemWaitTimeout SDL_WaitSemaphoreTimeout - -/* ##SDL_mutex.h */ -#define SDL_cond SDL_Condition -#define SDL_mutex SDL_Mutex -#define SDL_sem SDL_Semaphore - -/* ##SDL_pixels.h */ -#define SDL_AllocFormat SDL_GetPixelFormatDetails -#define SDL_AllocPalette SDL_CreatePalette -#define SDL_Colour SDL_Color -#define SDL_FreePalette SDL_DestroyPalette -#define SDL_MasksToPixelFormatEnum SDL_GetPixelFormatForMasks -#define SDL_PIXELFORMAT_BGR444 SDL_PIXELFORMAT_XBGR4444 -#define SDL_PIXELFORMAT_BGR555 SDL_PIXELFORMAT_XBGR1555 -#define SDL_PIXELFORMAT_BGR888 SDL_PIXELFORMAT_XBGR8888 -#define SDL_PIXELFORMAT_RGB444 SDL_PIXELFORMAT_XRGB4444 -#define SDL_PIXELFORMAT_RGB555 SDL_PIXELFORMAT_XRGB1555 -#define SDL_PIXELFORMAT_RGB888 SDL_PIXELFORMAT_XRGB8888 -#define SDL_PixelFormatEnumToMasks SDL_GetMasksForPixelFormat - -/* ##SDL_rect.h */ -#define SDL_EncloseFPoints SDL_GetRectEnclosingPointsFloat -#define SDL_EnclosePoints SDL_GetRectEnclosingPoints -#define SDL_FRectEmpty SDL_RectEmptyFloat -#define SDL_FRectEquals SDL_RectsEqualFloat -#define SDL_FRectEqualsEpsilon SDL_RectsEqualEpsilon -#define SDL_HasIntersection SDL_HasRectIntersection -#define SDL_HasIntersectionF SDL_HasRectIntersectionFloat -#define SDL_IntersectFRect SDL_GetRectIntersectionFloat -#define SDL_IntersectFRectAndLine SDL_GetRectAndLineIntersectionFloat -#define SDL_IntersectRect SDL_GetRectIntersection -#define SDL_IntersectRectAndLine SDL_GetRectAndLineIntersection -#define SDL_PointInFRect SDL_PointInRectFloat -#define SDL_RectEquals SDL_RectsEqual -#define SDL_UnionFRect SDL_GetRectUnionFloat -#define SDL_UnionRect SDL_GetRectUnion - -/* ##SDL_render.h */ -#define SDL_GetRendererOutputSize SDL_GetCurrentRenderOutputSize -#define SDL_RenderCopy SDL_RenderTexture -#define SDL_RenderCopyEx SDL_RenderTextureRotated -#define SDL_RenderCopyExF SDL_RenderTextureRotated -#define SDL_RenderCopyF SDL_RenderTexture -#define SDL_RenderDrawLine SDL_RenderLine -#define SDL_RenderDrawLineF SDL_RenderLine -#define SDL_RenderDrawLines SDL_RenderLines -#define SDL_RenderDrawLinesF SDL_RenderLines -#define SDL_RenderDrawPoint SDL_RenderPoint -#define SDL_RenderDrawPointF SDL_RenderPoint -#define SDL_RenderDrawPoints SDL_RenderPoints -#define SDL_RenderDrawPointsF SDL_RenderPoints -#define SDL_RenderDrawRect SDL_RenderRect -#define SDL_RenderDrawRectF SDL_RenderRect -#define SDL_RenderDrawRects SDL_RenderRects -#define SDL_RenderDrawRectsF SDL_RenderRects -#define SDL_RenderFillRectF SDL_RenderFillRect -#define SDL_RenderFillRectsF SDL_RenderFillRects -#define SDL_RendererFlip SDL_FlipMode -#define SDL_RenderFlush SDL_FlushRenderer -#define SDL_RenderGetClipRect SDL_GetRenderClipRect -#define SDL_RenderGetLogicalSize SDL_GetRenderLogicalPresentation -#define SDL_RenderGetMetalCommandEncoder SDL_GetRenderMetalCommandEncoder -#define SDL_RenderGetMetalLayer SDL_GetRenderMetalLayer -#define SDL_RenderGetScale SDL_GetRenderScale -#define SDL_RenderGetViewport SDL_GetRenderViewport -#define SDL_RenderGetWindow SDL_GetRenderWindow -#define SDL_RenderIsClipEnabled SDL_RenderClipEnabled -#define SDL_RenderLogicalToWindow SDL_RenderCoordinatesToWindow -#define SDL_RenderSetClipRect SDL_SetRenderClipRect -#define SDL_RenderSetLogicalSize SDL_SetRenderLogicalPresentation -#define SDL_RenderSetScale SDL_SetRenderScale -#define SDL_RenderSetVSync SDL_SetRenderVSync -#define SDL_RenderSetViewport SDL_SetRenderViewport -#define SDL_RenderWindowToLogical SDL_RenderCoordinatesFromWindow -#define SDL_ScaleModeLinear SDL_SCALEMODE_LINEAR -#define SDL_ScaleModeNearest SDL_SCALEMODE_NEAREST - -/* ##SDL_rwops.h */ -#define RW_SEEK_CUR SDL_IO_SEEK_CUR -#define RW_SEEK_END SDL_IO_SEEK_END -#define RW_SEEK_SET SDL_IO_SEEK_SET -#define SDL_RWFromConstMem SDL_IOFromConstMem -#define SDL_RWFromFile SDL_IOFromFile -#define SDL_RWFromMem SDL_IOFromMem -#define SDL_RWclose SDL_CloseIO -#define SDL_RWops SDL_IOStream -#define SDL_RWread SDL_ReadIO -#define SDL_RWseek SDL_SeekIO -#define SDL_RWsize SDL_GetIOSize -#define SDL_RWtell SDL_TellIO -#define SDL_RWwrite SDL_WriteIO -#define SDL_ReadBE16 SDL_ReadU16BE -#define SDL_ReadBE32 SDL_ReadU32BE -#define SDL_ReadBE64 SDL_ReadU64BE -#define SDL_ReadLE16 SDL_ReadU16LE -#define SDL_ReadLE32 SDL_ReadU32LE -#define SDL_ReadLE64 SDL_ReadU64LE -#define SDL_WriteBE16 SDL_WriteU16BE -#define SDL_WriteBE32 SDL_WriteU32BE -#define SDL_WriteBE64 SDL_WriteU64BE -#define SDL_WriteLE16 SDL_WriteU16LE -#define SDL_WriteLE32 SDL_WriteU32LE -#define SDL_WriteLE64 SDL_WriteU64LE - -/* ##SDL_scancode.h */ -#define SDL_NUM_SCANCODES SDL_SCANCODE_COUNT -#define SDL_SCANCODE_AUDIOFASTFORWARD SDL_SCANCODE_MEDIA_FAST_FORWARD -#define SDL_SCANCODE_AUDIOMUTE SDL_SCANCODE_MUTE -#define SDL_SCANCODE_AUDIONEXT SDL_SCANCODE_MEDIA_NEXT_TRACK -#define SDL_SCANCODE_AUDIOPLAY SDL_SCANCODE_MEDIA_PLAY -#define SDL_SCANCODE_AUDIOPREV SDL_SCANCODE_MEDIA_PREVIOUS_TRACK -#define SDL_SCANCODE_AUDIOREWIND SDL_SCANCODE_MEDIA_REWIND -#define SDL_SCANCODE_AUDIOSTOP SDL_SCANCODE_MEDIA_STOP -#define SDL_SCANCODE_EJECT SDL_SCANCODE_MEDIA_EJECT -#define SDL_SCANCODE_MEDIASELECT SDL_SCANCODE_MEDIA_SELECT - -/* ##SDL_sensor.h */ -#define SDL_SensorClose SDL_CloseSensor -#define SDL_SensorFromInstanceID SDL_GetSensorFromID -#define SDL_SensorGetData SDL_GetSensorData -#define SDL_SensorGetInstanceID SDL_GetSensorID -#define SDL_SensorGetName SDL_GetSensorName -#define SDL_SensorGetNonPortableType SDL_GetSensorNonPortableType -#define SDL_SensorGetType SDL_GetSensorType -#define SDL_SensorOpen SDL_OpenSensor -#define SDL_SensorUpdate SDL_UpdateSensors - -/* ##SDL_stdinc.h */ -#define SDL_FALSE false -#define SDL_TABLESIZE SDL_arraysize -#define SDL_TRUE true -#define SDL_bool bool -#define SDL_size_add_overflow SDL_size_add_check_overflow -#define SDL_size_mul_overflow SDL_size_mul_check_overflow -#define SDL_strtokr SDL_strtok_r - -/* ##SDL_surface.h */ -#define SDL_BlitScaled SDL_BlitSurfaceScaled -#define SDL_ConvertSurfaceFormat SDL_ConvertSurface -#define SDL_FillRect SDL_FillSurfaceRect -#define SDL_FillRects SDL_FillSurfaceRects -#define SDL_FreeSurface SDL_DestroySurface -#define SDL_GetClipRect SDL_GetSurfaceClipRect -#define SDL_GetColorKey SDL_GetSurfaceColorKey -#define SDL_HasColorKey SDL_SurfaceHasColorKey -#define SDL_HasSurfaceRLE SDL_SurfaceHasRLE -#define SDL_LoadBMP_RW SDL_LoadBMP_IO -#define SDL_LowerBlit SDL_BlitSurfaceUnchecked -#define SDL_LowerBlitScaled SDL_BlitSurfaceUncheckedScaled -#define SDL_PREALLOC SDL_SURFACE_PREALLOCATED -#define SDL_SIMD_ALIGNED SDL_SURFACE_SIMD_ALIGNED -#define SDL_SaveBMP_RW SDL_SaveBMP_IO -#define SDL_SetClipRect SDL_SetSurfaceClipRect -#define SDL_SetColorKey SDL_SetSurfaceColorKey -#define SDL_UpperBlit SDL_BlitSurface -#define SDL_UpperBlitScaled SDL_BlitSurfaceScaled - -/* ##SDL_system.h */ -#define SDL_AndroidBackButton SDL_SendAndroidBackButton -#define SDL_AndroidGetActivity SDL_GetAndroidActivity -#define SDL_AndroidGetExternalStoragePath SDL_GetAndroidExternalStoragePath -#define SDL_AndroidGetExternalStorageState SDL_GetAndroidExternalStorageState -#define SDL_AndroidGetInternalStoragePath SDL_GetAndroidInternalStoragePath -#define SDL_AndroidGetJNIEnv SDL_GetAndroidJNIEnv -#define