From 6c8ae19be66cee247980a48e736a4e05d14de179 Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Tue, 2 Dec 2025 16:39:36 -0800 Subject: Immediate-mode renderer, triangle demo, shader compilation in cmake, Agility SDK --- contrib/DirectX-Headers/include/directx/d3d12.idl | 5457 --------------------- 1 file changed, 5457 deletions(-) delete mode 100644 contrib/DirectX-Headers/include/directx/d3d12.idl (limited to 'contrib/DirectX-Headers/include/directx/d3d12.idl') diff --git a/contrib/DirectX-Headers/include/directx/d3d12.idl b/contrib/DirectX-Headers/include/directx/d3d12.idl deleted file mode 100644 index 838dea0..0000000 --- a/contrib/DirectX-Headers/include/directx/d3d12.idl +++ /dev/null @@ -1,5457 +0,0 @@ -/*------------------------------------------------------------------------------------- - * - * Copyright (c) Microsoft Corporation - * Licensed under the MIT license - * - *-------------------------------------------------------------------------------------*/ -import "OAIdl.idl"; -import "OCIdl.idl"; - -import "dxgicommon.idl"; -import "dxgiformat.idl"; - -import "d3dcommon.idl"; - -cpp_quote("#include ") - -#pragma region App Family -cpp_quote("#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)") - -// NOTE: The following constants are generated from the D3D12 hardware spec. Do not edit these values directly. -cpp_quote( "#ifndef _D3D12_CONSTANTS" ) -cpp_quote( "#define _D3D12_CONSTANTS" ) -const UINT D3D12_16BIT_INDEX_STRIP_CUT_VALUE = 0xffff; -const UINT D3D12_32BIT_INDEX_STRIP_CUT_VALUE = 0xffffffff; -const UINT D3D12_8BIT_INDEX_STRIP_CUT_VALUE = 0xff; -const UINT D3D12_APPEND_ALIGNED_ELEMENT = 0xffffffff; -const UINT D3D12_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT = 9; -const UINT D3D12_CLIP_OR_CULL_DISTANCE_COUNT = 8; -const UINT D3D12_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT = 2; -const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT = 14; -const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS = 4; -const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT = 32; -const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT = 15; -const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT = 16; -const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4; -const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT = 15; -const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1; -const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1; -const UINT D3D12_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT = 64; -const UINT D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4; -const UINT D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT = 1; -const UINT D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1; -const UINT D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1; -const UINT D3D12_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT = 32; -const UINT D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS = 1; -const UINT D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT = 128; -const UINT D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST = 1; -const UINT D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS = 1; -const UINT D3D12_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT = 128; -const UINT D3D12_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS = 1; -const UINT D3D12_COMMONSHADER_SAMPLER_REGISTER_COUNT = 16; -const UINT D3D12_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST = 1; -const UINT D3D12_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS = 1; -const UINT D3D12_COMMONSHADER_SAMPLER_SLOT_COUNT = 16; -const UINT D3D12_COMMONSHADER_SUBROUTINE_NESTING_LIMIT = 32; -const UINT D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENTS = 4; -const UINT D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT = 32; -const UINT D3D12_COMMONSHADER_TEMP_REGISTER_COUNT = 4096; -const UINT D3D12_COMMONSHADER_TEMP_REGISTER_READS_PER_INST = 3; -const UINT D3D12_COMMONSHADER_TEMP_REGISTER_READ_PORTS = 3; -const UINT D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX = 10; -const INT D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN = -10; -const INT D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE = -8; -const UINT D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE = 7; -const UINT D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT = 256; -const UINT D3D12_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 256; -const UINT D3D12_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP = 64; -const UINT D3D12_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 240; -const UINT D3D12_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP = 68; -const UINT D3D12_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 224; -const UINT D3D12_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP = 72; -const UINT D3D12_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 208; -const UINT D3D12_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP = 76; -const UINT D3D12_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 192; -const UINT D3D12_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP = 84; -const UINT D3D12_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 176; -const UINT D3D12_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP = 92; -const UINT D3D12_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 160; -const UINT D3D12_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP = 100; -const UINT D3D12_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 144; -const UINT D3D12_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP = 112; -const UINT D3D12_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 128; -const UINT D3D12_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP = 128; -const UINT D3D12_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 112; -const UINT D3D12_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP = 144; -const UINT D3D12_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 96; -const UINT D3D12_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP = 168; -const UINT D3D12_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 80; -const UINT D3D12_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP = 204; -const UINT D3D12_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 64; -const UINT D3D12_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP = 256; -const UINT D3D12_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 48; -const UINT D3D12_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP = 340; -const UINT D3D12_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 32; -const UINT D3D12_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP = 512; -const UINT D3D12_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 16; -const UINT D3D12_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP = 768; -const UINT D3D12_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION = 1; -const UINT D3D12_CS_4_X_RAW_UAV_BYTE_ALIGNMENT = 256; -const UINT D3D12_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP = 768; -const UINT D3D12_CS_4_X_THREAD_GROUP_MAX_X = 768; -const UINT D3D12_CS_4_X_THREAD_GROUP_MAX_Y = 768; -const UINT D3D12_CS_4_X_UAV_REGISTER_COUNT = 1; -const UINT D3D12_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION = 65535; -const UINT D3D12_CS_TGSM_REGISTER_COUNT = 8192; -const UINT D3D12_CS_TGSM_REGISTER_READS_PER_INST = 1; -const UINT D3D12_CS_TGSM_RESOURCE_REGISTER_COMPONENTS = 1; -const UINT D3D12_CS_TGSM_RESOURCE_REGISTER_READ_PORTS = 1; -const UINT D3D12_CS_THREADGROUPID_REGISTER_COMPONENTS = 3; -const UINT D3D12_CS_THREADGROUPID_REGISTER_COUNT = 1; -const UINT D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COMPONENTS = 1; -const UINT D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COUNT = 1; -const UINT D3D12_CS_THREADIDINGROUP_REGISTER_COMPONENTS = 3; -const UINT D3D12_CS_THREADIDINGROUP_REGISTER_COUNT = 1; -const UINT D3D12_CS_THREADID_REGISTER_COMPONENTS = 3; -const UINT D3D12_CS_THREADID_REGISTER_COUNT = 1; -const UINT D3D12_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP = 1024; -const UINT D3D12_CS_THREAD_GROUP_MAX_X = 1024; -const UINT D3D12_CS_THREAD_GROUP_MAX_Y = 1024; -const UINT D3D12_CS_THREAD_GROUP_MAX_Z = 64; -const UINT D3D12_CS_THREAD_GROUP_MIN_X = 1; -const UINT D3D12_CS_THREAD_GROUP_MIN_Y = 1; -const UINT D3D12_CS_THREAD_GROUP_MIN_Z = 1; -const UINT D3D12_CS_THREAD_LOCAL_TEMP_REGISTER_POOL = 16384; -cpp_quote( "#define D3D12_DEFAULT_BLEND_FACTOR_ALPHA ( 1.0f )" ) -cpp_quote( "#define D3D12_DEFAULT_BLEND_FACTOR_BLUE ( 1.0f )" ) -cpp_quote( "#define D3D12_DEFAULT_BLEND_FACTOR_GREEN ( 1.0f )" ) -cpp_quote( "#define D3D12_DEFAULT_BLEND_FACTOR_RED ( 1.0f )" ) -cpp_quote( "#define D3D12_DEFAULT_BORDER_COLOR_COMPONENT ( 0.0f )" ) -const UINT D3D12_DEFAULT_DEPTH_BIAS = 0; -cpp_quote( "#define D3D12_DEFAULT_DEPTH_BIAS_CLAMP ( 0.0f )" ) -const UINT D3D12_DEFAULT_MAX_ANISOTROPY = 16; -cpp_quote( "#define D3D12_DEFAULT_MIP_LOD_BIAS ( 0.0f )" ) -const UINT D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT = 4194304; -const UINT D3D12_DEFAULT_RENDER_TARGET_ARRAY_INDEX = 0; -const UINT D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT = 65536; -const UINT D3D12_DEFAULT_SAMPLE_MASK = 0xffffffff; -const UINT D3D12_DEFAULT_SCISSOR_ENDX = 0; -const UINT D3D12_DEFAULT_SCISSOR_ENDY = 0; -const UINT D3D12_DEFAULT_SCISSOR_STARTX = 0; -const UINT D3D12_DEFAULT_SCISSOR_STARTY = 0; -cpp_quote( "#define D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS ( 0.0f )" ) -const UINT D3D12_DEFAULT_STENCIL_READ_MASK = 0xff; -const UINT D3D12_DEFAULT_STENCIL_REFERENCE = 0; -const UINT D3D12_DEFAULT_STENCIL_WRITE_MASK = 0xff; -const UINT D3D12_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX = 0; -const UINT D3D12_DEFAULT_VIEWPORT_HEIGHT = 0; -cpp_quote( "#define D3D12_DEFAULT_VIEWPORT_MAX_DEPTH ( 0.0f )" ) -cpp_quote( "#define D3D12_DEFAULT_VIEWPORT_MIN_DEPTH ( 0.0f )" ) -const UINT D3D12_DEFAULT_VIEWPORT_TOPLEFTX = 0; -const UINT D3D12_DEFAULT_VIEWPORT_TOPLEFTY = 0; -const UINT D3D12_DEFAULT_VIEWPORT_WIDTH = 0; -const UINT D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND = 0xffffffff; -const UINT D3D12_DRIVER_RESERVED_REGISTER_SPACE_VALUES_END = 0xfffffff7; -const UINT D3D12_DRIVER_RESERVED_REGISTER_SPACE_VALUES_START = 0xfffffff0; -const UINT D3D12_DS_INPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS = 3968; -const UINT D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENTS = 4; -const UINT D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT = 32; -const UINT D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COUNT = 32; -const UINT D3D12_DS_INPUT_CONTROL_POINT_REGISTER_READS_PER_INST = 2; -const UINT D3D12_DS_INPUT_CONTROL_POINT_REGISTER_READ_PORTS = 1; -const UINT D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENTS = 3; -const UINT D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENT_BIT_COUNT = 32; -const UINT D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COUNT = 1; -const UINT D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_READS_PER_INST = 2; -const UINT D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_READ_PORTS = 1; -const UINT D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENTS = 4; -const UINT D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT = 32; -const UINT D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COUNT = 32; -const UINT D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST = 2; -const UINT D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_READ_PORTS = 1; -const UINT D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS = 1; -const UINT D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT = 32; -const UINT D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COUNT = 1; -const UINT D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST = 2; -const UINT D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS = 1; -const UINT D3D12_DS_OUTPUT_REGISTER_COMPONENTS = 4; -const UINT D3D12_DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32; -const UINT D3D12_DS_OUTPUT_REGISTER_COUNT = 32; -cpp_quote( "#define D3D12_FLOAT16_FUSED_TOLERANCE_IN_ULP ( 0.6 )" ) -cpp_quote( "#define D3D12_FLOAT32_MAX ( 3.402823466e+38f )" ) -cpp_quote( "#define D3D12_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP ( 0.6f )" ) -cpp_quote( "#define D3D12_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR ( 2.4f )" ) -cpp_quote( "#define D3D12_FLOAT_TO_SRGB_EXPONENT_NUMERATOR ( 1.0f )" ) -cpp_quote( "#define D3D12_FLOAT_TO_SRGB_OFFSET ( 0.055f )" ) -cpp_quote( "#define D3D12_FLOAT_TO_SRGB_SCALE_1 ( 12.92f )" ) -cpp_quote( "#define D3D12_FLOAT_TO_SRGB_SCALE_2 ( 1.055f )" ) -cpp_quote( "#define D3D12_FLOAT_TO_SRGB_THRESHOLD ( 0.0031308f )" ) -cpp_quote( "#define D3D12_FTOI_INSTRUCTION_MAX_INPUT ( 2147483647.999f )" ) -cpp_quote( "#define D3D12_FTOI_INSTRUCTION_MIN_INPUT ( -2147483648.999f )" ) -cpp_quote( "#define D3D12_FTOU_INSTRUCTION_MAX_INPUT ( 4294967295.999f )" ) -cpp_quote( "#define D3D12_FTOU_INSTRUCTION_MIN_INPUT ( 0.0f )" ) -const UINT D3D12_GS_INPUT_INSTANCE_ID_READS_PER_INST = 2; -const UINT D3D12_GS_INPUT_INSTANCE_ID_READ_PORTS = 1; -const UINT D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENTS = 1; -const UINT D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT = 32; -const UINT D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COUNT = 1; -const UINT D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS = 1; -const UINT D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT = 32; -const UINT D3D12_GS_INPUT_PRIM_CONST_REGISTER_COUNT = 1; -const UINT D3D12_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST = 2; -const UINT D3D12_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS = 1; -const UINT D3D12_GS_INPUT_REGISTER_COMPONENTS = 4; -const UINT D3D12_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32; -const UINT D3D12_GS_INPUT_REGISTER_COUNT = 32; -const UINT D3D12_GS_INPUT_REGISTER_READS_PER_INST = 2; -const UINT D3D12_GS_INPUT_REGISTER_READ_PORTS = 1; -const UINT D3D12_GS_INPUT_REGISTER_VERTICES = 32; -const UINT D3D12_GS_MAX_INSTANCE_COUNT = 32; -const UINT D3D12_GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES = 1024; -const UINT D3D12_GS_OUTPUT_ELEMENTS = 32; -const UINT D3D12_GS_OUTPUT_REGISTER_COMPONENTS = 4; -const UINT D3D12_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32; -const UINT D3D12_GS_OUTPUT_REGISTER_COUNT = 32; -const UINT D3D12_HS_CONTROL_POINT_PHASE_INPUT_REGISTER_COUNT = 32; -const UINT D3D12_HS_CONTROL_POINT_PHASE_OUTPUT_REGISTER_COUNT = 32; -const UINT D3D12_HS_CONTROL_POINT_REGISTER_COMPONENTS = 4; -const UINT D3D12_HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT = 32; -const UINT D3D12_HS_CONTROL_POINT_REGISTER_READS_PER_INST = 2; -const UINT D3D12_HS_CONTROL_POINT_REGISTER_READ_PORTS = 1; -const UINT D3D12_HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND = 0xFFFFFFFF; -const UINT D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS = 1; -const UINT D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT = 32; -const UINT D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT = 1; -const UINT D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READS_PER_INST = 2; -const UINT D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READ_PORTS = 1; -const UINT D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENTS = 1; -const UINT D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT = 32; -const UINT D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COUNT = 1; -const UINT D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READS_PER_INST = 2; -const UINT D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READ_PORTS = 1; -const UINT D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS = 1; -const UINT D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT = 32; -const UINT D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT = 1; -const UINT D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST = 2; -const UINT D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS = 1; -const UINT D3D12_HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND = 0xFFFFFFFF; -cpp_quote( "#define D3D12_HS_MAXTESSFACTOR_LOWER_BOUND ( 1.0f )" ) -cpp_quote( "#define D3D12_HS_MAXTESSFACTOR_UPPER_BOUND ( 64.0f )" ) -const UINT D3D12_HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS = 3968; -const UINT D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENTS = 1; -const UINT D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENT_BIT_COUNT = 32; -const UINT D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COUNT = 1; -const UINT D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READS_PER_INST = 2; -const UINT D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READ_PORTS = 1; -const UINT D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENTS = 4; -const UINT D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT = 32; -const UINT D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT = 32; -const UINT D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST = 2; -const UINT D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS = 1; -const UINT D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_SCALAR_COMPONENTS = 128; -const UINT D3D12_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES = 0; -const UINT D3D12_IA_DEFAULT_PRIMITIVE_TOPOLOGY = 0; -const UINT D3D12_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES = 0; -const UINT D3D12_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT = 1; -const UINT D3D12_IA_INSTANCE_ID_BIT_COUNT = 32; -const UINT D3D12_IA_INTEGER_ARITHMETIC_BIT_COUNT = 32; -const UINT D3D12_IA_PATCH_MAX_CONTROL_POINT_COUNT = 32; -const UINT D3D12_IA_PRIMITIVE_ID_BIT_COUNT = 32; -const UINT D3D12_IA_VERTEX_ID_BIT_COUNT = 32; -const UINT D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 32; -const UINT D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS = 128; -const UINT D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT = 32; -const UINT D3D12_INTEGER_DIVIDE_BY_ZERO_QUOTIENT = 0xffffffff; -const UINT D3D12_INTEGER_DIVIDE_BY_ZERO_REMAINDER = 0xffffffff; -const UINT D3D12_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL = 0xffffffff; -const UINT D3D12_KEEP_UNORDERED_ACCESS_VIEWS = 0xffffffff; -cpp_quote( "#define D3D12_LINEAR_GAMMA ( 1.0f )" ) -const UINT D3D12_MAJOR_VERSION = 12; -cpp_quote( "#define D3D12_MAX_BORDER_COLOR_COMPONENT ( 1.0f )" ) -cpp_quote( "#define D3D12_MAX_DEPTH ( 1.0f )" ) -const UINT D3D12_MAX_LIVE_STATIC_SAMPLERS = 2032; -const UINT D3D12_MAX_MAXANISOTROPY = 16; -const UINT D3D12_MAX_MULTISAMPLE_SAMPLE_COUNT = 32; -cpp_quote( "#define D3D12_MAX_POSITION_VALUE ( 3.402823466e+34f )" ) -const UINT D3D12_MAX_ROOT_COST = 64; -const UINT D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_1 = 1000000; -const UINT D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_2 = 1000000; -const UINT D3D12_MAX_SHADER_VISIBLE_SAMPLER_HEAP_SIZE = 2048; -const UINT D3D12_MAX_TEXTURE_DIMENSION_2_TO_EXP = 17; -const UINT D3D12_MAX_VIEW_INSTANCE_COUNT = 4; -const UINT D3D12_MINOR_VERSION = 0; -cpp_quote( "#define D3D12_MIN_BORDER_COLOR_COMPONENT ( 0.0f )" ) -cpp_quote( "#define D3D12_MIN_DEPTH ( 0.0f )" ) -const UINT D3D12_MIN_MAXANISOTROPY = 0; -cpp_quote( "#define D3D12_MIP_LOD_BIAS_MAX ( 15.99f )" ) -cpp_quote( "#define D3D12_MIP_LOD_BIAS_MIN ( -16.0f )" ) -const UINT D3D12_MIP_LOD_FRACTIONAL_BIT_COUNT = 8; -const UINT D3D12_MIP_LOD_RANGE_BIT_COUNT = 8; -cpp_quote( "#define D3D12_MULTISAMPLE_ANTIALIAS_LINE_WIDTH ( 1.4f )" ) -const UINT D3D12_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT = 0; -const UINT D3D12_OS_RESERVED_REGISTER_SPACE_VALUES_END = 0xffffffff; -const UINT D3D12_OS_RESERVED_REGISTER_SPACE_VALUES_START = 0xfffffff8; -const UINT D3D12_PACKED_TILE = 0xffffffff; -const UINT D3D12_PIXEL_ADDRESS_RANGE_BIT_COUNT = 15; -const UINT D3D12_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT = 16; -const UINT D3D12_PS_CS_UAV_REGISTER_COMPONENTS = 1; -const UINT D3D12_PS_CS_UAV_REGISTER_COUNT = 8; -const UINT D3D12_PS_CS_UAV_REGISTER_READS_PER_INST = 1; -const UINT D3D12_PS_CS_UAV_REGISTER_READ_PORTS = 1; -const UINT D3D12_PS_FRONTFACING_DEFAULT_VALUE = 0xFFFFFFFF; -const UINT D3D12_PS_FRONTFACING_FALSE_VALUE = 0x00000000; -const UINT D3D12_PS_FRONTFACING_TRUE_VALUE = 0xFFFFFFFF; -const UINT D3D12_PS_INPUT_REGISTER_COMPONENTS = 4; -const UINT D3D12_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32; -const UINT D3D12_PS_INPUT_REGISTER_COUNT = 32; -const UINT D3D12_PS_INPUT_REGISTER_READS_PER_INST = 2; -const UINT D3D12_PS_INPUT_REGISTER_READ_PORTS = 1; -cpp_quote( "#define D3D12_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT ( 0.0f )" ) -const UINT D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS = 1; -const UINT D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT = 32; -const UINT D3D12_PS_OUTPUT_DEPTH_REGISTER_COUNT = 1; -const UINT D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENTS = 1; -const UINT D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT = 32; -const UINT D3D12_PS_OUTPUT_MASK_REGISTER_COUNT = 1; -const UINT D3D12_PS_OUTPUT_REGISTER_COMPONENTS = 4; -const UINT D3D12_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32; -const UINT D3D12_PS_OUTPUT_REGISTER_COUNT = 8; -cpp_quote( "#define D3D12_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT ( 0.5f )" ) -const UINT D3D12_RAW_UAV_SRV_BYTE_ALIGNMENT = 16; -const UINT D3D12_RAYTRACING_AABB_BYTE_ALIGNMENT = 8; -const UINT D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BYTE_ALIGNMENT = 256; -const UINT D3D12_RAYTRACING_INSTANCE_DESCS_BYTE_ALIGNMENT = 16; -const UINT D3D12_RAYTRACING_MAX_ATTRIBUTE_SIZE_IN_BYTES = 32; -const UINT D3D12_RAYTRACING_MAX_DECLARABLE_TRACE_RECURSION_DEPTH = 31; -const UINT D3D12_RAYTRACING_MAX_GEOMETRIES_PER_BOTTOM_LEVEL_ACCELERATION_STRUCTURE = 16777216; -const UINT D3D12_RAYTRACING_MAX_INSTANCES_PER_TOP_LEVEL_ACCELERATION_STRUCTURE = 16777216; -const UINT D3D12_RAYTRACING_MAX_PRIMITIVES_PER_BOTTOM_LEVEL_ACCELERATION_STRUCTURE = 536870912; -const UINT D3D12_RAYTRACING_MAX_RAY_GENERATION_SHADER_THREADS = 1073741824; -const UINT D3D12_RAYTRACING_MAX_SHADER_RECORD_STRIDE = 4096; -const UINT D3D12_RAYTRACING_SHADER_RECORD_BYTE_ALIGNMENT = 32; -const UINT D3D12_RAYTRACING_SHADER_TABLE_BYTE_ALIGNMENT = 64; -const UINT D3D12_RAYTRACING_TRANSFORM3X4_BYTE_ALIGNMENT = 16; -const UINT D3D12_REQ_BLEND_OBJECT_COUNT_PER_DEVICE = 4096; -const UINT D3D12_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP = 27; -const UINT D3D12_REQ_CONSTANT_BUFFER_ELEMENT_COUNT = 4096; -const UINT D3D12_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE = 4096; -const UINT D3D12_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 32; -const UINT D3D12_REQ_DRAW_VERTEX_COUNT_2_TO_EXP = 32; -const UINT D3D12_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION = 16384; -const UINT D3D12_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT = 1024; -const UINT D3D12_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT = 4096; -const UINT D3D12_REQ_MAXANISOTROPY = 16; -const UINT D3D12_REQ_MIP_LEVELS = 15; -const UINT D3D12_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES = 2048; -const UINT D3D12_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE = 4096; -const UINT D3D12_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH = 16384; -const UINT D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM = 128; -cpp_quote( "#define D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM ( 0.25f )" ) -const UINT D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM = 2048; -const UINT D3D12_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP = 20; -const UINT D3D12_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE = 4096; -const UINT D3D12_REQ_SUBRESOURCES = 30720; -const UINT D3D12_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION = 2048; -const UINT D3D12_REQ_TEXTURE1D_U_DIMENSION = 16384; -const UINT D3D12_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION = 2048; -const UINT D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION = 16384; -const UINT D3D12_REQ_TEXTURE3D_U_V_OR_W_DIMENSION = 2048; -const UINT D3D12_REQ_TEXTURECUBE_DIMENSION = 16384; -const UINT D3D12_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL = 0; -const UINT D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES = 0xffffffff; -const UINT D3D12_RS_SET_SHADING_RATE_COMBINER_COUNT = 2; -const UINT D3D12_SDK_VERSION = 4; -const UINT D3D12_SHADER_IDENTIFIER_SIZE_IN_BYTES = 32; -const UINT D3D12_SHADER_MAJOR_VERSION = 5; -const UINT D3D12_SHADER_MAX_INSTANCES = 65535; -const UINT D3D12_SHADER_MAX_INTERFACES = 253; -const UINT D3D12_SHADER_MAX_INTERFACE_CALL_SITES = 4096; -const UINT D3D12_SHADER_MAX_TYPES = 65535; -const UINT D3D12_SHADER_MINOR_VERSION = 1; -const UINT D3D12_SHIFT_INSTRUCTION_PAD_VALUE = 0; -const UINT D3D12_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT = 5; -const UINT D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT = 8; -const UINT D3D12_SMALL_MSAA_RESOURCE_PLACEMENT_ALIGNMENT = 65536; -const UINT D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT = 4096; -const UINT D3D12_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048; -const UINT D3D12_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES = 512; -const UINT D3D12_SO_BUFFER_SLOT_COUNT = 4; -const UINT D3D12_SO_DDI_REGISTER_INDEX_DENOTING_GAP = 0xffffffff; -const UINT D3D12_SO_NO_RASTERIZED_STREAM = 0xffffffff; -const UINT D3D12_SO_OUTPUT_COMPONENT_COUNT = 128; -const UINT D3D12_SO_STREAM_COUNT = 4; -const UINT D3D12_SPEC_DATE_DAY = 14; -const UINT D3D12_SPEC_DATE_MONTH = 11; -const UINT D3D12_SPEC_DATE_YEAR = 2014; -cpp_quote( "#define D3D12_SPEC_VERSION ( 1.16 )" ) -cpp_quote( "#define D3D12_SRGB_GAMMA ( 2.2f )" ) -cpp_quote( "#define D3D12_SRGB_TO_FLOAT_DENOMINATOR_1 ( 12.92f )" ) -cpp_quote( "#define D3D12_SRGB_TO_FLOAT_DENOMINATOR_2 ( 1.055f )" ) -cpp_quote( "#define D3D12_SRGB_TO_FLOAT_EXPONENT ( 2.4f )" ) -cpp_quote( "#define D3D12_SRGB_TO_FLOAT_OFFSET ( 0.055f )" ) -cpp_quote( "#define D3D12_SRGB_TO_FLOAT_THRESHOLD ( 0.04045f )" ) -cpp_quote( "#define D3D12_SRGB_TO_FLOAT_TOLERANCE_IN_ULP ( 0.5f )" ) -const UINT D3D12_STANDARD_COMPONENT_BIT_COUNT = 32; -const UINT D3D12_STANDARD_COMPONENT_BIT_COUNT_DOUBLED = 64; -const UINT D3D12_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE = 4; -const UINT D3D12_STANDARD_PIXEL_COMPONENT_COUNT = 128; -const UINT D3D12_STANDARD_PIXEL_ELEMENT_COUNT = 32; -const UINT D3D12_STANDARD_VECTOR_SIZE = 4; -const UINT D3D12_STANDARD_VERTEX_ELEMENT_COUNT = 32; -const UINT D3D12_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT = 64; -const UINT D3D12_SUBPIXEL_FRACTIONAL_BIT_COUNT = 8; -const UINT D3D12_SUBTEXEL_FRACTIONAL_BIT_COUNT = 8; -const UINT D3D12_SYSTEM_RESERVED_REGISTER_SPACE_VALUES_END = 0xffffffff; -const UINT D3D12_SYSTEM_RESERVED_REGISTER_SPACE_VALUES_START = 0xfffffff0; -const UINT D3D12_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR = 64; -const UINT D3D12_TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR = 64; -const UINT D3D12_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR = 63; -const UINT D3D12_TESSELLATOR_MAX_TESSELLATION_FACTOR = 64; -const UINT D3D12_TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR = 2; -const UINT D3D12_TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR = 1; -const UINT D3D12_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR = 1; -const UINT D3D12_TEXEL_ADDRESS_RANGE_BIT_COUNT = 16; -const UINT D3D12_TEXTURE_DATA_PITCH_ALIGNMENT = 256; -const UINT D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT = 512; -const UINT D3D12_TILED_RESOURCE_TILE_SIZE_IN_BYTES = 65536; -const UINT D3D12_TRACKED_WORKLOAD_MAX_INSTANCES = 32; -const UINT D3D12_UAV_COUNTER_PLACEMENT_ALIGNMENT = 4096; -const UINT D3D12_UAV_SLOT_COUNT = 64; -const UINT D3D12_UNBOUND_MEMORY_ACCESS_RESULT = 0; -const UINT D3D12_VIDEO_DECODE_MAX_ARGUMENTS = 10; -const UINT D3D12_VIDEO_DECODE_MAX_HISTOGRAM_COMPONENTS = 4; -const UINT D3D12_VIDEO_DECODE_MIN_BITSTREAM_OFFSET_ALIGNMENT = 256; -const UINT D3D12_VIDEO_DECODE_MIN_HISTOGRAM_OFFSET_ALIGNMENT = 256; -const UINT D3D12_VIDEO_DECODE_STATUS_MACROBLOCKS_AFFECTED_UNKNOWN = 0xffffffff; -const UINT D3D12_VIDEO_PROCESS_MAX_FILTERS = 32; -const UINT D3D12_VIDEO_PROCESS_STEREO_VIEWS = 2; -const UINT D3D12_VIEWPORT_AND_SCISSORRECT_MAX_INDEX = 15; -const UINT D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE = 16; -const UINT D3D12_VIEWPORT_BOUNDS_MAX = 32767; -const INT D3D12_VIEWPORT_BOUNDS_MIN = -32768; -const UINT D3D12_VS_INPUT_REGISTER_COMPONENTS = 4; -const UINT D3D12_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32; -const UINT D3D12_VS_INPUT_REGISTER_COUNT = 32; -const UINT D3D12_VS_INPUT_REGISTER_READS_PER_INST = 2; -const UINT D3D12_VS_INPUT_REGISTER_READ_PORTS = 1; -const UINT D3D12_VS_OUTPUT_REGISTER_COMPONENTS = 4; -const UINT D3D12_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32; -const UINT D3D12_VS_OUTPUT_REGISTER_COUNT = 32; -const UINT D3D12_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT = 10; -const UINT D3D12_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 25; -const UINT D3D12_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP = 25; -cpp_quote( "#endif" ) - - -// Forward declarations -interface ID3D12CommandQueue; - - -typedef UINT64 D3D12_GPU_VIRTUAL_ADDRESS; - -typedef enum D3D12_COMMAND_LIST_TYPE -{ - D3D12_COMMAND_LIST_TYPE_DIRECT = 0, - D3D12_COMMAND_LIST_TYPE_BUNDLE = 1, - D3D12_COMMAND_LIST_TYPE_COMPUTE = 2, - D3D12_COMMAND_LIST_TYPE_COPY = 3, - D3D12_COMMAND_LIST_TYPE_VIDEO_DECODE = 4, - D3D12_COMMAND_LIST_TYPE_VIDEO_PROCESS = 5, - D3D12_COMMAND_LIST_TYPE_VIDEO_ENCODE = 6, - -} D3D12_COMMAND_LIST_TYPE; - -typedef enum D3D12_COMMAND_QUEUE_FLAGS -{ - D3D12_COMMAND_QUEUE_FLAG_NONE = 0x0, - D3D12_COMMAND_QUEUE_FLAG_DISABLE_GPU_TIMEOUT = 0x1, -} D3D12_COMMAND_QUEUE_FLAGS; -cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_COMMAND_QUEUE_FLAGS );" ) - -typedef enum D3D12_COMMAND_QUEUE_PRIORITY -{ - D3D12_COMMAND_QUEUE_PRIORITY_NORMAL = 0, - D3D12_COMMAND_QUEUE_PRIORITY_HIGH = 100, - D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME = 10000 -} D3D12_COMMAND_QUEUE_PRIORITY; - -typedef struct D3D12_COMMAND_QUEUE_DESC -{ - D3D12_COMMAND_LIST_TYPE Type; - INT Priority; - D3D12_COMMAND_QUEUE_FLAGS Flags; - UINT NodeMask; -} D3D12_COMMAND_QUEUE_DESC; - -typedef enum D3D12_PRIMITIVE_TOPOLOGY_TYPE -{ - D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED = 0, - D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT = 1, - D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE = 2, - D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE = 3, - D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH = 4 -} D3D12_PRIMITIVE_TOPOLOGY_TYPE; - -typedef enum D3D12_INPUT_CLASSIFICATION -{ - D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA = 0, - D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA = 1 -} D3D12_INPUT_CLASSIFICATION; - -typedef struct D3D12_INPUT_ELEMENT_DESC -{ - LPCSTR SemanticName; - UINT SemanticIndex; - DXGI_FORMAT Format; - UINT InputSlot; - UINT AlignedByteOffset; - D3D12_INPUT_CLASSIFICATION InputSlotClass; - UINT InstanceDataStepRate; -} D3D12_INPUT_ELEMENT_DESC; - -// Keep FILL_MODE values in sync with earlier DX versions (HW consumes values directly). -typedef enum D3D12_FILL_MODE -{ - // 1 was POINT in D3D, unused in D3D12 - D3D12_FILL_MODE_WIREFRAME = 2, - D3D12_FILL_MODE_SOLID = 3 -} D3D12_FILL_MODE; - -typedef D3D_PRIMITIVE_TOPOLOGY D3D12_PRIMITIVE_TOPOLOGY; - -typedef D3D_PRIMITIVE D3D12_PRIMITIVE; - -// Keep CULL_MODE values in sync with earlier DX versions (HW consumes values directly). -typedef enum D3D12_CULL_MODE -{ - D3D12_CULL_MODE_NONE = 1, - D3D12_CULL_MODE_FRONT = 2, - D3D12_CULL_MODE_BACK = 3 -} D3D12_CULL_MODE; - -typedef struct D3D12_SO_DECLARATION_ENTRY -{ - UINT Stream; - LPCSTR SemanticName; - UINT SemanticIndex; - BYTE StartComponent; - BYTE ComponentCount; - BYTE OutputSlot; -} D3D12_SO_DECLARATION_ENTRY; - -typedef struct D3D12_VIEWPORT -{ - FLOAT TopLeftX; - FLOAT TopLeftY; - FLOAT Width; - FLOAT Height; - FLOAT MinDepth; - FLOAT MaxDepth; -} D3D12_VIEWPORT; - - -typedef RECT D3D12_RECT; - - -typedef struct D3D12_BOX -{ - UINT left; - UINT top; - UINT front; - UINT right; - UINT bottom; - UINT back; -} D3D12_BOX; - - -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// -// Depth-Stencil State -// -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - -// Keep COMPARISON_FUNC values in sync with earlier DX versions (HW consumes values directly). -typedef enum D3D12_COMPARISON_FUNC -{ - D3D12_COMPARISON_FUNC_NEVER = 1, - D3D12_COMPARISON_FUNC_LESS = 2, - D3D12_COMPARISON_FUNC_EQUAL = 3, - D3D12_COMPARISON_FUNC_LESS_EQUAL = 4, - D3D12_COMPARISON_FUNC_GREATER = 5, - D3D12_COMPARISON_FUNC_NOT_EQUAL = 6, - D3D12_COMPARISON_FUNC_GREATER_EQUAL = 7, - D3D12_COMPARISON_FUNC_ALWAYS = 8 -} D3D12_COMPARISON_FUNC; - -typedef enum D3D12_DEPTH_WRITE_MASK -{ - D3D12_DEPTH_WRITE_MASK_ZERO = 0, - D3D12_DEPTH_WRITE_MASK_ALL = 1 -} D3D12_DEPTH_WRITE_MASK; - -// Keep STENCILOP values in sync with earlier DX versions (HW consumes values directly). -typedef enum D3D12_STENCIL_OP -{ - D3D12_STENCIL_OP_KEEP = 1, - D3D12_STENCIL_OP_ZERO = 2, - D3D12_STENCIL_OP_REPLACE = 3, - D3D12_STENCIL_OP_INCR_SAT = 4, - D3D12_STENCIL_OP_DECR_SAT = 5, - D3D12_STENCIL_OP_INVERT = 6, - D3D12_STENCIL_OP_INCR = 7, - D3D12_STENCIL_OP_DECR = 8 -} D3D12_STENCIL_OP; - -typedef struct D3D12_DEPTH_STENCILOP_DESC -{ - D3D12_STENCIL_OP StencilFailOp; - D3D12_STENCIL_OP StencilDepthFailOp; - D3D12_STENCIL_OP StencilPassOp; - D3D12_COMPARISON_FUNC StencilFunc; -} D3D12_DEPTH_STENCILOP_DESC; - -typedef struct D3D12_DEPTH_STENCIL_DESC -{ - BOOL DepthEnable; - D3D12_DEPTH_WRITE_MASK DepthWriteMask; - D3D12_COMPARISON_FUNC DepthFunc; - BOOL StencilEnable; - UINT8 StencilReadMask; - UINT8 StencilWriteMask; - D3D12_DEPTH_STENCILOP_DESC FrontFace; - D3D12_DEPTH_STENCILOP_DESC BackFace; -} D3D12_DEPTH_STENCIL_DESC; - -typedef struct D3D12_DEPTH_STENCIL_DESC1 -{ - BOOL DepthEnable; - D3D12_DEPTH_WRITE_MASK DepthWriteMask; - D3D12_COMPARISON_FUNC DepthFunc; - BOOL StencilEnable; - UINT8 StencilReadMask; - UINT8 StencilWriteMask; - D3D12_DEPTH_STENCILOP_DESC FrontFace; - D3D12_DEPTH_STENCILOP_DESC BackFace; - BOOL DepthBoundsTestEnable; -} D3D12_DEPTH_STENCIL_DESC1; - - -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// -// Blend State -// -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - -// Keep BLEND values in sync with earlier DX versions (HW consumes values directly). -typedef enum D3D12_BLEND -{ - D3D12_BLEND_ZERO = 1, - D3D12_BLEND_ONE = 2, - D3D12_BLEND_SRC_COLOR = 3, // PS output oN.rgb (N is current RT being blended) - D3D12_BLEND_INV_SRC_COLOR = 4, // 1.0f - PS output oN.rgb - D3D12_BLEND_SRC_ALPHA = 5, // PS output oN.a - D3D12_BLEND_INV_SRC_ALPHA = 6, // 1.0f - PS output oN.a - D3D12_BLEND_DEST_ALPHA = 7, // RT(N).a (N is current RT being blended) - D3D12_BLEND_INV_DEST_ALPHA = 8, // 1.0f - RT(N).a - D3D12_BLEND_DEST_COLOR = 9, // RT(N).rgb - D3D12_BLEND_INV_DEST_COLOR = 10,// 1.0f - RT(N).rgb - D3D12_BLEND_SRC_ALPHA_SAT = 11,// (f,f,f,1), f = min(1 - RT(N).a, oN.a) - // 12 reserved (was BOTHSRCALPHA) - // 13 reserved (was BOTHSRCALPHA) - D3D12_BLEND_BLEND_FACTOR = 14, - D3D12_BLEND_INV_BLEND_FACTOR = 15, - D3D12_BLEND_SRC1_COLOR = 16, // PS output o1.rgb - D3D12_BLEND_INV_SRC1_COLOR = 17, // 1.0f - PS output o1.rgb - D3D12_BLEND_SRC1_ALPHA = 18, // PS output o1.a - D3D12_BLEND_INV_SRC1_ALPHA = 19, // 1.0f - PS output o1.a -} D3D12_BLEND; - -// Keep BLENDOP values in sync with earlier DX versions (HW consumes values directly). -typedef enum D3D12_BLEND_OP -{ - D3D12_BLEND_OP_ADD = 1, - D3D12_BLEND_OP_SUBTRACT = 2, - D3D12_BLEND_OP_REV_SUBTRACT = 3, - D3D12_BLEND_OP_MIN = 4, // min semantics are like min shader instruction - D3D12_BLEND_OP_MAX = 5, // max semantics are like max shader instruction -} D3D12_BLEND_OP; - -typedef enum D3D12_COLOR_WRITE_ENABLE -{ - D3D12_COLOR_WRITE_ENABLE_RED = 1, - D3D12_COLOR_WRITE_ENABLE_GREEN = 2, - D3D12_COLOR_WRITE_ENABLE_BLUE = 4, - D3D12_COLOR_WRITE_ENABLE_ALPHA = 8, - D3D12_COLOR_WRITE_ENABLE_ALL = (D3D12_COLOR_WRITE_ENABLE_RED|D3D12_COLOR_WRITE_ENABLE_GREEN| - D3D12_COLOR_WRITE_ENABLE_BLUE|D3D12_COLOR_WRITE_ENABLE_ALPHA), -} D3D12_COLOR_WRITE_ENABLE; - -typedef enum D3D12_LOGIC_OP -{ - // Operation: - // (s == PS output, d = RTV contents) - D3D12_LOGIC_OP_CLEAR = 0, // 0 - D3D12_LOGIC_OP_SET, // 1 - D3D12_LOGIC_OP_COPY, // s - D3D12_LOGIC_OP_COPY_INVERTED, // ~s - D3D12_LOGIC_OP_NOOP, // d - D3D12_LOGIC_OP_INVERT, // ~d - D3D12_LOGIC_OP_AND, // s & d - D3D12_LOGIC_OP_NAND, // ~(s & d) - D3D12_LOGIC_OP_OR, // s | d - D3D12_LOGIC_OP_NOR, // ~(s | d) - D3D12_LOGIC_OP_XOR, // s ^ d - D3D12_LOGIC_OP_EQUIV, // ~(s ^ d) - D3D12_LOGIC_OP_AND_REVERSE, // s & ~d - D3D12_LOGIC_OP_AND_INVERTED, // ~s & d - D3D12_LOGIC_OP_OR_REVERSE, // s | ~d - D3D12_LOGIC_OP_OR_INVERTED, // ~s | d -} D3D12_LOGIC_OP; - -typedef struct D3D12_RENDER_TARGET_BLEND_DESC -{ - BOOL BlendEnable; - BOOL LogicOpEnable; // LogicOpEnable and BlendEnable can't both be true - D3D12_BLEND SrcBlend; - D3D12_BLEND DestBlend; - D3D12_BLEND_OP BlendOp; - D3D12_BLEND SrcBlendAlpha; - D3D12_BLEND DestBlendAlpha; - D3D12_BLEND_OP BlendOpAlpha; - D3D12_LOGIC_OP LogicOp; // applies to RGBA - UINT8 RenderTargetWriteMask; // D3D12_COLOR_WRITE_ENABLE -} D3D12_RENDER_TARGET_BLEND_DESC; - -typedef struct D3D12_BLEND_DESC -{ - BOOL AlphaToCoverageEnable; // relevant to multisample antialiasing only - BOOL IndependentBlendEnable; // if FALSE, then replicate the first entry in RenderTarget array to other entries - D3D12_RENDER_TARGET_BLEND_DESC RenderTarget[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT]; -} D3D12_BLEND_DESC; - -cpp_quote( "/* Note, the array size for RenderTarget[] above is D3D12_SIMULTANEOUS_RENDERTARGET_COUNT. ") -cpp_quote( " IDL processing/generation of this header replaces the define; this comment is merely explaining what happened. */" ) - - -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// -// Rasterizer State -// -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - -typedef enum D3D12_CONSERVATIVE_RASTERIZATION_MODE -{ - D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF = 0, // Default - D3D12_CONSERVATIVE_RASTERIZATION_MODE_ON = 1, -} D3D12_CONSERVATIVE_RASTERIZATION_MODE; - -typedef struct D3D12_RASTERIZER_DESC -{ - D3D12_FILL_MODE FillMode; - D3D12_CULL_MODE CullMode; - BOOL FrontCounterClockwise; - INT DepthBias; - FLOAT DepthBiasClamp; - FLOAT SlopeScaledDepthBias; - BOOL DepthClipEnable; - BOOL MultisampleEnable; - BOOL AntialiasedLineEnable; - UINT ForcedSampleCount; - D3D12_CONSERVATIVE_RASTERIZATION_MODE ConservativeRaster; -} D3D12_RASTERIZER_DESC; - -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// -// Pipeline State v1 -// -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - -[ uuid( c54a6b66-72df-4ee8-8be5-a946a1429214 ), object, local, pointer_default( unique ) ] -interface ID3D12RootSignature - : ID3D12DeviceChild -{ -} - -typedef struct D3D12_SHADER_BYTECODE -{ - [annotation("_Field_size_bytes_full_(BytecodeLength)")] const void* pShaderBytecode; - SIZE_T BytecodeLength; -} D3D12_SHADER_BYTECODE; - -typedef struct D3D12_STREAM_OUTPUT_DESC -{ - [annotation("_Field_size_full_(NumEntries)")] const D3D12_SO_DECLARATION_ENTRY* pSODeclaration; - UINT NumEntries; - [annotation("_Field_size_full_(NumStrides)")] const UINT* pBufferStrides; - UINT NumStrides; - UINT RasterizedStream; -} D3D12_STREAM_OUTPUT_DESC; - -typedef struct D3D12_INPUT_LAYOUT_DESC -{ - [annotation("_Field_size_full_(NumElements)")] const D3D12_INPUT_ELEMENT_DESC* pInputElementDescs; - UINT NumElements; -} D3D12_INPUT_LAYOUT_DESC; - -typedef enum D3D12_INDEX_BUFFER_STRIP_CUT_VALUE -{ - D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED = 0, - D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFF = 1, - D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFFFFFF = 2 -} D3D12_INDEX_BUFFER_STRIP_CUT_VALUE; - -typedef struct D3D12_CACHED_PIPELINE_STATE -{ - [annotation("_Field_size_bytes_full_(CachedBlobSizeInBytes)")] const void* pCachedBlob; - SIZE_T CachedBlobSizeInBytes; -} D3D12_CACHED_PIPELINE_STATE; - -typedef enum D3D12_PIPELINE_STATE_FLAGS -{ - D3D12_PIPELINE_STATE_FLAG_NONE = 0x0, - D3D12_PIPELINE_STATE_FLAG_TOOL_DEBUG = 0x1, - -} D3D12_PIPELINE_STATE_FLAGS; -cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_PIPELINE_STATE_FLAGS );" ) - -typedef struct D3D12_GRAPHICS_PIPELINE_STATE_DESC -{ - ID3D12RootSignature* pRootSignature; - D3D12_SHADER_BYTECODE VS; - D3D12_SHADER_BYTECODE PS; - D3D12_SHADER_BYTECODE DS; - D3D12_SHADER_BYTECODE HS; - D3D12_SHADER_BYTECODE GS; - D3D12_STREAM_OUTPUT_DESC StreamOutput; - D3D12_BLEND_DESC BlendState; - UINT SampleMask; - D3D12_RASTERIZER_DESC RasterizerState; - D3D12_DEPTH_STENCIL_DESC DepthStencilState; - D3D12_INPUT_LAYOUT_DESC InputLayout; - D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue; - D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType; - UINT NumRenderTargets; - DXGI_FORMAT RTVFormats[ D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT ]; - DXGI_FORMAT DSVFormat; - DXGI_SAMPLE_DESC SampleDesc; - UINT NodeMask; - D3D12_CACHED_PIPELINE_STATE CachedPSO; - D3D12_PIPELINE_STATE_FLAGS Flags; -} D3D12_GRAPHICS_PIPELINE_STATE_DESC; - -typedef struct D3D12_COMPUTE_PIPELINE_STATE_DESC -{ - ID3D12RootSignature* pRootSignature; - D3D12_SHADER_BYTECODE CS; - UINT NodeMask; - D3D12_CACHED_PIPELINE_STATE CachedPSO; - D3D12_PIPELINE_STATE_FLAGS Flags; -} D3D12_COMPUTE_PIPELINE_STATE_DESC; - -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// -// Pipeline State v2 -// -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - -struct D3D12_RT_FORMAT_ARRAY -{ - DXGI_FORMAT RTFormats[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT]; - UINT NumRenderTargets; -}; - -typedef struct D3D12_PIPELINE_STATE_STREAM_DESC -{ - [annotation("_In_")] SIZE_T SizeInBytes; - [annotation("_In_reads_(_Inexpressible_(\"Dependent on size of subobjects\"))")] void* pPipelineStateSubobjectStream; -} D3D12_PIPELINE_STATE_STREAM_DESC; - -typedef enum D3D12_PIPELINE_STATE_SUBOBJECT_TYPE -{ - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE, // ID3D12RootSignature* - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS, // D3D12_SHADER_BYTECODE - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS, // D3D12_SHADER_BYTECODE - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS, // D3D12_SHADER_BYTECODE - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS, // D3D12_SHADER_BYTECODE - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS, // D3D12_SHADER_BYTECODE - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS, // D3D12_SHADER_BYTECODE - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT, // D3D12_STREAM_OUTPUT_DESC - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND, // D3D12_BLEND_DESC - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK, // UINT - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER, // D3D12_RASTERIZER_DESC - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL, // D3D12_DEPTH_STENCIL_DESC - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT, // D3D12_INPUT_LAYOUT_DESC - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE, // D3D12_INDEX_BUFFER_STRIP_CUT_VALUE - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY, // D3D12_PRIMITIVE_TOPOLOGY_TYPE - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS, // D3D12_RT_FORMAT_ARRAY - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT, // DXGI_FORMAT - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC, // DXGI_SAMPLE_DESC - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK, // UINT - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO, // D3D12_CACHED_PIPELINE_STATE - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS, // D3D12_PIPELINE_STATE_FLAGS - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1, // D3D12_DEPTH_STENCIL_DESC1 - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING, // D3D12_VIEW_INSTANCING_DESC - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_AS = 24, // D3D12_SHADER_BYTECODE - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MS = 25, // D3D12_SHADER_BYTECODE - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID, -} D3D12_PIPELINE_STATE_SUBOBJECT_TYPE; - -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// -// D3D12 Caps -// -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - -typedef enum D3D12_FEATURE -{ - D3D12_FEATURE_D3D12_OPTIONS = 0, - D3D12_FEATURE_ARCHITECTURE = 1, // Deprecated by D3D12_FEATURE_ARCHITECTURE1 - D3D12_FEATURE_FEATURE_LEVELS = 2, - D3D12_FEATURE_FORMAT_SUPPORT = 3, - D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS = 4, - D3D12_FEATURE_FORMAT_INFO = 5, - D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT = 6, - D3D12_FEATURE_SHADER_MODEL = 7, - D3D12_FEATURE_D3D12_OPTIONS1 = 8, - D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_SUPPORT = 10, - D3D12_FEATURE_ROOT_SIGNATURE = 12, - D3D12_FEATURE_ARCHITECTURE1 = 16, - D3D12_FEATURE_D3D12_OPTIONS2 = 18, - D3D12_FEATURE_SHADER_CACHE = 19, - D3D12_FEATURE_COMMAND_QUEUE_PRIORITY = 20, - D3D12_FEATURE_D3D12_OPTIONS3 = 21, - D3D12_FEATURE_EXISTING_HEAPS = 22, - D3D12_FEATURE_D3D12_OPTIONS4 = 23, - D3D12_FEATURE_SERIALIZATION = 24, - D3D12_FEATURE_CROSS_NODE = 25, - D3D12_FEATURE_D3D12_OPTIONS5 = 27, - D3D12_FEATURE_DISPLAYABLE = 28, - D3D12_FEATURE_D3D12_OPTIONS6 = 30, - D3D12_FEATURE_QUERY_META_COMMAND = 31, - D3D12_FEATURE_D3D12_OPTIONS7 = 32, - D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPE_COUNT = 33, - D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPES = 34, - D3D12_FEATURE_D3D12_OPTIONS8 = 36, - D3D12_FEATURE_D3D12_OPTIONS9 = 37, - D3D12_FEATURE_D3D12_OPTIONS10 = 39, - D3D12_FEATURE_D3D12_OPTIONS11 = 40, -} D3D12_FEATURE; - -typedef enum D3D12_SHADER_MIN_PRECISION_SUPPORT -{ - D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE = 0x0, - D3D12_SHADER_MIN_PRECISION_SUPPORT_10_BIT = 0x1, - D3D12_SHADER_MIN_PRECISION_SUPPORT_16_BIT = 0x2 -} D3D12_SHADER_MIN_PRECISION_SUPPORT; -cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_SHADER_MIN_PRECISION_SUPPORT );" ) - -typedef enum D3D12_TILED_RESOURCES_TIER -{ - D3D12_TILED_RESOURCES_TIER_NOT_SUPPORTED = 0, - D3D12_TILED_RESOURCES_TIER_1 = 1, - D3D12_TILED_RESOURCES_TIER_2 = 2, - D3D12_TILED_RESOURCES_TIER_3 = 3, - D3D12_TILED_RESOURCES_TIER_4 = 4, -} D3D12_TILED_RESOURCES_TIER; - -typedef enum D3D12_RESOURCE_BINDING_TIER -{ - D3D12_RESOURCE_BINDING_TIER_1 = 1, - D3D12_RESOURCE_BINDING_TIER_2 = 2, - D3D12_RESOURCE_BINDING_TIER_3 = 3, -} D3D12_RESOURCE_BINDING_TIER; - -typedef enum D3D12_CONSERVATIVE_RASTERIZATION_TIER { - D3D12_CONSERVATIVE_RASTERIZATION_TIER_NOT_SUPPORTED = 0, - D3D12_CONSERVATIVE_RASTERIZATION_TIER_1 = 1, - D3D12_CONSERVATIVE_RASTERIZATION_TIER_2 = 2, - D3D12_CONSERVATIVE_RASTERIZATION_TIER_3 = 3, -} D3D12_CONSERVATIVE_RASTERIZATION_TIER; - - -typedef enum D3D12_FORMAT_SUPPORT1 -{ - D3D12_FORMAT_SUPPORT1_NONE = 0, - D3D12_FORMAT_SUPPORT1_BUFFER = 0x00000001, - D3D12_FORMAT_SUPPORT1_IA_VERTEX_BUFFER = 0x00000002, - D3D12_FORMAT_SUPPORT1_IA_INDEX_BUFFER = 0x00000004, - D3D12_FORMAT_SUPPORT1_SO_BUFFER = 0x00000008, - D3D12_FORMAT_SUPPORT1_TEXTURE1D = 0x00000010, - D3D12_FORMAT_SUPPORT1_TEXTURE2D = 0x00000020, - D3D12_FORMAT_SUPPORT1_TEXTURE3D = 0x00000040, - D3D12_FORMAT_SUPPORT1_TEXTURECUBE = 0x00000080, - D3D12_FORMAT_SUPPORT1_SHADER_LOAD = 0x00000100, - D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE = 0x00000200, - D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_COMPARISON = 0x00000400, - D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_MONO_TEXT = 0x00000800, - D3D12_FORMAT_SUPPORT1_MIP = 0x00001000, - D3D12_FORMAT_SUPPORT1_RENDER_TARGET = 0x00004000, - D3D12_FORMAT_SUPPORT1_BLENDABLE = 0x00008000, - D3D12_FORMAT_SUPPORT1_DEPTH_STENCIL = 0x00010000, - D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RESOLVE = 0x00040000, - D3D12_FORMAT_SUPPORT1_DISPLAY = 0x00080000, - D3D12_FORMAT_SUPPORT1_CAST_WITHIN_BIT_LAYOUT = 0x00100000, - D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RENDERTARGET = 0x00200000, - D3D12_FORMAT_SUPPORT1_MULTISAMPLE_LOAD = 0x00400000, - D3D12_FORMAT_SUPPORT1_SHADER_GATHER = 0x00800000, - D3D12_FORMAT_SUPPORT1_BACK_BUFFER_CAST = 0x01000000, - D3D12_FORMAT_SUPPORT1_TYPED_UNORDERED_ACCESS_VIEW = 0x02000000, - D3D12_FORMAT_SUPPORT1_SHADER_GATHER_COMPARISON = 0x04000000, - D3D12_FORMAT_SUPPORT1_DECODER_OUTPUT = 0x08000000, - D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_OUTPUT = 0x10000000, - D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_INPUT = 0x20000000, - D3D12_FORMAT_SUPPORT1_VIDEO_ENCODER = 0x40000000, -} D3D12_FORMAT_SUPPORT1; -cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_FORMAT_SUPPORT1 );" ) - -typedef enum D3D12_FORMAT_SUPPORT2 -{ - D3D12_FORMAT_SUPPORT2_NONE = 0, - D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_ADD = 0x00000001, - D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS = 0x00000002, - D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE = 0x00000004, - D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE = 0x00000008, - D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX = 0x00000010, - D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX = 0x00000020, - D3D12_FORMAT_SUPPORT2_UAV_TYPED_LOAD = 0x00000040, - D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE = 0x00000080, - D3D12_FORMAT_SUPPORT2_OUTPUT_MERGER_LOGIC_OP = 0x00000100, - D3D12_FORMAT_SUPPORT2_TILED = 0x00000200, - D3D12_FORMAT_SUPPORT2_MULTIPLANE_OVERLAY = 0x00004000, - D3D12_FORMAT_SUPPORT2_SAMPLER_FEEDBACK = 0x00008000, -} D3D12_FORMAT_SUPPORT2; -cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_FORMAT_SUPPORT2 );" ) - -typedef enum D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS -{ - D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_NONE = 0, - D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_TILED_RESOURCE = 0x00000001, -} D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS; -cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS );" ) - -typedef enum D3D12_CROSS_NODE_SHARING_TIER -{ - D3D12_CROSS_NODE_SHARING_TIER_NOT_SUPPORTED = 0, - D3D12_CROSS_NODE_SHARING_TIER_1_EMULATED = 1, - D3D12_CROSS_NODE_SHARING_TIER_1 = 2, - D3D12_CROSS_NODE_SHARING_TIER_2 = 3, - D3D12_CROSS_NODE_SHARING_TIER_3 = 4, -} D3D12_CROSS_NODE_SHARING_TIER; - -typedef enum D3D12_RESOURCE_HEAP_TIER -{ - D3D12_RESOURCE_HEAP_TIER_1 = 1, - D3D12_RESOURCE_HEAP_TIER_2 = 2, -} D3D12_RESOURCE_HEAP_TIER; - -typedef enum D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER -{ - D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_NOT_SUPPORTED = 0, - D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_1 = 1, - D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_2 = 2, -} D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER; - -typedef enum D3D12_VIEW_INSTANCING_TIER -{ - D3D12_VIEW_INSTANCING_TIER_NOT_SUPPORTED = 0, - D3D12_VIEW_INSTANCING_TIER_1 = 1, - D3D12_VIEW_INSTANCING_TIER_2 = 2, - D3D12_VIEW_INSTANCING_TIER_3 = 3, -} D3D12_VIEW_INSTANCING_TIER; - -// D3D12_FEATURE_D3D12_OPTIONS -typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS -{ - [annotation("_Out_")] BOOL DoublePrecisionFloatShaderOps; - [annotation("_Out_")] BOOL OutputMergerLogicOp; - [annotation("_Out_")] D3D12_SHADER_MIN_PRECISION_SUPPORT MinPrecisionSupport; - [annotation("_Out_")] D3D12_TILED_RESOURCES_TIER TiledResourcesTier; - [annotation("_Out_")] D3D12_RESOURCE_BINDING_TIER ResourceBindingTier; - [annotation("_Out_")] BOOL PSSpecifiedStencilRefSupported; - [annotation("_Out_")] BOOL TypedUAVLoadAdditionalFormats; - [annotation("_Out_")] BOOL ROVsSupported; - [annotation("_Out_")] D3D12_CONSERVATIVE_RASTERIZATION_TIER ConservativeRasterizationTier; - [annotation("_Out_")] UINT MaxGPUVirtualAddressBitsPerResource; - [annotation("_Out_")] BOOL StandardSwizzle64KBSupported; - [annotation("_Out_")] D3D12_CROSS_NODE_SHARING_TIER CrossNodeSharingTier; - [annotation("_Out_")] BOOL CrossAdapterRowMajorTextureSupported; - [annotation("_Out_")] BOOL VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation; - [annotation("_Out_")] D3D12_RESOURCE_HEAP_TIER ResourceHeapTier; -} D3D12_FEATURE_DATA_D3D12_OPTIONS; - -// D3D12_FEATURE_D3D12_OPTIONS1 -typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS1 -{ - [annotation("_Out_")] BOOL WaveOps; - [annotation("_Out_")] UINT WaveLaneCountMin; - [annotation("_Out_")] UINT WaveLaneCountMax; - [annotation("_Out_")] UINT TotalLaneCount; - [annotation("_Out_")] BOOL ExpandedComputeResourceStates; - [annotation("_Out_")] BOOL Int64ShaderOps; -} D3D12_FEATURE_DATA_D3D12_OPTIONS1; - -// D3D12_FEATURE_D3D12_OPTIONS2 -typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS2 -{ - [annotation("_Out_")] BOOL DepthBoundsTestSupported; - [annotation("_Out_")] D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER ProgrammableSamplePositionsTier; -} D3D12_FEATURE_DATA_D3D12_OPTIONS2; - -// D3D12_FEATURE_ROOT_SIGNATURE -typedef enum D3D_ROOT_SIGNATURE_VERSION -{ - D3D_ROOT_SIGNATURE_VERSION_1 = 0x1, - D3D_ROOT_SIGNATURE_VERSION_1_0 = 0x1, - D3D_ROOT_SIGNATURE_VERSION_1_1 = 0x2, -} D3D_ROOT_SIGNATURE_VERSION; - -typedef struct D3D12_FEATURE_DATA_ROOT_SIGNATURE -{ - [annotation("_Inout_")] D3D_ROOT_SIGNATURE_VERSION