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-rw-r--r--contrib/microsoft.direct3d.d3d12.1.618.4/build/native/include/d3dx12/d3dx12.h36
-rw-r--r--contrib/microsoft.direct3d.d3d12.1.618.4/build/native/include/d3dx12/d3dx12_barriers.h193
-rw-r--r--contrib/microsoft.direct3d.d3d12.1.618.4/build/native/include/d3dx12/d3dx12_check_feature_support.h1162
-rw-r--r--contrib/microsoft.direct3d.d3d12.1.618.4/build/native/include/d3dx12/d3dx12_core.h2072
-rw-r--r--contrib/microsoft.direct3d.d3d12.1.618.4/build/native/include/d3dx12/d3dx12_default.h12
-rw-r--r--contrib/microsoft.direct3d.d3d12.1.618.4/build/native/include/d3dx12/d3dx12_pipeline_state_stream.h1718
-rw-r--r--contrib/microsoft.direct3d.d3d12.1.618.4/build/native/include/d3dx12/d3dx12_property_format_table.h128
-rw-r--r--contrib/microsoft.direct3d.d3d12.1.618.4/build/native/include/d3dx12/d3dx12_render_pass.h105
-rw-r--r--contrib/microsoft.direct3d.d3d12.1.618.4/build/native/include/d3dx12/d3dx12_resource_helpers.h612
-rw-r--r--contrib/microsoft.direct3d.d3d12.1.618.4/build/native/include/d3dx12/d3dx12_root_signature.h1227
-rw-r--r--contrib/microsoft.direct3d.d3d12.1.618.4/build/native/include/d3dx12/d3dx12_state_object.h2570
11 files changed, 9835 insertions, 0 deletions
diff --git a/contrib/microsoft.direct3d.d3d12.1.618.4/build/native/include/d3dx12/d3dx12.h b/contrib/microsoft.direct3d.d3d12.1.618.4/build/native/include/d3dx12/d3dx12.h
new file mode 100644
index 0000000..e8ec24e
--- /dev/null
+++ b/contrib/microsoft.direct3d.d3d12.1.618.4/build/native/include/d3dx12/d3dx12.h
@@ -0,0 +1,36 @@
1//*********************************************************
2//
3// Copyright (c) Microsoft Corporation.
4// Licensed under the MIT License (MIT).
5//
6//*********************************************************
7
8#ifndef __D3DX12_H__
9#define __D3DX12_H__
10
11#include "d3d12.h"
12
13#if defined( __cplusplus )
14
15#include "d3dx12_barriers.h"
16#include "d3dx12_core.h"
17#include "d3dx12_default.h"
18#include "d3dx12_pipeline_state_stream.h"
19#include "d3dx12_render_pass.h"
20#include "d3dx12_resource_helpers.h"
21#include "d3dx12_root_signature.h"
22#include "d3dx12_property_format_table.h"
23
24#ifndef D3DX12_NO_STATE_OBJECT_HELPERS
25#include "d3dx12_state_object.h"
26#endif // !D3DX12_NO_STATE_OBJECT_HELPERS
27
28#ifndef D3DX12_NO_CHECK_FEATURE_SUPPORT_CLASS
29#include "d3dx12_check_feature_support.h"
30#endif // !D3DX12_NO_CHECK_FEATURE_SUPPORT_CLASS
31
32#endif // defined( __cplusplus )
33
34#endif //__D3DX12_H__
35
36
diff --git a/contrib/microsoft.direct3d.d3d12.1.618.4/build/native/include/d3dx12/d3dx12_barriers.h b/contrib/microsoft.direct3d.d3d12.1.618.4/build/native/include/d3dx12/d3dx12_barriers.h
new file mode 100644
index 0000000..1bd7a74
--- /dev/null
+++ b/contrib/microsoft.direct3d.d3d12.1.618.4/build/native/include/d3dx12/d3dx12_barriers.h
@@ -0,0 +1,193 @@
1//*********************************************************
2//
3// Copyright (c) Microsoft Corporation.
4// Licensed under the MIT License (MIT).
5//
6//*********************************************************
7
8#ifndef __D3DX12_BARRIERS_H__
9#define __D3DX12_BARRIERS_H__
10
11#if defined( __cplusplus )
12
13#include "d3d12.h"
14
15//------------------------------------------------------------------------------------------------
16struct CD3DX12_RESOURCE_BARRIER : public D3D12_RESOURCE_BARRIER
17{
18 CD3DX12_RESOURCE_BARRIER() = default;
19 explicit CD3DX12_RESOURCE_BARRIER(const D3D12_RESOURCE_BARRIER &o) noexcept :
20 D3D12_RESOURCE_BARRIER(o)
21 {}
22 static inline CD3DX12_RESOURCE_BARRIER Transition(
23 _In_ ID3D12Resource* pResource,
24 D3D12_RESOURCE_STATES stateBefore,
25 D3D12_RESOURCE_STATES stateAfter,
26 UINT subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES,
27 D3D12_RESOURCE_BARRIER_FLAGS flags = D3D12_RESOURCE_BARRIER_FLAG_NONE) noexcept
28 {
29 CD3DX12_RESOURCE_BARRIER result = {};
30 D3D12_RESOURCE_BARRIER &barrier = result;
31 result.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
32 result.Flags = flags;
33 barrier.Transition.pResource = pResource;
34 barrier.Transition.StateBefore = stateBefore;
35 barrier.Transition.StateAfter = stateAfter;
36 barrier.Transition.Subresource = subresource;
37 return result;
38 }
39 static inline CD3DX12_RESOURCE_BARRIER Aliasing(
40 _In_opt_ ID3D12Resource* pResourceBefore,
41 _In_opt_ ID3D12Resource* pResourceAfter) noexcept
42 {
43 CD3DX12_RESOURCE_BARRIER result = {};
44 D3D12_RESOURCE_BARRIER &barrier = result;
45 result.Type = D3D12_RESOURCE_BARRIER_TYPE_ALIASING;
46 barrier.Aliasing.pResourceBefore = pResourceBefore;
47 barrier.Aliasing.pResourceAfter = pResourceAfter;
48 return result;
49 }
50 static inline CD3DX12_RESOURCE_BARRIER UAV(
51 _In_opt_ ID3D12Resource* pResource) noexcept
52 {
53 CD3DX12_RESOURCE_BARRIER result = {};
54 D3D12_RESOURCE_BARRIER &barrier = result;
55 result.Type = D3D12_RESOURCE_BARRIER_TYPE_UAV;
56 barrier.UAV.pResource = pResource;
57 return result;
58 }
59};
60
61#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608)
62
63//================================================================================================
64// D3DX12 Enhanced Barrier Helpers
65//================================================================================================
66
67class CD3DX12_BARRIER_SUBRESOURCE_RANGE : public D3D12_BARRIER_SUBRESOURCE_RANGE
68{
69public:
70 CD3DX12_BARRIER_SUBRESOURCE_RANGE() = default;
71 CD3DX12_BARRIER_SUBRESOURCE_RANGE(const D3D12_BARRIER_SUBRESOURCE_RANGE &o) noexcept :
72 D3D12_BARRIER_SUBRESOURCE_RANGE(o)
73 {}
74 explicit CD3DX12_BARRIER_SUBRESOURCE_RANGE(UINT Subresource) noexcept :
75 D3D12_BARRIER_SUBRESOURCE_RANGE{ Subresource, 0, 0, 0, 0, 0 }
76 {}
77 CD3DX12_BARRIER_SUBRESOURCE_RANGE(
78 UINT firstMipLevel,
79 UINT numMips,
80 UINT firstArraySlice,
81 UINT numArraySlices,
82 UINT firstPlane = 0,
83 UINT numPlanes = 1) noexcept :
84 D3D12_BARRIER_SUBRESOURCE_RANGE
85 {
86 firstMipLevel,
87 numMips,
88 firstArraySlice,
89 numArraySlices,
90 firstPlane,
91 numPlanes
92 }
93 {}
94};
95
96class CD3DX12_GLOBAL_BARRIER : public D3D12_GLOBAL_BARRIER
97{
98public:
99 CD3DX12_GLOBAL_BARRIER() = default;
100 CD3DX12_GLOBAL_BARRIER(const D3D12_GLOBAL_BARRIER &o) noexcept : D3D12_GLOBAL_BARRIER(o){}
101 CD3DX12_GLOBAL_BARRIER(
102 D3D12_BARRIER_SYNC syncBefore,
103 D3D12_BARRIER_SYNC syncAfter,
104 D3D12_BARRIER_ACCESS accessBefore,
105 D3D12_BARRIER_ACCESS accessAfter) noexcept : D3D12_GLOBAL_BARRIER {
106 syncBefore,
107 syncAfter,
108 accessBefore,
109 accessAfter
110 }
111 {}
112};
113
114class CD3DX12_BUFFER_BARRIER : public D3D12_BUFFER_BARRIER
115{
116public:
117 CD3DX12_BUFFER_BARRIER() = default;
118 CD3DX12_BUFFER_BARRIER(const D3D12_BUFFER_BARRIER &o) noexcept : D3D12_BUFFER_BARRIER(o){}
119 CD3DX12_BUFFER_BARRIER(
120 D3D12_BARRIER_SYNC syncBefore,
121 D3D12_BARRIER_SYNC syncAfter,
122 D3D12_BARRIER_ACCESS accessBefore,
123 D3D12_BARRIER_ACCESS accessAfter,
124 ID3D12Resource *pRes) noexcept : D3D12_BUFFER_BARRIER {
125 syncBefore,
126 syncAfter,
127 accessBefore,
128 accessAfter,
129 pRes,
130 0, ULLONG_MAX
131 }
132 {}
133};
134
135class CD3DX12_TEXTURE_BARRIER : public D3D12_TEXTURE_BARRIER
136{
137public:
138 CD3DX12_TEXTURE_BARRIER() = default;
139 CD3DX12_TEXTURE_BARRIER(const D3D12_TEXTURE_BARRIER &o) noexcept : D3D12_TEXTURE_BARRIER(o){}
140 CD3DX12_TEXTURE_BARRIER(
141 D3D12_BARRIER_SYNC syncBefore,
142 D3D12_BARRIER_SYNC syncAfter,
143 D3D12_BARRIER_ACCESS accessBefore,
144 D3D12_BARRIER_ACCESS accessAfter,
145 D3D12_BARRIER_LAYOUT layoutBefore,
146 D3D12_BARRIER_LAYOUT layoutAfter,
147 ID3D12Resource *pRes,
148 const D3D12_BARRIER_SUBRESOURCE_RANGE &subresources,
149 D3D12_TEXTURE_BARRIER_FLAGS flag = D3D12_TEXTURE_BARRIER_FLAG_NONE) noexcept : D3D12_TEXTURE_BARRIER {
150 syncBefore,
151 syncAfter,
152 accessBefore,
153 accessAfter,
154 layoutBefore,
155 layoutAfter,
156 pRes,
157 subresources,
158 flag
159 }
160 {}
161};
162
163class CD3DX12_BARRIER_GROUP : public D3D12_BARRIER_GROUP
164{
165public:
166 CD3DX12_BARRIER_GROUP() = default;
167 CD3DX12_BARRIER_GROUP(const D3D12_BARRIER_GROUP &o) noexcept : D3D12_BARRIER_GROUP(o){}
168 CD3DX12_BARRIER_GROUP(UINT32 numBarriers, const D3D12_BUFFER_BARRIER *pBarriers) noexcept
169 {
170 Type = D3D12_BARRIER_TYPE_BUFFER;
171 NumBarriers = numBarriers;
172 pBufferBarriers = pBarriers;
173 }
174 CD3DX12_BARRIER_GROUP(UINT32 numBarriers, const D3D12_TEXTURE_BARRIER *pBarriers) noexcept
175 {
176 Type = D3D12_BARRIER_TYPE_TEXTURE;
177 NumBarriers = numBarriers;
178 pTextureBarriers = pBarriers;
179 }
180 CD3DX12_BARRIER_GROUP(UINT32 numBarriers, const D3D12_GLOBAL_BARRIER *pBarriers) noexcept
181 {
182 Type = D3D12_BARRIER_TYPE_GLOBAL;
183 NumBarriers = numBarriers;
184 pGlobalBarriers = pBarriers;
185 }
186};
187#endif // D3D12_SDK_VERSION >= 608
188
189
190#endif // defined( __cplusplus )
191
192#endif // __D3DX12_BARRIERS_H__
193
diff --git a/contrib/microsoft.direct3d.d3d12.1.618.4/build/native/include/d3dx12/d3dx12_check_feature_support.h b/contrib/microsoft.direct3d.d3d12.1.618.4/build/native/include/d3dx12/d3dx12_check_feature_support.h
new file mode 100644
index 0000000..725fb7f
--- /dev/null
+++ b/contrib/microsoft.direct3d.d3d12.1.618.4/build/native/include/d3dx12/d3dx12_check_feature_support.h
@@ -0,0 +1,1162 @@
1//*********************************************************
2//
3// Copyright (c) Microsoft Corporation.
4// Licensed under the MIT License (MIT).
5//
6//*********************************************************
7
8#pragma once
9
10#ifndef __cplusplus
11#error D3DX12 requires C++
12#endif
13
14#include "d3d12.h"
15
16//================================================================================================
17// D3DX12 Check Feature Support
18//================================================================================================
19
20#include <vector>
21
22class CD3DX12FeatureSupport
23{
24public: // Function declaration
25 // Default constructor that creates an empty object
26 CD3DX12FeatureSupport() noexcept;
27
28 // Initialize data from the given device
29 HRESULT Init(ID3D12Device* pDevice);
30
31 // Retreives the status of the object. If an error occurred in the initialization process, the function returns the error code.
32 HRESULT GetStatus() const noexcept { return m_hStatus; }
33
34 // Getter functions for each feature class
35 // D3D12_OPTIONS
36 BOOL DoublePrecisionFloatShaderOps() const noexcept;
37 BOOL OutputMergerLogicOp() const noexcept;
38 D3D12_SHADER_MIN_PRECISION_SUPPORT MinPrecisionSupport() const noexcept;
39 D3D12_TILED_RESOURCES_TIER TiledResourcesTier() const noexcept;
40 D3D12_RESOURCE_BINDING_TIER ResourceBindingTier() const noexcept;
41 BOOL PSSpecifiedStencilRefSupported() const noexcept;
42 BOOL TypedUAVLoadAdditionalFormats() const noexcept;
43 BOOL ROVsSupported() const noexcept;
44 D3D12_CONSERVATIVE_RASTERIZATION_TIER ConservativeRasterizationTier() const noexcept;
45 BOOL StandardSwizzle64KBSupported() const noexcept;
46 BOOL CrossAdapterRowMajorTextureSupported() const noexcept;
47 BOOL VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation() const noexcept;
48 D3D12_RESOURCE_HEAP_TIER ResourceHeapTier() const noexcept;
49 D3D12_CROSS_NODE_SHARING_TIER CrossNodeSharingTier() const noexcept;
50 UINT MaxGPUVirtualAddressBitsPerResource() const noexcept;
51
52 // FEATURE_LEVELS
53 D3D_FEATURE_LEVEL MaxSupportedFeatureLevel() const noexcept;
54
55 // FORMAT_SUPPORT
56 HRESULT FormatSupport(DXGI_FORMAT Format, D3D12_FORMAT_SUPPORT1& Support1, D3D12_FORMAT_SUPPORT2& Support2) const;
57
58 // MUTLTISAMPLE_QUALITY_LEVELS
59 HRESULT MultisampleQualityLevels(DXGI_FORMAT Format, UINT SampleCount, D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS Flags, UINT& NumQualityLevels) const;
60
61 // FORMAT_INFO
62 HRESULT FormatInfo(DXGI_FORMAT Format, UINT8& PlaneCount) const;
63
64 // GPU_VIRTUAL_ADDRESS_SUPPORT
65 UINT MaxGPUVirtualAddressBitsPerProcess() const noexcept;
66
67 // SHADER_MODEL
68 D3D_SHADER_MODEL HighestShaderModel() const noexcept;
69
70 // D3D12_OPTIONS1
71 BOOL WaveOps() const noexcept;
72 UINT WaveLaneCountMin() const noexcept;
73 UINT WaveLaneCountMax() const noexcept;
74 UINT TotalLaneCount() const noexcept;
75 BOOL ExpandedComputeResourceStates() const noexcept;
76 BOOL Int64ShaderOps() const noexcept;
77
78 // PROTECTED_RESOURCE_SESSION_SUPPORT
79 D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS ProtectedResourceSessionSupport(UINT NodeIndex = 0) const;
80
81 // ROOT_SIGNATURE
82 D3D_ROOT_SIGNATURE_VERSION HighestRootSignatureVersion() const noexcept;
83
84 // ARCHITECTURE1
85 BOOL TileBasedRenderer(UINT NodeIndex = 0) const;
86 BOOL UMA(UINT NodeIndex = 0) const;
87 BOOL CacheCoherentUMA(UINT NodeIndex = 0) const;
88 BOOL IsolatedMMU(UINT NodeIndex = 0) const;
89
90 // D3D12_OPTIONS2
91 BOOL DepthBoundsTestSupported() const noexcept;
92 D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER ProgrammableSamplePositionsTier() const noexcept;
93
94 // SHADER_CACHE
95 D3D12_SHADER_CACHE_SUPPORT_FLAGS ShaderCacheSupportFlags() const noexcept;
96
97 // COMMAND_QUEUE_PRIORITY
98 BOOL CommandQueuePrioritySupported(D3D12_COMMAND_LIST_TYPE CommandListType, UINT Priority);
99
100 // D3D12_OPTIONS3
101 BOOL CopyQueueTimestampQueriesSupported() const noexcept;
102 BOOL CastingFullyTypedFormatSupported() const noexcept;
103 D3D12_COMMAND_LIST_SUPPORT_FLAGS WriteBufferImmediateSupportFlags() const noexcept;
104 D3D12_VIEW_INSTANCING_TIER ViewInstancingTier() const noexcept;
105 BOOL BarycentricsSupported() const noexcept;
106
107 // EXISTING_HEAPS
108 BOOL ExistingHeapsSupported() const noexcept;
109
110 // D3D12_OPTIONS4
111 BOOL MSAA64KBAlignedTextureSupported() const noexcept;
112 D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER SharedResourceCompatibilityTier() const noexcept;
113 BOOL Native16BitShaderOpsSupported() const noexcept;
114
115 // SERIALIZATION
116 D3D12_HEAP_SERIALIZATION_TIER HeapSerializationTier(UINT NodeIndex = 0) const;
117
118 // CROSS_NODE
119 // CrossNodeSharingTier handled in D3D12Options
120 BOOL CrossNodeAtomicShaderInstructions() const noexcept;
121
122 // D3D12_OPTIONS5
123 BOOL SRVOnlyTiledResourceTier3() const noexcept;
124 D3D12_RENDER_PASS_TIER RenderPassesTier() const noexcept;
125 D3D12_RAYTRACING_TIER RaytracingTier() const noexcept;
126
127#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 4)
128 // DISPLAYABLE
129 BOOL DisplayableTexture() const noexcept;
130 // SharedResourceCompatibilityTier handled in D3D12Options4
131#endif
132
133 // D3D12_OPTIONS6
134 BOOL AdditionalShadingRatesSupported() const noexcept;
135 BOOL PerPrimitiveShadingRateSupportedWithViewportIndexing() const noexcept;
136 D3D12_VARIABLE_SHADING_RATE_TIER VariableShadingRateTier() const noexcept;
137 UINT ShadingRateImageTileSize() const noexcept;
138 BOOL BackgroundProcessingSupported() const noexcept;
139
140 // QUERY_META_COMMAND
141 HRESULT QueryMetaCommand(D3D12_FEATURE_DATA_QUERY_META_COMMAND& dQueryMetaCommand) const;
142
143 // D3D12_OPTIONS7
144 D3D12_MESH_SHADER_TIER MeshShaderTier() const noexcept;
145 D3D12_SAMPLER_FEEDBACK_TIER SamplerFeedbackTier() const noexcept;
146
147 // PROTECTED_RESOURCE_SESSION_TYPE_COUNT
148 UINT ProtectedResourceSessionTypeCount(UINT NodeIndex = 0) const;
149
150 // PROTECTED_RESOURCE_SESSION_TYPES
151 std::vector<GUID> ProtectedResourceSessionTypes(UINT NodeIndex = 0) const;
152
153#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 3)
154 // D3D12_OPTIONS8
155 BOOL UnalignedBlockTexturesSupported() const noexcept;
156
157 // D3D12_OPTIONS9
158 BOOL MeshShaderPipelineStatsSupported() const noexcept;
159 BOOL MeshShaderSupportsFullRangeRenderTargetArrayIndex() const noexcept;
160 BOOL AtomicInt64OnTypedResourceSupported() const noexcept;
161 BOOL AtomicInt64OnGroupSharedSupported() const noexcept;
162 BOOL DerivativesInMeshAndAmplificationShadersSupported() const noexcept;
163 D3D12_WAVE_MMA_TIER WaveMMATier() const noexcept;
164#endif
165
166#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 4)
167 // D3D12_OPTIONS10
168 BOOL VariableRateShadingSumCombinerSupported() const noexcept;
169 BOOL MeshShaderPerPrimitiveShadingRateSupported() const noexcept;
170
171 // D3D12_OPTIONS11
172 BOOL AtomicInt64OnDescriptorHeapResourceSupported() const noexcept;
173#endif
174
175#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 600)
176 // D3D12_OPTIONS12
177 D3D12_TRI_STATE MSPrimitivesPipelineStatisticIncludesCulledPrimitives() const noexcept;
178 BOOL EnhancedBarriersSupported() const noexcept;
179 BOOL RelaxedFormatCastingSupported() const noexcept;
180#endif
181
182#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 602)
183 // D3D12_OPTIONS13
184 BOOL UnrestrictedBufferTextureCopyPitchSupported() const noexcept;
185 BOOL UnrestrictedVertexElementAlignmentSupported() const noexcept;
186 BOOL InvertedViewportHeightFlipsYSupported() const noexcept;
187 BOOL InvertedViewportDepthFlipsZSupported() const noexcept;
188 BOOL TextureCopyBetweenDimensionsSupported() const noexcept;
189 BOOL AlphaBlendFactorSupported() const noexcept;
190#endif
191
192#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606)
193 // D3D12_OPTIONS14
194 BOOL AdvancedTextureOpsSupported() const noexcept;
195 BOOL WriteableMSAATexturesSupported() const noexcept;
196 BOOL IndependentFrontAndBackStencilRefMaskSupported() const noexcept;
197
198 // D3D12_OPTIONS15
199 BOOL TriangleFanSupported() const noexcept;
200 BOOL DynamicIndexBufferStripCutSupported() const noexcept;
201#endif
202
203#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608)
204 // D3D12_OPTIONS16
205 BOOL DynamicDepthBiasSupported() const noexcept;
206#endif
207#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609)
208 BOOL GPUUploadHeapSupported() const noexcept;
209
210 // D3D12_OPTIONS17
211 BOOL NonNormalizedCoordinateSamplersSupported() const noexcept;
212 BOOL ManualWriteTrackingResourceSupported() const noexcept;
213
214 // D3D12_OPTIONS18
215 BOOL RenderPassesValid() const noexcept;
216#endif
217
218#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 610)
219 BOOL MismatchingOutputDimensionsSupported() const noexcept;
220 UINT SupportedSampleCountsWithNoOutputs() const noexcept;
221 BOOL PointSamplingAddressesNeverRoundUp() const noexcept;
222 BOOL RasterizerDesc2Supported() const noexcept;
223 BOOL NarrowQuadrilateralLinesSupported() const noexcept;
224 BOOL AnisoFilterWithPointMipSupported() const noexcept;
225 UINT MaxSamplerDescriptorHeapSize() const noexcept;
226 UINT MaxSamplerDescriptorHeapSizeWithStaticSamplers() const noexcept;
227 UINT MaxViewDescriptorHeapSize() const noexcept;
228#endif
229
230#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 611)
231 BOOL ComputeOnlyWriteWatchSupported() const noexcept;
232#endif
233
234#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 612)
235 D3D12_EXECUTE_INDIRECT_TIER ExecuteIndirectTier() const noexcept;
236 D3D12_WORK_GRAPHS_TIER WorkGraphsTier() const noexcept;
237#endif
238
239#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 617)
240 D3D12_TIGHT_ALIGNMENT_TIER TightAlignmentSupportTier() const noexcept;
241#endif
242
243private: // Private structs and helpers declaration
244 struct ProtectedResourceSessionTypesLocal : D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPES
245 {
246 std::vector<GUID> TypeVec;
247 };
248
249 // Helper function to decide the highest shader model supported by the system
250 // Stores the result in m_dShaderModel
251 // Must be updated whenever a new shader model is added to the d3d12.h header
252 HRESULT QueryHighestShaderModel();
253
254 // Helper function to decide the highest root signature supported
255 // Must be updated whenever a new root signature version is added to the d3d12.h header
256 HRESULT QueryHighestRootSignatureVersion();
257
258 // Helper funcion to decide the highest feature level
259 HRESULT QueryHighestFeatureLevel();
260
261 // Helper function to initialize local protected resource session types structs
262 HRESULT QueryProtectedResourceSessionTypes(UINT NodeIndex, UINT Count);
263
264private: // Member data
265 // Pointer to the underlying device
266 ID3D12Device* m_pDevice;
267
268 // Stores the error code from initialization
269 HRESULT m_hStatus;
270
271 // Feature support data structs
272 D3D12_FEATURE_DATA_D3D12_OPTIONS m_dOptions;
273 D3D_FEATURE_LEVEL m_eMaxFeatureLevel;
274 D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT m_dGPUVASupport;
275 D3D12_FEATURE_DATA_SHADER_MODEL m_dShaderModel;
276 D3D12_FEATURE_DATA_D3D12_OPTIONS1 m_dOptions1;
277 std::vector<D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_SUPPORT> m_dProtectedResourceSessionSupport;
278 D3D12_FEATURE_DATA_ROOT_SIGNATURE m_dRootSignature;
279 std::vector<D3D12_FEATURE_DATA_ARCHITECTURE1> m_dArchitecture1;
280 D3D12_FEATURE_DATA_D3D12_OPTIONS2 m_dOptions2;
281 D3D12_FEATURE_DATA_SHADER_CACHE m_dShaderCache;
282 D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY m_dCommandQueuePriority;
283 D3D12_FEATURE_DATA_D3D12_OPTIONS3 m_dOptions3;
284 D3D12_FEATURE_DATA_EXISTING_HEAPS m_dExistingHeaps;
285 D3D12_FEATURE_DATA_D3D12_OPTIONS4 m_dOptions4;
286 std::vector<D3D12_FEATURE_DATA_SERIALIZATION> m_dSerialization; // Cat2 NodeIndex
287 D3D12_FEATURE_DATA_CROSS_NODE m_dCrossNode;
288 D3D12_FEATURE_DATA_D3D12_OPTIONS5 m_dOptions5;
289#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 4)
290 D3D12_FEATURE_DATA_DISPLAYABLE m_dDisplayable;
291#endif
292 D3D12_FEATURE_DATA_D3D12_OPTIONS6 m_dOptions6;
293 D3D12_FEATURE_DATA_D3D12_OPTIONS7 m_dOptions7;
294 std::vector<D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPE_COUNT> m_dProtectedResourceSessionTypeCount; // Cat2 NodeIndex
295 std::vector<ProtectedResourceSessionTypesLocal> m_dProtectedResourceSessionTypes; // Cat3
296#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 3)
297 D3D12_FEATURE_DATA_D3D12_OPTIONS8 m_dOptions8;
298 D3D12_FEATURE_DATA_D3D12_OPTIONS9 m_dOptions9;
299#endif
300#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 4)
301 D3D12_FEATURE_DATA_D3D12_OPTIONS10 m_dOptions10;
302 D3D12_FEATURE_DATA_D3D12_OPTIONS11 m_dOptions11;
303#endif
304#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 600)
305 D3D12_FEATURE_DATA_D3D12_OPTIONS12 m_dOptions12;
306#endif
307#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 602)
308 D3D12_FEATURE_DATA_D3D12_OPTIONS13 m_dOptions13;
309#endif
310#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606)
311 D3D12_FEATURE_DATA_D3D12_OPTIONS14 m_dOptions14;
312 D3D12_FEATURE_DATA_D3D12_OPTIONS15 m_dOptions15;
313#endif
314#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608)
315 D3D12_FEATURE_DATA_D3D12_OPTIONS16 m_dOptions16;
316#endif
317#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609)
318 D3D12_FEATURE_DATA_D3D12_OPTIONS17 m_dOptions17;
319#endif
320#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609)
321 D3D12_FEATURE_DATA_D3D12_OPTIONS18 m_dOptions18;
322#endif
323#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 610)
324 D3D12_FEATURE_DATA_D3D12_OPTIONS19 m_dOptions19;
325#endif
326#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 611)
327 D3D12_FEATURE_DATA_D3D12_OPTIONS20 m_dOptions20;
328#endif
329#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 612)
330 D3D12_FEATURE_DATA_D3D12_OPTIONS21 m_dOptions21;
331#endif
332#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 617)
333 D3D12_FEATURE_DATA_TIGHT_ALIGNMENT m_dTightAlignment;
334#endif
335};
336
337// Implementations for CD3DX12FeatureSupport functions
338
339// Macro to set up a getter function for each entry in feature support data
340// The getter function will have the same name as the feature option name
341#define FEATURE_SUPPORT_GET(RETTYPE,FEATURE,OPTION) \
342inline RETTYPE CD3DX12FeatureSupport::OPTION() const noexcept \
343{ \
344 return FEATURE.OPTION; \
345}
346
347// Macro to set up a getter function for each entry in feature support data
348// Also specifies the name for the function which can be different from the feature name
349#define FEATURE_SUPPORT_GET_NAME(RETTYPE,FEATURE,OPTION,NAME) \
350inline RETTYPE CD3DX12FeatureSupport::NAME() const noexcept \
351{\
352 return FEATURE.OPTION; \
353}
354
355// Macro to set up a getter function for feature data indexed by the graphics node ID
356// The default parameter is 0, or the first availabe graphics device node
357#define FEATURE_SUPPORT_GET_NODE_INDEXED(RETTYPE,FEATURE,OPTION) \
358inline RETTYPE CD3DX12FeatureSupport::OPTION(UINT NodeIndex) const \
359{\
360 return FEATURE[NodeIndex].OPTION; \
361}
362
363// Macro to set up a getter function for feature data indexed by NodeIndex
364// Allows a custom name for the getter function
365#define FEATURE_SUPPORT_GET_NODE_INDEXED_NAME(RETTYPE,FEATURE,OPTION,NAME) \
366inline RETTYPE CD3DX12FeatureSupport::NAME(UINT NodeIndex) const \
367{\
368 return FEATURE[NodeIndex].OPTION; \
369}
370
371inline CD3DX12FeatureSupport::CD3DX12FeatureSupport() noexcept
372: m_pDevice(nullptr)
373, m_hStatus(E_INVALIDARG)
374, m_dOptions{}
375, m_eMaxFeatureLevel{}
376, m_dGPUVASupport{}
377, m_dShaderModel{}
378, m_dOptions1{}
379, m_dRootSignature{}
380, m_dOptions2{}
381, m_dShaderCache{}
382, m_dCommandQueuePriority{}
383, m_dOptions3{}
384, m_dExistingHeaps{}
385, m_dOptions4{}
386, m_dCrossNode{}
387, m_dOptions5{}
388#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 4)
389, m_dDisplayable{}
390#endif
391, m_dOptions6{}
392, m_dOptions7{}
393#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 3)
394, m_dOptions8{}
395, m_dOptions9{}
396#endif
397#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 4)
398, m_dOptions10{}
399, m_dOptions11{}
400#endif
401#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 600)
402, m_dOptions12{}
403#endif
404#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 602)
405, m_dOptions13{}
406#endif
407#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606)
408, m_dOptions14{}
409, m_dOptions15{}
410#endif
411#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608)
412, m_dOptions16{}
413#endif
414#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609)
415, m_dOptions17{}
416#endif
417#if defined (D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609)
418, m_dOptions18{}
419#endif
420#if defined (D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 610)
421, m_dOptions19{}
422#endif
423#if defined (D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 611)
424, m_dOptions20{}
425#endif
426#if defined (D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 612)
427, m_dOptions21{}
428#endif
429#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 617)
430, m_dTightAlignment{}
431#endif
432{}
433
434inline HRESULT CD3DX12FeatureSupport::Init(ID3D12Device* pDevice)
435{
436 if (!pDevice)
437 {
438 m_hStatus = E_INVALIDARG;
439 return m_hStatus;
440 }
441
442 m_pDevice = pDevice;
443
444 // Initialize static feature support data structures
445 if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS, &m_dOptions, sizeof(m_dOptions))))
446 {
447 m_dOptions = {};
448 }
449
450 if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT, &m_dGPUVASupport, sizeof(m_dGPUVASupport))))
451 {
452 m_dGPUVASupport = {};
453 }
454
455 if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS1, &m_dOptions1, sizeof(m_dOptions1))))
456 {
457 m_dOptions1 = {};
458 }
459
460 if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS2, &m_dOptions2, sizeof(m_dOptions2))))
461 {
462 m_dOptions2 = {};
463 }
464
465 if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_SHADER_CACHE, &m_dShaderCache, sizeof(m_dShaderCache))))
466 {
467 m_dShaderCache = {};
468 }
469
470 if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS3, &m_dOptions3, sizeof(m_dOptions3))))
471 {
472 m_dOptions3 = {};
473 }
474
475 if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_EXISTING_HEAPS, &m_dExistingHeaps, sizeof(m_dExistingHeaps))))
476 {
477 m_dExistingHeaps = {};
478 }
479
480 if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS4, &m_dOptions4, sizeof(m_dOptions4))))
481 {
482 m_dOptions4 = {};
483 }
484
485 if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_CROSS_NODE, &m_dCrossNode, sizeof(m_dCrossNode))))
486 {
487 m_dCrossNode = {};
488 }
489
490 if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS5, &m_dOptions5, sizeof(m_dOptions5))))
491 {
492 m_dOptions5 = {};
493 }
494
495#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 4)
496 if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_DISPLAYABLE, &m_dDisplayable, sizeof(m_dDisplayable))))
497 {
498 m_dDisplayable = {};
499 }
500#endif
501
502 if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS6, &m_dOptions6, sizeof(m_dOptions6))))
503 {
504 m_dOptions6 = {};
505 }
506
507 if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS7, &m_dOptions7, sizeof(m_dOptions7))))
508 {
509 m_dOptions7 = {};
510 }
511
512#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 3)
513 if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS8, &m_dOptions8, sizeof(m_dOptions8))))
514 {
515 m_dOptions8 = {};
516 }
517
518 if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS9, &m_dOptions9, sizeof(m_dOptions9))))
519 {
520 m_dOptions9 = {};
521 }
522#endif
523
524#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 4)
525 if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS10, &m_dOptions10, sizeof(m_dOptions10))))
526 {
527 m_dOptions10 = {};
528 }
529
530 if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS11, &m_dOptions11, sizeof(m_dOptions11))))
531 {
532 m_dOptions11 = {};
533 }
534#endif
535
536#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 600)
537 if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS12, &m_dOptions12, sizeof(m_dOptions12))))
538 {
539 m_dOptions12 = {};
540 m_dOptions12.MSPrimitivesPipelineStatisticIncludesCulledPrimitives = D3D12_TRI_STATE::D3D12_TRI_STATE_UNKNOWN;
541 }
542#endif
543
544#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 602)
545 if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS13, &m_dOptions13, sizeof(m_dOptions13))))
546 {
547 m_dOptions13 = {};
548 }
549#endif
550
551#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606)
552 if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS14, &m_dOptions14, sizeof(m_dOptions14))))
553 {
554 m_dOptions14 = {};
555 }
556
557 if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS15, &m_dOptions15, sizeof(m_dOptions15))))
558 {
559 m_dOptions15 = {};
560 }
561#endif
562
563#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608)
564 if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS16, &m_dOptions16, sizeof(m_dOptions16))))
565 {
566 m_dOptions16 = {};
567 }
568#endif
569
570#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609)
571 if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS17, &m_dOptions17, sizeof(m_dOptions17))))
572 {
573 m_dOptions17 = {};
574 }
575
576 if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS18, &m_dOptions18, sizeof(m_dOptions18))))
577 {
578 m_dOptions18.RenderPassesValid = false;
579 }
580#endif
581
582#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 610)
583 if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS19, &m_dOptions19, sizeof(m_dOptions19))))
584 {
585 m_dOptions19 = {};
586 m_dOptions19.SupportedSampleCountsWithNoOutputs = 1;
587 m_dOptions19.MaxSamplerDescriptorHeapSize = D3D12_MAX_SHADER_VISIBLE_SAMPLER_HEAP_SIZE;
588 m_dOptions19.MaxSamplerDescriptorHeapSizeWithStaticSamplers = D3D12_MAX_SHADER_VISIBLE_SAMPLER_HEAP_SIZE;
589 m_dOptions19.MaxViewDescriptorHeapSize = D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_1;
590 }
591#endif
592
593#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 611)
594 if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS20, &m_dOptions20, sizeof(m_dOptions20))))
595 {
596 m_dOptions20 = {};
597 }
598#endif
599
600#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 612)
601 if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS21, &m_dOptions21, sizeof(m_dOptions21))))
602 {
603 m_dOptions21 = {};
604 }
605#endif
606
607#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 617)
608 if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_TIGHT_ALIGNMENT, &m_dTightAlignment, sizeof(m_dTightAlignment))))
609 {
610 m_dTightAlignment = {};
611 }
612#endif
613
614 // Initialize per-node feature support data structures
615 const UINT uNodeCount = m_pDevice->GetNodeCount();
616 m_dProtectedResourceSessionSupport.resize(uNodeCount);
617 m_dArchitecture1.resize(uNodeCount);
618 m_dSerialization.resize(uNodeCount);
619 m_dProtectedResourceSessionTypeCount.resize(uNodeCount);
620 m_dProtectedResourceSessionTypes.resize(uNodeCount);
621 for (UINT NodeIndex = 0; NodeIndex < uNodeCount; NodeIndex++)
622 {
623 m_dProtectedResourceSessionSupport[NodeIndex].NodeIndex = NodeIndex;
624 if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_SUPPORT, &m_dProtectedResourceSessionSupport[NodeIndex], sizeof(m_dProtectedResourceSessionSupport[NodeIndex]))))
625 {
626 m_dProtectedResourceSessionSupport[NodeIndex].Support = D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAG_NONE;
627 }
628
629 m_dArchitecture1[NodeIndex].NodeIndex = NodeIndex;
630 if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_ARCHITECTURE1, &m_dArchitecture1[NodeIndex], sizeof(m_dArchitecture1[NodeIndex]))))
631 {
632 D3D12_FEATURE_DATA_ARCHITECTURE dArchLocal = {};
633 dArchLocal.NodeIndex = NodeIndex;
634 if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_ARCHITECTURE, &dArchLocal, sizeof(dArchLocal))))
635 {
636 dArchLocal.TileBasedRenderer = false;
637 dArchLocal.UMA = false;
638 dArchLocal.CacheCoherentUMA = false;
639 }
640
641 m_dArchitecture1[NodeIndex].TileBasedRenderer = dArchLocal.TileBasedRenderer;
642 m_dArchitecture1[NodeIndex].UMA = dArchLocal.UMA;
643 m_dArchitecture1[NodeIndex].CacheCoherentUMA = dArchLocal.CacheCoherentUMA;
644 m_dArchitecture1[NodeIndex].IsolatedMMU = false;
645 }
646
647 m_dSerialization[NodeIndex].NodeIndex = NodeIndex;
648 if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_SERIALIZATION, &m_dSerialization[NodeIndex], sizeof(m_dSerialization[NodeIndex]))))
649 {
650 m_dSerialization[NodeIndex].HeapSerializationTier = D3D12_HEAP_SERIALIZATION_TIER_0;
651 }
652
653 m_dProtectedResourceSessionTypeCount[NodeIndex].NodeIndex = NodeIndex;
654 if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPE_COUNT, &m_dProtectedResourceSessionTypeCount[NodeIndex], sizeof(m_dProtectedResourceSessionTypeCount[NodeIndex]))))
655 {
656 m_dProtectedResourceSessionTypeCount[NodeIndex].Count = 0;
657 }
658
659 // Special procedure to initialize local protected resource session types structs
660 // Must wait until session type count initialized
661 QueryProtectedResourceSessionTypes(NodeIndex, m_dProtectedResourceSessionTypeCount[NodeIndex].Count);
662 }
663
664 // Initialize features that requires highest version check
665 if (FAILED(m_hStatus = QueryHighestShaderModel()))
666 {
667 return m_hStatus;
668 }
669
670 if (FAILED(m_hStatus = QueryHighestRootSignatureVersion()))
671 {
672 return m_hStatus;
673 }
674
675 // Initialize Feature Levels data
676 if (FAILED(m_hStatus = QueryHighestFeatureLevel()))
677 {
678 return m_hStatus;
679 }
680
681 return m_hStatus;
682}
683
684// 0: D3D12_OPTIONS
685FEATURE_SUPPORT_GET(BOOL, m_dOptions, DoublePrecisionFloatShaderOps);
686FEATURE_SUPPORT_GET(BOOL, m_dOptions, OutputMergerLogicOp);
687FEATURE_SUPPORT_GET(D3D12_SHADER_MIN_PRECISION_SUPPORT, m_dOptions, MinPrecisionSupport);
688FEATURE_SUPPORT_GET(D3D12_TILED_RESOURCES_TIER, m_dOptions, TiledResourcesTier);
689FEATURE_SUPPORT_GET(D3D12_RESOURCE_BINDING_TIER, m_dOptions, ResourceBindingTier);
690FEATURE_SUPPORT_GET(BOOL, m_dOptions, PSSpecifiedStencilRefSupported);
691FEATURE_SUPPORT_GET(BOOL, m_dOptions, TypedUAVLoadAdditionalFormats);
692FEATURE_SUPPORT_GET(BOOL, m_dOptions, ROVsSupported);
693FEATURE_SUPPORT_GET(D3D12_CONSERVATIVE_RASTERIZATION_TIER, m_dOptions, ConservativeRasterizationTier);
694FEATURE_SUPPORT_GET(BOOL, m_dOptions, StandardSwizzle64KBSupported);
695FEATURE_SUPPORT_GET(BOOL, m_dOptions, CrossAdapterRowMajorTextureSupported);
696FEATURE_SUPPORT_GET(BOOL, m_dOptions, VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation);
697FEATURE_SUPPORT_GET(D3D12_RESOURCE_HEAP_TIER, m_dOptions, ResourceHeapTier);
698
699// Special procedure for handling caps that is also part of other features
700inline D3D12_CROSS_NODE_SHARING_TIER CD3DX12FeatureSupport::CrossNodeSharingTier() const noexcept
701{
702 if (m_dCrossNode.SharingTier > D3D12_CROSS_NODE_SHARING_TIER_NOT_SUPPORTED)
703 {
704 return m_dCrossNode.SharingTier;
705 }
706 else
707 {
708 return m_dOptions.CrossNodeSharingTier;
709 }
710}
711
712inline UINT CD3DX12FeatureSupport::MaxGPUVirtualAddressBitsPerResource() const noexcept
713{
714 if (m_dOptions.MaxGPUVirtualAddressBitsPerResource > 0)
715 {
716 return m_dOptions.MaxGPUVirtualAddressBitsPerResource;
717 }
718 else
719 {
720 return m_dGPUVASupport.MaxGPUVirtualAddressBitsPerResource;
721 }
722}
723
724// 1: Architecture
725// Combined with Architecture1
726
727// 2: Feature Levels
728// Simply returns the highest supported feature level
729inline D3D_FEATURE_LEVEL CD3DX12FeatureSupport::MaxSupportedFeatureLevel() const noexcept
730{
731 return m_eMaxFeatureLevel;
732}
733
734// 3: Feature Format Support
735inline HRESULT CD3DX12FeatureSupport::FormatSupport(DXGI_FORMAT Format, D3D12_FORMAT_SUPPORT1& Support1, D3D12_FORMAT_SUPPORT2& Support2) const
736{
737 D3D12_FEATURE_DATA_FORMAT_SUPPORT dFormatSupport;
738 dFormatSupport.Format = Format;
739
740 // It is possible that the function call returns an error
741 HRESULT result = m_pDevice->CheckFeatureSupport(D3D12_FEATURE_FORMAT_SUPPORT, &dFormatSupport, sizeof(D3D12_FEATURE_DATA_FORMAT_SUPPORT));