SDL_AndroidRequestPermission SDL_RequestAndroidPermission -#define SDL_AndroidRequestPermissionCallback SDL_RequestAndroidPermissionCallback -#define SDL_AndroidSendMessage SDL_SendAndroidMessage -#define SDL_AndroidShowToast SDL_ShowAndroidToast -#define SDL_DXGIGetOutputInfo SDL_GetDXGIOutputInfo -#define SDL_Direct3D9GetAdapterIndex SDL_GetDirect3D9AdapterIndex -#define SDL_GDKGetDefaultUser SDL_GetGDKDefaultUser -#define SDL_GDKGetTaskQueue SDL_GetGDKTaskQueue -#define SDL_LinuxSetThreadPriority SDL_SetLinuxThreadPriority -#define SDL_LinuxSetThreadPriorityAndPolicy SDL_SetLinuxThreadPriorityAndPolicy -#define SDL_OnApplicationDidBecomeActive SDL_OnApplicationDidEnterForeground -#define SDL_OnApplicationWillResignActive SDL_OnApplicationWillEnterBackground -#define SDL_iOSSetAnimationCallback SDL_SetiOSAnimationCallback -#define SDL_iOSSetEventPump SDL_SetiOSEventPump -#define SDL_iPhoneSetAnimationCallback SDL_SetiOSAnimationCallback -#define SDL_iPhoneSetEventPump SDL_SetiOSEventPump - -/* ##SDL_thread.h */ -#define SDL_SetThreadPriority SDL_SetCurrentThreadPriority -#define SDL_TLSCleanup SDL_CleanupTLS -#define SDL_TLSGet SDL_GetTLS -#define SDL_TLSSet SDL_SetTLS -#define SDL_threadID SDL_ThreadID - -/* ##SDL_timer.h */ -#define SDL_GetTicks64 SDL_GetTicks - -/* ##SDL_version.h */ -#define SDL_COMPILEDVERSION SDL_VERSION -#define SDL_PATCHLEVEL SDL_MICRO_VERSION - -/* ##SDL_video.h */ -#define SDL_GL_DeleteContext SDL_GL_DestroyContext -#define SDL_GLattr SDL_GLAttr -#define SDL_GLcontextFlag SDL_GLContextFlag -#define SDL_GLcontextReleaseFlag SDL_GLContextReleaseFlag -#define SDL_GLprofile SDL_GLProfile -#define SDL_GetClosestDisplayMode SDL_GetClosestFullscreenDisplayMode -#define SDL_GetDisplayOrientation SDL_GetCurrentDisplayOrientation -#define SDL_GetPointDisplayIndex SDL_GetDisplayForPoint -#define SDL_GetRectDisplayIndex SDL_GetDisplayForRect -#define SDL_GetWindowDisplayIndex SDL_GetDisplayForWindow -#define SDL_GetWindowDisplayMode SDL_GetWindowFullscreenMode -#define SDL_HasWindowSurface SDL_WindowHasSurface -#define SDL_IsScreenSaverEnabled SDL_ScreenSaverEnabled -#define SDL_SetWindowDisplayMode SDL_SetWindowFullscreenMode -#define SDL_WINDOW_ALLOW_HIGHDPI SDL_WINDOW_HIGH_PIXEL_DENSITY -#define SDL_WINDOW_INPUT_GRABBED SDL_WINDOW_MOUSE_GRABBED -#define SDL_WINDOW_SKIP_TASKBAR SDL_WINDOW_UTILITY - -#elif !defined(SDL_DISABLE_OLD_NAMES) - -/* ##SDL_atomic.h */ -#define SDL_AtomicAdd SDL_AtomicAdd_renamed_SDL_AddAtomicInt -#define SDL_AtomicCAS SDL_AtomicCAS_renamed_SDL_CompareAndSwapAtomicInt -#define SDL_AtomicCASPtr SDL_AtomicCASPtr_renamed_SDL_CompareAndSwapAtomicPointer -#define SDL_AtomicGet SDL_AtomicGet_renamed_SDL_GetAtomicInt -#define SDL_AtomicGetPtr SDL_AtomicGetPtr_renamed_SDL_GetAtomicPointer -#define SDL_AtomicLock SDL_AtomicLock_renamed_SDL_LockSpinlock -#define SDL_AtomicSet SDL_AtomicSet_renamed_SDL_SetAtomicInt -#define SDL_AtomicSetPtr SDL_AtomicSetPtr_renamed_SDL_SetAtomicPointer -#define SDL_AtomicTryLock SDL_AtomicTryLock_renamed_SDL_TryLockSpinlock -#define SDL_AtomicUnlock SDL_AtomicUnlock_renamed_SDL_UnlockSpinlock -#define SDL_atomic_t SDL_atomic_t_renamed_SDL_AtomicInt - -/* ##SDL_audio.h */ -#define AUDIO_F32 AUDIO_F32_renamed_SDL_AUDIO_F32LE -#define AUDIO_F32LSB AUDIO_F32LSB_renamed_SDL_AUDIO_F32LE -#define AUDIO_F32MSB AUDIO_F32MSB_renamed_SDL_AUDIO_F32BE -#define AUDIO_F32SYS AUDIO_F32SYS_renamed_SDL_AUDIO_F32 -#define AUDIO_S16 AUDIO_S16_renamed_SDL_AUDIO_S16LE -#define AUDIO_S16LSB AUDIO_S16LSB_renamed_SDL_AUDIO_S16LE -#define AUDIO_S16MSB AUDIO_S16MSB_renamed_SDL_AUDIO_S16BE -#define AUDIO_S16SYS AUDIO_S16SYS_renamed_SDL_AUDIO_S16 -#define AUDIO_S32 AUDIO_S32_renamed_SDL_AUDIO_S32LE -#define AUDIO_S32LSB AUDIO_S32LSB_renamed_SDL_AUDIO_S32LE -#define AUDIO_S32MSB AUDIO_S32MSB_renamed_SDL_AUDIO_S32BE -#define AUDIO_S32SYS AUDIO_S32SYS_renamed_SDL_AUDIO_S32 -#define AUDIO_S8 AUDIO_S8_renamed_SDL_AUDIO_S8 -#define AUDIO_U8 AUDIO_U8_renamed_SDL_AUDIO_U8 -#define SDL_AudioStreamAvailable SDL_AudioStreamAvailable_renamed_SDL_GetAudioStreamAvailable -#define SDL_AudioStreamClear SDL_AudioStreamClear_renamed_SDL_ClearAudioStream -#define SDL_AudioStreamFlush SDL_AudioStreamFlush_renamed_SDL_FlushAudioStream -#define SDL_AudioStreamGet SDL_AudioStreamGet_renamed_SDL_GetAudioStreamData -#define SDL_AudioStreamPut SDL_AudioStreamPut_renamed_SDL_PutAudioStreamData -#define SDL_FreeAudioStream SDL_FreeAudioStream_renamed_SDL_DestroyAudioStream -#define SDL_FreeWAV SDL_FreeWAV_renamed_SDL_free -#define SDL_LoadWAV_RW SDL_LoadWAV_RW_renamed_SDL_LoadWAV_IO -#define SDL_MixAudioFormat SDL_MixAudioFormat_renamed_SDL_MixAudio -#define SDL_NewAudioStream SDL_NewAudioStream_renamed_SDL_CreateAudioStream - -/* ##SDL_cpuinfo.h */ -#define SDL_GetCPUCount SDL_GetCPUCount_renamed_SDL_GetNumLogicalCPUCores -#define SDL_SIMDGetAlignment SDL_SIMDGetAlignment_renamed_SDL_GetSIMDAlignment - -/* ##SDL_endian.h */ -#define SDL_SwapBE16 SDL_SwapBE16_renamed_SDL_Swap16BE -#define SDL_SwapBE32 SDL_SwapBE32_renamed_SDL_Swap32BE -#define SDL_SwapBE64 SDL_SwapBE64_renamed_SDL_Swap64BE -#define SDL_SwapLE16 SDL_SwapLE16_renamed_SDL_Swap16LE -#define SDL_SwapLE32 SDL_SwapLE32_renamed_SDL_Swap32LE -#define SDL_SwapLE64 SDL_SwapLE64_renamed_SDL_Swap64LE - -/* ##SDL_events.h */ -#define SDL_APP_DIDENTERBACKGROUND SDL_APP_DIDENTERBACKGROUND_renamed_SDL_EVENT_DID_ENTER_BACKGROUND -#define SDL_APP_DIDENTERFOREGROUND SDL_APP_DIDENTERFOREGROUND_renamed_SDL_EVENT_DID_ENTER_FOREGROUND -#define SDL_APP_LOWMEMORY SDL_APP_LOWMEMORY_renamed_SDL_EVENT_LOW_MEMORY -#define SDL_APP_TERMINATING SDL_APP_TERMINATING_renamed_SDL_EVENT_TERMINATING -#define SDL_APP_WILLENTERBACKGROUND SDL_APP_WILLENTERBACKGROUND_renamed_SDL_EVENT_WILL_ENTER_BACKGROUND -#define SDL_APP_WILLENTERFOREGROUND SDL_APP_WILLENTERFOREGROUND_renamed_SDL_EVENT_WILL_ENTER_FOREGROUND -#define SDL_AUDIODEVICEADDED SDL_AUDIODEVICEADDED_renamed_SDL_EVENT_AUDIO_DEVICE_ADDED -#define SDL_AUDIODEVICEREMOVED SDL_AUDIODEVICEREMOVED_renamed_SDL_EVENT_AUDIO_DEVICE_REMOVED -#define SDL_CLIPBOARDUPDATE SDL_CLIPBOARDUPDATE_renamed_SDL_EVENT_CLIPBOARD_UPDATE -#define SDL_CONTROLLERAXISMOTION SDL_CONTROLLERAXISMOTION_renamed_SDL_EVENT_GAMEPAD_AXIS_MOTION -#define SDL_CONTROLLERBUTTONDOWN SDL_CONTROLLERBUTTONDOWN_renamed_SDL_EVENT_GAMEPAD_BUTTON_DOWN -#define SDL_CONTROLLERBUTTONUP SDL_CONTROLLERBUTTONUP_renamed_SDL_EVENT_GAMEPAD_BUTTON_UP -#define SDL_CONTROLLERDEVICEADDED SDL_CONTROLLERDEVICEADDED_renamed_SDL_EVENT_GAMEPAD_ADDED -#define SDL_CONTROLLERDEVICEREMAPPED SDL_CONTROLLERDEVICEREMAPPED_renamed_SDL_EVENT_GAMEPAD_REMAPPED -#define SDL_CONTROLLERDEVICEREMOVED SDL_CONTROLLERDEVICEREMOVED_renamed_SDL_EVENT_GAMEPAD_REMOVED -#define SDL_CONTROLLERSENSORUPDATE SDL_CONTROLLERSENSORUPDATE_renamed_SDL_EVENT_GAMEPAD_SENSOR_UPDATE -#define SDL_CONTROLLERSTEAMHANDLEUPDATED SDL_CONTROLLERSTEAMHANDLEUPDATED_renamed_SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED -#define SDL_CONTROLLERTOUCHPADDOWN SDL_CONTROLLERTOUCHPADDOWN_renamed_SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN -#define SDL_CONTROLLERTOUCHPADMOTION SDL_CONTROLLERTOUCHPADMOTION_renamed_SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION -#define SDL_CONTROLLERTOUCHPADUP SDL_CONTROLLERTOUCHPADUP_renamed_SDL_EVENT_GAMEPAD_TOUCHPAD_UP -#define SDL_ControllerAxisEvent SDL_ControllerAxisEvent_renamed_SDL_GamepadAxisEvent -#define SDL_ControllerButtonEvent SDL_ControllerButtonEvent_renamed_SDL_GamepadButtonEvent -#define SDL_ControllerDeviceEvent SDL_ControllerDeviceEvent_renamed_SDL_GamepadDeviceEvent -#define SDL_ControllerSensorEvent SDL_ControllerSensorEvent_renamed_SDL_GamepadSensorEvent -#define SDL_ControllerTouchpadEvent SDL_ControllerTouchpadEvent_renamed_SDL_GamepadTouchpadEvent -#define SDL_DISPLAYEVENT_CONNECTED SDL_DISPLAYEVENT_CONNECTED_renamed_SDL_EVENT_DISPLAY_ADDED -#define SDL_DISPLAYEVENT_DISCONNECTED SDL_DISPLAYEVENT_DISCONNECTED_renamed_SDL_EVENT_DISPLAY_REMOVED -#define SDL_DISPLAYEVENT_MOVED SDL_DISPLAYEVENT_MOVED_renamed_SDL_EVENT_DISPLAY_MOVED -#define SDL_DISPLAYEVENT_ORIENTATION SDL_DISPLAYEVENT_ORIENTATION_renamed_SDL_EVENT_DISPLAY_ORIENTATION -#define SDL_DROPBEGIN SDL_DROPBEGIN_renamed_SDL_EVENT_DROP_BEGIN -#define SDL_DROPCOMPLETE SDL_DROPCOMPLETE_renamed_SDL_EVENT_DROP_COMPLETE -#define SDL_DROPFILE SDL_DROPFILE_renamed_SDL_EVENT_DROP_FILE -#define SDL_DROPTEXT SDL_DROPTEXT_renamed_SDL_EVENT_DROP_TEXT -#define SDL_DelEventWatch SDL_DelEventWatch_renamed_SDL_RemoveEventWatch -#define SDL_FINGERDOWN SDL_FINGERDOWN_renamed_SDL_EVENT_FINGER_DOWN -#define SDL_FINGERMOTION SDL_FINGERMOTION_renamed_SDL_EVENT_FINGER_MOTION -#define SDL_FINGERUP SDL_FINGERUP_renamed_SDL_EVENT_FINGER_UP -#define SDL_FIRSTEVENT SDL_FIRSTEVENT_renamed_SDL_EVENT_FIRST -#define SDL_JOYAXISMOTION SDL_JOYAXISMOTION_renamed_SDL_EVENT_JOYSTICK_AXIS_MOTION -#define SDL_JOYBATTERYUPDATED SDL_JOYBATTERYUPDATED_renamed_SDL_EVENT_JOYSTICK_BATTERY_UPDATED -#define SDL_JOYBUTTONDOWN SDL_JOYBUTTONDOWN_renamed_SDL_EVENT_JOYSTICK_BUTTON_DOWN -#define SDL_JOYBUTTONUP SDL_JOYBUTTONUP_renamed_SDL_EVENT_JOYSTICK_BUTTON_UP -#define SDL_JOYDEVICEADDED SDL_JOYDEVICEADDED_renamed_SDL_EVENT_JOYSTICK_ADDED -#define SDL_JOYDEVICEREMOVED SDL_JOYDEVICEREMOVED_renamed_SDL_EVENT_JOYSTICK_REMOVED -#define SDL_JOYBALLMOTION SDL_JOYBALLMOTION_renamed_SDL_EVENT_JOYSTICK_BALL_MOTION -#define SDL_JOYHATMOTION SDL_JOYHATMOTION_renamed_SDL_EVENT_JOYSTICK_HAT_MOTION -#define SDL_KEYDOWN SDL_KEYDOWN_renamed_SDL_EVENT_KEY_DOWN -#define SDL_KEYMAPCHANGED SDL_KEYMAPCHANGED_renamed_SDL_EVENT_KEYMAP_CHANGED -#define SDL_KEYUP SDL_KEYUP_renamed_SDL_EVENT_KEY_UP -#define SDL_LASTEVENT SDL_LASTEVENT_renamed_SDL_EVENT_LAST -#define SDL_LOCALECHANGED SDL_LOCALECHANGED_renamed_SDL_EVENT_LOCALE_CHANGED -#define SDL_MOUSEBUTTONDOWN SDL_MOUSEBUTTONDOWN_renamed_SDL_EVENT_MOUSE_BUTTON_DOWN -#define SDL_MOUSEBUTTONUP SDL_MOUSEBUTTONUP_renamed_SDL_EVENT_MOUSE_BUTTON_UP -#define SDL_MOUSEMOTION SDL_MOUSEMOTION_renamed_SDL_EVENT_MOUSE_MOTION -#define SDL_MOUSEWHEEL SDL_MOUSEWHEEL_renamed_SDL_EVENT_MOUSE_WHEEL -#define SDL_POLLSENTINEL SDL_POLLSENTINEL_renamed_SDL_EVENT_POLL_SENTINEL -#define SDL_QUIT SDL_QUIT_renamed_SDL_EVENT_QUIT -#define SDL_RENDER_DEVICE_RESET SDL_RENDER_DEVICE_RESET_renamed_SDL_EVENT_RENDER_DEVICE_RESET -#define SDL_RENDER_TARGETS_RESET SDL_RENDER_TARGETS_RESET_renamed_SDL_EVENT_RENDER_TARGETS_RESET -#define SDL_SENSORUPDATE SDL_SENSORUPDATE_renamed_SDL_EVENT_SENSOR_UPDATE -#define SDL_TEXTEDITING SDL_TEXTEDITING_renamed_SDL_EVENT_TEXT_EDITING -#define SDL_TEXTEDITING_EXT SDL_TEXTEDITING_EXT_renamed_SDL_EVENT_TEXT_EDITING_EXT -#define SDL_TEXTINPUT SDL_TEXTINPUT_renamed_SDL_EVENT_TEXT_INPUT -#define SDL_USEREVENT SDL_USEREVENT_renamed_SDL_EVENT_USER -#define SDL_WINDOWEVENT_CLOSE SDL_WINDOWEVENT_CLOSE_renamed_SDL_EVENT_WINDOW_CLOSE_REQUESTED -#define SDL_WINDOWEVENT_DISPLAY_CHANGED SDL_WINDOWEVENT_DISPLAY_CHANGED_renamed_SDL_EVENT_WINDOW_DISPLAY_CHANGED -#define SDL_WINDOWEVENT_ENTER SDL_WINDOWEVENT_ENTER_renamed_SDL_EVENT_WINDOW_MOUSE_ENTER -#define SDL_WINDOWEVENT_EXPOSED SDL_WINDOWEVENT_EXPOSED_renamed_SDL_EVENT_WINDOW_EXPOSED -#define SDL_WINDOWEVENT_FOCUS_GAINED SDL_WINDOWEVENT_FOCUS_GAINED_renamed_SDL_EVENT_WINDOW_FOCUS_GAINED -#define SDL_WINDOWEVENT_FOCUS_LOST SDL_WINDOWEVENT_FOCUS_LOST_renamed_SDL_EVENT_WINDOW_FOCUS_LOST -#define SDL_WINDOWEVENT_HIDDEN SDL_WINDOWEVENT_HIDDEN_renamed_SDL_EVENT_WINDOW_HIDDEN -#define SDL_WINDOWEVENT_HIT_TEST SDL_WINDOWEVENT_HIT_TEST_renamed_SDL_EVENT_WINDOW_HIT_TEST -#define SDL_WINDOWEVENT_ICCPROF_CHANGED SDL_WINDOWEVENT_ICCPROF_CHANGED_renamed_SDL_EVENT_WINDOW_ICCPROF_CHANGED -#define SDL_WINDOWEVENT_LEAVE SDL_WINDOWEVENT_LEAVE_renamed_SDL_EVENT_WINDOW_MOUSE_LEAVE -#define SDL_WINDOWEVENT_MAXIMIZED SDL_WINDOWEVENT_MAXIMIZED_renamed_SDL_EVENT_WINDOW_MAXIMIZED -#define SDL_WINDOWEVENT_MINIMIZED SDL_WINDOWEVENT_MINIMIZED_renamed_SDL_EVENT_WINDOW_MINIMIZED -#define SDL_WINDOWEVENT_MOVED SDL_WINDOWEVENT_MOVED_renamed_SDL_EVENT_WINDOW_MOVED -#define SDL_WINDOWEVENT_RESIZED SDL_WINDOWEVENT_RESIZED_renamed_SDL_EVENT_WINDOW_RESIZED -#define SDL_WINDOWEVENT_RESTORED SDL_WINDOWEVENT_RESTORED_renamed_SDL_EVENT_WINDOW_RESTORED -#define SDL_WINDOWEVENT_SHOWN SDL_WINDOWEVENT_SHOWN_renamed_SDL_EVENT_WINDOW_SHOWN -#define SDL_WINDOWEVENT_SIZE_CHANGED SDL_WINDOWEVENT_SIZE_CHANGED_renamed_SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED -#define SDL_eventaction SDL_eventaction_renamed_SDL_EventAction - -/* ##SDL_gamecontroller.h */ -#define SDL_CONTROLLER_AXIS_INVALID SDL_CONTROLLER_AXIS_INVALID_renamed_SDL_GAMEPAD_AXIS_INVALID -#define SDL_CONTROLLER_AXIS_LEFTX SDL_CONTROLLER_AXIS_LEFTX_renamed_SDL_GAMEPAD_AXIS_LEFTX -#define SDL_CONTROLLER_AXIS_LEFTY SDL_CONTROLLER_AXIS_LEFTY_renamed_SDL_GAMEPAD_AXIS_LEFTY -#define SDL_CONTROLLER_AXIS_MAX SDL_CONTROLLER_AXIS_MAX_renamed_SDL_GAMEPAD_AXIS_COUNT -#define SDL_CONTROLLER_AXIS_RIGHTX SDL_CONTROLLER_AXIS_RIGHTX_renamed_SDL_GAMEPAD_AXIS_RIGHTX -#define SDL_CONTROLLER_AXIS_RIGHTY SDL_CONTROLLER_AXIS_RIGHTY_renamed_SDL_GAMEPAD_AXIS_RIGHTY -#define SDL_CONTROLLER_AXIS_TRIGGERLEFT SDL_CONTROLLER_AXIS_TRIGGERLEFT_renamed_SDL_GAMEPAD_AXIS_LEFT_TRIGGER -#define SDL_CONTROLLER_AXIS_TRIGGERRIGHT SDL_CONTROLLER_AXIS_TRIGGERRIGHT_renamed_SDL_GAMEPAD_AXIS_RIGHT_TRIGGER -#define SDL_CONTROLLER_BINDTYPE_AXIS SDL_CONTROLLER_BINDTYPE_AXIS_renamed_SDL_GAMEPAD_BINDTYPE_AXIS -#define SDL_CONTROLLER_BINDTYPE_BUTTON SDL_CONTROLLER_BINDTYPE_BUTTON_renamed_SDL_GAMEPAD_BINDTYPE_BUTTON -#define SDL_CONTROLLER_BINDTYPE_HAT SDL_CONTROLLER_BINDTYPE_HAT_renamed_SDL_GAMEPAD_BINDTYPE_HAT -#define SDL_CONTROLLER_BINDTYPE_NONE SDL_CONTROLLER_BINDTYPE_NONE_renamed_SDL_GAMEPAD_BINDTYPE_NONE -#define SDL_CONTROLLER_BUTTON_A SDL_CONTROLLER_BUTTON_A_renamed_SDL_GAMEPAD_BUTTON_SOUTH -#define SDL_CONTROLLER_BUTTON_B SDL_CONTROLLER_BUTTON_B_renamed_SDL_GAMEPAD_BUTTON_EAST -#define SDL_CONTROLLER_BUTTON_BACK SDL_CONTROLLER_BUTTON_BACK_renamed_SDL_GAMEPAD_BUTTON_BACK -#define SDL_CONTROLLER_BUTTON_DPAD_DOWN SDL_CONTROLLER_BUTTON_DPAD_DOWN_renamed_SDL_GAMEPAD_BUTTON_DPAD_DOWN -#define SDL_CONTROLLER_BUTTON_DPAD_LEFT SDL_CONTROLLER_BUTTON_DPAD_LEFT_renamed_SDL_GAMEPAD_BUTTON_DPAD_LEFT -#define SDL_CONTROLLER_BUTTON_DPAD_RIGHT SDL_CONTROLLER_BUTTON_DPAD_RIGHT_renamed_SDL_GAMEPAD_BUTTON_DPAD_RIGHT -#define SDL_CONTROLLER_BUTTON_DPAD_UP SDL_CONTROLLER_BUTTON_DPAD_UP_renamed_SDL_GAMEPAD_BUTTON_DPAD_UP -#define SDL_CONTROLLER_BUTTON_GUIDE SDL_CONTROLLER_BUTTON_GUIDE_renamed_SDL_GAMEPAD_BUTTON_GUIDE -#define SDL_CONTROLLER_BUTTON_INVALID SDL_CONTROLLER_BUTTON_INVALID_renamed_SDL_GAMEPAD_BUTTON_INVALID -#define SDL_CONTROLLER_BUTTON_LEFTSHOULDER SDL_CONTROLLER_BUTTON_LEFTSHOULDER_renamed_SDL_GAMEPAD_BUTTON_LEFT_SHOULDER -#define SDL_CONTROLLER_BUTTON_LEFTSTICK SDL_CONTROLLER_BUTTON_LEFTSTICK_renamed_SDL_GAMEPAD_BUTTON_LEFT_STICK -#define SDL_CONTROLLER_BUTTON_MAX SDL_CONTROLLER_BUTTON_MAX_renamed_SDL_GAMEPAD_BUTTON_COUNT -#define SDL_CONTROLLER_BUTTON_MISC1 SDL_CONTROLLER_BUTTON_MISC1_renamed_SDL_GAMEPAD_BUTTON_MISC1 -#define SDL_CONTROLLER_BUTTON_PADDLE1 SDL_CONTROLLER_BUTTON_PADDLE1_renamed_SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1 -#define SDL_CONTROLLER_BUTTON_PADDLE2 SDL_CONTROLLER_BUTTON_PADDLE2_renamed_SDL_GAMEPAD_BUTTON_LEFT_PADDLE1 -#define SDL_CONTROLLER_BUTTON_PADDLE3 SDL_CONTROLLER_BUTTON_PADDLE3_renamed_SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2 -#define SDL_CONTROLLER_BUTTON_PADDLE4 SDL_CONTROLLER_BUTTON_PADDLE4_renamed_SDL_GAMEPAD_BUTTON_LEFT_PADDLE2 -#define SDL_CONTROLLER_BUTTON_RIGHTSHOULDER SDL_CONTROLLER_BUTTON_RIGHTSHOULDER_renamed_SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER -#define SDL_CONTROLLER_BUTTON_RIGHTSTICK SDL_CONTROLLER_BUTTON_RIGHTSTICK_renamed_SDL_GAMEPAD_BUTTON_RIGHT_STICK -#define SDL_CONTROLLER_BUTTON_START SDL_CONTROLLER_BUTTON_START_renamed_SDL_GAMEPAD_BUTTON_START -#define SDL_CONTROLLER_BUTTON_TOUCHPAD SDL_CONTROLLER_BUTTON_TOUCHPAD_renamed_SDL_GAMEPAD_BUTTON_TOUCHPAD -#define SDL_CONTROLLER_BUTTON_X SDL_CONTROLLER_BUTTON_X_renamed_SDL_GAMEPAD_BUTTON_WEST -#define SDL_CONTROLLER_BUTTON_Y SDL_CONTROLLER_BUTTON_Y_renamed_SDL_GAMEPAD_BUTTON_NORTH -#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT -#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR -#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT -#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO -#define SDL_CONTROLLER_TYPE_PS3 SDL_CONTROLLER_TYPE_PS3_renamed_SDL_GAMEPAD_TYPE_PS3 -#define SDL_CONTROLLER_TYPE_PS4 SDL_CONTROLLER_TYPE_PS4_renamed_SDL_GAMEPAD_TYPE_PS4 -#define SDL_CONTROLLER_TYPE_PS5 SDL_CONTROLLER_TYPE_PS5_renamed_SDL_GAMEPAD_TYPE_PS5 -#define SDL_CONTROLLER_TYPE_UNKNOWN SDL_CONTROLLER_TYPE_UNKNOWN_renamed_SDL_GAMEPAD_TYPE_STANDARD -#define SDL_CONTROLLER_TYPE_VIRTUAL SDL_CONTROLLER_TYPE_VIRTUAL_renamed_SDL_GAMEPAD_TYPE_VIRTUAL -#define SDL_CONTROLLER_TYPE_XBOX360 SDL_CONTROLLER_TYPE_XBOX360_renamed_SDL_GAMEPAD_TYPE_XBOX360 -#define SDL_CONTROLLER_TYPE_XBOXONE SDL_CONTROLLER_TYPE_XBOXONE_renamed_SDL_GAMEPAD_TYPE_XBOXONE -#define SDL_GameController SDL_GameController_renamed_SDL_Gamepad -#define SDL_GameControllerAddMapping SDL_GameControllerAddMapping_renamed_SDL_AddGamepadMapping -#define SDL_GameControllerAddMappingsFromFile SDL_GameControllerAddMappingsFromFile_renamed_SDL_AddGamepadMappingsFromFile -#define SDL_GameControllerAddMappingsFromRW SDL_GameControllerAddMappingsFromRW_renamed_SDL_AddGamepadMappingsFromIO -#define SDL_GameControllerAxis SDL_GameControllerAxis_renamed_SDL_GamepadAxis -#define SDL_GameControllerBindType SDL_GameControllerBindType_renamed_SDL_GamepadBindingType -#define SDL_GameControllerButton SDL_GameControllerButton_renamed_SDL_GamepadButton -#define SDL_GameControllerClose SDL_GameControllerClose_renamed_SDL_CloseGamepad -#define SDL_GameControllerFromInstanceID SDL_GameControllerFromInstanceID_renamed_SDL_GetGamepadFromID -#define SDL_GameControllerFromPlayerIndex SDL_GameControllerFromPlayerIndex_renamed_SDL_GetGamepadFromPlayerIndex -#define SDL_GameControllerGetAppleSFSymbolsNameForAxis SDL_GameControllerGetAppleSFSymbolsNameForAxis_renamed_SDL_GetGamepadAppleSFSymbolsNameForAxis -#define SDL_GameControllerGetAppleSFSymbolsNameForButton SDL_GameControllerGetAppleSFSymbolsNameForButton_renamed_SDL_GetGamepadAppleSFSymbolsNameForButton -#define SDL_GameControllerGetAttached SDL_GameControllerGetAttached_renamed_SDL_GamepadConnected -#define SDL_GameControllerGetAxis SDL_GameControllerGetAxis_renamed_SDL_GetGamepadAxis -#define SDL_GameControllerGetAxisFromString SDL_GameControllerGetAxisFromString_renamed_SDL_GetGamepadAxisFromString -#define SDL_GameControllerGetButton SDL_GameControllerGetButton_renamed_SDL_GetGamepadButton -#define SDL_GameControllerGetButtonFromString SDL_GameControllerGetButtonFromString_renamed_SDL_GetGamepadButtonFromString -#define SDL_GameControllerGetFirmwareVersion SDL_GameControllerGetFirmwareVersion_renamed_SDL_GetGamepadFirmwareVersion -#define SDL_GameControllerGetJoystick SDL_GameControllerGetJoystick_renamed_SDL_GetGamepadJoystick -#define SDL_GameControllerGetNumTouchpadFingers SDL_GameControllerGetNumTouchpadFingers_renamed_SDL_GetNumGamepadTouchpadFingers -#define SDL_GameControllerGetNumTouchpads SDL_GameControllerGetNumTouchpads_renamed_SDL_GetNumGamepadTouchpads -#define SDL_GameControllerGetPlayerIndex SDL_GameControllerGetPlayerIndex_renamed_SDL_GetGamepadPlayerIndex -#define SDL_GameControllerGetProduct SDL_GameControllerGetProduct_renamed_SDL_GetGamepadProduct -#define SDL_GameControllerGetProductVersion SDL_GameControllerGetProductVersion_renamed_SDL_GetGamepadProductVersion -#define SDL_GameControllerGetSensorData SDL_GameControllerGetSensorData_renamed_SDL_GetGamepadSensorData -#define SDL_GameControllerGetSensorDataRate SDL_GameControllerGetSensorDataRate_renamed_SDL_GetGamepadSensorDataRate -#define SDL_GameControllerGetSerial SDL_GameControllerGetSerial_renamed_SDL_GetGamepadSerial -#define SDL_GameControllerGetSteamHandle SDL_GameControllerGetSteamHandle_renamed_SDL_GetGamepadSteamHandle -#define SDL_GameControllerGetStringForAxis SDL_GameControllerGetStringForAxis_renamed_SDL_GetGamepadStringForAxis -#define SDL_GameControllerGetStringForButton SDL_GameControllerGetStringForButton_renamed_SDL_GetGamepadStringForButton -#define SDL_GameControllerGetTouchpadFinger SDL_GameControllerGetTouchpadFinger_renamed_SDL_GetGamepadTouchpadFinger -#define SDL_GameControllerGetType SDL_GameControllerGetType_renamed_SDL_GetGamepadType -#define SDL_GameControllerGetVendor SDL_GameControllerGetVendor_renamed_SDL_GetGamepadVendor -#define SDL_GameControllerHasAxis SDL_GameControllerHasAxis_renamed_SDL_GamepadHasAxis -#define SDL_GameControllerHasButton SDL_GameControllerHasButton_renamed_SDL_GamepadHasButton -#define SDL_GameControllerHasSensor SDL_GameControllerHasSensor_renamed_SDL_GamepadHasSensor -#define SDL_GameControllerIsSensorEnabled SDL_GameControllerIsSensorEnabled_renamed_SDL_GamepadSensorEnabled -#define SDL_GameControllerMapping SDL_GameControllerMapping_renamed_SDL_GetGamepadMapping -#define SDL_GameControllerMappingForDeviceIndex SDL_GameControllerMappingForDeviceIndex_renamed_SDL_GetGamepadMappingForDeviceIndex -#define SDL_GameControllerMappingForGUID SDL_GameControllerMappingForGUID_renamed_SDL_GetGamepadMappingForGUID -#define SDL_GameControllerName SDL_GameControllerName_renamed_SDL_GetGamepadName -#define SDL_GameControllerOpen SDL_GameControllerOpen_renamed_SDL_OpenGamepad -#define SDL_GameControllerPath SDL_GameControllerPath_renamed_SDL_GetGamepadPath -#define SDL_GameControllerRumble