From 30f41c02aec763d32e62351452da9ef582bc3472 Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Fri, 6 Mar 2026 13:30:59 -0800 Subject: Move contrib libraries to contrib repo --- contrib/SDL-3.2.8/docs/INTRO-xcode.md | 16 ---------------- 1 file changed, 16 deletions(-) delete mode 100644 contrib/SDL-3.2.8/docs/INTRO-xcode.md (limited to 'contrib/SDL-3.2.8/docs/INTRO-xcode.md') diff --git a/contrib/SDL-3.2.8/docs/INTRO-xcode.md b/contrib/SDL-3.2.8/docs/INTRO-xcode.md deleted file mode 100644 index 5f0a62a..0000000 --- a/contrib/SDL-3.2.8/docs/INTRO-xcode.md +++ /dev/null @@ -1,16 +0,0 @@ - -# Introduction to SDL with Xcode - -The easiest way to use SDL is to include it as a subproject in your project. - -We'll start by creating a simple project to build and run [hello.c](hello.c) - -- Create a new project in Xcode, using the App template and selecting Objective C as the language -- Remove the .h and .m files that were automatically added to the project -- Remove the main storyboard that was automatically added to the project -- On iOS projects, select the project, select the main target, select the Info tab, look for "Custom iOS Target Properties", and remove "Main storyboard base file name" and "Application Scene Manifest" -- Right click the project and select "Add Files to [project]", navigate to the SDL docs directory and add the file hello.c -- Right click the project and select "Add Files to [project]", navigate to the SDL Xcode/SDL directory and add SDL.xcodeproj -- Select the project, select the main target, select the General tab, look for "Frameworks, Libaries, and Embedded Content", and add SDL3.framework -- Build and run! - -- cgit v1.2.3