From 3cd5b0bcca694630fcb4b977ddf7be7cd1bce153 Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Sat, 20 Jan 2024 15:54:54 -0800 Subject: Rename gltfview -> game. --- gltfview/src/plugins/plugin.h | 52 ------------------------------------------- 1 file changed, 52 deletions(-) delete mode 100644 gltfview/src/plugins/plugin.h (limited to 'gltfview/src/plugins/plugin.h') diff --git a/gltfview/src/plugins/plugin.h b/gltfview/src/plugins/plugin.h deleted file mode 100644 index a2632cd..0000000 --- a/gltfview/src/plugins/plugin.h +++ /dev/null @@ -1,52 +0,0 @@ -/* - * Game plugin. - */ -#pragma once - -#include "../game.h" - -#include -#include - -#include - -typedef struct State State; - -/// Initialize the plugin, which may optionally return a state object. -/// -/// This function is called every time the plugin is (re)loaded. -/// -/// It is assumed that the plugin's state is fully encapsulated in the returned -/// state object. The plugin should not store any (mutable) state outside of the -/// returned state object (e.g., no mutable global variables.) -bool init(Game*, State**); - -/// Shut down the plugin. -/// -/// This function is called before the plugin is unloaded. -/// -/// The plugin should perform any destruction needed, but not free the state -/// object; freeing the state object's memory is handled by the caller. -void shutdown(Game*, State*); - -/// Function called the first time the plugin is loaded throughout the -/// application's lifetime. This allows the plugin to do one-time initialization -/// of the game state. -bool boot(Game*, State*); - -/// Update the plugin's and the game's state. -void update(Game*, State*, double t, double dt); - -/// Render hook. -void render(const Game*, const State*); - -/// Called when the game's window is resized. -void resize(Game* game, State* state, int width, int height); - -// Signatures for the plugin's exposed functions. -typedef bool (*plugin_init)(Game*, State**); -typedef bool (*plugin_shutdown)(Game*, State*); -typedef bool (*plugin_boot)(Game*, State*); -typedef void (*plugin_update)(Game*, State*, double t, double dt); -typedef void (*plugin_render)(const Game*, const State*); -typedef void (*plugin_resize)(Game* game, State* state, int width, int height); -- cgit v1.2.3