HighestVersion; -} D3D12_FEATURE_DATA_ROOT_SIGNATURE; - -// D3D12_FEATURE_ARCHITECTURE -typedef struct D3D12_FEATURE_DATA_ARCHITECTURE // Deprecated by D3D12_FEATURE_DATA_ARCHITECTURE1 -{ - [annotation("_In_")] UINT NodeIndex; - [annotation("_Out_")] BOOL TileBasedRenderer; - [annotation("_Out_")] BOOL UMA; // Needed for applications to understand WRITE_COMBINE - [annotation("_Out_")] BOOL CacheCoherentUMA; // Only TRUE when UMA is also TRUE -} D3D12_FEATURE_DATA_ARCHITECTURE; - -// D3D12_FEATURE_ARCHITECTURE1 -typedef struct D3D12_FEATURE_DATA_ARCHITECTURE1 -{ - [annotation("_In_")] UINT NodeIndex; - [annotation("_Out_")] BOOL TileBasedRenderer; - [annotation("_Out_")] BOOL UMA; // Needed for applications to understand WRITE_COMBINE - [annotation("_Out_")] BOOL CacheCoherentUMA; // Only TRUE when UMA is also TRUE - [annotation("_Out_")] BOOL IsolatedMMU; // GPU accesses don't honor the same MMU functionality as the CPU -} D3D12_FEATURE_DATA_ARCHITECTURE1; - -// D3D12_FEATURE_FEATURE_LEVELS -typedef struct D3D12_FEATURE_DATA_FEATURE_LEVELS -{ - [annotation("_In_")] UINT NumFeatureLevels; - [annotation("_In_reads_(NumFeatureLevels)")] const D3D_FEATURE_LEVEL* pFeatureLevelsRequested; - [annotation("_Out_")] D3D_FEATURE_LEVEL MaxSupportedFeatureLevel; -} D3D12_FEATURE_DATA_FEATURE_LEVELS; - -// D3D_SHADER_MODEL -typedef enum D3D_SHADER_MODEL -{ - D3D_SHADER_MODEL_5_1 = 0x51, - D3D_SHADER_MODEL_6_0 = 0x60, - D3D_SHADER_MODEL_6_1 = 0x61, - D3D_SHADER_MODEL_6_2 = 0x62, - D3D_SHADER_MODEL_6_3 = 0x63, - D3D_SHADER_MODEL_6_4 = 0x64, - D3D_SHADER_MODEL_6_5 = 0x65, - D3D_SHADER_MODEL_6_6 = 0x66, - D3D_SHADER_MODEL_6_7 = 0x67, -} D3D_SHADER_MODEL; - -typedef struct D3D12_FEATURE_DATA_SHADER_MODEL -{ - [annotation("_Inout_")] D3D_SHADER_MODEL HighestShaderModel; -} D3D12_FEATURE_DATA_SHADER_MODEL; - -// D3D12_FEATURE_FORMAT_SUPPORT -typedef struct D3D12_FEATURE_DATA_FORMAT_SUPPORT -{ - [annotation("_In_")] DXGI_FORMAT Format; - [annotation("_Out_")] D3D12_FORMAT_SUPPORT1 Support1; - [annotation("_Out_")] D3D12_FORMAT_SUPPORT2 Support2; -} D3D12_FEATURE_DATA_FORMAT_SUPPORT; - -// D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS -typedef struct D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS -{ - [annotation("_In_")] DXGI_FORMAT Format; - [annotation("_In_")] UINT SampleCount; - [annotation("_In_")] D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS Flags; - [annotation("_Out_")] UINT NumQualityLevels; -} D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS; - -// D3D12_FEATURE_FORMAT_INFO -typedef struct D3D12_FEATURE_DATA_FORMAT_INFO -{ - DXGI_FORMAT Format; - UINT8 PlaneCount; -} D3D12_FEATURE_DATA_FORMAT_INFO; - -// D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT -typedef struct D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT -{ - UINT MaxGPUVirtualAddressBitsPerResource; - UINT MaxGPUVirtualAddressBitsPerProcess; -} D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT; - - -typedef enum D3D12_SHADER_CACHE_SUPPORT_FLAGS -{ - D3D12_SHADER_CACHE_SUPPORT_NONE = 0x0, - D3D12_SHADER_CACHE_SUPPORT_SINGLE_PSO = 0x1, // Always supported - D3D12_SHADER_CACHE_SUPPORT_LIBRARY = 0x2, - D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE = 0x4, - D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE = 0x8, - D3D12_SHADER_CACHE_SUPPORT_DRIVER_MANAGED_CACHE = 0x10, - D3D12_SHADER_CACHE_SUPPORT_SHADER_CONTROL_CLEAR = 0x20, - D3D12_SHADER_CACHE_SUPPORT_SHADER_SESSION_DELETE = 0x40 -} D3D12_SHADER_CACHE_SUPPORT_FLAGS; -cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_SHADER_CACHE_SUPPORT_FLAGS );" ) - -// D3D12_FEATURE_SHADER_CACHE -typedef struct D3D12_FEATURE_DATA_SHADER_CACHE -{ - [annotation("_Out_")] D3D12_SHADER_CACHE_SUPPORT_FLAGS SupportFlags; -} D3D12_FEATURE_DATA_SHADER_CACHE; - -// D3D12_FEATURE_COMMAND_QUEUE_PRIORITY -typedef struct D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY -{ - [annotation("_In_")] D3D12_COMMAND_LIST_TYPE CommandListType; - [annotation("_In_")] UINT Priority; - [annotation("_Out_")] BOOL PriorityForTypeIsSupported; -} D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY; - -typedef enum D3D12_COMMAND_LIST_SUPPORT_FLAGS -{ - D3D12_COMMAND_LIST_SUPPORT_FLAG_NONE = 0x00000000, - D3D12_COMMAND_LIST_SUPPORT_FLAG_DIRECT = 1 << D3D12_COMMAND_LIST_TYPE_DIRECT, - D3D12_COMMAND_LIST_SUPPORT_FLAG_BUNDLE = 1 << D3D12_COMMAND_LIST_TYPE_BUNDLE, - D3D12_COMMAND_LIST_SUPPORT_FLAG_COMPUTE = 1 << D3D12_COMMAND_LIST_TYPE_COMPUTE, - D3D12_COMMAND_LIST_SUPPORT_FLAG_COPY = 1 << D3D12_COMMAND_LIST_TYPE_COPY, - D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_DECODE = 1 << D3D12_COMMAND_LIST_TYPE_VIDEO_DECODE, - D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_PROCESS = 1 << D3D12_COMMAND_LIST_TYPE_VIDEO_PROCESS, - D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_ENCODE = 1 << D3D12_COMMAND_LIST_TYPE_VIDEO_ENCODE, - -} D3D12_COMMAND_LIST_SUPPORT_FLAGS; -cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_COMMAND_LIST_SUPPORT_FLAGS );") - -// D3D12_FEATURE_D3D12_OPTIONS3 -typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS3 -{ - [annotation("_Out_")] BOOL CopyQueueTimestampQueriesSupported; - [annotation("_Out_")] BOOL CastingFullyTypedFormatSupported; - [annotation("_Out_")] D3D12_COMMAND_LIST_SUPPORT_FLAGS WriteBufferImmediateSupportFlags; - [annotation("_Out_")] D3D12_VIEW_INSTANCING_TIER ViewInstancingTier; - [annotation("_Out_")] BOOL BarycentricsSupported; -} D3D12_FEATURE_DATA_D3D12_OPTIONS3; - -// D3D12_FEATURE_EXISTING_HEAPS -typedef struct D3D12_FEATURE_DATA_EXISTING_HEAPS -{ - [annotation("_Out_")] BOOL Supported; -} D3D12_FEATURE_DATA_EXISTING_HEAPS; - -typedef enum D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER -{ - D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_0, - D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_1, - D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_2, - D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_3, -} D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER; - -typedef struct D3D12_FEATURE_DATA_DISPLAYABLE -{ - [annotation("_Out_")] BOOL DisplayableTexture; - [annotation("_Out_")] D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER SharedResourceCompatibilityTier; -} D3D12_FEATURE_DATA_DISPLAYABLE; - -// D3D12_FEATURE_D3D12_OPTIONS4 -typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS4 -{ - [annotation("_Out_")] BOOL MSAA64KBAlignedTextureSupported; - [annotation("_Out_")] D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER SharedResourceCompatibilityTier; - [annotation("_Out_")] BOOL Native16BitShaderOpsSupported; -} D3D12_FEATURE_DATA_D3D12_OPTIONS4; - -typedef enum D3D12_HEAP_SERIALIZATION_TIER -{ - D3D12_HEAP_SERIALIZATION_TIER_0 = 0, - D3D12_HEAP_SERIALIZATION_TIER_10 = 10, -} D3D12_HEAP_SERIALIZATION_TIER; - -// D3D12_FEATURE_SERIALIZATION -typedef struct D3D12_FEATURE_DATA_SERIALIZATION -{ - [annotation("_In_")] UINT NodeIndex; - [annotation("_Out_")] D3D12_HEAP_SERIALIZATION_TIER HeapSerializationTier; -} D3D12_FEATURE_DATA_SERIALIZATION; - -// D3D12_FEATURE_CROSS_NODE -typedef struct D3D12_FEATURE_DATA_CROSS_NODE -{ - D3D12_CROSS_NODE_SHARING_TIER SharingTier; - BOOL AtomicShaderInstructions; -} D3D12_FEATURE_DATA_CROSS_NODE; - - -typedef enum D3D12_RENDER_PASS_TIER -{ - D3D12_RENDER_PASS_TIER_0 = 0, - D3D12_RENDER_PASS_TIER_1 = 1, - D3D12_RENDER_PASS_TIER_2 = 2, - - -} D3D12_RENDER_PASS_TIER; - -typedef enum D3D12_RAYTRACING_TIER -{ - D3D12_RAYTRACING_TIER_NOT_SUPPORTED = 0, - D3D12_RAYTRACING_TIER_1_0 = 10, - D3D12_RAYTRACING_TIER_1_1 = 11, -} D3D12_RAYTRACING_TIER; - -// D3D12_FEATURE_D3D12_OPTIONS5 -typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS5 -{ - [annotation("_Out_")] BOOL SRVOnlyTiledResourceTier3; - [annotation("_Out_")] D3D12_RENDER_PASS_TIER RenderPassesTier; - [annotation("_Out_")] D3D12_RAYTRACING_TIER RaytracingTier; -} D3D12_FEATURE_DATA_D3D12_OPTIONS5; - -typedef enum D3D12_VARIABLE_SHADING_RATE_TIER -{ - D3D12_VARIABLE_SHADING_RATE_TIER_NOT_SUPPORTED = 0, - D3D12_VARIABLE_SHADING_RATE_TIER_1 = 1, - D3D12_VARIABLE_SHADING_RATE_TIER_2 = 2, -} D3D12_VARIABLE_SHADING_RATE_TIER; - -// D3D12_FEATURE_D3D12_OPTIONS6 -typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS6 -{ - [annotation("_Out_")] BOOL AdditionalShadingRatesSupported; - [annotation("_Out_")] BOOL PerPrimitiveShadingRateSupportedWithViewportIndexing; - [annotation("_Out_")] D3D12_VARIABLE_SHADING_RATE_TIER VariableShadingRateTier; - [annotation("_Out_")] UINT ShadingRateImageTileSize; - [annotation("_Out_")] BOOL BackgroundProcessingSupported; -} D3D12_FEATURE_DATA_D3D12_OPTIONS6; - -typedef enum D3D12_MESH_SHADER_TIER -{ - D3D12_MESH_SHADER_TIER_NOT_SUPPORTED = 0, - D3D12_MESH_SHADER_TIER_1 = 10, -} D3D12_MESH_SHADER_TIER; - -typedef enum D3D12_SAMPLER_FEEDBACK_TIER -{ - D3D12_SAMPLER_FEEDBACK_TIER_NOT_SUPPORTED = 0, - D3D12_SAMPLER_FEEDBACK_TIER_0_9 = 90, - D3D12_SAMPLER_FEEDBACK_TIER_1_0 = 100 -} D3D12_SAMPLER_FEEDBACK_TIER; - -// D3D12_FEATURE_D3D12_OPTIONS7 -typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS7 -{ - [annotation("_Out_")] D3D12_MESH_SHADER_TIER MeshShaderTier; - [annotation("_Out_")] D3D12_SAMPLER_FEEDBACK_TIER SamplerFeedbackTier; - -} D3D12_FEATURE_DATA_D3D12_OPTIONS7; - -typedef struct D3D12_FEATURE_DATA_QUERY_META_COMMAND -{ - [annotation("_In_")] GUID CommandId; - [annotation("_In_")] UINT NodeMask; - [annotation("_Field_size_bytes_full_opt_( QueryInputDataSizeInBytes )")] const void* pQueryInputData; - [annotation("_In_")] SIZE_T QueryInputDataSizeInBytes; - [annotation("_Field_size_bytes_full_( QueryOutputDataSizeInBytes )")] void* pQueryOutputData; - [annotation("_In_")] SIZE_T QueryOutputDataSizeInBytes; -} D3D12_FEATURE_DATA_QUERY_META_COMMAND; - -// D3D12_FEATURE_D3D12_OPTIONS8 -typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS8 -{ - [annotation("_Out_")] BOOL UnalignedBlockTexturesSupported; -} D3D12_FEATURE_DATA_D3D12_OPTIONS8; - -typedef enum D3D12_WAVE_MMA_TIER { - D3D12_WAVE_MMA_TIER_NOT_SUPPORTED = 0, - D3D12_WAVE_MMA_TIER_1_0 = 10, -} D3D12_WAVE_MMA_TIER; - -// D3D12_FEATURE_D3D12_OPTIONS9 -typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS9 -{ - [annotation("_Out_")] BOOL MeshShaderPipelineStatsSupported; - [annotation("_Out_")] BOOL MeshShaderSupportsFullRangeRenderTargetArrayIndex; - [annotation("_Out_")] BOOL AtomicInt64OnTypedResourceSupported; - [annotation("_Out_")] BOOL AtomicInt64OnGroupSharedSupported; - [annotation("_Out_")] BOOL DerivativesInMeshAndAmplificationShadersSupported; - [annotation("_Out_")] D3D12_WAVE_MMA_TIER WaveMMATier; -} D3D12_FEATURE_DATA_D3D12_OPTIONS9; - -// D3D12_FEATURE_D3D12_OPTIONS10 -typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS10 -{ - [annotation("_Out_")] BOOL VariableRateShadingSumCombinerSupported; - [annotation("_Out_")] BOOL MeshShaderPerPrimitiveShadingRateSupported; -} D3D12_FEATURE_DATA_D3D12_OPTIONS10; - -// D3D12_FEATURE_D3D12_OPTIONS11 -typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS11 -{ - [annotation("_Out_")] BOOL AtomicInt64OnDescriptorHeapResourceSupported; -} D3D12_FEATURE_DATA_D3D12_OPTIONS11; - - -typedef struct D3D12_RESOURCE_ALLOCATION_INFO -{ - UINT64 SizeInBytes; - UINT64 Alignment; -} D3D12_RESOURCE_ALLOCATION_INFO; - -typedef struct D3D12_RESOURCE_ALLOCATION_INFO1 -{ - UINT64 Offset; - UINT64 Alignment; - UINT64 SizeInBytes; -} D3D12_RESOURCE_ALLOCATION_INFO1; - -typedef enum D3D12_HEAP_TYPE -{ - D3D12_HEAP_TYPE_DEFAULT = 1, - D3D12_HEAP_TYPE_UPLOAD = 2, - D3D12_HEAP_TYPE_READBACK = 3, - D3D12_HEAP_TYPE_CUSTOM = 4, -} D3D12_HEAP_TYPE; - -typedef enum D3D12_CPU_PAGE_PROPERTY -{ - D3D12_CPU_PAGE_PROPERTY_UNKNOWN = 0, - D3D12_CPU_PAGE_PROPERTY_NOT_AVAILABLE = 1, - D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE = 2, - D3D12_CPU_PAGE_PROPERTY_WRITE_BACK = 3, -} D3D12_CPU_PAGE_PROPERTY; - -typedef enum D3D12_MEMORY_POOL -{ - D3D12_MEMORY_POOL_UNKNOWN = 0, - D3D12_MEMORY_POOL_L0 = 1, // Maximum bandwidth for CPU - D3D12_MEMORY_POOL_L1 = 2, // More bandwidth for GPU, less for CPU -} D3D12_MEMORY_POOL; - -typedef struct D3D12_HEAP_PROPERTIES -{ - D3D12_HEAP_TYPE Type; - D3D12_CPU_PAGE_PROPERTY CPUPageProperty; - D3D12_MEMORY_POOL MemoryPoolPreference; - UINT CreationNodeMask; - UINT VisibleNodeMask; -} D3D12_HEAP_PROPERTIES; - -typedef enum D3D12_HEAP_FLAGS -{ - D3D12_HEAP_FLAG_NONE = 0x0, - D3D12_HEAP_FLAG_SHARED = 0x1, - D3D12_HEAP_FLAG_DENY_BUFFERS = 0x4, - D3D12_HEAP_FLAG_ALLOW_DISPLAY = 0x8, - D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER = 0x20, - D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES = 0x40, - D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES = 0x80, - D3D12_HEAP_FLAG_HARDWARE_PROTECTED = 0x100, - D3D12_HEAP_FLAG_ALLOW_WRITE_WATCH = 0x200, - D3D12_HEAP_FLAG_ALLOW_SHADER_ATOMICS = 0x400, - D3D12_HEAP_FLAG_CREATE_NOT_RESIDENT = 0x800, - D3D12_HEAP_FLAG_CREATE_NOT_ZEROED = 0x1000, - - // These are convenience aliases to manage resource heap tier restrictions. They cannot be bitwise OR'ed together cleanly. - D3D12_HEAP_FLAG_ALLOW_ALL_BUFFERS_AND_TEXTURES = 0x0, - D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS = 0xC0, - D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES = 0x44, - D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES = 0x84, - - -} D3D12_HEAP_FLAGS; -cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_HEAP_FLAGS );" ) - -typedef struct D3D12_HEAP_DESC -{ - UINT64 SizeInBytes; - D3D12_HEAP_PROPERTIES Properties; - UINT64 Alignment; - D3D12_HEAP_FLAGS Flags; -} D3D12_HEAP_DESC; - -typedef enum D3D12_RESOURCE_DIMENSION -{ - D3D12_RESOURCE_DIMENSION_UNKNOWN = 0, - D3D12_RESOURCE_DIMENSION_BUFFER = 1, - D3D12_RESOURCE_DIMENSION_TEXTURE1D = 2, - D3D12_RESOURCE_DIMENSION_TEXTURE2D = 3, - D3D12_RESOURCE_DIMENSION_TEXTURE3D = 4, -} D3D12_RESOURCE_DIMENSION; - -typedef enum D3D12_TEXTURE_LAYOUT -{ - D3D12_TEXTURE_LAYOUT_UNKNOWN = 0, - D3D12_TEXTURE_LAYOUT_ROW_MAJOR = 1, // Must be used with buffers. Can be used with cross-adapter shared textures. - D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE = 2, - D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE = 3, -} D3D12_TEXTURE_LAYOUT; - -typedef enum D3D12_RESOURCE_FLAGS -{ - D3D12_RESOURCE_FLAG_NONE = 0x0, - D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET = 0x1, - D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL = 0x2, - D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS = 0x4, - D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE = 0x8, - D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER = 0x10, - D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS = 0x20, - D3D12_RESOURCE_FLAG_VIDEO_DECODE_REFERENCE_ONLY = 0x40, - D3D12_RESOURCE_FLAG_VIDEO_ENCODE_REFERENCE_ONLY = 0x80, - -} D3D12_RESOURCE_FLAGS; -cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_RESOURCE_FLAGS );" ) - -typedef struct D3D12_MIP_REGION -{ - UINT Width; - UINT Height; - UINT Depth; -} D3D12_MIP_REGION; - -typedef struct D3D12_RESOURCE_DESC -{ - D3D12_RESOURCE_DIMENSION Dimension; - UINT64 Alignment; - UINT64 Width; - UINT Height; - UINT16 DepthOrArraySize; - UINT16 MipLevels; - DXGI_FORMAT Format; - DXGI_SAMPLE_DESC SampleDesc; - D3D12_TEXTURE_LAYOUT Layout; - D3D12_RESOURCE_FLAGS Flags; -} D3D12_RESOURCE_DESC; - -typedef struct D3D12_RESOURCE_DESC1 -{ - D3D12_RESOURCE_DIMENSION Dimension; - UINT64 Alignment; - UINT64 Width; - UINT Height; - UINT16 DepthOrArraySize; - UINT16 MipLevels; - DXGI_FORMAT Format; - DXGI_SAMPLE_DESC SampleDesc; - D3D12_TEXTURE_LAYOUT Layout; - D3D12_RESOURCE_FLAGS Flags; - D3D12_MIP_REGION SamplerFeedbackMipRegion; -} D3D12_RESOURCE_DESC1; - - -typedef struct D3D12_DEPTH_STENCIL_VALUE -{ - FLOAT Depth; - UINT8 Stencil; -} D3D12_DEPTH_STENCIL_VALUE; - -typedef struct D3D12_CLEAR_VALUE -{ - DXGI_FORMAT Format; - union - { - FLOAT Color[4]; - D3D12_DEPTH_STENCIL_VALUE DepthStencil; - }; -} D3D12_CLEAR_VALUE; - -typedef struct D3D12_RANGE -{ - SIZE_T Begin; - SIZE_T End; // One past end, so (End - Begin) = Size -} D3D12_RANGE; - -typedef struct D3D12_RANGE_UINT64 -{ - UINT64 Begin; - UINT64 End; // One past end, so (End - Begin) = Size -} D3D12_RANGE_UINT64; - -typedef struct D3D12_SUBRESOURCE_RANGE_UINT64 -{ - UINT Subresource; - D3D12_RANGE_UINT64 Range; -} D3D12_SUBRESOURCE_RANGE_UINT64; - -typedef struct D3D12_SUBRESOURCE_INFO -{ - UINT64 Offset; - UINT RowPitch; - UINT DepthPitch; -} D3D12_SUBRESOURCE_INFO; - -typedef struct D3D12_TILED_RESOURCE_COORDINATE -{ - UINT X; - UINT Y; - UINT Z; - UINT Subresource; -} D3D12_TILED_RESOURCE_COORDINATE; - -typedef struct D3D12_TILE_REGION_SIZE -{ - UINT NumTiles; - BOOL UseBox; - UINT Width; - UINT16 Height; - UINT16 Depth; -} D3D12_TILE_REGION_SIZE; - -typedef enum D3D12_TILE_RANGE_FLAGS -{ - D3D12_TILE_RANGE_FLAG_NONE = 0, - D3D12_TILE_RANGE_FLAG_NULL = 1, - D3D12_TILE_RANGE_FLAG_SKIP = 2, - D3D12_TILE_RANGE_FLAG_REUSE_SINGLE_TILE = 4, - -} D3D12_TILE_RANGE_FLAGS; - -typedef struct D3D12_SUBRESOURCE_TILING -{ - UINT WidthInTiles; - UINT16 HeightInTiles; - UINT16 DepthInTiles; - UINT StartTileIndexInOverallResource; -} D3D12_SUBRESOURCE_TILING; - -typedef struct D3D12_TILE_SHAPE -{ - UINT WidthInTexels; - UINT HeightInTexels; - UINT DepthInTexels; -} D3D12_TILE_SHAPE; - -typedef struct D3D12_PACKED_MIP_INFO -{ - UINT8 NumStandardMips; - UINT8 NumPackedMips; - UINT NumTilesForPackedMips; - UINT StartTileIndexInOverallResource; -} D3D12_PACKED_MIP_INFO; - -typedef enum D3D12_TILE_MAPPING_FLAGS -{ - D3D12_TILE_MAPPING_FLAG_NONE = 0x0, - D3D12_TILE_MAPPING_FLAG_NO_HAZARD = 0x1, -} D3D12_TILE_MAPPING_FLAGS; -cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_TILE_MAPPING_FLAGS );" ) - -typedef enum D3D12_TILE_COPY_FLAGS -{ - D3D12_TILE_COPY_FLAG_NONE = 0x0, - D3D12_TILE_COPY_FLAG_NO_HAZARD = 0x1, - D3D12_TILE_COPY_FLAG_LINEAR_BUFFER_TO_SWIZZLED_TILED_RESOURCE = 0x2, - D3D12_TILE_COPY_FLAG_SWIZZLED_TILED_RESOURCE_TO_LINEAR_BUFFER = 0x4, -} D3D12_TILE_COPY_FLAGS; -cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_TILE_COPY_FLAGS );") - -// Resource Barrier -typedef enum D3D12_RESOURCE_STATES -{ - D3D12_RESOURCE_STATE_COMMON = 0, - - D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER = 0x00001, - D3D12_RESOURCE_STATE_INDEX_BUFFER = 0x00002, - D3D12_RESOURCE_STATE_RENDER_TARGET = 0x00004, - D3D12_RESOURCE_STATE_UNORDERED_ACCESS = 0x00008, - D3D12_RESOURCE_STATE_DEPTH_WRITE = 0x00010, - D3D12_RESOURCE_STATE_DEPTH_READ = 0x00020, - D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE = 0x00040, - D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE = 0x00080, - D3D12_RESOURCE_STATE_STREAM_OUT = 0x00100, - D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT = 0x00200, - D3D12_RESOURCE_STATE_COPY_DEST = 0x00400, - D3D12_RESOURCE_STATE_COPY_SOURCE = 0x00800, - D3D12_RESOURCE_STATE_RESOLVE_DEST = 0x01000, - D3D12_RESOURCE_STATE_RESOLVE_SOURCE = 0x02000, - D3D12_RESOURCE_STATE_RAYTRACING_ACCELERATION_STRUCTURE = 0x400000, - D3D12_RESOURCE_STATE_SHADING_RATE_SOURCE = 0x1000000, - - D3D12_RESOURCE_STATE_GENERIC_READ = - /*D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER*/ 0x0001 | - /*D3D12_RESOURCE_STATE_INDEX_BUFFER*/ 0x0002 | - /*D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE*/ 0x0040 | - /*D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE*/ 0x0080 | - /*D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT*/ 0x0200 | - /*D3D12_RESOURCE_STATE_COPY_SOURCE*/ 0x0800, - - D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE = - /*D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE*/ 0x40 | - /*D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE*/ 0x80, - - D3D12_RESOURCE_STATE_PRESENT = 0, - D3D12_RESOURCE_STATE_PREDICATION = /*D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT*/ 0x0200, - - D3D12_RESOURCE_STATE_VIDEO_DECODE_READ = 0x00010000, - D3D12_RESOURCE_STATE_VIDEO_DECODE_WRITE = 0x00020000, - D3D12_RESOURCE_STATE_VIDEO_PROCESS_READ = 0x00040000, - D3D12_RESOURCE_STATE_VIDEO_PROCESS_WRITE = 0x00080000, - D3D12_RESOURCE_STATE_VIDEO_ENCODE_READ = 0x00200000, - D3D12_RESOURCE_STATE_VIDEO_ENCODE_WRITE = 0x00800000, - -} D3D12_RESOURCE_STATES; -cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_RESOURCE_STATES );" ) - -typedef enum D3D12_RESOURCE_BARRIER_TYPE -{ - D3D12_RESOURCE_BARRIER_TYPE_TRANSITION, - D3D12_RESOURCE_BARRIER_TYPE_ALIASING, - D3D12_RESOURCE_BARRIER_TYPE_UAV, -} D3D12_RESOURCE_BARRIER_TYPE; - -interface ID3D12Resource; - -typedef struct D3D12_RESOURCE_TRANSITION_BARRIER -{ - ID3D12Resource* pResource; - UINT Subresource; - D3D12_RESOURCE_STATES StateBefore; - D3D12_RESOURCE_STATES StateAfter; -} D3D12_RESOURCE_TRANSITION_BARRIER; - -typedef struct D3D12_RESOURCE_ALIASING_BARRIER -{ - ID3D12Resource* pResourceBefore; - ID3D12Resource* pResourceAfter; -} D3D12_RESOURCE_ALIASING_BARRIER; - -typedef struct D3D12_RESOURCE_UAV_BARRIER -{ - ID3D12Resource* pResource; -} D3D12_RESOURCE_UAV_BARRIER; - -typedef enum D3D12_RESOURCE_BARRIER_FLAGS -{ - D3D12_RESOURCE_BARRIER_FLAG_NONE = 0x0, - D3D12_RESOURCE_BARRIER_FLAG_BEGIN_ONLY = 0x1, - D3D12_RESOURCE_BARRIER_FLAG_END_ONLY = 0x2, -} D3D12_RESOURCE_BARRIER_FLAGS; -cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_RESOURCE_BARRIER_FLAGS );" ) - -typedef struct D3D12_RESOURCE_BARRIER -{ - D3D12_RESOURCE_BARRIER_TYPE Type; - D3D12_RESOURCE_BARRIER_FLAGS Flags; - - union - { - D3D12_RESOURCE_TRANSITION_BARRIER Transition; - D3D12_RESOURCE_ALIASING_BARRIER Aliasing; - D3D12_RESOURCE_UAV_BARRIER UAV; - }; -} D3D12_RESOURCE_BARRIER; - -typedef struct D3D12_SUBRESOURCE_FOOTPRINT -{ - DXGI_FORMAT Format; - UINT Width; - UINT Height; - UINT Depth; - UINT RowPitch; // Must be a multiple of D3D12_TEXTURE_DATA_PITCH_ALIGNMENT -} D3D12_SUBRESOURCE_FOOTPRINT; - -typedef struct D3D12_PLACED_SUBRESOURCE_FOOTPRINT -{ - UINT64 Offset; // Must be a multiple of D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT - D3D12_SUBRESOURCE_FOOTPRINT Footprint; -} D3D12_PLACED_SUBRESOURCE_FOOTPRINT; - -typedef enum D3D12_TEXTURE_COPY_TYPE -{ - D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX = 0, - D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT = 1, -} D3D12_TEXTURE_COPY_TYPE; - -typedef struct D3D12_TEXTURE_COPY_LOCATION -{ - ID3D12Resource* pResource; - D3D12_TEXTURE_COPY_TYPE Type; - union - { - D3D12_PLACED_SUBRESOURCE_FOOTPRINT PlacedFootprint; - UINT SubresourceIndex; - }; -} D3D12_TEXTURE_COPY_LOCATION; - -typedef enum D3D12_RESOLVE_MODE -{ - D3D12_RESOLVE_MODE_DECOMPRESS = 0, - D3D12_RESOLVE_MODE_MIN = 1, - D3D12_RESOLVE_MODE_MAX = 2, - D3D12_RESOLVE_MODE_AVERAGE = 3, - D3D12_RESOLVE_MODE_ENCODE_SAMPLER_FEEDBACK = 4, - D3D12_RESOLVE_MODE_DECODE_SAMPLER_FEEDBACK = 5 -} D3D12_RESOLVE_MODE; - -typedef struct D3D12_SAMPLE_POSITION -{ - INT8 X; - INT8 Y; -} D3D12_SAMPLE_POSITION; - -typedef struct D3D12_VIEW_INSTANCE_LOCATION -{ - UINT ViewportArrayIndex; - UINT RenderTargetArrayIndex; -} D3D12_VIEW_INSTANCE_LOCATION; - -typedef enum D3D12_VIEW_INSTANCING_FLAGS -{ - D3D12_VIEW_INSTANCING_FLAG_NONE = 0x0, - D3D12_VIEW_INSTANCING_FLAG_ENABLE_VIEW_INSTANCE_MASKING = 0x1, -} D3D12_VIEW_INSTANCING_FLAGS; -cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_VIEW_INSTANCING_FLAGS );") - -typedef struct D3D12_VIEW_INSTANCING_DESC -{ - UINT ViewInstanceCount; - [annotation("_Field_size_full_(ViewInstanceCount)")] const D3D12_VIEW_INSTANCE_LOCATION* pViewInstanceLocations; - D3D12_VIEW_INSTANCING_FLAGS Flags; -} D3D12_VIEW_INSTANCING_DESC; - -// D3D12 view descriptions -typedef enum D3D12_SHADER_COMPONENT_MAPPING -{ - D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0 = 0, - D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1 = 1, - D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2 = 2, - D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3 = 3, - D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0 = 4, - D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1 = 5, -} D3D12_SHADER_COMPONENT_MAPPING; - -cpp_quote( "#define D3D12_SHADER_COMPONENT_MAPPING_MASK 0x7 ") -cpp_quote( "#define D3D12_SHADER_COMPONENT_MAPPING_SHIFT 3 ") -cpp_quote( "#define D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES (1<<(D3D12_SHADER_COMPONENT_MAPPING_SHIFT*4)) ") -cpp_quote( "#define D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(Src0,Src1,Src2,Src3) ((((Src0)&D3D12_SHADER_COMPONENT_MAPPING_MASK)| \\") -cpp_quote( " (((Src1)&D3D12_SHADER_COMPONENT_MAPPING_MASK)<> (D3D12_SHADER_COMPONENT_MAPPING_SHIFT*ComponentToExtract) & D3D12_SHADER_COMPONENT_MAPPING_MASK))") -cpp_quote( "#define D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(0,1,2,3) ") -typedef enum D3D12_BUFFER_SRV_FLAGS -{ - D3D12_BUFFER_SRV_FLAG_NONE = 0, - D3D12_BUFFER_SRV_FLAG_RAW = 0x00000001, // allow device multi-component reads with DWORD addressing -} D3D12_BUFFER_SRV_FLAGS; -cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_BUFFER_SRV_FLAGS );" ) - -typedef struct D3D12_BUFFER_SRV -{ - UINT64 FirstElement; - UINT NumElements; - UINT StructureByteStride; // if nonzero, format must be DXGI_FORMAT_UNKNOWN - D3D12_BUFFER_SRV_FLAGS Flags; -} D3D12_BUFFER_SRV; - -typedef struct D3D12_TEX1D_SRV -{ - UINT MostDetailedMip; - UINT MipLevels; - FLOAT ResourceMinLODClamp; -} D3D12_TEX1D_SRV; - -typedef struct D3D12_TEX1D_ARRAY_SRV -{ - UINT MostDetailedMip; - UINT MipLevels; - UINT FirstArraySlice; - UINT ArraySize; - FLOAT ResourceMinLODClamp; -} D3D12_TEX1D_ARRAY_SRV; - -typedef struct D3D12_TEX2D_SRV -{ - UINT MostDetailedMip; - UINT MipLevels; - UINT PlaneSlice; - FLOAT ResourceMinLODClamp; -} D3D12_TEX2D_SRV; - -typedef struct D3D12_TEX2D_ARRAY_SRV -{ - UINT MostDetailedMip; - UINT MipLevels; - UINT FirstArraySlice; - UINT ArraySize; - UINT PlaneSlice; - FLOAT ResourceMinLODClamp; -} D3D12_TEX2D_ARRAY_SRV; - -typedef struct D3D12_TEX3D_SRV -{ - UINT MostDetailedMip; - UINT MipLevels; - FLOAT ResourceMinLODClamp; -} D3D12_TEX3D_SRV; - -typedef struct D3D12_TEXCUBE_SRV -{ - UINT MostDetailedMip; - UINT MipLevels; - FLOAT ResourceMinLODClamp; -} D3D12_TEXCUBE_SRV; - -typedef struct D3D12_TEXCUBE_ARRAY_SRV -{ - UINT MostDetailedMip; - UINT MipLevels; - UINT First2DArrayFace; - UINT NumCubes; - FLOAT ResourceMinLODClamp; -} D3D12_TEXCUBE_ARRAY_SRV; - -typedef struct D3D12_TEX2DMS_SRV -{ - // don't need to define anything specific for this view dimension - UINT UnusedField_NothingToDefine; -} D3D12_TEX2DMS_SRV; - -typedef struct D3D12_TEX2DMS_ARRAY_SRV -{ - UINT FirstArraySlice; - UINT ArraySize; -} D3D12_TEX2DMS_ARRAY_SRV; - -typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV -{ - D3D12_GPU_VIRTUAL_ADDRESS Location; -} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV; - -typedef enum D3D12_SRV_DIMENSION { - D3D12_SRV_DIMENSION_UNKNOWN = 0, - D3D12_SRV_DIMENSION_BUFFER = 1, - D3D12_SRV_DIMENSION_TEXTURE1D = 2, - D3D12_SRV_DIMENSION_TEXTURE1DARRAY = 3, - D3D12_SRV_DIMENSION_TEXTURE2D = 4, - D3D12_SRV_DIMENSION_TEXTURE2DARRAY = 5, - D3D12_SRV_DIMENSION_TEXTURE2DMS = 6, - D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY = 7, - D3D12_SRV_DIMENSION_TEXTURE3D = 8, - D3D12_SRV_DIMENSION_TEXTURECUBE = 9, - D3D12_SRV_DIMENSION_TEXTURECUBEARRAY = 10, - D3D12_SRV_DIMENSION_RAYTRACING_ACCELERATION_STRUCTURE = 11, -} D3D12_SRV_DIMENSION; - -typedef struct D3D12_SHADER_RESOURCE_VIEW_DESC -{ - DXGI_FORMAT Format; - D3D12_SRV_DIMENSION ViewDimension; - UINT Shader4ComponentMapping; - - union - { - D3D12_BUFFER_SRV Buffer; - D3D12_TEX1D_SRV Texture1D; - D3D12_TEX1D_ARRAY_SRV Texture1DArray; - D3D12_TEX2D_SRV Texture2D; - D3D12_TEX2D_ARRAY_SRV Texture2DArray; - D3D12_TEX2DMS_SRV Texture2DMS; - D3D12_TEX2DMS_ARRAY_SRV Texture2DMSArray; - D3D12_TEX3D_SRV Texture3D; - D3D12_TEXCUBE_SRV TextureCube; - D3D12_TEXCUBE_ARRAY_SRV TextureCubeArray; - D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV RaytracingAccelerationStructure; - }; -} D3D12_SHADER_RESOURCE_VIEW_DESC; - -typedef struct D3D12_CONSTANT_BUFFER_VIEW_DESC -{ - D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; - UINT SizeInBytes; -} D3D12_CONSTANT_BUFFER_VIEW_DESC; - -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// -// Sampler -// -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -typedef enum D3D12_FILTER -{ - // Bits used in defining enumeration of valid filters: - // bits [1:0] - mip: 0 == point, 1 == linear, 2,3 unused - // bits [3:2] - mag: 0 == point, 1 == linear, 2,3 unused - // bits [5:4] - min: 0 == point, 1 == linear, 2,3 unused - // bit [6] - aniso - // bits [8:7] - reduction type: - // 0 == standard filtering - // 1 == comparison - // 2 == min - // 3 == max - // bit [31] - mono 1-bit (narrow-purpose filter) [no longer supported in D3D12] - - D3D12_FILTER_MIN_MAG_MIP_POINT = 0x00000000, - D3D12_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x00000001, - D3D12_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x00000004, - D3D12_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x00000005, - D3D12_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x00000010, - D3D12_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x00000011, - D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x00000014, - D3D12_FILTER_MIN_MAG_MIP_LINEAR = 0x00000015, - D3D12_FILTER_ANISOTROPIC = 0x00000055, - D3D12_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x00000080, - D3D12_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x00000081, - D3D12_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x00000084, - D3D12_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x00000085, - D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x00000090, - D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x00000091, - D3D12_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x00000094, - D3D12_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x00000095, - D3D12_FILTER_COMPARISON_ANISOTROPIC = 0x000000d5, - D3D12_FILTER_MINIMUM_MIN_MAG_MIP_POINT = 0x00000100, - D3D12_FILTER_MINIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x00000101, - D3D12_FILTER_MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x00000104, - D3D12_FILTER_MINIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x00000105, - D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x00000110, - D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x00000111, - D3D12_FILTER_MINIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x00000114, - D3D12_FILTER_MINIMUM_MIN_MAG_MIP_LINEAR = 0x00000115, - D3D12_FILTER_MINIMUM_ANISOTROPIC = 0x00000155, - D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_POINT = 0x00000180, - D3D12_FILTER_MAXIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x00000181, - D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x00000184, - D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x00000185, - D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x00000190, - D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x00000191, - D3D12_FILTER_MAXIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x00000194, - D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_LINEAR = 0x00000195, - D3D12_FILTER_MAXIMUM_ANISOTROPIC = 0x000001d5 -} D3D12_FILTER; - -typedef enum D3D12_FILTER_TYPE -{ - D3D12_FILTER_TYPE_POINT = 0, - D3D12_FILTER_TYPE_LINEAR = 1, -} D3D12_FILTER_TYPE; - -typedef enum D3D12_FILTER_REDUCTION_TYPE -{ - D3D12_FILTER_REDUCTION_TYPE_STANDARD = 0, - D3D12_FILTER_REDUCTION_TYPE_COMPARISON = 1, - D3D12_FILTER_REDUCTION_TYPE_MINIMUM = 2, - D3D12_FILTER_REDUCTION_TYPE_MAXIMUM = 3, -} D3D12_FILTER_REDUCTION_TYPE; - -const UINT D3D12_FILTER_REDUCTION_TYPE_MASK = 0x00000003; -const UINT D3D12_FILTER_REDUCTION_TYPE_SHIFT = 7; - -const UINT D3D12_FILTER_TYPE_MASK = 0x00000003; -const UINT D3D12_MIN_FILTER_SHIFT = 4; -const UINT D3D12_MAG_FILTER_SHIFT = 2; -const UINT D3D12_MIP_FILTER_SHIFT = 0; - -const UINT D3D12_ANISOTROPIC_FILTERING_BIT = 0x00000040; - -// encode enum entry for most filters except anisotropic filtering -cpp_quote( "#define D3D12_ENCODE_BASIC_FILTER( min, mag, mip, reduction ) \\" ) -cpp_quote( " ( ( D3D12_FILTER ) ( \\" ) -cpp_quote( " ( ( ( min ) & D3D12_FILTER_TYPE_MASK ) << D3D12_MIN_FILTER_SHIFT ) | \\" ) -cpp_quote( " ( ( ( mag ) & D3D12_FILTER_TYPE_MASK ) << D3D12_MAG_FILTER_SHIFT ) | \\" ) -cpp_quote( " ( ( ( mip ) & D3D12_FILTER_TYPE_MASK ) << D3D12_MIP_FILTER_SHIFT ) | \\" ) -cpp_quote( " ( ( ( reduction ) & D3D12_FILTER_REDUCTION_TYPE_MASK ) << D3D12_FILTER_REDUCTION_TYPE_SHIFT ) ) ) " ) - -// encode enum entry for anisotropic filtering (with or without comparison filtering) -cpp_quote( "#define D3D12_ENCODE_ANISOTROPIC_FILTER( reduction ) \\" ) -cpp_quote( " ( ( D3D12_FILTER ) ( \\" ) -cpp_quote( " D3D12_ANISOTROPIC_FILTERING_BIT | \\" ) -cpp_quote( " D3D12_ENCODE_BASIC_FILTER( D3D12_FILTER_TYPE_LINEAR, \\" ) -cpp_quote( " D3D12_FILTER_TYPE_LINEAR, \\" ) -cpp_quote( " D3D12_FILTER_TYPE_LINEAR, \\" ) -cpp_quote( " reduction ) ) ) " ) - -cpp_quote( "#define D3D12_DECODE_MIN_FILTER( D3D12Filter ) \\" ) -cpp_quote( " ( ( D3D12_FILTER_TYPE ) \\" ) -cpp_quote( " ( ( ( D3D12Filter ) >> D3D12_MIN_FILTER_SHIFT ) & D3D12_FILTER_TYPE_MASK ) ) " ) - -cpp_quote( "#define D3D12_DECODE_MAG_FILTER( D3D12Filter ) \\" ) -cpp_quote( " ( ( D3D12_FILTER_TYPE ) \\" ) -cpp_quote( " ( ( ( D3D12Filter ) >> D3D12_MAG_FILTER_SHIFT ) & D3D12_FILTER_TYPE_MASK ) ) " ) - -cpp_quote( "#define D3D12_DECODE_MIP_FILTER( D3D12Filter ) \\" ) -cpp_quote( " ( ( D3D12_FILTER_TYPE ) \\" ) -cpp_quote( " ( ( ( D3D12Filter ) >> D3D12_MIP_FILTER_SHIFT ) & D3D12_FILTER_TYPE_MASK ) ) " ) - -cpp_quote( "#define D3D12_DECODE_FILTER_REDUCTION( D3D12Filter ) \\" ) -cpp_quote( " ( ( D3D12_FILTER_REDUCTION_TYPE ) \\" ) -cpp_quote( " ( ( ( D3D12Filter ) >> D3D12_FILTER_REDUCTION_TYPE_SHIFT ) & D3D12_FILTER_REDUCTION_TYPE_MASK ) ) " ) - -cpp_quote( "#define D3D12_DECODE_IS_COMPARISON_FILTER( D3D12Filter ) \\" ) -cpp_quote( " ( D3D12_DECODE_FILTER_REDUCTION( D3D12Filter ) == D3D12_FILTER_REDUCTION_TYPE_COMPARISON ) " ) - -cpp_quote( "#define D3D12_DECODE_IS_ANISOTROPIC_FILTER( D3D12Filter ) \\" ) -cpp_quote( " ( ( ( D3D12Filter ) & D3D12_ANISOTROPIC_FILTERING_BIT ) && \\" ) -cpp_quote( " ( D3D12_FILTER_TYPE_LINEAR == D3D12_DECODE_MIN_FILTER( D3D12Filter ) ) && \\" ) -cpp_quote( " ( D3D12_FILTER_TYPE_LINEAR == D3D12_DECODE_MAG_FILTER( D3D12Filter ) ) && \\" ) -cpp_quote( " ( D3D12_FILTER_TYPE_LINEAR == D3D12_DECODE_MIP_FILTER( D3D12Filter ) ) ) " ) - -typedef enum D3D12_TEXTURE_ADDRESS_MODE -{ - D3D12_TEXTURE_ADDRESS_MODE_WRAP = 1, - D3D12_TEXTURE_ADDRESS_MODE_MIRROR = 2, - D3D12_TEXTURE_ADDRESS_MODE_CLAMP = 3, - D3D12_TEXTURE_ADDRESS_MODE_BORDER = 4, - D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE = 5 -} D3D12_TEXTURE_ADDRESS_MODE; - -typedef struct D3D12_SAMPLER_DESC -{ - D3D12_FILTER Filter; - D3D12_TEXTURE_ADDRESS_MODE AddressU; - D3D12_TEXTURE_ADDRESS_MODE AddressV; - D3D12_TEXTURE_ADDRESS_MODE AddressW; - FLOAT MipLODBias; - UINT MaxAnisotropy; - D3D12_COMPARISON_FUNC ComparisonFunc; - FLOAT BorderColor[4]; // RGBA - FLOAT MinLOD; - FLOAT MaxLOD; -} D3D12_SAMPLER_DESC; - -typedef enum D3D12_BUFFER_UAV_FLAGS -{ - D3D12_BUFFER_UAV_FLAG_NONE = 0, - D3D12_BUFFER_UAV_FLAG_RAW = 0x00000001, -} D3D12_BUFFER_UAV_FLAGS; -cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_BUFFER_UAV_FLAGS );" ) - -typedef struct D3D12_BUFFER_UAV -{ - UINT64 FirstElement; - UINT NumElements; - UINT StructureByteStride; // if nonzero, format must be DXGI_FORMAT_UNKNOWN - UINT64 CounterOffsetInBytes; - D3D12_BUFFER_UAV_FLAGS Flags; -} D3D12_BUFFER_UAV; - -typedef struct D3D12_TEX1D_UAV -{ - UINT MipSlice; -} D3D12_TEX1D_UAV; - -typedef struct D3D12_TEX1D_ARRAY_UAV -{ - UINT MipSlice; - UINT FirstArraySlice; - UINT ArraySize; -} D3D12_TEX1D_ARRAY_UAV; - -typedef struct D3D12_TEX2D_UAV -{ - UINT MipSlice; - UINT PlaneSlice; -} D3D12_TEX2D_UAV; - -typedef struct D3D12_TEX2D_ARRAY_UAV -{ - UINT MipSlice; - UINT FirstArraySlice; - UINT ArraySize; - UINT PlaneSlice; -} D3D12_TEX2D_ARRAY_UAV; - -typedef struct D3D12_TEX3D_UAV -{ - UINT MipSlice; - UINT FirstWSlice; - UINT WSize; -} D3D12_TEX3D_UAV; - -typedef enum D3D12_UAV_DIMENSION -{ - D3D12_UAV_DIMENSION_UNKNOWN = 0, - D3D12_UAV_DIMENSION_BUFFER = 1, - D3D12_UAV_DIMENSION_TEXTURE1D = 2, - D3D12_UAV_DIMENSION_TEXTURE1DARRAY = 3, - D3D12_UAV_DIMENSION_TEXTURE2D = 4, - D3D12_UAV_DIMENSION_TEXTURE2DARRAY = 5, - D3D12_UAV_DIMENSION_TEXTURE3D = 8, -} D3D12_UAV_DIMENSION; - -typedef struct D3D12_UNORDERED_ACCESS_VIEW_DESC -{ - DXGI_FORMAT Format; - D3D12_UAV_DIMENSION ViewDimension; - - union - { - D3D12_BUFFER_UAV Buffer; - D3D12_TEX1D_UAV Texture1D; - D3D12_TEX1D_ARRAY_UAV Texture1DArray; - D3D12_TEX2D_UAV Texture2D; - D3D12_TEX2D_ARRAY_UAV Texture2DArray; - D3D12_TEX3D_UAV Texture3D; - }; -} D3D12_UNORDERED_ACCESS_VIEW_DESC; - -typedef struct D3D12_BUFFER_RTV -{ - UINT64 FirstElement; - UINT NumElements; -} D3D12_BUFFER_RTV; - -typedef struct D3D12_TEX1D_RTV -{ - UINT MipSlice; -} D3D12_TEX1D_RTV; - -typedef struct D3D12_TEX1D_ARRAY_RTV -{ - UINT MipSlice; - UINT FirstArraySlice; - UINT ArraySize; -} D3D12_TEX1D_ARRAY_RTV; - -typedef struct D3D12_TEX2D_RTV -{ - UINT MipSlice; - UINT PlaneSlice; -} D3D12_TEX2D_RTV; - -typedef struct D3D12_TEX2DMS_RTV -{ - UINT UnusedField_NothingToDefine; -} D3D12_TEX2DMS_RTV; - -typedef struct D3D12_TEX2D_ARRAY_RTV -{ - UINT MipSlice; - UINT FirstArraySlice; - UINT ArraySize; - UINT PlaneSlice; -} D3D12_TEX2D_ARRAY_RTV; - -typedef struct D3D12_TEX2DMS_ARRAY_RTV -{ - UINT FirstArraySlice; - UINT ArraySize; -} D3D12_TEX2DMS_ARRAY_RTV; - -typedef struct D3D12_TEX3D_RTV -{ - UINT MipSlice; - UINT FirstWSlice; - UINT WSize; -} D3D12_TEX3D_RTV; - -typedef enum D3D12_RTV_DIMENSION -{ - D3D12_RTV_DIMENSION_UNKNOWN = 0, - D3D12_RTV_DIMENSION_BUFFER = 1, - D3D12_RTV_DIMENSION_TEXTURE1D = 2, - D3D12_RTV_DIMENSION_TEXTURE1DARRAY = 3, - D3D12_RTV_DIMENSION_TEXTURE2D = 4, - D3D12_RTV_DIMENSION_TEXTURE2DARRAY = 5, - D3D12_RTV_DIMENSION_TEXTURE2DMS = 6, - D3D12_RTV_DIMENSION_TEXTURE2DMSARRAY = 7, - D3D12_RTV_DIMENSION_TEXTURE3D = 8, -} D3D12_RTV_DIMENSION; - -typedef struct D3D12_RENDER_TARGET_VIEW_DESC -{ - DXGI_FORMAT Format; - D3D12_RTV_DIMENSION ViewDimension; - - union - { - D3D12_BUFFER_RTV Buffer; - D3D12_TEX1D_RTV Texture1D; - D3D12_TEX1D_ARRAY_RTV Texture1DArray; - D3D12_TEX2D_RTV Texture2D; - D3D12_TEX2D_ARRAY_RTV Texture2DArray; - D3D12_TEX2DMS_RTV Texture2DMS; - D3D12_TEX2DMS_ARRAY_RTV Texture2DMSArray; - D3D12_TEX3D_RTV Texture3D; - }; -} D3D12_RENDER_TARGET_VIEW_DESC; - -typedef struct D3D12_TEX1D_DSV -{ - UINT MipSlice; -} D3D12_TEX1D_DSV; - -typedef struct D3D12_TEX1D_ARRAY_DSV -{ - UINT MipSlice; - UINT FirstArraySlice; - UINT ArraySize; -} D3D12_TEX1D_ARRAY_DSV; - -typedef struct D3D12_TEX2D_DSV -{ - UINT MipSlice; -} D3D12_TEX2D_DSV; - -typedef struct D3D12_TEX2D_ARRAY_DSV -{ - UINT MipSlice; - UINT FirstArraySlice; - UINT ArraySize; -} D3D12_TEX2D_ARRAY_DSV; - -typedef struct D3D12_TEX2DMS_DSV -{ - UINT UnusedField_NothingToDefine; -} D3D12_TEX2DMS_DSV; - -typedef struct D3D12_TEX2DMS_ARRAY_DSV -{ - UINT FirstArraySlice; - UINT ArraySize; -} D3D12_TEX2DMS_ARRAY_DSV; - -typedef enum D3D12_DSV_FLAGS -{ - D3D12_DSV_FLAG_NONE = 0x0, - D3D12_DSV_FLAG_READ_ONLY_DEPTH = 0x1, - D3D12_DSV_FLAG_READ_ONLY_STENCIL = 0x2, -} D3D12_DSV_FLAGS; -cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_DSV_FLAGS );" ) - -typedef enum D3D12_DSV_DIMENSION -{ - D3D12_DSV_DIMENSION_UNKNOWN = 0, - D3D12_DSV_DIMENSION_TEXTURE1D = 1, - D3D12_DSV_DIMENSION_TEXTURE1DARRAY = 2, - D3D12_DSV_DIMENSION_TEXTURE2D = 3, - D3D12_DSV_DIMENSION_TEXTURE2DARRAY = 4, - D3D12_DSV_DIMENSION_TEXTURE2DMS = 5, - D3D12_DSV_DIMENSION_TEXTURE2DMSARRAY = 6, -} D3D12_DSV_DIMENSION; - -typedef struct D3D12_DEPTH_STENCIL_VIEW_DESC -{ - DXGI_FORMAT Format; - D3D12_DSV_DIMENSION ViewDimension; - D3D12_DSV_FLAGS Flags; - - union - { - D3D12_TEX1D_DSV Texture1D; - D3D12_TEX1D_ARRAY_DSV Texture1DArray; - D3D12_TEX2D_DSV Texture2D; - D3D12_TEX2D_ARRAY_DSV Texture2DArray; - D3D12_TEX2DMS_DSV Texture2DMS; - D3D12_TEX2DMS_ARRAY_DSV Texture2DMSArray; - }; -} D3D12_DEPTH_STENCIL_VIEW_DESC; - -typedef enum D3D12_CLEAR_FLAGS -{ - // Intentionally no flag for NONE - D3D12_CLEAR_FLAG_DEPTH = 0x01, - D3D12_CLEAR_FLAG_STENCIL = 0x02, -} D3D12_CLEAR_FLAGS; -cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_CLEAR_FLAGS );" ) - -typedef enum D3D12_FENCE_FLAGS -{ - D3D12_FENCE_FLAG_NONE = 0x0, - D3D12_FENCE_FLAG_SHARED = 0x1, - D3D12_FENCE_FLAG_SHARED_CROSS_ADAPTER = 0x2, - D3D12_FENCE_FLAG_NON_MONITORED = 0x4, -} D3D12_FENCE_FLAGS; -cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_FENCE_FLAGS );" ) - -typedef enum D3D12_DESCRIPTOR_HEAP_TYPE -{ - D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, - D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER, - D3D12_DESCRIPTOR_HEAP_TYPE_RTV, - D3D12_DESCRIPTOR_HEAP_TYPE_DSV, - D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES -} D3D12_DESCRIPTOR_HEAP_TYPE; - -typedef enum D3D12_DESCRIPTOR_HEAP_FLAGS -{ - D3D12_DESCRIPTOR_HEAP_FLAG_NONE = 0x0, - D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE = 0x1, -} D3D12_DESCRIPTOR_HEAP_FLAGS; -cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_DESCRIPTOR_HEAP_FLAGS );" ) - -typedef struct D3D12_DESCRIPTOR_HEAP_DESC -{ - D3D12_DESCRIPTOR_HEAP_TYPE Type; - UINT NumDescriptors; - D3D12_DESCRIPTOR_HEAP_FLAGS Flags; - UINT NodeMask; -} D3D12_DESCRIPTOR_HEAP_DESC; - -typedef enum D3D12_DESCRIPTOR_RANGE_TYPE -{ - D3D12_DESCRIPTOR_RANGE_TYPE_SRV, - D3D12_DESCRIPTOR_RANGE_TYPE_UAV, - D3D12_DESCRIPTOR_RANGE_TYPE_CBV, - D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER -} D3D12_DESCRIPTOR_RANGE_TYPE; - -typedef struct D3D12_DESCRIPTOR_RANGE -{ - D3D12_DESCRIPTOR_RANGE_TYPE RangeType; - UINT NumDescriptors; - UINT BaseShaderRegister; - UINT RegisterSpace; - UINT OffsetInDescriptorsFromTableStart; -} D3D12_DESCRIPTOR_RANGE; - - -typedef struct D3D12_ROOT_DESCRIPTOR_TABLE -{ - UINT NumDescriptorRanges; - [annotation("_Field_size_full_(NumDescriptorRanges)")] const D3D12_DESCRIPTOR_RANGE* pDescriptorRanges; -} D3D12_ROOT_DESCRIPTOR_TABLE; - - -typedef struct D3D12_ROOT_CONSTANTS -{ - UINT ShaderRegister; - UINT RegisterSpace; - UINT Num32BitValues; -} D3D12_ROOT_CONSTANTS; - -typedef struct D3D12_ROOT_DESCRIPTOR -{ - UINT ShaderRegister; - UINT RegisterSpace; -} D3D12_ROOT_DESCRIPTOR; - -typedef enum D3D12_SHADER_VISIBILITY -{ - D3D12_SHADER_VISIBILITY_ALL = 0, - D3D12_SHADER_VISIBILITY_VERTEX = 1, - D3D12_SHADER_VISIBILITY_HULL = 2, - D3D12_SHADER_VISIBILITY_DOMAIN = 3, - D3D12_SHADER_VISIBILITY_GEOMETRY = 4, - D3D12_SHADER_VISIBILITY_PIXEL = 5, - D3D12_SHADER_VISIBILITY_AMPLIFICATION = 6, - D3D12_SHADER_VISIBILITY_MESH = 7, -} D3D12_SHADER_VISIBILITY; - -typedef enum D3D12_ROOT_PARAMETER_TYPE -{ - D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE, - D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS, - D3D12_ROOT_PARAMETER_TYPE_CBV, - D3D12_ROOT_PARAMETER_TYPE_SRV, - D3D12_ROOT_PARAMETER_TYPE_UAV -} D3D12_ROOT_PARAMETER_TYPE; - -typedef struct D3D12_ROOT_PARAMETER -{ - D3D12_ROOT_PARAMETER_TYPE ParameterType; - union - { - D3D12_ROOT_DESCRIPTOR_TABLE DescriptorTable; - D3D12_ROOT_CONSTANTS Constants; - D3D12_ROOT_DESCRIPTOR Descriptor; - }; - D3D12_SHADER_VISIBILITY ShaderVisibility; -} D3D12_ROOT_PARAMETER; - -typedef enum D3D12_ROOT_SIGNATURE_FLAGS -{ - D3D12_ROOT_SIGNATURE_FLAG_NONE = 0x0, - D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT = 0x1, - D3D12_ROOT_SIGNATURE_FLAG_DENY_VERTEX_SHADER_ROOT_ACCESS = 0x2, - D3D12_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS = 0x4, - D3D12_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS = 0x8, - D3D12_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS = 0x10, - D3D12_ROOT_SIGNATURE_FLAG_DENY_PIXEL_SHADER_ROOT_ACCESS = 0x20, - D3D12_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT = 0x40, - D3D12_ROOT_SIGNATURE_FLAG_LOCAL_ROOT_SIGNATURE = 0x80, - D3D12_ROOT_SIGNATURE_FLAG_DENY_AMPLIFICATION_SHADER_ROOT_ACCESS = 0x100, - D3D12_ROOT_SIGNATURE_FLAG_DENY_MESH_SHADER_ROOT_ACCESS = 0x200, - D3D12_ROOT_SIGNATURE_FLAG_CBV_SRV_UAV_HEAP_DIRECTLY_INDEXED = 0x400, - D3D12_ROOT_SIGNATURE_FLAG_SAMPLER_HEAP_DIRECTLY_INDEXED = 0x800, -} D3D12_ROOT_SIGNATURE_FLAGS; -cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_ROOT_SIGNATURE_FLAGS );" ) - -typedef enum D3D12_STATIC_BORDER_COLOR -{ - D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK, // 0.0f,0.0f,0.0f,0.0f - D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK, // 0.0f,0.0f,0.0f,1.0f - D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE, // 1.0f,1.0f,1.0f,1.0f -} D3D12_STATIC_BORDER_COLOR; - -typedef struct D3D12_STATIC_SAMPLER_DESC -{ - D3D12_FILTER Filter; - D3D12_TEXTURE_ADDRESS_MODE AddressU; - D3D12_TEXTURE_ADDRESS_MODE AddressV; - D3D12_TEXTURE_ADDRESS_MODE AddressW; - FLOAT MipLODBias; - UINT MaxAnisotropy; - D3D12_COMPARISON_FUNC ComparisonFunc; - D3D12_STATIC_BORDER_COLOR BorderColor; - FLOAT MinLOD; - FLOAT MaxLOD; - UINT ShaderRegister; - UINT RegisterSpace; - D3D12_SHADER_VISIBILITY ShaderVisibility; -} D3D12_STATIC_SAMPLER_DESC; - - -typedef struct D3D12_ROOT_SIGNATURE_DESC -{ - UINT NumParameters; - [annotation("_Field_size_full_(NumParameters)")] const D3D12_ROOT_PARAMETER* pParameters; - UINT NumStaticSamplers; - [annotation("_Field_size_full_(NumStaticSamplers)")] const D3D12_STATIC_SAMPLER_DESC* pStaticSamplers; - D3D12_ROOT_SIGNATURE_FLAGS Flags; -} D3D12_ROOT_SIGNATURE_DESC; - -typedef enum D3D12_DESCRIPTOR_RANGE_FLAGS -{ - D3D12_DESCRIPTOR_RANGE_FLAG_NONE = 0x0, - D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE = 0x1, - D3D12_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE = 0x2, - D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4, - D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC = 0x8, - D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_STATIC_KEEPING_BUFFER_BOUNDS_CHECKS = 0x10000, -} D3D12_DESCRIPTOR_RANGE_FLAGS; -cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_DESCRIPTOR_RANGE_FLAGS );") - -typedef struct D3D12_DESCRIPTOR_RANGE1 -{ - D3D12_DESCRIPTOR_RANGE_TYPE RangeType; - UINT NumDescriptors; - UINT BaseShaderRegister; - UINT RegisterSpace; - D3D12_DESCRIPTOR_RANGE_FLAGS Flags; - UINT OffsetInDescriptorsFromTableStart; -} D3D12_DESCRIPTOR_RANGE1; - -typedef struct D3D12_ROOT_DESCRIPTOR_TABLE1 -{ - UINT NumDescriptorRanges; - [annotation("_Field_size_full_(NumDescriptorRanges)")] const D3D12_DESCRIPTOR_RANGE1* pDescriptorRanges; -} D3D12_ROOT_DESCRIPTOR_TABLE1; - -typedef enum D3D12_ROOT_DESCRIPTOR_FLAGS -{ - D3D12_ROOT_DESCRIPTOR_FLAG_NONE = 0x0, - D3D12_ROOT_DESCRIPTOR_FLAG_DATA_VOLATILE = 0x2, - D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4, - D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC = 0x8, -} D3D12_ROOT_DESCRIPTOR_FLAGS; -cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_ROOT_DESCRIPTOR_FLAGS );") - -typedef struct D3D12_ROOT_DESCRIPTOR1 -{ - UINT ShaderRegister; - UINT RegisterSpace; - D3D12_ROOT_DESCRIPTOR_FLAGS Flags; -} D3D12_ROOT_DESCRIPTOR1; - -typedef struct D3D12_ROOT_PARAMETER1 -{ - D3D12_ROOT_PARAMETER_TYPE ParameterType; - union - { - D3D12_ROOT_DESCRIPTOR_TABLE1 DescriptorTable; - D3D12_ROOT_CONSTANTS Constants; - D3D12_ROOT_DESCRIPTOR1 Descriptor; - }; - D3D12_SHADER_VISIBILITY ShaderVisibility; -} D3D12_ROOT_PARAMETER1; - -typedef struct D3D12_ROOT_SIGNATURE_DESC1 -{ - UINT NumParameters; - [annotation("_Field_size_full_(NumParameters)")] const D3D12_ROOT_PARAMETER1* pParameters; - UINT NumStaticSamplers; - [annotation("_Field_size_full_(NumStaticSamplers)")] const D3D12_STATIC_SAMPLER_DESC* pStaticSamplers; - D3D12_ROOT_SIGNATURE_FLAGS Flags; -} D3D12_ROOT_SIGNATURE_DESC1; - - -typedef struct D3D12_VERSIONED_ROOT_SIGNATURE_DESC -{ - D3D_ROOT_SIGNATURE_VERSION Version; - union - { - D3D12_ROOT_SIGNATURE_DESC Desc_1_0; - D3D12_ROOT_SIGNATURE_DESC1 Desc_1_1; - }; -} D3D12_VERSIONED_ROOT_SIGNATURE_DESC; - -[ uuid( 34AB647B-3CC8-46AC-841B-C0965645C046 ), object, local, pointer_default( unique ) ] -interface ID3D12RootSignatureDeserializer - : IUnknown -{ - const D3D12_ROOT_SIGNATURE_DESC * GetRootSignatureDesc(); -}; - -[ uuid( 7F91CE67-090C-4BB7-B78E-ED8FF2E31DA0 ), object, local, pointer_default( unique ) ] -interface ID3D12VersionedRootSignatureDeserializer - : IUnknown -{ - HRESULT GetRootSignatureDescAtVersion(D3D_ROOT_SIGNATURE_VERSION convertToVersion, [annotation("_Out_")] const D3D12_VERSIONED_ROOT_SIGNATURE_DESC** ppDesc); - const D3D12_VERSIONED_ROOT_SIGNATURE_DESC* GetUnconvertedRootSignatureDesc(); -}; - -cpp_quote( "typedef HRESULT (WINAPI* PFN_D3D12_SERIALIZE_ROOT_SIGNATURE)(") -cpp_quote( " _In_ const D3D12_ROOT_SIGNATURE_DESC* pRootSignature," ) -cpp_quote( " _In_ D3D_ROOT_SIGNATURE_VERSION Version," ) -cpp_quote( " _Out_ ID3DBlob** ppBlob," ) -cpp_quote( " _Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorBlob);" ) -cpp_quote( "" ) -cpp_quote( "HRESULT WINAPI D3D12SerializeRootSignature(") -cpp_quote( " _In_ const D3D12_ROOT_SIGNATURE_DESC* pRootSignature," ) -cpp_quote( " _In_ D3D_ROOT_SIGNATURE_VERSION Version," ) -cpp_quote( " _Out_ ID3DBlob** ppBlob," ) -cpp_quote( " _Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorBlob);" ) -cpp_quote( "" ) -cpp_quote( "typedef HRESULT (WINAPI* PFN_D3D12_CREATE_ROOT_SIGNATURE_DESERIALIZER)(") -cpp_quote( " _In_reads_bytes_(SrcDataSizeInBytes) LPCVOID pSrcData," ) -cpp_quote( " _In_ SIZE_T SrcDataSizeInBytes," ) -cpp_quote( " _In_ REFIID pRootSignatureDeserializerInterface," ) -cpp_quote( " _Out_ void** ppRootSignatureDeserializer);" ) -cpp_quote( "" ) -cpp_quote( "HRESULT WINAPI D3D12CreateRootSignatureDeserializer(") -cpp_quote( " _In_reads_bytes_(SrcDataSizeInBytes) LPCVOID pSrcData," ) -cpp_quote( " _In_ SIZE_T SrcDataSizeInBytes," ) -cpp_quote( " _In_ REFIID pRootSignatureDeserializerInterface," ) -cpp_quote( " _Out_ void** ppRootSignatureDeserializer);" ) -cpp_quote( "" ) -cpp_quote( "typedef HRESULT (WINAPI* PFN_D3D12_SERIALIZE_VERSIONED_ROOT_SIGNATURE)(" ) -cpp_quote( " _In_ const D3D12_VERSIONED_ROOT_SIGNATURE_DESC* pRootSignature," ) -cpp_quote( " _Out_ ID3DBlob** ppBlob," ) -cpp_quote( " _Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorBlob);" ) -cpp_quote( "" ) -cpp_quote( "HRESULT WINAPI D3D12SerializeVersionedRootSignature(" ) -cpp_quote( " _In_ const D3D12_VERSIONED_ROOT_SIGNATURE_DESC* pRootSignature," ) -cpp_quote( " _Out_ ID3DBlob** ppBlob," ) -cpp_quote( " _Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorBlob);" ) -cpp_quote( "" ) -cpp_quote( "typedef HRESULT (WINAPI* PFN_D3D12_CREATE_VERSIONED_ROOT_SIGNATURE_DESERIALIZER)(" ) -cpp_quote( " _In_reads_bytes_(SrcDataSizeInBytes) LPCVOID pSrcData," ) -cpp_quote( " _In_ SIZE_T SrcDataSizeInBytes," ) -cpp_quote( " _In_ REFIID pRootSignatureDeserializerInterface," ) -cpp_quote( " _Out_ void** ppRootSignatureDeserializer);" ) -cpp_quote( "" ) -cpp_quote( "HRESULT WINAPI D3D12CreateVersionedRootSignatureDeserializer(") -cpp_quote( " _In_reads_bytes_(SrcDataSizeInBytes) LPCVOID pSrcData," ) -cpp_quote( " _In_ SIZE_T SrcDataSizeInBytes," ) -cpp_quote( " _In_ REFIID pRootSignatureDeserializerInterface," ) -cpp_quote( " _Out_ void** ppRootSignatureDeserializer);" ) -cpp_quote( "" ) - - - -typedef struct D3D12_CPU_DESCRIPTOR_HANDLE -{ - SIZE_T ptr; -} D3D12_CPU_DESCRIPTOR_HANDLE; - - -typedef struct D3D12_GPU_DESCRIPTOR_HANDLE -{ - UINT64 ptr; -} D3D12_GPU_DESCRIPTOR_HANDLE; - -cpp_quote( "// If rects are supplied in D3D12_DISCARD_REGION, below, the resource " ) -cpp_quote( "// must have 2D subresources with all specified subresources the same dimension." ) -typedef struct D3D12_DISCARD_REGION -{ - UINT NumRects; - [annotation("_In_reads_(NumRects)")] const D3D12_RECT* pRects; - UINT FirstSubresource; - UINT NumSubresources; -} D3D12_DISCARD_REGION; - -typedef enum D3D12_QUERY_HEAP_TYPE -{ - D3D12_QUERY_HEAP_TYPE_OCCLUSION = 0, - D3D12_QUERY_HEAP_TYPE_TIMESTAMP = 1, - D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS = 2, - D3D12_QUERY_HEAP_TYPE_SO_STATISTICS = 3, - D3D12_QUERY_HEAP_TYPE_VIDEO_DECODE_STATISTICS = 4, - D3D12_QUERY_HEAP_TYPE_COPY_QUEUE_TIMESTAMP = 5, - D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS1 = 7, - -} D3D12_QUERY_HEAP_TYPE; - -typedef struct D3D12_QUERY_HEAP_DESC -{ - D3D12_QUERY_HEAP_TYPE Type; - UINT Count; - UINT NodeMask; -} D3D12_QUERY_HEAP_DESC; - -typedef enum D3D12_QUERY_TYPE -{ - D3D12_QUERY_TYPE_OCCLUSION = 0, - D3D12_QUERY_TYPE_BINARY_OCCLUSION = 1, - D3D12_QUERY_TYPE_TIMESTAMP = 2, - D3D12_QUERY_TYPE_PIPELINE_STATISTICS = 3, - D3D12_QUERY_TYPE_SO_STATISTICS_STREAM0 = 4, - D3D12_QUERY_TYPE_SO_STATISTICS_STREAM1 = 5, - D3D12_QUERY_TYPE_SO_STATISTICS_STREAM2 = 6, - D3D12_QUERY_TYPE_SO_STATISTICS_STREAM3 = 7, - D3D12_QUERY_TYPE_VIDEO_DECODE_STATISTICS = 8, - D3D12_QUERY_TYPE_PIPELINE_STATISTICS1 = 10, - -} D3D12_QUERY_TYPE; - -typedef enum D3D12_PREDICATION_OP -{ - D3D12_PREDICATION_OP_EQUAL_ZERO = 0, - D3D12_PREDICATION_OP_NOT_EQUAL_ZERO = 1, -} D3D12_PREDICATION_OP; - -typedef struct D3D12_QUERY_DATA_PIPELINE_STATISTICS -{ - UINT64 IAVertices; - UINT64 IAPrimitives; - UINT64 VSInvocations; - UINT64 GSInvocations; - UINT64 GSPrimitives; - UINT64 CInvocations; - UINT64 CPrimitives; - UINT64 PSInvocations; - UINT64 HSInvocations; - UINT64 DSInvocations; - UINT64 CSInvocations; -} D3D12_QUERY_DATA_PIPELINE_STATISTICS; - -typedef struct D3D12_QUERY_DATA_PIPELINE_STATISTICS1 -{ - UINT64 IAVertices; - UINT64 IAPrimitives; - UINT64 VSInvocations; - UINT64 GSInvocations; - UINT64 GSPrimitives; - UINT64 CInvocations; - UINT64 CPrimitives; - UINT64 PSInvocations; - UINT64 HSInvocations; - UINT64 DSInvocations; - UINT64 CSInvocations; - UINT64 ASInvocations; - UINT64 MSInvocations; - UINT64 