From 30f41c02aec763d32e62351452da9ef582bc3472 Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Fri, 6 Mar 2026 13:30:59 -0800 Subject: Move contrib libraries to contrib repo --- contrib/SDL-3.2.8/examples/CMakeLists.txt | 382 ------------------------------ 1 file changed, 382 deletions(-) delete mode 100644 contrib/SDL-3.2.8/examples/CMakeLists.txt (limited to 'contrib/SDL-3.2.8/examples/CMakeLists.txt') diff --git a/contrib/SDL-3.2.8/examples/CMakeLists.txt b/contrib/SDL-3.2.8/examples/CMakeLists.txt deleted file mode 100644 index 2a13a03..0000000 --- a/contrib/SDL-3.2.8/examples/CMakeLists.txt +++ /dev/null @@ -1,382 +0,0 @@ -# -# CMake script for building the SDL examples -# - -list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/../cmake") - -include(CheckIncludeFile) -include(CheckStructHasMember) -include(CMakePushCheckState) -include(sdlcompilers) - -if(SDL_EXAMPLES_LINK_SHARED) - set(sdl_name_component SDL3-shared) -else() - set(sdl_name_component SDL3-static) -endif() -set(HAVE_EXAMPLES_LINK_SHARED "${SDL_EXAMPLES_LINK_SHARED}" PARENT_SCOPE) - -# CMake incorrectly detects opengl32.lib being present on MSVC ARM64 -if(NOT (MSVC AND SDL_CPU_ARM64)) - # Prefer GLVND, if present - set(OpenGL_GL_PREFERENCE GLVND) - find_package(OpenGL) -endif() - -set(SDL_EXAMPLE_EXECUTABLES) - -if(CMAKE_RUNTIME_OUTPUT_DIRECTORY) - set(example_bin_dir "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}") - if(NOT IS_ABSOLUTE "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}") - set(example_bin_dir "${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_RUNTIME_OUTPUT_DIRECTORY}") - endif() -else() - set(example_bin_dir "${CMAKE_CURRENT_BINARY_DIR}") -endif() -if(NOT CMAKE_VERSION VERSION_LESS 3.20) - get_property(is_multi_config GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG) - set(example_bin_dir "${example_bin_dir}$<$:/$>") -endif() - -file(GLOB RESOURCE_FILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/*.bmp ${CMAKE_CURRENT_SOURCE_DIR}/../test/*.wav ${CMAKE_CURRENT_SOURCE_DIR}/../test/*.hex) - -set(RESOURCE_FILE_NAMES) -set(RESOURCE_FILES_BINDIR) -foreach(resource_file IN LISTS RESOURCE_FILES) - get_filename_component(res_file_name ${resource_file} NAME) - list(APPEND RESOURCE_FILE_NAMES "${res_file_name}") - set(resource_file_bindir "${example_bin_dir}/${res_file_name}") - add_custom_command(OUTPUT "${resource_file_bindir}" - COMMAND "${CMAKE_COMMAND}" -E copy "${resource_file}" "${resource_file_bindir}" - DEPENDS "${resource_file}" - ) - list(APPEND RESOURCE_FILES_BINDIR "${resource_file_bindir}") -endforeach() -add_custom_target(copy-sdl-example-resources - DEPENDS "${RESOURCE_FILES_BINDIR}" -) - -macro(add_sdl_example_executable TARGET) - cmake_parse_arguments(AST "BUILD_DEPENDENT" "" "SOURCES;DATAFILES" ${ARGN}) - if(AST_UNPARSED_ARGUMENTS) - message(FATAL_ERROR "Unknown argument(s): ${AST_UNPARSED_ARGUMENTS}") - endif() - if(NOT AST_SOURCES) - message(FATAL_ERROR "add_sdl_example_executable needs at least one source") - endif() - set(EXTRA_SOURCES "") - if(AST_DATAFILES) - list(APPEND EXTRA_SOURCES ${DATAFILES}) - endif() - if(ANDROID) - add_library(${TARGET} SHARED ${AST_SOURCES} ${EXTRA_SOURCES}) - else() - add_executable(${TARGET} ${AST_SOURCES} ${EXTRA_SOURCES}) - endif() - SDL_AddCommonCompilerFlags(${TARGET}) - target_include_directories(${TARGET} PRIVATE "${SDL3_SOURCE_DIR}/src/video/khronos") - target_link_libraries(${TARGET} PRIVATE SDL3::${sdl_name_component}) - - list(APPEND