#include "isogfx-demo.h" #include #include #include #include #include #include static const int TILE_WIDTH = 64; static const int TILE_HEIGHT = TILE_WIDTH / 2; static const int WORLD_WIDTH = 20; static const int WORLD_HEIGHT = 20; static const TileDesc tile_set[] = { {.type = TileFromColour, .width = TILE_WIDTH, .height = TILE_HEIGHT, .colour = (Pixel){.r = 0x38, .g = 0x3b, .b = 0x46, .a = 0xff}}, {.type = TileFromColour, .width = TILE_WIDTH, .height = TILE_HEIGHT, .colour = (Pixel){.r = 0xA5, .g = 0xb3, .b = 0xc0, .a = 0xff}}, {.type = TileFromColour, .width = TILE_WIDTH, .height = TILE_HEIGHT, .colour = (Pixel){.r = 0xdc, .g = 0x76, .b = 0x84, .a = 0xff}}, }; typedef enum Colour { Black, White, Red, } Colour; typedef struct State { Tile red; int xpick; int ypick; } State; static void make_checkerboard(IsoGfx* iso, Tile black, Tile white) { assert(iso); for (int y = 0; y < isogfx_world_height(iso); ++y) { for (int x = 0; x < isogfx_world_width(iso); ++x) { const int odd_col = x & 1; const int odd_row = y & 1; const Tile value = (odd_row ^ odd_col) == 0 ? black : white; isogfx_set_tile(iso, x, y, value); } } } static void shutdown(IsoGfx* iso, void* app_state) { assert(iso); if (app_state) { free(app_state); } } static void update(IsoGfx* iso, void* app_state, double t, double dt) { assert(iso); assert(app_state); State* state = (State*)(app_state); double mouse_x, mouse_y; gfx_app_get_mouse_position(&mouse_x, &mouse_y); isogfx_pick_tile(iso, mouse_x, mouse_y, &state->xpick, &state->ypick); printf("Picked tile: (%d, %d)\n", state->xpick, state->ypick); } static void render(IsoGfx* iso, void* app_state) { assert(iso); assert(app_state); State* state = (State*)(app_state); isogfx_render(iso); if ((state->xpick != -1) && (state->ypick != -1)) { isogfx_draw_tile(iso, state->xpick, state->ypick, state->red); } } bool make_checkerboard_app(IsoGfx* iso, IsoGfxApp* app) { assert(iso); assert(app); State* state = calloc(1, sizeof(State)); if (!state) { return false; } if (!isogfx_make_world( iso, &(WorldDesc){ .tile_width = TILE_WIDTH, .tile_height = TILE_HEIGHT, .world_width = WORLD_WIDTH, .world_height = WORLD_HEIGHT})) { goto cleanup; } const Tile black = isogfx_make_tile(iso, &tile_set[Black]); const Tile white = isogfx_make_tile(iso, &tile_set[White]); state->red = isogfx_make_tile(iso, &tile_set[Red]); make_checkerboard(iso, black, white); isogfx_render(iso); app->state = state; app->shutdown = shutdown; app->update = update; app->render = render; return true; cleanup: free(state); return false; }