#include #include const int WIDTH = 960; const int HEIGHT = 600; const int MAX_FPS = 60; const char* TITLE = "iso3d"; typedef struct GfxAppState { int unused; } GfxAppState; bool Init(GfxAppState* state, int argc, const char** argv) { assert(state); (void)argc; (void)argv; return true; } void Shutdown(GfxAppState* state) { assert(state); // } void Update(GfxAppState* state, double t, double dt) { assert(state); (void)t; (void)dt; } void Render(GfxAppState* state) { assert(state); // } void Resize(GfxAppState* state, int width, int height) { assert(state); (void)width; (void)height; } GFX_APP_MAIN(WIDTH, HEIGHT, MAX_FPS, TITLE)