742
743 Support1 = dFormatSupport.Support1;
744 Support2 = dFormatSupport.Support2; // Two outputs. Probably better just to take in the struct as an argument?
745
746 return result;
747}
748
749// 4: Multisample Quality Levels
750inline HRESULT CD3DX12FeatureSupport::MultisampleQualityLevels(DXGI_FORMAT Format, UINT SampleCount, D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS Flags, UINT& NumQualityLevels) const
751{
752 D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS dMultisampleQualityLevels;
753 dMultisampleQualityLevels.Format = Format;
754 dMultisampleQualityLevels.SampleCount = SampleCount;
755 dMultisampleQualityLevels.Flags = Flags;
756
757 HRESULT result = m_pDevice->CheckFeatureSupport(D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS, &dMultisampleQualityLevels, sizeof(D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS));
758
759 if (SUCCEEDED(result))
760 {
761 NumQualityLevels = dMultisampleQualityLevels.NumQualityLevels;
762 }
763 else
764 {
765 NumQualityLevels = 0;
766 }
767
768 return result;
769}
770
771// 5: Format Info
772inline HRESULT CD3DX12FeatureSupport::FormatInfo(DXGI_FORMAT Format, UINT8& PlaneCount) const
773{
774 D3D12_FEATURE_DATA_FORMAT_INFO dFormatInfo;
775 dFormatInfo.Format = Format;
776
777 HRESULT result = m_pDevice->CheckFeatureSupport(D3D12_FEATURE_FORMAT_INFO, &dFormatInfo, sizeof(D3D12_FEATURE_DATA_FORMAT_INFO));
778 if (FAILED(result))
779 {
780 PlaneCount = 0;
781 }
782 else
783 {
784 PlaneCount = dFormatInfo.PlaneCount;
785 }
786 return result;
787}
788
789// 6: GPU Virtual Address Support
790// MaxGPUVirtualAddressBitsPerResource handled in D3D12Options
791FEATURE_SUPPORT_GET(UINT, m_dGPUVASupport, MaxGPUVirtualAddressBitsPerProcess);
792
793// 7: Shader Model
794inline D3D_SHADER_MODEL CD3DX12FeatureSupport::HighestShaderModel() const noexcept
795{
796 return m_dShaderModel.HighestShaderModel;
797}
798
799// 8: D3D12 Options1
800FEATURE_SUPPORT_GET(BOOL, m_dOptions1, WaveOps);
801FEATURE_SUPPORT_GET(UINT, m_dOptions1, WaveLaneCountMin);
802FEATURE_SUPPORT_GET(UINT, m_dOptions1, WaveLaneCountMax);
803FEATURE_SUPPORT_GET(UINT, m_dOptions1, TotalLaneCount);
804FEATURE_SUPPORT_GET(BOOL, m_dOptions1, ExpandedComputeResourceStates);
805FEATURE_SUPPORT_GET(BOOL, m_dOptions1, Int64ShaderOps);
806
807// 10: Protected Resource Session Support
808inline D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS CD3DX12FeatureSupport::ProtectedResourceSessionSupport(UINT NodeIndex) const
809{
810 return m_dProtectedResourceSessionSupport[NodeIndex].Support;
811}
812
813// 12: Root Signature
814inline D3D_ROOT_SIGNATURE_VERSION CD3DX12FeatureSupport::HighestRootSignatureVersion() const noexcept
815{
816 return m_dRootSignature.HighestVersion;
817}
818
819// 16: Architecture1
820// Same data fields can be queried from m_dArchitecture
821FEATURE_SUPPORT_GET_NODE_INDEXED(BOOL, m_dArchitecture1, TileBasedRenderer);
822FEATURE_SUPPORT_GET_NODE_INDEXED(BOOL, m_dArchitecture1, UMA);
823FEATURE_SUPPORT_GET_NODE_INDEXED(BOOL, m_dArchitecture1, CacheCoherentUMA);
824FEATURE_SUPPORT_GET_NODE_INDEXED(BOOL, m_dArchitecture1, IsolatedMMU);
825
826// 18: D3D12 Options2
827FEATURE_SUPPORT_GET(BOOL, m_dOptions2, DepthBoundsTestSupported);
828FEATURE_SUPPORT_GET(D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER, m_dOptions2, ProgrammableSamplePositionsTier);
829
830// 19: Shader Cache
831FEATURE_SUPPORT_GET_NAME(D3D12_SHADER_CACHE_SUPPORT_FLAGS, m_dShaderCache, SupportFlags, ShaderCacheSupportFlags);
832
833// 20: Command Queue Priority
834inline BOOL CD3DX12FeatureSupport::CommandQueuePrioritySupported(D3D12_COMMAND_LIST_TYPE CommandListType, UINT Priority)
835{
836 m_dCommandQueuePriority.CommandListType = CommandListType;
837 m_dCommandQueuePriority.Priority = Priority;
838
839 if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_COMMAND_QUEUE_PRIORITY, &m_dCommandQueuePriority, sizeof(D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY))))
840 {
841 return false;
842 }
843
844 return m_dCommandQueuePriority.PriorityForTypeIsSupported;
845}
846
847// 21: D3D12 Options3
848FEATURE_SUPPORT_GET(BOOL, m_dOptions3, CopyQueueTimestampQueriesSupported);
849FEATURE_SUPPORT_GET(BOOL, m_dOptions3, CastingFullyTypedFormatSupported);
850FEATURE_SUPPORT_GET(D3D12_COMMAND_LIST_SUPPORT_FLAGS, m_dOptions3, WriteBufferImmediateSupportFlags);
851FEATURE_SUPPORT_GET(D3D12_VIEW_INSTANCING_TIER, m_dOptions3, ViewInstancingTier);
852FEATURE_SUPPORT_GET(BOOL, m_dOptions3, BarycentricsSupported);
853
854// 22: Existing Heaps
855FEATURE_SUPPORT_GET_NAME(BOOL, m_dExistingHeaps, Supported, ExistingHeapsSupported);
856
857// 23: D3D12 Options4
858FEATURE_SUPPORT_GET(BOOL, m_dOptions4, MSAA64KBAlignedTextureSupported);
859FEATURE_SUPPORT_GET(D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER, m_dOptions4, SharedResourceCompatibilityTier);
860FEATURE_SUPPORT_GET(BOOL, m_dOptions4, Native16BitShaderOpsSupported);
861
862// 24: Serialization
863FEATURE_SUPPORT_GET_NODE_INDEXED(D3D12_HEAP_SERIALIZATION_TIER, m_dSerialization, HeapSerializationTier);
864
865// 25: Cross Node
866// CrossNodeSharingTier handled in D3D12Options
867FEATURE_SUPPORT_GET_NAME(BOOL, m_dCrossNode, AtomicShaderInstructions, CrossNodeAtomicShaderInstructions);
868
869// 27: D3D12 Options5
870FEATURE_SUPPORT_GET(BOOL, m_dOptions5, SRVOnlyTiledResourceTier3);
871FEATURE_SUPPORT_GET(D3D12_RENDER_PASS_TIER, m_dOptions5, RenderPassesTier);
872FEATURE_SUPPORT_GET(D3D12_RAYTRACING_TIER, m_dOptions5, RaytracingTier);
873
874#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 4)
875// 28: Displayable
876FEATURE_SUPPORT_GET(BOOL, m_dDisplayable, DisplayableTexture);
877// SharedResourceCompatibilityTier handled in D3D12Options4
878#endif
879
880// 30: D3D12 Options6
881FEATURE_SUPPORT_GET(BOOL, m_dOptions6, AdditionalShadingRatesSupported);
882FEATURE_SUPPORT_GET(BOOL, m_dOptions6, PerPrimitiveShadingRateSupportedWithViewportIndexing);
883FEATURE_SUPPORT_GET(D3D12_VARIABLE_SHADING_RATE_TIER, m_dOptions6, VariableShadingRateTier);
884FEATURE_SUPPORT_GET(UINT, m_dOptions6, ShadingRateImageTileSize);
885FEATURE_SUPPORT_GET(BOOL, m_dOptions6, BackgroundProcessingSupported);
886
887// 31: Query Meta Command
888// Keep the original call routine
889inline HRESULT CD3DX12FeatureSupport::QueryMetaCommand(D3D12_FEATURE_DATA_QUERY_META_COMMAND& dQueryMetaCommand) const
890{
891 return m_pDevice->CheckFeatureSupport(D3D12_FEATURE_QUERY_META_COMMAND, &dQueryMetaCommand, sizeof(D3D12_FEATURE_DATA_QUERY_META_COMMAND));
892}
893
894// 32: D3D12 Options7
895FEATURE_SUPPORT_GET(D3D12_MESH_SHADER_TIER, m_dOptions7, MeshShaderTier);
896FEATURE_SUPPORT_GET(D3D12_SAMPLER_FEEDBACK_TIER, m_dOptions7, SamplerFeedbackTier);
897
898// 33: Protected Resource Session Type Count
899FEATURE_SUPPORT_GET_NODE_INDEXED_NAME(UINT, m_dProtectedResourceSessionTypeCount, Count, ProtectedResourceSessionTypeCount);
900
901// 34: Protected Resource Session Types
902FEATURE_SUPPORT_GET_NODE_INDEXED_NAME(std::vector<GUID>, m_dProtectedResourceSessionTypes, TypeVec, ProtectedResourceSessionTypes);
903
904#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 3)
905// 36: Options8
906FEATURE_SUPPORT_GET(BOOL, m_dOptions8, UnalignedBlockTexturesSupported);
907
908// 37: Options9
909FEATURE_SUPPORT_GET(BOOL, m_dOptions9, MeshShaderPipelineStatsSupported);
910FEATURE_SUPPORT_GET(BOOL, m_dOptions9, MeshShaderSupportsFullRangeRenderTargetArrayIndex);
911FEATURE_SUPPORT_GET(BOOL, m_dOptions9, AtomicInt64OnTypedResourceSupported);
912FEATURE_SUPPORT_GET(BOOL, m_dOptions9, AtomicInt64OnGroupSharedSupported);
913FEATURE_SUPPORT_GET(BOOL, m_dOptions9, DerivativesInMeshAndAmplificationShadersSupported);
914FEATURE_SUPPORT_GET(D3D12_WAVE_MMA_TIER, m_dOptions9, WaveMMATier);
915#endif
916
917#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 4)
918// 39: Options10
919FEATURE_SUPPORT_GET(BOOL, m_dOptions10, VariableRateShadingSumCombinerSupported);
920FEATURE_SUPPORT_GET(BOOL, m_dOptions10, MeshShaderPerPrimitiveShadingRateSupported);
921
922// 40: Options11
923FEATURE_SUPPORT_GET(BOOL, m_dOptions11, AtomicInt64OnDescriptorHeapResourceSupported);
924#endif
925
926#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 600)
927// 41: Options12
928FEATURE_SUPPORT_GET(D3D12_TRI_STATE, m_dOptions12, MSPrimitivesPipelineStatisticIncludesCulledPrimitives);
929FEATURE_SUPPORT_GET(BOOL, m_dOptions12, EnhancedBarriersSupported);
930FEATURE_SUPPORT_GET(BOOL, m_dOptions12, RelaxedFormatCastingSupported);
931#endif
932
933#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 602)
934// 42: Options13
935FEATURE_SUPPORT_GET(BOOL, m_dOptions13, UnrestrictedBufferTextureCopyPitchSupported);
936FEATURE_SUPPORT_GET(BOOL, m_dOptions13, UnrestrictedVertexElementAlignmentSupported);
937FEATURE_SUPPORT_GET(BOOL, m_dOptions13, InvertedViewportHeightFlipsYSupported);
938FEATURE_SUPPORT_GET(BOOL, m_dOptions13, InvertedViewportDepthFlipsZSupported);
939FEATURE_SUPPORT_GET(BOOL, m_dOptions13, TextureCopyBetweenDimensionsSupported);
940FEATURE_SUPPORT_GET(BOOL, m_dOptions13, AlphaBlendFactorSupported);
941#endif
942
943#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606)
944// 43: Options14
945FEATURE_SUPPORT_GET(BOOL, m_dOptions14, AdvancedTextureOpsSupported);
946FEATURE_SUPPORT_GET(BOOL, m_dOptions14, WriteableMSAATexturesSupported);
947FEATURE_SUPPORT_GET(BOOL, m_dOptions14, IndependentFrontAndBackStencilRefMaskSupported);
948
949// 44: Options15
950FEATURE_SUPPORT_GET(BOOL, m_dOptions15, TriangleFanSupported);
951FEATURE_SUPPORT_GET(BOOL, m_dOptions15, DynamicIndexBufferStripCutSupported);
952#endif
953
954#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608)
955// 45: Options16
956FEATURE_SUPPORT_GET(BOOL, m_dOptions16, DynamicDepthBiasSupported);
957#endif
958#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609)
959FEATURE_SUPPORT_GET(BOOL, m_dOptions16, GPUUploadHeapSupported);
960
961// 46: Options17
962FEATURE_SUPPORT_GET(BOOL, m_dOptions17, NonNormalizedCoordinateSamplersSupported);
963FEATURE_SUPPORT_GET(BOOL, m_dOptions17, ManualWriteTrackingResourceSupported);
964
965// 47: Option18
966FEATURE_SUPPORT_GET(BOOL, m_dOptions18, RenderPassesValid);
967#endif
968
969#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 610)
970FEATURE_SUPPORT_GET(BOOL, m_dOptions19, MismatchingOutputDimensionsSupported);
971FEATURE_SUPPORT_GET(UINT, m_dOptions19, SupportedSampleCountsWithNoOutputs);
972FEATURE_SUPPORT_GET(BOOL, m_dOptions19, PointSamplingAddressesNeverRoundUp);
973FEATURE_SUPPORT_GET(BOOL, m_dOptions19, RasterizerDesc2Supported);
974FEATURE_SUPPORT_GET(BOOL, m_dOptions19, NarrowQuadrilateralLinesSupported);
975FEATURE_SUPPORT_GET(BOOL, m_dOptions19, AnisoFilterWithPointMipSupported);
976FEATURE_SUPPORT_GET(UINT, m_dOptions19, MaxSamplerDescriptorHeapSize);
977FEATURE_SUPPORT_GET(UINT, m_dOptions19, MaxSamplerDescriptorHeapSizeWithStaticSamplers);
978FEATURE_SUPPORT_GET(UINT, m_dOptions19, MaxViewDescriptorHeapSize);
979#endif
980
981#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 611)
982// 49: Options20
983FEATURE_SUPPORT_GET(BOOL, m_dOptions20, ComputeOnlyWriteWatchSupported);
984#endif
985
986#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 612)
987// 50: Options21
988FEATURE_SUPPORT_GET(D3D12_EXECUTE_INDIRECT_TIER, m_dOptions21, ExecuteIndirectTier);
989FEATURE_SUPPORT_GET(D3D12_WORK_GRAPHS_TIER, m_dOptions21, WorkGraphsTier);
990#endif
991
992#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 617)
993// 51: TightAlignment
994FEATURE_SUPPORT_GET_NAME(D3D12_TIGHT_ALIGNMENT_TIER, m_dTightAlignment, SupportTier, TightAlignmentSupportTier);
995#endif
996
997// Helper function to decide the highest shader model supported by the system
998// Stores the result in m_dShaderModel
999// Must be updated whenever a new shader model is added to the d3d12.h header
1000inline HRESULT CD3DX12FeatureSupport::QueryHighestShaderModel()
1001{
1002 // Check support in descending order
1003 HRESULT result;
1004
1005 const D3D_SHADER_MODEL allModelVersions[] =
1006 {
1007#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 612)
1008 D3D_SHADER_MODEL_6_9,
1009#endif
1010#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606)
1011 D3D_SHADER_MODEL_6_8,
1012#endif
1013#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 3)
1014 D3D_SHADER_MODEL_6_7,
1015#endif
1016 D3D_SHADER_MODEL_6_6,
1017 D3D_SHADER_MODEL_6_5,
1018 D3D_SHADER_MODEL_6_4,
1019 D3D_SHADER_MODEL_6_3,
1020 D3D_SHADER_MODEL_6_2,
1021 D3D_SHADER_MODEL_6_1,
1022 D3D_SHADER_MODEL_6_0,
1023 D3D_SHADER_MODEL_5_1
1024 };
1025 constexpr size_t numModelVersions = sizeof(allModelVersions) / sizeof(D3D_SHADER_MODEL);
1026
1027 for (size_t i = 0; i < numModelVersions; i++)
1028 {
1029 m_dShaderModel.HighestShaderModel = allModelVersions[i];
1030 result = m_pDevice->CheckFeatureSupport(D3D12_FEATURE_SHADER_MODEL, &m_dShaderModel, sizeof(D3D12_FEATURE_DATA_SHADER_MODEL));
1031 if (result != E_INVALIDARG)
1032 {
1033 // Indicates that the version is recognizable by the runtime and stored in the struct
1034 // Also terminate on unexpected error code
1035 if (FAILED(result))
1036 {
1037 m_dShaderModel.HighestShaderModel = static_cast<D3D_SHADER_MODEL>(0);
1038 }
1039 return result;
1040 }
1041 }
1042
1043 // Shader model may not be supported. Continue the rest initializations
1044 m_dShaderModel.HighestShaderModel = static_cast<D3D_SHADER_MODEL>(0);
1045 return S_OK;
1046}
1047
1048// Helper function to decide the highest root signature supported
1049// Must be updated whenever a new root signature version is added to the d3d12.h header
1050inline HRESULT CD3DX12FeatureSupport::QueryHighestRootSignatureVersion()
1051{
1052 HRESULT result;
1053
1054 const D3D_ROOT_SIGNATURE_VERSION allRootSignatureVersions[] =
1055 {
1056#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609)
1057 D3D_ROOT_SIGNATURE_VERSION_1_2,
1058#endif
1059 D3D_ROOT_SIGNATURE_VERSION_1_1,
1060 D3D_ROOT_SIGNATURE_VERSION_1_0,
1061 D3D_ROOT_SIGNATURE_VERSION_1,
1062 };
1063 constexpr size_t numRootSignatureVersions = sizeof(allRootSignatureVersions) / sizeof(D3D_ROOT_SIGNATURE_VERSION);
1064
1065 for (size_t i = 0; i < numRootSignatureVersions; i++)
1066 {
1067 m_dRootSignature.HighestVersion = allRootSignatureVersions[i];
1068 result = m_pDevice->CheckFeatureSupport(D3D12_FEATURE_ROOT_SIGNATURE, &m_dRootSignature, sizeof(D3D12_FEATURE_DATA_ROOT_SIGNATURE));
1069 if (result != E_INVALIDARG)
1070 {
1071 if (FAILED(result))
1072 {
1073 m_dRootSignature.HighestVersion = static_cast<D3D_ROOT_SIGNATURE_VERSION>(0);
1074 }
1075 // If succeeded, the highest version is already written into the member struct
1076 return result;
1077 }
1078 }
1079
1080 // No version left. Set to invalid value and continue.
1081 m_dRootSignature.HighestVersion = static_cast<D3D_ROOT_SIGNATURE_VERSION>(0);
1082 return S_OK;
1083}
1084
1085// Helper funcion to decide the highest feature level
1086inline HRESULT CD3DX12FeatureSupport::QueryHighestFeatureLevel()
1087{
1088 HRESULT result;
1089
1090 // Check against a list of all feature levels present in d3dcommon.h
1091 // Needs to be updated for future feature levels
1092 const D3D_FEATURE_LEVEL allLevels[] =
1093 {
1094#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 3)
1095 D3D_FEATURE_LEVEL_12_2,
1096#endif
1097 D3D_FEATURE_LEVEL_12_1,
1098 D3D_FEATURE_LEVEL_12_0,
1099 D3D_FEATURE_LEVEL_11_1,
1100 D3D_FEATURE_LEVEL_11_0,
1101 D3D_FEATURE_LEVEL_10_1,
1102 D3D_FEATURE_LEVEL_10_0,
1103 D3D_FEATURE_LEVEL_9_3,
1104 D3D_FEATURE_LEVEL_9_2,
1105 D3D_FEATURE_LEVEL_9_1,
1106#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 5)
1107 D3D_FEATURE_LEVEL_1_0_CORE,
1108#endif
1109#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 611)
1110 D3D_FEATURE_LEVEL_1_0_GENERIC
1111#endif
1112 };
1113
1114 D3D12_FEATURE_DATA_FEATURE_LEVELS dFeatureLevel;
1115 dFeatureLevel.NumFeatureLevels = static_cast<UINT>(sizeof(allLevels) / sizeof(D3D_FEATURE_LEVEL));
1116 dFeatureLevel.pFeatureLevelsRequested = allLevels;
1117
1118 result = m_pDevice->CheckFeatureSupport(D3D12_FEATURE_FEATURE_LEVELS, &dFeatureLevel, sizeof(D3D12_FEATURE_DATA_FEATURE_LEVELS));
1119 if (SUCCEEDED(result))
1120 {
1121 m_eMaxFeatureLevel = dFeatureLevel.MaxSupportedFeatureLevel;
1122 }
1123 else
1124 {
1125 m_eMaxFeatureLevel = static_cast<D3D_FEATURE_LEVEL>(0);
1126
1127 if (result == DXGI_ERROR_UNSUPPORTED)
1128 {
1129 // Indicates that none supported. Continue initialization
1130 result = S_OK;
1131 }
1132 }
1133 return result;
1134}
1135
1136// Helper function to initialize local protected resource session types structs
1137inline HRESULT CD3DX12FeatureSupport::QueryProtectedResourceSessionTypes(UINT NodeIndex, UINT Count)
1138{
1139 auto& CurrentPRSTypes = m_dProtectedResourceSessionTypes[NodeIndex];
1140 CurrentPRSTypes.NodeIndex = NodeIndex;
1141 CurrentPRSTypes.Count = Count;
1142 CurrentPRSTypes.TypeVec.resize(CurrentPRSTypes.Count);
1143 CurrentPRSTypes.pTypes = CurrentPRSTypes.TypeVec.data();
1144
1145 HRESULT result = m_pDevice->CheckFeatureSupport(D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPES, &m_dProtectedResourceSessionTypes[NodeIndex], sizeof(D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPES));
1146 if (FAILED(result))
1147 {
1148 // Resize TypeVec to empty
1149 CurrentPRSTypes.TypeVec.clear();
1150 }
1151
1152 return result;
1153}
1154
1155#undef FEATURE_SUPPORT_GET
1156#undef FEATURE_SUPPORT_GET_NAME
1157#undef FEATURE_SUPPORT_GET_NODE_INDEXED
1158#undef FEATURE_SUPPORT_GET_NODE_INDEXED_NAME
1159
1160// end CD3DX12FeatureSupport
1161
1162
diff --git a/contrib/microsoft.direct3d.d3d12.1.618.4/build/native/include/d3dx12/d3dx12_core.h b/contrib/microsoft.direct3d.d3d12.1.618.4/build/native/include/d3dx12/d3dx12_core.h
new file mode 100644
index 0000000..092a039
--- /dev/null
+++ b/contrib/microsoft.direct3d.d3d12.1.618.4/build/native/include/d3dx12/d3dx12_core.h
@@ -0,0 +1,2072 @@
1//*********************************************************
2//
3// Copyright (c) Microsoft Corporation.
4// Licensed under the MIT License (MIT).
5//
6//*********************************************************
7
8#pragma once
9
10#ifndef __cplusplus
11#error D3DX12 requires C++
12#endif
13
14#include <string.h>
15#include "d3d12.h"
16#include "d3dx12_default.h"
17
18//------------------------------------------------------------------------------------------------
19#ifndef D3DX12_ASSERT
20 #ifdef assert
21 #define D3DX12_ASSERT(x) assert(x)
22 #else
23 #define D3DX12_ASSERT(x)
24 #endif
25#endif
26
27//------------------------------------------------------------------------------------------------
28template <typename t_CommandListType>
29inline ID3D12CommandList * const * CommandListCast(t_CommandListType * const * pp) noexcept
30{
31 // This cast is useful for passing strongly typed command list pointers into
32 // ExecuteCommandLists.
33 // This cast is valid as long as the const-ness is respected. D3D12 APIs do
34 // respect the const-ness of their arguments.
35 return reinterpret_cast<ID3D12CommandList * const *>(pp);
36}
37
38#ifdef D3DX12_USE_ARRAY_COM_PTR
39#include <vector>
40//------------------------------------------------------------------------------------------------
41// CArrayComPtr - Useful RAII container of raw IUnknown pointers.
