From 47d6a4d1c2973664dc79edd0043fe63dd1e369c6 Mon Sep 17 00:00:00 2001
From: 3gg <3gg@shellblade.net>
Date: Thu, 5 Jan 2023 09:10:42 -0800
Subject: Add ability to set shader compiler defines.

---
 gltfview/src/main.c | 32 +++++++++++++++++---------------
 1 file changed, 17 insertions(+), 15 deletions(-)

(limited to 'gltfview/src')

diff --git a/gltfview/src/main.c b/gltfview/src/main.c
index f7c372c..f4863b4 100644
--- a/gltfview/src/main.c
+++ b/gltfview/src/main.c
@@ -12,7 +12,7 @@ static bool init(const GfxAppDesc* desc, void** app_state) {
     return false;
   }
   if (!game_new(game, desc->argc, desc->argv)) {
-    LOGE("Failed to initialize game\n");
+    LOGE("Failed to initialize game");
     return false;
   }
   *app_state = game;
@@ -44,22 +44,24 @@ static void resize(void* app_state, int width, int height) {
 }
 
 int main(int argc, const char** argv) {
-  const int initial_width = 1350;
+  const int initial_width  = 1350;
   const int initial_height = 900;
-  const int max_fps = 60;
+  const int max_fps        = 60;
 
-  gfx_app_run(&(GfxAppDesc){.argc = argc,
-                            .argv = argv,
-                            .width = initial_width,
-                            .height = initial_height,
-                            .max_fps = max_fps,
-                            .update_delta_time =
-                                max_fps > 0 ? 1.0 / (double)max_fps : 0.0},
-              &(GfxAppCallbacks){.init = init,
-                                 .update = update,
-                                 .render = render,
-                                 .resize = resize,
-                                 .shutdown = shutdown});
+  gfx_app_run(
+      &(GfxAppDesc){
+          .argc              = argc,
+          .argv              = argv,
+          .width             = initial_width,
+          .height            = initial_height,
+          .max_fps           = max_fps,
+          .update_delta_time = max_fps > 0 ? 1.0 / (double)max_fps : 0.0},
+      &(GfxAppCallbacks){
+          .init     = init,
+          .update   = update,
+          .render   = render,
+          .resize   = resize,
+          .shutdown = shutdown});
 
   return 0;
 }
-- 
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