SDL_EXAMPLE_EXECUTABLES ${TARGET}) - if(AST_DATAFILES) - if(PSP OR PS2) - add_custom_command(TARGET ${TARGET} POST_BUILD - COMMAND ${CMAKE_COMMAND} ARGS -E make_directory $/sdl-${TARGET} - COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${AST_DATAFILES} $/sdl-${TARGET} - WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}" - ) - else() - add_dependencies(${TARGET} copy-sdl-example-resources) - endif() - if(APPLE) - # Make sure resource files get installed into macOS/iOS .app bundles. - set_target_properties(${TARGET} PROPERTIES RESOURCE "${AST_DATAFILES}") - endif() - if(EMSCRIPTEN) - foreach(res IN LISTS AST_DATAFILES) - get_filename_component(res_name "${res}" NAME) - target_link_options(${TARGET} PRIVATE "SHELL:--embed-file ${res}@${res_name}") - endforeach() - endif() - set_property(TARGET ${TARGET} APPEND PROPERTY ADDITIONAL_CLEAN_FILES "$/$$/>") - endif() - - if(WINDOWS) - # CET support was added in VS 16.7 - if(MSVC_VERSION GREATER 1926 AND CMAKE_GENERATOR_PLATFORM MATCHES "Win32|x64") - set_property(TARGET ${TARGET} APPEND_STRING PROPERTY LINK_FLAGS " -CETCOMPAT") - endif() - elseif(PSP) - target_link_libraries(${TARGET} PRIVATE GL) - elseif(EMSCRIPTEN) - set_property(TARGET ${TARGET} PROPERTY SUFFIX ".html") - target_link_options(${TARGET} PRIVATE -sALLOW_MEMORY_GROWTH=1) - endif() - - if(OPENGL_FOUND) - target_compile_definitions(${TARGET} PRIVATE HAVE_OPENGL) - endif() - - # FIXME: only add "${SDL3_BINARY_DIR}/include-config-$>" + include paths of external dependencies - target_include_directories(${TARGET} PRIVATE "$") -endmacro() - -add_sdl_example_executable(renderer-clear SOURCES renderer/01-clear/clear.c) -add_sdl_example_executable(renderer-primitives SOURCES renderer/02-primitives/primitives.c) -add_sdl_example_executable(renderer-lines SOURCES renderer/03-lines/lines.c) -add_sdl_example_executable(renderer-points SOURCES renderer/04-points/points.c) -add_sdl_example_executable(renderer-rectangles SOURCES renderer/05-rectangles/rectangles.c) -add_sdl_example_executable(renderer-textures SOURCES renderer/06-textures/textures.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.bmp) -add_sdl_example_executable(renderer-streaming-textures SOURCES renderer/07-streaming-textures/streaming-textures.c) -add_sdl_example_executable(renderer-rotating-textures SOURCES renderer/08-rotating-textures/rotating-textures.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.bmp) -add_sdl_example_executable(renderer-scaling-textures SOURCES renderer/09-scaling-textures/scaling-textures.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.bmp) -add_sdl_example_executable(renderer-geometry SOURCES renderer/10-geometry/geometry.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.bmp) -add_sdl_example_executable(renderer-color-mods SOURCES renderer/11-color-mods/color-mods.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.bmp) -add_sdl_example_executable(renderer-viewport SOURCES renderer/14-viewport/viewport.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.bmp) -add_sdl_example_executable(renderer-cliprect SOURCES renderer/15-cliprect/cliprect.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.bmp) -add_sdl_example_executable(renderer-read-pixels SOURCES renderer/17-read-pixels/read-pixels.