SDL_GameControllerRumble_renamed_SDL_RumbleGamepad -#define SDL_GameControllerRumbleTriggers SDL_GameControllerRumbleTriggers_renamed_SDL_RumbleGamepadTriggers -#define SDL_GameControllerSendEffect SDL_GameControllerSendEffect_renamed_SDL_SendGamepadEffect -#define SDL_GameControllerSetLED SDL_GameControllerSetLED_renamed_SDL_SetGamepadLED -#define SDL_GameControllerSetPlayerIndex SDL_GameControllerSetPlayerIndex_renamed_SDL_SetGamepadPlayerIndex -#define SDL_GameControllerSetSensorEnabled SDL_GameControllerSetSensorEnabled_renamed_SDL_SetGamepadSensorEnabled -#define SDL_GameControllerType SDL_GameControllerType_renamed_SDL_GamepadType -#define SDL_GameControllerUpdate SDL_GameControllerUpdate_renamed_SDL_UpdateGamepads -#define SDL_INIT_GAMECONTROLLER SDL_INIT_GAMECONTROLLER_renamed_SDL_INIT_GAMEPAD -#define SDL_IsGameController SDL_IsGameController_renamed_SDL_IsGamepad - -/* ##SDL_guid.h */ -#define SDL_GUIDFromString SDL_GUIDFromString_renamed_SDL_StringToGUID - -/* ##SDL_haptic.h */ -#define SDL_HapticClose SDL_HapticClose_renamed_SDL_CloseHaptic -#define SDL_HapticDestroyEffect SDL_HapticDestroyEffect_renamed_SDL_DestroyHapticEffect -#define SDL_HapticGetEffectStatus SDL_HapticGetEffectStatus_renamed_SDL_GetHapticEffectStatus -#define SDL_HapticNewEffect SDL_HapticNewEffect_renamed_SDL_CreateHapticEffect -#define SDL_HapticNumAxes SDL_HapticNumAxes_renamed_SDL_GetNumHapticAxes -#define SDL_HapticNumEffects SDL_HapticNumEffects_renamed_SDL_GetMaxHapticEffects -#define SDL_HapticNumEffectsPlaying SDL_HapticNumEffectsPlaying_renamed_SDL_GetMaxHapticEffectsPlaying -#define SDL_HapticOpen SDL_HapticOpen_renamed_SDL_OpenHaptic -#define SDL_HapticOpenFromJoystick SDL_HapticOpenFromJoystick_renamed_SDL_OpenHapticFromJoystick -#define SDL_HapticOpenFromMouse SDL_HapticOpenFromMouse_renamed_SDL_OpenHapticFromMouse -#define SDL_HapticPause SDL_HapticPause_renamed_SDL_PauseHaptic -#define SDL_HapticQuery SDL_HapticQuery_renamed_SDL_GetHapticFeatures -#define SDL_HapticRumbleInit SDL_HapticRumbleInit_renamed_SDL_InitHapticRumble -#define SDL_HapticRumblePlay SDL_HapticRumblePlay_renamed_SDL_PlayHapticRumble -#define SDL_HapticRumbleStop SDL_HapticRumbleStop_renamed_SDL_StopHapticRumble -#define SDL_HapticRunEffect SDL_HapticRunEffect_renamed_SDL_RunHapticEffect -#define SDL_HapticSetAutocenter SDL_HapticSetAutocenter_renamed_SDL_SetHapticAutocenter -#define SDL_HapticSetGain SDL_HapticSetGain_renamed_SDL_SetHapticGain -#define SDL_HapticStopAll SDL_HapticStopAll_renamed_SDL_StopHapticEffects -#define SDL_HapticStopEffect SDL_HapticStopEffect_renamed_SDL_StopHapticEffect -#define SDL_HapticUnpause SDL_HapticUnpause_renamed_SDL_ResumeHaptic -#define SDL_HapticUpdateEffect SDL_HapticUpdateEffect_renamed_SDL_UpdateHapticEffect -#define SDL_JoystickIsHaptic SDL_JoystickIsHaptic_renamed_SDL_IsJoystickHaptic -#define SDL_MouseIsHaptic SDL_MouseIsHaptic_renamed_SDL_IsMouseHaptic - -/* ##SDL_hints.h */ -#define SDL_DelHintCallback SDL_DelHintCallback_renamed_SDL_RemoveHintCallback -#define SDL_HINT_ALLOW_TOPMOST SDL_HINT_ALLOW_TOPMOST_renamed_SDL_HINT_WINDOW_ALLOW_TOPMOST -#define SDL_HINT_DIRECTINPUT_ENABLED SDL_HINT_DIRECTINPUT_ENABLED_renamed_SDL_HINT_JOYSTICK_DIRECTINPUT -#define SDL_HINT_GDK_TEXTINPUT_DEFAULT SDL_HINT_GDK_TEXTINPUT_DEFAULT_renamed_SDL_HINT_GDK_TEXTINPUT_DEFAULT_TEXT -#define SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE_renamed_SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE -#define SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE_renamed_SDL_HINT_JOYSTICK_ENHANCED_REPORTS -#define SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE_renamed_SDL_HINT_JOYSTICK_ENHANCED_REPORTS -#define SDL_HINT_LINUX_DIGITAL_HATS SDL_HINT_LINUX_DIGITAL_HATS_renamed_SDL_HINT_JOYSTICK_LINUX_DIGITAL_HATS -#define SDL_HINT_LINUX_HAT_DEADZONES SDL_HINT_LINUX_HAT_DEADZONES_renamed_SDL_HINT_JOYSTICK_LINUX_HAT_DEADZONES -#define SDL_HINT_LINUX_JOYSTICK_CLASSIC SDL_HINT_LINUX_JOYSTICK_CLASSIC_renamed_SDL_HINT_JOYSTICK_LINUX_CLASSIC -#define SDL_HINT_LINUX_JOYSTICK_DEADZONES SDL_HINT_LINUX_JOYSTICK_DEADZONES_renamed_SDL_HINT_JOYSTICK_LINUX_DEADZONES - -/* ##SDL_joystick.h */ -#define SDL_JOYSTICK_TYPE_GAMECONTROLLER SDL_JOYSTICK_TYPE_GAMECONTROLLER_renamed_SDL_JOYSTICK_TYPE_GAMEPAD -#define SDL_JoystickAttachVirtualEx SDL_JoystickAttachVirtualEx_renamed_SDL_AttachVirtualJoystick -#define SDL_JoystickClose SDL_JoystickClose_renamed_SDL_CloseJoystick -#define SDL_JoystickDetachVirtual SDL_JoystickDetachVirtual_renamed_SDL_DetachVirtualJoystick -#define SDL_JoystickFromInstanceID SDL_JoystickFromInstanceID_renamed_SDL_GetJoystickFromID -#define SDL_JoystickFromPlayerIndex SDL_JoystickFromPlayerIndex_renamed_SDL_GetJoystickFromPlayerIndex -#define SDL_JoystickGUID SDL_JoystickGUID_renamed_SDL_GUID -#define SDL_JoystickGetAttached SDL_JoystickGetAttached_renamed_SDL_JoystickConnected -#define SDL_JoystickGetAxis SDL_JoystickGetAxis_renamed_SDL_GetJoystickAxis -#define SDL_JoystickGetAxisInitialState SDL_JoystickGetAxisInitialState_renamed_SDL_GetJoystickAxisInitialState -#define SDL_JoystickGetBall SDL_JoystickGetBall_renamed_SDL_GetJoystickBall -#define SDL_JoystickGetButton SDL_JoystickGetButton_renamed_SDL_GetJoystickButton -#define SDL_JoystickGetFirmwareVersion SDL_JoystickGetFirmwareVersion_renamed_SDL_GetJoystickFirmwareVersion -#define SDL_JoystickGetGUID SDL_JoystickGetGUID_renamed_SDL_GetJoystickGUID -#define SDL_JoystickGetGUIDFromString SDL_JoystickGetGUIDFromString_renamed_SDL_GUIDFromString -#define SDL_JoystickGetHat SDL_JoystickGetHat_renamed_SDL_GetJoystickHat -#define SDL_JoystickGetPlayerIndex SDL_JoystickGetPlayerIndex_renamed_SDL_GetJoystickPlayerIndex -#define SDL_JoystickGetProduct SDL_JoystickGetProduct_renamed_SDL_GetJoystickProduct -#define SDL_JoystickGetProductVersion SDL_JoystickGetProductVersion_renamed_SDL_GetJoystickProductVersion -#define SDL_JoystickGetSerial SDL_JoystickGetSerial_renamed_SDL_GetJoystickSerial -#define SDL_JoystickGetType SDL_JoystickGetType_renamed_SDL_GetJoystickType -#define SDL_JoystickGetVendor SDL_JoystickGetVendor_renamed_SDL_GetJoystickVendor -#define SDL_JoystickInstanceID SDL_JoystickInstanceID_renamed_SDL_GetJoystickID -#define SDL_JoystickIsVirtual SDL_JoystickIsVirtual_renamed_SDL_IsJoystickVirtual -#define SDL_JoystickName SDL_JoystickName_renamed_SDL_GetJoystickName -#define SDL_JoystickNumAxes SDL_JoystickNumAxes_renamed_SDL_GetNumJoystickAxes -#define SDL_JoystickNumBalls SDL_JoystickNumBalls_renamed_SDL_GetNumJoystickBalls -#define SDL_JoystickNumButtons SDL_JoystickNumButtons_renamed_SDL_GetNumJoystickButtons -#define SDL_JoystickNumHats SDL_JoystickNumHats_renamed_SDL_GetNumJoystickHats -#define SDL_JoystickOpen SDL_JoystickOpen_renamed_SDL_OpenJoystick -#define SDL_JoystickPath SDL_JoystickPath_renamed_SDL_GetJoystickPath -#define SDL_JoystickRumble SDL_JoystickRumble_renamed_SDL_RumbleJoystick -#define SDL_JoystickRumbleTriggers SDL_JoystickRumbleTriggers_renamed_SDL_RumbleJoystickTriggers -#define SDL_JoystickSendEffect SDL_JoystickSendEffect_renamed_SDL_SendJoystickEffect -#define SDL_JoystickSetLED SDL_JoystickSetLED_renamed_SDL_SetJoystickLED -#define SDL_JoystickSetPlayerIndex