/* * Isometric rendering engine. */ #pragma once #include #include typedef struct IsoGfx IsoGfx; /// Sprite sheet handle. typedef uint16_t SpriteSheet; /// Sprite handle. typedef uint16_t Sprite; /// Tile handle. typedef uint16_t Tile; /// Colour channel. typedef uint8_t Channel; typedef struct Pixel { Channel r, g, b, a; } Pixel; typedef enum TileDescType { TileFromColour, TileFromFile, TileFromMemory, } TileDescType; typedef struct TileDesc { TileDescType type; int width; /// Tile width in pixels. int height; /// Tile height in pixels. union { Pixel colour; /// Constant colour tile. struct { const char* path; } file; struct { const uint8_t* data; /// sizeof(Pixel) * width * height } mem; }; } TileDesc; typedef struct WorldDesc { int tile_width; /// Base tile width in pixels. int tile_height; /// Base tile height in pixels. int world_width; /// World width in tiles. int world_height; /// World height in tiles. int max_num_tiles; /// 0 for an implementation-defined default. } WorldDesc; typedef struct IsoGfxDesc { int screen_width; /// Screen width in pixels. int screen_height; /// Screen height in pixels. int max_num_sprites; /// 0 for an implementation-defined default. int sprite_sheet_pool_size_bytes; /// 0 for an implementation-defined default. } IsoGfxDesc; /// Create a new isometric graphics engine. IsoGfx* isogfx_new(const IsoGfxDesc*); /// Destroy the isometric graphics engine. void isogfx_del(IsoGfx**); /// Create an empty world. bool isogfx_make_world(IsoGfx*, const WorldDesc*); /// Load a world from a tile map (.TM) file. bool isogfx_load_world(IsoGfx*, const char* filepath); /// Return the world's width. int isogfx_world_width(const IsoGfx*); /// Return the world's height. int isogfx_world_height(const IsoGfx*); /// Create a new tile. Tile isogfx_make_tile(IsoGfx*, const TileDesc*); /// Set the tile at position (x,y). void isogfx_set_tile(IsoGfx*, int x, int y, Tile); /// Set the tiles in positions in the range (x0,y0) - (x1,y1). void isogfx_set_tiles(IsoGfx*, int x0, int y0, int x1, int y1, Tile); /// Load a sprite sheet (.SS) file. bool isogfx_load_sprite_sheet(IsoGfx*, const char* filepath, SpriteSheet*); /// Create an animated sprite. Sprite isogfx_make_sprite(IsoGfx*, SpriteSheet); /// Destroy the sprite. void isogfx_del_sprite(IsoGfx*, Sprite); /// Destroy all the sprites. void isogfx_del_sprites(IsoGfx*); /// Set the sprite's position. void isogfx_set_sprite_position(IsoGfx*, Sprite, int x, int y); /// Set the sprite's current animation. void isogfx_set_sprite_animation(IsoGfx*, Sprite, int animation); /// Update the renderer. /// /// Currently this updates the sprite animations. void isogfx_update(IsoGfx*, double t); /// Render the world. void isogfx_render(IsoGfx*); /// Draw/overlay a tile at position (x,y). /// /// This function just renders a tile at position (x,y) and should be called /// after isogfx_render() to obtain the correct result. To set the tile at /// position (x,y) instead, use isogfx_set_tile(). void isogfx_draw_tile(IsoGfx*, int x, int y, Tile); /// Resize the virtual screen's dimensions. bool isogfx_resize(IsoGfx*, int screen_width, int screen_height); /// Return a pointer to the virtual screen's colour buffer. /// /// Call after each call to isogfx_render() to retrieve the render output. const Pixel* isogfx_get_screen_buffer(const IsoGfx*); /// Translate Cartesian to isometric coordinates. void isogfx_pick_tile( const IsoGfx*, double xcart, double ycart, int* xiso, int* yiso);