From 30f41c02aec763d32e62351452da9ef582bc3472 Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Fri, 6 Mar 2026 13:30:59 -0800 Subject: Move contrib libraries to contrib repo --- contrib/SDL-3.2.8/docs/README-ps2.md | 47 ------------------------------------ 1 file changed, 47 deletions(-) delete mode 100644 contrib/SDL-3.2.8/docs/README-ps2.md (limited to 'contrib/SDL-3.2.8/docs/README-ps2.md') diff --git a/contrib/SDL-3.2.8/docs/README-ps2.md b/contrib/SDL-3.2.8/docs/README-ps2.md deleted file mode 100644 index d358565..0000000 --- a/contrib/SDL-3.2.8/docs/README-ps2.md +++ /dev/null @@ -1,47 +0,0 @@ -PS2 -====== -SDL port for the Sony Playstation 2 contributed by: -- Francisco Javier Trujillo Mata - - -Credit to - - The guys that ported SDL to PSP & Vita because I'm taking them as reference. - - David G. F. for helping me with several issues and tests. - -## Building -To build SDL library for the PS2, make sure you have the latest PS2Dev status and run: -```bash -cmake -S. -Bbuild -DCMAKE_BUILD_TYPE=Release -DCMAKE_TOOLCHAIN_FILE=$PS2DEV/ps2sdk/ps2dev.cmake -cmake --build build -cmake --install build -``` - -## Notes -If you trying to debug a SDL app through [ps2client](https://github.com/ps2dev/ps2client) you need to avoid the IOP reset, otherwise you will lose the connection with your computer. -So to avoid the reset of the IOP CPU, you need to call to the macro `SDL_PS2_SKIP_IOP_RESET();`. -It could be something similar as: -```c -..... - -SDL_PS2_SKIP_IOP_RESET(); - -int main(int argc, char *argv[]) -{ -..... -``` -For a release binary is recommendable to reset the IOP always. - -Remember to do a clean compilation every time you enable or disable the `SDL_PS2_SKIP_IOP_RESET` otherwise the change won't be reflected. - -## Getting PS2 Dev -[Installing PS2 Dev](https://github.com/ps2dev/ps2dev) - -## Running on PCSX2 Emulator -[PCSX2](https://github.com/PCSX2/pcsx2) - -[More PCSX2 information](https://pcsx2.net/) - -## To Do -- PS2 Screen Keyboard -- Dialogs -- Others -- cgit v1.2.3