SDL_JoystickSetPlayerIndex_renamed_SDL_SetJoystickPlayerIndex -#define SDL_JoystickSetVirtualAxis SDL_JoystickSetVirtualAxis_renamed_SDL_SetJoystickVirtualAxis -#define SDL_JoystickSetVirtualButton SDL_JoystickSetVirtualButton_renamed_SDL_SetJoystickVirtualButton -#define SDL_JoystickSetVirtualHat SDL_JoystickSetVirtualHat_renamed_SDL_SetJoystickVirtualHat -#define SDL_JoystickUpdate SDL_JoystickUpdate_renamed_SDL_UpdateJoysticks - -/* ##SDL_keyboard.h */ -#define SDL_IsScreenKeyboardShown SDL_IsScreenKeyboardShown_renamed_SDL_ScreenKeyboardShown -#define SDL_IsTextInputActive SDL_IsTextInputActive_renamed_SDL_TextInputActive - -/* ##SDL_keycode.h */ -#define KMOD_ALT KMOD_ALT_renamed_SDL_KMOD_ALT -#define KMOD_CAPS KMOD_CAPS_renamed_SDL_KMOD_CAPS -#define KMOD_CTRL KMOD_CTRL_renamed_SDL_KMOD_CTRL -#define KMOD_GUI KMOD_GUI_renamed_SDL_KMOD_GUI -#define KMOD_LALT KMOD_LALT_renamed_SDL_KMOD_LALT -#define KMOD_LCTRL KMOD_LCTRL_renamed_SDL_KMOD_LCTRL -#define KMOD_LGUI KMOD_LGUI_renamed_SDL_KMOD_LGUI -#define KMOD_LSHIFT KMOD_LSHIFT_renamed_SDL_KMOD_LSHIFT -#define KMOD_MODE KMOD_MODE_renamed_SDL_KMOD_MODE -#define KMOD_NONE KMOD_NONE_renamed_SDL_KMOD_NONE -#define KMOD_NUM KMOD_NUM_renamed_SDL_KMOD_NUM -#define KMOD_RALT KMOD_RALT_renamed_SDL_KMOD_RALT -#define KMOD_RCTRL KMOD_RCTRL_renamed_SDL_KMOD_RCTRL -#define KMOD_RGUI KMOD_RGUI_renamed_SDL_KMOD_RGUI -#define KMOD_RSHIFT KMOD_RSHIFT_renamed_SDL_KMOD_RSHIFT -#define KMOD_SCROLL KMOD_SCROLL_renamed_SDL_KMOD_SCROLL -#define KMOD_SHIFT KMOD_SHIFT_renamed_SDL_KMOD_SHIFT -#define SDLK_AUDIOFASTFORWARD SDLK_AUDIOFASTFORWARD_renamed_SDLK_MEDIA_FAST_FORWARD -#define SDLK_AUDIOMUTE SDLK_AUDIOMUTE_renamed_SDLK_MUTE -#define SDLK_AUDIONEXT SDLK_AUDIONEXT_renamed_SDLK_MEDIA_NEXT_TRACK -#define SDLK_AUDIOPLAY SDLK_AUDIOPLAY_renamed_SDLK_MEDIA_PLAY -#define SDLK_AUDIOPREV SDLK_AUDIOPREV_renamed_SDLK_MEDIA_PREVIOUS_TRACK -#define SDLK_AUDIOREWIND SDLK_AUDIOREWIND_renamed_SDLK_MEDIA_REWIND -#define SDLK_AUDIOSTOP SDLK_AUDIOSTOP_renamed_SDLK_MEDIA_STOP -#define SDLK_BACKQUOTE SDLK_BACKQUOTE_renamed_SDLK_GRAVE -#define SDLK_EJECT SDLK_EJECT_renamed_SDLK_MEDIA_EJECT -#define SDLK_MEDIASELECT SDLK_MEDIASELECT_renamed_SDLK_MEDIA_SELECT -#define SDLK_QUOTE SDLK_QUOTE_renamed_SDLK_APOSTROPHE -#define SDLK_QUOTEDBL SDLK_QUOTEDBL_renamed_SDLK_DBLAPOSTROPHE -#define SDLK_a SDLK_a_renamed_SDLK_A -#define SDLK_b SDLK_b_renamed_SDLK_B -#define SDLK_c SDLK_c_renamed_SDLK_C -#define SDLK_d SDLK_d_renamed_SDLK_D -#define SDLK_e SDLK_e_renamed_SDLK_E -#define SDLK_f SDLK_f_renamed_SDLK_F -#define SDLK_g SDLK_g_renamed_SDLK_G -#define SDLK_h SDLK_h_renamed_SDLK_H -#define SDLK_i SDLK_i_renamed_SDLK_I -#define SDLK_j SDLK_j_renamed_SDLK_J -#define SDLK_k SDLK_k_renamed_SDLK_K -#define SDLK_l SDLK_l_renamed_SDLK_L -#define SDLK_m SDLK_m_renamed_SDLK_M -#define SDLK_n SDLK_n_renamed_SDLK_N -#define SDLK_o SDLK_o_renamed_SDLK_O -#define SDLK_p SDLK_p_renamed_SDLK_P -#define SDLK_q SDLK_q_renamed_SDLK_Q -#define SDLK_r SDLK_r_renamed_SDLK_R -#define SDLK_s SDLK_s_renamed_SDLK_S -#define SDLK_t SDLK_t_renamed_SDLK_T -#define SDLK_u SDLK_u_renamed_SDLK_U -#define SDLK_v SDLK_v_renamed_SDLK_V -#define SDLK_w SDLK_w_renamed_SDLK_W -#define SDLK_x SDLK_x_renamed_SDLK_X -#define SDLK_y SDLK_y_renamed_SDLK_Y -#define SDLK_z SDLK_z_renamed_SDLK_Z - -/* ##SDL_log.h */ -#define SDL_LogGetOutputFunction SDL_LogGetOutputFunction_renamed_SDL_GetLogOutputFunction -#define SDL_LogGetPriority SDL_LogGetPriority_renamed_SDL_GetLogPriority -#define SDL_LogResetPriorities SDL_LogResetPriorities_renamed_SDL_ResetLogPriorities -#define SDL_LogSetAllPriority SDL_LogSetAllPriority_renamed_SDL_SetLogPriorities -#define SDL_LogSetOutputFunction SDL_LogSetOutputFunction_renamed_SDL_SetLogOutputFunction -#define SDL_LogSetPriority SDL_LogSetPriority_renamed_SDL_SetLogPriority -#define SDL_NUM_LOG_PRIORITIES SDL_NUM_LOG_PRIORITIES_renamed_SDL_LOG_PRIORITY_COUNT - -/* ##SDL_messagebox.h */ -#define SDL_MESSAGEBOX_COLOR_MAX SDL_MESSAGEBOX_COLOR_MAX_renamed_SDL_MESSAGEBOX_COLOR_COUNT - -/* ##SDL_mouse.h */ -#define SDL_BUTTON SDL_BUTTON_renamed_SDL_BUTTON_MASK -#define SDL_FreeCursor SDL_FreeCursor_renamed_SDL_DestroyCursor -#define SDL_NUM_SYSTEM_CURSORS SDL_NUM_SYSTEM_CURSORS_renamed_SDL_SYSTEM_CURSOR_COUNT -#define SDL_SYSTEM_CURSOR_ARROW SDL_SYSTEM_CURSOR_ARROW_renamed_SDL_SYSTEM_CURSOR_DEFAULT -#define SDL_SYSTEM_CURSOR_HAND SDL_SYSTEM_CURSOR_HAND_renamed_SDL_SYSTEM_CURSOR_POINTER -#define SDL_SYSTEM_CURSOR_IBEAM SDL_SYSTEM_CURSOR_IBEAM_renamed_SDL_SYSTEM_CURSOR_TEXT -#define SDL_SYSTEM_CURSOR_NO SDL_SYSTEM_CURSOR_NO_renamed_SDL_SYSTEM_CURSOR_NOT_ALLOWED -#define SDL_SYSTEM_CURSOR_SIZEALL SDL_SYSTEM_CURSOR_SIZEALL_renamed_SDL_SYSTEM_CURSOR_MOVE -#define SDL_SYSTEM_CURSOR_SIZENESW SDL_SYSTEM_CURSOR_SIZENESW_renamed_SDL_SYSTEM_CURSOR_NESW_RESIZE -#define SDL_SYSTEM_CURSOR_SIZENS SDL_SYSTEM_CURSOR_SIZENS_renamed_SDL_SYSTEM_CURSOR_NS_RESIZE -#define SDL_SYSTEM_CURSOR_SIZENWSE SDL_SYSTEM_CURSOR_SIZENWSE_renamed_SDL_SYSTEM_CURSOR_NWSE_RESIZE -#define SDL_SYSTEM_CURSOR_SIZEWE SDL_SYSTEM_CURSOR_SIZEWE_renamed_SDL_SYSTEM_CURSOR_EW_RESIZE -#define SDL_SYSTEM_CURSOR_WAITARROW SDL_SYSTEM_CURSOR_WAITARROW_renamed_SDL_SYSTEM_CURSOR_PROGRESS -#define SDL_SYSTEM_CURSOR_WINDOW_BOTTOM SDL_SYSTEM_CURSOR_WINDOW_BOTTOM_renamed_SDL_SYSTEM_CURSOR_S_RESIZE -#define SDL_SYSTEM_CURSOR_WINDOW_BOTTOMLEFT SDL_SYSTEM_CURSOR_WINDOW_BOTTOMLEFT_renamed_SDL_SYSTEM_CURSOR_SW_RESIZE -#define SDL_SYSTEM_CURSOR_WINDOW_BOTTOMRIGHT SDL_SYSTEM_CURSOR_WINDOW_BOTTOMRIGHT_renamed_SDL_SYSTEM_CURSOR_SE_RESIZE -#define SDL_SYSTEM_CURSOR_WINDOW_LEFT SDL_SYSTEM_CURSOR_WINDOW_LEFT_renamed_SDL_SYSTEM_CURSOR_W_RESIZE -#define SDL_SYSTEM_CURSOR_WINDOW_RIGHT SDL_SYSTEM_CURSOR_WINDOW_RIGHT_renamed_SDL_SYSTEM_CURSOR_E_RESIZE -#define SDL_SYSTEM_CURSOR_WINDOW_TOP SDL_SYSTEM_CURSOR_WINDOW_TOP_renamed_SDL_SYSTEM_CURSOR_N_RESIZE -#define SDL_SYSTEM_CURSOR_WINDOW_TOPLEFT SDL_SYSTEM_CURSOR_WINDOW_TOPLEFT_renamed_SDL_SYSTEM_CURSOR_NW_RESIZE -#define SDL_SYSTEM_CURSOR_WINDOW_TOPRIGHT SDL_SYSTEM_CURSOR_WINDOW_TOPRIGHT_renamed_SDL_SYSTEM_CURSOR_NE_RESIZE - -/* ##SDL_mutex.h */ -#define SDL_CondBroadcast SDL_CondBroadcast_renamed_SDL_BroadcastCondition -#define SDL_CondSignal SDL_CondSignal_renamed_SDL_SignalCondition -#define SDL_CondWait SDL_CondWait_renamed_SDL_WaitCondition -#define SDL_CondWaitTimeout SDL_CondWaitTimeout_renamed_SDL_WaitConditionTimeout -#define SDL_CreateCond SDL_CreateCond_renamed_SDL_CreateCondition -#define SDL_DestroyCond SDL_DestroyCond_renamed_SDL_DestroyCondition -#define SDL_SemPost SDL_SemPost_renamed_SDL_SignalSemaphore -#define SDL_SemTryWait SDL_SemTryWait_renamed_SDL_TryWaitSemaphore -#define SDL_SemValue SDL_SemValue_renamed_SDL_GetSemaphoreValue -#define SDL_SemWait SDL_SemWait_renamed_SDL_WaitSemaphore -#define SDL_SemWaitTimeout SDL_SemWaitTimeout_renamed_SDL_WaitSemaphoreTimeout - -/* ##SDL_mutex.h */ -#define SDL_cond SDL_cond_renamed_SDL_Condition -#define SDL_mutex SDL_mutex_renamed_SDL_Mutex -#define SDL_sem SDL_sem_renamed_SDL_Semaphore - -/* ##SDL_pixels.h */ -#define SDL_AllocFormat SDL_AllocFormat_renamed_SDL_GetPixelFormatDetails -#define SDL_AllocPalette