MSPrimitives; -} D3D12_QUERY_DATA_PIPELINE_STATISTICS1; - -typedef struct D3D12_QUERY_DATA_SO_STATISTICS -{ - UINT64 NumPrimitivesWritten; - UINT64 PrimitivesStorageNeeded; -} D3D12_QUERY_DATA_SO_STATISTICS; - -typedef struct D3D12_STREAM_OUTPUT_BUFFER_VIEW -{ - D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; - UINT64 SizeInBytes; - D3D12_GPU_VIRTUAL_ADDRESS BufferFilledSizeLocation; -} D3D12_STREAM_OUTPUT_BUFFER_VIEW; - -typedef struct D3D12_DRAW_ARGUMENTS -{ - UINT VertexCountPerInstance; - UINT InstanceCount; - UINT StartVertexLocation; - UINT StartInstanceLocation; -} D3D12_DRAW_ARGUMENTS; - -typedef struct D3D12_DRAW_INDEXED_ARGUMENTS -{ - UINT IndexCountPerInstance; - UINT InstanceCount; - UINT StartIndexLocation; - INT BaseVertexLocation; - UINT StartInstanceLocation; -} D3D12_DRAW_INDEXED_ARGUMENTS; - -typedef struct D3D12_DISPATCH_ARGUMENTS -{ - UINT ThreadGroupCountX; - UINT ThreadGroupCountY; - UINT ThreadGroupCountZ; -} D3D12_DISPATCH_ARGUMENTS; - -typedef struct D3D12_VERTEX_BUFFER_VIEW -{ - D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; - UINT SizeInBytes; - UINT StrideInBytes; -} D3D12_VERTEX_BUFFER_VIEW; - -typedef struct D3D12_INDEX_BUFFER_VIEW -{ - D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; - UINT SizeInBytes; - DXGI_FORMAT Format; -} D3D12_INDEX_BUFFER_VIEW; - -typedef enum D3D12_INDIRECT_ARGUMENT_TYPE -{ - D3D12_INDIRECT_ARGUMENT_TYPE_DRAW, - D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED, - D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH, - D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW, - D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW, - D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT, - D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW, - D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW, - D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW, - D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_RAYS, - D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_MESH, -} D3D12_INDIRECT_ARGUMENT_TYPE; - -typedef struct D3D12_INDIRECT_ARGUMENT_DESC -{ - D3D12_INDIRECT_ARGUMENT_TYPE Type; - - union - { - struct - { - UINT Slot; - } VertexBuffer; - - struct - { - UINT RootParameterIndex; - UINT DestOffsetIn32BitValues; - UINT Num32BitValuesToSet; - } Constant; - - struct - { - UINT RootParameterIndex; - } ConstantBufferView; - - struct - { - UINT RootParameterIndex; - } ShaderResourceView; - - struct - { - UINT RootParameterIndex; - } UnorderedAccessView; - }; -} D3D12_INDIRECT_ARGUMENT_DESC; - -typedef struct D3D12_COMMAND_SIGNATURE_DESC -{ - // The number of bytes between each drawing structure - UINT ByteStride; - UINT NumArgumentDescs; - [annotation("_Field_size_full_(NumArgumentDescs)")] const D3D12_INDIRECT_ARGUMENT_DESC* pArgumentDescs; - UINT NodeMask; -} D3D12_COMMAND_SIGNATURE_DESC; - -interface ID3D12Device; - -[ uuid( c4fec28f-7966-4e95-9f94-f431cb56c3b8 ), object, local, pointer_default( unique ) ] -interface ID3D12Object - : IUnknown -{ - HRESULT GetPrivateData( - [annotation("_In_")] REFGUID guid, - [annotation("_Inout_")] UINT* pDataSize, - [annotation("_Out_writes_bytes_opt_( *pDataSize )")] void* pData ); - HRESULT SetPrivateData( - [annotation("_In_")] REFGUID guid, - [annotation("_In_")] UINT DataSize, - [annotation("_In_reads_bytes_opt_( DataSize )")] const void* pData ); - HRESULT SetPrivateDataInterface( - [annotation("_In_")] REFGUID guid, - [annotation("_In_opt_")] const IUnknown* pData ); - HRESULT SetName( - [annotation("_In_z_")] LPCWSTR Name ); -} - -[ uuid( 905db94b-a00c-4140-9df5-2b64ca9ea357 ), object, local, pointer_default( unique ) ] -interface ID3D12DeviceChild - : ID3D12Object -{ - HRESULT GetDevice( - [in] REFIID riid, - [out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppvDevice - ); -} - -[ uuid( 63ee58fb-1268-4835-86da-f008ce62f0d6 ), object, local, pointer_default( unique ) ] -interface ID3D12Pageable - : ID3D12DeviceChild -{ -} - -[ uuid( 6b3b2502-6e51-45b3-90ee-9884265e8df3 ), object, local, pointer_default( unique ) ] -interface ID3D12Heap - : ID3D12Pageable -{ - D3D12_HEAP_DESC GetDesc(); -} - -[ uuid( 696442be-a72e-4059-bc79-5b5c98040fad ), object, local, pointer_default( unique ) ] -interface ID3D12Resource - : ID3D12Pageable -{ - HRESULT Map( - UINT Subresource, - [annotation("_In_opt_")] const D3D12_RANGE* pReadRange, - [annotation("_Outptr_opt_result_bytebuffer_(_Inexpressible_(\"Dependent on resource\"))")] void** ppData); - - void Unmap(UINT Subresource, [annotation("_In_opt_")] const D3D12_RANGE* pWrittenRange ); - - D3D12_RESOURCE_DESC GetDesc(); - - D3D12_GPU_VIRTUAL_ADDRESS GetGPUVirtualAddress(); - - HRESULT WriteToSubresource( - UINT DstSubresource, - [annotation("_In_opt_")] const D3D12_BOX* pDstBox, - [annotation("_In_")] const void* pSrcData, - UINT SrcRowPitch, - UINT SrcDepthPitch ); - - HRESULT ReadFromSubresource( - [annotation("_Out_")] void* pDstData, - UINT DstRowPitch, - UINT DstDepthPitch, - UINT SrcSubresource, - [annotation("_In_opt_")] const D3D12_BOX* pSrcBox ); - - HRESULT GetHeapProperties( - [annotation("_Out_opt_")] D3D12_HEAP_PROPERTIES* pHeapProperties, - [annotation("_Out_opt_")] D3D12_HEAP_FLAGS* pHeapFlags - ); -} - -[ uuid( 6102dee4-af59-4b09-b999-b44d73f09b24 ), object, local, pointer_default( unique ) ] -interface ID3D12CommandAllocator - : ID3D12Pageable -{ - HRESULT Reset(); -} - -[ uuid( 0a753dcf-c4d8-4b91-adf6-be5a60d95a76 ), object, local, pointer_default( unique ) ] -interface ID3D12Fence - : ID3D12Pageable -{ - UINT64 GetCompletedValue(); - HRESULT SetEventOnCompletion(UINT64 Value, HANDLE hEvent); - HRESULT Signal(UINT64 Value); -}; - -[ uuid( 433685fe-e22b-4ca0-a8db-b5b4f4dd0e4a ), object, local, pointer_default( unique ) ] -interface ID3D12Fence1 - : ID3D12Fence -{ - D3D12_FENCE_FLAGS GetCreationFlags(); -}; - -[ uuid( 765a30f3-f624-4c6f-a828-ace948622445 ), object, local, pointer_default( unique ) ] -interface ID3D12PipelineState - : ID3D12Pageable -{ - HRESULT GetCachedBlob([annotation("_COM_Outptr_")] ID3DBlob** ppBlob); -} - -[ uuid( 8efb471d-616c-4f49-90f7-127bb763fa51 ), object, local, pointer_default( unique ) ] -interface ID3D12DescriptorHeap - : ID3D12Pageable -{ - D3D12_DESCRIPTOR_HEAP_DESC GetDesc(); - - D3D12_CPU_DESCRIPTOR_HANDLE GetCPUDescriptorHandleForHeapStart(); - D3D12_GPU_DESCRIPTOR_HANDLE GetGPUDescriptorHandleForHeapStart(); -} - -[ uuid( 0d9658ae-ed45-469e-a61d-970ec583cab4 ), object, local, pointer_default( unique ) ] -interface ID3D12QueryHeap - : ID3D12Pageable -{ -}; - -[ uuid( c36a797c-ec80-4f0a-8985-a7b2475082d1 ), object, local, pointer_default( unique ) ] -interface ID3D12CommandSignature - : ID3D12Pageable -{ -}; - -[ uuid( 7116d91c-e7e4-47ce-b8c6-ec8168f437e5 ), object, local, pointer_default( unique ) ] -interface ID3D12CommandList - : ID3D12DeviceChild -{ - D3D12_COMMAND_LIST_TYPE GetType(); -} - -// Superseded by ID3D12GraphicsCommandList1 -[ uuid( 5b160d0f-ac1b-4185-8ba8-b3ae42a5a455 ), object, local, pointer_default( unique ) ] -interface ID3D12GraphicsCommandList - : ID3D12CommandList -{ - HRESULT Close(); - - HRESULT Reset( - [annotation("_In_")] ID3D12CommandAllocator* pAllocator, - [annotation("_In_opt_")] ID3D12PipelineState* pInitialState - ); - - void ClearState( - [annotation("_In_opt_")] ID3D12PipelineState* pPipelineState - ); - - void DrawInstanced( - [annotation("_In_")] UINT VertexCountPerInstance, - [annotation("_In_")] UINT InstanceCount, - [annotation("_In_")] UINT StartVertexLocation, - [annotation("_In_")] UINT StartInstanceLocation - ); - - void DrawIndexedInstanced( - [annotation("_In_")] UINT IndexCountPerInstance, - [annotation("_In_")] UINT InstanceCount, - [annotation("_In_")] UINT StartIndexLocation, - [annotation("_In_")] INT BaseVertexLocation, - [annotation("_In_")] UINT StartInstanceLocation - ); - - void Dispatch( - [annotation("_In_")] UINT ThreadGroupCountX, - [annotation("_In_")] UINT ThreadGroupCountY, - [annotation("_In_")] UINT ThreadGroupCountZ - ); - - void CopyBufferRegion( - [annotation("_In_")] ID3D12Resource* pDstBuffer, - UINT64 DstOffset, - [annotation("_In_")] ID3D12Resource* pSrcBuffer, - UINT64 SrcOffset, - UINT64 NumBytes - ); - - void CopyTextureRegion( - [annotation("_In_")] const D3D12_TEXTURE_COPY_LOCATION* pDst, - UINT DstX, UINT DstY, UINT DstZ, - [annotation("_In_")] const D3D12_TEXTURE_COPY_LOCATION* pSrc, - [annotation("_In_opt_")] const D3D12_BOX* pSrcBox - ); - - void CopyResource( - [annotation("_In_")] ID3D12Resource* pDstResource, - [annotation("_In_")] ID3D12Resource* pSrcResource - ); - - void CopyTiles( - [annotation("_In_")] ID3D12Resource* pTiledResource, - [annotation("_In_")] const D3D12_TILED_RESOURCE_COORDINATE* pTileRegionStartCoordinate, - [annotation("_In_")] const D3D12_TILE_REGION_SIZE* pTileRegionSize, - [annotation("_In_")] ID3D12Resource* pBuffer, - UINT64 BufferStartOffsetInBytes, - D3D12_TILE_COPY_FLAGS Flags - ); - - void ResolveSubresource( - [annotation("_In_")] ID3D12Resource* pDstResource, - [annotation("_In_")] UINT DstSubresource, - [annotation("_In_")] ID3D12Resource* pSrcResource, - [annotation("_In_")] UINT SrcSubresource, - [annotation("_In_")] DXGI_FORMAT Format - ); - - void IASetPrimitiveTopology( - [annotation("_In_")] D3D12_PRIMITIVE_TOPOLOGY PrimitiveTopology - ); - - void RSSetViewports( - [annotation("_In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE)")] UINT NumViewports, - [annotation("_In_reads_( NumViewports)")] const D3D12_VIEWPORT* pViewports - ); - - void RSSetScissorRects( - [annotation("_In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE)")] UINT NumRects, - [annotation("_In_reads_( NumRects)")] const D3D12_RECT* pRects - ); - - void OMSetBlendFactor( - [annotation("_In_reads_opt_(4)")] const FLOAT BlendFactor[ 4 ] - ); - - void OMSetStencilRef( - [annotation("_In_")] UINT StencilRef - ); - - void SetPipelineState( - [annotation("_In_")] ID3D12PipelineState* pPipelineState - ); - - void ResourceBarrier( - [annotation("_In_")] UINT NumBarriers, - [annotation("_In_reads_(NumBarriers)")] const D3D12_RESOURCE_BARRIER* pBarriers - ); - - void ExecuteBundle( - [annotation("_In_")] ID3D12GraphicsCommandList* pCommandList - ); - - void SetDescriptorHeaps( - [annotation("_In_")] UINT NumDescriptorHeaps, - [annotation("_In_reads_(NumDescriptorHeaps)")] ID3D12DescriptorHeap* const* ppDescriptorHeaps - ); - - void SetComputeRootSignature( - [annotation("_In_opt_")] ID3D12RootSignature* pRootSignature - ); - - void SetGraphicsRootSignature( - [annotation("_In_opt_")] ID3D12RootSignature* pRootSignature - ); - - void SetComputeRootDescriptorTable( - [annotation("_In_")] UINT RootParameterIndex, - [annotation("_In_")] D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor - ); - - void SetGraphicsRootDescriptorTable( - [annotation("_In_")] UINT RootParameterIndex, - [annotation("_In_")] D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor - ); - - // Single constant - void SetComputeRoot32BitConstant( - [annotation("_In_")] UINT RootParameterIndex, - [annotation("_In_")] UINT SrcData, - [annotation("_In_")] UINT DestOffsetIn32BitValues - ); - - void SetGraphicsRoot32BitConstant( - [annotation("_In_")] UINT RootParameterIndex, - [annotation("_In_")] UINT SrcData, - [annotation("_In_")] UINT DestOffsetIn32BitValues - ); - - // Group of constants - void SetComputeRoot32BitConstants( - [annotation("_In_")] UINT RootParameterIndex, - [annotation("_In_")] UINT Num32BitValuesToSet, - [annotation("_In_reads_(Num32BitValuesToSet*sizeof(UINT))")] const void* pSrcData, - [annotation("_In_")] UINT DestOffsetIn32BitValues - ); - - void SetGraphicsRoot32BitConstants( - [annotation("_In_")] UINT RootParameterIndex, - [annotation("_In_")] UINT Num32BitValuesToSet, - [annotation("_In_reads_(Num32BitValuesToSet*sizeof(UINT))")] const void* pSrcData, - [annotation("_In_")] UINT DestOffsetIn32BitValues - ); - - // CBV - void SetComputeRootConstantBufferView( - [annotation("_In_")] UINT RootParameterIndex, - [annotation("_In_")] D3D12_GPU_VIRTUAL_ADDRESS BufferLocation - ); - - void SetGraphicsRootConstantBufferView( - [annotation("_In_")] UINT RootParameterIndex, - [annotation("_In_")] D3D12_GPU_VIRTUAL_ADDRESS BufferLocation - ); - - // SRV - void SetComputeRootShaderResourceView( - [annotation("_In_")] UINT RootParameterIndex, - [annotation("_In_")] D3D12_GPU_VIRTUAL_ADDRESS BufferLocation - ); - - void SetGraphicsRootShaderResourceView( - [annotation("_In_")] UINT RootParameterIndex, - [annotation("_In_")] D3D12_GPU_VIRTUAL_ADDRESS BufferLocation - ); - - // UAV - void SetComputeRootUnorderedAccessView( - [annotation("_In_")] UINT RootParameterIndex, - [annotation("_In_")] D3D12_GPU_VIRTUAL_ADDRESS BufferLocation - ); - - void SetGraphicsRootUnorderedAccessView( - [annotation("_In_")] UINT RootParameterIndex, - [annotation("_In_")] D3D12_GPU_VIRTUAL_ADDRESS BufferLocation - ); - - void IASetIndexBuffer( - [annotation("_In_opt_")] const D3D12_INDEX_BUFFER_VIEW* pView - ); - - void IASetVertexBuffers( - [annotation("_In_")] UINT StartSlot, - [annotation("_In_")] UINT NumViews, - [annotation("_In_reads_opt_(NumViews)")] const D3D12_VERTEX_BUFFER_VIEW* pViews - ); - - void SOSetTargets( - [annotation("_In_")] UINT StartSlot, - [annotation("_In_")] UINT NumViews, - [annotation("_In_reads_opt_(NumViews)")] const D3D12_STREAM_OUTPUT_BUFFER_VIEW* pViews - ); - - void OMSetRenderTargets( - [annotation("_In_")] UINT NumRenderTargetDescriptors, - [annotation("_In_opt_")] const D3D12_CPU_DESCRIPTOR_HANDLE* pRenderTargetDescriptors, - [annotation("_In_")] BOOL RTsSingleHandleToDescriptorRange, - [annotation("_In_opt_")] const D3D12_CPU_DESCRIPTOR_HANDLE* pDepthStencilDescriptor - ); - - void ClearDepthStencilView( - [annotation("_In_")] D3D12_CPU_DESCRIPTOR_HANDLE DepthStencilView, - [annotation("_In_")] D3D12_CLEAR_FLAGS ClearFlags, - [annotation("_In_")] FLOAT Depth, - [annotation("_In_")] UINT8 Stencil, - [annotation("_In_")] UINT NumRects, - [annotation("_In_reads_(NumRects)")] const D3D12_RECT* pRects - ); - - void ClearRenderTargetView( - [annotation("_In_")] D3D12_CPU_DESCRIPTOR_HANDLE RenderTargetView, - [annotation("_In_")] const FLOAT ColorRGBA[4], - [annotation("_In_")] UINT NumRects, - [annotation("_In_reads_(NumRects)")] const D3D12_RECT* pRects - ); - - void ClearUnorderedAccessViewUint( - [annotation("_In_")] D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, - [annotation("_In_")] D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, - [annotation("_In_")] ID3D12Resource* pResource, - [annotation("_In_")] const UINT Values[4], - [annotation("_In_")] UINT NumRects, - [annotation("_In_reads_(NumRects)")] const D3D12_RECT* pRects - ); - - void ClearUnorderedAccessViewFloat( - [annotation("_In_")] D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, - [annotation("_In_")] D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, - [annotation("_In_")] ID3D12Resource* pResource, - [annotation("_In_")] const FLOAT Values[4], - [annotation("_In_")] UINT NumRects, - [annotation("_In_reads_(NumRects)")] const D3D12_RECT* pRects - ); - - void DiscardResource( - [annotation("_In_")] ID3D12Resource* pResource, - [annotation("_In_opt_")] const D3D12_DISCARD_REGION* pRegion - ); - - void BeginQuery( - [annotation("_In_")] ID3D12QueryHeap* pQueryHeap, - [annotation("_In_")] D3D12_QUERY_TYPE Type, - [annotation("_In_")] UINT Index - ); - - void EndQuery( - [annotation("_In_")] ID3D12QueryHeap* pQueryHeap, - [annotation("_In_")] D3D12_QUERY_TYPE Type, - [annotation("_In_")] UINT Index - ); - - void ResolveQueryData( - [annotation("_In_")] ID3D12QueryHeap* pQueryHeap, - [annotation("_In_")] D3D12_QUERY_TYPE Type, - [annotation("_In_")] UINT StartIndex, - [annotation("_In_")] UINT NumQueries, - [annotation("_In_")] ID3D12Resource* pDestinationBuffer, - [annotation("_In_")] UINT64 AlignedDestinationBufferOffset - ); - - void SetPredication( - [annotation("_In_opt_")] ID3D12Resource* pBuffer, - [annotation("_In_")] UINT64 AlignedBufferOffset, - [annotation("_In_")] D3D12_PREDICATION_OP Operation - ); - - void SetMarker(UINT Metadata, [annotation("_In_reads_bytes_opt_(Size)")] const void* pData, UINT Size); - void BeginEvent(UINT Metadata, [annotation("_In_reads_bytes_opt_(Size)")] const void* pData, UINT Size); - void EndEvent(); - - void ExecuteIndirect( - [annotation("_In_")] ID3D12CommandSignature* pCommandSignature, - [annotation("_In_")] UINT MaxCommandCount, - [annotation("_In_")] ID3D12Resource* pArgumentBuffer, - [annotation("_In_")] UINT64 ArgumentBufferOffset, - [annotation("_In_opt_")] ID3D12Resource* pCountBuffer, - [annotation("_In_")] UINT64 CountBufferOffset - ); -} - -[ uuid( 553103fb-1fe7-4557-bb38-946d7d0e7ca7 ), object, local, pointer_default( unique ) ] -interface ID3D12GraphicsCommandList1 - : ID3D12GraphicsCommandList -{ - void AtomicCopyBufferUINT( - [annotation("_In_")] ID3D12Resource* pDstBuffer, - UINT64 DstOffset, - [annotation("_In_")] ID3D12Resource* pSrcBuffer, - UINT64 SrcOffset, - UINT Dependencies, // 0 Dependencies means only the dst buffer offset is synchronized - [annotation("_In_reads_(Dependencies)")] ID3D12Resource*const* ppDependentResources, - [annotation("_In_reads_(Dependencies)")] const D3D12_SUBRESOURCE_RANGE_UINT64* pDependentSubresourceRanges - ); - - // UINT64 is only valid on UMA architectures - void AtomicCopyBufferUINT64( - [annotation("_In_")] ID3D12Resource* pDstBuffer, - UINT64 DstOffset, - [annotation("_In_")] ID3D12Resource* pSrcBuffer, - UINT64 SrcOffset, - UINT Dependencies, // 0 Dependencies means only the dst buffer offset is synchronized - [annotation("_In_reads_(Dependencies)")] ID3D12Resource*const* ppDependentResources, - [annotation("_In_reads_(Dependencies)")] const D3D12_SUBRESOURCE_RANGE_UINT64* pDependentSubresourceRanges - ); - - void OMSetDepthBounds( - [annotation("_In_")] FLOAT Min, - [annotation("_In_")] FLOAT Max - ); - - void SetSamplePositions( - [annotation("_In_")] UINT NumSamplesPerPixel, - [annotation("_In_")] UINT NumPixels, - [annotation("_In_reads_(NumSamplesPerPixel*NumPixels)")] D3D12_SAMPLE_POSITION* pSamplePositions - ); - - void ResolveSubresourceRegion( - [annotation("_In_")] ID3D12Resource* pDstResource, - [annotation("_In_")] UINT DstSubresource, - [annotation("_In_")] UINT DstX, - [annotation("_In_")] UINT DstY, - [annotation("_In_")] ID3D12Resource* pSrcResource, - [annotation("_In_")] UINT SrcSubresource, - [annotation("_In_opt_")] D3D12_RECT* pSrcRect, - [annotation("_In_")] DXGI_FORMAT Format, - [annotation("_In_")] D3D12_RESOLVE_MODE ResolveMode - ); - - void SetViewInstanceMask( - [annotation("_In_")] UINT Mask - ); - -} - -typedef struct D3D12_WRITEBUFFERIMMEDIATE_PARAMETER -{ - D3D12_GPU_VIRTUAL_ADDRESS Dest; - UINT32 Value; -} D3D12_WRITEBUFFERIMMEDIATE_PARAMETER; - -typedef enum D3D12_WRITEBUFFERIMMEDIATE_MODE -{ - D3D12_WRITEBUFFERIMMEDIATE_MODE_DEFAULT = 0x0, - D3D12_WRITEBUFFERIMMEDIATE_MODE_MARKER_IN = 0x1, - D3D12_WRITEBUFFERIMMEDIATE_MODE_MARKER_OUT = 0x2, - -} D3D12_WRITEBUFFERIMMEDIATE_MODE; - -[uuid(38C3E585-FF17-412C-9150-4FC6F9D72A28), object, local, pointer_default(unique)] -interface ID3D12GraphicsCommandList2 : ID3D12GraphicsCommandList1 -{ - void WriteBufferImmediate( - UINT Count, - [annotation("_In_reads_(Count)")] const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams, - [annotation("_In_reads_opt_(Count)")] const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes - ); -} - -[ uuid( 0ec870a6-5d7e-4c22-8cfc-5baae07616ed ), object, local, pointer_default( unique ) ] -interface ID3D12CommandQueue - : ID3D12Pageable -{ - void UpdateTileMappings( - [annotation("_In_")] ID3D12Resource* pResource, - UINT NumResourceRegions, - [annotation("_In_reads_opt_(NumResourceRegions)")] const D3D12_TILED_RESOURCE_COORDINATE* pResourceRegionStartCoordinates, - [annotation("_In_reads_opt_(NumResourceRegions)")] const D3D12_TILE_REGION_SIZE* pResourceRegionSizes, - [annotation("_In_opt_")] ID3D12Heap* pHeap, - UINT NumRanges, - [annotation("_In_reads_opt_(NumRanges)")] const D3D12_TILE_RANGE_FLAGS* pRangeFlags, - [annotation("_In_reads_opt_(NumRanges)")] const UINT* pHeapRangeStartOffsets, - [annotation("_In_reads_opt_(NumRanges)")] const UINT* pRangeTileCounts, - D3D12_TILE_MAPPING_FLAGS Flags ); - - void CopyTileMappings( - [annotation("_In_")] ID3D12Resource* pDstResource, - [annotation("_In_")] const D3D12_TILED_RESOURCE_COORDINATE* pDstRegionStartCoordinate, - [annotation("_In_")] ID3D12Resource* pSrcResource, - [annotation("_In_")] const D3D12_TILED_RESOURCE_COORDINATE* pSrcRegionStartCoordinate, - [annotation("_In_")] const D3D12_TILE_REGION_SIZE* pRegionSize, - D3D12_TILE_MAPPING_FLAGS Flags ); - - void ExecuteCommandLists( - [annotation("_In_")] UINT NumCommandLists, - [annotation("_In_reads_(NumCommandLists)")] ID3D12CommandList * const * ppCommandLists - ); - - void SetMarker(UINT Metadata, [annotation("_In_reads_bytes_opt_(Size)")] const void* pData, UINT Size); - void BeginEvent(UINT Metadata, [annotation("_In_reads_bytes_opt_(Size)")] const void* pData, UINT Size); - void EndEvent(); - - HRESULT Signal(ID3D12Fence* pFence, UINT64 Value); - HRESULT Wait(ID3D12Fence* pFence, UINT64 Value); - - HRESULT GetTimestampFrequency( - [annotation("_Out_")] UINT64* pFrequency - ); - - HRESULT GetClockCalibration( - [annotation("_Out_")] UINT64* pGpuTimestamp, - [annotation("_Out_")] UINT64* pCpuTimestamp - ); - - D3D12_COMMAND_QUEUE_DESC GetDesc(); -} - -//-------------------------------------------------------------------------------------------------------- -// The system LUID struct isn't defined in wtypes, so we repeat it here just -// for the MIDL compiler. -cpp_quote("#ifdef __midl") -cpp_quote("#ifndef LUID_DEFINED") -cpp_quote("#define LUID_DEFINED 1") -typedef struct __LUID { - DWORD LowPart; - LONG HighPart; -} LUID, *PLUID; -cpp_quote("#endif") -cpp_quote("#endif") - -[ uuid( 189819f1-1db6-4b57-be54-1821339b85f7 ), object, local, pointer_default( unique ) ] -interface ID3D12Device - : ID3D12Object -{ - UINT GetNodeCount(); - - HRESULT CreateCommandQueue( - [annotation("_In_")] const D3D12_COMMAND_QUEUE_DESC* pDesc, - [in] REFIID riid, // Expected: ID3D12CommandQueue - [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppCommandQueue - ); - - HRESULT CreateCommandAllocator( - [annotation("_In_")] D3D12_COMMAND_LIST_TYPE type, - [in] REFIID riid, // Expected: ID3D12CommandAllocator - [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppCommandAllocator - ); - - HRESULT CreateGraphicsPipelineState( - [annotation("_In_")] const D3D12_GRAPHICS_PIPELINE_STATE_DESC* pDesc, - [in] REFIID riid, // Expected: ID3D12PipelineState - [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppPipelineState - ); - - HRESULT CreateComputePipelineState( - [annotation("_In_")] const D3D12_COMPUTE_PIPELINE_STATE_DESC* pDesc, - [in] REFIID riid, // Expected: ID3D12PipelineState - [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppPipelineState - ); - - HRESULT CreateCommandList( - [annotation("_In_")] UINT nodeMask, - [annotation("_In_")] D3D12_COMMAND_LIST_TYPE type, - [annotation("_In_")] ID3D12CommandAllocator* pCommandAllocator, - [annotation("_In_opt_")] ID3D12PipelineState* pInitialState, - [in] REFIID riid, // Expected: ID3D12CommandList - [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppCommandList - ); - - HRESULT CheckFeatureSupport( - D3D12_FEATURE Feature, - [annotation("_Inout_updates_bytes_(FeatureSupportDataSize)")] void* pFeatureSupportData, - UINT FeatureSupportDataSize - ); - - HRESULT CreateDescriptorHeap( - [annotation("_In_")] const D3D12_DESCRIPTOR_HEAP_DESC* pDescriptorHeapDesc, - [in] REFIID riid, // Expected ID3D12DescriptorHeap - [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppvHeap); - - UINT GetDescriptorHandleIncrementSize( - [annotation("_In_")] D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType); - - HRESULT CreateRootSignature( - [annotation("_In_")] UINT nodeMask, - [annotation("_In_reads_(blobLengthInBytes)")] const void* pBlobWithRootSignature, - [annotation("_In_")] SIZE_T blobLengthInBytes, - [in] REFIID riid, // Expected ID3D12RootSignature - [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppvRootSignature); - - void CreateConstantBufferView( - [annotation("_In_opt_")] const D3D12_CONSTANT_BUFFER_VIEW_DESC* pDesc, - [annotation("_In_")] D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - void CreateShaderResourceView( - [annotation("_In_opt_")] ID3D12Resource* pResource, - [annotation("_In_opt_")] const D3D12_SHADER_RESOURCE_VIEW_DESC* pDesc, - [annotation("_In_")] D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - void CreateUnorderedAccessView( - [annotation("_In_opt_")] ID3D12Resource* pResource, - [annotation("_In_opt_")] ID3D12Resource* pCounterResource, - [annotation("_In_opt_")] const D3D12_UNORDERED_ACCESS_VIEW_DESC* pDesc, - [annotation("_In_")] D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - void CreateRenderTargetView( - [annotation("_In_opt_")] ID3D12Resource* pResource, - [annotation("_In_opt_")] const D3D12_RENDER_TARGET_VIEW_DESC* pDesc, - [annotation("_In_")] D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - void CreateDepthStencilView( - [annotation("_In_opt_")] ID3D12Resource* pResource, - [annotation("_In_opt_")] const D3D12_DEPTH_STENCIL_VIEW_DESC* pDesc, - [annotation("_In_")] D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - void CreateSampler( - [annotation("_In_")] const D3D12_SAMPLER_DESC* pDesc, - [annotation("_In_")] D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - void CopyDescriptors( - [annotation("_In_")] UINT NumDestDescriptorRanges, - [annotation("_In_reads_(NumDestDescriptorRanges)")] const D3D12_CPU_DESCRIPTOR_HANDLE* pDestDescriptorRangeStarts, - [annotation("_In_reads_opt_(NumDestDescriptorRanges)")] const UINT* pDestDescriptorRangeSizes, // NULL means all ranges 1 - [annotation("_In_")] UINT NumSrcDescriptorRanges, - [annotation("_In_reads_(NumSrcDescriptorRanges)")] const D3D12_CPU_DESCRIPTOR_HANDLE* pSrcDescriptorRangeStarts, - [annotation("_In_reads_opt_(NumSrcDescriptorRanges)")] const UINT* pSrcDescriptorRangeSizes, // NULL means all ranges 1 - [annotation("_In_")] D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); - - void CopyDescriptorsSimple( - [annotation("_In_")] UINT NumDescriptors, - [annotation("_In_")] D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart, - [annotation("_In_")] D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart, - [annotation("_In_")] D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); - - D3D12_RESOURCE_ALLOCATION_INFO GetResourceAllocationInfo( - [annotation("_In_")] UINT visibleMask, - [annotation("_In_")] UINT numResourceDescs, - [annotation("_In_reads_(numResourceDescs)")] const