42template<typename _T>
43class CArrayComPtr
44{
45 std::vector<_T *> m_array;
46
47public:
48 class CProxyPtr
49 {
50 _T *&pObj;
51
52 CProxyPtr(_T *&obj) :
53 pObj(obj) {}
54
55 public:
56 operator _T*() { return pObj; }
57 _T **operator&() { return &pObj; }
58 CProxyPtr &operator=(_T*&obj)
59 {
60 if(pObj)
61 pObj->Release();
62
63 pObj = obj;
64
65 if(pObj)
66 pObj->AddRef();
67 }
68
69 friend class CArrayComPtr<_T>;
70 };
71
72public:
73 CArrayComPtr() = default;
74
75 CArrayComPtr(size_t size) :
76 m_array(size) {
77 }
78
79 CArrayComPtr(const CArrayComPtr &o)
80 {
81 m_array = o.m_array;
82 for (size_t i = 0; i < m_array.size(); ++i)
83 {
84 m_array[i]->AddRef();
85 }
86 }
87
88 CArrayComPtr(CArrayComPtr &&o) = default;
89
90 ~CArrayComPtr()
91 {
92 for (auto ptr : m_array)
93 {
94 if (ptr)
95 {
96 ptr->Release();
97 }
98 }
99 }
100
101 _T *const *Get() { return m_array.data(); }
102
103 void Assign(size_t index, _T *ptr)
104 {
105 if (index >= m_array.size())
106 {
107 Resize(index + 1);
108 }
109
110 // Release the old pointer if it exists
111 if (m_array[index])
112 {
113 m_array[index]->Release();
114 }
115
116 // Assign the new pointer and AddRef it if not null
117 m_array[index] = ptr;
118 if (ptr)
119 {
120 ptr->AddRef();
121 }
122 }
123
124 void Resize(size_t size)
125 {
126 // If shrinking, release any pointers that will be discarded
127 if (size < m_array.size())
128 {
129 for (size_t i = size; i < m_array.size(); ++i)
130 {
131 if (m_array[i])
132 {
133 m_array[i]->Release();
134 }
135 }
136 }
137
138 // Resize the vector, initializing new elements to nullptr
139 m_array.resize(size, nullptr);
140 }
141
142 void PushBack(_T *ptr)
143 {
144 // AddRef if not null
145 if (ptr)
146 {
147 ptr->AddRef();
148 }
149 m_array.push_back(ptr);
150 }
151
152 CProxyPtr operator[](size_t index)
153 {
154 return CProxyPtr(m_array[index]);
155 }
156};
157#endif
158//------------------------------------------------------------------------------------------------
159inline bool operator==( const D3D12_VIEWPORT& l, const D3D12_VIEWPORT& r ) noexcept
160{
161 return l.TopLeftX == r.TopLeftX && l.TopLeftY == r.TopLeftY && l.Width == r.Width &&
162 l.Height == r.Height && l.MinDepth == r.MinDepth && l.MaxDepth == r.MaxDepth;
163}
164
165//------------------------------------------------------------------------------------------------
166inline bool operator!=( const D3D12_VIEWPORT& l, const D3D12_VIEWPORT& r ) noexcept
167{ return !( l == r ); }
168
169//------------------------------------------------------------------------------------------------
170struct CD3DX12_RECT : public D3D12_RECT
171{
172 CD3DX12_RECT() = default;
173 explicit CD3DX12_RECT( const D3D12_RECT& o ) noexcept :
174 D3D12_RECT( o )
175 {}
176 explicit CD3DX12_RECT(
177 LONG Left,
178 LONG Top,
179 LONG Right,
180 LONG Bottom ) noexcept
181 {
182 left = Left;
183 top = Top;
184 right = Right;
185 bottom = Bottom;
186 }
187};
188
189//------------------------------------------------------------------------------------------------
190struct CD3DX12_VIEWPORT : public D3D12_VIEWPORT
191{
192 CD3DX12_VIEWPORT() = default;
193 explicit CD3DX12_VIEWPORT( const D3D12_VIEWPORT& o ) noexcept :
194 D3D12_VIEWPORT( o )
195 {}
196 explicit CD3DX12_VIEWPORT(
197 FLOAT topLeftX,
198 FLOAT topLeftY,
199 FLOAT width,
200 FLOAT height,
201 FLOAT minDepth = D3D12_MIN_DEPTH,
202 FLOAT maxDepth = D3D12_MAX_DEPTH ) noexcept
203 {
204 TopLeftX = topLeftX;
205 TopLeftY = topLeftY;
206 Width = width;
207 Height = height;
208 MinDepth = minDepth;
209 MaxDepth = maxDepth;
210 }
211 explicit CD3DX12_VIEWPORT(
212 _In_ ID3D12Resource* pResource,
213 UINT mipSlice = 0,
214 FLOAT topLeftX = 0.0f,
215 FLOAT topLeftY = 0.0f,
216 FLOAT minDepth = D3D12_MIN_DEPTH,
217 FLOAT maxDepth = D3D12_MAX_DEPTH ) noexcept
218 {
219#if defined(_MSC_VER) || !defined(_WIN32)
220 const auto Desc = pResource->GetDesc();
221#else
222 D3D12_RESOURCE_DESC tmpDesc;
223 const auto& Desc = *pResource->GetDesc(&tmpDesc);
224#endif
225 const UINT64 SubresourceWidth = Desc.Width >> mipSlice;
226 const UINT64 SubresourceHeight = Desc.Height >> mipSlice;
227 switch (Desc.Dimension)
228 {
229 case D3D12_RESOURCE_DIMENSION_BUFFER:
230 TopLeftX = topLeftX;
231 TopLeftY = 0.0f;
232 Width = float(Desc.Width) - topLeftX;
233 Height = 1.0f;
234 break;
235 case D3D12_RESOURCE_DIMENSION_TEXTURE1D:
236 TopLeftX = topLeftX;
237 TopLeftY = 0.0f;
238 Width = (SubresourceWidth ? float(SubresourceWidth) : 1.0f) - topLeftX;
239 Height = 1.0f;
240 break;
241 case D3D12_RESOURCE_DIMENSION_TEXTURE2D:
242 case D3D12_RESOURCE_DIMENSION_TEXTURE3D:
243 TopLeftX = topLeftX;
244 TopLeftY = topLeftY;
245 Width = (SubresourceWidth ? float(SubresourceWidth) : 1.0f) - topLeftX;
246 Height = (SubresourceHeight ? float(SubresourceHeight) : 1.0f) - topLeftY;
247 break;
248 default: break;
249 }
250
251 MinDepth = minDepth;
252 MaxDepth = maxDepth;
253 }
254};
255
256//------------------------------------------------------------------------------------------------
257struct CD3DX12_BOX : public D3D12_BOX
258{
259 CD3DX12_BOX() = default;
260 explicit CD3DX12_BOX( const D3D12_BOX& o ) noexcept :
261 D3D12_BOX( o )
262 {}
263 explicit CD3DX12_BOX(
264 LONG Left,
265 LONG Right ) noexcept
266 {
267 left = static_cast<UINT>(Left);
268 top = 0;
269 front = 0;
270 right = static_cast<UINT>(Right);
271 bottom = 1;
272 back = 1;
273 }
274 explicit CD3DX12_BOX(
275 LONG Left,
276 LONG Top,
277 LONG Right,
278 LONG Bottom ) noexcept
279 {
280 left = static_cast<UINT>(Left);
281 top = static_cast<UINT>(Top);
282 front = 0;
283 right = static_cast<UINT>(Right);
284 bottom = static_cast<UINT>(Bottom);
285 back = 1;
286 }
287 explicit CD3DX12_BOX(
288 LONG Left,
289 LONG Top,
290 LONG Front,
291 LONG Right,
292 LONG Bottom,
293 LONG Back ) noexcept
294 {
295 left = static_cast<UINT>(Left);
296 top = static_cast<UINT>(Top);
297 front = static_cast<UINT>(Front);
298 right = static_cast<UINT>(Right);
299 bottom = static_cast<UINT>(Bottom);
300 back = static_cast<UINT>(Back);
301 }
302};
303inline bool operator==( const D3D12_BOX& l, const D3D12_BOX& r ) noexcept
304{
305 return l.left == r.left && l.top == r.top && l.front == r.front &&
306 l.right == r.right && l.bottom == r.bottom && l.back == r.back;
307}
308inline bool operator!=( const D3D12_BOX& l, const D3D12_BOX& r ) noexcept
309{ return !( l == r ); }
310
311//------------------------------------------------------------------------------------------------
312struct CD3DX12_DEPTH_STENCIL_DESC : public D3D12_DEPTH_STENCIL_DESC
313{
314 CD3DX12_DEPTH_STENCIL_DESC() = default;
315 explicit CD3DX12_DEPTH_STENCIL_DESC( const D3D12_DEPTH_STENCIL_DESC& o ) noexcept :
316 D3D12_DEPTH_STENCIL_DESC( o )
317 {}
318 explicit CD3DX12_DEPTH_STENCIL_DESC( CD3DX12_DEFAULT ) noexcept
319 {
320 DepthEnable = TRUE;
321 DepthWriteMask = D3D12_DEPTH_WRITE_MASK_ALL;
322 DepthFunc = D3D12_COMPARISON_FUNC_LESS;
323 StencilEnable = FALSE;
324 StencilReadMask = D3D12_DEFAULT_STENCIL_READ_MASK;
325 StencilWriteMask = D3D12_DEFAULT_STENCIL_WRITE_MASK;
326 const D3D12_DEPTH_STENCILOP_DESC defaultStencilOp =
327 { D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_COMPARISON_FUNC_ALWAYS };
328 FrontFace = defaultStencilOp;
329 BackFace = defaultStencilOp;
330 }
331 explicit CD3DX12_DEPTH_STENCIL_DESC(
332 BOOL depthEnable,
333 D3D12_DEPTH_WRITE_MASK depthWriteMask,
334 D3D12_COMPARISON_FUNC depthFunc,
335 BOOL stencilEnable,
336 UINT8 stencilReadMask,
337 UINT8 stencilWriteMask,
338 D3D12_STENCIL_OP frontStencilFailOp,
339 D3D12_STENCIL_OP frontStencilDepthFailOp,
340 D3D12_STENCIL_OP frontStencilPassOp,
341 D3D12_COMPARISON_FUNC frontStencilFunc,
342 D3D12_STENCIL_OP backStencilFailOp,
343 D3D12_STENCIL_OP backStencilDepthFailOp,
344 D3D12_STENCIL_OP backStencilPassOp,
345 D3D12_COMPARISON_FUNC backStencilFunc ) noexcept
346 {
347 DepthEnable = depthEnable;
348 DepthWriteMask = depthWriteMask;
349 DepthFunc = depthFunc;
350 StencilEnable = stencilEnable;
351 StencilReadMask = stencilReadMask;
352 StencilWriteMask = stencilWriteMask;
353 FrontFace.StencilFailOp = frontStencilFailOp;
354 FrontFace.StencilDepthFailOp = frontStencilDepthFailOp;
355 FrontFace.StencilPassOp = frontStencilPassOp;
356 FrontFace.StencilFunc = frontStencilFunc;
357 BackFace.StencilFailOp = backStencilFailOp;
358 BackFace.StencilDepthFailOp = backStencilDepthFailOp;
359 BackFace.StencilPassOp = backStencilPassOp;
360 BackFace.StencilFunc = backStencilFunc;
361 }
362};
363
364//------------------------------------------------------------------------------------------------
365struct CD3DX12_DEPTH_STENCIL_DESC1 : public D3D12_DEPTH_STENCIL_DESC1
366{
367 CD3DX12_DEPTH_STENCIL_DESC1() = default;
368 explicit CD3DX12_DEPTH_STENCIL_DESC1( const D3D12_DEPTH_STENCIL_DESC1& o ) noexcept :
369 D3D12_DEPTH_STENCIL_DESC1( o )
370 {}
371 explicit CD3DX12_DEPTH_STENCIL_DESC1( const D3D12_DEPTH_STENCIL_DESC& o ) noexcept
372 {
373 DepthEnable = o.DepthEnable;
374 DepthWriteMask = o.DepthWriteMask;
375 DepthFunc = o.DepthFunc;
376 StencilEnable = o.StencilEnable;
377 StencilReadMask = o.StencilReadMask;
378 StencilWriteMask = o.StencilWriteMask;
379 FrontFace.StencilFailOp = o.FrontFace.StencilFailOp;
380 FrontFace.StencilDepthFailOp = o.FrontFace.StencilDepthFailOp;
381 FrontFace.StencilPassOp = o.FrontFace.StencilPassOp;
382 FrontFace.StencilFunc = o.FrontFace.StencilFunc;
383 BackFace.StencilFailOp = o.BackFace.StencilFailOp;
384 BackFace.StencilDepthFailOp = o.BackFace.StencilDepthFailOp;
385 BackFace.StencilPassOp = o.BackFace.StencilPassOp;
386 BackFace.StencilFunc = o.BackFace.StencilFunc;
387 DepthBoundsTestEnable = FALSE;
388 }
389 explicit CD3DX12_DEPTH_STENCIL_DESC1( CD3DX12_DEFAULT ) noexcept
390 {
391 DepthEnable = TRUE;
392 DepthWriteMask = D3D12_DEPTH_WRITE_MASK_ALL;
393 DepthFunc = D3D12_COMPARISON_FUNC_LESS;
394 StencilEnable = FALSE;
395 StencilReadMask = D3D12_DEFAULT_STENCIL_READ_MASK;
396 StencilWriteMask = D3D12_DEFAULT_STENCIL_WRITE_MASK;
397 const D3D12_DEPTH_STENCILOP_DESC defaultStencilOp =
398 { D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_COMPARISON_FUNC_ALWAYS };
399 FrontFace = defaultStencilOp;
400 BackFace = defaultStencilOp;
401 DepthBoundsTestEnable = FALSE;
402 }
403 explicit CD3DX12_DEPTH_STENCIL_DESC1(
404 BOOL depthEnable,
405 D3D12_DEPTH_WRITE_MASK depthWriteMask,
406 D3D12_COMPARISON_FUNC depthFunc,
407 BOOL stencilEnable,
408 UINT8 stencilReadMask,
409 UINT8 stencilWriteMask,
410 D3D12_STENCIL_OP frontStencilFailOp,
411 D3D12_STENCIL_OP frontStencilDepthFailOp,
412 D3D12_STENCIL_OP frontStencilPassOp,
413 D3D12_COMPARISON_FUNC frontStencilFunc,
414 D3D12_STENCIL_OP backStencilFailOp,
415 D3D12_STENCIL_OP backStencilDepthFailOp,
416 D3D12_STENCIL_OP backStencilPassOp,
417 D3D12_COMPARISON_FUNC backStencilFunc,
418 BOOL depthBoundsTestEnable ) noexcept
419 {
420 DepthEnable = depthEnable;
421 DepthWriteMask = depthWriteMask;
422 DepthFunc = depthFunc;
423 StencilEnable = stencilEnable;
424 StencilReadMask = stencilReadMask;
425 StencilWriteMask = stencilWriteMask;
426 FrontFace.StencilFailOp = frontStencilFailOp;
427 FrontFace.StencilDepthFailOp = frontStencilDepthFailOp;
428 FrontFace.StencilPassOp = frontStencilPassOp;
429 FrontFace.StencilFunc = frontStencilFunc;
430 BackFace.StencilFailOp = backStencilFailOp;
431 BackFace.StencilDepthFailOp = backStencilDepthFailOp;
432 BackFace.StencilPassOp = backStencilPassOp;
433 BackFace.StencilFunc = backStencilFunc;
434 DepthBoundsTestEnable = depthBoundsTestEnable;
435 }
436 operator D3D12_DEPTH_STENCIL_DESC() const noexcept
437 {
438 D3D12_DEPTH_STENCIL_DESC D;
439 D.DepthEnable = DepthEnable;
440 D.DepthWriteMask = DepthWriteMask;
441 D.DepthFunc = DepthFunc;
442 D.StencilEnable = StencilEnable;
443 D.StencilReadMask = StencilReadMask;
444 D.StencilWriteMask = StencilWriteMask;
445 D.FrontFace.StencilFailOp = FrontFace.StencilFailOp;
446 D.FrontFace.StencilDepthFailOp = FrontFace.StencilDepthFailOp;
447 D.FrontFace.StencilPassOp = FrontFace.StencilPassOp;
448 D.FrontFace.StencilFunc = FrontFace.StencilFunc;
449 D.BackFace.StencilFailOp = BackFace.StencilFailOp;
450 D.BackFace.StencilDepthFailOp = BackFace.StencilDepthFailOp;
451 D.BackFace.StencilPassOp = BackFace.StencilPassOp;
452 D.BackFace.StencilFunc = BackFace.StencilFunc;
453 return D;
454 }
455};
456
457//------------------------------------------------------------------------------------------------
458#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606)
459struct CD3DX12_DEPTH_STENCIL_DESC2 : public D3D12_DEPTH_STENCIL_DESC2
460{
461 CD3DX12_DEPTH_STENCIL_DESC2() = default;
462 explicit CD3DX12_DEPTH_STENCIL_DESC2( const D3D12_DEPTH_STENCIL_DESC2& o ) noexcept :
463 D3D12_DEPTH_STENCIL_DESC2( o )
464 {}
465 explicit CD3DX12_DEPTH_STENCIL_DESC2( const D3D12_DEPTH_STENCIL_DESC1& o ) noexcept
466 {
467 DepthEnable = o.DepthEnable;
468 DepthWriteMask = o.DepthWriteMask;
469 DepthFunc = o.DepthFunc;
470 StencilEnable = o.StencilEnable;
471 FrontFace.StencilFailOp = o.FrontFace.StencilFailOp;
472 FrontFace.StencilDepthFailOp = o.FrontFace.StencilDepthFailOp;
473 FrontFace.StencilPassOp = o.FrontFace.StencilPassOp;
474 FrontFace.StencilFunc = o.FrontFace.StencilFunc;
475 FrontFace.StencilReadMask = o.StencilReadMask;
476 FrontFace.StencilWriteMask = o.StencilWriteMask;
477
478 BackFace.StencilFailOp = o.BackFace.StencilFailOp;
479 BackFace.StencilDepthFailOp = o.BackFace.StencilDepthFailOp;
480 BackFace.StencilPassOp = o.BackFace.StencilPassOp;
481 BackFace.StencilFunc = o.BackFace.StencilFunc;
482 BackFace.StencilReadMask = o.StencilReadMask;
483 BackFace.StencilWriteMask = o.StencilWriteMask;
484 DepthBoundsTestEnable = o.DepthBoundsTestEnable;
485 }
486 explicit CD3DX12_DEPTH_STENCIL_DESC2( const D3D12_DEPTH_STENCIL_DESC& o ) noexcept
487 {
488 DepthEnable = o.DepthEnable;
489 DepthWriteMask = o.DepthWriteMask;
490 DepthFunc = o.DepthFunc;
491 StencilEnable = o.StencilEnable;
492
493 FrontFace.StencilFailOp = o.FrontFace.StencilFailOp;
494 FrontFace.StencilDepthFailOp = o.FrontFace.StencilDepthFailOp;
495 FrontFace.StencilPassOp = o.FrontFace.StencilPassOp;
496 FrontFace.StencilFunc = o.FrontFace.StencilFunc;
497 FrontFace.StencilReadMask = o.StencilReadMask;
498 FrontFace.StencilWriteMask = o.StencilWriteMask;
499
500 BackFace.StencilFailOp = o.BackFace.StencilFailOp;
501 BackFace.StencilDepthFailOp = o.BackFace.StencilDepthFailOp;
502 BackFace.StencilPassOp = o.BackFace.StencilPassOp;
503 BackFace.StencilFunc = o.BackFace.StencilFunc;
504 BackFace.StencilReadMask = o.StencilReadMask;
505 BackFace.StencilWriteMask = o.StencilWriteMask;
506
507 DepthBoundsTestEnable = FALSE;
508 }
509 explicit CD3DX12_DEPTH_STENCIL_DESC2( CD3DX12_DEFAULT ) noexcept
510 {
511 DepthEnable = TRUE;
512 DepthWriteMask = D3D12_DEPTH_WRITE_MASK_ALL;
513 DepthFunc = D3D12_COMPARISON_FUNC_LESS;
514 StencilEnable = FALSE;
515 const D3D12_DEPTH_STENCILOP_DESC1 defaultStencilOp =
516 { D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_COMPARISON_FUNC_ALWAYS, D3D12_DEFAULT_STENCIL_READ_MASK, D3D12_DEFAULT_STENCIL_WRITE_MASK };
517 FrontFace = defaultStencilOp;
518 BackFace = defaultStencilOp;
519 DepthBoundsTestEnable = FALSE;
520 }
521 explicit CD3DX12_DEPTH_STENCIL_DESC2(
522 BOOL depthEnable,
523 D3D12_DEPTH_WRITE_MASK depthWriteMask,
524 D3D12_COMPARISON_FUNC depthFunc,
525 BOOL stencilEnable,
526 D3D12_STENCIL_OP frontStencilFailOp,
527 D3D12_STENCIL_OP frontStencilDepthFailOp,
528 D3D12_STENCIL_OP frontStencilPassOp,
529 D3D12_COMPARISON_FUNC frontStencilFunc,
530 UINT8 frontStencilReadMask,
531 UINT8 frontStencilWriteMask,
532 D3D12_STENCIL_OP backStencilFailOp,
533 D3D12_STENCIL_OP backStencilDepthFailOp,
534 D3D12_STENCIL_OP backStencilPassOp,
535 D3D12_COMPARISON_FUNC backStencilFunc,
536 UINT8 backStencilReadMask,
537 UINT8 backStencilWriteMask,
538 BOOL depthBoundsTestEnable ) noexcept
539 {
540 DepthEnable = depthEnable;
541 DepthWriteMask = depthWriteMask;
542 DepthFunc = depthFunc;
543 StencilEnable = stencilEnable;
544
545 FrontFace.StencilFailOp = frontStencilFailOp;
546 FrontFace.StencilDepthFailOp = frontStencilDepthFailOp;
547 FrontFace.StencilPassOp = frontStencilPassOp;
548 FrontFace.StencilFunc = frontStencilFunc;
549 FrontFace.StencilReadMask = frontStencilReadMask;
550 FrontFace.StencilWriteMask = frontStencilWriteMask;
551
552 BackFace.StencilFailOp = backStencilFailOp;
553 BackFace.StencilDepthFailOp = backStencilDepthFailOp;
554 BackFace.StencilPassOp = backStencilPassOp;
555 BackFace.StencilFunc = backStencilFunc;
556 BackFace.StencilReadMask = backStencilReadMask;
557 BackFace.StencilWriteMask = backStencilWriteMask;
558
559 DepthBoundsTestEnable = depthBoundsTestEnable;
560 }
561
562 operator D3D12_DEPTH_STENCIL_DESC() const noexcept
563 {
564 D3D12_DEPTH_STENCIL_DESC D;
565 D.DepthEnable = DepthEnable;
566 D.DepthWriteMask = DepthWriteMask;
567 D.DepthFunc = DepthFunc;
568 D.StencilEnable = StencilEnable;
569 D.StencilReadMask = FrontFace.StencilReadMask;
570 D.StencilWriteMask = FrontFace.StencilWriteMask;
571 D.FrontFace.StencilFailOp = FrontFace.StencilFailOp;
572 D.FrontFace.StencilDepthFailOp = FrontFace.StencilDepthFailOp;
573 D.FrontFace.StencilPassOp = FrontFace.StencilPassOp;
574 D.FrontFace.StencilFunc = FrontFace.StencilFunc;
575 D.BackFace.StencilFailOp = BackFace.StencilFailOp;
576 D.BackFace.StencilDepthFailOp = BackFace.StencilDepthFailOp;
577 D.BackFace.StencilPassOp = BackFace.StencilPassOp;
578 D.BackFace.StencilFunc = BackFace.StencilFunc;
579 return D;
580 }
581};
582#endif // D3D12_SDK_VERSION >= 606
583
584//------------------------------------------------------------------------------------------------
585struct CD3DX12_BLEND_DESC : public D3D12_BLEND_DESC
586{
587 CD3DX12_BLEND_DESC() = default;
588 explicit CD3DX12_BLEND_DESC( const D3D12_BLEND_DESC& o ) noexcept :
589 D3D12_BLEND_DESC( o )
590 {}
591 explicit CD3DX12_BLEND_DESC( CD3DX12_DEFAULT ) noexcept
592 {
593 AlphaToCoverageEnable = FALSE;
594 IndependentBlendEnable = FALSE;
595 const D3D12_RENDER_TARGET_BLEND_DESC defaultRenderTargetBlendDesc =
596 {
597 FALSE,FALSE,
598 D3D12_BLEND_ONE, D3D12_BLEND_ZERO, D3D12_BLEND_OP_ADD,
599 D3D12_BLEND_ONE, D3D12_BLEND_ZERO, D3D12_BLEND_OP_ADD,
600 D3D12_LOGIC_OP_NOOP,
601 D3D12_COLOR_WRITE_ENABLE_ALL,
602 };
603 for (UINT i = 0; i < D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
604 RenderTarget[ i ] = defaultRenderTargetBlendDesc;
605 }
606};
607
608//------------------------------------------------------------------------------------------------
609struct CD3DX12_RASTERIZER_DESC : public D3D12_RASTERIZER_DESC
610{
611 CD3DX12_RASTERIZER_DESC() = default;
612 explicit CD3DX12_RASTERIZER_DESC( const D3D12_RASTERIZER_DESC& o ) noexcept :
613 D3D12_RASTERIZER_DESC( o )
614 {}
615 explicit CD3DX12_RASTERIZER_DESC( CD3DX12_DEFAULT ) noexcept
616 {
617 FillMode = D3D12_FILL_MODE_SOLID;
618 CullMode = D3D12_CULL_MODE_BACK;
619 FrontCounterClockwise = FALSE;
620 DepthBias = D3D12_DEFAULT_DEPTH_BIAS;
621 DepthBiasClamp = D3D12_DEFAULT_DEPTH_BIAS_CLAMP;
622 SlopeScaledDepthBias = D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS;
623 DepthClipEnable = TRUE;
624 MultisampleEnable = FALSE;
625 AntialiasedLineEnable = FALSE;
626 ForcedSampleCount = 0;
627 ConservativeRaster = D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF;
628 }
629 explicit CD3DX12_RASTERIZER_DESC(
630 D3D12_FILL_MODE fillMode,
631 D3D12_CULL_MODE cullMode,
632 BOOL frontCounterClockwise,
633 INT depthBias,
634 FLOAT depthBiasClamp,
635 FLOAT slopeScaledDepthBias,
636 BOOL depthClipEnable,
637 BOOL multisampleEnable,
638 BOOL antialiasedLineEnable,
639 UINT forcedSampleCount,
640 D3D12_CONSERVATIVE_RASTERIZATION_MODE conservativeRaster) noexcept
641 {
642 FillMode = fillMode;
643 CullMode = cullMode;
644 FrontCounterClockwise = frontCounterClockwise;
645 DepthBias = depthBias;
646 DepthBiasClamp = depthBiasClamp;
647 SlopeScaledDepthBias = slopeScaledDepthBias;
648 DepthClipEnable = depthClipEnable;
649 MultisampleEnable = multisampleEnable;
650 AntialiasedLineEnable = antialiasedLineEnable;
651 ForcedSampleCount = forcedSampleCount;
652 ConservativeRaster = conservativeRaster;
653 }
654};
655
656
657//------------------------------------------------------------------------------------------------
658#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608)
659struct CD3DX12_RASTERIZER_DESC1 : public D3D12_RASTERIZER_DESC1
660{
661 CD3DX12_RASTERIZER_DESC1() = default;
662 explicit CD3DX12_RASTERIZER_DESC1(const D3D12_RASTERIZER_DESC1& o) noexcept :
663 D3D12_RASTERIZER_DESC1(o)
664
665 {
666 }
667 explicit CD3DX12_RASTERIZER_DESC1(const D3D12_RASTERIZER_DESC& o) noexcept
668 {
669 FillMode = o.FillMode;
670 CullMode = o.CullMode;
671 FrontCounterClockwise = o.FrontCounterClockwise;
672 DepthBias = static_cast<FLOAT>(o.DepthBias);
673 DepthBiasClamp = o.DepthBiasClamp;
674 SlopeScaledDepthBias = o.SlopeScaledDepthBias;
675 DepthClipEnable = o.DepthClipEnable;
676 MultisampleEnable = o.MultisampleEnable;
677 AntialiasedLineEnable = o.AntialiasedLineEnable;
678 ForcedSampleCount = o.ForcedSampleCount;
679 ConservativeRaster = o.ConservativeRaster;
680 }
681 explicit CD3DX12_RASTERIZER_DESC1(CD3DX12_DEFAULT) noexcept
682 {
683 FillMode = D3D12_FILL_MODE_SOLID;
684 CullMode = D3D12_CULL_MODE_BACK;
685 FrontCounterClockwise = FALSE;
686 DepthBias = D3D12_DEFAULT_DEPTH_BIAS;
687 DepthBiasClamp = D3D12_DEFAULT_DEPTH_BIAS_CLAMP;
688 SlopeScaledDepthBias = D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS;
689 DepthClipEnable = TRUE;
690 MultisampleEnable = FALSE;
691 AntialiasedLineEnable = FALSE;
692 ForcedSampleCount = 0;
693 ConservativeRaster = D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF;
694 }
695 explicit CD3DX12_RASTERIZER_DESC1(
696 D3D12_FILL_MODE fillMode,
697 D3D12_CULL_MODE cullMode,
698 BOOL frontCounterClockwise,
699 FLOAT depthBias,
700 FLOAT depthBiasClamp,
701 FLOAT slopeScaledDepthBias,
702 BOOL depthClipEnable,
703 BOOL multisampleEnable,
704 BOOL antialiasedLineEnable,
705 UINT forcedSampleCount,
706 D3D12_CONSERVATIVE_RASTERIZATION_MODE conservativeRaster) noexcept
707 {
708 FillMode = fillMode;
709 CullMode = cullMode;
710 FrontCounterClockwise = frontCounterClockwise;
711 DepthBias = depthBias;
712 DepthBiasClamp = depthBiasClamp;
713 SlopeScaledDepthBias = slopeScaledDepthBias;
714 DepthClipEnable = depthClipEnable;
715 MultisampleEnable = multisampleEnable;
716 AntialiasedLineEnable = antialiasedLineEnable;
717 ForcedSampleCount = forcedSampleCount;
718 ConservativeRaster = conservativeRaster;
719 }
720
721
722 operator D3D12_RASTERIZER_DESC() const noexcept
723 {
724 D3D12_RASTERIZER_DESC o;
725
726 o.FillMode = FillMode;
727 o.CullMode = CullMode;
728 o.FrontCounterClockwise = FrontCounterClockwise;
729 o.DepthBias = static_cast<INT>(DepthBias);
730 o.DepthBiasClamp = DepthBiasClamp;
731 o.SlopeScaledDepthBias = SlopeScaledDepthBias;
732 o.DepthClipEnable = DepthClipEnable;
733 o.MultisampleEnable = MultisampleEnable;
734 o.AntialiasedLineEnable = AntialiasedLineEnable;
735 o.ForcedSampleCount = ForcedSampleCount;
736 o.ConservativeRaster = ConservativeRaster;
737
738 return o;
739 }
740};
741#endif // D3D12_SDK_VERSION >= 608
742
743//------------------------------------------------------------------------------------------------
744#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 610)
745struct CD3DX12_RASTERIZER_DESC2 : public D3D12_RASTERIZER_DESC2
746{
747 CD3DX12_RASTERIZER_DESC2() = default;
748 explicit CD3DX12_RASTERIZER_DESC2(const D3D12_RASTERIZER_DESC2& o) noexcept :
749 D3D12_RASTERIZER_DESC2(o)
750
751 {
752 }
753 explicit CD3DX12_RASTERIZER_DESC2(const D3D12_RASTERIZER_DESC1& o) noexcept
754 {
755 FillMode = o.FillMode;
756 CullMode = o.CullMode;
757 FrontCounterClockwise = o.FrontCounterClockwise;
758 DepthBias = o.DepthBias;
759 DepthBiasClamp = o.DepthBiasClamp;
760 SlopeScaledDepthBias = o.SlopeScaledDepthBias;
761 DepthClipEnable = o.DepthClipEnable;
762 LineRasterizationMode = D3D12_LINE_RASTERIZATION_MODE_ALIASED;
763 if (o.MultisampleEnable)
764 {
765 LineRasterizationMode = D3D12_LINE_RASTERIZATION_MODE_QUADRILATERAL_WIDE;
766 }
767 else if (o.AntialiasedLineEnable)
768 {
769 LineRasterizationMode = D3D12_LINE_RASTERIZATION_MODE_ALPHA_ANTIALIASED;
770 }
771 ForcedSampleCount = o.ForcedSampleCount;
772 ConservativeRaster = o.ConservativeRaster;
773 }
774 explicit CD3DX12_RASTERIZER_DESC2(const D3D12_RASTERIZER_DESC& o) noexcept
775 : CD3DX12_RASTERIZER_DESC2(CD3DX12_RASTERIZER_DESC1(o))
776 {
777 }
778 explicit CD3DX12_RASTERIZER_DESC2(CD3DX12_DEFAULT) noexcept
779 {
780 FillMode = D3D12_FILL_MODE_SOLID;
781 CullMode = D3D12_CULL_MODE_BACK;
782 FrontCounterClockwise = FALSE;
783 DepthBias = D3D12_DEFAULT_DEPTH_BIAS;
784 DepthBiasClamp = D3D12_DEFAULT_DEPTH_BIAS_CLAMP;
785 SlopeScaledDepthBias = D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS;
786 DepthClipEnable = TRUE;
787 LineRasterizationMode = D3D12_LINE_RASTERIZATION_MODE_ALIASED;
788 ForcedSampleCount = 0;
789 ConservativeRaster = D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF;
790 }
791 explicit CD3DX12_RASTERIZER_DESC2(
792 D3D12_FILL_MODE fillMode,
793 D3D12_CULL_MODE cullMode,
794 BOOL frontCounterClockwise,
795 FLOAT depthBias,
796 FLOAT depthBiasClamp,
797 FLOAT slopeScaledDepthBias,
798 BOOL depthClipEnable,
799 D3D12_LINE_RASTERIZATION_MODE lineRasterizationMode,
800 UINT forcedSampleCount,
801 D3D12_CONSERVATIVE_RASTERIZATION_MODE conservativeRaster) noexcept
802 {
803 FillMode = fillMode;
804 CullMode = cullMode;
805 FrontCounterClockwise = frontCounterClockwise;
806 DepthBias = depthBias;
807 DepthBiasClamp = depthBiasClamp;
808 SlopeScaledDepthBias = slopeScaledDepthBias;
809 DepthClipEnable = depthClipEnable;
810 LineRasterizationMode = lineRasterizationMode;
811 ForcedSampleCount = forcedSampleCount;
812 ConservativeRaster = conservativeRaster;
813 }
814
815
816 operator D3D12_RASTERIZER_DESC1() const noexcept
817 {
818 D3D12_RASTERIZER_DESC1 o;
819
820 o.FillMode = FillMode;
821 o.CullMode = CullMode;
822 o.FrontCounterClockwise = FrontCounterClockwise;
823 o.DepthBias = DepthBias;
824 o.DepthBiasClamp = DepthBiasClamp;
825 o.SlopeScaledDepthBias = SlopeScaledDepthBias;
826 o.DepthClipEnable = DepthClipEnable;
827 o.MultisampleEnable = FALSE;
828 o.AntialiasedLineEnable = FALSE;
829 if (LineRasterizationMode == D3D12_LINE_RASTERIZATION_MODE_ALPHA_ANTIALIASED)
830 {
831 o.AntialiasedLineEnable = TRUE;
832 }
833 else if (LineRasterizationMode != D3D12_LINE_RASTERIZATION_MODE_ALIASED)
834 {
835 o.MultisampleEnable = TRUE;
836 }
837 o.ForcedSampleCount = ForcedSampleCount;
838 o.ConservativeRaster = ConservativeRaster;
839
840 return o;
841 }
842 operator D3D12_RASTERIZER_DESC() const noexcept
843 {
844 return static_cast<D3D12_RASTERIZER_DESC>(CD3DX12_RASTERIZER_DESC1(static_cast<D3D12_RASTERIZER_DESC1>(*this)));
845 }
846};
847#endif // D3D12_SDK_VERSION >= 610
848
849//------------------------------------------------------------------------------------------------
850struct CD3DX12_RESOURCE_ALLOCATION_INFO : public D3D12_RESOURCE_ALLOCATION_INFO
851{
852 CD3DX12_RESOURCE_ALLOCATION_INFO() = default;
853 explicit CD3DX12_RESOURCE_ALLOCATION_INFO( const D3D12_RESOURCE_ALLOCATION_INFO& o ) noexcept :
854 D3D12_RESOURCE_ALLOCATION_INFO( o )
855 {}
856 CD3DX12_RESOURCE_ALLOCATION_INFO(
857 UINT64 size,
858 UINT64 alignment ) noexcept
859 {
860 SizeInBytes = size;
861 Alignment = alignment;
862 }
863};
864
865//------------------------------------------------------------------------------------------------
866struct CD3DX12_HEAP_PROPERTIES : public D3D12_HEAP_PROPERTIES
867{
868 CD3DX12_HEAP_PROPERTIES() = default;
869 explicit CD3DX12_HEAP_PROPERTIES(const D3D12_HEAP_PROPERTIES &o) noexcept :
870 D3D12_HEAP_PROPERTIES(o)
871 {}
872 CD3DX12_HEAP_PROPERTIES(
873 D3D12_CPU_PAGE_PROPERTY cpuPageProperty,
874 D3D12_MEMORY_POOL memoryPoolPreference,
875 UINT creationNodeMask = 1,
876 UINT nodeMask = 1 ) noexcept
877 {
878 Type = D3D12_HEAP_TYPE_CUSTOM;
879 CPUPageProperty = cpuPageProperty;
880 MemoryPoolPreference = memoryPoolPreference;
881 CreationNodeMask = creationNodeMask;
882 VisibleNodeMask = nodeMask;
883 }
884 explicit CD3DX12_HEAP_PROPERTIES(
885 D3D12_HEAP_TYPE type,
886 UINT creationNodeMask = 1,
887 UINT nodeMask = 1 ) noexcept
888 {
889 Type = type;
890 CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN;
891 MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN;
892 CreationNodeMask = creationNodeMask;
893 VisibleNodeMask = nodeMask;
894 }
895 bool IsCPUAccessible() const noexcept
896 {
897 return Type == D3D12_HEAP_TYPE_UPLOAD || Type == D3D12_HEAP_TYPE_READBACK
898#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609)
899 || Type == D3D12_HEAP_TYPE_GPU_UPLOAD
900#endif
901 || (Type == D3D12_HEAP_TYPE_CUSTOM &&
902 (CPUPageProperty == D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE || CPUPageProperty == D3D12_CPU_PAGE_PROPERTY_WRITE_BACK));
903 }
904};
905inline bool operator==( const D3D12_HEAP_PROPERTIES& l, const D3D12_HEAP_PROPERTIES& r ) noexcept
906{
907 return l.Type == r.Type && l.CPUPageProperty == r.CPUPageProperty &&
908 l.MemoryPoolPreference == r.MemoryPoolPreference &&
909 l.CreationNodeMask == r.CreationNodeMask &&
910 l.VisibleNodeMask == r.VisibleNodeMask;
911}
912inline bool operator!=( const D3D12_HEAP_PROPERTIES& l, const D3D12_HEAP_PROPERTIES& r ) noexcept
913{ return !( l == r ); }
914
915//------------------------------------------------------------------------------------------------
916struct CD3DX12_HEAP_DESC : public D3D12_HEAP_DESC
917{
918 CD3DX12_HEAP_DESC() = default;
919 explicit CD3DX12_HEAP_DESC(const D3D12_HEAP_DESC &o) noexcept :
920 D3D12_HEAP_DESC(o)
921 {}
922 CD3DX12_HEAP_DESC(
923 UINT64 size,
924 D3D12_HEAP_PROPERTIES properties,
925 UINT64 alignment = 0,
926 D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE ) noexcept
927 {
928 SizeInBytes = size;
929 Properties = properties;
930 Alignment = alignment;
931 Flags = flags;
932 }
933 CD3DX12_HEAP_DESC(
934 UINT64 size,
935 D3D12_HEAP_TYPE type,
936 UINT64 alignment = 0,
937 D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE ) noexcept
938 {
939 SizeInBytes = size;
940 Properties = CD3DX12_HEAP_PROPERTIES( type );
941 Alignment = alignment;
942 Flags = flags;
943 }
944 CD3DX12_HEAP_DESC(
945 UINT64 size,
946 D3D12_CPU_PAGE_PROPERTY cpuPageProperty,
947 D3D12_MEMORY_POOL memoryPoolPreference,
948 UINT64 alignment = 0,
949 D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE ) noexcept
950 {
951 SizeInBytes = size;
952 Properties = CD3DX12_HEAP_PROPERTIES( cpuPageProperty, memoryPoolPreference );
953 Alignment = alignment;
954 Flags = flags;
955 }
956 CD3DX12_HEAP_DESC(
957 const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo,
958 D3D12_HEAP_PROPERTIES properties,
959 D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE ) noexcept
960 {
961 SizeInBytes = resAllocInfo.SizeInBytes;
962 Properties = properties;
963 Alignment = resAllocInfo.Alignment;
964 Flags = flags;
965 }
966 CD3DX12_HEAP_DESC(
967 const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo,
968 D3D12_HEAP_TYPE type,
969 D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE ) noexcept
970 {
971 SizeInBytes = resAllocInfo.SizeInBytes;
972 Properties = CD3DX12_HEAP_PROPERTIES( type );
973 Alignment = resAllocInfo.Alignment;
974 Flags = flags;
975 }
976 CD3DX12_HEAP_DESC(
977 const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo,
978 D3D12_CPU_PAGE_PROPERTY cpuPageProperty,
979 D3D12_MEMORY_POOL memoryPoolPreference,
980 D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE ) noexcept
981 {
982 SizeInBytes = resAllocInfo.SizeInBytes;
983 Properties = CD3DX12_HEAP_PROPERTIES( cpuPageProperty, memoryPoolPreference );