SDL_AllocPalette_renamed_SDL_CreatePalette -#define SDL_Colour SDL_Colour_renamed_SDL_Color -#define SDL_FreePalette SDL_FreePalette_renamed_SDL_DestroyPalette -#define SDL_MasksToPixelFormatEnum SDL_MasksToPixelFormatEnum_renamed_SDL_GetPixelFormatForMasks -#define SDL_PIXELFORMAT_BGR444 SDL_PIXELFORMAT_BGR444_renamed_SDL_PIXELFORMAT_XBGR4444 -#define SDL_PIXELFORMAT_BGR555 SDL_PIXELFORMAT_BGR555_renamed_SDL_PIXELFORMAT_XBGR1555 -#define SDL_PIXELFORMAT_BGR888 SDL_PIXELFORMAT_BGR888_renamed_SDL_PIXELFORMAT_XBGR8888 -#define SDL_PIXELFORMAT_RGB444 SDL_PIXELFORMAT_RGB444_renamed_SDL_PIXELFORMAT_XRGB4444 -#define SDL_PIXELFORMAT_RGB555 SDL_PIXELFORMAT_RGB555_renamed_SDL_PIXELFORMAT_XRGB1555 -#define SDL_PIXELFORMAT_RGB888 SDL_PIXELFORMAT_RGB888_renamed_SDL_PIXELFORMAT_XRGB8888 -#define SDL_PixelFormatEnumToMasks SDL_PixelFormatEnumToMasks_renamed_SDL_GetMasksForPixelFormat - -/* ##SDL_rect.h */ -#define SDL_EncloseFPoints SDL_EncloseFPoints_renamed_SDL_GetRectEnclosingPointsFloat -#define SDL_EnclosePoints SDL_EnclosePoints_renamed_SDL_GetRectEnclosingPoints -#define SDL_FRectEmpty SDL_FRectEmpty_renamed_SDL_RectEmptyFloat -#define SDL_FRectEquals SDL_FRectEquals_renamed_SDL_RectsEqualFloat -#define SDL_FRectEqualsEpsilon SDL_FRectEqualsEpsilon_renamed_SDL_RectsEqualEpsilon -#define SDL_HasIntersection SDL_HasIntersection_renamed_SDL_HasRectIntersection -#define SDL_HasIntersectionF SDL_HasIntersectionF_renamed_SDL_HasRectIntersectionFloat -#define SDL_IntersectFRect SDL_IntersectFRect_renamed_SDL_GetRectIntersectionFloat -#define SDL_IntersectFRectAndLine SDL_IntersectFRectAndLine_renamed_SDL_GetRectAndLineIntersectionFloat -#define SDL_IntersectRect SDL_IntersectRect_renamed_SDL_GetRectIntersection -#define SDL_IntersectRectAndLine SDL_IntersectRectAndLine_renamed_SDL_GetRectAndLineIntersection -#define SDL_PointInFRect SDL_PointInFRect_renamed_SDL_PointInRectFloat -#define SDL_RectEquals SDL_RectEquals_renamed_SDL_RectsEqual -#define SDL_UnionFRect SDL_UnionFRect_renamed_SDL_GetRectUnionFloat -#define SDL_UnionRect SDL_UnionRect_renamed_SDL_GetRectUnion - -/* ##SDL_render.h */ -#define SDL_GetRendererOutputSize SDL_GetRendererOutputSize_renamed_SDL_GetCurrentRenderOutputSize -#define SDL_RenderCopy SDL_RenderCopy_renamed_SDL_RenderTexture -#define SDL_RenderCopyEx SDL_RenderCopyEx_renamed_SDL_RenderTextureRotated -#define SDL_RenderCopyExF SDL_RenderCopyExF_renamed_SDL_RenderTextureRotated -#define SDL_RenderCopyF SDL_RenderCopyF_renamed_SDL_RenderTexture -#define SDL_RenderDrawLine SDL_RenderDrawLine_renamed_SDL_RenderLine -#define SDL_RenderDrawLineF SDL_RenderDrawLineF_renamed_SDL_RenderLine -#define SDL_RenderDrawLines SDL_RenderDrawLines_renamed_SDL_RenderLines -#define SDL_RenderDrawLinesF SDL_RenderDrawLinesF_renamed_SDL_RenderLines -#define SDL_RenderDrawPoint SDL_RenderDrawPoint_renamed_SDL_RenderPoint -#define SDL_RenderDrawPointF SDL_RenderDrawPointF_renamed_SDL_RenderPoint -#define SDL_RenderDrawPoints SDL_RenderDrawPoints_renamed_SDL_RenderPoints -#define SDL_RenderDrawPointsF SDL_RenderDrawPointsF_renamed_SDL_RenderPoints -#define SDL_RenderDrawRect SDL_RenderDrawRect_renamed_SDL_RenderRect -#define SDL_RenderDrawRectF SDL_RenderDrawRectF_renamed_SDL_RenderRect -#define SDL_RenderDrawRects SDL_RenderDrawRects_renamed_SDL_RenderRects -#define SDL_RenderDrawRectsF SDL_RenderDrawRectsF_renamed_SDL_RenderRects -#define SDL_RenderFillRectF SDL_RenderFillRectF_renamed_SDL_RenderFillRect -#define SDL_RenderFillRectsF SDL_RenderFillRectsF_renamed_SDL_RenderFillRects -#define SDL_RendererFlip SDL_RendererFlip_renamed_SDL_FlipMode -#define SDL_RenderFlush SDL_RenderFlush_renamed_SDL_FlushRenderer -#define SDL_RenderGetClipRect SDL_RenderGetClipRect_renamed_SDL_GetRenderClipRect -#define SDL_RenderGetLogicalSize SDL_RenderGetLogicalSize_renamed_SDL_GetRenderLogicalPresentation -#define SDL_RenderGetMetalCommandEncoder SDL_RenderGetMetalCommandEncoder_renamed_SDL_GetRenderMetalCommandEncoder -#define SDL_RenderGetMetalLayer SDL_RenderGetMetalLayer_renamed_SDL_GetRenderMetalLayer -#define SDL_RenderGetScale SDL_RenderGetScale_renamed_SDL_GetRenderScale -#define SDL_RenderGetViewport SDL_RenderGetViewport_renamed_SDL_GetRenderViewport -#define SDL_RenderGetWindow SDL_RenderGetWindow_renamed_SDL_GetRenderWindow -#define SDL_RenderIsClipEnabled SDL_RenderIsClipEnabled_renamed_SDL_RenderClipEnabled -#define SDL_RenderLogicalToWindow SDL_RenderLogicalToWindow_renamed_SDL_RenderCoordinatesToWindow -#define SDL_RenderSetClipRect SDL_RenderSetClipRect_renamed_SDL_SetRenderClipRect -#define SDL_RenderSetLogicalSize SDL_RenderSetLogicalSize_renamed_SDL_SetRenderLogicalPresentation -#define SDL_RenderSetScale SDL_RenderSetScale_renamed_SDL_SetRenderScale -#define SDL_RenderSetVSync SDL_RenderSetVSync_renamed_SDL_SetRenderVSync -#define SDL_RenderSetViewport SDL_RenderSetViewport_renamed_SDL_SetRenderViewport -#define SDL_RenderWindowToLogical SDL_RenderWindowToLogical_renamed_SDL_RenderCoordinatesFromWindow -#define SDL_ScaleModeLinear SDL_ScaleModeLinear_renamed_SDL_SCALEMODE_LINEAR -#define SDL_ScaleModeNearest SDL_ScaleModeNearest_renamed_SDL_SCALEMODE_NEAREST - -/* ##SDL_rwops.h */ -#define RW_SEEK_CUR RW_SEEK_CUR_renamed_SDL_IO_SEEK_CUR -#define RW_SEEK_END RW_SEEK_END_renamed_SDL_IO_SEEK_END -#define RW_SEEK_SET RW_SEEK_SET_renamed_SDL_IO_SEEK_SET -#define SDL_RWFromConstMem SDL_RWFromConstMem_renamed_SDL_IOFromConstMem -#define SDL_RWFromFile SDL_RWFromFile_renamed_SDL_IOFromFile -#define SDL_RWFromMem SDL_RWFromMem_renamed_SDL_IOFromMem -#define SDL_RWclose SDL_RWclose_renamed_SDL_CloseIO -#define SDL_RWops SDL_RWops_renamed_SDL_IOStream -#define SDL_RWread SDL_RWread_renamed_SDL_ReadIO -#define SDL_RWseek SDL_RWseek_renamed_SDL_SeekIO -#define SDL_RWsize SDL_RWsize_renamed_SDL_GetIOSize -#define SDL_RWtell SDL_RWtell_renamed_SDL_TellIO -#define SDL_RWwrite SDL_RWwrite_renamed_SDL_WriteIO -#define SDL_ReadBE16 SDL_ReadBE16_renamed_SDL_ReadU16BE -#define SDL_ReadBE32 SDL_ReadBE32_renamed_SDL_ReadU32BE -#define SDL_ReadBE64 SDL_ReadBE64_renamed_SDL_ReadU64BE -#define SDL_ReadLE16 SDL_ReadLE16_renamed_SDL_ReadU16LE -#define SDL_ReadLE32 SDL_ReadLE32_renamed_SDL_ReadU32LE -#define SDL_ReadLE64 SDL_ReadLE64_renamed_SDL_ReadU64LE -#define SDL_WriteBE16 SDL_WriteBE16_renamed_SDL_WriteU16BE -#define SDL_WriteBE32 SDL_WriteBE32_renamed_SDL_WriteU32BE -#define SDL_WriteBE64 SDL_WriteBE64_renamed_SDL_WriteU64BE -#define SDL_WriteLE16 SDL_WriteLE16_renamed_SDL_WriteU16LE -#define SDL_WriteLE32 SDL_WriteLE32_renamed_SDL_WriteU32LE -#define SDL_WriteLE64 SDL_WriteLE64_renamed_SDL_WriteU64LE - -/* ##SDL_scancode.h */ -#define SDL_NUM_SCANCODES SDL_NUM_SCANCODES_renamed_SDL_SCANCODE_COUNT -#define SDL_SCANCODE_AUDIOFASTFORWARD SDL_SCANCODE_AUDIOFASTFORWARD_renamed_SDL_SCANCODE_MEDIA_FAST_FORWARD -#define SDL_SCANCODE_AUDIOMUTE SDL_SCANCODE_AUDIOMUTE_renamed_SDL_SCANCODE_MUTE -#define SDL_SCANCODE_AUDIONEXT SDL_SCANCODE_AUDIONEXT_renamed_SDL_SCANCODE_MEDIA_NEXT_TRACK -#define SDL_SCANCODE_AUDIOPLAY SDL_SCANCODE_AUDIOPLAY_renamed_SDL_SCANCODE_MEDIA_PLAY -#define SDL_SCANCODE_AUDIOPREV SDL_SCANCODE_AUDIOPREV_renamed_SDL_SCANCODE_MEDIA_PREVIOUS_TRACK -#define SDL_SCANCODE_AUDIOREWIND