From 30f41c02aec763d32e62351452da9ef582bc3472 Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Fri, 6 Mar 2026 13:30:59 -0800 Subject: Move contrib libraries to contrib repo --- .../examples/renderer/18-debug-text/debug-text.c | 80 ---------------------- 1 file changed, 80 deletions(-) delete mode 100644 contrib/SDL-3.2.8/examples/renderer/18-debug-text/debug-text.c (limited to 'contrib/SDL-3.2.8/examples/renderer/18-debug-text/debug-text.c') diff --git a/contrib/SDL-3.2.8/examples/renderer/18-debug-text/debug-text.c b/contrib/SDL-3.2.8/examples/renderer/18-debug-text/debug-text.c deleted file mode 100644 index 62005e6..0000000 --- a/contrib/SDL-3.2.8/examples/renderer/18-debug-text/debug-text.c +++ /dev/null @@ -1,80 +0,0 @@ -/* - * This example creates an SDL window and renderer, and then draws some text - * using SDL_RenderDebugText() every frame. - * - * This code is public domain. Feel free to use it for any purpose! - */ - -#define SDL_MAIN_USE_CALLBACKS 1 /* use the callbacks instead of main() */ -#include -#include - -/* We will use this renderer to draw into this window every frame. */ -static SDL_Window *window = NULL; -static SDL_Renderer *renderer = NULL; - -#define WINDOW_WIDTH 640 -#define WINDOW_HEIGHT 480 - -/* This function runs once at startup. */ -SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[]) -{ - SDL_SetAppMetadata("Example Renderer Debug Texture", "1.0", "com.example.renderer-debug-text"); - - if (!SDL_Init(SDL_INIT_VIDEO)) { - SDL_Log("Couldn't initialize SDL: %s", SDL_GetError()); - return SDL_APP_FAILURE; - } - - if (!SDL_CreateWindowAndRenderer("examples/renderer/debug-text", WINDOW_WIDTH, WINDOW_HEIGHT, 0, &window, &renderer)) { - SDL_Log("Couldn't create window/renderer: %s", SDL_GetError()); - return SDL_APP_FAILURE; - } - - return SDL_APP_CONTINUE; /* carry on with the program! */ -} - -/* This function runs when a new event (mouse input, keypresses, etc) occurs. */ -SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event) -{ - if (event->type == SDL_EVENT_QUIT) { - return SDL_APP_SUCCESS; /* end the program, reporting success to the OS. */ - } - return SDL_APP_CONTINUE; /* carry on with the program! */ -} - -/* This function runs once per frame, and is the heart of the program. */ -SDL_AppResult SDL_AppIterate(void *appstate) -{ - const int charsize = SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE; - - /* as you can see from this, rendering draws over whatever was drawn before it. */ - SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE); /* black, full alpha */ - SDL_RenderClear(renderer); /* start with a blank canvas. */ - - SDL_SetRenderDrawColor(renderer, 255, 255, 255, SDL_ALPHA_OPAQUE); /* white, full alpha */ - SDL_RenderDebugText(renderer, 272, 100, "Hello world!"); - SDL_RenderDebugText(renderer, 224, 150, "This is some debug text."); - - SDL_SetRenderDrawColor(renderer, 51, 102, 255, SDL_ALPHA_OPAQUE); /* light blue, full alpha */ - SDL_RenderDebugText(renderer, 184, 200, "You can do it in different colors."); - SDL_SetRenderDrawColor(renderer, 255, 255, 255, SDL_ALPHA_OPAQUE); /* white, full alpha */ - - SDL_SetRenderScale(renderer, 4.0f, 4.0f); - SDL_RenderDebugText(renderer, 14, 65, "It can be scaled."); - SDL_SetRenderScale(renderer, 1.0f, 1.0f); - SDL_RenderDebugText(renderer, 64, 350, "This only does ASCII chars. So this laughing emoji won't draw: 🤣"); - - SDL_RenderDebugTextFormat(renderer, (float) ((WINDOW_WIDTH - (charsize * 46)) / 2), 400, "(This program has been running for %" SDL_PRIu64 " seconds.)", SDL_GetTicks() / 1000); - - SDL_RenderPresent(renderer); /* put it all on the screen! */ - - return SDL_APP_CONTINUE; /* carry on with the program! */ -} - -/* This function runs once at shutdown. */ -void SDL_AppQuit(void *appstate, SDL_AppResult result) -{ - /* SDL will clean up the window/renderer for us. */ -} - -- cgit v1.2.3