984 Alignment = resAllocInfo.Alignment;
985 Flags = flags;
986 }
987 bool IsCPUAccessible() const noexcept
988 { return static_cast< const CD3DX12_HEAP_PROPERTIES* >( &Properties )->IsCPUAccessible(); }
989};
990inline bool operator==( const D3D12_HEAP_DESC& l, const D3D12_HEAP_DESC& r ) noexcept
991{
992 return l.SizeInBytes == r.SizeInBytes &&
993 l.Properties == r.Properties &&
994 l.Alignment == r.Alignment &&
995 l.Flags == r.Flags;
996}
997inline bool operator!=( const D3D12_HEAP_DESC& l, const D3D12_HEAP_DESC& r ) noexcept
998{ return !( l == r ); }
999
1000//------------------------------------------------------------------------------------------------
1001struct CD3DX12_CLEAR_VALUE : public D3D12_CLEAR_VALUE
1002{
1003 CD3DX12_CLEAR_VALUE() = default;
1004 explicit CD3DX12_CLEAR_VALUE(const D3D12_CLEAR_VALUE &o) noexcept :
1005 D3D12_CLEAR_VALUE(o)
1006 {}
1007 CD3DX12_CLEAR_VALUE(
1008 DXGI_FORMAT format,
1009 const FLOAT color[4] ) noexcept
1010 {
1011 Format = format;
1012 memcpy( Color, color, sizeof( Color ) );
1013 }
1014 CD3DX12_CLEAR_VALUE(
1015 DXGI_FORMAT format,
1016 FLOAT depth,
1017 UINT8 stencil ) noexcept
1018 {
1019 Format = format;
1020 memset( &Color, 0, sizeof( Color ) );
1021 /* Use memcpy to preserve NAN values */
1022 memcpy( &DepthStencil.Depth, &depth, sizeof( depth ) );
1023 DepthStencil.Stencil = stencil;
1024 }
1025};
1026
1027//------------------------------------------------------------------------------------------------
1028inline bool operator==( const D3D12_CLEAR_VALUE &a, const D3D12_CLEAR_VALUE &b) noexcept
1029{
1030 if (a.Format != b.Format) return false;
1031 if (a.Format == DXGI_FORMAT_D24_UNORM_S8_UINT
1032 || a.Format == DXGI_FORMAT_D16_UNORM
1033 || a.Format == DXGI_FORMAT_D32_FLOAT
1034 || a.Format == DXGI_FORMAT_D32_FLOAT_S8X24_UINT)
1035 {
1036 return (a.DepthStencil.Depth == b.DepthStencil.Depth) &&
1037 (a.DepthStencil.Stencil == b.DepthStencil.Stencil);
1038 } else {
1039 return (a.Color[0] == b.Color[0]) &&
1040 (a.Color[1] == b.Color[1]) &&
1041 (a.Color[2] == b.Color[2]) &&
1042 (a.Color[3] == b.Color[3]);
1043 }
1044}
1045
1046//------------------------------------------------------------------------------------------------
1047struct CD3DX12_RANGE : public D3D12_RANGE
1048{
1049 CD3DX12_RANGE() = default;
1050 explicit CD3DX12_RANGE(const D3D12_RANGE &o) noexcept :
1051 D3D12_RANGE(o)
1052 {}
1053 CD3DX12_RANGE(
1054 SIZE_T begin,
1055 SIZE_T end ) noexcept
1056 {
1057 Begin = begin;
1058 End = end;
1059 }
1060};
1061
1062//------------------------------------------------------------------------------------------------
1063struct CD3DX12_RANGE_UINT64 : public D3D12_RANGE_UINT64
1064{
1065 CD3DX12_RANGE_UINT64() = default;
1066 explicit CD3DX12_RANGE_UINT64(const D3D12_RANGE_UINT64 &o) noexcept :
1067 D3D12_RANGE_UINT64(o)
1068 {}
1069 CD3DX12_RANGE_UINT64(
1070 UINT64 begin,
1071 UINT64 end ) noexcept
1072 {
1073 Begin = begin;
1074 End = end;
1075 }
1076};
1077
1078//------------------------------------------------------------------------------------------------
1079struct CD3DX12_SUBRESOURCE_RANGE_UINT64 : public D3D12_SUBRESOURCE_RANGE_UINT64
1080{
1081 CD3DX12_SUBRESOURCE_RANGE_UINT64() = default;
1082 explicit CD3DX12_SUBRESOURCE_RANGE_UINT64(const D3D12_SUBRESOURCE_RANGE_UINT64 &o) noexcept :
1083 D3D12_SUBRESOURCE_RANGE_UINT64(o)
1084 {}
1085 CD3DX12_SUBRESOURCE_RANGE_UINT64(
1086 UINT subresource,
1087 const D3D12_RANGE_UINT64& range ) noexcept
1088 {
1089 Subresource = subresource;
1090 Range = range;
1091 }
1092 CD3DX12_SUBRESOURCE_RANGE_UINT64(
1093 UINT subresource,
1094 UINT64 begin,
1095 UINT64 end ) noexcept
1096 {
1097 Subresource = subresource;
1098 Range.Begin = begin;
1099 Range.End = end;
1100 }
1101};
1102
1103//------------------------------------------------------------------------------------------------
1104struct CD3DX12_SHADER_BYTECODE : public D3D12_SHADER_BYTECODE
1105{
1106 CD3DX12_SHADER_BYTECODE() = default;
1107 explicit CD3DX12_SHADER_BYTECODE(const D3D12_SHADER_BYTECODE &o) noexcept :
1108 D3D12_SHADER_BYTECODE(o)
1109 {}
1110 CD3DX12_SHADER_BYTECODE(
1111 _In_ ID3DBlob* pShaderBlob ) noexcept
1112 {
1113 pShaderBytecode = pShaderBlob->GetBufferPointer();
1114 BytecodeLength = pShaderBlob->GetBufferSize();
1115 }
1116 CD3DX12_SHADER_BYTECODE(
1117 const void* _pShaderBytecode,
1118 SIZE_T bytecodeLength ) noexcept
1119 {
1120 pShaderBytecode = _pShaderBytecode;
1121 BytecodeLength = bytecodeLength;
1122 }
1123};
1124
1125//------------------------------------------------------------------------------------------------
1126struct CD3DX12_TILED_RESOURCE_COORDINATE : public D3D12_TILED_RESOURCE_COORDINATE
1127{
1128 CD3DX12_TILED_RESOURCE_COORDINATE() = default;
1129 explicit CD3DX12_TILED_RESOURCE_COORDINATE(const D3D12_TILED_RESOURCE_COORDINATE &o) noexcept :
1130 D3D12_TILED_RESOURCE_COORDINATE(o)
1131 {}
1132 CD3DX12_TILED_RESOURCE_COORDINATE(
1133 UINT x,
1134 UINT y,
1135 UINT z,
1136 UINT subresource ) noexcept
1137 {
1138 X = x;
1139 Y = y;
1140 Z = z;
1141 Subresource = subresource;
1142 }
1143};
1144
1145//------------------------------------------------------------------------------------------------
1146struct CD3DX12_TILE_REGION_SIZE : public D3D12_TILE_REGION_SIZE
1147{
1148 CD3DX12_TILE_REGION_SIZE() = default;
1149 explicit CD3DX12_TILE_REGION_SIZE(const D3D12_TILE_REGION_SIZE &o) noexcept :
1150 D3D12_TILE_REGION_SIZE(o)
1151 {}
1152 CD3DX12_TILE_REGION_SIZE(
1153 UINT numTiles,
1154 BOOL useBox,
1155 UINT width,
1156 UINT16 height,
1157 UINT16 depth ) noexcept
1158 {
1159 NumTiles = numTiles;
1160 UseBox = useBox;
1161 Width = width;
1162 Height = height;
1163 Depth = depth;
1164 }
1165};
1166
1167//------------------------------------------------------------------------------------------------
1168struct CD3DX12_SUBRESOURCE_TILING : public D3D12_SUBRESOURCE_TILING
1169{
1170 CD3DX12_SUBRESOURCE_TILING() = default;
1171 explicit CD3DX12_SUBRESOURCE_TILING(const D3D12_SUBRESOURCE_TILING &o) noexcept :
1172 D3D12_SUBRESOURCE_TILING(o)
1173 {}
1174 CD3DX12_SUBRESOURCE_TILING(
1175 UINT widthInTiles,
1176 UINT16 heightInTiles,
1177 UINT16 depthInTiles,
1178 UINT startTileIndexInOverallResource ) noexcept
1179 {
1180 WidthInTiles = widthInTiles;
1181 HeightInTiles = heightInTiles;
1182 DepthInTiles = depthInTiles;
1183 StartTileIndexInOverallResource = startTileIndexInOverallResource;
1184 }
1185};
1186
1187//------------------------------------------------------------------------------------------------
1188struct CD3DX12_TILE_SHAPE : public D3D12_TILE_SHAPE
1189{
1190 CD3DX12_TILE_SHAPE() = default;
1191 explicit CD3DX12_TILE_SHAPE(const D3D12_TILE_SHAPE &o) noexcept :
1192 D3D12_TILE_SHAPE(o)
1193 {}
1194 CD3DX12_TILE_SHAPE(
1195 UINT widthInTexels,
1196 UINT heightInTexels,
1197 UINT depthInTexels ) noexcept
1198 {
1199 WidthInTexels = widthInTexels;
1200 HeightInTexels = heightInTexels;
1201 DepthInTexels = depthInTexels;
1202 }
1203};
1204
1205//------------------------------------------------------------------------------------------------
1206struct CD3DX12_PACKED_MIP_INFO : public D3D12_PACKED_MIP_INFO
1207{
1208 CD3DX12_PACKED_MIP_INFO() = default;
1209 explicit CD3DX12_PACKED_MIP_INFO(const D3D12_PACKED_MIP_INFO &o) noexcept :
1210 D3D12_PACKED_MIP_INFO(o)
1211 {}
1212 CD3DX12_PACKED_MIP_INFO(
1213 UINT8 numStandardMips,
1214 UINT8 numPackedMips,
1215 UINT numTilesForPackedMips,
1216 UINT startTileIndexInOverallResource ) noexcept
1217 {
1218 NumStandardMips = numStandardMips;
1219 NumPackedMips = numPackedMips;
1220 NumTilesForPackedMips = numTilesForPackedMips;
1221 StartTileIndexInOverallResource = startTileIndexInOverallResource;
1222 }
1223};
1224
1225//------------------------------------------------------------------------------------------------
1226struct CD3DX12_SUBRESOURCE_FOOTPRINT : public D3D12_SUBRESOURCE_FOOTPRINT
1227{
1228 CD3DX12_SUBRESOURCE_FOOTPRINT() = default;
1229 explicit CD3DX12_SUBRESOURCE_FOOTPRINT(const D3D12_SUBRESOURCE_FOOTPRINT &o) noexcept :
1230 D3D12_SUBRESOURCE_FOOTPRINT(o)
1231 {}
1232 CD3DX12_SUBRESOURCE_FOOTPRINT(
1233 DXGI_FORMAT format,
1234 UINT width,
1235 UINT height,
1236 UINT depth,
1237 UINT rowPitch ) noexcept
1238 {
1239 Format = format;
1240 Width = width;
1241 Height = height;
1242 Depth = depth;
1243 RowPitch = rowPitch;
1244 }
1245 explicit CD3DX12_SUBRESOURCE_FOOTPRINT(
1246 const D3D12_RESOURCE_DESC& resDesc,
1247 UINT rowPitch ) noexcept
1248 {
1249 Format = resDesc.Format;
1250 Width = UINT( resDesc.Width );
1251 Height = resDesc.Height;
1252 Depth = (resDesc.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D ? resDesc.DepthOrArraySize : 1u);
1253 RowPitch = rowPitch;
1254 }
1255};
1256
1257//------------------------------------------------------------------------------------------------
1258struct CD3DX12_TEXTURE_COPY_LOCATION : public D3D12_TEXTURE_COPY_LOCATION
1259{
1260 CD3DX12_TEXTURE_COPY_LOCATION() = default;
1261 explicit CD3DX12_TEXTURE_COPY_LOCATION(const D3D12_TEXTURE_COPY_LOCATION &o) noexcept :
1262 D3D12_TEXTURE_COPY_LOCATION(o)
1263 {}
1264 CD3DX12_TEXTURE_COPY_LOCATION(_In_ ID3D12Resource* pRes) noexcept
1265 {
1266 pResource = pRes;
1267 Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
1268 PlacedFootprint = {};
1269 }
1270 CD3DX12_TEXTURE_COPY_LOCATION(_In_ ID3D12Resource* pRes, D3D12_PLACED_SUBRESOURCE_FOOTPRINT const& Footprint) noexcept
1271 {
1272 pResource = pRes;
1273 Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT;
1274 PlacedFootprint = Footprint;
1275 }
1276 CD3DX12_TEXTURE_COPY_LOCATION(_In_ ID3D12Resource* pRes, UINT Sub) noexcept
1277 {
1278 pResource = pRes;
1279 Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
1280 PlacedFootprint = {};
1281 SubresourceIndex = Sub;
1282 }
1283};
1284
1285//------------------------------------------------------------------------------------------------
1286constexpr UINT D3D12CalcSubresource( UINT MipSlice, UINT ArraySlice, UINT PlaneSlice, UINT MipLevels, UINT ArraySize ) noexcept
1287{
1288 return MipSlice + ArraySlice * MipLevels + PlaneSlice * MipLevels * ArraySize;
1289}
1290
1291//------------------------------------------------------------------------------------------------
1292inline UINT8 D3D12GetFormatPlaneCount(
1293 _In_ ID3D12Device* pDevice,
1294 DXGI_FORMAT Format
1295 ) noexcept
1296{
1297 D3D12_FEATURE_DATA_FORMAT_INFO formatInfo = { Format, 0 };
1298 if (FAILED(pDevice->CheckFeatureSupport(D3D12_FEATURE_FORMAT_INFO, &formatInfo, sizeof(formatInfo))))
1299 {
1300 return 0;
1301 }
1302 return formatInfo.PlaneCount;
1303}
1304
1305//------------------------------------------------------------------------------------------------
1306struct CD3DX12_RESOURCE_DESC : public D3D12_RESOURCE_DESC
1307{
1308 CD3DX12_RESOURCE_DESC() = default;
1309 explicit CD3DX12_RESOURCE_DESC( const D3D12_RESOURCE_DESC& o ) noexcept :
1310 D3D12_RESOURCE_DESC( o )
1311 {}
1312 CD3DX12_RESOURCE_DESC(
1313 D3D12_RESOURCE_DIMENSION dimension,
1314 UINT64 alignment,
1315 UINT64 width,
1316 UINT height,
1317 UINT16 depthOrArraySize,
1318 UINT16 mipLevels,
1319 DXGI_FORMAT format,
1320 UINT sampleCount,
1321 UINT sampleQuality,
1322 D3D12_TEXTURE_LAYOUT layout,
1323 D3D12_RESOURCE_FLAGS flags ) noexcept
1324 {
1325 Dimension = dimension;
1326 Alignment = alignment;
1327 Width = width;
1328 Height = height;
1329 DepthOrArraySize = depthOrArraySize;
1330 MipLevels = mipLevels;
1331 Format = format;
1332 SampleDesc.Count = sampleCount;
1333 SampleDesc.Quality = sampleQuality;
1334 Layout = layout;
1335 Flags = flags;
1336 }
1337 static inline CD3DX12_RESOURCE_DESC Buffer(
1338 const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo,
1339 D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE ) noexcept
1340 {
1341 return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_BUFFER, resAllocInfo.Alignment, resAllocInfo.SizeInBytes,
1342 1, 1, 1, DXGI_FORMAT_UNKNOWN, 1, 0, D3D12_TEXTURE_LAYOUT_ROW_MAJOR, flags );
1343 }
1344 static inline CD3DX12_RESOURCE_DESC Buffer(
1345 UINT64 width,
1346 D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE,
1347 UINT64 alignment = 0 ) noexcept
1348 {
1349 return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_BUFFER, alignment, width, 1, 1, 1,
1350 DXGI_FORMAT_UNKNOWN, 1, 0, D3D12_TEXTURE_LAYOUT_ROW_MAJOR, flags );
1351 }
1352 static inline CD3DX12_RESOURCE_DESC Tex1D(
1353 DXGI_FORMAT format,
1354 UINT64 width,
1355 UINT16 arraySize = 1,
1356 UINT16 mipLevels = 0,
1357 D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE,
1358 D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN,
1359 UINT64 alignment = 0 ) noexcept
1360 {
1361 return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_TEXTURE1D, alignment, width, 1, arraySize,
1362 mipLevels, format, 1, 0, layout, flags );
1363 }
1364 static inline CD3DX12_RESOURCE_DESC Tex2D(
1365 DXGI_FORMAT format,
1366 UINT64 width,
1367 UINT height,
1368 UINT16 arraySize = 1,
1369 UINT16 mipLevels = 0,
1370 UINT sampleCount = 1,
1371 UINT sampleQuality = 0,
1372 D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE,
1373 D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN,
1374 UINT64 alignment = 0 ) noexcept
1375 {
1376 return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_TEXTURE2D, alignment, width, height, arraySize,
1377 mipLevels, format, sampleCount, sampleQuality, layout, flags );
1378 }
1379 static inline CD3DX12_RESOURCE_DESC Tex3D(
1380 DXGI_FORMAT format,
1381 UINT64 width,
1382 UINT height,
1383 UINT16 depth,
1384 UINT16 mipLevels = 0,
1385 D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE,
1386 D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN,
1387 UINT64 alignment = 0 ) noexcept
1388 {
1389 return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_TEXTURE3D, alignment, width, height, depth,
1390 mipLevels, format, 1, 0, layout, flags );
1391 }
1392 inline UINT16 Depth() const noexcept
1393 { return (Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D ? DepthOrArraySize : 1u); }
1394 inline UINT16 ArraySize() const noexcept
1395 { return (Dimension != D3D12_RESOURCE_DIMENSION_TEXTURE3D ? DepthOrArraySize : 1u); }
1396 inline UINT8 PlaneCount(_In_ ID3D12Device* pDevice) const noexcept
1397 { return D3D12GetFormatPlaneCount(pDevice, Format); }
1398 inline UINT Subresources(_In_ ID3D12Device* pDevice) const noexcept
1399 { return static_cast<UINT>(MipLevels) * ArraySize() * PlaneCount(pDevice); }
1400 inline UINT CalcSubresource(UINT MipSlice, UINT ArraySlice, UINT PlaneSlice) noexcept
1401 { return D3D12CalcSubresource(MipSlice, ArraySlice, PlaneSlice, MipLevels, ArraySize()); }
1402};
1403inline bool operator==( const D3D12_RESOURCE_DESC& l, const D3D12_RESOURCE_DESC& r ) noexcept
1404{
1405 return l.Dimension == r.Dimension &&
1406 l.Alignment == r.Alignment &&
1407 l.Width == r.Width &&
1408 l.Height == r.Height &&
1409 l.DepthOrArraySize == r.DepthOrArraySize &&
1410 l.MipLevels == r.MipLevels &&
1411 l.Format == r.Format &&
1412 l.SampleDesc.Count == r.SampleDesc.Count &&
1413 l.SampleDesc.Quality == r.SampleDesc.Quality &&
1414 l.Layout == r.Layout &&
1415 l.Flags == r.Flags;
1416}
1417inline bool operator!=( const D3D12_RESOURCE_DESC& l, const D3D12_RESOURCE_DESC& r ) noexcept
1418{ return !( l == r ); }
1419
1420//------------------------------------------------------------------------------------------------
1421struct CD3DX12_RESOURCE_DESC1 : public D3D12_RESOURCE_DESC1
1422{
1423 CD3DX12_RESOURCE_DESC1() = default;
1424 explicit CD3DX12_RESOURCE_DESC1( const D3D12_RESOURCE_DESC1& o ) noexcept :
1425 D3D12_RESOURCE_DESC1( o )
1426 {}
1427 explicit CD3DX12_RESOURCE_DESC1( const D3D12_RESOURCE_DESC& o ) noexcept
1428 {
1429 Dimension = o.Dimension;
1430 Alignment = o.Alignment;
1431 Width = o.Width;
1432 Height = o.Height;
1433 DepthOrArraySize = o.DepthOrArraySize;
1434 MipLevels = o.MipLevels;
1435 Format = o.Format;
1436 SampleDesc = o.SampleDesc;
1437 Layout = o.Layout;
1438 Flags = o.Flags;
1439 SamplerFeedbackMipRegion = {};
1440 }
1441 CD3DX12_RESOURCE_DESC1(
1442 D3D12_RESOURCE_DIMENSION dimension,
1443 UINT64 alignment,
1444 UINT64 width,
1445 UINT height,
1446 UINT16 depthOrArraySize,
1447 UINT16 mipLevels,
1448 DXGI_FORMAT format,
1449 UINT sampleCount,
1450 UINT sampleQuality,
1451 D3D12_TEXTURE_LAYOUT layout,
1452 D3D12_RESOURCE_FLAGS flags,
1453 UINT samplerFeedbackMipRegionWidth = 0,
1454 UINT samplerFeedbackMipRegionHeight = 0,
1455 UINT samplerFeedbackMipRegionDepth = 0) noexcept
1456 {
1457 Dimension = dimension;
1458 Alignment = alignment;
1459 Width = width;
1460 Height = height;
1461 DepthOrArraySize = depthOrArraySize;
1462 MipLevels = mipLevels;
1463 Format = format;
1464 SampleDesc.Count = sampleCount;
1465 SampleDesc.Quality = sampleQuality;
1466 Layout = layout;
1467 Flags = flags;
1468 SamplerFeedbackMipRegion.Width = samplerFeedbackMipRegionWidth;
1469 SamplerFeedbackMipRegion.Height = samplerFeedbackMipRegionHeight;
1470 SamplerFeedbackMipRegion.Depth = samplerFeedbackMipRegionDepth;
1471 }
1472
1473 static inline CD3DX12_RESOURCE_DESC1 Buffer(
1474 const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo,
1475 D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE ) noexcept
1476 {
1477 return CD3DX12_RESOURCE_DESC1( D3D12_RESOURCE_DIMENSION_BUFFER, resAllocInfo.Alignment, resAllocInfo.SizeInBytes,
1478 1, 1, 1, DXGI_FORMAT_UNKNOWN, 1, 0, D3D12_TEXTURE_LAYOUT_ROW_MAJOR, flags, 0, 0, 0 );
1479 }
1480 static inline CD3DX12_RESOURCE_DESC1 Buffer(
1481 UINT64 width,
1482 D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE,
1483 UINT64 alignment = 0 ) noexcept
1484 {
1485 return CD3DX12_RESOURCE_DESC1( D3D12_RESOURCE_DIMENSION_BUFFER, alignment, width, 1, 1, 1,
1486 DXGI_FORMAT_UNKNOWN, 1, 0, D3D12_TEXTURE_LAYOUT_ROW_MAJOR, flags, 0, 0, 0 );
1487 }
1488 static inline CD3DX12_RESOURCE_DESC1 Tex1D(
1489 DXGI_FORMAT format,
1490 UINT64 width,
1491 UINT16 arraySize = 1,
1492 UINT16 mipLevels = 0,
1493 D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE,
1494 D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN,
1495 UINT64 alignment = 0 ) noexcept
1496 {
1497 return CD3DX12_RESOURCE_DESC1( D3D12_RESOURCE_DIMENSION_TEXTURE1D, alignment, width, 1, arraySize,
1498 mipLevels, format, 1, 0, layout, flags, 0, 0, 0 );
1499 }
1500 static inline CD3DX12_RESOURCE_DESC1 Tex2D(
1501 DXGI_FORMAT format,
1502 UINT64 width,
1503 UINT height,
1504 UINT16 arraySize = 1,
1505 UINT16 mipLevels = 0,
1506 UINT sampleCount = 1,
1507 UINT sampleQuality = 0,
1508 D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE,
1509 D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN,
1510 UINT64 alignment = 0,
1511 UINT samplerFeedbackMipRegionWidth = 0,
1512 UINT samplerFeedbackMipRegionHeight = 0,
1513 UINT samplerFeedbackMipRegionDepth = 0) noexcept
1514 {
1515 return CD3DX12_RESOURCE_DESC1( D3D12_RESOURCE_DIMENSION_TEXTURE2D, alignment, width, height, arraySize,
1516 mipLevels, format, sampleCount, sampleQuality, layout, flags, samplerFeedbackMipRegionWidth,
1517 samplerFeedbackMipRegionHeight, samplerFeedbackMipRegionDepth );
1518 }
1519 static inline CD3DX12_RESOURCE_DESC1 Tex3D(
1520 DXGI_FORMAT format,
1521 UINT64 width,
1522 UINT height,
1523 UINT16 depth,
1524 UINT16 mipLevels = 0,
1525 D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE,
1526 D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN,
1527 UINT64 alignment = 0 ) noexcept
1528 {
1529 return CD3DX12_RESOURCE_DESC1( D3D12_RESOURCE_DIMENSION_TEXTURE3D, alignment, width, height, depth,
1530 mipLevels, format, 1, 0, layout, flags, 0, 0, 0 );
1531 }
1532 inline UINT16 Depth() const noexcept
1533 { return (Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D ? DepthOrArraySize : 1u); }
1534 inline UINT16 ArraySize() const noexcept
1535 { return (Dimension != D3D12_RESOURCE_DIMENSION_TEXTURE3D ? DepthOrArraySize : 1u); }
1536 inline UINT8 PlaneCount(_In_ ID3D12Device* pDevice) const noexcept
1537 { return D3D12GetFormatPlaneCount(pDevice, Format); }
1538 inline UINT Subresources(_In_ ID3D12Device* pDevice) const noexcept
1539 { return static_cast<UINT>(MipLevels) * ArraySize() * PlaneCount(pDevice); }
1540 inline UINT CalcSubresource(UINT MipSlice, UINT ArraySlice, UINT PlaneSlice) noexcept
1541 { return D3D12CalcSubresource(MipSlice, ArraySlice, PlaneSlice, MipLevels, ArraySize()); }
1542};
1543inline bool operator==( const D3D12_RESOURCE_DESC1& l, const D3D12_RESOURCE_DESC1& r ) noexcept
1544{
1545 return l.Dimension == r.Dimension &&
1546 l.Alignment == r.Alignment &&
1547 l.Width == r.Width &&
1548 l.Height == r.Height &&
1549 l.DepthOrArraySize == r.DepthOrArraySize &&
1550 l.MipLevels == r.MipLevels &&
1551 l.Format == r.Format &&
1552 l.SampleDesc.Count == r.SampleDesc.Count &&
1553 l.SampleDesc.Quality == r.SampleDesc.Quality &&
1554 l.Layout == r.Layout &&
1555 l.Flags == r.Flags &&
1556 l.SamplerFeedbackMipRegion.Width == r.SamplerFeedbackMipRegion.Width &&
1557 l.SamplerFeedbackMipRegion.Height == r.SamplerFeedbackMipRegion.Height &&
1558 l.SamplerFeedbackMipRegion.Depth == r.SamplerFeedbackMipRegion.Depth;
1559}
1560inline bool operator!=( const D3D12_RESOURCE_DESC1& l, const D3D12_RESOURCE_DESC1& r ) noexcept
1561{ return !( l == r ); }
1562
1563//------------------------------------------------------------------------------------------------
1564// Fills in the mipmap and alignment values of pDesc when either members are zero
1565// Used to replace an implicit field to an explicit (0 mip map = max mip map level)
1566// If expansion has occured, returns LclDesc, else returns the original pDesc
1567inline const CD3DX12_RESOURCE_DESC1* D3DX12ConditionallyExpandAPIDesc(
1568 CD3DX12_RESOURCE_DESC1& LclDesc,
1569 const CD3DX12_RESOURCE_DESC1* pDesc,
1570 const bool tightAlignmentSupported = false,
1571 const bool alignAsCommitted = false)
1572{
1573 // Expand mip levels:
1574 if (pDesc->MipLevels == 0 || pDesc->Alignment == 0)
1575 {
1576 LclDesc = *pDesc;
1577 if (pDesc->MipLevels == 0)
1578 {
1579 auto MaxMipLevels = [](UINT64 uiMaxDimension) -> UINT16
1580 {
1581 UINT16 uiRet = 0;
1582 while (uiMaxDimension > 0)
1583 {
1584 uiRet++;
1585 uiMaxDimension >>= 1;
1586 }
1587 return uiRet;
1588 };
1589 auto Max = [](UINT64 const& a, UINT64 const& b)
1590 {
1591 return (a < b) ? b : a;
1592 };
1593
1594 LclDesc.MipLevels = MaxMipLevels(
1595 Max(LclDesc.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D ? LclDesc.DepthOrArraySize : 1,
1596 Max(LclDesc.Width, LclDesc.Height)));
1597 }
1598 if (pDesc->Alignment == 0)
1599 {
1600 if (pDesc->Layout == D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE
1601 || pDesc->Layout == D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE
1602 )
1603 {
1604 LclDesc.Alignment = D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT;
1605 }
1606 else if (!(tightAlignmentSupported && (pDesc->Flags & D3D12_RESOURCE_FLAG_USE_TIGHT_ALIGNMENT))
1607 || (pDesc->Flags & D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER))
1608 {
1609 LclDesc.Alignment =
1610 (pDesc->SampleDesc.Count > 1 ? D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT : D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT);
1611 }
1612 else
1613 {
1614 // Tight alignment is supported and we aren't a cross adapter resource, now just need to set the alignment field to the minimum alignment for each type
1615 if(alignAsCommitted)
1616 LclDesc.Alignment = D3D12_TIGHT_ALIGNMENT_MIN_COMMITTED_RESOURCE_ALIGNMENT;
1617 else
1618 LclDesc.Alignment = D3D12_TIGHT_ALIGNMENT_MIN_PLACED_RESOURCE_ALIGNMENT;
1619 }
1620 }
1621 return &LclDesc;
1622 }
1623 else
1624 {
1625 return pDesc;
1626 }
1627}
1628
1629
1630//------------------------------------------------------------------------------------------------
1631struct CD3DX12_SHADER_RESOURCE_VIEW_DESC : public D3D12_SHADER_RESOURCE_VIEW_DESC
1632{
1633 CD3DX12_SHADER_RESOURCE_VIEW_DESC() = default;
1634 explicit CD3DX12_SHADER_RESOURCE_VIEW_DESC( const D3D12_SHADER_RESOURCE_VIEW_DESC& o ) noexcept :
1635 D3D12_SHADER_RESOURCE_VIEW_DESC(o)
1636 {}
1637
1638 static inline CD3DX12_SHADER_RESOURCE_VIEW_DESC StructuredBuffer(
1639 UINT NumElements,
1640 UINT StructureByteStride,
1641 UINT64 FirstElement = 0) noexcept
1642 {
1643 CD3DX12_SHADER_RESOURCE_VIEW_DESC desc;
1644 desc.Format = DXGI_FORMAT_UNKNOWN;
1645 desc.ViewDimension = D3D12_SRV_DIMENSION_BUFFER;
1646 desc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
1647 desc.Buffer.FirstElement = FirstElement;
1648 desc.Buffer.NumElements = NumElements;
1649 desc.Buffer.StructureByteStride = StructureByteStride;
1650 desc.Buffer.Flags = D3D12_BUFFER_SRV_FLAG_NONE;
1651 return desc;
1652 }
1653
1654 static inline CD3DX12_SHADER_RESOURCE_VIEW_DESC RawBuffer(
1655 UINT NumElements,
1656 UINT64 FirstElement = 0) noexcept
1657 {
1658 CD3DX12_SHADER_RESOURCE_VIEW_DESC desc;
1659 desc.Format = DXGI_FORMAT_R32_UINT;
1660 desc.ViewDimension = D3D12_SRV_DIMENSION_BUFFER;
1661 desc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
1662 desc.Buffer.FirstElement = FirstElement;
1663 desc.Buffer.NumElements = NumElements;
1664 desc.Buffer.StructureByteStride = 0;
1665 desc.Buffer.Flags = D3D12_BUFFER_SRV_FLAG_RAW;
1666 return desc;
1667 }
1668
1669 static inline CD3DX12_SHADER_RESOURCE_VIEW_DESC TypedBuffer(
1670 DXGI_FORMAT Format,
1671 UINT NumElements,
1672 UINT64 FirstElement = 0,
1673 UINT Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING) noexcept
1674 {
1675 CD3DX12_SHADER_RESOURCE_VIEW_DESC desc;
1676 desc.Format = Format;
1677 desc.ViewDimension = D3D12_SRV_DIMENSION_BUFFER;
1678 desc.Shader4ComponentMapping = Shader4ComponentMapping;
1679 desc.Buffer.FirstElement = FirstElement;
1680 desc.Buffer.NumElements = NumElements;
1681 desc.Buffer.StructureByteStride = 0;
1682 desc.Buffer.Flags = D3D12_BUFFER_SRV_FLAG_NONE;
1683 return desc;
1684 }
1685
1686 static inline CD3DX12_SHADER_RESOURCE_VIEW_DESC Tex1D(
1687 DXGI_FORMAT Format,
1688 UINT MipLevels = -1,
1689 UINT MostDetailedMip = 0,
1690 FLOAT ResourceMinLODClamp = 0.0f,
1691 UINT Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING) noexcept
1692 {
1693 CD3DX12_SHADER_RESOURCE_VIEW_DESC desc;
1694 desc.Format = Format;
1695 desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE1D;
1696 desc.Shader4ComponentMapping = Shader4ComponentMapping;
1697 desc.Texture1D.MostDetailedMip = MostDetailedMip;
1698 desc.Texture1D.MipLevels = MipLevels;
1699 desc.Texture1D.ResourceMinLODClamp = ResourceMinLODClamp;
1700 return desc;
1701 }
1702
1703 static inline CD3DX12_SHADER_RESOURCE_VIEW_DESC Tex1DArray(
1704 DXGI_FORMAT Format,
1705 UINT ArraySize = -1,
1706 UINT MipLevels = -1,
1707 UINT FirstArraySlice = 0,
1708 UINT MostDetailedMip = 0,
1709 FLOAT ResourceMinLODClamp = 0.0f,
1710 UINT Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING) noexcept
1711 {
1712 CD3DX12_SHADER_RESOURCE_VIEW_DESC desc;
1713 desc.Format = Format;
1714 desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE1DARRAY;
1715 desc.Shader4ComponentMapping = Shader4ComponentMapping;
1716 desc.Texture1DArray.MostDetailedMip = MostDetailedMip;
1717 desc.Texture1DArray.MipLevels = MipLevels;
1718 desc.Texture1DArray.FirstArraySlice = FirstArraySlice;
1719 desc.Texture1DArray.ArraySize = ArraySize;
1720 desc.Texture1DArray.ResourceMinLODClamp = ResourceMinLODClamp;
1721 return desc;
1722 }
1723
1724 static inline CD3DX12_SHADER_RESOURCE_VIEW_DESC Tex2D(
1725 DXGI_FORMAT Format,
1726 UINT MipLevels = -1,
1727 UINT MostDetailedMip = 0,
1728 UINT PlaneSlice = 0,
1729 FLOAT ResourceMinLODClamp = 0.0f,
1730 UINT Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING) noexcept
1731 {
1732 CD3DX12_SHADER_RESOURCE_VIEW_DESC desc;
1733 desc.Format = Format;
1734 desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D;
1735 desc.Shader4ComponentMapping = Shader4ComponentMapping;
1736 desc.Texture2D.MostDetailedMip = MostDetailedMip;
1737 desc.Texture2D.MipLevels = MipLevels;
1738 desc.Texture2D.PlaneSlice = PlaneSlice;
1739 desc.Texture2D.ResourceMinLODClamp = ResourceMinLODClamp;
1740 return desc;
1741 }
1742
1743 static inline CD3DX12_SHADER_RESOURCE_VIEW_DESC Tex2DArray(
1744 DXGI_FORMAT Format,
1745 UINT ArraySize = -1,
1746 UINT MipLevels = -1,
1747 UINT FirstArraySlice = 0,
1748 UINT MostDetailedMip = 0,
1749 UINT PlaneSlice = 0,
1750 FLOAT ResourceMinLODClamp = 0.0f,
1751 UINT Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING) noexcept
1752 {
1753 CD3DX12_SHADER_RESOURCE_VIEW_DESC desc;
1754 desc.Format = Format;
1755 desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2DARRAY;
1756 desc.Shader4ComponentMapping = Shader4ComponentMapping;
1757 desc.Texture2DArray.MostDetailedMip = MostDetailedMip;
1758 desc.Texture2DArray.MipLevels = MipLevels;
1759 desc.Texture2DArray.FirstArraySlice = FirstArraySlice;
1760 desc.Texture2DArray.ArraySize = ArraySize;
1761 desc.Texture2DArray.PlaneSlice = PlaneSlice;
1762 desc.Texture2DArray.ResourceMinLODClamp = ResourceMinLODClamp;
1763 return desc;
1764 }
1765
1766 static inline CD3DX12_SHADER_RESOURCE_VIEW_DESC Tex2DMS(
1767 DXGI_FORMAT Format,
1768 UINT Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING) noexcept
1769 {
1770 CD3DX12_SHADER_RESOURCE_VIEW_DESC desc;
1771 desc.Format = Format;
1772 desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2DMS;
1773 desc.Shader4ComponentMapping = Shader4ComponentMapping;
1774 // desc.Texture2DMS.UnusedField_NothingToDefine = 0;
1775 return desc;
1776 }
1777
1778 static inline CD3DX12_SHADER_RESOURCE_VIEW_DESC Tex2DMSArray(
1779 DXGI_FORMAT Format,
1780 UINT ArraySize,
1781 UINT FirstArraySlice = 0,
1782 UINT Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING) noexcept
1783 {
1784 CD3DX12_SHADER_RESOURCE_VIEW_DESC desc;
1785 desc.Format = Format;
1786 desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY;
1787 desc.Shader4ComponentMapping = Shader4ComponentMapping;
1788 desc.Texture2DMSArray.ArraySize = ArraySize;
1789 desc.Texture2DMSArray.FirstArraySlice = FirstArraySlice;
1790 return desc;
1791 }
1792
1793 static inline CD3DX12_SHADER_RESOURCE_VIEW_DESC Tex3D(
1794 DXGI_FORMAT Format,
1795 UINT MipLevels = -1,
1796 UINT MostDetailedMip = 0,
1797 FLOAT ResourceMinLODClamp = 0.0f,
1798 UINT Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING) noexcept
1799 {
1800 CD3DX12_SHADER_RESOURCE_VIEW_DESC desc;
1801 desc.Format = Format;
1802 desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE3D;
1803 desc.Shader4ComponentMapping = Shader4ComponentMapping;
1804 desc.Texture3D.MostDetailedMip = MostDetailedMip;
1805 desc.Texture3D.MipLevels = MipLevels;
1806 desc.Texture3D.ResourceMinLODClamp = ResourceMinLODClamp;
1807 return desc;
1808 }
1809
1810 static inline CD3DX12_SHADER_RESOURCE_VIEW_DESC TexCube(
1811 DXGI_FORMAT Format,
1812 UINT MipLevels = -1,
1813 UINT MostDetailedMip = 0,
1814 FLOAT ResourceMinLODClamp = 0.0f,
1815 UINT Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING) noexcept
1816 {
1817 CD3DX12_SHADER_RESOURCE_VIEW_DESC desc;
1818 desc.Format = Format;
1819 desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURECUBE;
1820 desc.Shader4ComponentMapping = Shader4ComponentMapping;
1821 desc.TextureCube.MostDetailedMip = MostDetailedMip;
1822 desc.TextureCube.MipLevels = MipLevels;
1823 desc.TextureCube.ResourceMinLODClamp = ResourceMinLODClamp;
1824 return desc;
1825 }
1826
1827 static inline CD3DX12_SHADER_RESOURCE_VIEW_DESC TexCubeArray(
1828 DXGI_FORMAT Format,
1829 UINT NumCubes,
1830 UINT MipLevels = -1,
1831 UINT First2DArrayFace = 0,
1832 UINT MostDetailedMip = 0,
1833 FLOAT ResourceMinLODClamp = 0.0f,
1834 UINT Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING) noexcept
1835 {
1836 CD3DX12_SHADER_RESOURCE_VIEW_DESC desc;
1837 desc.Format = Format;
1838 desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURECUBEARRAY;
