From 88ab79e436aec6ede0fca4949570f534ffb1b853 Mon Sep 17 00:00:00 2001
From: 3gg <3gg@shellblade.net>
Date: Sat, 9 Mar 2024 09:29:52 -0800
Subject: Rename RenderBackend -> GfxCore.

---
 gfx-iso/src/app.c | 36 ++++++++++++++++++------------------
 1 file changed, 18 insertions(+), 18 deletions(-)

(limited to 'gfx-iso')

diff --git a/gfx-iso/src/app.c b/gfx-iso/src/app.c
index 8e0a45a..e07f318 100644
--- a/gfx-iso/src/app.c
+++ b/gfx-iso/src/app.c
@@ -2,8 +2,8 @@
 #include <isogfx/isogfx.h>
 
 #include <gfx/app.h>
+#include <gfx/core.h>
 #include <gfx/gfx.h>
-#include <gfx/render_backend.h>
 #include <gfx/renderer.h>
 #include <gfx/scene.h>
 #include <gfx/util/geometry.h>
@@ -58,26 +58,26 @@ static bool init(GfxAppState* gfx_app_state, int argc, const char** argv) {
   if (!(state->gfx = gfx_init())) {
     goto cleanup;
   }
-  RenderBackend* render_backend = gfx_get_render_backend(state->gfx);
+  GfxCore* gfxcore = gfx_get_core(state->gfx);
 
   if (!(state->screen_texture = gfx_make_texture(
-            render_backend, &(TextureDesc){
-                                .width     = texture_width,
-                                .height    = texture_height,
-                                .dimension = Texture2D,
-                                .format    = TextureSRGBA8,
-                                .filtering = NearestFiltering,
-                                .wrap      = ClampToEdge,
-                                .mipmaps   = false}))) {
+            gfxcore, &(TextureDesc){
+                         .width     = texture_width,
+                         .height    = texture_height,
+                         .dimension = Texture2D,
+                         .format    = TextureSRGBA8,
+                         .filtering = NearestFiltering,
+                         .wrap      = ClampToEdge,
+                         .mipmaps   = false}))) {
     goto cleanup;
   }
 
-  ShaderProgram* shader = gfx_make_view_texture_shader(render_backend);
+  ShaderProgram* shader = gfx_make_view_texture_shader(gfxcore);
   if (!shader) {
     goto cleanup;
   }
 
-  Geometry* geometry = gfx_make_quad_11(render_backend);
+  Geometry* geometry = gfx_make_quad_11(gfxcore);
   if (!geometry) {
     goto cleanup;
   }
@@ -155,22 +155,22 @@ static void render(GfxAppState* gfx_app_state) {
   gfx_update_texture(
       state->screen_texture, &(TextureDataDesc){.pixels = screen});
 
-  RenderBackend* render_backend = gfx_get_render_backend(state->gfx);
-  Renderer*      renderer       = gfx_get_renderer(state->gfx);
+  GfxCore*  gfxcore  = gfx_get_core(state->gfx);
+  Renderer* renderer = gfx_get_renderer(state->gfx);
 
-  gfx_start_frame(render_backend);
+  gfx_start_frame(gfxcore);
   gfx_render_scene(
       renderer, &(RenderSceneParams){
                     .mode = RenderDefault, .scene = state->scene, .camera = 0});
-  gfx_end_frame(render_backend);
+  gfx_end_frame(gfxcore);
 }
 
 static void resize(GfxAppState* gfx_app_state, int width, int height) {
   assert(gfx_app_state);
   AppState* state = &gfx_app_state->state;
 
-  RenderBackend* render_backend = gfx_get_render_backend(state->gfx);
-  gfx_set_viewport(render_backend, width, height);
+  GfxCore* gfxcore = gfx_get_core(state->gfx);
+  gfx_set_viewport(gfxcore, width, height);
 }
 
 void iso_run(int argc, const char** argv, IsoGfxApp* app) {
-- 
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