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Author
2024-01-18
Simplify game callbacks.
3gg
2023-06-21
Formatting.
3gg
2023-06-21
Formatting.
3gg
2023-06-21
Make camera optional in the renderer and move start/end frame calls outside ↵
3gg
so that it can be used along the imm renderer.
2023-06-17
Allow plugins to not have to define all plugin functions.
3gg
2023-06-17
Move and import error library from clib.
3gg
2023-06-16
New plugin architecture.
3gg
2023-06-02
Cleanup.
3gg
2023-06-02
scene_memory refactor to make adding new types easier.
3gg
2023-06-02
Cleanup.
3gg
2023-06-02
Cleanup.
3gg
2023-05-30
Move debug rendering to the renderer.
3gg
2023-05-26
Add gfx_animate_scene() for convenience.
3gg
2023-05-26
Add bounding boxes and an immediate mode renderer. Pending proper bounding ↵
3gg
boxes for animated meshes.
2023-02-11
Fix IBL cubemap coordinate system and put position-normal-tangent in world ↵
3gg
space in CookTorrance.
2023-02-04
Add support for skeletal animation.
3gg
2023-01-07
Destroy all scene and scene elements upon termination.
3gg
2023-01-07
Let scene loader create logical nodes for other unhandled nodes; fix scene ↵
3gg
graph node wiring.
2023-01-06
More spec-compliant rendering of albedo and metal-roughness.
3gg
2023-01-05
Move skyquad node setup to util.
3gg
2023-01-05
Let the scene loader compile shader computations.
3gg
2023-01-05
Add ability to set shader compiler defines.
3gg
2023-01-04
Move ShaderProgram from Material to Mesh in preparation for shader permutations.
3gg
2023-01-03
Initial commit.
3gg