1839 desc.Shader4ComponentMapping = Shader4ComponentMapping;
1840 desc.TextureCubeArray.NumCubes = NumCubes;
1841 desc.TextureCubeArray.MostDetailedMip = MostDetailedMip;
1842 desc.TextureCubeArray.MipLevels = MipLevels;
1843 desc.TextureCubeArray.First2DArrayFace = First2DArrayFace;
1844 desc.TextureCubeArray.ResourceMinLODClamp = ResourceMinLODClamp;
1845 return desc;
1846 }
1847
1848 static inline CD3DX12_SHADER_RESOURCE_VIEW_DESC RaytracingAccelStruct(
1849 D3D12_GPU_VIRTUAL_ADDRESS Location) noexcept
1850 {
1851 CD3DX12_SHADER_RESOURCE_VIEW_DESC desc;
1852 desc.Format = DXGI_FORMAT_UNKNOWN;
1853 desc.ViewDimension = D3D12_SRV_DIMENSION_RAYTRACING_ACCELERATION_STRUCTURE;
1854 desc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
1855 desc.RaytracingAccelerationStructure.Location = Location;
1856 return desc;
1857 }
1858};
1859
1860//------------------------------------------------------------------------------------------------
1861struct CD3DX12_UNORDERED_ACCESS_VIEW_DESC : public D3D12_UNORDERED_ACCESS_VIEW_DESC
1862{
1863 CD3DX12_UNORDERED_ACCESS_VIEW_DESC() = default;
1864 explicit CD3DX12_UNORDERED_ACCESS_VIEW_DESC( const D3D12_UNORDERED_ACCESS_VIEW_DESC& o ) noexcept :
1865 D3D12_UNORDERED_ACCESS_VIEW_DESC(o)
1866 {}
1867
1868 static inline CD3DX12_UNORDERED_ACCESS_VIEW_DESC StructuredBuffer(
1869 UINT NumElements,
1870 UINT StructureByteStride,
1871 UINT64 FirstElement = 0,
1872 UINT64 CounterOffsetInBytes = 0) noexcept
1873 {
1874 CD3DX12_UNORDERED_ACCESS_VIEW_DESC desc;
1875 desc.Format = DXGI_FORMAT_UNKNOWN;
1876 desc.ViewDimension = D3D12_UAV_DIMENSION_BUFFER;
1877 desc.Buffer.FirstElement = FirstElement;
1878 desc.Buffer.NumElements = NumElements;
1879 desc.Buffer.StructureByteStride = StructureByteStride;
1880 desc.Buffer.Flags = D3D12_BUFFER_UAV_FLAG_NONE;
1881 desc.Buffer.CounterOffsetInBytes = CounterOffsetInBytes;
1882 return desc;
1883 }
1884
1885 static inline CD3DX12_UNORDERED_ACCESS_VIEW_DESC RawBuffer(
1886 UINT NumElements,
1887 UINT64 FirstElement = 0,
1888 UINT64 CounterOffsetInBytes = 0) noexcept
1889 {
1890 CD3DX12_UNORDERED_ACCESS_VIEW_DESC desc;
1891 desc.Format = DXGI_FORMAT_R32_UINT;
1892 desc.ViewDimension = D3D12_UAV_DIMENSION_BUFFER;
1893 desc.Buffer.FirstElement = FirstElement;
1894 desc.Buffer.NumElements = NumElements;
1895 desc.Buffer.StructureByteStride = 0;
1896 desc.Buffer.Flags = D3D12_BUFFER_UAV_FLAG_RAW;
1897 desc.Buffer.CounterOffsetInBytes = CounterOffsetInBytes;
1898 return desc;
1899 }
1900
1901 static inline CD3DX12_UNORDERED_ACCESS_VIEW_DESC TypedBuffer(
1902 DXGI_FORMAT Format,
1903 UINT NumElements,
1904 UINT64 FirstElement = 0,
1905 UINT64 CounterOffsetInBytes = 0) noexcept
1906 {
1907 CD3DX12_UNORDERED_ACCESS_VIEW_DESC desc;
1908 desc.Format = Format;
1909 desc.ViewDimension = D3D12_UAV_DIMENSION_BUFFER;
1910 desc.Buffer.FirstElement = FirstElement;
1911 desc.Buffer.NumElements = NumElements;
1912 desc.Buffer.StructureByteStride = 0;
1913 desc.Buffer.Flags = D3D12_BUFFER_UAV_FLAG_NONE;
1914 desc.Buffer.CounterOffsetInBytes = CounterOffsetInBytes;
1915 return desc;
1916 }
1917
1918 static inline CD3DX12_UNORDERED_ACCESS_VIEW_DESC Tex1D(
1919 DXGI_FORMAT Format,
1920 UINT MipSlice = 0) noexcept
1921 {
1922 CD3DX12_UNORDERED_ACCESS_VIEW_DESC desc;
1923 desc.Format = Format;
1924 desc.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE1D;
1925 desc.Texture1D.MipSlice = MipSlice;
1926 return desc;
1927 }
1928
1929 static inline CD3DX12_UNORDERED_ACCESS_VIEW_DESC Tex1DArray(
1930 DXGI_FORMAT Format,
1931 UINT ArraySize = -1,
1932 UINT FirstArraySlice = 0,
1933 UINT MipSlice = 0) noexcept
1934 {
1935 CD3DX12_UNORDERED_ACCESS_VIEW_DESC desc;
1936 desc.Format = Format;
1937 desc.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE1DARRAY;
1938 desc.Texture1DArray.MipSlice = MipSlice;
1939 desc.Texture1DArray.FirstArraySlice = FirstArraySlice;
1940 desc.Texture1DArray.ArraySize = ArraySize;
1941 return desc;
1942 }
1943
1944 static inline CD3DX12_UNORDERED_ACCESS_VIEW_DESC Tex2D(
1945 DXGI_FORMAT Format,
1946 UINT MipSlice = 0,
1947 UINT PlaneSlice = 0) noexcept
1948 {
1949 CD3DX12_UNORDERED_ACCESS_VIEW_DESC desc;
1950 desc.Format = Format;
1951 desc.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE2D;
1952 desc.Texture2D.MipSlice = MipSlice;
1953 desc.Texture2D.PlaneSlice = PlaneSlice;
1954 return desc;
1955 }
1956
1957 static inline CD3DX12_UNORDERED_ACCESS_VIEW_DESC Tex2DArray(
1958 DXGI_FORMAT Format,
1959 UINT ArraySize = -1,
1960 UINT FirstArraySlice = 0,
1961 UINT MipSlice = 0,
1962 UINT PlaneSlice = 0) noexcept
1963 {
1964 CD3DX12_UNORDERED_ACCESS_VIEW_DESC desc;
1965 desc.Format = Format;
1966 desc.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE2DARRAY;
1967 desc.Texture2DArray.MipSlice = MipSlice;
1968 desc.Texture2DArray.FirstArraySlice = FirstArraySlice;
1969 desc.Texture2DArray.ArraySize = ArraySize;
1970 desc.Texture2DArray.PlaneSlice = PlaneSlice;
1971 return desc;
1972 }
1973
1974 static inline CD3DX12_UNORDERED_ACCESS_VIEW_DESC Tex2DMS(
1975 DXGI_FORMAT Format) noexcept
1976 {
1977 CD3DX12_UNORDERED_ACCESS_VIEW_DESC desc;
1978 desc.Format = Format;
1979 desc.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE2DMS;
1980 //desc.Texture2DMS.UnusedField_NothingToDefine = 0;
1981 return desc;
1982 }
1983
1984 static inline CD3DX12_UNORDERED_ACCESS_VIEW_DESC Tex2DMSArray(
1985 DXGI_FORMAT Format,
1986 UINT ArraySize = -1,
1987 UINT FirstArraySlice = 0) noexcept
1988 {
1989 CD3DX12_UNORDERED_ACCESS_VIEW_DESC desc;
1990 desc.Format = Format;
1991 desc.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE2DMSARRAY;
1992 desc.Texture2DMSArray.FirstArraySlice = FirstArraySlice;
1993 desc.Texture2DMSArray.ArraySize = ArraySize;
1994 return desc;
1995 }
1996
1997 static inline CD3DX12_UNORDERED_ACCESS_VIEW_DESC Tex3D(
1998 DXGI_FORMAT Format,
1999 UINT WSize = -1,
2000 UINT FirstWSlice = 0,
2001 UINT MipSlice = 0) noexcept
2002 {
2003 CD3DX12_UNORDERED_ACCESS_VIEW_DESC desc;
2004 desc.Format = Format;
2005 desc.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE3D;
2006 desc.Texture3D.MipSlice = MipSlice;
2007 desc.Texture3D.FirstWSlice = FirstWSlice;
2008 desc.Texture3D.WSize = WSize;
2009 return desc;
2010 }
2011};
2012
2013//------------------------------------------------------------------------------------------------
2014struct CD3DX12_VIEW_INSTANCING_DESC : public D3D12_VIEW_INSTANCING_DESC
2015{
2016 CD3DX12_VIEW_INSTANCING_DESC() = default;
2017 explicit CD3DX12_VIEW_INSTANCING_DESC( const D3D12_VIEW_INSTANCING_DESC& o ) noexcept :
2018 D3D12_VIEW_INSTANCING_DESC( o )
2019 {}
2020 explicit CD3DX12_VIEW_INSTANCING_DESC( CD3DX12_DEFAULT ) noexcept
2021 {
2022 ViewInstanceCount = 0;
2023 pViewInstanceLocations = nullptr;
2024 Flags = D3D12_VIEW_INSTANCING_FLAG_NONE;
2025 }
2026 explicit CD3DX12_VIEW_INSTANCING_DESC(
2027 UINT InViewInstanceCount,
2028 const D3D12_VIEW_INSTANCE_LOCATION* InViewInstanceLocations,
2029 D3D12_VIEW_INSTANCING_FLAGS InFlags) noexcept
2030 {
2031 ViewInstanceCount = InViewInstanceCount;
2032 pViewInstanceLocations = InViewInstanceLocations;
2033 Flags = InFlags;
2034 }
2035};
2036
2037//------------------------------------------------------------------------------------------------
2038struct CD3DX12_RT_FORMAT_ARRAY : public D3D12_RT_FORMAT_ARRAY
2039{
2040 CD3DX12_RT_FORMAT_ARRAY() = default;
2041 explicit CD3DX12_RT_FORMAT_ARRAY(const D3D12_RT_FORMAT_ARRAY& o) noexcept
2042 : D3D12_RT_FORMAT_ARRAY(o)
2043 {}
2044 explicit CD3DX12_RT_FORMAT_ARRAY(_In_reads_(NumFormats) const DXGI_FORMAT* pFormats, UINT NumFormats) noexcept
2045 {
2046 NumRenderTargets = NumFormats;
2047 memcpy(RTFormats, pFormats, sizeof(RTFormats));
2048 // assumes ARRAY_SIZE(pFormats) == ARRAY_SIZE(RTFormats)
2049 }
2050};
2051
2052//------------------------------------------------------------------------------------------------
2053struct CD3DX12_SERIALIZED_ROOT_SIGNATURE_DESC : public D3D12_SERIALIZED_ROOT_SIGNATURE_DESC
2054{
2055 CD3DX12_SERIALIZED_ROOT_SIGNATURE_DESC() = default;
2056 explicit CD3DX12_SERIALIZED_ROOT_SIGNATURE_DESC(const D3D12_SERIALIZED_ROOT_SIGNATURE_DESC& o) noexcept :
2057 D3D12_SERIALIZED_ROOT_SIGNATURE_DESC(o)
2058 {
2059 }
2060 explicit CD3DX12_SERIALIZED_ROOT_SIGNATURE_DESC( CD3DX12_DEFAULT ) noexcept
2061 {
2062 pSerializedBlob = nullptr;
2063 SerializedBlobSizeInBytes = 0;
2064 }
2065 explicit CD3DX12_SERIALIZED_ROOT_SIGNATURE_DESC( const void* pData, SIZE_T size) noexcept
2066 {
2067 pSerializedBlob = pData;
2068 SerializedBlobSizeInBytes = size;
2069 }
2070};
2071
2072
diff --git a/contrib/microsoft.direct3d.d3d12.1.618.4/build/native/include/d3dx12/d3dx12_default.h b/contrib/microsoft.direct3d.d3d12.1.618.4/build/native/include/d3dx12/d3dx12_default.h
new file mode 100644
index 0000000..2b74d70
--- /dev/null
+++ b/contrib/microsoft.direct3d.d3d12.1.618.4/build/native/include/d3dx12/d3dx12_default.h
@@ -0,0 +1,12 @@
1//*********************************************************
2//
3// Copyright (c) Microsoft Corporation.
4// Licensed under the MIT License (MIT).
5//
6//*********************************************************
7
8#pragma once
9
10struct CD3DX12_DEFAULT {};
11extern const DECLSPEC_SELECTANY CD3DX12_DEFAULT D3D12_DEFAULT;
12
diff --git a/contrib/microsoft.direct3d.d3d12.1.618.4/build/native/include/d3dx12/d3dx12_pipeline_state_stream.h b/contrib/microsoft.direct3d.d3d12.1.618.4/build/native/include/d3dx12/d3dx12_pipeline_state_stream.h
new file mode 100644
index 0000000..456583b
--- /dev/null
+++ b/contrib/microsoft.direct3d.d3d12.1.618.4/build/native/include/d3dx12/d3dx12_pipeline_state_stream.h
@@ -0,0 +1,1718 @@
1//*********************************************************
2//
3// Copyright (c) Microsoft Corporation.
4// Licensed under the MIT License (MIT).
5//
6//*********************************************************
7
8#pragma once
9
10#ifndef __cplusplus
11#error D3DX12 requires C++
12#endif
13
14#include "d3dx12_default.h"
15#include "d3d12.h"
16#include "d3dx12_core.h"
17
18//------------------------------------------------------------------------------------------------
19// Pipeline State Stream Helpers
20//------------------------------------------------------------------------------------------------
21
22//------------------------------------------------------------------------------------------------
23// Stream Subobjects, i.e. elements of a stream
24
25struct DefaultSampleMask { operator UINT() noexcept { return UINT_MAX; } };
26struct DefaultSampleDesc { operator DXGI_SAMPLE_DESC() noexcept { return DXGI_SAMPLE_DESC{1, 0}; } };
27
28#ifdef _MSC_VER
29#pragma warning(push)
30#pragma warning(disable : 4324)
31#endif
32template <typename InnerStructType, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE Type, typename DefaultArg = InnerStructType>
33class alignas(void*) CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT
34{
35private:
36 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE pssType;
37 InnerStructType pssInner;
38public:
39 CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT() noexcept : pssType(Type), pssInner(DefaultArg()) {}
40 CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT(InnerStructType const& i) noexcept : pssType(Type), pssInner(i) {}
41 CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT& operator=(InnerStructType const& i) noexcept { pssType = Type; pssInner = i; return *this; }
42 operator InnerStructType const&() const noexcept { return pssInner; }
43 operator InnerStructType&() noexcept { return pssInner; }
44 InnerStructType* operator&() noexcept { return &pssInner; }
45 InnerStructType const* operator&() const noexcept { return &pssInner; }
46};
47#ifdef _MSC_VER
48#pragma warning(pop)
49#endif
50typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_PIPELINE_STATE_FLAGS, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS> CD3DX12_PIPELINE_STATE_STREAM_FLAGS;
51typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< UINT, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK> CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK;
52typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< ID3D12RootSignature*, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE> CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE;
53typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_INPUT_LAYOUT_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT> CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT;
54typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_INDEX_BUFFER_STRIP_CUT_VALUE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE> CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE;
55typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_PRIMITIVE_TOPOLOGY_TYPE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY> CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY;
56typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS> CD3DX12_PIPELINE_STATE_STREAM_VS;
57typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS> CD3DX12_PIPELINE_STATE_STREAM_GS;
58typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_STREAM_OUTPUT_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT> CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT;
59typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS> CD3DX12_PIPELINE_STATE_STREAM_HS;
60typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS> CD3DX12_PIPELINE_STATE_STREAM_DS;
61typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS> CD3DX12_PIPELINE_STATE_STREAM_PS;
62typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_AS> CD3DX12_PIPELINE_STATE_STREAM_AS;
63typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MS> CD3DX12_PIPELINE_STATE_STREAM_MS;
64typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS> CD3DX12_PIPELINE_STATE_STREAM_CS;
65typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_BLEND_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC;
66typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_DEPTH_STENCIL_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL;
67typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_DEPTH_STENCIL_DESC1, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1;
68#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606)
69typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_DEPTH_STENCIL_DESC2, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL2, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL2;
70#endif
71typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< DXGI_FORMAT, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT> CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT;
72typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_RASTERIZER_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER;
73#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608)
74typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_RASTERIZER_DESC1, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER1, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER1;
75#endif
76#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 610)
77typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_RASTERIZER_DESC2, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER2, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER2;
78#endif
79typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_RT_FORMAT_ARRAY, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS> CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS;
80typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< DXGI_SAMPLE_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC, DefaultSampleDesc> CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC;
81typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< UINT, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK, DefaultSampleMask> CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK;
82typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_CACHED_PIPELINE_STATE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO> CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO;
83typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_VIEW_INSTANCING_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING;
84#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 618)
85typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT<CD3DX12_SERIALIZED_ROOT_SIGNATURE_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SERIALIZED_ROOT_SIGNATURE> CD3DX12_PIPELINE_STATE_STREAM_SERIALIZED_ROOT_SIGNATURE;
86#endif
87
88//------------------------------------------------------------------------------------------------
89// Stream Parser Helpers
90
91struct ID3DX12PipelineParserCallbacks
92{
93 // Subobject Callbacks
94 virtual void FlagsCb(D3D12_PIPELINE_STATE_FLAGS) {}
95 virtual void NodeMaskCb(UINT) {}
96 virtual void RootSignatureCb(ID3D12RootSignature*) {}
97 virtual void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC&) {}
98 virtual void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE) {}
99 virtual void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE) {}
100 virtual void VSCb(const D3D12_SHADER_BYTECODE&) {}
101 virtual void GSCb(const D3D12_SHADER_BYTECODE&) {}
102 virtual void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC&) {}
103 virtual void HSCb(const D3D12_SHADER_BYTECODE&) {}
104 virtual void DSCb(const D3D12_SHADER_BYTECODE&) {}
105 virtual void PSCb(const D3D12_SHADER_BYTECODE&) {}
106 virtual void CSCb(const D3D12_SHADER_BYTECODE&) {}
107 virtual void ASCb(const D3D12_SHADER_BYTECODE&) {}
108 virtual void MSCb(const D3D12_SHADER_BYTECODE&) {}
109 virtual void BlendStateCb(const D3D12_BLEND_DESC&) {}
110 virtual void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC&) {}
111 virtual void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1&) {}
112#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606)
113 virtual void DepthStencilState2Cb(const D3D12_DEPTH_STENCIL_DESC2&) {}
114#endif
115 virtual void DSVFormatCb(DXGI_FORMAT) {}
116 virtual void RasterizerStateCb(const D3D12_RASTERIZER_DESC&) {}
117#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608)
118 virtual void RasterizerState1Cb(const D3D12_RASTERIZER_DESC1&) {}
119#endif
120#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 610)
121 virtual void RasterizerState2Cb(const D3D12_RASTERIZER_DESC2&) {}
122#endif
123 virtual void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY&) {}
124 virtual void SampleDescCb(const DXGI_SAMPLE_DESC&) {}
125 virtual void SampleMaskCb(UINT) {}
126 virtual void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC&) {}
127 virtual void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE&) {}
128#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 618)
129 virtual void SerializedRootSignatureCb(const D3D12_SERIALIZED_ROOT_SIGNATURE_DESC&) {}
130#endif
131
132 // Error Callbacks
133 virtual void ErrorBadInputParameter(UINT /*ParameterIndex*/) {}
134 virtual void ErrorDuplicateSubobject(D3D12_PIPELINE_STATE_SUBOBJECT_TYPE /*DuplicateType*/) {}
135 virtual void ErrorUnknownSubobject(UINT /*UnknownTypeValue*/) {}
136#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 613)
137 virtual void FinalizeCb() {}
138#endif
139
140 virtual ~ID3DX12PipelineParserCallbacks() = default;
141};
142
143struct D3DX12_MESH_SHADER_PIPELINE_STATE_DESC
144{
145 ID3D12RootSignature* pRootSignature;
146 D3D12_SHADER_BYTECODE AS;
147 D3D12_SHADER_BYTECODE MS;
148 D3D12_SHADER_BYTECODE PS;
149 D3D12_BLEND_DESC BlendState;
150 UINT SampleMask;
151 D3D12_RASTERIZER_DESC RasterizerState;
152 D3D12_DEPTH_STENCIL_DESC DepthStencilState;
153 D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType;
154 UINT NumRenderTargets;
155 DXGI_FORMAT RTVFormats[ D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT ];
156 DXGI_FORMAT DSVFormat;
157 DXGI_SAMPLE_DESC SampleDesc;
158 UINT NodeMask;
159 D3D12_CACHED_PIPELINE_STATE CachedPSO;
160 D3D12_PIPELINE_STATE_FLAGS Flags;
161};
162
163#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 618)
164struct CD3DX12_PIPELINE_STATE_STREAM6
165{
166 CD3DX12_PIPELINE_STATE_STREAM6() = default;
167 // Mesh and amplification shaders must be set manually, since they do not have representation in D3D12_GRAPHICS_PIPELINE_STATE_DESC
168 CD3DX12_PIPELINE_STATE_STREAM6(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc) noexcept
169 : Flags(Desc.Flags)
170 , NodeMask(Desc.NodeMask)
171 , pRootSignature(Desc.pRootSignature)
172 , InputLayout(Desc.InputLayout)
173 , IBStripCutValue(Desc.IBStripCutValue)
174 , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
175 , VS(Desc.VS)
176 , GS(Desc.GS)
177 , StreamOutput(Desc.StreamOutput)
178 , HS(Desc.HS)
179 , DS(Desc.DS)
180 , PS(Desc.PS)
181 , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
182 , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC2(Desc.DepthStencilState))
183 , DSVFormat(Desc.DSVFormat)
184 , RasterizerState(CD3DX12_RASTERIZER_DESC2(Desc.RasterizerState))
185 , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
186 , SampleDesc(Desc.SampleDesc)
187 , SampleMask(Desc.SampleMask)
188 , CachedPSO(Desc.CachedPSO)
189 , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
190 , SerializedRootSignature(CD3DX12_SERIALIZED_ROOT_SIGNATURE_DESC(CD3DX12_DEFAULT()))
191 {
192 }
193 CD3DX12_PIPELINE_STATE_STREAM6(const D3DX12_MESH_SHADER_PIPELINE_STATE_DESC& Desc) noexcept
194 : Flags(Desc.Flags)
195 , NodeMask(Desc.NodeMask)
196 , pRootSignature(Desc.pRootSignature)
197 , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
198 , PS(Desc.PS)
199 , AS(Desc.AS)
200 , MS(Desc.MS)
201 , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
202 , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC2(Desc.DepthStencilState))
203 , DSVFormat(Desc.DSVFormat)
204 , RasterizerState(CD3DX12_RASTERIZER_DESC2(Desc.RasterizerState))
205 , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
206 , SampleDesc(Desc.SampleDesc)
207 , SampleMask(Desc.SampleMask)
208 , CachedPSO(Desc.CachedPSO)
209 , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
210 , SerializedRootSignature(CD3DX12_SERIALIZED_ROOT_SIGNATURE_DESC(CD3DX12_DEFAULT()))
211 {
212 }
213 CD3DX12_PIPELINE_STATE_STREAM6(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc) noexcept
214 : Flags(Desc.Flags)
215 , NodeMask(Desc.NodeMask)
216 , pRootSignature(Desc.pRootSignature)
217 , CS(CD3DX12_SHADER_BYTECODE(Desc.CS))
218 , CachedPSO(Desc.CachedPSO)
219 , SerializedRootSignature(CD3DX12_SERIALIZED_ROOT_SIGNATURE_DESC(CD3DX12_DEFAULT()))
220 {
221 static_cast<D3D12_DEPTH_STENCIL_DESC2&>(DepthStencilState).DepthEnable = false;
222 }
223 CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags;
224 CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask;
225 CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature;
226 CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout;
227 CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue;
228 CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType;
229 CD3DX12_PIPELINE_STATE_STREAM_VS VS;
230 CD3DX12_PIPELINE_STATE_STREAM_GS GS;
231 CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput;
232 CD3DX12_PIPELINE_STATE_STREAM_HS HS;
233 CD3DX12_PIPELINE_STATE_STREAM_DS DS;
234 CD3DX12_PIPELINE_STATE_STREAM_PS PS;
235 CD3DX12_PIPELINE_STATE_STREAM_AS AS;
236 CD3DX12_PIPELINE_STATE_STREAM_MS MS;
237 CD3DX12_PIPELINE_STATE_STREAM_CS CS;
238 CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState;
239 CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL2 DepthStencilState;
240 CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat;
241 CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER2 RasterizerState;
242 CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats;
243 CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc;
244 CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask;
245 CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO;
246 CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc;
247 CD3DX12_PIPELINE_STATE_STREAM_SERIALIZED_ROOT_SIGNATURE SerializedRootSignature;
248
249 D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const noexcept
250 {
251 D3D12_GRAPHICS_PIPELINE_STATE_DESC D;
252 D.Flags = this->Flags;
253 D.NodeMask = this->NodeMask;
254 D.pRootSignature = this->pRootSignature;
255 D.InputLayout = this->InputLayout;
256 D.IBStripCutValue = this->IBStripCutValue;
257 D.PrimitiveTopologyType = this->PrimitiveTopologyType;
258 D.VS = this->VS;
259 D.GS = this->GS;
260 D.StreamOutput = this->StreamOutput;
261 D.HS = this->HS;
262 D.DS = this->DS;
263 D.PS = this->PS;
264 D.BlendState = this->BlendState;
265 D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(D3D12_DEPTH_STENCIL_DESC2(this->DepthStencilState));
266 D.DSVFormat = this->DSVFormat;
267 D.RasterizerState = CD3DX12_RASTERIZER_DESC2(D3D12_RASTERIZER_DESC2(this->RasterizerState));
268 D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets;
269 memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats));
270 D.SampleDesc = this->SampleDesc;
271 D.SampleMask = this->SampleMask;
272 D.CachedPSO = this->CachedPSO;
273 return D;
274 }
275 D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const noexcept
276 {
277 D3D12_COMPUTE_PIPELINE_STATE_DESC D;
278 D.Flags = this->Flags;
279 D.NodeMask = this->NodeMask;
280 D.pRootSignature = this->pRootSignature;
281 D.CS = this->CS;
282 D.CachedPSO = this->CachedPSO;
283 return D;
284 }
285};
286#endif
287
288#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 610)
289// Use CD3DX12_PIPELINE_STATE_STREAM5 for D3D12_RASTERIZER_DESC2 when CheckFeatureSupport returns true for Options19::RasterizerDesc2Supported is true
290// Use CD3DX12_PIPELINE_STATE_STREAM4 for D3D12_RASTERIZER_DESC1 when CheckFeatureSupport returns true for Options16::DynamicDepthBiasSupported is true
291// Use CD3DX12_PIPELINE_STATE_STREAM3 for D3D12_DEPTH_STENCIL_DESC2 when CheckFeatureSupport returns true for Options14::IndependentFrontAndBackStencilSupported is true
292// Use CD3DX12_PIPELINE_STATE_STREAM2 for OS Build 19041+ (where there is a new mesh shader pipeline).
293// Use CD3DX12_PIPELINE_STATE_STREAM1 for OS Build 16299+ (where there is a new view instancing subobject).
294// Use CD3DX12_PIPELINE_STATE_STREAM for OS Build 15063+ support.
295struct CD3DX12_PIPELINE_STATE_STREAM5
296{
297 CD3DX12_PIPELINE_STATE_STREAM5() = default;
298 // Mesh and amplification shaders must be set manually, since they do not have representation in D3D12_GRAPHICS_PIPELINE_STATE_DESC
299 CD3DX12_PIPELINE_STATE_STREAM5(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc) noexcept
300 : Flags(Desc.Flags)
301 , NodeMask(Desc.NodeMask)
302 , pRootSignature(Desc.pRootSignature)
303 , InputLayout(Desc.InputLayout)
304 , IBStripCutValue(Desc.IBStripCutValue)
305 , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
306 , VS(Desc.VS)
307 , GS(Desc.GS)
308 , StreamOutput(Desc.StreamOutput)
309 , HS(Desc.HS)
310 , DS(Desc.DS)
311 , PS(Desc.PS)
312 , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
313 , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC2(Desc.DepthStencilState))
314 , DSVFormat(Desc.DSVFormat)
315 , RasterizerState(CD3DX12_RASTERIZER_DESC2(Desc.RasterizerState))
316 , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
317 , SampleDesc(Desc.SampleDesc)
318 , SampleMask(Desc.SampleMask)
319 , CachedPSO(Desc.CachedPSO)
320 , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
321 {}
322 CD3DX12_PIPELINE_STATE_STREAM5(const D3DX12_MESH_SHADER_PIPELINE_STATE_DESC& Desc) noexcept
323 : Flags(Desc.Flags)
324 , NodeMask(Desc.NodeMask)
325 , pRootSignature(Desc.pRootSignature)
326 , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
327 , PS(Desc.PS)
328 , AS(Desc.AS)
329 , MS(Desc.MS)
330 , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
331 , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC2(Desc.DepthStencilState))
332 , DSVFormat(Desc.DSVFormat)
333 , RasterizerState(CD3DX12_RASTERIZER_DESC2(Desc.RasterizerState))
334 , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
335 , SampleDesc(Desc.SampleDesc)
336 , SampleMask(Desc.SampleMask)
337 , CachedPSO(Desc.CachedPSO)
338 , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
339 {}
340 CD3DX12_PIPELINE_STATE_STREAM5(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc) noexcept
341 : Flags(Desc.Flags)
342 , NodeMask(Desc.NodeMask)
343 , pRootSignature(Desc.pRootSignature)
344 , CS(CD3DX12_SHADER_BYTECODE(Desc.CS))
345 , CachedPSO(Desc.CachedPSO)
346 {
347 static_cast<D3D12_DEPTH_STENCIL_DESC2&>(DepthStencilState).DepthEnable = false;
348 }
349 CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags;
350 CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask;
351 CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature;
352 CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout;
353 CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue;
354 CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType;
355 CD3DX12_PIPELINE_STATE_STREAM_VS VS;
356 CD3DX12_PIPELINE_STATE_STREAM_GS GS;
357 CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput;
358 CD3DX12_PIPELINE_STATE_STREAM_HS HS;
359 CD3DX12_PIPELINE_STATE_STREAM_DS DS;
360 CD3DX12_PIPELINE_STATE_STREAM_PS PS;
361 CD3DX12_PIPELINE_STATE_STREAM_AS AS;
362 CD3DX12_PIPELINE_STATE_STREAM_MS MS;
363 CD3DX12_PIPELINE_STATE_STREAM_CS CS;
364 CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState;
365 CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL2 DepthStencilState;
366 CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat;
367 CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER2 RasterizerState;
368 CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats;
369 CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc;
370 CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask;
371 CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO;
372 CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc;
373
374 D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const noexcept
375 {
376 D3D12_GRAPHICS_PIPELINE_STATE_DESC D;
377 D.Flags = this->Flags;
378 D.NodeMask = this->NodeMask;
379 D.pRootSignature = this->pRootSignature;
380 D.InputLayout = this->InputLayout;
381 D.IBStripCutValue = this->IBStripCutValue;
382 D.PrimitiveTopologyType = this->PrimitiveTopologyType;
383 D.VS = this->VS;
384 D.GS = this->GS;
385 D.StreamOutput = this->StreamOutput;
386 D.HS = this->HS;
387 D.DS = this->DS;
388 D.PS = this->PS;
389 D.BlendState = this->BlendState;
390 D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(D3D12_DEPTH_STENCIL_DESC2(this->DepthStencilState));
391 D.DSVFormat = this->DSVFormat;
392 D.RasterizerState = CD3DX12_RASTERIZER_DESC2(D3D12_RASTERIZER_DESC2(this->RasterizerState));
393 D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets;
394 memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats));
395 D.SampleDesc = this->SampleDesc;
396 D.SampleMask = this->SampleMask;
397 D.CachedPSO = this->CachedPSO;
398 return D;
399 }
400 D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const noexcept
401 {
402 D3D12_COMPUTE_PIPELINE_STATE_DESC D;
403 D.Flags = this->Flags;
404 D.NodeMask = this->NodeMask;
405 D.pRootSignature = this->pRootSignature;
406 D.CS = this->CS;
407 D.CachedPSO = this->CachedPSO;
408 return D;
409 }
410};
411#endif // D3D12_SDK_VERSION >= 610
412
413#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608)
414// Use CD3DX12_PIPELINE_STATE_STREAM4 for D3D12_RASTERIZER_DESC1 when CheckFeatureSupport returns true for Options16::DynamicDepthBiasSupported is true
415// Use CD3DX12_PIPELINE_STATE_STREAM3 for D3D12_DEPTH_STENCIL_DESC2 when CheckFeatureSupport returns true for Options14::IndependentFrontAndBackStencilSupported is true
416// Use CD3DX12_PIPELINE_STATE_STREAM2 for OS Build 19041+ (where there is a new mesh shader pipeline).
