#include #include #include #include #include #include static const int WINDOW_WIDTH = 1408; static const int WINDOW_HEIGHT = 960; static const int MAX_FPS = 60; // Virtual screen dimensions. static const int SCREEN_WIDTH = 704; static const int SCREEN_HEIGHT = 480; static const int TILE_WIDTH = 32; static const int TILE_HEIGHT = TILE_WIDTH / 2; static const int WORLD_WIDTH = 20; static const int WORLD_HEIGHT = 20; static const TileDesc tile_set[] = { {.type = TileFromColour, .width = TILE_WIDTH, .height = TILE_HEIGHT, .colour = (Pixel){.r = 0x38, .g = 0x3b, .b = 0x46, .a = 0xff}}, {.type = TileFromColour, .width = TILE_WIDTH, .height = TILE_HEIGHT, .colour = (Pixel){.r = 0xA5, .g = 0xb3, .b = 0xc0, .a = 0xff}}, {.type = TileFromColour, .width = TILE_WIDTH, .height = TILE_HEIGHT, .colour = (Pixel){.r = 0xdc, .g = 0x76, .b = 0x84, .a = 0xff}}, }; typedef enum Colour { Black, White, Red, } Colour; typedef struct GfxAppState { IsoBackend* backend; IsoGfx* iso; Tile red; int xpick; int ypick; } GfxAppState; static void make_checkerboard(IsoGfx* iso, Tile black, Tile white) { assert(iso); for (int y = 0; y < isogfx_world_height(iso); ++y) { for (int x = 0; x < isogfx_world_width(iso); ++x) { const int odd_col = x & 1; const int odd_row = y & 1; const Tile value = (odd_row ^ odd_col) == 0 ? black : white; isogfx_set_tile(iso, x, y, value); } } } static bool init(GfxAppState* state, int argc, const char** argv) { assert(state); (void)argc; (void)argv; if (!(state->iso = isogfx_new(&(IsoGfxDesc){ .screen_width = SCREEN_WIDTH, .screen_height = SCREEN_HEIGHT}))) { return false; } IsoGfx* iso = state->iso; isogfx_resize(iso, SCREEN_WIDTH, SCREEN_HEIGHT); if (!isogfx_make_world( iso, &(WorldDesc){ .tile_width = TILE_WIDTH, .tile_height = TILE_HEIGHT, .world_width = WORLD_WIDTH, .world_height = WORLD_HEIGHT})) { return false; } const Tile black = isogfx_make_tile(iso, &tile_set[Black]); const Tile white = isogfx_make_tile(iso, &tile_set[White]); state->red = isogfx_make_tile(iso, &tile_set[Red]); make_checkerboard(iso, black, white); if (!(state->backend = IsoBackendInit(iso))) { return false; } return true; } static void shutdown(GfxAppState* state) { assert(state); IsoBackendShutdown(&state->backend); isogfx_del(&state->iso); } static void update(GfxAppState* state, double t, double dt) { assert(state); (void)dt; IsoGfx* iso = state->iso; isogfx_update(iso, t); // Get mouse position in window coordinates. double mouse_x, mouse_y; gfx_app_get_mouse_position(&mouse_x, &mouse_y); // Map from window coordinates to virtual screen coordinates. IsoBackendGetMousePosition( state->backend, mouse_x, mouse_y, &mouse_x, &mouse_y); isogfx_pick_tile(iso, mouse_x, mouse_y, &state->xpick, &state->ypick); printf("Picked tile: (%d, %d)\n", state->xpick, state->ypick); } static void render(GfxAppState* state) { assert(state); IsoGfx* iso = state->iso; isogfx_render(iso); if ((state->xpick != -1) && (state->ypick != -1)) { isogfx_draw_tile(iso, state->xpick, state->ypick, state->red); } IsoBackendRender(state->backend, iso); } static void resize(GfxAppState* state, int width, int height) { assert(state); IsoBackendResizeWindow(state->backend, state->iso, width, height); } int main(int argc, const char** argv) { GfxAppState state = {0}; gfx_app_run( &(GfxAppDesc){ .argc = argc, .argv = argv, .width = WINDOW_WIDTH, .height = WINDOW_HEIGHT, .max_fps = MAX_FPS, .update_delta_time = MAX_FPS > 0 ? 1.0 / (double)MAX_FPS : 0.0, .title = "Isometric Renderer", .app_state = &state}, &(GfxAppCallbacks){ .init = init, .update = update, .render = render, .resize = resize, .shutdown = shutdown}); return 0; }