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.bmp) -add_sdl_example_executable(renderer-debug-text SOURCES renderer/18-debug-text/debug-text.c) -add_sdl_example_executable(audio-simple-playback SOURCES audio/01-simple-playback/simple-playback.c) -add_sdl_example_executable(audio-simple-playback-callback SOURCES audio/02-simple-playback-callback/simple-playback-callback.c) -add_sdl_example_executable(audio-load-wav SOURCES audio/03-load-wav/load-wav.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.wav) -add_sdl_example_executable(audio-multiple-streams SOURCES audio/04-multiple-streams/multiple-streams.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.wav ${CMAKE_CURRENT_SOURCE_DIR}/../test/sword.wav) -add_sdl_example_executable(input-joystick-polling SOURCES input/01-joystick-polling/joystick-polling.c) -add_sdl_example_executable(input-joystick-events SOURCES input/02-joystick-events/joystick-events.c) -add_sdl_example_executable(camera-read-and-draw SOURCES camera/01-read-and-draw/read-and-draw.c) -add_sdl_example_executable(pen-drawing-lines SOURCES pen/01-drawing-lines/drawing-lines.c) -add_sdl_example_executable(asyncio-load-bitmaps SOURCES asyncio/01-load-bitmaps/load-bitmaps.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.bmp ${CMAKE_CURRENT_SOURCE_DIR}/../test/gamepad_front.bmp ${CMAKE_CURRENT_SOURCE_DIR}/../test/speaker.bmp ${CMAKE_CURRENT_SOURCE_DIR}/../test/icon2x.bmp) -add_sdl_example_executable(demo-snake SOURCES demo/01-snake/snake.c) -add_sdl_example_executable(demo-woodeneye-008 SOURCES demo/02-woodeneye-008/woodeneye-008.c) -add_sdl_example_executable(demo-infinite-monkeys SOURCES demo/03-infinite-monkeys/infinite-monkeys.c) -add_sdl_example_executable(demo-bytepusher SOURCES demo/04-bytepusher/bytepusher.c) - -# When you add an example, remember to add the Visual Studio project as well: -# - Add a new example in examples/ -# - Run python VisualC/examples/generate.py -# - Take note of the newly generated .vcxproj files -# - Modify the .vcxproj files if necessary (adding content such as BMP or WAV files) -# - Open VisualC/SDL.sln in Visual Studio or JetBrains Rider -# - Locate the appropriate folder in the Solution Explorer -# - Add the newly generated projects: Right click -> Add -> Existing project... -# - Test if they work -# - Save the SDL.sln solution - -if(PSP) - # Build EBOOT files if building for PSP - foreach(APP ${SDL_EXAMPLE_EXECUTABLES}) - create_pbp_file( - TARGET ${APP} - TITLE SDL-${APP} - ICON_PATH NULL - BACKGROUND_PATH NULL - PREVIEW_PATH NULL - OUTPUT_DIR $/sdl-${APP} - ) - endforeach() -endif() - -if(N3DS) - set(ROMFS_DIR "${CMAKE_CURRENT_BINARY_DIR}/romfs") - file(MAKE_DIRECTORY "${ROMFS_DIR}") - file(COPY ${RESOURCE_FILES} DESTINATION "${ROMFS_DIR}") - - foreach(APP ${SDL_EXAMPLE_EXECUTABLES}) - get_target_property(TARGET_BINARY_DIR ${APP} BINARY_DIR) - set(SMDH_FILE "${TARGET_BINARY_DIR}/${APP}.smdh") - ctr_generate_smdh("${SMDH_FILE}" - NAME "SDL-${APP}" - DESCRIPTION "SDL3 Test suite" - AUTHOR "SDL3 Contributors" - ICON "${CMAKE_CURRENT_SOURCE_DIR}/../test/n3ds/logo48x48.png" - ) - ctr_create_3dsx( - ${APP} - ROMFS "${ROMFS_DIR}" - SMDH "${SMDH_FILE}" - ) - endforeach() -endif() - -if(RISCOS) - set(SDL_EXAMPLE_EXECUTABLES_AIF) - foreach(APP ${SDL_EXAMPLE_EXECUTABLES}) - set_property(TARGET ${APP} APPEND_STRING PROPERTY LINK_FLAGS " -static") - add_custom_command( - OUTPUT ${APP},ff8 - COMMAND elf2aif ${APP} ${APP},ff8 - DEPENDS ${APP} - ) - add_custom_target(${APP}-aif ALL DEPENDS ${APP},ff8) - list(APPEND SDL_EXAMPLE_EXECUTABLES_AIF ${CMAKE_CURRENT_BINARY_DIR}/${APP},ff8) - endforeach() -endif() - -# Set Apple App ID / Bundle ID. This is needed to launch apps on some Apple -# platforms (iOS, for example). -if(APPLE) - foreach(CURRENT_TARGET ${SDL_EXAMPLE_EXECUTABLES}) - set_target_properties("${CURRENT_TARGET}" PROPERTIES - MACOSX_BUNDLE_GUI_IDENTIFIER "org.libsdl.