417// Use CD3DX12_PIPELINE_STATE_STREAM1 for OS Build 16299+ (where there is a new view instancing subobject).
418// Use CD3DX12_PIPELINE_STATE_STREAM for OS Build 15063+ support.
419struct CD3DX12_PIPELINE_STATE_STREAM4
420{
421 CD3DX12_PIPELINE_STATE_STREAM4() = default;
422 // Mesh and amplification shaders must be set manually, since they do not have representation in D3D12_GRAPHICS_PIPELINE_STATE_DESC
423 CD3DX12_PIPELINE_STATE_STREAM4(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc) noexcept
424 : Flags(Desc.Flags)
425 , NodeMask(Desc.NodeMask)
426 , pRootSignature(Desc.pRootSignature)
427 , InputLayout(Desc.InputLayout)
428 , IBStripCutValue(Desc.IBStripCutValue)
429 , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
430 , VS(Desc.VS)
431 , GS(Desc.GS)
432 , StreamOutput(Desc.StreamOutput)
433 , HS(Desc.HS)
434 , DS(Desc.DS)
435 , PS(Desc.PS)
436 , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
437 , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC2(Desc.DepthStencilState))
438 , DSVFormat(Desc.DSVFormat)
439 , RasterizerState(CD3DX12_RASTERIZER_DESC1(Desc.RasterizerState))
440 , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
441 , SampleDesc(Desc.SampleDesc)
442 , SampleMask(Desc.SampleMask)
443 , CachedPSO(Desc.CachedPSO)
444 , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
445 {}
446 CD3DX12_PIPELINE_STATE_STREAM4(const D3DX12_MESH_SHADER_PIPELINE_STATE_DESC& Desc) noexcept
447 : Flags(Desc.Flags)
448 , NodeMask(Desc.NodeMask)
449 , pRootSignature(Desc.pRootSignature)
450 , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
451 , PS(Desc.PS)
452 , AS(Desc.AS)
453 , MS(Desc.MS)
454 , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
455 , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC2(Desc.DepthStencilState))
456 , DSVFormat(Desc.DSVFormat)
457 , RasterizerState(CD3DX12_RASTERIZER_DESC1(Desc.RasterizerState))
458 , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
459 , SampleDesc(Desc.SampleDesc)
460 , SampleMask(Desc.SampleMask)
461 , CachedPSO(Desc.CachedPSO)
462 , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
463 {}
464 CD3DX12_PIPELINE_STATE_STREAM4(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc) noexcept
465 : Flags(Desc.Flags)
466 , NodeMask(Desc.NodeMask)
467 , pRootSignature(Desc.pRootSignature)
468 , CS(CD3DX12_SHADER_BYTECODE(Desc.CS))
469 , CachedPSO(Desc.CachedPSO)
470 {
471 static_cast<D3D12_DEPTH_STENCIL_DESC2&>(DepthStencilState).DepthEnable = false;
472 }
473 CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags;
474 CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask;
475 CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature;
476 CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout;
477 CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue;
478 CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType;
479 CD3DX12_PIPELINE_STATE_STREAM_VS VS;
480 CD3DX12_PIPELINE_STATE_STREAM_GS GS;
481 CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput;
482 CD3DX12_PIPELINE_STATE_STREAM_HS HS;
483 CD3DX12_PIPELINE_STATE_STREAM_DS DS;
484 CD3DX12_PIPELINE_STATE_STREAM_PS PS;
485 CD3DX12_PIPELINE_STATE_STREAM_AS AS;
486 CD3DX12_PIPELINE_STATE_STREAM_MS MS;
487 CD3DX12_PIPELINE_STATE_STREAM_CS CS;
488 CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState;
489 CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL2 DepthStencilState;
490 CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat;
491 CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER1 RasterizerState;
492 CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats;
493 CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc;
494 CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask;
495 CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO;
496 CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc;
497
498 D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const noexcept
499 {
500 D3D12_GRAPHICS_PIPELINE_STATE_DESC D;
501 D.Flags = this->Flags;
502 D.NodeMask = this->NodeMask;
503 D.pRootSignature = this->pRootSignature;
504 D.InputLayout = this->InputLayout;
505 D.IBStripCutValue = this->IBStripCutValue;
506 D.PrimitiveTopologyType = this->PrimitiveTopologyType;
507 D.VS = this->VS;
508 D.GS = this->GS;
509 D.StreamOutput = this->StreamOutput;
510 D.HS = this->HS;
511 D.DS = this->DS;
512 D.PS = this->PS;
513 D.BlendState = this->BlendState;
514 D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(D3D12_DEPTH_STENCIL_DESC2(this->DepthStencilState));
515 D.DSVFormat = this->DSVFormat;
516 D.RasterizerState = CD3DX12_RASTERIZER_DESC1(D3D12_RASTERIZER_DESC1(this->RasterizerState));
517 D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets;
518 memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats));
519 D.SampleDesc = this->SampleDesc;
520 D.SampleMask = this->SampleMask;
521 D.CachedPSO = this->CachedPSO;
522 return D;
523 }
524 D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const noexcept
525 {
526 D3D12_COMPUTE_PIPELINE_STATE_DESC D;
527 D.Flags = this->Flags;
528 D.NodeMask = this->NodeMask;
529 D.pRootSignature = this->pRootSignature;
530 D.CS = this->CS;
531 D.CachedPSO = this->CachedPSO;
532 return D;
533 }
534};
535#endif // D3D12_SDK_VERSION >= 608
536
537#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606)
538// Use CD3DX12_PIPELINE_STATE_STREAM3 for D3D12_DEPTH_STENCIL_DESC2 when CheckFeatureSupport returns true for Options14::IndependentFrontAndBackStencilSupported is true
539// Use CD3DX12_PIPELINE_STATE_STREAM2 for OS Build 19041+ (where there is a new mesh shader pipeline).
540// Use CD3DX12_PIPELINE_STATE_STREAM1 for OS Build 16299+ (where there is a new view instancing subobject).
541// Use CD3DX12_PIPELINE_STATE_STREAM for OS Build 15063+ support.
542struct CD3DX12_PIPELINE_STATE_STREAM3
543{
544 CD3DX12_PIPELINE_STATE_STREAM3() = default;
545 // Mesh and amplification shaders must be set manually, since they do not have representation in D3D12_GRAPHICS_PIPELINE_STATE_DESC
546 CD3DX12_PIPELINE_STATE_STREAM3(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc) noexcept
547 : Flags(Desc.Flags)
548 , NodeMask(Desc.NodeMask)
549 , pRootSignature(Desc.pRootSignature)
550 , InputLayout(Desc.InputLayout)
551 , IBStripCutValue(Desc.IBStripCutValue)
552 , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
553 , VS(Desc.VS)
554 , GS(Desc.GS)
555 , StreamOutput(Desc.StreamOutput)
556 , HS(Desc.HS)
557 , DS(Desc.DS)
558 , PS(Desc.PS)
559 , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
560 , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC2(Desc.DepthStencilState))
561 , DSVFormat(Desc.DSVFormat)
562 , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
563 , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
564 , SampleDesc(Desc.SampleDesc)
565 , SampleMask(Desc.SampleMask)
566 , CachedPSO(Desc.CachedPSO)
567 , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
568 {}
569 CD3DX12_PIPELINE_STATE_STREAM3(const D3DX12_MESH_SHADER_PIPELINE_STATE_DESC& Desc) noexcept
570 : Flags(Desc.Flags)
571 , NodeMask(Desc.NodeMask)
572 , pRootSignature(Desc.pRootSignature)
573 , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
574 , PS(Desc.PS)
575 , AS(Desc.AS)
576 , MS(Desc.MS)
577 , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
578 , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC2(Desc.DepthStencilState))
579 , DSVFormat(Desc.DSVFormat)
580 , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
581 , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
582 , SampleDesc(Desc.SampleDesc)
583 , SampleMask(Desc.SampleMask)
584 , CachedPSO(Desc.CachedPSO)
585 , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
586 {}
587 CD3DX12_PIPELINE_STATE_STREAM3(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc) noexcept
588 : Flags(Desc.Flags)
589 , NodeMask(Desc.NodeMask)
590 , pRootSignature(Desc.pRootSignature)
591 , CS(CD3DX12_SHADER_BYTECODE(Desc.CS))
592 , CachedPSO(Desc.CachedPSO)
593 {
594 static_cast<D3D12_DEPTH_STENCIL_DESC2&>(DepthStencilState).DepthEnable = false;
595 }
596 CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags;
597 CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask;
598 CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature;
599 CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout;
600 CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue;
601 CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType;
602 CD3DX12_PIPELINE_STATE_STREAM_VS VS;
603 CD3DX12_PIPELINE_STATE_STREAM_GS GS;
604 CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput;
605 CD3DX12_PIPELINE_STATE_STREAM_HS HS;
606 CD3DX12_PIPELINE_STATE_STREAM_DS DS;
607 CD3DX12_PIPELINE_STATE_STREAM_PS PS;
608 CD3DX12_PIPELINE_STATE_STREAM_AS AS;
609 CD3DX12_PIPELINE_STATE_STREAM_MS MS;
610 CD3DX12_PIPELINE_STATE_STREAM_CS CS;
611 CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState;
612 CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL2 DepthStencilState;
613 CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat;
614 CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState;
615 CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats;
616 CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc;
617 CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask;
618 CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO;
619 CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc;
620
621 D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const noexcept
622 {
623 D3D12_GRAPHICS_PIPELINE_STATE_DESC D;
624 D.Flags = this->Flags;
625 D.NodeMask = this->NodeMask;
626 D.pRootSignature = this->pRootSignature;
627 D.InputLayout = this->InputLayout;
628 D.IBStripCutValue = this->IBStripCutValue;
629 D.PrimitiveTopologyType = this->PrimitiveTopologyType;
630 D.VS = this->VS;
631 D.GS = this->GS;
632 D.StreamOutput = this->StreamOutput;
633 D.HS = this->HS;
634 D.DS = this->DS;
635 D.PS = this->PS;
636 D.BlendState = this->BlendState;
637 D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(D3D12_DEPTH_STENCIL_DESC2(this->DepthStencilState));
638 D.DSVFormat = this->DSVFormat;
639 D.RasterizerState = this->RasterizerState;
640 D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets;
641 memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats));
642 D.SampleDesc = this->SampleDesc;
643 D.SampleMask = this->SampleMask;
644 D.CachedPSO = this->CachedPSO;
645 return D;
646 }
647 D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const noexcept
648 {
649 D3D12_COMPUTE_PIPELINE_STATE_DESC D;
650 D.Flags = this->Flags;
651 D.NodeMask = this->NodeMask;
652 D.pRootSignature = this->pRootSignature;
653 D.CS = this->CS;
654 D.CachedPSO = this->CachedPSO;
655 return D;
656 }
657};
658#endif // D3D12_SDK_VERSION >= 606
659
660// CD3DX12_PIPELINE_STATE_STREAM2 Works on OS Build 19041+ (where there is a new mesh shader pipeline).
661// Use CD3DX12_PIPELINE_STATE_STREAM1 for OS Build 16299+ (where there is a new view instancing subobject).
662// Use CD3DX12_PIPELINE_STATE_STREAM for OS Build 15063+ support.
663struct CD3DX12_PIPELINE_STATE_STREAM2
664{
665 CD3DX12_PIPELINE_STATE_STREAM2() = default;
666 // Mesh and amplification shaders must be set manually, since they do not have representation in D3D12_GRAPHICS_PIPELINE_STATE_DESC
667 CD3DX12_PIPELINE_STATE_STREAM2(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc) noexcept
668 : Flags(Desc.Flags)
669 , NodeMask(Desc.NodeMask)
670 , pRootSignature(Desc.pRootSignature)
671 , InputLayout(Desc.InputLayout)
672 , IBStripCutValue(Desc.IBStripCutValue)
673 , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
674 , VS(Desc.VS)
675 , GS(Desc.GS)
676 , StreamOutput(Desc.StreamOutput)
677 , HS(Desc.HS)
678 , DS(Desc.DS)
679 , PS(Desc.PS)
680 , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
681 , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState))
682 , DSVFormat(Desc.DSVFormat)
683 , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
684 , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
685 , SampleDesc(Desc.SampleDesc)
686 , SampleMask(Desc.SampleMask)
687 , CachedPSO(Desc.CachedPSO)
688 , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
689 {}
690 CD3DX12_PIPELINE_STATE_STREAM2(const D3DX12_MESH_SHADER_PIPELINE_STATE_DESC& Desc) noexcept
691 : Flags(Desc.Flags)
692 , NodeMask(Desc.NodeMask)
693 , pRootSignature(Desc.pRootSignature)
694 , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
695 , PS(Desc.PS)
696 , AS(Desc.AS)
697 , MS(Desc.MS)
698 , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
699 , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState))
700 , DSVFormat(Desc.DSVFormat)
701 , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
702 , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
703 , SampleDesc(Desc.SampleDesc)
704 , SampleMask(Desc.SampleMask)
705 , CachedPSO(Desc.CachedPSO)
706 , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
707 {}
708 CD3DX12_PIPELINE_STATE_STREAM2(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc) noexcept
709 : Flags(Desc.Flags)
710 , NodeMask(Desc.NodeMask)
711 , pRootSignature(Desc.pRootSignature)
712 , CS(CD3DX12_SHADER_BYTECODE(Desc.CS))
713 , CachedPSO(Desc.CachedPSO)
714 {
715 static_cast<D3D12_DEPTH_STENCIL_DESC1&>(DepthStencilState).DepthEnable = false;
716 }
717 CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags;
718 CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask;
719 CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature;
720 CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout;
721 CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue;
722 CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType;
723 CD3DX12_PIPELINE_STATE_STREAM_VS VS;
724 CD3DX12_PIPELINE_STATE_STREAM_GS GS;
725 CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput;
726 CD3DX12_PIPELINE_STATE_STREAM_HS HS;
727 CD3DX12_PIPELINE_STATE_STREAM_DS DS;
728 CD3DX12_PIPELINE_STATE_STREAM_PS PS;
729 CD3DX12_PIPELINE_STATE_STREAM_AS AS;
730 CD3DX12_PIPELINE_STATE_STREAM_MS MS;
731 CD3DX12_PIPELINE_STATE_STREAM_CS CS;
732 CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState;
733 CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 DepthStencilState;
734 CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat;
735 CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState;
736 CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats;
737 CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc;
738 CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask;
739 CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO;
740 CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc;
741 D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const noexcept
742 {
743 D3D12_GRAPHICS_PIPELINE_STATE_DESC D;
744 D.Flags = this->Flags;
745 D.NodeMask = this->NodeMask;
746 D.pRootSignature = this->pRootSignature;
747 D.InputLayout = this->InputLayout;
748 D.IBStripCutValue = this->IBStripCutValue;
749 D.PrimitiveTopologyType = this->PrimitiveTopologyType;
750 D.VS = this->VS;
751 D.GS = this->GS;
752 D.StreamOutput = this->StreamOutput;
753 D.HS = this->HS;
754 D.DS = this->DS;
755 D.PS = this->PS;
756 D.BlendState = this->BlendState;
757 D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(D3D12_DEPTH_STENCIL_DESC1(this->DepthStencilState));
758 D.DSVFormat = this->DSVFormat;
759 D.RasterizerState = this->RasterizerState;
760 D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets;
761 memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats));
762 D.SampleDesc = this->SampleDesc;
763 D.SampleMask = this->SampleMask;
764 D.CachedPSO = this->CachedPSO;
765 return D;
766 }
767 D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const noexcept
768 {
769 D3D12_COMPUTE_PIPELINE_STATE_DESC D;
770 D.Flags = this->Flags;
771 D.NodeMask = this->NodeMask;
772 D.pRootSignature = this->pRootSignature;
773 D.CS = this->CS;
774 D.CachedPSO = this->CachedPSO;
775 return D;
776 }
777};
778
779// CD3DX12_PIPELINE_STATE_STREAM1 Works on OS Build 16299+ (where there is a new view instancing subobject).
780// Use CD3DX12_PIPELINE_STATE_STREAM for OS Build 15063+ support.
781struct CD3DX12_PIPELINE_STATE_STREAM1
782{
783 CD3DX12_PIPELINE_STATE_STREAM1() = default;
784 // Mesh and amplification shaders must be set manually, since they do not have representation in D3D12_GRAPHICS_PIPELINE_STATE_DESC
785 CD3DX12_PIPELINE_STATE_STREAM1(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc) noexcept
786 : Flags(Desc.Flags)
787 , NodeMask(Desc.NodeMask)
788 , pRootSignature(Desc.pRootSignature)
789 , InputLayout(Desc.InputLayout)
790 , IBStripCutValue(Desc.IBStripCutValue)
791 , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
792 , VS(Desc.VS)
793 , GS(Desc.GS)
794 , StreamOutput(Desc.StreamOutput)
795 , HS(Desc.HS)
796 , DS(Desc.DS)
797 , PS(Desc.PS)
798 , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
799 , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState))
800 , DSVFormat(Desc.DSVFormat)
801 , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
802 , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
803 , SampleDesc(Desc.SampleDesc)
804 , SampleMask(Desc.SampleMask)
805 , CachedPSO(Desc.CachedPSO)
806 , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
807 {}
808 CD3DX12_PIPELINE_STATE_STREAM1(const D3DX12_MESH_SHADER_PIPELINE_STATE_DESC& Desc) noexcept
809 : Flags(Desc.Flags)
810 , NodeMask(Desc.NodeMask)
811 , pRootSignature(Desc.pRootSignature)
812 , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
813 , PS(Desc.PS)
814 , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
815 , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState))
816 , DSVFormat(Desc.DSVFormat)
817 , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
818 , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
819 , SampleDesc(Desc.SampleDesc)
820 , SampleMask(Desc.SampleMask)
821 , CachedPSO(Desc.CachedPSO)
822 , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
823 {}
824 CD3DX12_PIPELINE_STATE_STREAM1(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc) noexcept
825 : Flags(Desc.Flags)
826 , NodeMask(Desc.NodeMask)
827 , pRootSignature(Desc.pRootSignature)
828 , CS(CD3DX12_SHADER_BYTECODE(Desc.CS))
829 , CachedPSO(Desc.CachedPSO)
830 {
831 static_cast<D3D12_DEPTH_STENCIL_DESC1&>(DepthStencilState).DepthEnable = false;
832 }
833 CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags;
834 CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask;
835 CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature;
836 CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout;
837 CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue;
838 CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType;
839 CD3DX12_PIPELINE_STATE_STREAM_VS VS;
840 CD3DX12_PIPELINE_STATE_STREAM_GS GS;
841 CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput;
842 CD3DX12_PIPELINE_STATE_STREAM_HS HS;
843 CD3DX12_PIPELINE_STATE_STREAM_DS DS;
844 CD3DX12_PIPELINE_STATE_STREAM_PS PS;
845 CD3DX12_PIPELINE_STATE_STREAM_CS CS;
846 CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState;
847 CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 DepthStencilState;
848 CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat;
849 CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState;
850 CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats;
851 CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc;
852 CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask;
853 CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO;
854 CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc;
855 D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const noexcept
856 {
857 D3D12_GRAPHICS_PIPELINE_STATE_DESC D;
858 D.Flags = this->Flags;
859 D.NodeMask = this->NodeMask;
860 D.pRootSignature = this->pRootSignature;
861 D.InputLayout = this->InputLayout;
862 D.IBStripCutValue = this->IBStripCutValue;
863 D.PrimitiveTopologyType = this->PrimitiveTopologyType;
864 D.VS = this->VS;
865 D.GS = this->GS;
866 D.StreamOutput = this->StreamOutput;
867 D.HS = this->HS;
868 D.DS = this->DS;
869 D.PS = this->PS;
870 D.BlendState = this->BlendState;
871 D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(D3D12_DEPTH_STENCIL_DESC1(this->DepthStencilState));
872 D.DSVFormat = this->DSVFormat;
873 D.RasterizerState = this->RasterizerState;
874 D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets;
875 memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats));
876 D.SampleDesc = this->SampleDesc;
877 D.SampleMask = this->SampleMask;
878 D.CachedPSO = this->CachedPSO;
879 return D;
880 }
881 D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const noexcept
882 {
883 D3D12_COMPUTE_PIPELINE_STATE_DESC D;
884 D.Flags = this->Flags;
885 D.NodeMask = this->NodeMask;
886 D.pRootSignature = this->pRootSignature;
887 D.CS = this->CS;
888 D.CachedPSO = this->CachedPSO;
889 return D;
890 }
891};
892
893
894struct CD3DX12_PIPELINE_MESH_STATE_STREAM
895{
896 CD3DX12_PIPELINE_MESH_STATE_STREAM() = default;
897 CD3DX12_PIPELINE_MESH_STATE_STREAM(const D3DX12_MESH_SHADER_PIPELINE_STATE_DESC& Desc) noexcept
898 : Flags(Desc.Flags)
899 , NodeMask(Desc.NodeMask)
900 , pRootSignature(Desc.pRootSignature)
901 , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
902 , PS(Desc.PS)
903 , AS(Desc.AS)
904 , MS(Desc.MS)
905 , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
906 , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState))
907 , DSVFormat(Desc.DSVFormat)
908 , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
909 , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
910 , SampleDesc(Desc.SampleDesc)
911 , SampleMask(Desc.SampleMask)
912 , CachedPSO(Desc.CachedPSO)
913 , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
914 {}
915 CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags;
916 CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask;
917 CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature;
918 CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType;
919 CD3DX12_PIPELINE_STATE_STREAM_PS PS;
920 CD3DX12_PIPELINE_STATE_STREAM_AS AS;
921 CD3DX12_PIPELINE_STATE_STREAM_MS MS;
922 CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState;
923 CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 DepthStencilState;
924 CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat;
925 CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState;
926 CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats;
927 CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc;
928 CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask;
929 CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO;
930 CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc;
931 D3DX12_MESH_SHADER_PIPELINE_STATE_DESC MeshShaderDescV0() const noexcept
932 {
933 D3DX12_MESH_SHADER_PIPELINE_STATE_DESC D;
934 D.Flags = this->Flags;
935 D.NodeMask = this->NodeMask;
936 D.pRootSignature = this->pRootSignature;
937 D.PrimitiveTopologyType = this->PrimitiveTopologyType;
938 D.PS = this->PS;
939 D.AS = this->AS;
940 D.MS = this->MS;
941 D.BlendState = this->BlendState;
942 D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(D3D12_DEPTH_STENCIL_DESC1(this->DepthStencilState));
943 D.DSVFormat = this->DSVFormat;
944 D.RasterizerState = this->RasterizerState;
945 D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets;
946 memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats));
947 D.SampleDesc = this->SampleDesc;
948 D.SampleMask = this->SampleMask;
949 D.CachedPSO = this->CachedPSO;
950 return D;
951 }
952};
953
954// CD3DX12_PIPELINE_STATE_STREAM works on OS Build 15063+ but does not support new subobject(s) added in OS Build 16299+.
955// See CD3DX12_PIPELINE_STATE_STREAM1 for instance.
956struct CD3DX12_PIPELINE_STATE_STREAM
957{
958 CD3DX12_PIPELINE_STATE_STREAM() = default;
959 CD3DX12_PIPELINE_STATE_STREAM(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc) noexcept
960 : Flags(Desc.Flags)
961 , NodeMask(Desc.NodeMask)
962 , pRootSignature(Desc.pRootSignature)
963 , InputLayout(Desc.InputLayout)
964 , IBStripCutValue(Desc.IBStripCutValue)
965 , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
966 , VS(Desc.VS)
967 , GS(Desc.GS)
968 , StreamOutput(Desc.StreamOutput)
969 , HS(Desc.HS)
970 , DS(Desc.DS)
971 , PS(Desc.PS)
972 , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
973 , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState))
974 , DSVFormat(Desc.DSVFormat)
975 , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
976 , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
977 , SampleDesc(Desc.SampleDesc)
978 , SampleMask(Desc.SampleMask)
979 , CachedPSO(Desc.CachedPSO)
980 {}
981 CD3DX12_PIPELINE_STATE_STREAM(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc) noexcept
982 : Flags(Desc.Flags)
983 , NodeMask(Desc.NodeMask)
984 , pRootSignature(Desc.pRootSignature)
985 , CS(CD3DX12_SHADER_BYTECODE(Desc.CS))
986 , CachedPSO(Desc.CachedPSO)
987 {}
988 CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags;
989 CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask;
990 CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature;
991 CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout;
992 CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue;
993 CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType;
994 CD3DX12_PIPELINE_STATE_STREAM_VS VS;
995 CD3DX12_PIPELINE_STATE_STREAM_GS GS;
996 CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput;
997 CD3DX12_PIPELINE_STATE_STREAM_HS HS;
998 CD3DX12_PIPELINE_STATE_STREAM_DS DS;
999 CD3DX12_PIPELINE_STATE_STREAM_PS PS;
1000 CD3DX12_PIPELINE_STATE_STREAM_CS CS;
1001 CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState;
1002 CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 DepthStencilState;
1003 CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat;
1004 CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState;
1005 CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats;
1006 CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc;
1007 CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask;
1008 CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO;
1009 D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const noexcept
1010 {
1011 D3D12_GRAPHICS_PIPELINE_STATE_DESC D;
1012 D.Flags = this->Flags;
1013 D.NodeMask = this->NodeMask;
1014 D.pRootSignature = this->pRootSignature;
1015 D.InputLayout = this->InputLayout;
1016 D.IBStripCutValue = this->IBStripCutValue;
1017 D.PrimitiveTopologyType = this->PrimitiveTopologyType;
1018 D.VS = this->VS;
1019 D.GS = this->GS;
1020 D.StreamOutput = this->StreamOutput;
1021 D.HS = this->HS;
1022 D.DS = this->DS;
1023 D.PS = this->PS;
1024 D.BlendState = this->BlendState;
1025 D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(D3D12_DEPTH_STENCIL_DESC1(this->DepthStencilState));
1026 D.DSVFormat = this->DSVFormat;
1027 D.RasterizerState = this->RasterizerState;
1028 D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets;
1029 memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats));
1030 D.SampleDesc = this->SampleDesc;
1031 D.SampleMask = this->SampleMask;
1032 D.CachedPSO = this->CachedPSO;
1033 return D;
1034 }
1035 D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const noexcept
1036 {
1037 D3D12_COMPUTE_PIPELINE_STATE_DESC D;
1038 D.Flags = this->Flags;
1039 D.NodeMask = this->NodeMask;
1040 D.pRootSignature = this->pRootSignature;
1041 D.CS = this->CS;
1042 D.CachedPSO = this->CachedPSO;
1043 return D;
1044 }
1045};
1046
1047
1048struct CD3DX12_PIPELINE_STATE_STREAM2_PARSE_HELPER : public ID3DX12PipelineParserCallbacks
1049{
1050 CD3DX12_PIPELINE_STATE_STREAM2 PipelineStream;
1051 CD3DX12_PIPELINE_STATE_STREAM2_PARSE_HELPER() noexcept
1052 : SeenDSS(false)
1053 {
1054 // Adjust defaults to account for absent members.
1055 PipelineStream.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
1056
1057 // Depth disabled if no DSV format specified.
1058 static_cast<D3D12_DEPTH_STENCIL_DESC1&>(PipelineStream.DepthStencilState).DepthEnable = false;
1059 }
1060
1061 // ID3DX12PipelineParserCallbacks
1062 void FlagsCb(D3D12_PIPELINE_STATE_FLAGS Flags) override {PipelineStream.Flags = Flags;}
1063 void NodeMaskCb(UINT NodeMask) override {PipelineStream.NodeMask = NodeMask;}
1064 void RootSignatureCb(ID3D12RootSignature* pRootSignature) override {PipelineStream.pRootSignature = pRootSignature;}
1065 void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC& InputLayout) override {PipelineStream.InputLayout = InputLayout;}
1066 void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue) override {PipelineStream.IBStripCutValue = IBStripCutValue;}
1067 void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType) override {PipelineStream.PrimitiveTopologyType = PrimitiveTopologyType;}
1068 void VSCb(const D3D12_SHADER_BYTECODE& VS) override {PipelineStream.VS = VS;}
1069 void GSCb(const D3D12_SHADER_BYTECODE& GS) override {PipelineStream.GS = GS;}
1070 void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC& StreamOutput) override {PipelineStream.StreamOutput = StreamOutput;}
1071 void HSCb(const D3D12_SHADER_BYTECODE& HS) override {PipelineStream.HS = HS;}
1072 void DSCb(const D3D12_SHADER_BYTECODE& DS) override {PipelineStream.DS = DS;}
1073 void PSCb(const D3D12_SHADER_BYTECODE& PS) override {PipelineStream.PS = PS;}
1074 void CSCb(const D3D12_SHADER_BYTECODE& CS) override {PipelineStream.CS = CS;}
1075 void ASCb(const D3D12_SHADER_BYTECODE& AS) override {PipelineStream.AS = AS;}
1076 void MSCb(const D3D12_SHADER_BYTECODE& MS) override {PipelineStream.MS = MS;}
1077 void BlendStateCb(const D3D12_BLEND_DESC& BlendState) override {PipelineStream.BlendState = CD3DX12_BLEND_DESC(BlendState);}
1078 void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC& DepthStencilState) override
1079 {
1080 PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(DepthStencilState);
1081 SeenDSS = true;
1082 }
1083 void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1& DepthStencilState) override
1084 {
1085 PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(DepthStencilState);
1086 SeenDSS = true;
1087 }
1088 void DSVFormatCb(DXGI_FORMAT DSVFormat) override
1089 {
1090 PipelineStream.DSVFormat = DSVFormat;
1091 if (!SeenDSS && DSVFormat != DXGI_FORMAT_UNKNOWN)
1092 {
1093 // Re-enable depth for the default state.
1094 static_cast<D3D12_DEPTH_STENCIL_DESC1&>(PipelineStream.DepthStencilState).DepthEnable = true;
1095 }
1096 }
1097 void RasterizerStateCb(const D3D12_RASTERIZER_DESC& RasterizerState) override {PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC(RasterizerState);}
1098 void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY& RTVFormats) override {PipelineStream.RTVFormats = RTVFormats;}
1099 void SampleDescCb(const DXGI_SAMPLE_DESC& SampleDesc) override {PipelineStream.SampleDesc = SampleDesc;}
1100 void SampleMaskCb(UINT SampleMask) override {PipelineStream.SampleMask = SampleMask;}
1101 void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC& ViewInstancingDesc) override {PipelineStream.ViewInstancingDesc = CD3DX12_VIEW_INSTANCING_DESC(ViewInstancingDesc);}
1102 void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE& CachedPSO) override {PipelineStream.CachedPSO = CachedPSO;}
1103
1104private:
1105 bool SeenDSS;
1106};
1107
1108#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606)
1109struct CD3DX12_PIPELINE_STATE_STREAM3_PARSE_HELPER : public ID3DX12PipelineParserCallbacks
1110{
1111 CD3DX12_PIPELINE_STATE_STREAM3 PipelineStream;
1112 CD3DX12_PIPELINE_STATE_STREAM3_PARSE_HELPER() noexcept
1113 : SeenDSS(false)
1114 {
1115 // Adjust defaults to account for absent members.
1116 PipelineStream.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
1117
1118 // Depth disabled if no DSV format specified.
1119 static_cast<D3D12_DEPTH_STENCIL_DESC2&>(PipelineStream.DepthStencilState).DepthEnable = false;
1120 }
1121
1122 // ID3DX12PipelineParserCallbacks
1123 void FlagsCb(D3D12_PIPELINE_STATE_FLAGS Flags) override { PipelineStream.Flags = Flags; }
1124 void NodeMaskCb(UINT NodeMask) override { PipelineStream.NodeMask = NodeMask; }
1125 void RootSignatureCb(ID3D12RootSignature* pRootSignature) override { PipelineStream.pRootSignature = pRootSignature; }
1126 void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC& InputLayout) override { PipelineStream.InputLayout = InputLayout; }
1127 void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue) override { PipelineStream.IBStripCutValue = IBStripCutValue; }
1128 void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType) override { PipelineStream.PrimitiveTopologyType = PrimitiveTopologyType; }
1129 void VSCb(const D3D12_SHADER_BYTECODE& VS) override { PipelineStream.VS = VS; }
1130 void GSCb(const D3D12_SHADER_BYTECODE& GS) override { PipelineStream.GS = GS; }
1131 void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC& StreamOutput) override { PipelineStream.StreamOutput = StreamOutput; }
1132 void HSCb(const D3D12_SHADER_BYTECODE& HS) override { PipelineStream.HS = HS; }
1133 void DSCb(const D3D12_SHADER_BYTECODE& DS) override { PipelineStream.DS = DS; }
1134 void PSCb(const D3D12_SHADER_BYTECODE& PS) override { PipelineStream.PS = PS; }
1135 void CSCb(const D3D12_SHADER_BYTECODE& CS) override { PipelineStream.CS = CS; }
1136 void ASCb(const D3D12_SHADER_BYTECODE& AS) override { PipelineStream.AS = AS; }
1137 void MSCb(const D3D12_SHADER_BYTECODE& MS) override { PipelineStream.MS = MS; }
1138 void BlendStateCb(const D3D12_BLEND_DESC& BlendState) override { PipelineStream.BlendState = CD3DX12_BLEND_DESC(BlendState); }
1139 void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC& DepthStencilState) override
1140 {
1141 PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState);
1142 SeenDSS = true;
1143 }
1144 void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1& DepthStencilState) override
1145 {
1146 PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState);
1147 SeenDSS = true;
1148 }
1149 void DepthStencilState2Cb(const D3D12_DEPTH_STENCIL_DESC2& DepthStencilState) override
1150 {
1151 PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState);
1152 SeenDSS = true;
1153 }
1154 void DSVFormatCb(DXGI_FORMAT DSVFormat) override
1155 {
1156 PipelineStream.DSVFormat = DSVFormat;
1157 if (!SeenDSS && DSVFormat != DXGI_FORMAT_UNKNOWN)
1158 {
1159 // Re-enable depth for the default state.
1160 static_cast<D3D12_DEPTH_STENCIL_DESC2&>(PipelineStream.DepthStencilState).DepthEnable = true;
1161 }
1162 }
1163 void RasterizerStateCb(const D3D12_RASTERIZER_DESC& RasterizerState) override { PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC(RasterizerState); }
1164 void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY& RTVFormats) override { PipelineStream.RTVFormats = RTVFormats; }
1165 void SampleDescCb(const DXGI_SAMPLE_DESC& SampleDesc) override { PipelineStream.SampleDesc = SampleDesc; }
1166 void SampleMaskCb(UINT SampleMask) override { PipelineStream.SampleMask = SampleMask; }
1167 void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC& ViewInstancingDesc) override { PipelineStream.ViewInstancingDesc = CD3DX12_VIEW_INSTANCING_DESC(ViewInstancingDesc); }
1168 void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE& CachedPSO) override { PipelineStream.CachedPSO = CachedPSO; }
1169
1170private:
1171 bool SeenDSS;
1172};
1173#endif // D3D12_SDK_VERSION >= 606
1174
1175#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608)
1176struct CD3DX12_PIPELINE_STATE_STREAM4_PARSE_HELPER : public ID3DX12PipelineParserCallbacks
1177{
1178 CD3DX12_PIPELINE_STATE_STREAM4 PipelineStream;
1179 CD3DX12_PIPELINE_STATE_STREAM4_PARSE_HELPER() noexcept
1180 : SeenDSS(false)
1181 {
1182 // Adjust defaults to account for absent members.
1183 PipelineStream.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
1184
1185 // Depth disabled if no DSV format specified.
