From 6c8ae19be66cee247980a48e736a4e05d14de179 Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Tue, 2 Dec 2025 16:39:36 -0800 Subject: Immediate-mode renderer, triangle demo, shader compilation in cmake, Agility SDK --- contrib/DirectX-Headers/CMakeLists.txt | 87 ---------------------------------- 1 file changed, 87 deletions(-) delete mode 100644 contrib/DirectX-Headers/CMakeLists.txt (limited to 'contrib/DirectX-Headers/CMakeLists.txt') diff --git a/contrib/DirectX-Headers/CMakeLists.txt b/contrib/DirectX-Headers/CMakeLists.txt deleted file mode 100644 index 9d3c51b..0000000 --- a/contrib/DirectX-Headers/CMakeLists.txt +++ /dev/null @@ -1,87 +0,0 @@ -# Copyright (c) Microsoft Corporation. -# Licensed under the MIT License. -cmake_minimum_required(VERSION 3.10.2) -project(DirectX-Headers - LANGUAGES CXX - VERSION 1.4.9 -) - -set(CMAKE_CXX_STANDARD 14) -set(CMAKE_CXX_STANDARD_REQUIRED ON) -set(CMAKE_CXX_EXTENSIONS OFF) - -# It's useful to know if you are a top level project or not, if your project is -# being consumed via add_subdirectory -if(CMAKE_PROJECT_NAME STREQUAL PROJECT_NAME) - set(IS_TOPLEVEL_PROJECT TRUE) -else() - set(IS_TOPLEVEL_PROJECT FALSE) -endif() - -# Use DXHEADERS_* prefix to avoid potential name conflicts in cmake-gui, and allow -# grouping by prefix if more options are added -# -# Testing should only be enabled by default if we are top level. Otherwise clients can set it -# either via cmake or cmake-gui -option(DXHEADERS_BUILD_TEST "Build the test" ${IS_TOPLEVEL_PROJECT}) -option(DXHEADERS_INSTALL "Installation logic" ${IS_TOPLEVEL_PROJECT}) - -include(GNUInstallDirs) - -# Enables consumers to add this library as a link target to automatically add -# these include directories, regardless of whether this is referenced via subdirectory -# or from an installed location -add_library(DirectX-Headers INTERFACE) -target_include_directories(DirectX-Headers SYSTEM INTERFACE - "$" - "$" -) - -# For non-Windows targets, also add the WSL stubs to the include path -if (NOT WIN32) - target_include_directories(DirectX-Headers SYSTEM INTERFACE - "$" - "$" - ) -endif() - -add_library(Microsoft::DirectX-Headers ALIAS DirectX-Headers) - -add_library(DirectX-Guids STATIC src/dxguids.cpp) -target_link_libraries(DirectX-Guids PRIVATE DirectX-Headers) - -add_library(Microsoft::DirectX-Guids ALIAS DirectX-Guids) - -if (DXHEADERS_INSTALL) - # Install the targets - install(TARGETS DirectX-Headers DirectX-Guids - EXPORT DirectX-Headers-Targets - ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}) - # Create the targets CMake file which contains the above definitions - install(EXPORT DirectX-Headers-Targets FILE directx-headers-targets.cmake - NAMESPACE Microsoft:: - DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/directx-headers/cmake) - - # Install the actual includes - install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/include/" - DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}) - - # Create the CMake config files - include(CMakePackageConfigHelpers) - write_basic_package_version_file("directx-headers-config-version.cmake" - VERSION ${PROJECT_VERSION} - COMPATIBILITY SameMajorVersion) - configure_package_config_file( - "${CMAKE_CURRENT_SOURCE_DIR}/cmake/directx-headers-config.cmake.in" - "${CMAKE_CURRENT_BINARY_DIR}/directx-headers-config.cmake" - INSTALL_DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/directx-headers/cmake) - - # Install the CMake config files - install(FILES "${CMAKE_CURRENT_BINARY_DIR}/directx-headers-config.cmake" - "${CMAKE_CURRENT_BINARY_DIR}/directx-headers-config-version.cmake" - DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/directx-headers/cmake) -endif() - -if (DXHEADERS_BUILD_TEST) - add_subdirectory(test) -endif() -- cgit v1.2.3