${CURRENT_TARGET}" - MACOSX_BUNDLE_BUNDLE_VERSION "${SDL3_VERSION}" - MACOSX_BUNDLE_SHORT_VERSION_STRING "${SDL3_VERSION}" - ) - endforeach() -endif() - -if(SDL_INSTALL_EXAMPLES) - if(RISCOS) - install( - FILES ${SDL_EXAMPLE_EXECUTABLES_AIF} - DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-examples/SDL3 - ) - else() - install( - TARGETS ${SDL_EXAMPLE_EXECUTABLES} - DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-examples/SDL3 - ) - endif() - if(MSVC) - foreach(example IN LISTS SDL_EXAMPLE_EXECUTABLES) - SDL_install_pdb(${example} "${CMAKE_INSTALL_LIBEXECDIR}/installed-examples/SDL3") - endforeach() - endif() - install( - FILES ${RESOURCE_FILES} - DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-examples/SDL3 - ) -endif() - -if(ANDROID AND TARGET SDL3::Jar) - list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/../cmake/android") - find_package(SdlAndroid MODULE) - if(SdlAndroid_FOUND) - set(apks "") - set(packages "") - - include(SdlAndroidFunctions) - sdl_create_android_debug_keystore(SDL_example-debug-keystore) - sdl_android_compile_resources(SDL_example-resources RESFOLDER ${CMAKE_CURRENT_SOURCE_DIR}/../test/android/res) - add_custom_target(sdl-example-apks) - foreach(EXAMPLE ${SDL_EXAMPLE_EXECUTABLES}) - set(ANDROID_MANIFEST_APP_NAME "${EXAMPLE}") - set(ANDROID_MANIFEST_LABEL "${EXAMPLE}") - set(ANDROID_MANIFEST_LIB_NAME "$") - set(ANDROID_MANIFEST_PACKAGE "org.libsdl.sdl.example.${EXAMPLE}") - set(generated_manifest_path "${CMAKE_CURRENT_BINARY_DIR}/android/${EXAMPLE}-src/AndroidManifest.xml") - string(REPLACE "." "/" JAVA_PACKAGE_DIR "${ANDROID_MANIFEST_PACKAGE}") - set(GENERATED_SRC_FOLDER "${CMAKE_CURRENT_BINARY_DIR}/android/${EXAMPLE}-src") - set(GENERATED_RES_FOLDER "${GENERATED_SRC_FOLDER}/res") - set(JAVA_PACKAGE_DIR "${GENERATED_SRC_FOLDER}/${JAVA_PACKAGE_DIR}") - configure_file(${CMAKE_CURRENT_SOURCE_DIR}/../test/android/cmake/SDLEntryTestActivity.java.cmake "${JAVA_PACKAGE_DIR}/SDLEntryTestActivity.java" @ONLY) - configure_file(${CMAKE_CURRENT_SOURCE_DIR}/../test/android/cmake/SDLTestActivity.java.cmake "${JAVA_PACKAGE_DIR}/SDLTestActivity.java" @ONLY) - configure_file(${CMAKE_CURRENT_SOURCE_DIR}/../test/android/cmake/res/values/strings.xml.cmake android/res/values/strings-${EXAMPLE}.xml @ONLY) - configure_file(${CMAKE_CURRENT_SOURCE_DIR}/../test/android/cmake/res/xml/shortcuts.xml.cmake "${GENERATED_RES_FOLDER}/xml/shortcuts.xml" @ONLY) - configure_file(${CMAKE_CURRENT_SOURCE_DIR}/../test/android/cmake/AndroidManifest.xml.cmake "${generated_manifest_path}" @ONLY) - file(GENERATE - OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/android/${EXAMPLE}-$/res/values/strings.xml" - INPUT "${CMAKE_CURRENT_BINARY_DIR}/android/res/values/strings-${EXAMPLE}.xml" - ) - - sdl_android_compile_resources(${EXAMPLE}-resources - RESOURCES - "${CMAKE_CURRENT_BINARY_DIR}/android/${EXAMPLE}-$/res/values/strings.xml" - "${GENERATED_RES_FOLDER}/xml/shortcuts.xml" - ) - - sdl_android_link_resources(${EXAMPLE}-apk-linked - MANIFEST "${generated_manifest_path}" - PACKAGE ${ANDROID_MANIFEST_PACKAGE} - RES_TARGETS SDL_example-resources ${EXAMPLE}-resources - TARGET_SDK_VERSION 31 - ) - - set(CMAKE_JAVA_COMPILE_FLAGS "-encoding;utf-8") - set(classes_path "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/${EXAMPLE}-java.dir/classes") - # Some CMake versions have a slow `cmake -E make_directory` implementation - if(NOT IS_DIRECTORY "${classes_path}") - execute_process(COMMAND ${CMAKE_COMMAND} -E make_directory "${classes_path}") - endif() - set(OUT_JAR "${CMAKE_CURRENT_BINARY_DIR}/${EXAMPLE}.jar") - add_custom_command( - OUTPUT "${OUT_JAR}" - COMMAND ${CMAKE_COMMAND} -E rm -rf "${classes_path}" - COMMAND ${CMAKE_COMMAND} -E make_directory "${classes_path}" - COMMAND ${Java_JAVAC_EXECUTABLE} - -source 1.8 -target 1.8 - -bootclasspath "$" - "${JAVA_PACKAGE_DIR}/SDLEntryTestActivity.java" - "${JAVA_PACKAGE_DIR}/SDLTestActivity.java" - $ - -cp "$:${SDL_ANDROID_PLATFORM_ANDROID_JAR}" - -d "${classes_path}" - COMMAND ${Java_JAR_EXECUTABLE} cf "${OUT_JAR}" -C "${classes_path}" . - DEPENDS $ "$" "${JAVA_PACKAGE_DIR}/SDLTestActivity.java" "${JAVA_PACKAGE_DIR}/SDLEntryTestActivity.java" - ) - add_custom_target(${EXAMPLE}-jar DEPENDS "${OUT_JAR}") - set_property(TARGET ${EXAMPLE}-jar PROPERTY OUTPUT "${OUT_JAR}") - - set(dexworkdir "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/${EXAMPLE}-dex.dir") - # Some CMake versions have a slow `cmake -E make_directory` implementation - if(NOT IS_DIRECTORY "${dexworkdir}") - execute_process(COMMAND "${CMAKE_COMMAND}" -E make_directory "${dexworkdir}") - endif() - set(classes_dex_base_name "classes.dex") - set(classes_dex "${dexworkdir}/${classes_dex_base_name}") - add_custom_command( - OUTPUT "${classes_dex}" - COMMAND SdlAndroid::d8 - $ - $ - --lib "${SDL_ANDROID_PLATFORM_ANDROID_JAR}" - --output "${dexworkdir}" - DEPENDS $ $ - ) - add_custom_target(${EXAMPLE}-dex DEPENDS "${classes_dex}") - set_property(TARGET ${EXAMPLE}-dex PROPERTY OUTPUT "${classes_dex}") - set_property(TARGET ${EXAMPLE}-dex PROPERTY OUTPUT_BASE_NAME "${classes_dex_base_name}") - - sdl_add_to_apk_unaligned(${EXAMPLE}-unaligned-apk - APK_IN ${EXAMPLE}-apk-linked - OUTDIR "${CMAKE_CURRENT_BINARY_DIR}/intermediates" - ASSETS ${RESOURCE_FILES} - NATIVE_LIBS SDL3::SDL3-shared ${EXAMPLE} - DEX ${EXAMPLE}-dex - ) - - sdl_apk_align(${EXAMPLE}-aligned-apk ${EXAMPLE}-unaligned-apk - OUTDIR "${CMAKE_CURRENT_BINARY_DIR}/intermediates" - ) - sdl_apk_sign(${EXAMPLE}-apk ${EXAMPLE}-aligned-apk - KEYSTORE SDL_example-debug-keystore - ) - add_dependencies(sdl-example-apks ${EXAMPLE}-apk) - - if(TARGET SdlAndroid::adb) - add_custom_target(install-${EXAMPLE} - COMMAND "${CMAKE_COMMAND}" -DACTION=install "-DAPKS=$" -P "${SDL3_SOURCE_DIR}/cmake/android/SdlAndroidScript.cmake" - DEPENDS "${EXAMPLE}-apk" - ) - add_custom_target(start-${EXAMPLE} - COMMAND "${ADB_BIN}" shell am start-activity -S "${ANDROID_MANIFEST_PACKAGE}/.SDLTestActivity" - ) - add_custom_target(build-install-start-${EXAMPLE} - COMMAND "${CMAKE_COMMAND}" -DACTION=build-install-run "-DEXECUTABLES=${EXAMPLE}" "-DBUILD_FOLDER=${CMAKE_BINARY_DIR}" -P "${SDL3_SOURCE_DIR}/cmake/android/SdlAndroidScript.cmake" - ) - endif() - - list(APPEND packages "${ANDROID_MANIFEST_PACKAGE}") - list(APPEND install_targets install-${EXAMPLE}) - endforeach() - - if(TARGET SdlAndroid::adb) - add_custom_target(install-sdl-example-apks - DEPENDS ${install_targets} - VERBATIM - ) - add_custom_target(uninstall-sdl-example-apks - COMMAND "${CMAKE_COMMAND}" "-DADB=$" -DACTION=uninstall "-DPACKAGES=${packages}" -P "${SDL3_SOURCE_DIR}/cmake/android/SdlAndroidScript.cmake" - VERBATIM - ) - endif() - endif() -endif() -- cgit v1.2.3