1186 static_cast<D3D12_DEPTH_STENCIL_DESC2&>(PipelineStream.DepthStencilState).DepthEnable = false;
1187 }
1188
1189 // ID3DX12PipelineParserCallbacks
1190 void FlagsCb(D3D12_PIPELINE_STATE_FLAGS Flags) override { PipelineStream.Flags = Flags; }
1191 void NodeMaskCb(UINT NodeMask) override { PipelineStream.NodeMask = NodeMask; }
1192 void RootSignatureCb(ID3D12RootSignature* pRootSignature) override { PipelineStream.pRootSignature = pRootSignature; }
1193 void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC& InputLayout) override { PipelineStream.InputLayout = InputLayout; }
1194 void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue) override { PipelineStream.IBStripCutValue = IBStripCutValue; }
1195 void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType) override { PipelineStream.PrimitiveTopologyType = PrimitiveTopologyType; }
1196 void VSCb(const D3D12_SHADER_BYTECODE& VS) override { PipelineStream.VS = VS; }
1197 void GSCb(const D3D12_SHADER_BYTECODE& GS) override { PipelineStream.GS = GS; }
1198 void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC& StreamOutput) override { PipelineStream.StreamOutput = StreamOutput; }
1199 void HSCb(const D3D12_SHADER_BYTECODE& HS) override { PipelineStream.HS = HS; }
1200 void DSCb(const D3D12_SHADER_BYTECODE& DS) override { PipelineStream.DS = DS; }
1201 void PSCb(const D3D12_SHADER_BYTECODE& PS) override { PipelineStream.PS = PS; }
1202 void CSCb(const D3D12_SHADER_BYTECODE& CS) override { PipelineStream.CS = CS; }
1203 void ASCb(const D3D12_SHADER_BYTECODE& AS) override { PipelineStream.AS = AS; }
1204 void MSCb(const D3D12_SHADER_BYTECODE& MS) override { PipelineStream.MS = MS; }
1205 void BlendStateCb(const D3D12_BLEND_DESC& BlendState) override { PipelineStream.BlendState = CD3DX12_BLEND_DESC(BlendState); }
1206 void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC& DepthStencilState) override
1207 {
1208 PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState);
1209 SeenDSS = true;
1210 }
1211 void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1& DepthStencilState) override
1212 {
1213 PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState);
1214 SeenDSS = true;
1215 }
1216 void DepthStencilState2Cb(const D3D12_DEPTH_STENCIL_DESC2& DepthStencilState) override
1217 {
1218 PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState);
1219 SeenDSS = true;
1220 }
1221 void DSVFormatCb(DXGI_FORMAT DSVFormat) override
1222 {
1223 PipelineStream.DSVFormat = DSVFormat;
1224 if (!SeenDSS && DSVFormat != DXGI_FORMAT_UNKNOWN)
1225 {
1226 // Re-enable depth for the default state.
1227 static_cast<D3D12_DEPTH_STENCIL_DESC2&>(PipelineStream.DepthStencilState).DepthEnable = true;
1228 }
1229 }
1230 void RasterizerStateCb(const D3D12_RASTERIZER_DESC& RasterizerState) override { PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC1(RasterizerState); }
1231 void RasterizerState1Cb(const D3D12_RASTERIZER_DESC1& RasterizerState) override { PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC1(RasterizerState); }
1232 void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY& RTVFormats) override { PipelineStream.RTVFormats = RTVFormats; }
1233 void SampleDescCb(const DXGI_SAMPLE_DESC& SampleDesc) override { PipelineStream.SampleDesc = SampleDesc; }
1234 void SampleMaskCb(UINT SampleMask) override { PipelineStream.SampleMask = SampleMask; }
1235 void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC& ViewInstancingDesc) override { PipelineStream.ViewInstancingDesc = CD3DX12_VIEW_INSTANCING_DESC(ViewInstancingDesc); }
1236 void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE& CachedPSO) override { PipelineStream.CachedPSO = CachedPSO; }
1237
1238private:
1239 bool SeenDSS;
1240};
1241#endif // D3D12_SDK_VERSION >= 608
1242
1243#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 613)
1244// This SDK 613 version has better primitive topology default handling than the v610 equivalent below.
1245struct CD3DX12_PIPELINE_STATE_STREAM5_PARSE_HELPER : public ID3DX12PipelineParserCallbacks
1246{
1247 CD3DX12_PIPELINE_STATE_STREAM5 PipelineStream;
1248 CD3DX12_PIPELINE_STATE_STREAM5_PARSE_HELPER() noexcept
1249 : SeenDSS(false),
1250 SeenMS(false),
1251 SeenTopology(false)
1252 {
1253 // Adjust defaults to account for absent members.
1254 PipelineStream.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
1255
1256 // Depth disabled if no DSV format specified.
1257 static_cast<D3D12_DEPTH_STENCIL_DESC2&>(PipelineStream.DepthStencilState).DepthEnable = false;
1258 }
1259
1260 // ID3DX12PipelineParserCallbacks
1261 void FlagsCb(D3D12_PIPELINE_STATE_FLAGS Flags) override { PipelineStream.Flags = Flags; }
1262 void NodeMaskCb(UINT NodeMask) override { PipelineStream.NodeMask = NodeMask; }
1263 void RootSignatureCb(ID3D12RootSignature* pRootSignature) override { PipelineStream.pRootSignature = pRootSignature; }
1264 void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC& InputLayout) override { PipelineStream.InputLayout = InputLayout; }
1265 void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue) override { PipelineStream.IBStripCutValue = IBStripCutValue; }
1266 void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType) override
1267 {
1268 PipelineStream.PrimitiveTopologyType = PrimitiveTopologyType;
1269 SeenTopology = true;
1270 }
1271 void VSCb(const D3D12_SHADER_BYTECODE& VS) override { PipelineStream.VS = VS; }
1272 void GSCb(const D3D12_SHADER_BYTECODE& GS) override { PipelineStream.GS = GS; }
1273 void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC& StreamOutput) override { PipelineStream.StreamOutput = StreamOutput; }
1274 void HSCb(const D3D12_SHADER_BYTECODE& HS) override { PipelineStream.HS = HS; }
1275 void DSCb(const D3D12_SHADER_BYTECODE& DS) override { PipelineStream.DS = DS; }
1276 void PSCb(const D3D12_SHADER_BYTECODE& PS) override { PipelineStream.PS = PS; }
1277 void CSCb(const D3D12_SHADER_BYTECODE& CS) override { PipelineStream.CS = CS; }
1278 void ASCb(const D3D12_SHADER_BYTECODE& AS) override { PipelineStream.AS = AS; }
1279 void MSCb(const D3D12_SHADER_BYTECODE& MS) override { PipelineStream.MS = MS; SeenMS = true; }
1280 void BlendStateCb(const D3D12_BLEND_DESC& BlendState) override { PipelineStream.BlendState = CD3DX12_BLEND_DESC(BlendState); }
1281 void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC& DepthStencilState) override
1282 {
1283 PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState);
1284 SeenDSS = true;
1285 }
1286 void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1& DepthStencilState) override
1287 {
1288 PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState);
1289 SeenDSS = true;
1290 }
1291 void DepthStencilState2Cb(const D3D12_DEPTH_STENCIL_DESC2& DepthStencilState) override
1292 {
1293 PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState);
1294 SeenDSS = true;
1295 }
1296 void DSVFormatCb(DXGI_FORMAT DSVFormat) override {PipelineStream.DSVFormat = DSVFormat;}
1297 void RasterizerStateCb(const D3D12_RASTERIZER_DESC& RasterizerState) override { PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC2(RasterizerState); }
1298 void RasterizerState1Cb(const D3D12_RASTERIZER_DESC1& RasterizerState) override { PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC2(RasterizerState); }
1299 void RasterizerState2Cb(const D3D12_RASTERIZER_DESC2& RasterizerState) override { PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC2(RasterizerState); }
1300 void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY& RTVFormats) override { PipelineStream.RTVFormats = RTVFormats; }
1301 void SampleDescCb(const DXGI_SAMPLE_DESC& SampleDesc) override { PipelineStream.SampleDesc = SampleDesc; }
1302 void SampleMaskCb(UINT SampleMask) override { PipelineStream.SampleMask = SampleMask; }
1303 void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC& ViewInstancingDesc) override { PipelineStream.ViewInstancingDesc = CD3DX12_VIEW_INSTANCING_DESC(ViewInstancingDesc); }
1304 void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE& CachedPSO) override { PipelineStream.CachedPSO = CachedPSO; }
1305 void FinalizeCb() override
1306 {
1307 if (!SeenDSS && PipelineStream.DSVFormat != DXGI_FORMAT_UNKNOWN)
1308 {
1309 // Re-enable depth for the default state.
1310 static_cast<D3D12_DEPTH_STENCIL_DESC2&>(PipelineStream.DepthStencilState).DepthEnable = true;
1311 }
1312 if (!SeenTopology && SeenMS)
1313 {
1314 PipelineStream.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED;
1315 }
1316 }
1317
1318private:
1319 bool SeenDSS;
1320 bool SeenMS;
1321 bool SeenTopology;
1322};
1323#elif defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 610)
1324struct CD3DX12_PIPELINE_STATE_STREAM5_PARSE_HELPER : public ID3DX12PipelineParserCallbacks
1325{
1326 CD3DX12_PIPELINE_STATE_STREAM5 PipelineStream;
1327 CD3DX12_PIPELINE_STATE_STREAM5_PARSE_HELPER() noexcept
1328 : SeenDSS(false)
1329 {
1330 // Adjust defaults to account for absent members.
1331 PipelineStream.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
1332
1333 // Depth disabled if no DSV format specified.
1334 static_cast<D3D12_DEPTH_STENCIL_DESC2&>(PipelineStream.DepthStencilState).DepthEnable = false;
1335 }
1336
1337 // ID3DX12PipelineParserCallbacks
1338 void FlagsCb(D3D12_PIPELINE_STATE_FLAGS Flags) override { PipelineStream.Flags = Flags; }
1339 void NodeMaskCb(UINT NodeMask) override { PipelineStream.NodeMask = NodeMask; }
1340 void RootSignatureCb(ID3D12RootSignature* pRootSignature) override { PipelineStream.pRootSignature = pRootSignature; }
1341 void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC& InputLayout) override { PipelineStream.InputLayout = InputLayout; }
1342 void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue) override { PipelineStream.IBStripCutValue = IBStripCutValue; }
1343 void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType) override { PipelineStream.PrimitiveTopologyType = PrimitiveTopologyType; }
1344 void VSCb(const D3D12_SHADER_BYTECODE& VS) override { PipelineStream.VS = VS; }
1345 void GSCb(const D3D12_SHADER_BYTECODE& GS) override { PipelineStream.GS = GS; }
1346 void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC& StreamOutput) override { PipelineStream.StreamOutput = StreamOutput; }
1347 void HSCb(const D3D12_SHADER_BYTECODE& HS) override { PipelineStream.HS = HS; }
1348 void DSCb(const D3D12_SHADER_BYTECODE& DS) override { PipelineStream.DS = DS; }
1349 void PSCb(const D3D12_SHADER_BYTECODE& PS) override { PipelineStream.PS = PS; }
1350 void CSCb(const D3D12_SHADER_BYTECODE& CS) override { PipelineStream.CS = CS; }
1351 void ASCb(const D3D12_SHADER_BYTECODE& AS) override { PipelineStream.AS = AS; }
1352 void MSCb(const D3D12_SHADER_BYTECODE& MS) override { PipelineStream.MS = MS; }
1353 void BlendStateCb(const D3D12_BLEND_DESC& BlendState) override { PipelineStream.BlendState = CD3DX12_BLEND_DESC(BlendState); }
1354 void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC& DepthStencilState) override
1355 {
1356 PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState);
1357 SeenDSS = true;
1358 }
1359 void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1& DepthStencilState) override
1360 {
1361 PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState);
1362 SeenDSS = true;
1363 }
1364 void DepthStencilState2Cb(const D3D12_DEPTH_STENCIL_DESC2& DepthStencilState) override
1365 {
1366 PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState);
1367 SeenDSS = true;
1368 }
1369 void DSVFormatCb(DXGI_FORMAT DSVFormat) override
1370 {
1371 PipelineStream.DSVFormat = DSVFormat;
1372 if (!SeenDSS && DSVFormat != DXGI_FORMAT_UNKNOWN)
1373 {
1374 // Re-enable depth for the default state.
1375 static_cast<D3D12_DEPTH_STENCIL_DESC2&>(PipelineStream.DepthStencilState).DepthEnable = true;
1376 }
1377 }
1378 void RasterizerStateCb(const D3D12_RASTERIZER_DESC& RasterizerState) override { PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC2(RasterizerState); }
1379 void RasterizerState1Cb(const D3D12_RASTERIZER_DESC1& RasterizerState) override { PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC2(RasterizerState); }
1380 void RasterizerState2Cb(const D3D12_RASTERIZER_DESC2& RasterizerState) override { PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC2(RasterizerState); }
1381 void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY& RTVFormats) override { PipelineStream.RTVFormats = RTVFormats; }
1382 void SampleDescCb(const DXGI_SAMPLE_DESC& SampleDesc) override { PipelineStream.SampleDesc = SampleDesc; }
1383 void SampleMaskCb(UINT SampleMask) override { PipelineStream.SampleMask = SampleMask; }
1384 void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC& ViewInstancingDesc) override { PipelineStream.ViewInstancingDesc = CD3DX12_VIEW_INSTANCING_DESC(ViewInstancingDesc); }
1385 void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE& CachedPSO) override { PipelineStream.CachedPSO = CachedPSO; }
1386
1387private:
1388 bool SeenDSS;
1389};
1390#endif // D3D12_SDK_VERSION >= 610
1391
1392#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 618)
1393struct CD3DX12_PIPELINE_STATE_STREAM6_PARSE_HELPER : public ID3DX12PipelineParserCallbacks
1394{
1395 CD3DX12_PIPELINE_STATE_STREAM6 PipelineStream;
1396 CD3DX12_PIPELINE_STATE_STREAM6_PARSE_HELPER() noexcept
1397 : SeenDSS(false),
1398 SeenMS(false),
1399 SeenTopology(false)
1400 {
1401 // Adjust defaults to account for absent members.
1402 PipelineStream.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
1403
1404 // Depth disabled if no DSV format specified.
1405 static_cast<D3D12_DEPTH_STENCIL_DESC2&>(PipelineStream.DepthStencilState).DepthEnable = false;
1406 }
1407
1408 // ID3DX12PipelineParserCallbacks
1409 void FlagsCb(D3D12_PIPELINE_STATE_FLAGS Flags) override { PipelineStream.Flags = Flags; }
1410 void NodeMaskCb(UINT NodeMask) override { PipelineStream.NodeMask = NodeMask; }
1411 void RootSignatureCb(ID3D12RootSignature* pRootSignature) override { PipelineStream.pRootSignature = pRootSignature; }
1412 void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC& InputLayout) override { PipelineStream.InputLayout = InputLayout; }
1413 void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue) override { PipelineStream.IBStripCutValue = IBStripCutValue; }
1414 void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType) override
1415 {
1416 PipelineStream.PrimitiveTopologyType = PrimitiveTopologyType;
1417 SeenTopology = true;
1418 }
1419 void VSCb(const D3D12_SHADER_BYTECODE& VS) override { PipelineStream.VS = VS; }
1420 void GSCb(const D3D12_SHADER_BYTECODE& GS) override { PipelineStream.GS = GS; }
1421 void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC& StreamOutput) override { PipelineStream.StreamOutput = StreamOutput; }
1422 void HSCb(const D3D12_SHADER_BYTECODE& HS) override { PipelineStream.HS = HS; }
1423 void DSCb(const D3D12_SHADER_BYTECODE& DS) override { PipelineStream.DS = DS; }
1424 void PSCb(const D3D12_SHADER_BYTECODE& PS) override { PipelineStream.PS = PS; }
1425 void CSCb(const D3D12_SHADER_BYTECODE& CS) override { PipelineStream.CS = CS; }
1426 void ASCb(const D3D12_SHADER_BYTECODE& AS) override { PipelineStream.AS = AS; }
1427 void MSCb(const D3D12_SHADER_BYTECODE& MS) override { PipelineStream.MS = MS; SeenMS = true; }
1428 void BlendStateCb(const D3D12_BLEND_DESC& BlendState) override { PipelineStream.BlendState = CD3DX12_BLEND_DESC(BlendState); }
1429 void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC& DepthStencilState) override
1430 {
1431 PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState);
1432 SeenDSS = true;
1433 }
1434 void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1& DepthStencilState) override
1435 {
1436 PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState);
1437 SeenDSS = true;
1438 }
1439 void DepthStencilState2Cb(const D3D12_DEPTH_STENCIL_DESC2& DepthStencilState) override
1440 {
1441 PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState);
1442 SeenDSS = true;
1443 }
1444 void DSVFormatCb(DXGI_FORMAT DSVFormat) override { PipelineStream.DSVFormat = DSVFormat; }
1445 void RasterizerStateCb(const D3D12_RASTERIZER_DESC& RasterizerState) override { PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC2(RasterizerState); }
1446 void RasterizerState1Cb(const D3D12_RASTERIZER_DESC1& RasterizerState) override { PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC2(RasterizerState); }
1447 void RasterizerState2Cb(const D3D12_RASTERIZER_DESC2& RasterizerState) override { PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC2(RasterizerState); }
1448 void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY& RTVFormats) override { PipelineStream.RTVFormats = RTVFormats; }
1449 void SampleDescCb(const DXGI_SAMPLE_DESC& SampleDesc) override { PipelineStream.SampleDesc = SampleDesc; }
1450 void SampleMaskCb(UINT SampleMask) override { PipelineStream.SampleMask = SampleMask; }
1451 void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC& ViewInstancingDesc) override { PipelineStream.ViewInstancingDesc = CD3DX12_VIEW_INSTANCING_DESC(ViewInstancingDesc); }
1452 void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE& CachedPSO) override { PipelineStream.CachedPSO = CachedPSO; }
1453 void FinalizeCb() override
1454 {
1455 if (!SeenDSS && PipelineStream.DSVFormat != DXGI_FORMAT_UNKNOWN)
1456 {
1457 // Re-enable depth for the default state.
1458 static_cast<D3D12_DEPTH_STENCIL_DESC2&>(PipelineStream.DepthStencilState).DepthEnable = true;
1459 }
1460 if (!SeenTopology && SeenMS)
1461 {
1462 PipelineStream.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED;
1463 }
1464 }
1465 void SerializedRootSignatureCb(const D3D12_SERIALIZED_ROOT_SIGNATURE_DESC& SerializedRootSignature) override { PipelineStream.SerializedRootSignature = CD3DX12_SERIALIZED_ROOT_SIGNATURE_DESC(SerializedRootSignature); }
1466
1467private:
1468 bool SeenDSS;
1469 bool SeenMS;
1470 bool SeenTopology;
1471};
1472#endif // D3D12_SDK_VERSION >= 618
1473
1474struct CD3DX12_PIPELINE_STATE_STREAM_PARSE_HELPER : public ID3DX12PipelineParserCallbacks
1475{
1476 CD3DX12_PIPELINE_STATE_STREAM1 PipelineStream;
1477 CD3DX12_PIPELINE_STATE_STREAM_PARSE_HELPER() noexcept
1478 : SeenDSS(false)
1479 {
1480 // Adjust defaults to account for absent members.
1481 PipelineStream.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
1482
1483 // Depth disabled if no DSV format specified.
1484 static_cast<D3D12_DEPTH_STENCIL_DESC1&>(PipelineStream.DepthStencilState).DepthEnable = false;
1485 }
1486
1487 // ID3DX12PipelineParserCallbacks
1488 void FlagsCb(D3D12_PIPELINE_STATE_FLAGS Flags) override {PipelineStream.Flags = Flags;}
1489 void NodeMaskCb(UINT NodeMask) override {PipelineStream.NodeMask = NodeMask;}
1490 void RootSignatureCb(ID3D12RootSignature* pRootSignature) override {PipelineStream.pRootSignature = pRootSignature;}
1491 void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC& InputLayout) override {PipelineStream.InputLayout = InputLayout;}
1492 void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue) override {PipelineStream.IBStripCutValue = IBStripCutValue;}
1493 void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType) override {PipelineStream.PrimitiveTopologyType = PrimitiveTopologyType;}
1494 void VSCb(const D3D12_SHADER_BYTECODE& VS) override {PipelineStream.VS = VS;}
1495 void GSCb(const D3D12_SHADER_BYTECODE& GS) override {PipelineStream.GS = GS;}
1496 void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC& StreamOutput) override {PipelineStream.StreamOutput = StreamOutput;}
1497 void HSCb(const D3D12_SHADER_BYTECODE& HS) override {PipelineStream.HS = HS;}
1498 void DSCb(const D3D12_SHADER_BYTECODE& DS) override {PipelineStream.DS = DS;}
1499 void PSCb(const D3D12_SHADER_BYTECODE& PS) override {PipelineStream.PS = PS;}
1500 void CSCb(const D3D12_SHADER_BYTECODE& CS) override {PipelineStream.CS = CS;}
1501 void BlendStateCb(const D3D12_BLEND_DESC& BlendState) override {PipelineStream.BlendState = CD3DX12_BLEND_DESC(BlendState);}
1502 void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC& DepthStencilState) override
1503 {
1504 PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(DepthStencilState);
1505 SeenDSS = true;
1506 }
1507 void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1& DepthStencilState) override
1508 {
1509 PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(DepthStencilState);
1510 SeenDSS = true;
1511 }
1512 void DSVFormatCb(DXGI_FORMAT DSVFormat) override
1513 {
1514 PipelineStream.DSVFormat = DSVFormat;
1515 if (!SeenDSS && DSVFormat != DXGI_FORMAT_UNKNOWN)
1516 {
1517 // Re-enable depth for the default state.
1518 static_cast<D3D12_DEPTH_STENCIL_DESC1&>(PipelineStream.DepthStencilState).DepthEnable = true;
1519 }
1520 }
1521 void RasterizerStateCb(const D3D12_RASTERIZER_DESC& RasterizerState) override {PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC(RasterizerState);}
1522 void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY& RTVFormats) override {PipelineStream.RTVFormats = RTVFormats;}
1523 void SampleDescCb(const DXGI_SAMPLE_DESC& SampleDesc) override {PipelineStream.SampleDesc = SampleDesc;}
1524 void SampleMaskCb(UINT SampleMask) override {PipelineStream.SampleMask = SampleMask;}
1525 void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC& ViewInstancingDesc) override {PipelineStream.ViewInstancingDesc = CD3DX12_VIEW_INSTANCING_DESC(ViewInstancingDesc);}
1526 void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE& CachedPSO) override {PipelineStream.CachedPSO = CachedPSO;}
1527
1528private:
1529 bool SeenDSS;
1530};
1531
1532
1533inline D3D12_PIPELINE_STATE_SUBOBJECT_TYPE D3DX12GetBaseSubobjectType(D3D12_PIPELINE_STATE_SUBOBJECT_TYPE SubobjectType) noexcept
1534{
1535 switch (SubobjectType)
1536 {
1537 case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1:
1538 return D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL;
1539#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606)
1540 case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL2:
1541 return D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL;
1542#endif
1543#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608)
1544 case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER1:
1545 return D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER;
1546#endif
1547 default:
1548 return SubobjectType;
1549 }
1550}
1551
1552inline HRESULT D3DX12ParsePipelineStream(const D3D12_PIPELINE_STATE_STREAM_DESC& Desc, ID3DX12PipelineParserCallbacks* pCallbacks)
1553{
1554 if (pCallbacks == nullptr)
1555 {
1556 return E_INVALIDARG;
1557 }
1558
1559 if (Desc.SizeInBytes == 0 || Desc.pPipelineStateSubobjectStream == nullptr)
1560 {
1561 pCallbacks->ErrorBadInputParameter(1); // first parameter issue
1562 return E_INVALIDARG;
1563 }
1564
1565 bool SubobjectSeen[D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID] = {};
1566 for (SIZE_T CurOffset = 0, SizeOfSubobject = 0; CurOffset < Desc.SizeInBytes; CurOffset += SizeOfSubobject)
1567 {
1568 BYTE* pStream = static_cast<BYTE*>(Desc.pPipelineStateSubobjectStream)+CurOffset;
1569 auto SubobjectType = *reinterpret_cast<D3D12_PIPELINE_STATE_SUBOBJECT_TYPE*>(pStream);
1570 if (SubobjectType < 0 || SubobjectType >= D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID)
1571 {
1572 pCallbacks->ErrorUnknownSubobject(SubobjectType);
1573 return E_INVALIDARG;
1574 }
1575 if (SubobjectSeen[D3DX12GetBaseSubobjectType(SubobjectType)])
1576 {
1577 pCallbacks->ErrorDuplicateSubobject(SubobjectType);
1578 return E_INVALIDARG; // disallow subobject duplicates in a stream
1579 }
1580 SubobjectSeen[SubobjectType] = true;
1581 switch (SubobjectType)
1582 {
1583 case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE:
1584 pCallbacks->RootSignatureCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::pRootSignature)*>(pStream));
1585 SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::pRootSignature);
1586 break;
1587 case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS:
1588 pCallbacks->VSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::VS)*>(pStream));
1589 SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::VS);
1590 break;
1591 case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS:
1592 pCallbacks->PSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::PS)*>(pStream));
1593 SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::PS);
1594 break;
1595 case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS:
1596 pCallbacks->DSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::DS)*>(pStream));
1597 SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::DS);
1598 break;
1599 case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS:
1600 pCallbacks->HSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::HS)*>(pStream));
1601 SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::HS);
1602 break;
1603 case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS:
1604 pCallbacks->GSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::GS)*>(pStream));
1605 SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::GS);
1606 break;
1607 case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS:
1608 pCallbacks->CSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::CS)*>(pStream));
1609 SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::CS);
1610 break;
1611 case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_AS:
1612 pCallbacks->ASCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM2::AS)*>(pStream));
1613 SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM2::AS);
1614 break;
1615 case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MS:
1616 pCallbacks->MSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM2::MS)*>(pStream));
1617 SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM2::MS);
1618 break;
1619 case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT:
1620 pCallbacks->StreamOutputCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::StreamOutput)*>(pStream));
1621 SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::StreamOutput);
1622 break;
1623 case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND:
1624 pCallbacks->BlendStateCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::BlendState)*>(pStream));
1625 SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::BlendState);
1626 break;
1627 case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK:
1628 pCallbacks->SampleMaskCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::SampleMask)*>(pStream));
1629 SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::SampleMask);
1630 break;
1631 case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER:
1632 pCallbacks->RasterizerStateCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::RasterizerState)*>(pStream));
1633 SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::RasterizerState);
1634 break;
1635#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608)
1636 case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER1:
1637 pCallbacks->RasterizerState1Cb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM4::RasterizerState)*>(pStream));
1638 SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM4::RasterizerState);
1639 break;
1640#endif
1641#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 610)
1642 case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER2:
1643 pCallbacks->RasterizerState2Cb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM5::RasterizerState)*>(pStream));
1644 SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM5::RasterizerState);
1645 break;
1646#endif
1647 case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL:
1648 pCallbacks->DepthStencilStateCb(*reinterpret_cast<CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL*>(pStream));
1649 SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL);
1650 break;
1651 case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1:
1652 pCallbacks->DepthStencilState1Cb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::DepthStencilState)*>(pStream));
1653 SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::DepthStencilState);
1654 break;
1655#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606)
1656 case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL2:
1657 pCallbacks->DepthStencilState2Cb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM3::DepthStencilState)*>(pStream));
1658 SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM3::DepthStencilState);
1659 break;
1660#endif
1661 case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT:
1662 pCallbacks->InputLayoutCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::InputLayout)*>(pStream));
1663 SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::InputLayout);
1664 break;
1665 case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE:
1666 pCallbacks->IBStripCutValueCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::IBStripCutValue)*>(pStream));
1667 SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::IBStripCutValue);
1668 break;
1669 case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY:
1670 pCallbacks->PrimitiveTopologyTypeCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::PrimitiveTopologyType)*>(pStream));
1671 SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::PrimitiveTopologyType);
1672 break;
1673 case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS:
1674 pCallbacks->RTVFormatsCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::RTVFormats)*>(pStream));
1675 SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::RTVFormats);
1676 break;
1677 case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT:
1678 pCallbacks->DSVFormatCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::DSVFormat)*>(pStream));
1679 SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::DSVFormat);
1680 break;
1681 case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC:
1682 pCallbacks->SampleDescCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::SampleDesc)*>(pStream));
1683 SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::SampleDesc);
1684 break;
1685 case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK:
1686 pCallbacks->NodeMaskCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::NodeMask)*>(pStream));
1687 SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::NodeMask);
1688 break;
1689 case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO:
1690 pCallbacks->CachedPSOCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::CachedPSO)*>(pStream));
1691 SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::CachedPSO);
1692 break;
1693 case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS:
1694 pCallbacks->FlagsCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::Flags)*>(pStream));
1695 SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::Flags);
1696 break;
1697 case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING:
1698 pCallbacks->ViewInstancingCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM1::ViewInstancingDesc)*>(pStream));
1699 SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM1::ViewInstancingDesc);
1700 break;
1701#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 618)
1702 case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SERIALIZED_ROOT_SIGNATURE:
1703 pCallbacks->SerializedRootSignatureCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM6::SerializedRootSignature)*>(pStream));
1704 SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM6::SerializedRootSignature);
1705 break;
1706#endif
1707 default:
1708 pCallbacks->ErrorUnknownSubobject(SubobjectType);
1709 return E_INVALIDARG;
1710 }
1711 }
1712#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 613)
1713 pCallbacks->FinalizeCb();
1714#endif
1715
1716 return S_OK;
1717}
1718
diff --git a/contrib/microsoft.direct3d.d3d12.1.618.4/build/native/include/d3dx12/d3dx12_property_format_table.h b/contrib/microsoft.direct3d.d3d12.1.618.4/build/native/include/d3dx12/d3dx12_property_format_table.h
new file mode 100644
index 0000000..66c7600
--- /dev/null
+++ b/contrib/microsoft.direct3d.d3d12.1.618.4/build/native/include/d3dx12/d3dx12_property_format_table.h
@@ -0,0 +1,128 @@
1//*********************************************************
2//
3// Copyright (c) Microsoft Corporation.
4// Licensed under the MIT License (MIT).
5//
6//*********************************************************
7#ifndef __D3D12_PROPERTY_LAYOUT_FORMAT_TABLE_H__
8#define __D3D12_PROPERTY_LAYOUT_FORMAT_TABLE_H__
9#include "d3d12.h"
10#define MAP_ALIGN_REQUIREMENT 16 // Map is required to return 16-byte aligned addresses
11
12struct D3D12_PROPERTY_LAYOUT_FORMAT_TABLE
13{
14public:
15 // ----------------------------------------------------------------------------
16 // Information describing everything about a D3D Resource Format
17 // ----------------------------------------------------------------------------
18 typedef struct FORMAT_DETAIL
19 {
20 DXGI_FORMAT DXGIFormat;
21 DXGI_FORMAT ParentFormat;
22 const DXGI_FORMAT* pDefaultFormatCastSet; // This is dependent on FL/driver version, but is here to save a lot of space
23 UINT8 BitsPerComponent[4]; // only used for D3DFTL_PARTIAL_TYPE or FULL_TYPE
24 UINT8 BitsPerUnit;
25 BYTE SRGBFormat : 1;
26 UINT WidthAlignment : 4; // number of texels to align to in a mip level.
27 UINT HeightAlignment : 4; // Top level dimensions must be a multiple of these
28 UINT DepthAlignment : 1; // values.
29 D3D_FORMAT_LAYOUT Layout : 1;
30 D3D_FORMAT_TYPE_LEVEL TypeLevel : 2;
31 D3D_FORMAT_COMPONENT_NAME ComponentName0 : 3; // RED ... only used for D3DFTL_PARTIAL_TYPE or FULL_TYPE
32 D3D_FORMAT_COMPONENT_NAME ComponentName1 : 3; // GREEN ... only used for D3DFTL_PARTIAL_TYPE or FULL_TYPE
33 D3D_FORMAT_COMPONENT_NAME ComponentName2 : 3; // BLUE ... only used for D3DFTL_PARTIAL_TYPE or FULL_TYPE
34 D3D_FORMAT_COMPONENT_NAME ComponentName3 : 3; // ALPHA ... only used for D3DFTL_PARTIAL_TYPE or FULL_TYPE
35 D3D_FORMAT_COMPONENT_INTERPRETATION ComponentInterpretation0 : 3; // only used for D3DFTL_FULL_TYPE
36 D3D_FORMAT_COMPONENT_INTERPRETATION ComponentInterpretation1 : 3; // only used for D3DFTL_FULL_TYPE
37 D3D_FORMAT_COMPONENT_INTERPRETATION ComponentInterpretation2 : 3; // only used for D3DFTL_FULL_TYPE
38 D3D_FORMAT_COMPONENT_INTERPRETATION ComponentInterpretation3 : 3; // only used for D3DFTL_FULL_TYPE
39 bool bDX9VertexOrIndexFormat : 1;
40 bool bDX9TextureFormat : 1;
41 bool bFloatNormFormat : 1;
42 bool bPlanar : 1;
43 bool bYUV : 1;
44 bool bDependantFormatCastSet : 1; // This indicates that the format cast set is dependent on FL/driver version
45 bool bInternal : 1;
46 } FORMAT_DETAIL;
47
48private:
49 static const FORMAT_DETAIL s_FormatDetail[];
50 static const UINT s_NumFormats;
51 static const LPCSTR s_FormatNames[]; // separate from above structure so it can be compiled out of runtime.
52public:
53 static UINT GetNumFormats();
54 static const FORMAT_DETAIL* GetFormatTable();
55 static D3D_FEATURE_LEVEL GetHighestDefinedFeatureLevel();
56
57 static DXGI_FORMAT GetFormat (SIZE_T Index);
58 static bool FormatExists (DXGI_FORMAT Format);
59 static bool FormatExistsInHeader (DXGI_FORMAT Format, bool bExternalHeader = true);
60 static UINT GetByteAlignment (DXGI_FORMAT Format);
61 static bool IsBlockCompressFormat (DXGI_FORMAT Format);
62 static LPCSTR GetName (DXGI_FORMAT Format, bool bHideInternalFormats = true);
63 static bool IsSRGBFormat (DXGI_FORMAT Format);
64 static UINT GetBitsPerStencil (DXGI_FORMAT Format);
65 static UINT GetBitsPerDepth (DXGI_FORMAT Format);
66 static void GetFormatReturnTypes (DXGI_FORMAT Format, D3D_FORMAT_COMPONENT_INTERPRETATION* pInterpretations); // return array of 4 components
67 static UINT GetNumComponentsInFormat(DXGI_FORMAT Format);
68 static UINT GetMinNumComponentsInFormats(DXGI_FORMAT FormatA, DXGI_FORMAT FormatB);
69
70 // Converts the sequential component index (range from 0 to GetNumComponentsInFormat()) to
71 // the absolute component index (range 0 to 3).
72 static UINT Sequential2AbsoluteComponentIndex (DXGI_FORMAT Format, UINT SequentialComponentIndex);
73 static bool CanBeCastEvenFullyTyped (DXGI_FORMAT Format, D3D_FEATURE_LEVEL fl);
74 static UINT8 GetAddressingBitsPerAlignedSize (DXGI_FORMAT Format);
75 static DXGI_FORMAT GetParentFormat (DXGI_FORMAT Format);
76 static const DXGI_FORMAT* GetFormatCastSet (DXGI_FORMAT Format);
77 static D3D_FORMAT_LAYOUT GetLayout (DXGI_FORMAT Format);
78 static D3D_FORMAT_TYPE_LEVEL GetTypeLevel (DXGI_FORMAT Format);
79 static UINT GetBitsPerUnit (DXGI_FORMAT Format);
80 static UINT GetBitsPerUnitThrow (DXGI_FORMAT Format);
81 static UINT GetBitsPerElement (DXGI_FORMAT Format); // Legacy function used to support D3D10on9 only. Do not use.
