#pragma once #include #include #include #include #include #include /// The delta time the game should be updated with. static const double game_dt = 1.0 / 60.0; /// Game state. typedef struct { Gfx* gfx; RenderBackend* render_backend; Renderer* renderer; Scene* scene; SceneCamera* camera; double elapsed; } Game; bool game_new(Game*, int argc, const char** argv); void game_end(Game*); void game_update(Game*, double t, double dt); void game_render(const Game*); void game_set_viewport(Game*, int width, int height);