From 30f41c02aec763d32e62351452da9ef582bc3472 Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Fri, 6 Mar 2026 13:30:59 -0800 Subject: Move contrib libraries to contrib repo --- .../examples/renderer/02-primitives/primitives.c | 95 ---------------------- 1 file changed, 95 deletions(-) delete mode 100644 contrib/SDL-3.2.8/examples/renderer/02-primitives/primitives.c (limited to 'contrib/SDL-3.2.8/examples/renderer/02-primitives/primitives.c') diff --git a/contrib/SDL-3.2.8/examples/renderer/02-primitives/primitives.c b/contrib/SDL-3.2.8/examples/renderer/02-primitives/primitives.c deleted file mode 100644 index 5cfd731..0000000 --- a/contrib/SDL-3.2.8/examples/renderer/02-primitives/primitives.c +++ /dev/null @@ -1,95 +0,0 @@ -/* - * This example creates an SDL window and renderer, and then draws some lines, - * rectangles and points to it every frame. - * - * This code is public domain. Feel free to use it for any purpose! - */ - -#define SDL_MAIN_USE_CALLBACKS 1 /* use the callbacks instead of main() */ -#include -#include - -/* We will use this renderer to draw into this window every frame. */ -static SDL_Window *window = NULL; -static SDL_Renderer *renderer = NULL; -static SDL_FPoint points[500]; - -/* This function runs once at startup. */ -SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[]) -{ - int i; - - SDL_SetAppMetadata("Example Renderer Primitives", "1.0", "com.example.renderer-primitives"); - - if (!SDL_Init(SDL_INIT_VIDEO)) { - SDL_Log("Couldn't initialize SDL: %s", SDL_GetError()); - return SDL_APP_FAILURE; - } - - if (!SDL_CreateWindowAndRenderer("examples/renderer/primitives", 640, 480, 0, &window, &renderer)) { - SDL_Log("Couldn't create window/renderer: %s", SDL_GetError()); - return SDL_APP_FAILURE; - } - - /* set up some random points */ - for (i = 0; i < SDL_arraysize(points); i++) { - points[i].x = (SDL_randf() * 440.0f) + 100.0f; - points[i].y = (SDL_randf() * 280.0f) + 100.0f; - } - - return SDL_APP_CONTINUE; /* carry on with the program! */ -} - -/* This function runs when a new event (mouse input, keypresses, etc) occurs. */ -SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event) -{ - if (event->type == SDL_EVENT_QUIT) { - return SDL_APP_SUCCESS; /* end the program, reporting success to the OS. */ - } - return SDL_APP_CONTINUE; /* carry on with the program! */ -} - -/* This function runs once per frame, and is the heart of the program. */ -SDL_AppResult SDL_AppIterate(void *appstate) -{ - SDL_FRect rect; - - /* as you can see from this, rendering draws over whatever was drawn before it. */ - SDL_SetRenderDrawColor(renderer, 33, 33, 33, SDL_ALPHA_OPAQUE); /* dark gray, full alpha */ - SDL_RenderClear(renderer); /* start with a blank canvas. */ - - /* draw a filled rectangle in the middle of the canvas. */ - SDL_SetRenderDrawColor(renderer, 0, 0, 255, SDL_ALPHA_OPAQUE); /* blue, full alpha */ - rect.x = rect.y = 100; - rect.w = 440; - rect.h = 280; - SDL_RenderFillRect(renderer, &rect); - - /* draw some points across the canvas. */ - SDL_SetRenderDrawColor(renderer, 255, 0, 0, SDL_ALPHA_OPAQUE); /* red, full alpha */ - SDL_RenderPoints(renderer, points, SDL_arraysize(points)); - - /* draw a unfilled rectangle in-set a little bit. */ - SDL_SetRenderDrawColor(renderer, 0, 255, 0, SDL_ALPHA_OPAQUE); /* green, full alpha */ - rect.x += 30; - rect.y += 30; - rect.w -= 60; - rect.h -= 60; - SDL_RenderRect(renderer, &rect); - - /* draw two lines in an X across the whole canvas. */ - SDL_SetRenderDrawColor(renderer, 255, 255, 0, SDL_ALPHA_OPAQUE); /* yellow, full alpha */ - SDL_RenderLine(renderer, 0, 0, 640, 480); - SDL_RenderLine(renderer, 0, 480, 640, 0); - - SDL_RenderPresent(renderer); /* put it all on the screen! */ - - return SDL_APP_CONTINUE; /* carry on with the program! */ -} - -/* This function runs once at shutdown. */ -void SDL_AppQuit(void *appstate, SDL_AppResult result) -{ - /* SDL will clean up the window/renderer for us. */ -} - -- cgit v1.2.3