D3D12_RESOURCE_DESC* pResourceDescs ); - - D3D12_HEAP_PROPERTIES GetCustomHeapProperties( - [annotation("_In_")] UINT nodeMask, - D3D12_HEAP_TYPE heapType - ); - - HRESULT CreateCommittedResource( - [annotation("_In_")] const D3D12_HEAP_PROPERTIES* pHeapProperties, - D3D12_HEAP_FLAGS HeapFlags, - [annotation("_In_")] const D3D12_RESOURCE_DESC* pDesc, - D3D12_RESOURCE_STATES InitialResourceState, - [annotation("_In_opt_")] const D3D12_CLEAR_VALUE* pOptimizedClearValue, - [in] REFIID riidResource, // Expected: ID3D12Resource* - [out, iid_is(riidResource), annotation("_COM_Outptr_opt_")] void** ppvResource ); - - HRESULT CreateHeap( - [annotation("_In_")] const D3D12_HEAP_DESC* pDesc, - [in] REFIID riid, // Expected: ID3D12Heap* - [out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppvHeap ); - - HRESULT CreatePlacedResource( - [annotation("_In_")] ID3D12Heap* pHeap, - UINT64 HeapOffset, - [annotation("_In_")] const D3D12_RESOURCE_DESC* pDesc, - D3D12_RESOURCE_STATES InitialState, - [annotation("_In_opt_")] const D3D12_CLEAR_VALUE* pOptimizedClearValue, - [in] REFIID riid, // Expected: ID3D12Resource* - [out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppvResource ); - - HRESULT CreateReservedResource( - [annotation("_In_")] const D3D12_RESOURCE_DESC* pDesc, - D3D12_RESOURCE_STATES InitialState, - [annotation("_In_opt_")] const D3D12_CLEAR_VALUE* pOptimizedClearValue, - [in] REFIID riid, // Expected: ID3D12Resource* - [out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppvResource ); - - HRESULT CreateSharedHandle( - [annotation("_In_")] ID3D12DeviceChild* pObject, - [annotation("_In_opt_")] const SECURITY_ATTRIBUTES* pAttributes, - DWORD Access, - [annotation("_In_opt_")] LPCWSTR Name, - [annotation("_Out_")] HANDLE* pHandle ); - - HRESULT OpenSharedHandle( - [annotation("_In_")] HANDLE NTHandle, - [in] REFIID riid, // Expected: ID3D12Resource*, ID3D12Heap*, or ID3D12Fence - [out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppvObj ); - - HRESULT OpenSharedHandleByName( - [annotation("_In_")] LPCWSTR Name, - DWORD Access, - [out, annotation("_Out_")] HANDLE* pNTHandle ); - - HRESULT MakeResident( - UINT NumObjects, - [annotation("_In_reads_(NumObjects)")] ID3D12Pageable*const* ppObjects ); - - HRESULT Evict( - UINT NumObjects, - [annotation("_In_reads_(NumObjects)")] ID3D12Pageable*const* ppObjects ); - - HRESULT CreateFence( - UINT64 InitialValue, - D3D12_FENCE_FLAGS Flags, - [in] REFIID riid, // Expected: ID3D12Fence - [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppFence); - - HRESULT GetDeviceRemovedReason(); - - void GetCopyableFootprints( - [annotation("_In_")] const D3D12_RESOURCE_DESC* pResourceDesc, - [annotation("_In_range_(0,D3D12_REQ_SUBRESOURCES)")] UINT FirstSubresource, - [annotation("_In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource)")] UINT NumSubresources, - UINT64 BaseOffset, - [annotation("_Out_writes_opt_(NumSubresources)")] D3D12_PLACED_SUBRESOURCE_FOOTPRINT* pLayouts, - [annotation("_Out_writes_opt_(NumSubresources)")] UINT* pNumRows, - [annotation("_Out_writes_opt_(NumSubresources)")] UINT64* pRowSizeInBytes, - [annotation("_Out_opt_")] UINT64* pTotalBytes ); - - HRESULT CreateQueryHeap( - [annotation("_In_")] const D3D12_QUERY_HEAP_DESC* pDesc, - [in] REFIID riid, // Expected: ID3D12QueryHeap - [out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppvHeap - ); - - HRESULT SetStablePowerState(BOOL Enable); - - HRESULT CreateCommandSignature( - [annotation("_In_")] const D3D12_COMMAND_SIGNATURE_DESC* pDesc, - [annotation("_In_opt_")] ID3D12RootSignature* pRootSignature, - [in] REFIID riid, // Expected: ID3D12CommandSignature - [out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppvCommandSignature - ); - - void GetResourceTiling( - [annotation("_In_")] ID3D12Resource* pTiledResource, - [annotation("_Out_opt_")] UINT* pNumTilesForEntireResource, - [annotation("_Out_opt_")] D3D12_PACKED_MIP_INFO* pPackedMipDesc, - [annotation("_Out_opt_")] D3D12_TILE_SHAPE* pStandardTileShapeForNonPackedMips, - [annotation("_Inout_opt_")] UINT* pNumSubresourceTilings, - [annotation("_In_")] UINT FirstSubresourceTilingToGet, - [annotation("_Out_writes_(*pNumSubresourceTilings)")] D3D12_SUBRESOURCE_TILING* pSubresourceTilingsForNonPackedMips - ); - - LUID GetAdapterLuid(); -} - -// D3D12 Revision 1 -[ uuid( c64226a8-9201-46af-b4cc-53fb9ff7414f ), object, local, pointer_default( unique ) ] -interface ID3D12PipelineLibrary - : ID3D12DeviceChild -{ - HRESULT StorePipeline( - [annotation("_In_opt_")] LPCWSTR pName, - [annotation("_In_")] ID3D12PipelineState *pPipeline - ); - - HRESULT LoadGraphicsPipeline( - [annotation("_In_")] LPCWSTR pName, - [annotation("_In_")] const D3D12_GRAPHICS_PIPELINE_STATE_DESC* pDesc, - [in] REFIID riid, // Expected: ID3D12PipelineState - [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppPipelineState - ); - - HRESULT LoadComputePipeline( - [annotation("_In_")] LPCWSTR pName, - [annotation("_In_")] const D3D12_COMPUTE_PIPELINE_STATE_DESC* pDesc, - [in] REFIID riid, // Expected: ID3D12PipelineState - [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppPipelineState - ); - - SIZE_T GetSerializedSize(); - - HRESULT Serialize( - [annotation("_Out_writes_(DataSizeInBytes)")] void* pData, - SIZE_T DataSizeInBytes - ); -} - -// Pipeline State v2 -[ uuid( 80eabf42-2568-4e5e-bd82-c37f86961dc3 ), object, local, pointer_default( unique ) ] -interface ID3D12PipelineLibrary1 - : ID3D12PipelineLibrary -{ - HRESULT LoadPipeline( - [annotation("_In_")] LPCWSTR pName, - [annotation("_In_")] const D3D12_PIPELINE_STATE_STREAM_DESC* pDesc, - [in] REFIID riid, // Expected: ID3D12PipelineState - [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppPipelineState - ); -} - -typedef enum D3D12_MULTIPLE_FENCE_WAIT_FLAGS -{ - D3D12_MULTIPLE_FENCE_WAIT_FLAG_NONE = 0x0, - D3D12_MULTIPLE_FENCE_WAIT_FLAG_ANY = 0x1, - - D3D12_MULTIPLE_FENCE_WAIT_FLAG_ALL = 0x0, // Alias, default behavior is ALL -} D3D12_MULTIPLE_FENCE_WAIT_FLAGS; -cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_MULTIPLE_FENCE_WAIT_FLAGS );" ) - -// Applications may use the whole value range of UINT for a priority. -// These names are merely semantic suggestions. -typedef enum D3D12_RESIDENCY_PRIORITY -{ - D3D12_RESIDENCY_PRIORITY_MINIMUM = 0x28000000, - D3D12_RESIDENCY_PRIORITY_LOW = 0x50000000, - D3D12_RESIDENCY_PRIORITY_NORMAL = 0x78000000, - D3D12_RESIDENCY_PRIORITY_HIGH = 0xa0010000, - D3D12_RESIDENCY_PRIORITY_MAXIMUM = 0xc8000000, -} D3D12_RESIDENCY_PRIORITY; - -[uuid(77acce80-638e-4e65-8895-c1f23386863e), object, local, pointer_default(unique)] -interface ID3D12Device1 - : ID3D12Device -{ - HRESULT CreatePipelineLibrary( - [annotation("_In_reads_(BlobLength)")] const void *pLibraryBlob, - SIZE_T BlobLength, - [in] REFIID riid, // Expected: ID3D12PipelineLibrary - [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppPipelineLibrary - ); - - HRESULT SetEventOnMultipleFenceCompletion( - [annotation("_In_reads_(NumFences)")] ID3D12Fence* const* ppFences, - [annotation("_In_reads_(NumFences)")] const UINT64* pFenceValues, - UINT NumFences, - D3D12_MULTIPLE_FENCE_WAIT_FLAGS Flags, - HANDLE hEvent - ); - - HRESULT SetResidencyPriority( - UINT NumObjects, - [annotation("_In_reads_(NumObjects)")] ID3D12Pageable*const* ppObjects, - [annotation("_In_reads_(NumObjects)")] const D3D12_RESIDENCY_PRIORITY* pPriorities ); -} - -[uuid(30baa41e-b15b-475c-a0bb-1af5c5b64328), object, local, pointer_default(unique)] -interface ID3D12Device2 - : ID3D12Device1 -{ - HRESULT CreatePipelineState( - [in] const D3D12_PIPELINE_STATE_STREAM_DESC* pDesc, - [in] REFIID riid, // Can be any pipeline state interface, provided the pipeline subobjects match - [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppPipelineState - ); -} - -typedef enum D3D12_RESIDENCY_FLAGS -{ - D3D12_RESIDENCY_FLAG_NONE = 0x0, - D3D12_RESIDENCY_FLAG_DENY_OVERBUDGET = 0x1, -} D3D12_RESIDENCY_FLAGS; -cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_RESIDENCY_FLAGS );" ) - -[uuid(81dadc15-2bad-4392-93c5-101345c4aa98), object, local, pointer_default(unique)] -interface ID3D12Device3 - : ID3D12Device2 -{ - HRESULT OpenExistingHeapFromAddress( - [annotation("_In_")] const void* pAddress, - [in] REFIID riid, // Expected: ID3D12Heap - [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppvHeap - ); - HRESULT OpenExistingHeapFromFileMapping( - [annotation("_In_")] HANDLE hFileMapping, - [in] REFIID riid, // Expected: ID3D12Heap - [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppvHeap - ); - HRESULT EnqueueMakeResident( - D3D12_RESIDENCY_FLAGS Flags, - UINT NumObjects, - [annotation("_In_reads_(NumObjects)")] ID3D12Pageable*const* ppObjects, - [annotation("_In_")] ID3D12Fence* pFenceToSignal, - UINT64 FenceValueToSignal - ); -} - -typedef enum D3D12_COMMAND_LIST_FLAGS -{ - D3D12_COMMAND_LIST_FLAG_NONE = 0x0, -} D3D12_COMMAND_LIST_FLAGS; -cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_COMMAND_LIST_FLAGS );") - - -typedef enum D3D12_COMMAND_POOL_FLAGS -{ - D3D12_COMMAND_POOL_FLAG_NONE = 0x0, - -} D3D12_COMMAND_POOL_FLAGS; -cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_COMMAND_POOL_FLAGS );") - -typedef enum D3D12_COMMAND_RECORDER_FLAGS -{ - D3D12_COMMAND_RECORDER_FLAG_NONE = 0x0, - -} D3D12_COMMAND_RECORDER_FLAGS; -cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_COMMAND_RECORDER_FLAGS );") - -typedef enum D3D12_PROTECTED_SESSION_STATUS -{ - D3D12_PROTECTED_SESSION_STATUS_OK = 0, - D3D12_PROTECTED_SESSION_STATUS_INVALID = 1, -} D3D12_PROTECTED_SESSION_STATUS; - -[uuid(A1533D18-0AC1-4084-85B9-89A96116806B), object, local, pointer_default(unique)] -interface ID3D12ProtectedSession - : ID3D12DeviceChild -{ - HRESULT GetStatusFence( - [in] REFIID riid, - [out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppFence); - - D3D12_PROTECTED_SESSION_STATUS GetSessionStatus(); -} - -typedef enum D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS -{ - D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAG_NONE = 0x0, - D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAG_SUPPORTED = 0x1, - -} D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS; -cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS );") - -typedef struct D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_SUPPORT -{ - UINT NodeIndex; // input - D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS Support; // output -} D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_SUPPORT; - -typedef enum D3D12_PROTECTED_RESOURCE_SESSION_FLAGS -{ - D3D12_PROTECTED_RESOURCE_SESSION_FLAG_NONE = 0x0, - -} D3D12_PROTECTED_RESOURCE_SESSION_FLAGS; -cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_PROTECTED_RESOURCE_SESSION_FLAGS );") - -typedef struct D3D12_PROTECTED_RESOURCE_SESSION_DESC -{ - UINT NodeMask; - D3D12_PROTECTED_RESOURCE_SESSION_FLAGS Flags; -} D3D12_PROTECTED_RESOURCE_SESSION_DESC; - -[uuid(6CD696F4-F289-40CC-8091-5A6C0A099C3D), object, local, pointer_default(unique)] -interface ID3D12ProtectedResourceSession - : ID3D12ProtectedSession -{ - D3D12_PROTECTED_RESOURCE_SESSION_DESC GetDesc(); -} - -[uuid(e865df17-a9ee-46f9-a463-3098315aa2e5), object, local, pointer_default(unique)] -interface ID3D12Device4 - : ID3D12Device3 -{ - HRESULT CreateCommandList1( - [annotation("_In_")] UINT nodeMask, - [annotation("_In_")] D3D12_COMMAND_LIST_TYPE type, - [annotation("_In_")] D3D12_COMMAND_LIST_FLAGS flags, - [in] REFIID riid, // Expected: ID3D12CommandList - [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppCommandList - ); - - HRESULT CreateProtectedResourceSession( - [annotation("_In_")] const D3D12_PROTECTED_RESOURCE_SESSION_DESC* pDesc, - [annotation("_In_")] REFIID riid, // Expected: ID3D12ProtectedResourceSession, - [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppSession - ); - - HRESULT CreateCommittedResource1( - [annotation("_In_")] const D3D12_HEAP_PROPERTIES* pHeapProperties, - D3D12_HEAP_FLAGS HeapFlags, - [annotation("_In_")] const D3D12_RESOURCE_DESC* pDesc, - D3D12_RESOURCE_STATES InitialResourceState, - [annotation("_In_opt_")] const D3D12_CLEAR_VALUE* pOptimizedClearValue, - [annotation("_In_opt_")] ID3D12ProtectedResourceSession *pProtectedSession, - [in] REFIID riidResource, // Expected: ID3D12Resource1* - [out, iid_is(riidResource), annotation("_COM_Outptr_opt_")] void** ppvResource - ); - - HRESULT CreateHeap1( - [annotation("_In_")] const D3D12_HEAP_DESC* pDesc, - [annotation("_In_opt_")] ID3D12ProtectedResourceSession *pProtectedSession, - [in] REFIID riid, // Expected: ID3D12Heap1* - [out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppvHeap - ); - - HRESULT CreateReservedResource1( - [annotation("_In_")] const D3D12_RESOURCE_DESC* pDesc, - D3D12_RESOURCE_STATES InitialState, - [annotation("_In_opt_")] const D3D12_CLEAR_VALUE* pOptimizedClearValue, - [annotation("_In_opt_")] ID3D12ProtectedResourceSession *pProtectedSession, - [in] REFIID riid, // Expected: ID3D12Resource1* - [out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppvResource - ); - - D3D12_RESOURCE_ALLOCATION_INFO GetResourceAllocationInfo1( - UINT visibleMask, - UINT numResourceDescs, - [annotation("_In_reads_(numResourceDescs)")] const D3D12_RESOURCE_DESC* pResourceDescs, - [annotation("_Out_writes_opt_(numResourceDescs)")] D3D12_RESOURCE_ALLOCATION_INFO1* pResourceAllocationInfo1 - ); -} - -typedef enum D3D12_LIFETIME_STATE -{ - D3D12_LIFETIME_STATE_IN_USE, - D3D12_LIFETIME_STATE_NOT_IN_USE, -} D3D12_LIFETIME_STATE; - -interface ID3D12LifetimeTracker; - -[uuid(e667af9f-cd56-4f46-83ce-032e595d70a8), object, local, pointer_default(unique)] -interface ID3D12LifetimeOwner : IUnknown -{ - void LifetimeStateUpdated(D3D12_LIFETIME_STATE NewState); -} - -[uuid(f1df64b6-57fd-49cd-8807-c0eb88b45c8f), object, local, pointer_default(unique)] -interface ID3D12SwapChainAssistant - : IUnknown -{ - LUID GetLUID(); - HRESULT GetSwapChainObject(REFIID riid, [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppv); - HRESULT GetCurrentResourceAndCommandQueue(REFIID riidResource, [out, iid_is(riidResource), annotation("_COM_Outptr_")] void** ppvResource, - REFIID riidQueue, [out, iid_is(riidQueue), annotation("_COM_Outptr_")] void** ppvQueue); - HRESULT InsertImplicitSync(); -} - -[uuid(3fd03d36-4eb1-424a-a582-494ecb8ba813), object, local, pointer_default(unique)] -interface ID3D12LifetimeTracker - : ID3D12DeviceChild -{ - HRESULT DestroyOwnedObject([annotation("_In_")] ID3D12DeviceChild* pObject); -} - -typedef enum D3D12_META_COMMAND_PARAMETER_TYPE -{ - D3D12_META_COMMAND_PARAMETER_TYPE_FLOAT = 0, - D3D12_META_COMMAND_PARAMETER_TYPE_UINT64 = 1, - D3D12_META_COMMAND_PARAMETER_TYPE_GPU_VIRTUAL_ADDRESS = 2, - D3D12_META_COMMAND_PARAMETER_TYPE_CPU_DESCRIPTOR_HANDLE_HEAP_TYPE_CBV_SRV_UAV = 3, - D3D12_META_COMMAND_PARAMETER_TYPE_GPU_DESCRIPTOR_HANDLE_HEAP_TYPE_CBV_SRV_UAV = 4, -} D3D12_META_COMMAND_PARAMETER_TYPE; - -typedef enum D3D12_META_COMMAND_PARAMETER_FLAGS -{ - D3D12_META_COMMAND_PARAMETER_FLAG_INPUT = 0x00000001, - D3D12_META_COMMAND_PARAMETER_FLAG_OUTPUT = 0x00000002 -} D3D12_META_COMMAND_PARAMETER_FLAGS; -cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_META_COMMAND_PARAMETER_FLAGS );") - -typedef enum D3D12_META_COMMAND_PARAMETER_STAGE -{ - D3D12_META_COMMAND_PARAMETER_STAGE_CREATION = 0, - D3D12_META_COMMAND_PARAMETER_STAGE_INITIALIZATION = 1, - D3D12_META_COMMAND_PARAMETER_STAGE_EXECUTION = 2, -} D3D12_META_COMMAND_PARAMETER_STAGE; - -typedef struct D3D12_META_COMMAND_PARAMETER_DESC -{ - LPCWSTR Name; - D3D12_META_COMMAND_PARAMETER_TYPE Type; - D3D12_META_COMMAND_PARAMETER_FLAGS Flags; - D3D12_RESOURCE_STATES RequiredResourceState; - UINT StructureOffset; -} D3D12_META_COMMAND_PARAMETER_DESC; - -typedef enum D3D12_GRAPHICS_STATES -{ - D3D12_GRAPHICS_STATE_NONE = 0, - D3D12_GRAPHICS_STATE_IA_VERTEX_BUFFERS = (1 << 0), - D3D12_GRAPHICS_STATE_IA_INDEX_BUFFER = (1 << 1), - D3D12_GRAPHICS_STATE_IA_PRIMITIVE_TOPOLOGY = (1 << 2), - D3D12_GRAPHICS_STATE_DESCRIPTOR_HEAP = (1 << 3), - D3D12_GRAPHICS_STATE_GRAPHICS_ROOT_SIGNATURE = (1 << 4), - D3D12_GRAPHICS_STATE_COMPUTE_ROOT_SIGNATURE = (1 << 5), - D3D12_GRAPHICS_STATE_RS_VIEWPORTS = (1 << 6), - D3D12_GRAPHICS_STATE_RS_SCISSOR_RECTS = (1 << 7), - D3D12_GRAPHICS_STATE_PREDICATION = (1 << 8), - D3D12_GRAPHICS_STATE_OM_RENDER_TARGETS = (1 << 9), - D3D12_GRAPHICS_STATE_OM_STENCIL_REF = (1 << 10), - D3D12_GRAPHICS_STATE_OM_BLEND_FACTOR = (1 << 11), - D3D12_GRAPHICS_STATE_PIPELINE_STATE = (1 << 12), - D3D12_GRAPHICS_STATE_SO_TARGETS = (1 << 13), - D3D12_GRAPHICS_STATE_OM_DEPTH_BOUNDS = (1 << 14), - D3D12_GRAPHICS_STATE_SAMPLE_POSITIONS = (1 << 15), - D3D12_GRAPHICS_STATE_VIEW_INSTANCE_MASK = (1 << 16), - -} D3D12_GRAPHICS_STATES; -cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_GRAPHICS_STATES );") - -typedef struct D3D12_META_COMMAND_DESC -{ - GUID Id; - LPCWSTR Name; - D3D12_GRAPHICS_STATES InitializationDirtyState; - D3D12_GRAPHICS_STATES ExecutionDirtyState; -} D3D12_META_COMMAND_DESC; - -[uuid(47016943-fca8-4594-93ea-af258b55346d), object, local, pointer_default(unique)] -interface ID3D12StateObject - : ID3D12Pageable -{ -} - -[uuid(de5fa827-9bf9-4f26-89ff-d7f56fde3860), object, local, pointer_default(unique)] -interface ID3D12StateObjectProperties - : IUnknown -{ - void* GetShaderIdentifier([annotation("_In_")] LPCWSTR pExportName); - UINT64 GetShaderStackSize([annotation("_In_")] LPCWSTR pExportName); - UINT64 GetPipelineStackSize(); - void SetPipelineStackSize(UINT64 PipelineStackSizeInBytes); -} - -typedef enum D3D12_STATE_SUBOBJECT_TYPE -{ - D3D12_STATE_SUBOBJECT_TYPE_STATE_OBJECT_CONFIG = 0, // D3D12_STATE_OBJECT_CONFIG - D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_ROOT_SIGNATURE = 1, // D3D12_GLOBAL_ROOT_SIGNATURE - D3D12_STATE_SUBOBJECT_TYPE_LOCAL_ROOT_SIGNATURE = 2, // D3D12_LOCAL_ROOT_SIGNATURE - D3D12_STATE_SUBOBJECT_TYPE_NODE_MASK = 3, // D3D12_NODE_MASK - // 4 unused - D3D12_STATE_SUBOBJECT_TYPE_DXIL_LIBRARY = 5, // D3D12_DXIL_LIBRARY_DESC - D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION = 6, // D3D12_EXISTING_COLLECTION_DESC - D3D12_STATE_SUBOBJECT_TYPE_SUBOBJECT_TO_EXPORTS_ASSOCIATION = 7, // D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION - D3D12_STATE_SUBOBJECT_TYPE_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION = 8, // D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION - D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_SHADER_CONFIG = 9, // D3D12_RAYTRACING_SHADER_CONFIG - D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG = 10, // D3D12_RAYTRACING_PIPELINE_CONFIG - D3D12_STATE_SUBOBJECT_TYPE_HIT_GROUP = 11, // D3D12_HIT_GROUP_DESC - D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG1 = 12, // D3D12_RAYTRACING_PIPELINE_CONFIG1 - D3D12_STATE_SUBOBJECT_TYPE_MAX_VALID, -} D3D12_STATE_SUBOBJECT_TYPE; - -typedef struct D3D12_STATE_SUBOBJECT -{ - D3D12_STATE_SUBOBJECT_TYPE Type; - const void* pDesc; -} D3D12_STATE_SUBOBJECT; - -typedef enum D3D12_STATE_OBJECT_FLAGS -{ - D3D12_STATE_OBJECT_FLAG_NONE = 0x0, - D3D12_STATE_OBJECT_FLAG_ALLOW_LOCAL_DEPENDENCIES_ON_EXTERNAL_DEFINITIONS = 0x1, - D3D12_STATE_OBJECT_FLAG_ALLOW_EXTERNAL_DEPENDENCIES_ON_LOCAL_DEFINITIONS = 0x2, - D3D12_STATE_OBJECT_FLAG_ALLOW_STATE_OBJECT_ADDITIONS = 0x4, -} D3D12_STATE_OBJECT_FLAGS; -cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_STATE_OBJECT_FLAGS );") - -typedef struct D3D12_STATE_OBJECT_CONFIG -{ - D3D12_STATE_OBJECT_FLAGS Flags; -} D3D12_STATE_OBJECT_CONFIG; - -typedef struct D3D12_GLOBAL_ROOT_SIGNATURE -{ - ID3D12RootSignature* pGlobalRootSignature; -} D3D12_GLOBAL_ROOT_SIGNATURE; - -typedef struct D3D12_LOCAL_ROOT_SIGNATURE -{ - ID3D12RootSignature* pLocalRootSignature; -} D3D12_LOCAL_ROOT_SIGNATURE; - -typedef struct D3D12_NODE_MASK -{ - UINT NodeMask; -} D3D12_NODE_MASK; - -typedef enum D3D12_EXPORT_FLAGS -{ - D3D12_EXPORT_FLAG_NONE = 0x0, -} D3D12_EXPORT_FLAGS; -cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_EXPORT_FLAGS );") - -typedef struct D3D12_EXPORT_DESC -{ - LPCWSTR Name; - [annotation("_In_opt_")] LPCWSTR ExportToRename; - D3D12_EXPORT_FLAGS Flags; -} D3D12_EXPORT_DESC; - -typedef struct D3D12_DXIL_LIBRARY_DESC -{ - D3D12_SHADER_BYTECODE DXILLibrary; - UINT NumExports; // Optional, if 0 all exports in the library/collection will be surfaced - [annotation("_In_reads_(NumExports)")] D3D12_EXPORT_DESC* pExports; -} D3D12_DXIL_LIBRARY_DESC; - -typedef struct D3D12_EXISTING_COLLECTION_DESC -{ - ID3D12StateObject* pExistingCollection; - UINT NumExports; // Optional, if 0 all exports in the library/collection will be surfaced - [annotation("_In_reads_(NumExports)")] D3D12_EXPORT_DESC* pExports; -} D3D12_EXISTING_COLLECTION_DESC; - -typedef struct D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION -{ - const D3D12_STATE_SUBOBJECT* pSubobjectToAssociate; - UINT NumExports; - [annotation("_In_reads_(NumExports)")] LPCWSTR* pExports; -} D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION; - -typedef struct D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION -{ - LPCWSTR SubobjectToAssociate; - UINT NumExports; - [annotation("_In_reads_(NumExports)")] LPCWSTR* pExports; -} D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION; - -typedef enum D3D12_HIT_GROUP_TYPE -{ - D3D12_HIT_GROUP_TYPE_TRIANGLES = 0x0, - D3D12_HIT_GROUP_TYPE_PROCEDURAL_PRIMITIVE = 0x1, -} D3D12_HIT_GROUP_TYPE; - -typedef struct D3D12_HIT_GROUP_DESC -{ - LPCWSTR HitGroupExport; - D3D12_HIT_GROUP_TYPE Type; - [annotation("_In_opt_")] LPCWSTR AnyHitShaderImport; - [annotation("_In_opt_")] LPCWSTR ClosestHitShaderImport; - [annotation("_In_opt_")] LPCWSTR IntersectionShaderImport; -} D3D12_HIT_GROUP_DESC; - -typedef struct D3D12_RAYTRACING_SHADER_CONFIG -{ - UINT MaxPayloadSizeInBytes; - UINT MaxAttributeSizeInBytes; -} D3D12_RAYTRACING_SHADER_CONFIG; - -typedef struct D3D12_RAYTRACING_PIPELINE_CONFIG -{ - UINT MaxTraceRecursionDepth; -} D3D12_RAYTRACING_PIPELINE_CONFIG; - -typedef enum D3D12_RAYTRACING_PIPELINE_FLAGS -{ - D3D12_RAYTRACING_PIPELINE_FLAG_NONE = 0x0, - D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_TRIANGLES = 0x100, - D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_PROCEDURAL_PRIMITIVES = 0x200, -} D3D12_RAYTRACING_PIPELINE_FLAGS; -cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_RAYTRACING_PIPELINE_FLAGS );") - -typedef struct D3D12_RAYTRACING_PIPELINE_CONFIG1 -{ - UINT MaxTraceRecursionDepth; - D3D12_RAYTRACING_PIPELINE_FLAGS Flags; -} D3D12_RAYTRACING_PIPELINE_CONFIG1; - -typedef enum D3D12_STATE_OBJECT_TYPE -{ - D3D12_STATE_OBJECT_TYPE_COLLECTION = 0, - // D3D12_STATE_OBJECT_TYPE_COMPUTE_PIPELINE = 1, - // D3D12_STATE_OBJECT_TYPE_GRAPHICS_PIPELINE = 2, - D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE = 3, -} D3D12_STATE_OBJECT_TYPE; - -typedef struct D3D12_STATE_OBJECT_DESC -{ - D3D12_STATE_OBJECT_TYPE Type; - UINT NumSubobjects; - [annotation("_In_reads_(NumSubobjects)")] const D3D12_STATE_SUBOBJECT* pSubobjects; -} D3D12_STATE_OBJECT_DESC; - -typedef enum D3D12_RAYTRACING_GEOMETRY_FLAGS -{ - D3D12_RAYTRACING_GEOMETRY_FLAG_NONE = 0x0, - D3D12_RAYTRACING_GEOMETRY_FLAG_OPAQUE = 0x1, - D3D12_RAYTRACING_GEOMETRY_FLAG_NO_DUPLICATE_ANYHIT_INVOCATION = 0x2, -} D3D12_RAYTRACING_GEOMETRY_FLAGS; -cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_RAYTRACING_GEOMETRY_FLAGS );") - -typedef enum D3D12_RAYTRACING_GEOMETRY_TYPE -{ - D3D12_RAYTRACING_GEOMETRY_TYPE_TRIANGLES, - D3D12_RAYTRACING_GEOMETRY_TYPE_PROCEDURAL_PRIMITIVE_AABBS, -} D3D12_RAYTRACING_GEOMETRY_TYPE; - -typedef enum D3D12_RAYTRACING_INSTANCE_FLAGS -{ - D3D12_RAYTRACING_INSTANCE_FLAG_NONE = 0x0, - D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_CULL_DISABLE = 0x1, - D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_FRONT_COUNTERCLOCKWISE = 0x2, - D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_OPAQUE = 0x4, - D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_NON_OPAQUE = 0x8 -} D3D12_RAYTRACING_INSTANCE_FLAGS; -cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_RAYTRACING_INSTANCE_FLAGS );") - -typedef struct D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE -{ - D3D12_GPU_VIRTUAL_ADDRESS StartAddress; - UINT64 StrideInBytes; -} D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE; - -typedef struct D3D12_GPU_VIRTUAL_ADDRESS_RANGE -{ - D3D12_GPU_VIRTUAL_ADDRESS StartAddress; - UINT64 SizeInBytes; -} D3D12_GPU_VIRTUAL_ADDRESS_RANGE; - -typedef struct D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE -{ - D3D12_GPU_VIRTUAL_ADDRESS StartAddress; - UINT64 SizeInBytes; - UINT64 StrideInBytes; -} D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE; - -typedef struct D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC -{ - D3D12_GPU_VIRTUAL_ADDRESS Transform3x4; - DXGI_FORMAT IndexFormat; - DXGI_FORMAT VertexFormat; - UINT IndexCount; - UINT VertexCount; - D3D12_GPU_VIRTUAL_ADDRESS IndexBuffer; - D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE VertexBuffer; -} D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC; - -typedef struct D3D12_RAYTRACING_AABB -{ - FLOAT MinX; - FLOAT MinY; - FLOAT MinZ; - FLOAT MaxX; - FLOAT MaxY; - FLOAT MaxZ; -} D3D12_RAYTRACING_AABB; - -typedef struct D3D12_RAYTRACING_GEOMETRY_AABBS_DESC -{ - UINT64 AABBCount; - D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE AABBs; -} D3D12_RAYTRACING_GEOMETRY_AABBS_DESC; - -typedef enum D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS -{ - D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_NONE = 0x00, - D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_ALLOW_UPDATE = 0x01, - D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_ALLOW_COMPACTION = 0x02, - D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_PREFER_FAST_TRACE = 0x04, - D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_PREFER_FAST_BUILD = 0x08, - D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_MINIMIZE_MEMORY = 0x10, - D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_PERFORM_UPDATE = 0x20, -} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS; -cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS );") - -typedef enum D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE -{ - D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_CLONE = 0x0, - D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_COMPACT = 0x1, - D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_VISUALIZATION_DECODE_FOR_TOOLS = 0x2, - D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_SERIALIZE = 0x3, - D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_DESERIALIZE = 0x4, -} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE; - -typedef enum D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE -{ - D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL = 0x0, - D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL = 0x1 -} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE; - -typedef enum D3D12_ELEMENTS_LAYOUT -{ - D3D12_ELEMENTS_LAYOUT_ARRAY = 0x0, - D3D12_ELEMENTS_LAYOUT_ARRAY_OF_POINTERS = 0x1 -} D3D12_ELEMENTS_LAYOUT; - -typedef enum D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TYPE -{ - D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_COMPACTED_SIZE = 0x0, - D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TOOLS_VISUALIZATION = 0x1, - D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_SERIALIZATION = 0x2, - D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_CURRENT_SIZE = 0x3, -} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TYPE; - -typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC -{ - D3D12_GPU_VIRTUAL_ADDRESS DestBuffer; - D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TYPE InfoType; -} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC; - -typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_COMPACTED_SIZE_DESC -{ - UINT64 CompactedSizeInBytes; -} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_COMPACTED_SIZE_DESC; - -typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TOOLS_VISUALIZATION_DESC -{ - UINT64 DecodedSizeInBytes; -} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TOOLS_VISUALIZATION_DESC; - -typedef struct D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_TOOLS_VISUALIZATION_HEADER -{ - D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE Type; - UINT NumDescs; -} D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_TOOLS_VISUALIZATION_HEADER; -cpp_quote("// Regarding D3D12_BUILD_RAY_TRACING_ACCELERATION_STRUCTURE_TOOLS_VISUALIZATION_HEADER above,") -cpp_quote("// depending on Type field, NumDescs above is followed by either:") -cpp_quote("// D3D12_RAY_TRACING_INSTANCE_DESC InstanceDescs[NumDescs]") -cpp_quote("// or D3D12_RAY_TRACING_GEOMETRY_DESC GeometryDescs[NumDescs].") -cpp_quote("// There is 4 bytes of padding between GeometryDesc structs in the array so alignment is natural when viewed by CPU.") -cpp_quote("") - -typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_SERIALIZATION_DESC -{ - UINT64 SerializedSizeInBytes; - UINT64 NumBottomLevelAccelerationStructurePointers; -} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_SERIALIZATION_DESC; - -typedef struct D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER -{ - GUID DriverOpaqueGUID; - BYTE DriverOpaqueVersioningData[16]; -} D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER; - -typedef enum D3D12_SERIALIZED_DATA_TYPE -{ - D3D12_SERIALIZED_DATA_RAYTRACING_ACCELERATION_STRUCTURE = 0x0, -} D3D12_SERIALIZED_DATA_TYPE; - -typedef enum D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS -{ - D3D12_DRIVER_MATCHING_IDENTIFIER_COMPATIBLE_WITH_DEVICE = 0x0, - D3D12_DRIVER_MATCHING_IDENTIFIER_UNSUPPORTED_TYPE = 0x1, - D3D12_DRIVER_MATCHING_IDENTIFIER_UNRECOGNIZED = 0x2, - D3D12_DRIVER_MATCHING_IDENTIFIER_INCOMPATIBLE_VERSION = 0x3, - D3D12_DRIVER_MATCHING_IDENTIFIER_INCOMPATIBLE_TYPE = 0x4, -} D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS; - -typedef struct D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER -{ - D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER DriverMatchingIdentifier; - UINT64 SerializedSizeInBytesIncludingHeader; - UINT64 DeserializedSizeInBytes; - UINT64 NumBottomLevelAccelerationStructurePointersAfterHeader; -} D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER; - -typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_CURRENT_SIZE_DESC -{ - UINT64 CurrentSizeInBytes; -} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_CURRENT_SIZE_DESC; - -typedef struct D3D12_RAYTRACING_INSTANCE_DESC -{ - FLOAT Transform[3][4]; - UINT InstanceID : 24; - UINT InstanceMask : 8; - UINT InstanceContributionToHitGroupIndex : 24; - UINT Flags : 8; - D3D12_GPU_VIRTUAL_ADDRESS AccelerationStructure; -} D3D12_RAYTRACING_INSTANCE_DESC; - -typedef struct D3D12_RAYTRACING_GEOMETRY_DESC -{ - D3D12_RAYTRACING_GEOMETRY_TYPE Type; - D3D12_RAYTRACING_GEOMETRY_FLAGS Flags; - union - { - D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC Triangles; - D3D12_RAYTRACING_GEOMETRY_AABBS_DESC AABBs; - }; -} D3D12_RAYTRACING_GEOMETRY_DESC; - -typedef struct D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS -{ - D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE Type; - D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS Flags; - UINT NumDescs; - D3D12_ELEMENTS_LAYOUT DescsLayout; - union - { - D3D12_GPU_VIRTUAL_ADDRESS InstanceDescs; - const D3D12_RAYTRACING_GEOMETRY_DESC* pGeometryDescs; - const D3D12_RAYTRACING_GEOMETRY_DESC*const* ppGeometryDescs; - }; -} D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS; - -typedef struct D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC -{ - D3D12_GPU_VIRTUAL_ADDRESS DestAccelerationStructureData; - D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS Inputs; - [annotation("_In_opt_")] D3D12_GPU_VIRTUAL_ADDRESS SourceAccelerationStructureData; - D3D12_GPU_VIRTUAL_ADDRESS ScratchAccelerationStructureData; -} D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC; - -typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO -{ - UINT64 ResultDataMaxSizeInBytes; - UINT64 ScratchDataSizeInBytes; - UINT64 UpdateScratchDataSizeInBytes; -} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO; - -typedef enum D3D12_RAY_FLAGS -{ - D3D12_RAY_FLAG_NONE = 0x00, - D3D12_RAY_FLAG_FORCE_OPAQUE = 0x01, - D3D12_RAY_FLAG_FORCE_NON_OPAQUE = 0x02, - D3D12_RAY_FLAG_ACCEPT_FIRST_HIT_AND_END_SEARCH = 0x04, - D3D12_RAY_FLAG_SKIP_CLOSEST_HIT_SHADER = 0x08, - D3D12_RAY_FLAG_CULL_BACK_FACING_TRIANGLES = 0x10, - D3D12_RAY_FLAG_CULL_FRONT_FACING_TRIANGLES = 0x20, - D3D12_RAY_FLAG_CULL_OPAQUE = 0x40, - D3D12_RAY_FLAG_CULL_NON_OPAQUE = 0x80, - D3D12_RAY_FLAG_SKIP_TRIANGLES = 0x100, - D3D12_RAY_FLAG_SKIP_PROCEDURAL_PRIMITIVES = 0x200, -} D3D12_RAY_FLAGS; -cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_RAY_FLAGS );" ) - -typedef enum D3D12_HIT_KIND -{ - D3D12_HIT_KIND_TRIANGLE_FRONT_FACE = 0xfe, - D3D12_HIT_KIND_TRIANGLE_BACK_FACE = 0xff, -} D3D12_HIT_KIND; - -[uuid(8b4f173b-2fea-4b80-8f58-4307191ab95d), object, local, pointer_default(unique)] -interface ID3D12Device5 - : ID3D12Device4 -{ - HRESULT CreateLifetimeTracker( - [annotation("_In_")] ID3D12LifetimeOwner* pOwner, - [in] REFIID riid, // Expected: ID3D12LifetimeTracker* - [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppvTracker - ); - - void RemoveDevice(); - - HRESULT EnumerateMetaCommands( - [annotation("_Inout_")] UINT* pNumMetaCommands, - [annotation("_Out_writes_opt_(*pNumMetaCommands)")] D3D12_META_COMMAND_DESC* pDescs - ); - - HRESULT EnumerateMetaCommandParameters( - [annotation("_In_")] REFGUID CommandId, - [annotation("_In_")] D3D12_META_COMMAND_PARAMETER_STAGE Stage, - [annotation("_Out_opt_")] UINT* pTotalStructureSizeInBytes, - [annotation("_Inout_")] UINT* pParameterCount, - [annotation("_Out_writes_opt_(*pParameterCount)")] D3D12_META_COMMAND_PARAMETER_DESC* pParameterDescs - ); - - HRESULT CreateMetaCommand( - [annotation("_In_")] REFGUID CommandId, - [annotation("_In_")] UINT NodeMask, - [annotation("_In_reads_bytes_opt_(CreationParametersDataSizeInBytes)")] const void * pCreationParametersData, - [annotation("_In_")] SIZE_T CreationParametersDataSizeInBytes, - [in] REFIID riid, - [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppMetaCommand - ); - - HRESULT CreateStateObject( - [in] const D3D12_STATE_OBJECT_DESC* pDesc, - [in] REFIID riid, // ID3D12StateObject - [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppStateObject - ); - - void GetRaytracingAccelerationStructurePrebuildInfo( - [annotation("_In_")] const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS* pDesc, - [annotation("_Out_")] D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *pInfo - ); - - D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS CheckDriverMatchingIdentifier( - [annotation("_In_")] D3D12_SERIALIZED_DATA_TYPE SerializedDataType, - [annotation("_In_")] const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER* pIdentifierToCheck); -} - - -typedef enum D3D12_AUTO_BREADCRUMB_OP -{ - D3D12_AUTO_BREADCRUMB_OP_SETMARKER = 0, - D3D12_AUTO_BREADCRUMB_OP_BEGINEVENT = 1, - D3D12_AUTO_BREADCRUMB_OP_ENDEVENT = 2, - D3D12_AUTO_BREADCRUMB_OP_DRAWINSTANCED = 3, - D3D12_AUTO_BREADCRUMB_OP_DRAWINDEXEDINSTANCED = 4, - D3D12_AUTO_BREADCRUMB_OP_EXECUTEINDIRECT = 5, - D3D12_AUTO_BREADCRUMB_OP_DISPATCH = 6, - D3D12_AUTO_BREADCRUMB_OP_COPYBUFFERREGION = 7, - D3D12_AUTO_BREADCRUMB_OP_COPYTEXTUREREGION = 8, - D3D12_AUTO_BREADCRUMB_OP_COPYRESOURCE = 9, - D3D12_AUTO_BREADCRUMB_OP_COPYTILES = 10, - D3D12_AUTO_BREADCRUMB_OP_RESOLVESUBRESOURCE = 11, - D3D12_AUTO_BREADCRUMB_OP_CLEARRENDERTARGETVIEW = 12, - D3D12_AUTO_BREADCRUMB_OP_CLEARUNORDEREDACCESSVIEW = 13, - D3D12_AUTO_BREADCRUMB_OP_CLEARDEPTHSTENCILVIEW = 14, - D3D12_AUTO_BREADCRUMB_OP_RESOURCEBARRIER = 15, - D3D12_AUTO_BREADCRUMB_OP_EXECUTEBUNDLE = 16, - D3D12_AUTO_BREADCRUMB_OP_PRESENT = 17, - D3D12_AUTO_BREADCRUMB_OP_RESOLVEQUERYDATA = 18, - D3D12_AUTO_BREADCRUMB_OP_BEGINSUBMISSION = 19, - D3D12_AUTO_BREADCRUMB_OP_ENDSUBMISSION = 20, - D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME = 21, - D3D12_AUTO_BREADCRUMB_OP_PROCESSFRAMES = 22, - D3D12_AUTO_BREADCRUMB_OP_ATOMICCOPYBUFFERUINT = 23, - D3D12_AUTO_BREADCRUMB_OP_ATOMICCOPYBUFFERUINT64 = 24, - D3D12_AUTO_BREADCRUMB_OP_RESOLVESUBRESOURCEREGION = 25, - D3D12_AUTO_BREADCRUMB_OP_WRITEBUFFERIMMEDIATE = 26, - D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME1 = 27, - D3D12_AUTO_BREADCRUMB_OP_SETPROTECTEDRESOURCESESSION = 28, - D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME2 = 29, - D3D12_AUTO_BREADCRUMB_OP_PROCESSFRAMES1 = 30, - D3D12_AUTO_BREADCRUMB_OP_BUILDRAYTRACINGACCELERATIONSTRUCTURE = 31, - D3D12_AUTO_BREADCRUMB_OP_EMITRAYTRACINGACCELERATIONSTRUCTUREPOSTBUILDINFO = 32, - D3D12_AUTO_BREADCRUMB_OP_COPYRAYTRACINGACCELERATIONSTRUCTURE = 33, - D3D12_AUTO_BREADCRUMB_OP_DISPATCHRAYS = 34, - D3D12_AUTO_BREADCRUMB_OP_INITIALIZEMETACOMMAND = 35, - D3D12_AUTO_BREADCRUMB_OP_EXECUTEMETACOMMAND = 36, - D3D12_AUTO_BREADCRUMB_OP_ESTIMATEMOTION = 37, - D3D12_AUTO_BREADCRUMB_OP_RESOLVEMOTIONVECTORHEAP = 38, - D3D12_AUTO_BREADCRUMB_OP_SETPIPELINESTATE1 = 39, - D3D12_AUTO_BREADCRUMB_OP_INITIALIZEEXTENSIONCOMMAND = 40, - D3D12_AUTO_BREADCRUMB_OP_EXECUTEEXTENSIONCOMMAND = 41, - D3D12_AUTO_BREADCRUMB_OP_DISPATCHMESH = 42, - D3D12_AUTO_BREADCRUMB_OP_ENCODEFRAME = 43, - D3D12_AUTO_BREADCRUMB_OP_RESOLVEENCODEROUTPUTMETADATA = 44, -} D3D12_AUTO_BREADCRUMB_OP; - -typedef struct D3D12_AUTO_BREADCRUMB_NODE -{ - const char *pCommandListDebugNameA; - const wchar_t *pCommandListDebugNameW; - const char *pCommandQueueDebugNameA; - const wchar_t *pCommandQueueDebugNameW; - ID3D12GraphicsCommandList *pCommandList; - ID3D12CommandQueue *pCommandQueue; - UINT32 BreadcrumbCount; - const UINT32 *pLastBreadcrumbValue; - const D3D12_AUTO_BREADCRUMB_OP *pCommandHistory; - const struct D3D12_AUTO_BREADCRUMB_NODE *pNext; // pointer to next node -} D3D12_AUTO_BREADCRUMB_NODE; - -typedef struct D3D12_DRED_BREADCRUMB_CONTEXT -{ - UINT BreadcrumbIndex; - const wchar_t *pContextString; -} D3D12_DRED_BREADCRUMB_CONTEXT; - -// !!! Must be castable to D3D12_AUTO_BREADCRUMB_NODE -typedef struct D3D12_AUTO_BREADCRUMB_NODE1 -{ - const char *pCommandListDebugNameA; - const wchar_t *pCommandListDebugNameW; - const char *pCommandQueueDebugNameA; - const wchar_t *pCommandQueueDebugNameW; - ID3D12GraphicsCommandList *pCommandList; - ID3D12CommandQueue *pCommandQueue; - UINT BreadcrumbCount; - const UINT *pLastBreadcrumbValue; - const D3D12_AUTO_BREADCRUMB_OP *pCommandHistory; - const struct D3D12_AUTO_BREADCRUMB_NODE1 *pNext; // pointer to next node - UINT BreadcrumbContextsCount; - D3D12_DRED_BREADCRUMB_CONTEXT *pBreadcrumbContexts; -} D3D12_AUTO_BREADCRUMB_NODE1; - -// D3D12_DRED_VERSION -typedef enum D3D12_DRED_VERSION -{ - D3D12_DRED_VERSION_1_0 = 0x1, - D3D12_DRED_VERSION_1_1 = 0x2, - D3D12_DRED_VERSION_1_2 = 0x3, - D3D12_DRED_VERSION_1_3 = 0x4, -} D3D12_DRED_VERSION; - -typedef enum D3D12_DRED_FLAGS -{ - D3D12_DRED_FLAG_NONE = 0, - D3D12_DRED_FLAG_FORCE_ENABLE = 1, - D3D12_DRED_FLAG_DISABLE_AUTOBREADCRUMBS = 2, -} D3D12_DRED_FLAGS; -cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_DRED_FLAGS );") - -typedef enum D3D12_DRED_ENABLEMENT -{ - D3D12_DRED_ENABLEMENT_SYSTEM_CONTROLLED = 0, - D3D12_DRED_ENABLEMENT_FORCED_OFF = 1, - D3D12_DRED_ENABLEMENT_FORCED_ON = 2, -} D3D12_DRED_ENABLEMENT; - -typedef struct D3D12_DEVICE_REMOVED_EXTENDED_DATA -{ - [annotation("_In_")] D3D12_DRED_FLAGS Flags; // Dred flags - [annotation("_Out_")] D3D12_AUTO_BREADCRUMB_NODE *pHeadAutoBreadcrumbNode; // Pointer to head of a linked list of auto-breadcrumb data -} D3D12_DEVICE_REMOVED_EXTENDED_DATA; - -typedef enum D3D12_DRED_ALLOCATION_TYPE -{ - // Enum starts at 19 and skips 26 to maintain compatibility with older D3D12 drivers - D3D12_DRED_ALLOCATION_TYPE_COMMAND_QUEUE = 19, - D3D12_DRED_ALLOCATION_TYPE_COMMAND_ALLOCATOR = 20, - D3D12_DRED_ALLOCATION_TYPE_PIPELINE_STATE = 21, - D3D12_DRED_ALLOCATION_TYPE_COMMAND_LIST = 22, - D3D12_DRED_ALLOCATION_TYPE_FENCE = 23, - D3D12_DRED_ALLOCATION_TYPE_DESCRIPTOR_HEAP = 24, - D3D12_DRED_ALLOCATION_TYPE_HEAP = 25, - D3D12_DRED_ALLOCATION_TYPE_QUERY_HEAP = 27, - D3D12_DRED_ALLOCATION_TYPE_COMMAND_SIGNATURE = 28, - D3D12_DRED_ALLOCATION_TYPE_PIPELINE_LIBRARY = 29, - D3D12_DRED_ALLOCATION_TYPE_VIDEO_DECODER = 30, - D3D12_DRED_ALLOCATION_TYPE_VIDEO_PROCESSOR = 32, - D3D12_DRED_ALLOCATION_TYPE_RESOURCE = 34, - D3D12_DRED_ALLOCATION_TYPE_PASS = 35, - D3D12_DRED_ALLOCATION_TYPE_CRYPTOSESSION = 36, - D3D12_DRED_ALLOCATION_TYPE_CRYPTOSESSIONPOLICY = 37, - D3D12_DRED_ALLOCATION_TYPE_PROTECTEDRESOURCESESSION = 38, - D3D12_DRED_ALLOCATION_TYPE_VIDEO_DECODER_HEAP = 39, - D3D12_DRED_ALLOCATION_TYPE_COMMAND_POOL = 40, - D3D12_DRED_ALLOCATION_TYPE_COMMAND_RECORDER = 41, - D3D12_DRED_ALLOCATION_TYPE_STATE_OBJECT = 42, - D3D12_DRED_ALLOCATION_TYPE_METACOMMAND = 43, - D3D12_DRED_ALLOCATION_TYPE_SCHEDULINGGROUP = 44, - D3D12_DRED_ALLOCATION_TYPE_VIDEO_MOTION_ESTIMATOR = 45, - D3D12_DRED_ALLOCATION_TYPE_VIDEO_MOTION_VECTOR_HEAP = 46, - D3D12_DRED_ALLOCATION_TYPE_VIDEO_EXTENSION_COMMAND = 47, - D3D12_DRED_ALLOCATION_TYPE_VIDEO_ENCODER = 48, - D3D12_DRED_ALLOCATION_TYPE_VIDEO_ENCODER_HEAP = 49, - - - D3D12_DRED_ALLOCATION_TYPE_INVALID = 0xFFFFFFFF -} D3D12_DRED_ALLOCATION_TYPE; - -typedef struct D3D12_DRED_ALLOCATION_NODE -{ - const char *ObjectNameA; - const wchar_t *ObjectNameW; - D3D12_DRED_ALLOCATION_TYPE AllocationType; - const struct D3D12_DRED_ALLOCATION_NODE *pNext; -} D3D12_DRED_ALLOCATION_NODE; - -typedef struct D3D12_DRED_ALLOCATION_NODE1 -{ - const char *ObjectNameA; - const wchar_t *ObjectNameW; - D3D12_DRED_ALLOCATION_TYPE AllocationType; - const struct D3D12_DRED_ALLOCATION_NODE1 *pNext; - const IUnknown *pObject; -} D3D12_DRED_ALLOCATION_NODE1; - -typedef struct D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT -{ - [annotation("_Out_")] const D3D12_AUTO_BREADCRUMB_NODE *pHeadAutoBreadcrumbNode; // Pointer to head of a null-terminated linked list of auto-breadcrumb data -} D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT; - -typedef struct D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1 -{ - [annotation("_Out_")] const D3D12_AUTO_BREADCRUMB_NODE1 *pHeadAutoBreadcrumbNode; // Pointer to head of a null-terminated linked list of auto-breadcrumb data -} D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1; - -typedef struct D3D12_DRED_PAGE_FAULT_OUTPUT -{ - D3D12_GPU_VIRTUAL_ADDRESS PageFaultVA; //If the device removal was due to GPU Fault, this contains the VA of the faulting op - [annotation("_Out_")] const D3D12_DRED_ALLOCATION_NODE *pHeadExistingAllocationNode; - [annotation("_Out_")] const D3D12_DRED_ALLOCATION_NODE *pHeadRecentFreedAllocationNode; -} D3D12_DRED_PAGE_FAULT_OUTPUT; - -typedef struct D3D12_DRED_PAGE_FAULT_OUTPUT1 -{ - D3D12_GPU_VIRTUAL_ADDRESS PageFaultVA; //If the device removal was due to GPU Fault, this contains the VA of the faulting op - [annotation("_Out_")] const D3D12_DRED_ALLOCATION_NODE1 *pHeadExistingAllocationNode; - [annotation("_Out_")] const D3D12_DRED_ALLOCATION_NODE1 *pHeadRecentFreedAllocationNode; -} D3D12_DRED_PAGE_FAULT_OUTPUT1; - -typedef enum D3D12_DRED_PAGE_FAULT_FLAGS -{ - D3D12_DRED_PAGE_FAULT_FLAGS_NONE = 0, -} D3D12_DRED_PAGE_FAULT_FLAGS; -cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_DRED_PAGE_FAULT_FLAGS );") - -typedef enum D3D12_DRED_DEVICE_STATE -{ - D3D12_DRED_DEVICE_STATE_UNKNOWN = 0, // Only known if DRED event occurred - D3D12_DRED_DEVICE_STATE_HUNG = 3, - D3D12_DRED_DEVICE_STATE_FAULT = 6, - D3D12_DRED_DEVICE_STATE_PAGEFAULT = 7, -} D3D12_DRED_DEVICE_STATE; - -typedef struct D3D12_DRED_PAGE_FAULT_OUTPUT2 -{ - D3D12_GPU_VIRTUAL_ADDRESS PageFaultVA; //If the device removal was due to GPU Fault, this contains the VA of the faulting op - [annotation("_Out_")] const D3D12_DRED_ALLOCATION_NODE1 *pHeadExistingAllocationNode; - [annotation("_Out_")] const D3D12_DRED_ALLOCATION_NODE1 *pHeadRecentFreedAllocationNode; - D3D12_DRED_PAGE_FAULT_FLAGS PageFaultFlags; - -} D3D12_DRED_PAGE_FAULT_OUTPUT2; - -typedef struct D3D12_DEVICE_REMOVED_EXTENDED_DATA1 -{ - HRESULT DeviceRemovedReason; - D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT AutoBreadcrumbsOutput; - D3D12_DRED_PAGE_FAULT_OUTPUT PageFaultOutput; -} D3D12_DEVICE_REMOVED_EXTENDED_DATA1; - -typedef struct D3D12_DEVICE_REMOVED_EXTENDED_DATA2 -{ - HRESULT DeviceRemovedReason; - D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1 AutoBreadcrumbsOutput; - D3D12_DRED_PAGE_FAULT_OUTPUT1 PageFaultOutput; -} D3D12_DEVICE_REMOVED_EXTENDED_DATA2; - -typedef struct D3D12_DEVICE_REMOVED_EXTENDED_DATA3 -{ - HRESULT DeviceRemovedReason; - D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1 AutoBreadcrumbsOutput; - D3D12_DRED_PAGE_FAULT_OUTPUT2 PageFaultOutput; - D3D12_DRED_DEVICE_STATE DeviceState; -} D3D12_DEVICE_REMOVED_EXTENDED_DATA3; - -typedef struct D3D12_VERSIONED_DEVICE_REMOVED_EXTENDED_DATA -{ - D3D12_DRED_VERSION Version; // Version of the DRED data - union - { - D3D12_DEVICE_REMOVED_EXTENDED_DATA Dred_1_0; - D3D12_DEVICE_REMOVED_EXTENDED_DATA1 Dred_1_1; - D3D12_DEVICE_REMOVED_EXTENDED_DATA2 Dred_1_2; - D3D12_DEVICE_REMOVED_EXTENDED_DATA3 Dred_1_3; - }; -} D3D12_VERSIONED_DEVICE_REMOVED_EXTENDED_DATA; - -[uuid(82BC481C-6B9B-4030-AEDB-7EE3D1DF1E63), object, local, pointer_default(unique)] -interface ID3D12DeviceRemovedExtendedDataSettings - : IUnknown -{ - void SetAutoBreadcrumbsEnablement(D3D12_DRED_ENABLEMENT Enablement); - void SetPageFaultEnablement(D3D12_DRED_ENABLEMENT Enablement); - void SetWatsonDumpEnablement(D3D12_DRED_ENABLEMENT Enablement); -}; - -[uuid(DBD5AE51-3317-4F0A-ADF9-1D7CEDCAAE0B), object, local, pointer_default(unique)] -interface ID3D12DeviceRemovedExtendedDataSettings1 - : ID3D12DeviceRemovedExtendedDataSettings -{ - void SetBreadcrumbContextEnablement(D3D12_DRED_ENABLEMENT Enablement); -}; - - -[uuid(98931D33-5AE8-4791-AA3C-1A73A2934E71), object, local, pointer_default(unique)] -interface ID3D12DeviceRemovedExtendedData - : IUnknown -{ - HRESULT GetAutoBreadcrumbsOutput([annotation("_Out_")] D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT *pOutput); - HRESULT GetPageFaultAllocationOutput([annotation("_Out_")] D3D12_DRED_PAGE_FAULT_OUTPUT *pOutput); -}; - -[uuid(9727A022-CF1D-4DDA-9EBA-EFFA653FC506), object, local, pointer_default(unique)] -interface ID3D12DeviceRemovedExtendedData1 - : ID3D12DeviceRemovedExtendedData -{ - HRESULT GetAutoBreadcrumbsOutput1([annotation("_Out_")] D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1 *pOutput); - HRESULT GetPageFaultAllocationOutput1([annotation("_Out_")] D3D12_DRED_PAGE_FAULT_OUTPUT1 *pOutput); -}; - -[uuid(67FC5816-E4CA-4915-BF18-42541272DA54), object, local, pointer_default(unique)] -interface ID3D12DeviceRemovedExtendedData2 - : ID3D12DeviceRemovedExtendedData1 -{ - HRESULT GetPageFaultAllocationOutput2([annotation("_Out_")] D3D12_DRED_PAGE_FAULT_OUTPUT2 *pOutput); - D3D12_DRED_DEVICE_STATE GetDeviceState(); -}; - -typedef enum D3D12_BACKGROUND_PROCESSING_MODE -{ - D3D12_BACKGROUND_PROCESSING_MODE_ALLOWED, - D3D12_BACKGROUND_PROCESSING_MODE_ALLOW_INTRUSIVE_MEASUREMENTS, - D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_BACKGROUND_WORK, - D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_PROFILING_BY_SYSTEM, -} D3D12_BACKGROUND_PROCESSING_MODE; - -typedef enum D3D12_MEASUREMENTS_ACTION -{ - D3D12_MEASUREMENTS_ACTION_KEEP_ALL, - D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS, - D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS_HIGH_PRIORITY, - D3D12_MEASUREMENTS_ACTION_DISCARD_PREVIOUS, -} D3D12_MEASUREMENTS_ACTION; - -[uuid(c70b221b-40e4-4a17-89af-025a0727a6dc), object, local, pointer_default(unique)] -interface ID3D12Device6 : ID3D12Device5 -{ - HRESULT SetBackgroundProcessingMode( - D3D12_BACKGROUND_PROCESSING_MODE Mode, - D3D12_MEASUREMENTS_ACTION MeasurementsAction, - [annotation("_In_opt_")] HANDLE hEventToSignalUponCompletion, - [annotation("_Out_opt_")] BOOL* pbFurtherMeasurementsDesired); -}; - -cpp_quote("DEFINE_GUID(D3D12_PROTECTED_RESOURCES_SESSION_HARDWARE_PROTECTED, 0x62B0084E, 0xC70E, 0x4DAA, 0xA1, 0x09, 0x30, 0xFF, 0x8D, 0x5A, 0x04, 0x82); ") - -// D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPE_COUNT -typedef struct D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPE_COUNT -{ - UINT NodeIndex; // input - UINT Count; // output -} D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPE_COUNT; - -// D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPES -typedef struct D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPES -{ - UINT NodeIndex; // input - UINT Count; // input - GUID* pTypes; // output -} D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPES; - -typedef struct D3D12_PROTECTED_RESOURCE_SESSION_DESC1 -{ - UINT NodeMask; - D3D12_PROTECTED_RESOURCE_SESSION_FLAGS Flags; - GUID ProtectionType; -} D3D12_PROTECTED_RESOURCE_SESSION_DESC1; - -[uuid(D6F12DD6-76FB-406E-8961-4296EEFC0409), object, local, pointer_default(unique)] -interface ID3D12ProtectedResourceSession1 - : ID3D12ProtectedResourceSession -{ - D3D12_PROTECTED_RESOURCE_SESSION_DESC1 GetDesc1(); -}; - -[uuid(5c014b53-68a1-4b9b-8bd1-dd6046b9358b), object, local, pointer_default(unique)] -interface ID3D12Device7 : ID3D12Device6 -{ - HRESULT AddToStateObject( - [in] const D3D12_STATE_OBJECT_DESC* pAddition, - [in] ID3D12StateObject* pStateObjectToGrowFrom, - [in] REFIID riid, // ID3D12StateObject - [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppNewStateObject - ); - - HRESULT CreateProtectedResourceSession1( - [annotation("_In_")] const D3D12_PROTECTED_RESOURCE_SESSION_DESC1* pDesc, - [annotation("_In_")] REFIID riid, // Expected: ID3D12ProtectedResourceSession1, - [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppSession - ); -}; - -[uuid(9218E6BB-F944-4F7E-A75C-B1B2C7B701F3), object, local, pointer_default(unique)] -interface ID3D12Device8 : ID3D12Device7 -{ - D3D12_RESOURCE_ALLOCATION_INFO GetResourceAllocationInfo2( - UINT visibleMask, - UINT numResourceDescs, - [annotation("_In_reads_(numResourceDescs)")] const D3D12_RESOURCE_DESC1* pResourceDescs, - [annotation("_Out_writes_opt_(numResourceDescs)")] D3D12_RESOURCE_ALLOCATION_INFO1* pResourceAllocationInfo1); - - HRESULT CreateCommittedResource2( - [annotation("_In_")] const D3D12_HEAP_PROPERTIES* pHeapProperties, - D3D12_HEAP_FLAGS HeapFlags, - [annotation("_In_")] const D3D12_RESOURCE_DESC1* pDesc, - D3D12_RESOURCE_STATES InitialResourceState, - [annotation("_In_opt_")] const D3D12_CLEAR_VALUE* pOptimizedClearValue, - [annotation("_In_opt_")] ID3D12ProtectedResourceSession* pProtectedSession, - [in] REFIID riidResource, // Expected: ID3D12Resource1* - [out, iid_is(riidResource), annotation("_COM_Outptr_opt_")] void** ppvResource); - - HRESULT CreatePlacedResource1( - [annotation("_In_")] ID3D12Heap* pHeap, - UINT64 HeapOffset, - [annotation("_In_")] const D3D12_RESOURCE_DESC1* pDesc, - D3D12_RESOURCE_STATES InitialState, - [annotation("_In_opt_")] const D3D12_CLEAR_VALUE* pOptimizedClearValue, - [in] REFIID riid, // Expected: ID3D12Resource* - [out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppvResource); - - void CreateSamplerFeedbackUnorderedAccessView( - [annotation("_In_opt_")] ID3D12Resource* pTargetedResource, - [annotation("_In_opt_")] ID3D12Resource* pFeedbackResource, - [annotation("_In_")] D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); - - void GetCopyableFootprints1( - [annotation("_In_")] const D3D12_RESOURCE_DESC1* pResourceDesc, - [annotation("_In_range_(0,D3D12_REQ_SUBRESOURCES)")] UINT FirstSubresource, - [annotation("_In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource)")] UINT NumSubresources, - UINT64 BaseOffset, - [annotation("_Out_writes_opt_(NumSubresources)")] D3D12_PLACED_SUBRESOURCE_FOOTPRINT* pLayouts, - [annotation("_Out_writes_opt_(NumSubresources)")] UINT* pNumRows, - [annotation("_Out_writes_opt_(NumSubresources)")] UINT64* pRowSizeInBytes, - [annotation("_Out_opt_")] UINT64* pTotalBytes); -}; - - - -[uuid(9D5E227A-4430-4161-88B3-3ECA6BB16E19), object, local, pointer_default(unique)] -interface ID3D12Resource1 - : ID3D12Resource -{ - HRESULT GetProtectedResourceSession( - [in] REFIID riid, // Expected: ID3D12ProtectedResourceSession - [out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppProtectedSession); -} - -[uuid(BE36EC3B-EA85-4AEB-A45A-E9D76404A495), object, local, pointer_default(unique)] -interface ID3D12Resource2 - : ID3D12Resource1 -{ - D3D12_RESOURCE_DESC1 GetDesc1(); -} - - -[uuid(572F7389-2168-49E3-9693-D6DF5871BF6D), object, local, pointer_default(unique)] -interface ID3D12Heap1 - : ID3D12Heap -{ - HRESULT GetProtectedResourceSession( - [in] REFIID riid, // Expected: ID3D12ProtectedResourceSession - [out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppProtectedSession); -} - - -[uuid(6FDA83A7-B84C-4E38-9AC8-C7BD22016B3D), object, local, pointer_default(unique)] -interface ID3D12GraphicsCommandList3 : ID3D12GraphicsCommandList2 -{ - void SetProtectedResourceSession( - [annotation("_In_opt_")]ID3D12ProtectedResourceSession *pProtectedResourceSession - ); -} - -// Beginning Access -typedef enum D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE -{ - D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_DISCARD, - D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE, - D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_CLEAR, - D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_NO_ACCESS -} D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE; - -typedef struct D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS -{ - D3D12_CLEAR_VALUE ClearValue; -} D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS; - -typedef struct D3D12_RENDER_PASS_BEGINNING_ACCESS -{ - D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE Type; - - union - { - D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS Clear; - }; -} D3D12_RENDER_PASS_BEGINNING_ACCESS; - -// Ending Access -typedef enum D3D12_RENDER_PASS_ENDING_ACCESS_TYPE -{ - D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_DISCARD, - D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE, - D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_RESOLVE, - D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_NO_ACCESS -} D3D12_RENDER_PASS_ENDING_ACCESS_TYPE; - -typedef struct D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS -{ - UINT SrcSubresource; - UINT DstSubresource; - - UINT DstX; - UINT DstY; - D3D12_RECT SrcRect; // (0, 0, 0, 0) == resolve entire resource. - -} D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS; - -typedef struct D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS -{ - ID3D12Resource* pSrcResource; - ID3D12Resource* pDstResource; - - // Can be a subset of RT's array slices, but can't target subresources that were't part of RTV/DSV. - UINT SubresourceCount; - [annotation("_Field_size_full_(SubresourceCount)")] const D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS *pSubresourceParameters; - - DXGI_FORMAT Format; - D3D12_RESOLVE_MODE ResolveMode; - - BOOL PreserveResolveSource; - -} D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS; - -typedef struct D3D12_RENDER_PASS_ENDING_ACCESS -{ - D3D12_RENDER_PASS_ENDING_ACCESS_TYPE Type; - - union - { - D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS Resolve; - }; -} D3D12_RENDER_PASS_ENDING_ACCESS; - -// Render Target Desc -typedef struct D3D12_RENDER_PASS_RENDER_TARGET_DESC -{ - D3D12_CPU_DESCRIPTOR_HANDLE cpuDescriptor; - - D3D12_RENDER_PASS_BEGINNING_ACCESS BeginningAccess; - D3D12_RENDER_PASS_ENDING_ACCESS EndingAccess; - -} D3D12_RENDER_PASS_RENDER_TARGET_DESC; - -// Depth-Stencil Desc -typedef struct D3D12_RENDER_PASS_DEPTH_STENCIL_DESC -{ - D3D12_CPU_DESCRIPTOR_HANDLE cpuDescriptor; - - D3D12_RENDER_PASS_BEGINNING_ACCESS DepthBeginningAccess; - D3D12_RENDER_PASS_BEGINNING_ACCESS StencilBeginningAccess; - - D3D12_RENDER_PASS_ENDING_ACCESS DepthEndingAccess; - D3D12_RENDER_PASS_ENDING_ACCESS StencilEndingAccess; - -} D3D12_RENDER_PASS_DEPTH_STENCIL_DESC; - -// UAV Access Mode -typedef enum D3D12_RENDER_PASS_FLAGS -{ - D3D12_RENDER_PASS_FLAG_NONE = 0x0, - D3D12_RENDER_PASS_FLAG_ALLOW_UAV_WRITES = 0x1, - D3D12_RENDER_PASS_FLAG_SUSPENDING_PASS = 0x2, - D3D12_RENDER_PASS_FLAG_RESUMING_PASS = 0x4 -} D3D12_RENDER_PASS_FLAGS; -cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_RENDER_PASS_FLAGS );") - -[uuid(DBB84C27-36CE-4FC9-B801-F048C46AC570), object, local, pointer_default(unique)] -interface ID3D12MetaCommand : ID3D12Pageable -{ - UINT64 GetRequiredParameterResourceSize([annotation("_In_")] D3D12_META_COMMAND_PARAMETER_STAGE Stage, [annotation("_In_")] UINT ParameterIndex); -} - -typedef struct D3D12_DISPATCH_RAYS_DESC -{ - D3D12_GPU_VIRTUAL_ADDRESS_RANGE RayGenerationShaderRecord; - D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE MissShaderTable; - D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE HitGroupTable; - D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE CallableShaderTable; - UINT Width; - UINT Height; - UINT Depth; -} D3D12_DISPATCH_RAYS_DESC; - -[uuid(8754318e-d3a9-4541-98cf-645b50dc4874), object, local, pointer_default(unique)] -interface ID3D12GraphicsCommandList4 : ID3D12GraphicsCommandList3 -{ - void BeginRenderPass( - [annotation("_In_")] UINT NumRenderTargets, - [annotation("_In_reads_opt_(NumRenderTargets)")] const D3D12_RENDER_PASS_RENDER_TARGET_DESC* pRenderTargets, - [annotation("_In_opt_")] const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC* pDepthStencil, - D3D12_RENDER_PASS_FLAGS Flags - ); - - void EndRenderPass(); - - void InitializeMetaCommand( - [annotation("_In_")] ID3D12MetaCommand * pMetaCommand, - [annotation("_In_reads_bytes_opt_(InitializationParametersDataSizeInBytes)")] const void * pInitializationParametersData, - [annotation("_In_")] SIZE_T InitializationParametersDataSizeInBytes - ); - - void ExecuteMetaCommand( - [annotation("_In_")] ID3D12MetaCommand * pMetaCommand, - [annotation("_In_reads_bytes_opt_(ExecutionParametersDataSizeInBytes)")] const void * pExecutionParametersData, - [annotation("_In_")] SIZE_T ExecutionParametersDataSizeInBytes - ); - - void BuildRaytracingAccelerationStructure( - [annotation("_In_")] const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC* pDesc, - [annotation("_In_")] UINT NumPostbuildInfoDescs, - [annotation("_In_reads_opt_(NumPostbuildInfoDescs)")] const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC* pPostbuildInfoDescs - ); - - void EmitRaytracingAccelerationStructurePostbuildInfo( - [annotation("_In_")] const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC* pDesc, - [annotation("_In_")] UINT NumSourceAccelerationStructures, - [annotation("_In_reads_( NumSourceAccelerationStructures )")] const D3D12_GPU_VIRTUAL_ADDRESS* pSourceAccelerationStructureData); - - void CopyRaytracingAccelerationStructure( - [annotation("_In_")] D3D12_GPU_VIRTUAL_ADDRESS DestAccelerationStructureData, - [annotation("_In_")] D3D12_GPU_VIRTUAL_ADDRESS SourceAccelerationStructureData, - [annotation("_In_")] D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE Mode); - - void SetPipelineState1( - [annotation("_In_")] ID3D12StateObject* pStateObject); - - void DispatchRays( - [annotation("_In_")] const D3D12_DISPATCH_RAYS_DESC* pDesc); -} - -typedef enum D3D12_SHADER_CACHE_MODE -{ - D3D12_SHADER_CACHE_MODE_MEMORY, - D3D12_SHADER_CACHE_MODE_DISK, -} D3D12_SHADER_CACHE_MODE; - -typedef enum D3D12_SHADER_CACHE_FLAGS -{ - D3D12_SHADER_CACHE_FLAG_NONE = 0x0, - D3D12_SHADER_CACHE_FLAG_DRIVER_VERSIONED = 0x1, - D3D12_SHADER_CACHE_FLAG_USE_WORKING_DIR = 0x2, -} D3D12_SHADER_CACHE_FLAGS; -cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_SHADER_CACHE_FLAGS );") - -typedef struct D3D12_SHADER_CACHE_SESSION_DESC -{ - GUID Identifier; - D3D12_SHADER_CACHE_MODE Mode; - D3D12_SHADER_CACHE_FLAGS Flags; - - UINT MaximumInMemoryCacheSizeBytes; - UINT MaximumInMemoryCacheEntries; - - UINT MaximumValueFileSizeBytes; - - UINT64 Version; -} D3D12_SHADER_CACHE_SESSION_DESC; - -[uuid(28e2495d-0f64-4ae4-a6ec-129255dc49a8), object, local, pointer_default(unique)] -interface ID3D12ShaderCacheSession - : ID3D12DeviceChild -{ - HRESULT FindValue( - [in, annotation("_In_reads_bytes_(KeySize)")] const void* pKey, - UINT KeySize, - [out, annotation("_Out_writes_bytes_(*pValueSize)")] void* pValue, - [annotation("_Inout_")] UINT* pValueSize); - HRESULT StoreValue( - [in, annotation("_In_reads_bytes_(KeySize)")] const void* pKey, - UINT KeySize, - [in, annotation("_In_reads_bytes_(ValueSize)")] const void* pValue, - UINT ValueSize); - - void SetDeleteOnDestroy(); - D3D12_SHADER_CACHE_SESSION_DESC GetDesc(); -}; - -typedef enum D3D12_SHADER_CACHE_KIND_FLAGS -{ - D3D12_SHADER_CACHE_KIND_FLAG_IMPLICIT_D3D_CACHE_FOR_DRIVER = 0x1, - D3D12_SHADER_CACHE_KIND_FLAG_IMPLICIT_D3D_CONVERSIONS = 0x2, - D3D12_SHADER_CACHE_KIND_FLAG_IMPLICIT_DRIVER_MANAGED = 0x4, - D3D12_SHADER_CACHE_KIND_FLAG_APPLICATION_MANAGED = 0x8, -} D3D12_SHADER_CACHE_KIND_FLAGS; -cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_SHADER_CACHE_KIND_FLAGS );") - -typedef enum D3D12_SHADER_CACHE_CONTROL_FLAGS -{ - D3D12_SHADER_CACHE_CONTROL_FLAG_DISABLE = 0x1, - D3D12_SHADER_CACHE_CONTROL_FLAG_ENABLE = 0x2, - D3D12_SHADER_CACHE_CONTROL_FLAG_CLEAR = 0x4, -} D3D12_SHADER_CACHE_CONTROL_FLAGS; -cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_SHADER_CACHE_CONTROL_FLAGS );") - -[uuid(4c80e962-f032-4f60-bc9e-ebc2cfa1d83c), object, local, pointer_default(unique)] -interface ID3D12Device9 - : ID3D12Device8 -{ - HRESULT CreateShaderCacheSession( - [annotation("_In_")] const D3D12_SHADER_CACHE_SESSION_DESC* pDesc, - REFIID riid, - [annotation("_COM_Outptr_opt_")] void** ppvSession); - - HRESULT ShaderCacheControl( - D3D12_SHADER_CACHE_KIND_FLAGS Kinds, - D3D12_SHADER_CACHE_CONTROL_FLAGS Control); - - HRESULT CreateCommandQueue1( - [annotation("_In_")] const D3D12_COMMAND_QUEUE_DESC* pDesc, - REFIID CreatorID, - [in] REFIID riid, // Expected: ID3D12CommandQueue - [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppCommandQueue - ); -}; - - -[uuid(7071e1f0-e84b-4b33-974f-12fa49de65c5), object, local, pointer_default(unique)] -interface ID3D12Tools - : IUnknown -{ - void EnableShaderInstrumentation(BOOL bEnable); - BOOL ShaderInstrumentationEnabled(); -} - -typedef struct D3D12_SUBRESOURCE_DATA -{ - const void* pData; - LONG_PTR RowPitch; - LONG_PTR SlicePitch; -} D3D12_SUBRESOURCE_DATA; - -typedef struct D3D12_MEMCPY_DEST -{ - void* pData; - SIZE_T RowPitch; - SIZE_T SlicePitch; -} D3D12_MEMCPY_DEST; - - - -cpp_quote( "#if !defined( D3D12_IGNORE_SDK_LAYERS ) ") -cpp_quote( "#include \"d3d12sdklayers.h\" ") -cpp_quote( "#endif ") - - -cpp_quote("") -cpp_quote("///////////////////////////////////////////////////////////////////////////") -cpp_quote("// D3D12CreateDevice") -cpp_quote("// ------------------") -cpp_quote("//") -cpp_quote("// pAdapter") -cpp_quote("// If NULL, D3D12CreateDevice will choose the primary adapter.") -cpp_quote("// If non-NULL, D3D12CreateDevice will use the provided adapter.") -cpp_quote("// MinimumFeatureLevel") -cpp_quote("// The minimum feature level required for successful device creation.") -cpp_quote("// riid") -cpp_quote("// The interface IID of the device to be returned. Expected: ID3D12Device.") -cpp_quote("// ppDevice") -cpp_quote("// Pointer to returned interface. May be NULL.") -cpp_quote("//") -cpp_quote("// Return Values") -cpp_quote("// Any of those documented for ") -cpp_quote("// CreateDXGIFactory1") -cpp_quote("// IDXGIFactory::EnumAdapters") -cpp_quote("// D3D12CreateDevice") -cpp_quote("//") -cpp_quote("///////////////////////////////////////////////////////////////////////////") -cpp_quote("typedef HRESULT (WINAPI* PFN_D3D12_CREATE_DEVICE)( _In_opt_ IUnknown*, ") -cpp_quote(" D3D_FEATURE_LEVEL, ") -cpp_quote(" _In_ REFIID, _COM_Outptr_opt_ void** );") -cpp_quote("") -cpp_quote("HRESULT WINAPI D3D12CreateDevice(") -cpp_quote(" _In_opt_ IUnknown* pAdapter,") -cpp_quote(" D3D_FEATURE_LEVEL MinimumFeatureLevel,") -cpp_quote(" _In_ REFIID riid, // Expected: ID3D12Device") -cpp_quote(" _COM_Outptr_opt_ void** ppDevice );") -cpp_quote("") - -cpp_quote("") -cpp_quote("typedef HRESULT (WINAPI* PFN_D3D12_GET_DEBUG_INTERFACE)( _In_ REFIID, _COM_Outptr_opt_ void** );") -cpp_quote("") -cpp_quote("HRESULT WINAPI D3D12GetDebugInterface( _In_ REFIID riid, _COM_Outptr_opt_ void** ppvDebug );") -cpp_quote("") - -cpp_quote("// --------------------------------------------------------------------------------------------------------------------------------") -cpp_quote("// D3D12EnableExperimentalFeatures") -cpp_quote("//") -cpp_quote("// Pass in a list of feature GUIDs to be enabled together.") -cpp_quote("// ") -cpp_quote("// If a particular feature requires some configuration information on enablement, it will have") -cpp_quote("// a configuration struct that can be passed alongside the GUID.") -cpp_quote("// ") -cpp_quote("// Some features might use an interface IID as the GUID. For these, once the feature is enabled via") -cpp_quote("// D3D12EnableExperimentalFeatures, D3D12GetDebugInterface can then be called with the IID to retrieve the interface") -cpp_quote("// for manipulating the feature. This allows for control that might not cleanly be expressed by just ") -cpp_quote("// the configuration struct that D3D12EnableExperimentalFeatures provides.") -cpp_quote("//") -cpp_quote("// If this method is called and a change to existing feature enablement is made, ") -cpp_quote("// all current D3D12 devices are set to DEVICE_REMOVED state, since under the covers there is really only one") -cpp_quote("// singleton device for a process. Removing the devices when configuration changes prevents") -cpp_quote("// mismatched expectations of how a device is supposed to work after it has been created from the app's point of view.") -cpp_quote("//") -cpp_quote("// The call returns E_NOINTERFACE if an unrecognized feature is passed in or Windows Developer mode is not on.") -cpp_quote("// The call returns E_INVALIDARG if the configuration of a feature is incorrect, the set of features passed") -cpp_quote("// in are known to be incompatible with each other, or other errors.") -cpp_quote("// Returns S_OK otherwise.") -cpp_quote("//") -cpp_quote("// --------------------------------------------------------------------------------------------------------------------------------") -cpp_quote("HRESULT WINAPI D3D12EnableExperimentalFeatures(") -cpp_quote(" UINT NumFeatures,") -cpp_quote(" _In_count_(NumFeatures) const IID* pIIDs,") -cpp_quote(" _In_opt_count_(NumFeatures) void* pConfigurationStructs,") -cpp_quote(" _In_opt_count_(NumFeatures) UINT* pConfigurationStructSizes);") -cpp_quote("") -cpp_quote("// --------------------------------------------------------------------------------------------------------------------------------") -cpp_quote("// Experimental Feature: D3D12ExperimentalShaderModels") -cpp_quote("//") -cpp_quote("// Use with D3D12EnableExperimentalFeatures to enable experimental shader model support,") -cpp_quote("// meaning shader models that haven't been finalized for use in retail.") -cpp_quote("//") -cpp_quote("// Enabling D3D12ExperimentalShaderModels needs no configuration struct, pass NULL in the pConfigurationStructs array.") -cpp_quote("//") -cpp_quote("// --------------------------------------------------------------------------------------------------------------------------------") -cpp_quote("static const UUID D3D12ExperimentalShaderModels = { /* 76f5573e-f13a-40f5-b297-81ce9e18933f */") -cpp_quote(" 0x76f5573e,") -cpp_quote(" 0xf13a,") -cpp_quote(" 0x40f5,") -cpp_quote(" { 0xb2, 0x97, 0x81, 0xce, 0x9e, 0x18, 0x93, 0x3f }") -cpp_quote("};") -cpp_quote("// --------------------------------------------------------------------------------------------------------------------------------") -cpp_quote("// Experimental Feature: D3D12TiledResourceTier4") -cpp_quote("//") -cpp_quote("// Use with D3D12EnableExperimentalFeatures to enable tiled resource tier 4 support,") -cpp_quote("// meaning texture tile data-inheritance is allowed.") -cpp_quote("//") -cpp_quote("// Enabling D3D12TiledResourceTier4 needs no configuration struct, pass NULL in the pConfigurationStructs array.") -cpp_quote("//") -cpp_quote("// --------------------------------------------------------------------------------------------------------------------------------") -cpp_quote("static const UUID D3D12TiledResourceTier4 = { /* c9c4725f-a81a-4f56-8c5b-c51039d694fb */") -cpp_quote(" 0xc9c4725f,") -cpp_quote(" 0xa81a,") -cpp_quote(" 0x4f56,") -cpp_quote(" { 0x8c, 0x5b, 0xc5, 0x10, 0x39, 0xd6, 0x94, 0xfb }") -cpp_quote("};") -cpp_quote("// --------------------------------------------------------------------------------------------------------------------------------") -cpp_quote("// Experimental Feature: D3D12MetaCommand") -cpp_quote("//") -cpp_quote("// Use with D3D12EnableExperimentalFeatures to enable the D3D12 Meta Command.") -cpp_quote("//") -cpp_quote("// Enabling D3D12MetaCommand needs no configuration struct, pass NULL in the pConfigurationStructs array.") -cpp_quote("//") -cpp_quote("// --------------------------------------------------------------------------------------------------------------------------------") -cpp_quote("static const UUID D3D12MetaCommand = { /* C734C97E-8077-48C8-9FDC-D9D1DD31DD77 */") -cpp_quote(" 0xc734c97e,") -cpp_quote(" 0x8077,") -cpp_quote(" 0x48c8,") -cpp_quote(" { 0x9f, 0xdc, 0xd9, 0xd1, 0xdd, 0x31, 0xdd, 0x77 }") -cpp_quote("};") - -cpp_quote("// --------------------------------------------------------------------------------------------------------------------------------") -cpp_quote("// D3D12GetInterface") -cpp_quote("//") -cpp_quote("// Retrieve Global D3D12 Interface.") -cpp_quote("//") -cpp_quote("") -cpp_quote("DEFINE_GUID(CLSID_D3D12Debug, 0xf2352aeb, 0xdd84, 0x49fe, 0xb9, 0x7b, 0xa9, 0xdc, 0xfd, 0xcc, 0x1b, 0x4f);") -cpp_quote("DEFINE_GUID(CLSID_D3D12Tools, 0xe38216b1, 0x3c8c, 0x4833, 0xaa, 0x09, 0x0a, 0x06, 0xb6, 0x5d, 0x96, 0xc8);") -cpp_quote("DEFINE_GUID(CLSID_D3D12DeviceRemovedExtendedData, 0x4a75bbc4, 0x9ff4, 0x4ad8, 0x9f, 0x18, 0xab, 0xae, 0x84, 0xdc, 0x5f, 0xf2);") -cpp_quote("DEFINE_GUID(CLSID_D3D12SDKConfiguration, 0x7cda6aca, 0xa03e, 0x49c8, 0x94, 0x58, 0x03, 0x34, 0xd2, 0x0e, 0x07, 0xce);") -cpp_quote("") -cpp_quote("typedef HRESULT (WINAPI* PFN_D3D12_GET_INTERFACE)( _In_ REFCLSID, _In_ REFIID, _COM_Outptr_opt_ void** );") -cpp_quote("") -cpp_quote("HRESULT WINAPI D3D12GetInterface( _In_ REFCLSID rclsid, _In_ REFIID riid, _COM_Outptr_opt_ void** ppvDebug );") -cpp_quote("") - -//================================================================================================================================== -// -// SDK Configuration -// -//================================================================================================================================== - -[uuid(e9eb5314-33aa-42b2-a718-d77f58b1f1c7), object, local, pointer_default(unique)] -interface ID3D12SDKConfiguration - : IUnknown -{ - HRESULT SetSDKVersion( - UINT SDKVersion, - [annotation("_In_z_")] LPCSTR SDKPath - ); -} - - -typedef enum D3D12_AXIS_SHADING_RATE -{ - D3D12_AXIS_SHADING_RATE_1X = 0x0, - D3D12_AXIS_SHADING_RATE_2X = 0x1, - D3D12_AXIS_SHADING_RATE_4X = 0x2 -} D3D12_AXIS_SHADING_RATE; - - -cpp_quote("#define D3D12_SHADING_RATE_X_AXIS_SHIFT 2") -cpp_quote("#define D3D12_SHADING_RATE_VALID_MASK 3") - -cpp_quote("#define D3D12_MAKE_COARSE_SHADING_RATE(x,y) ((x) << D3D12_SHADING_RATE_X_AXIS_SHIFT | (y))") - -cpp_quote("#define D3D12_GET_COARSE_SHADING_RATE_X_AXIS(x) (((x) >> D3D12_SHADING_RATE_X_AXIS_SHIFT) & D3D12_SHADING_RATE_VALID_MASK)") -cpp_quote("#define D3D12_GET_COARSE_SHADING_RATE_Y_AXIS(y) ((y) & D3D12_SHADING_RATE_VALID_MASK)") - -typedef enum D3D12_SHADING_RATE -{ - D3D12_SHADING_RATE_1X1 = 0x0, - D3D12_SHADING_RATE_1X2 = 0x1, - D3D12_SHADING_RATE_2X1 = 0x4, - D3D12_SHADING_RATE_2X2 = 0x5, - D3D12_SHADING_RATE_2X4 = 0x6, - D3D12_SHADING_RATE_4X2 = 0x9, - D3D12_SHADING_RATE_4X4 = 0xA -} D3D12_SHADING_RATE; - -typedef enum D3D12_SHADING_RATE_COMBINER -{ - D3D12_SHADING_RATE_COMBINER_PASSTHROUGH = 0, - D3D12_SHADING_RATE_COMBINER_OVERRIDE = 1, - D3D12_SHADING_RATE_COMBINER_MIN = 2, - D3D12_SHADING_RATE_COMBINER_MAX = 3, - D3D12_SHADING_RATE_COMBINER_SUM = 4, -} D3D12_SHADING_RATE_COMBINER; - -[uuid(55050859-4024-474c-87f5-6472eaee44ea), object, local, pointer_default(unique)] -interface ID3D12GraphicsCommandList5 : ID3D12GraphicsCommandList4 -{ - void RSSetShadingRate( - [annotation("_In_")] D3D12_SHADING_RATE baseShadingRate, - [annotation("_In_reads_opt_(D3D12_RS_SET_SHADING_RATE_COMBINER_COUNT)")] const D3D12_SHADING_RATE_COMBINER* combiners); - - void RSSetShadingRateImage( - [annotation("_In_opt_")] ID3D12Resource* shadingRateImage); -} - -typedef struct D3D12_DISPATCH_MESH_ARGUMENTS -{ - UINT ThreadGroupCountX; - UINT ThreadGroupCountY; - UINT ThreadGroupCountZ; -} D3D12_DISPATCH_MESH_ARGUMENTS; - -[uuid(c3827890-e548-4cfa-96cf-5689a9370f80), object, local, pointer_default(unique)] -interface ID3D12GraphicsCommandList6 : ID3D12GraphicsCommandList5 -{ - void DispatchMesh( - [annotation("_In_")] UINT ThreadGroupCountX, - [annotation("_In_")] UINT ThreadGroupCountY, - [annotation("_In_")] UINT ThreadGroupCountZ - ); -} - - -//---------------------------------------------------------------------------------------------------------- -// Old types which are still supported by the runtime for app-compat - -cpp_quote("#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES) */") -#pragma endregion - -cpp_quote( "DEFINE_GUID(IID_ID3D12Object,0xc4fec28f,0x7966,0x4e95,0x9f,0x94,0xf4,0x31,0xcb,0x56,0xc3,0xb8);" ) -cpp_quote( "DEFINE_GUID(IID_ID3D12DeviceChild,0x905db94b,0xa00c,0x4140,0x9d,0xf5,0x2b,0x64,0xca,0x9e,0xa3,0x57);" ) -cpp_quote( "DEFINE_GUID(IID_ID3D12RootSignature,0xc54a6b66,0x72df,0x4ee8,0x8b,0xe5,0xa9,0x46,0xa1,0x42,0x92,0x14);" ) -cpp_quote( "DEFINE_GUID(IID_ID3D12RootSignatureDeserializer,0x34AB647B,0x3CC8,0x46AC,0x84,0x1B,0xC0,0x96,0x56,0x45,0xC0,0x46);" ) -cpp_quote( "DEFINE_GUID(IID_ID3D12VersionedRootSignatureDeserializer,0x7F91CE67,0x090C,0x4BB7,0xB7,0x8E,0xED,0x8F,0xF2,0xE3,0x1D,0xA0);" ) -cpp_quote( "DEFINE_GUID(IID_ID3D12Pageable,0x63ee58fb,0x1268,0x4835,0x86,0xda,0xf0,0x08,0xce,0x62,0xf0,0xd6);" ) -cpp_quote( "DEFINE_GUID(IID_ID3D12Heap,0x6b3b2502,0x6e51,0x45b3,0x90,0xee,0x98,0x84,0x26,0x5e,0x8d,0xf3);" ) -cpp_quote( "DEFINE_GUID(IID_ID3D12Resource,0x696442be,0xa72e,0x4059,0xbc,0x79,0x5b,0x5c,0x98,0x04,0x0f,0xad);" ) -cpp_quote( "DEFINE_GUID(IID_ID3D12CommandAllocator,0x6102dee4,0xaf59,0x4b09,0xb9,0x99,0xb4,0x4d,0x73,0xf0,0x9b,0x24);" ) -cpp_quote( "DEFINE_GUID(IID_ID3D12Fence,0x0a753dcf,0xc4d8,0x4b91,0xad,0xf6,0xbe,0x5a,0x60,0xd9,0x5a,0x76);" ) -cpp_quote( "DEFINE_GUID(IID_ID3D12Fence1,0x433685fe,0xe22b,0x4ca0,0xa8,0xdb,0xb5,0xb4,0xf4,0xdd,0x0e,0x4a);" ) -cpp_quote( "DEFINE_GUID(IID_ID3D12PipelineState,0x765a30f3,0xf624,0x4c6f,0xa8,0x28,0xac,0xe9,0x48,0x62,0x24,0x45);" ) -cpp_quote( "DEFINE_GUID(IID_ID3D12DescriptorHeap,0x8efb471d,0x616c,0x4f49,0x90,0xf7,0x12,0x7b,0xb7,0x63,0xfa,0x51);" ) -cpp_quote( "DEFINE_GUID(IID_ID3D12QueryHeap,0x0d9658ae,0xed45,0x469e,0xa6,0x1d,0x97,0x0e,0xc5,0x83,0xca,0xb4);" ) -cpp_quote( "DEFINE_GUID(IID_ID3D12CommandSignature,0xc36a797c,0xec80,0x4f0a,0x89,0x85,0xa7,0xb2,0x47,0x50,0x82,0xd1);" ) -cpp_quote( "DEFINE_GUID(IID_ID3D12CommandList,0x7116d91c,0xe7e4,0x47ce,0xb8,0xc6,0xec,0x81,0x68,0xf4,0x37,0xe5);" ) -cpp_quote( "DEFINE_GUID(IID_ID3D12GraphicsCommandList,0x5b160d0f,0xac1b,0x4185,0x8b,0xa8,0xb3,0xae,0x42,0xa5,0xa4,0x55);" ) -cpp_quote( "DEFINE_GUID(IID_ID3D12GraphicsCommandList1,0x553103fb,0x1fe7,0x4557,0xbb,0x38,0x94,0x6d,0x7d,0x0e,0x7c,0xa7);" ) -cpp_quote( "DEFINE_GUID(IID_ID3D12GraphicsCommandList2,0x38C3E585,0xFF17,0x412C,0x91,0x50,0x4F,0xC6,0xF9,0xD7,0x2A,0x28);" ) -cpp_quote( "DEFINE_GUID(IID_ID3D12CommandQueue,0x0ec870a6,0x5d7e,0x4c22,0x8c,0xfc,0x5b,0xaa,0xe0,0x76,0x16,0xed);" ) -cpp_quote( "DEFINE_GUID(IID_ID3D12Device,0x189819f1,0x1db6,0x4b57,0xbe,0x54,0x18,0x21,0x33,0x9b,0x85,0xf7);" ) -cpp_quote( "DEFINE_GUID(IID_ID3D12PipelineLibrary,0xc64226a8,0x9201,0x46af,0xb4,0xcc,0x53,0xfb,0x9f,0xf7,0x41,0x4f);" ) -cpp_quote( "DEFINE_GUID(IID_ID3D12PipelineLibrary1,0x80eabf42,0x2568,0x4e5e,0xbd,0x82,0xc3,0x7f,0x86,0x96,0x1d,0xc3);" ) -cpp_quote( "DEFINE_GUID(IID_ID3D12Device1,0x77acce80,0x638e,0x4e65,0x88,0x95,0xc1,0xf2,0x33,0x86,0x86,0x3e);" ) -cpp_quote( "DEFINE_GUID(IID_ID3D12Device2,0x30baa41e,0xb15b,0x475c,0xa0,0xbb,0x1a,0xf5,0xc5,0xb6,0x43,0x28);" ) -cpp_quote( "DEFINE_GUID(IID_ID3D12Device3,0x81dadc15,0x2bad,0x4392,0x93,0xc5,0x10,0x13,0x45,0xc4,0xaa,0x98);" ) -cpp_quote( "DEFINE_GUID(IID_ID3D12ProtectedSession,0xA1533D18,0x0AC1,0x4084,0x85,0xB9,0x89,0xA9,0x61,0x16,0x80,0x6B);" ) -cpp_quote( "DEFINE_GUID(IID_ID3D12ProtectedResourceSession,0x6CD696F4,0xF289,0x40CC,0x80,0x91,0x5A,0x6C,0x0A,0x09,0x9C,0x3D);" ) -cpp_quote( "DEFINE_GUID(IID_ID3D12Device4,0xe865df17,0xa9ee,0x46f9,0xa4,0x63,0x30,0x98,0x31,0x5a,0xa2,0xe5);" ) -cpp_quote( "DEFINE_GUID(IID_ID3D12LifetimeOwner,0xe667af9f,0xcd56,0x4f46,0x83,0xce,0x03,0x2e,0x59,0x5d,0x70,0xa8);" ) -cpp_quote( "DEFINE_GUID(IID_ID3D12SwapChainAssistant,0xf1df64b6,0x57fd,0x49cd,0x88,0x07,0xc0,0xeb,0x88,0xb4,0x5c,0x8f);" ) -cpp_quote( "DEFINE_GUID(IID_ID3D12LifetimeTracker,0x3fd03d36,0x4eb1,0x424a,0xa5,0x82,0x49,0x4e,0xcb,0x8b,0xa8,0x13);" ) -cpp_quote( "DEFINE_GUID(IID_ID3D12StateObject,0x47016943,0xfca8,0x4594,0x93,0xea,0xaf,0x25,0x8b,0x55,0x34,0x6d);" ) -cpp_quote( "DEFINE_GUID(IID_ID3D12StateObjectProperties,0xde5fa827,0x9bf9,0x4f26,0x89,0xff,0xd7,0xf5,0x6f,0xde,0x38,0x60);" ) -cpp_quote( "DEFINE_GUID(IID_ID3D12Device5,0x8b4f173b,0x2fea,0x4b80,0x8f,0x58,0x43,0x07,0x19,0x1a,0xb9,0x5d);" ) -cpp_quote( "DEFINE_GUID(IID_ID3D12DeviceRemovedExtendedDataSettings,0x82BC481C,0x6B9B,0x4030,0xAE,0xDB,0x7E,0xE3,0xD1,0xDF,0x1E,0x63);" ) -cpp_quote( "DEFINE_GUID(IID_ID3D12DeviceRemovedExtendedDataSettings1,0xDBD5AE51,0x3317,0x4F0A,0xAD,0xF9,0x1D,0x7C,0xED,0xCA,0xAE,0x0B);" ) -cpp_quote( "DEFINE_GUID(IID_ID3D12DeviceRemovedExtendedData,0x98931D33,0x5AE8,0x4791,0xAA,0x3C,0x1A,0x73,0xA2,0x93,0x4E,0x71);" ) -cpp_quote( "DEFINE_GUID(IID_ID3D12DeviceRemovedExtendedData1,0x9727A022,0xCF1D,0x4DDA,0x9E,0xBA,0xEF,0xFA,0x65,0x3F,0xC5,0x06);" ) -cpp_quote( "DEFINE_GUID(IID_ID3D12DeviceRemovedExtendedData2,0x67FC5816,0xE4CA,0x4915,0xBF,0x18,0x42,0x54,0x12,0x72,0xDA,0x54);" ) -cpp_quote( "DEFINE_GUID(IID_ID3D12Device6,0xc70b221b,0x40e4,0x4a17,0x89,0xaf,0x02,0x5a,0x07,0x27,0xa6,0xdc);" ) -cpp_quote( "DEFINE_GUID(IID_ID3D12ProtectedResourceSession1,0xD6F12DD6,0x76FB,0x406E,0x89,0x61,0x42,0x96,0xEE,0xFC,0x04,0x09);" ) -cpp_quote( "DEFINE_GUID(IID_ID3D12Device7,0x5c014b53,0x68a1,0x4b9b,0x8b,0xd1,0xdd,0x60,0x46,0xb9,0x35,0x8b);" ) -cpp_quote( "DEFINE_GUID(IID_ID3D12Device8,0x9218E6BB,0xF944,0x4F7E,0xA7,0x5C,0xB1,0xB2,0xC7,0xB7,0x01,0xF3);" ) -cpp_quote( "DEFINE_GUID(IID_ID3D12Resource1,0x9D5E227A,0x4430,0x4161,0x88,0xB3,0x3E,0xCA,0x6B,0xB1,0x6E,0x19);" ) -cpp_quote( "DEFINE_GUID(IID_ID3D12Resource2,0xBE36EC3B,0xEA85,0x4AEB,0xA4,0x5A,0xE9,0xD7,0x64,0x04,0xA4,0x95);" ) -cpp_quote( "DEFINE_GUID(IID_ID3D12Heap1,0x572F7389,0x2168,0x49E3,0x96,0x93,0xD6,0xDF,0x58,0x71,0xBF,0x6D);" ) -cpp_quote( "DEFINE_GUID(IID_ID3D12GraphicsCommandList3,0x6FDA83A7,0xB84C,0x4E38,0x9A,0xC8,0xC7,0xBD,0x22,0x01,0x6B,0x3D);" ) -cpp_quote( "DEFINE_GUID(IID_ID3D12MetaCommand,0xDBB84C27,0x36CE,0x4FC9,0xB8,0x01,0xF0,0x48,0xC4,0x6A,0xC5,0x70);" ) -cpp_quote( "DEFINE_GUID(IID_ID3D12GraphicsCommandList4,0x8754318e,0xd3a9,0x4541,0x98,0xcf,0x64,0x5b,0x50,0xdc,0x48,0x74);" ) -cpp_quote( "DEFINE_GUID(IID_ID3D12ShaderCacheSession,0x28e2495d,0x0f64,0x4ae4,0xa6,0xec,0x12,0x92,0x55,0xdc,0x49,0xa8);" ) -cpp_quote( "DEFINE_GUID(IID_ID3D12Device9,0x4c80e962,0xf032,0x4f60,0xbc,0x9e,0xeb,0xc2,0xcf,0xa1,0xd8,0x3c);" ) -cpp_quote( "DEFINE_GUID(IID_ID3D12Tools,0x7071e1f0,0xe84b,0x4b33,0x97,0x4f,0x12,0xfa,0x49,0xde,0x65,0xc5);" ) -cpp_quote( "DEFINE_GUID(IID_ID3D12SDKConfiguration,0xe9eb5314,0x33aa,0x42b2,0xa7,0x18,0xd7,0x7f,0x58,0xb1,0xf1,0xc7);" ) -cpp_quote( "DEFINE_GUID(IID_ID3D12GraphicsCommandList5,0x55050859,0x4024,0x474c,0x87,0xf5,0x64,0x72,0xea,0xee,0x44,0xea);" ) -cpp_quote( "DEFINE_GUID(IID_ID3D12GraphicsCommandList6,0xc3827890,0xe548,0x4cfa,0x96,0xcf,0x56,0x89,0xa9,0x37,0x0f,0x80);" ) -- cgit v1.2.3