SDL_SCANCODE_AUDIOREWIND_renamed_SDL_SCANCODE_MEDIA_REWIND -#define SDL_SCANCODE_AUDIOSTOP SDL_SCANCODE_AUDIOSTOP_renamed_SDL_SCANCODE_MEDIA_STOP -#define SDL_SCANCODE_EJECT SDL_SCANCODE_EJECT_renamed_SDL_SCANCODE_MEDIA_EJECT -#define SDL_SCANCODE_MEDIASELECT SDL_SCANCODE_MEDIASELECT_renamed_SDL_SCANCODE_MEDIA_SELECT - -/* ##SDL_sensor.h */ -#define SDL_SensorClose SDL_SensorClose_renamed_SDL_CloseSensor -#define SDL_SensorFromInstanceID SDL_SensorFromInstanceID_renamed_SDL_GetSensorFromID -#define SDL_SensorGetData SDL_SensorGetData_renamed_SDL_GetSensorData -#define SDL_SensorGetInstanceID SDL_SensorGetInstanceID_renamed_SDL_GetSensorID -#define SDL_SensorGetName SDL_SensorGetName_renamed_SDL_GetSensorName -#define SDL_SensorGetNonPortableType SDL_SensorGetNonPortableType_renamed_SDL_GetSensorNonPortableType -#define SDL_SensorGetType SDL_SensorGetType_renamed_SDL_GetSensorType -#define SDL_SensorOpen SDL_SensorOpen_renamed_SDL_OpenSensor -#define SDL_SensorUpdate SDL_SensorUpdate_renamed_SDL_UpdateSensors - -/* ##SDL_stdinc.h */ -#define SDL_FALSE SDL_FALSE_renamed_false -#define SDL_TABLESIZE SDL_TABLESIZE_renamed_SDL_arraysize -#define SDL_TRUE SDL_TRUE_renamed_true -#define SDL_bool SDL_bool_renamed_bool -#define SDL_size_add_overflow SDL_size_add_overflow_renamed_SDL_size_add_check_overflow -#define SDL_size_mul_overflow SDL_size_mul_overflow_renamed_SDL_size_mul_check_overflow -#define SDL_strtokr SDL_strtokr_renamed_SDL_strtok_r - -/* ##SDL_surface.h */ -#define SDL_BlitScaled SDL_BlitScaled_renamed_SDL_BlitSurfaceScaled -#define SDL_ConvertSurfaceFormat SDL_ConvertSurfaceFormat_renamed_SDL_ConvertSurface -#define SDL_FillRect SDL_FillRect_renamed_SDL_FillSurfaceRect -#define SDL_FillRects SDL_FillRects_renamed_SDL_FillSurfaceRects -#define SDL_FreeSurface SDL_FreeSurface_renamed_SDL_DestroySurface -#define SDL_GetClipRect SDL_GetClipRect_renamed_SDL_GetSurfaceClipRect -#define SDL_GetColorKey SDL_GetColorKey_renamed_SDL_GetSurfaceColorKey -#define SDL_HasColorKey SDL_HasColorKey_renamed_SDL_SurfaceHasColorKey -#define SDL_HasSurfaceRLE SDL_HasSurfaceRLE_renamed_SDL_SurfaceHasRLE -#define SDL_LoadBMP_RW SDL_LoadBMP_RW_renamed_SDL_LoadBMP_IO -#define SDL_LowerBlit SDL_LowerBlit_renamed_SDL_BlitSurfaceUnchecked -#define SDL_LowerBlitScaled SDL_LowerBlitScaled_renamed_SDL_BlitSurfaceUncheckedScaled -#define SDL_PREALLOC SDL_PREALLOC_renamed_SDL_SURFACE_PREALLOCATED -#define SDL_SIMD_ALIGNED SDL_SIMD_ALIGNED_renamed_SDL_SURFACE_SIMD_ALIGNED -#define SDL_SaveBMP_RW SDL_SaveBMP_RW_renamed_SDL_SaveBMP_IO -#define SDL_SetClipRect SDL_SetClipRect_renamed_SDL_SetSurfaceClipRect -#define SDL_SetColorKey SDL_SetColorKey_renamed_SDL_SetSurfaceColorKey -#define SDL_UpperBlit SDL_UpperBlit_renamed_SDL_BlitSurface -#define SDL_UpperBlitScaled SDL_UpperBlitScaled_renamed_SDL_BlitSurfaceScaled - -/* ##SDL_system.h */ -#define SDL_AndroidBackButton SDL_AndroidBackButton_renamed_SDL_SendAndroidBackButton -#define SDL_AndroidGetActivity SDL_AndroidGetActivity_renamed_SDL_GetAndroidActivity -#define SDL_AndroidGetExternalStoragePath SDL_AndroidGetExternalStoragePath_renamed_SDL_GetAndroidExternalStoragePath -#define SDL_AndroidGetExternalStorageState SDL_AndroidGetExternalStorageState_renamed_SDL_GetAndroidExternalStorageState -#define SDL_AndroidGetInternalStoragePath SDL_AndroidGetInternalStoragePath_renamed_SDL_GetAndroidInternalStoragePath -#define SDL_AndroidGetJNIEnv SDL_AndroidGetJNIEnv_renamed_SDL_GetAndroidJNIEnv -#define SDL_AndroidRequestPermission SDL_AndroidRequestPermission_renamed_SDL_RequestAndroidPermission -#define SDL_AndroidRequestPermissionCallback SDL_AndroidRequestPermissionCallback_renamed_SDL_RequestAndroidPermissionCallback -#define SDL_AndroidSendMessage SDL_AndroidSendMessage_renamed_SDL_SendAndroidMessage -#define SDL_AndroidShowToast SDL_AndroidShowToast_renamed_SDL_ShowAndroidToast -#define SDL_DXGIGetOutputInfo SDL_DXGIGetOutputInfo_renamed_SDL_GetDXGIOutputInfo -#define SDL_Direct3D9GetAdapterIndex SDL_Direct3D9GetAdapterIndex_renamed_SDL_GetDirect3D9AdapterIndex -#define SDL_GDKGetDefaultUser SDL_GDKGetDefaultUser_renamed_SDL_GetGDKDefaultUser -#define SDL_GDKGetTaskQueue SDL_GDKGetTaskQueue_renamed_SDL_GetGDKTaskQueue -#define SDL_LinuxSetThreadPriority SDL_LinuxSetThreadPriority_renamed_SDL_SetLinuxThreadPriority -#define SDL_LinuxSetThreadPriorityAndPolicy SDL_LinuxSetThreadPriorityAndPolicy_renamed_SDL_SetLinuxThreadPriorityAndPolicy -#define SDL_OnApplicationDidBecomeActive SDL_OnApplicationDidBecomeActive_renamed_SDL_OnApplicationDidEnterForeground -#define SDL_OnApplicationWillResignActive SDL_OnApplicationWillResignActive_renamed_SDL_OnApplicationWillEnterBackground -#define SDL_iOSSetAnimationCallback SDL_iOSSetAnimationCallback_renamed_SDL_SetiOSAnimationCallback -#define SDL_iOSSetEventPump SDL_iOSSetEventPump_renamed_SDL_SetiOSEventPump -#define SDL_iPhoneSetAnimationCallback SDL_iPhoneSetAnimationCallback_renamed_SDL_iOSSetAnimationCallback -#define SDL_iPhoneSetEventPump SDL_iPhoneSetEventPump_renamed_SDL_iOSSetEventPump - -/* ##SDL_thread.h */ -#define SDL_SetThreadPriority SDL_SetThreadPriority_renamed_SDL_SetCurrentThreadPriority -#define SDL_TLSCleanup SDL_TLSCleanup_renamed_SDL_CleanupTLS -#define SDL_TLSGet SDL_TLSGet_renamed_SDL_GetTLS -#define SDL_TLSSet SDL_TLSSet_renamed_SDL_SetTLS -#define SDL_threadID SDL_threadID_renamed_SDL_ThreadID - -/* ##SDL_timer.h */ -#define SDL_GetTicks64 SDL_GetTicks64_renamed_SDL_GetTicks - -/* ##SDL_version.h */ -#define SDL_COMPILEDVERSION SDL_COMPILEDVERSION_renamed_SDL_VERSION -#define SDL_PATCHLEVEL SDL_PATCHLEVEL_renamed_SDL_MICRO_VERSION - -/* ##SDL_video.h */ -#define SDL_GL_DeleteContext SDL_GL_DeleteContext_renamed_SDL_GL_DestroyContext -#define SDL_GLattr SDL_GLattr_renamed_SDL_GLAttr -#define SDL_GLcontextFlag SDL_GLcontextFlag_renamed_SDL_GLContextFlag -#define SDL_GLcontextReleaseFlag SDL_GLcontextReleaseFlag_renamed_SDL_GLContextReleaseFlag -#define SDL_GLprofile SDL_GLprofile_renamed_SDL_GLProfile -#define SDL_GetClosestDisplayMode SDL_GetClosestDisplayMode_renamed_SDL_GetClosestFullscreenDisplayMode -#define SDL_GetDisplayOrientation SDL_GetDisplayOrientation_renamed_SDL_GetCurrentDisplayOrientation -#define SDL_GetPointDisplayIndex SDL_GetPointDisplayIndex_renamed_SDL_GetDisplayForPoint -#define SDL_GetRectDisplayIndex SDL_GetRectDisplayIndex_renamed_SDL_GetDisplayForRect -#define SDL_GetWindowDisplayIndex SDL_GetWindowDisplayIndex_renamed_SDL_GetDisplayForWindow -#define SDL_GetWindowDisplayMode SDL_GetWindowDisplayMode_renamed_SDL_GetWindowFullscreenMode -#define SDL_HasWindowSurface SDL_HasWindowSurface_renamed_SDL_WindowHasSurface -#define SDL_IsScreenSaverEnabled SDL_IsScreenSaverEnabled_renamed_SDL_ScreenSaverEnabled -#define SDL_SetWindowDisplayMode SDL_SetWindowDisplayMode_renamed_SDL_SetWindowFullscreenMode -#define SDL_WINDOW_ALLOW_HIGHDPI SDL_WINDOW_ALLOW_HIGHDPI_renamed_SDL_WINDOW_HIGH_PIXEL_DENSITY -#define SDL_WINDOW_INPUT_GRABBED SDL_WINDOW_INPUT_GRABBED_renamed_SDL_WINDOW_MOUSE_GRABBED -#define SDL_WINDOW_SKIP_TASKBAR SDL_WINDOW_SKIP_TASKBAR_renamed_SDL_WINDOW_UTILITY - -#endif /* SDL_ENABLE_OLD_NAMES */ - -#endif /* SDL_oldnames_h_ */ -- cgit v1.2.3