82 static UINT GetWidthAlignment (DXGI_FORMAT Format);
83 static UINT GetHeightAlignment (DXGI_FORMAT Format);
84 static UINT GetDepthAlignment (DXGI_FORMAT Format);
85 static BOOL Planar (DXGI_FORMAT Format);
86 static BOOL NonOpaquePlanar (DXGI_FORMAT Format);
87 static BOOL YUV (DXGI_FORMAT Format);
88 static BOOL Opaque (DXGI_FORMAT Format);
89 static bool FamilySupportsStencil (DXGI_FORMAT Format);
90 static UINT NonOpaquePlaneCount (DXGI_FORMAT Format);
91 static BOOL DX9VertexOrIndexFormat (DXGI_FORMAT Format);
92 static BOOL DX9TextureFormat (DXGI_FORMAT Format);
93 static BOOL FloatNormTextureFormat (DXGI_FORMAT Format);
94 static bool DepthOnlyFormat (DXGI_FORMAT format);
95 static UINT8 GetPlaneCount (DXGI_FORMAT Format);
96 static bool MotionEstimatorAllowedInputFormat (DXGI_FORMAT Format);
97 static bool SupportsSamplerFeedback (DXGI_FORMAT Format);
98 static bool DecodeHistogramAllowedForOutputFormatSupport(DXGI_FORMAT Format);
99 static UINT8 GetPlaneSliceFromViewFormat (DXGI_FORMAT ResourceFormat, DXGI_FORMAT ViewFormat);
100 static bool FloatAndNotFloatFormats (DXGI_FORMAT FormatA, DXGI_FORMAT FormatB);
101 static bool SNORMAndUNORMFormats (DXGI_FORMAT FormatA, DXGI_FORMAT FormatB);
102 static bool ValidCastToR32UAV (DXGI_FORMAT from, DXGI_FORMAT to);
103 static bool IsSupportedTextureDisplayableFormat (DXGI_FORMAT, bool bMediaFormatOnly);
104 static D3D_FORMAT_COMPONENT_INTERPRETATION GetFormatComponentInterpretation (DXGI_FORMAT Format, UINT AbsoluteComponentIndex);
105 static UINT GetBitsPerComponent (DXGI_FORMAT Format, UINT AbsoluteComponentIndex);
106 static D3D_FORMAT_COMPONENT_NAME GetComponentName (DXGI_FORMAT Format, UINT AbsoluteComponentIndex);
107 static HRESULT CalculateExtraPlanarRows (DXGI_FORMAT format, UINT plane0Height, _Out_ UINT& totalHeight);
108 static HRESULT CalculateMinimumRowMajorRowPitch (DXGI_FORMAT Format, UINT Width, _Out_ UINT& RowPitch);
109 static HRESULT CalculateMinimumRowMajorSlicePitch (DXGI_FORMAT Format, UINT ContextBasedRowPitch, UINT Height, _Out_ UINT& SlicePitch);
110 static void GetYCbCrChromaSubsampling (DXGI_FORMAT Format, _Out_ UINT& HorizontalSubsampling, _Out_ UINT& VerticalSubsampling);
111
112 static HRESULT CalculateResourceSize (UINT width, UINT height, UINT depth, DXGI_FORMAT format, UINT mipLevels, UINT subresources, _Out_ SIZE_T& totalByteSize, _Out_writes_opt_(subresources) D3D12_MEMCPY_DEST* pDst = nullptr);
113 static void GetTileShape (D3D12_TILE_SHAPE* pTileShape, DXGI_FORMAT Format, D3D12_RESOURCE_DIMENSION Dimension, UINT SampleCount);
114 static void Get4KTileShape (D3D12_TILE_SHAPE* pTileShape, DXGI_FORMAT Format, D3D12_RESOURCE_DIMENSION Dimension, UINT SampleCount);
115 static void GetMipDimensions (UINT8 mipSlice, _Inout_ UINT64* pWidth, _Inout_opt_ UINT64* pHeight = nullptr, _Inout_opt_ UINT64* pDepth = nullptr);
116 static void GetPlaneSubsampledSizeAndFormatForCopyableLayout(UINT PlaneSlice, DXGI_FORMAT Format, UINT Width, UINT Height, _Out_ DXGI_FORMAT& PlaneFormat, _Out_ UINT& MinPlanePitchWidth, _Out_ UINT& PlaneWidth, _Out_ UINT& PlaneHeight);
117
118 static UINT GetDetailTableIndex (DXGI_FORMAT Format);
119 static UINT GetDetailTableIndexNoThrow (DXGI_FORMAT Format);
120 static UINT GetDetailTableIndexThrow (DXGI_FORMAT Format);
121 static bool SupportsDepth (DXGI_FORMAT Format);
122 static bool SupportsStencil (DXGI_FORMAT Format);
123private:
124 static const FORMAT_DETAIL* GetFormatDetail (DXGI_FORMAT Format);
125
126};
127
128#endif \ No newline at end of file
diff --git a/contrib/microsoft.direct3d.d3d12.1.618.4/build/native/include/d3dx12/d3dx12_render_pass.h b/contrib/microsoft.direct3d.d3d12.1.618.4/build/native/include/d3dx12/d3dx12_render_pass.h
new file mode 100644
index 0000000..c88fbdf
--- /dev/null
+++ b/contrib/microsoft.direct3d.d3d12.1.618.4/build/native/include/d3dx12/d3dx12_render_pass.h
@@ -0,0 +1,105 @@
1//*********************************************************
2//
3// Copyright (c) Microsoft Corporation.
4// Licensed under the MIT License (MIT).
5//
6//*********************************************************
7
8#pragma once
9
10#ifndef __cplusplus
11#error D3DX12 requires C++
12#endif
13
14#include "d3d12.h"
15#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609)
16inline bool operator==(const D3D12_RENDER_PASS_BEGINNING_ACCESS_PRESERVE_LOCAL_PARAMETERS& a, const D3D12_RENDER_PASS_ENDING_ACCESS_PRESERVE_LOCAL_PARAMETERS& b) noexcept
17{
18 return ((a.AdditionalWidth == b.AdditionalWidth) && (a.AdditionalHeight == b.AdditionalHeight));
19}
20
21inline bool operator==(const D3D12_RENDER_PASS_BEGINNING_ACCESS_PRESERVE_LOCAL_PARAMETERS& a, const D3D12_RENDER_PASS_BEGINNING_ACCESS_PRESERVE_LOCAL_PARAMETERS& b) noexcept
22{
23 return ((a.AdditionalWidth == b.AdditionalWidth) && (a.AdditionalHeight == b.AdditionalHeight));
24}
25
26inline bool operator==(const D3D12_RENDER_PASS_ENDING_ACCESS_PRESERVE_LOCAL_PARAMETERS& a, const D3D12_RENDER_PASS_ENDING_ACCESS_PRESERVE_LOCAL_PARAMETERS& b) noexcept
27{
28 return ((a.AdditionalWidth == b.AdditionalWidth) && (a.AdditionalHeight == b.AdditionalHeight));
29}
30#endif
31
32inline bool operator==( const D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS &a, const D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS &b) noexcept
33{
34 return a.ClearValue == b.ClearValue;
35}
36
37inline bool operator==( const D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS &a, const D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS &b) noexcept
38{
39 if (a.pSrcResource != b.pSrcResource) return false;
40 if (a.pDstResource != b.pDstResource) return false;
41 if (a.SubresourceCount != b.SubresourceCount) return false;
42 if (a.Format != b.Format) return false;
43 if (a.ResolveMode != b.ResolveMode) return false;
44 if (a.PreserveResolveSource != b.PreserveResolveSource) return false;
45 return true;
46}
47
48inline bool operator==( const D3D12_RENDER_PASS_BEGINNING_ACCESS &a, const D3D12_RENDER_PASS_BEGINNING_ACCESS &b) noexcept
49{
50 if (a.Type != b.Type) return false;
51 switch (a.Type)
52 {
53 case D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_CLEAR:
54 if (!(a.Clear == b.Clear)) return false;
55 break;
56#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609)
57 case D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE_LOCAL_RENDER:
58 case D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE_LOCAL_SRV:
59 case D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE_LOCAL_UAV:
60 if (!(a.PreserveLocal == b.PreserveLocal)) return false;
61 break;
62#endif
63 default:
64 break;
65 }
66 return true;
67}
68
69inline bool operator==(const D3D12_RENDER_PASS_ENDING_ACCESS& a, const D3D12_RENDER_PASS_ENDING_ACCESS& b) noexcept
70{
71 if (a.Type != b.Type) return false;
72 switch (a.Type)
73 {
74 case D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_RESOLVE:
75 if (!(a.Resolve == b.Resolve)) return false;
76 break;
77#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609)
78 case D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE_LOCAL_RENDER:
79 case D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE_LOCAL_SRV:
80 case D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE_LOCAL_UAV:
81 if (!(a.PreserveLocal == b.PreserveLocal)) return false;
82 break;
83#endif
84 default:
85 break;
86 }
87 return true;
88}
89
90inline bool operator==( const D3D12_RENDER_PASS_RENDER_TARGET_DESC &a, const D3D12_RENDER_PASS_RENDER_TARGET_DESC &b) noexcept
91{
92 if (a.cpuDescriptor.ptr != b.cpuDescriptor.ptr) return false;
93 if (!(a.BeginningAccess == b.BeginningAccess)) return false;
94 if (!(a.EndingAccess == b.EndingAccess)) return false;
95 return true;
96}
97inline bool operator==( const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC &a, const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC &b) noexcept
98{
99 if (a.cpuDescriptor.ptr != b.cpuDescriptor.ptr) return false;
100 if (!(a.DepthBeginningAccess == b.DepthBeginningAccess)) return false;
101 if (!(a.StencilBeginningAccess == b.StencilBeginningAccess)) return false;
102 if (!(a.DepthEndingAccess == b.DepthEndingAccess)) return false;
103 if (!(a.StencilEndingAccess == b.StencilEndingAccess)) return false;
104 return true;
105}
diff --git a/contrib/microsoft.direct3d.d3d12.1.618.4/build/native/include/d3dx12/d3dx12_resource_helpers.h b/contrib/microsoft.direct3d.d3d12.1.618.4/build/native/include/d3dx12/d3dx12_resource_helpers.h
new file mode 100644
index 0000000..5c1c980
--- /dev/null
+++ b/contrib/microsoft.direct3d.d3d12.1.618.4/build/native/include/d3dx12/d3dx12_resource_helpers.h
@@ -0,0 +1,612 @@
1//*********************************************************
2//
3// Copyright (c) Microsoft Corporation.
4// Licensed under the MIT License (MIT).
5//
6//*********************************************************
7
8#pragma once
9
10#ifndef __cplusplus
11#error D3DX12 requires C++
12#endif
13
14#include "d3dx12_property_format_table.h"
15#include "d3d12.h"
16#include "d3dx12_core.h"
17//------------------------------------------------------------------------------------------------
18template <typename T, typename U, typename V>
19inline void D3D12DecomposeSubresource( UINT Subresource, UINT MipLevels, UINT ArraySize, _Out_ T& MipSlice, _Out_ U& ArraySlice, _Out_ V& PlaneSlice ) noexcept
20{
21 MipSlice = static_cast<T>(Subresource % MipLevels);
22 ArraySlice = static_cast<U>((Subresource / MipLevels) % ArraySize);
23 PlaneSlice = static_cast<V>(Subresource / (MipLevels * ArraySize));
24}
25
26//------------------------------------------------------------------------------------------------
27// Row-by-row memcpy
28inline void MemcpySubresource(
29 _In_ const D3D12_MEMCPY_DEST* pDest,
30 _In_ const D3D12_SUBRESOURCE_DATA* pSrc,
31 SIZE_T RowSizeInBytes,
32 UINT NumRows,
33 UINT NumSlices) noexcept
34{
35 for (UINT z = 0; z < NumSlices; ++z)
36 {
37 auto pDestSlice = static_cast<BYTE*>(pDest->pData) + pDest->SlicePitch * z;
38 auto pSrcSlice = static_cast<const BYTE*>(pSrc->pData) + pSrc->SlicePitch * LONG_PTR(z);
39 for (UINT y = 0; y < NumRows; ++y)
40 {
41 memcpy(pDestSlice + pDest->RowPitch * y,
42 pSrcSlice + pSrc->RowPitch * LONG_PTR(y),
43 RowSizeInBytes);
44 }
45 }
46}
47
48//------------------------------------------------------------------------------------------------
49// Row-by-row memcpy
50inline void MemcpySubresource(
51 _In_ const D3D12_MEMCPY_DEST* pDest,
52 _In_ const void* pResourceData,
53 _In_ const D3D12_SUBRESOURCE_INFO* pSrc,
54 SIZE_T RowSizeInBytes,
55 UINT NumRows,
56 UINT NumSlices) noexcept
57{
58 for (UINT z = 0; z < NumSlices; ++z)
59 {
60 auto pDestSlice = static_cast<BYTE*>(pDest->pData) + pDest->SlicePitch * z;
61 auto pSrcSlice = (static_cast<const BYTE*>(pResourceData) + pSrc->Offset) + pSrc->DepthPitch * ULONG_PTR(z);
62 for (UINT y = 0; y < NumRows; ++y)
63 {
64 memcpy(pDestSlice + pDest->RowPitch * y,
65 pSrcSlice + pSrc->RowPitch * ULONG_PTR(y),
66 RowSizeInBytes);
67 }
68 }
69}
70
71//------------------------------------------------------------------------------------------------
72// Returns required size of a buffer to be used for data upload
73inline UINT64 GetRequiredIntermediateSize(
74 _In_ ID3D12Resource* pDestinationResource,
75 _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
76 _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources) noexcept
77{
78#if defined(_MSC_VER) || !defined(_WIN32)
79 const auto Desc = pDestinationResource->GetDesc();
80#else
81 D3D12_RESOURCE_DESC tmpDesc;
82 const auto& Desc = *pDestinationResource->GetDesc(&tmpDesc);
83#endif
84 UINT64 RequiredSize = 0;
85
86 ID3D12Device* pDevice = nullptr;
87 pDestinationResource->GetDevice(IID_ID3D12Device, reinterpret_cast<void**>(&pDevice));
88 pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, 0, nullptr, nullptr, nullptr, &RequiredSize);
89 pDevice->Release();
90
91 return RequiredSize;
92}
93
94//------------------------------------------------------------------------------------------------
95// All arrays must be populated (e.g. by calling GetCopyableFootprints)
96inline UINT64 UpdateSubresources(
97 _In_ ID3D12GraphicsCommandList* pCmdList,
98 _In_ ID3D12Resource* pDestinationResource,
99 _In_ ID3D12Resource* pIntermediate,
100 _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
101 _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources,
102 UINT64 RequiredSize,
103 _In_reads_(NumSubresources) const D3D12_PLACED_SUBRESOURCE_FOOTPRINT* pLayouts,
104 _In_reads_(NumSubresources) const UINT* pNumRows,
105 _In_reads_(NumSubresources) const UINT64* pRowSizesInBytes,
106 _In_reads_(NumSubresources) const D3D12_SUBRESOURCE_DATA* pSrcData) noexcept
107{
108 // Minor validation
109#if defined(_MSC_VER) || !defined(_WIN32)
110 const auto IntermediateDesc = pIntermediate->GetDesc();
111 const auto DestinationDesc = pDestinationResource->GetDesc();
112#else
113 D3D12_RESOURCE_DESC tmpDesc1, tmpDesc2;
114 const auto& IntermediateDesc = *pIntermediate->GetDesc(&tmpDesc1);
115 const auto& DestinationDesc = *pDestinationResource->GetDesc(&tmpDesc2);
116#endif
117 if (IntermediateDesc.Dimension != D3D12_RESOURCE_DIMENSION_BUFFER ||
118 IntermediateDesc.Width < RequiredSize + pLayouts[0].Offset ||
119 RequiredSize > SIZE_T(-1) ||
120 (DestinationDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER &&
121 (FirstSubresource != 0 || NumSubresources != 1)))
122 {
123 return 0;
124 }
125
126 BYTE* pData;
127 HRESULT hr = pIntermediate->Map(0, nullptr, reinterpret_cast<void**>(&pData));
128 if (FAILED(hr))
129 {
130 return 0;
131 }
132
133 for (UINT i = 0; i < NumSubresources; ++i)
134 {
135 if (pRowSizesInBytes[i] > SIZE_T(-1)) return 0;
136 D3D12_MEMCPY_DEST DestData = { pData + pLayouts[i].Offset, pLayouts[i].Footprint.RowPitch, SIZE_T(pLayouts[i].Footprint.RowPitch) * SIZE_T(pNumRows[i]) };
137 MemcpySubresource(&DestData, &pSrcData[i], static_cast<SIZE_T>(pRowSizesInBytes[i]), pNumRows[i], pLayouts[i].Footprint.Depth);
138 }
139 pIntermediate->Unmap(0, nullptr);
140
141 if (DestinationDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER)
142 {
143 pCmdList->CopyBufferRegion(
144 pDestinationResource, 0, pIntermediate, pLayouts[0].Offset, pLayouts[0].Footprint.Width);
145 }
146 else
147 {
148 for (UINT i = 0; i < NumSubresources; ++i)
149 {
150 const CD3DX12_TEXTURE_COPY_LOCATION Dst(pDestinationResource, i + FirstSubresource);
151 const CD3DX12_TEXTURE_COPY_LOCATION Src(pIntermediate, pLayouts[i]);
152 pCmdList->CopyTextureRegion(&Dst, 0, 0, 0, &Src, nullptr);
153 }
154 }
155 return RequiredSize;
156}
157
158//------------------------------------------------------------------------------------------------
159// All arrays must be populated (e.g. by calling GetCopyableFootprints)
160inline UINT64 UpdateSubresources(
161 _In_ ID3D12GraphicsCommandList* pCmdList,
162 _In_ ID3D12Resource* pDestinationResource,
163 _In_ ID3D12Resource* pIntermediate,
164 _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
165 _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources,
166 UINT64 RequiredSize,
167 _In_reads_(NumSubresources) const D3D12_PLACED_SUBRESOURCE_FOOTPRINT* pLayouts,
168 _In_reads_(NumSubresources) const UINT* pNumRows,
169 _In_reads_(NumSubresources) const UINT64* pRowSizesInBytes,
170 _In_ const void* pResourceData,
171 _In_reads_(NumSubresources) const D3D12_SUBRESOURCE_INFO* pSrcData) noexcept
172{
173 // Minor validation
174#if defined(_MSC_VER) || !defined(_WIN32)
175 const auto IntermediateDesc = pIntermediate->GetDesc();
176 const auto DestinationDesc = pDestinationResource->GetDesc();
177#else
178 D3D12_RESOURCE_DESC tmpDesc1, tmpDesc2;
179 const auto& IntermediateDesc = *pIntermediate->GetDesc(&tmpDesc1);
180 const auto& DestinationDesc = *pDestinationResource->GetDesc(&tmpDesc2);
181#endif
182 if (IntermediateDesc.Dimension != D3D12_RESOURCE_DIMENSION_BUFFER ||
183 IntermediateDesc.Width < RequiredSize + pLayouts[0].Offset ||
184 RequiredSize > SIZE_T(-1) ||
185 (DestinationDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER &&
186 (FirstSubresource != 0 || NumSubresources != 1)))
187 {
188 return 0;
189 }
190
191 BYTE* pData;
192 HRESULT hr = pIntermediate->Map(0, nullptr, reinterpret_cast<void**>(&pData));
193 if (FAILED(hr))
194 {
195 return 0;
196 }
197
198 for (UINT i = 0; i < NumSubresources; ++i)
199 {
200 if (pRowSizesInBytes[i] > SIZE_T(-1)) return 0;
201 D3D12_MEMCPY_DEST DestData = { pData + pLayouts[i].Offset, pLayouts[i].Footprint.RowPitch, SIZE_T(pLayouts[i].Footprint.RowPitch) * SIZE_T(pNumRows[i]) };
202 MemcpySubresource(&DestData, pResourceData, &pSrcData[i], static_cast<SIZE_T>(pRowSizesInBytes[i]), pNumRows[i], pLayouts[i].Footprint.Depth);
203 }
204 pIntermediate->Unmap(0, nullptr);
205
206 if (DestinationDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER)
207 {
208 pCmdList->CopyBufferRegion(
209 pDestinationResource, 0, pIntermediate, pLayouts[0].Offset, pLayouts[0].Footprint.Width);
210 }
211 else
212 {
213 for (UINT i = 0; i < NumSubresources; ++i)
214 {
215 const CD3DX12_TEXTURE_COPY_LOCATION Dst(pDestinationResource, i + FirstSubresource);
216 const CD3DX12_TEXTURE_COPY_LOCATION Src(pIntermediate, pLayouts[i]);
217 pCmdList->CopyTextureRegion(&Dst, 0, 0, 0, &Src, nullptr);
218 }
219 }
220 return RequiredSize;
221}
222
223//------------------------------------------------------------------------------------------------
224// Heap-allocating UpdateSubresources implementation
225inline UINT64 UpdateSubresources(
226 _In_ ID3D12GraphicsCommandList* pCmdList,
227 _In_ ID3D12Resource* pDestinationResource,
228 _In_ ID3D12Resource* pIntermediate,
229 UINT64 IntermediateOffset,
230 _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
231 _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources,
232 _In_reads_(NumSubresources) const D3D12_SUBRESOURCE_DATA* pSrcData) noexcept
233{
234 UINT64 RequiredSize = 0;
235 const auto MemToAlloc = static_cast<UINT64>(sizeof(D3D12_PLACED_SUBRESOURCE_FOOTPRINT) + sizeof(UINT) + sizeof(UINT64)) * NumSubresources;
236 if (MemToAlloc > SIZE_MAX)
237 {
238 return 0;
239 }
240 void* pMem = HeapAlloc(GetProcessHeap(), 0, static_cast<SIZE_T>(MemToAlloc));
241 if (pMem == nullptr)
242 {
243 return 0;
244 }
245 auto pLayouts = static_cast<D3D12_PLACED_SUBRESOURCE_FOOTPRINT*>(pMem);
246 auto pRowSizesInBytes = reinterpret_cast<UINT64*>(pLayouts + NumSubresources);
247 auto pNumRows = reinterpret_cast<UINT*>(pRowSizesInBytes + NumSubresources);
248
249#if defined(_MSC_VER) || !defined(_WIN32)
250 const auto Desc = pDestinationResource->GetDesc();
251#else
252 D3D12_RESOURCE_DESC tmpDesc;
253 const auto& Desc = *pDestinationResource->GetDesc(&tmpDesc);
254#endif
255 ID3D12Device* pDevice = nullptr;
256 pDestinationResource->GetDevice(IID_ID3D12Device, reinterpret_cast<void**>(&pDevice));
257 pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, IntermediateOffset, pLayouts, pNumRows, pRowSizesInBytes, &RequiredSize);
258 pDevice->Release();
259
260 const UINT64 Result = UpdateSubresources(pCmdList, pDestinationResource, pIntermediate, FirstSubresource, NumSubresources, RequiredSize, pLayouts, pNumRows, pRowSizesInBytes, pSrcData);
261 HeapFree(GetProcessHeap(), 0, pMem);
262 return Result;
263}
264
265//------------------------------------------------------------------------------------------------
266// Heap-allocating UpdateSubresources implementation
267inline UINT64 UpdateSubresources(
268 _In_ ID3D12GraphicsCommandList* pCmdList,
269 _In_ ID3D12Resource* pDestinationResource,
270 _In_ ID3D12Resource* pIntermediate,
271 UINT64 IntermediateOffset,
272 _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
273 _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources,
274 _In_ const void* pResourceData,
275 _In_reads_(NumSubresources) const D3D12_SUBRESOURCE_INFO* pSrcData) noexcept
276{
277 UINT64 RequiredSize = 0;
278 const auto MemToAlloc = static_cast<UINT64>(sizeof(D3D12_PLACED_SUBRESOURCE_FOOTPRINT) + sizeof(UINT) + sizeof(UINT64)) * NumSubresources;
279 if (MemToAlloc > SIZE_MAX)
280 {
281 return 0;
282 }
283 void* pMem = HeapAlloc(GetProcessHeap(), 0, static_cast<SIZE_T>(MemToAlloc));
284 if (pMem == nullptr)
285 {
286 return 0;
287 }
288 auto pLayouts = static_cast<D3D12_PLACED_SUBRESOURCE_FOOTPRINT*>(pMem);
289 auto pRowSizesInBytes = reinterpret_cast<UINT64*>(pLayouts + NumSubresources);
290 auto pNumRows = reinterpret_cast<UINT*>(pRowSizesInBytes + NumSubresources);
291
292#if defined(_MSC_VER) || !defined(_WIN32)
293 const auto Desc = pDestinationResource->GetDesc();
294#else
295 D3D12_RESOURCE_DESC tmpDesc;
296 const auto& Desc = *pDestinationResource->GetDesc(&tmpDesc);
297#endif
298 ID3D12Device* pDevice = nullptr;
299 pDestinationResource->GetDevice(IID_ID3D12Device, reinterpret_cast<void**>(&pDevice));
300 pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, IntermediateOffset, pLayouts, pNumRows, pRowSizesInBytes, &RequiredSize);
301 pDevice->Release();
302
303 const UINT64 Result = UpdateSubresources(pCmdList, pDestinationResource, pIntermediate, FirstSubresource, NumSubresources, RequiredSize, pLayouts, pNumRows, pRowSizesInBytes, pResourceData, pSrcData);
304 HeapFree(GetProcessHeap(), 0, pMem);
305 return Result;
306}
307
308//------------------------------------------------------------------------------------------------
309// Stack-allocating UpdateSubresources implementation
310template <UINT MaxSubresources>
311inline UINT64 UpdateSubresources(
312 _In_ ID3D12GraphicsCommandList* pCmdList,
313 _In_ ID3D12Resource* pDestinationResource,
314 _In_ ID3D12Resource* pIntermediate,
315 UINT64 IntermediateOffset,
316 _In_range_(0,MaxSubresources) UINT FirstSubresource,
317 _In_range_(1,MaxSubresources-FirstSubresource) UINT NumSubresources,
318 _In_reads_(NumSubresources) const D3D12_SUBRESOURCE_DATA* pSrcData) noexcept
319{
320 UINT64 RequiredSize = 0;
321 D3D12_PLACED_SUBRESOURCE_FOOTPRINT Layouts[MaxSubresources];
322 UINT NumRows[MaxSubresources];
323 UINT64 RowSizesInBytes[MaxSubresources];
324
325#if defined(_MSC_VER) || !defined(_WIN32)
326 const auto Desc = pDestinationResource->GetDesc();
327#else
328 D3D12_RESOURCE_DESC tmpDesc;
329 const auto& Desc = *pDestinationResource->GetDesc(&tmpDesc);
330#endif
331 ID3D12Device* pDevice = nullptr;
332 pDestinationResource->GetDevice(IID_ID3D12Device, reinterpret_cast<void**>(&pDevice));
333 pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, IntermediateOffset, Layouts, NumRows, RowSizesInBytes, &RequiredSize);
334 pDevice->Release();
335
336 return UpdateSubresources(pCmdList, pDestinationResource, pIntermediate, FirstSubresource, NumSubresources, RequiredSize, Layouts, NumRows, RowSizesInBytes, pSrcData);
337}
338
339//------------------------------------------------------------------------------------------------
340// Stack-allocating UpdateSubresources implementation
341template <UINT MaxSubresources>
342inline UINT64 UpdateSubresources(
343 _In_ ID3D12GraphicsCommandList* pCmdList,
344 _In_ ID3D12Resource* pDestinationResource,
345 _In_ ID3D12Resource* pIntermediate,
346 UINT64 IntermediateOffset,
347 _In_range_(0,MaxSubresources) UINT FirstSubresource,
348 _In_range_(1,MaxSubresources-FirstSubresource) UINT NumSubresources,
349 _In_ const void* pResourceData,
350 _In_reads_(NumSubresources) const D3D12_SUBRESOURCE_INFO* pSrcData) noexcept
351{
352 UINT64 RequiredSize = 0;
353 D3D12_PLACED_SUBRESOURCE_FOOTPRINT Layouts[MaxSubresources];
354 UINT NumRows[MaxSubresources];
355 UINT64 RowSizesInBytes[MaxSubresources];
356
357#if defined(_MSC_VER) || !defined(_WIN32)
358 const auto Desc = pDestinationResource->GetDesc();
359#else
360 D3D12_RESOURCE_DESC tmpDesc;
361 const auto& Desc = *pDestinationResource->GetDesc(&tmpDesc);
362#endif
363 ID3D12Device* pDevice = nullptr;
364 pDestinationResource->GetDevice(IID_ID3D12Device, reinterpret_cast<void**>(&pDevice));
365 pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, IntermediateOffset, Layouts, NumRows, RowSizesInBytes, &RequiredSize);
366 pDevice->Release();
367
368 return UpdateSubresources(pCmdList, pDestinationResource, pIntermediate, FirstSubresource, NumSubresources, RequiredSize, Layouts, NumRows, RowSizesInBytes, pResourceData, pSrcData);
369}
370
371//------------------------------------------------------------------------------------------------
372constexpr bool D3D12IsLayoutOpaque( D3D12_TEXTURE_LAYOUT Layout ) noexcept
373{ return Layout == D3D12_TEXTURE_LAYOUT_UNKNOWN || Layout == D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE; }
374
375//------------------------------------------------------------------------------------------------
376template< typename T >
377inline T D3DX12Align(T uValue, T uAlign)
378{
379 // Assert power of 2 alignment
380 D3DX12_ASSERT(0 == (uAlign & (uAlign - 1)));
381 T uMask = uAlign - 1;
382 T uResult = (uValue + uMask) & ~uMask;
383 D3DX12_ASSERT(uResult >= uValue);
384 D3DX12_ASSERT(0 == (uResult % uAlign));
385 return uResult;
386}
387
388//------------------------------------------------------------------------------------------------
389template< typename T >
390inline T D3DX12AlignAtLeast(T uValue, T uAlign)
391{
392 T aligned = D3DX12Align(uValue, uAlign);
393 return aligned > uAlign ? aligned : uAlign;
394}
395
396inline const CD3DX12_RESOURCE_DESC1* D3DX12ConditionallyExpandAPIDesc(
397 D3D12_RESOURCE_DESC1& LclDesc,
398 const D3D12_RESOURCE_DESC1* pDesc,
399 const bool tightAlignmentSupported = false,
400 const bool alignAsCommitted = false)
401{
402 return D3DX12ConditionallyExpandAPIDesc(static_cast<CD3DX12_RESOURCE_DESC1&>(LclDesc), static_cast<const CD3DX12_RESOURCE_DESC1*>(pDesc), tightAlignmentSupported, alignAsCommitted);
403}
404
405#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606)
406//------------------------------------------------------------------------------------------------
407// The difference between D3DX12GetCopyableFootprints and ID3D12Device::GetCopyableFootprints
408// is that this one loses a lot of error checking by assuming the arguments are correct
409inline bool D3DX12GetCopyableFootprints(
410 _In_ const D3D12_RESOURCE_DESC1& ResourceDesc,
411 _In_range_(0, D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
412 _In_range_(0, D3D12_REQ_SUBRESOURCES - FirstSubresource) UINT NumSubresources,
413 UINT64 BaseOffset,
414 _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT* pLayouts,
415 _Out_writes_opt_(NumSubresources) UINT* pNumRows,
416 _Out_writes_opt_(NumSubresources) UINT64* pRowSizeInBytes,
417 _Out_opt_ UINT64* pTotalBytes)
418{
419 constexpr UINT64 uint64_max = ~0ull;
420 UINT64 TotalBytes = uint64_max;
421 UINT uSubRes = 0;
422
423 bool bResourceOverflow = false;
424 TotalBytes = 0;
425
426 const DXGI_FORMAT Format = ResourceDesc.Format;
427
428 CD3DX12_RESOURCE_DESC1 LresourceDesc;
429 const CD3DX12_RESOURCE_DESC1& resourceDesc = *D3DX12ConditionallyExpandAPIDesc(LresourceDesc, &ResourceDesc);
430
431 // Check if its a valid format
432 D3DX12_ASSERT(D3D12_PROPERTY_LAYOUT_FORMAT_TABLE::FormatExists(Format));
433
434 // D3DX12GetCopyableFootprints does not support buffers with width larger than UINT_MAX.
435 if (ResourceDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER && ResourceDesc.Width >= UINT_MAX)
436 {
437 return false;
438 }
439
440 const UINT WidthAlignment = D3D12_PROPERTY_LAYOUT_FORMAT_TABLE::GetWidthAlignment( Format );
441 const UINT HeightAlignment = D3D12_PROPERTY_LAYOUT_FORMAT_TABLE::GetHeightAlignment( Format );
442 const UINT16 DepthAlignment = UINT16( D3D12_PROPERTY_LAYOUT_FORMAT_TABLE::GetDepthAlignment( Format ) );
443
444 for (; uSubRes < NumSubresources; ++uSubRes)
445 {
446 bool bOverflow = false;
447 UINT Subresource = FirstSubresource + uSubRes;
448
449 D3DX12_ASSERT(resourceDesc.MipLevels != 0);
450 UINT subresourceCount = resourceDesc.MipLevels * resourceDesc.ArraySize() * D3D12_PROPERTY_LAYOUT_FORMAT_TABLE::GetPlaneCount(resourceDesc.Format);
451
452 if (Subresource > subresourceCount)
453 {
454 break;
455 }
456
457 TotalBytes = D3DX12Align< UINT64 >( TotalBytes, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT );
458
459 UINT MipLevel, ArraySlice, PlaneSlice;
460 D3D12DecomposeSubresource(Subresource, resourceDesc.MipLevels, resourceDesc.ArraySize(), /*_Out_*/MipLevel, /*_Out_*/ArraySlice, /*_Out_*/PlaneSlice);
461
462 const UINT64 Width = D3DX12AlignAtLeast<UINT64>(resourceDesc.Width >> MipLevel, WidthAlignment);
463 const UINT Height = D3DX12AlignAtLeast(resourceDesc.Height >> MipLevel, HeightAlignment);
464 const UINT16 Depth = D3DX12AlignAtLeast<UINT16>(resourceDesc.Depth() >> MipLevel, DepthAlignment);
465
466 // Adjust for the current PlaneSlice. Most formats have only one plane.
467 DXGI_FORMAT PlaneFormat;
468 UINT32 MinPlanePitchWidth, PlaneWidth, PlaneHeight;
469 D3D12_PROPERTY_LAYOUT_FORMAT_TABLE::GetPlaneSubsampledSizeAndFormatForCopyableLayout(PlaneSlice, Format, (UINT)Width, Height, /*_Out_*/ PlaneFormat, /*_Out_*/ MinPlanePitchWidth, /* _Out_ */ PlaneWidth, /*_Out_*/ PlaneHeight);
470
471 D3D12_SUBRESOURCE_FOOTPRINT LocalPlacement = {};
472 auto& Placement = pLayouts ? pLayouts[uSubRes].Footprint : LocalPlacement;
473 Placement.Format = PlaneFormat;
474 Placement.Width = PlaneWidth;
475 Placement.Height = PlaneHeight;
476 Placement.Depth = Depth;
477
478 // Calculate row pitch
479 UINT MinPlaneRowPitch = 0;
480 D3D12_PROPERTY_LAYOUT_FORMAT_TABLE::CalculateMinimumRowMajorRowPitch(PlaneFormat, MinPlanePitchWidth, MinPlaneRowPitch);
481
482 // Formats with more than one plane choose a larger pitch alignment to ensure that each plane begins on the row
483 // immediately following the previous plane while still adhering to subresource alignment restrictions.
484 static_assert( D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT >= D3D12_TEXTURE_DATA_PITCH_ALIGNMENT
485 && ((D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT % D3D12_TEXTURE_DATA_PITCH_ALIGNMENT) == 0),
486 "D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT must be >= and evenly divisible by D3D12_TEXTURE_DATA_PITCH_ALIGNMENT." );
487
488 Placement.RowPitch = D3D12_PROPERTY_LAYOUT_FORMAT_TABLE::Planar(Format)
489 ? D3DX12Align< UINT >( MinPlaneRowPitch, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT )
490 : D3DX12Align< UINT >( MinPlaneRowPitch, D3D12_TEXTURE_DATA_PITCH_ALIGNMENT );
491
492 if (pRowSizeInBytes)
493 {
494 UINT PlaneRowSize = 0;
495 D3D12_PROPERTY_LAYOUT_FORMAT_TABLE::CalculateMinimumRowMajorRowPitch(PlaneFormat, PlaneWidth, PlaneRowSize);
496
497 pRowSizeInBytes[uSubRes] = PlaneRowSize;
498 }
499
500 // Number of rows (accounting for block compression and additional planes)
501 UINT NumRows = 0;
502 if (D3D12_PROPERTY_LAYOUT_FORMAT_TABLE::Planar(Format))
503 {
504 NumRows = PlaneHeight;
505 }
506 else
507 {
508 D3DX12_ASSERT(Height % HeightAlignment == 0);
509 NumRows = Height / HeightAlignment;
510 }
511
512 if (pNumRows)
513 {
514 pNumRows[uSubRes] = NumRows;
515 }
516
517 // Offsetting
518 if (pLayouts)
519 {
520 pLayouts[uSubRes].Offset = (bOverflow ? uint64_max : TotalBytes + BaseOffset);
521 }
522
523 const UINT16 NumSlices = Depth;
524 const UINT64 SubresourceSize = (NumRows * NumSlices - 1) * Placement.RowPitch + MinPlaneRowPitch;
525
526 // uint64 addition with overflow checking
527 TotalBytes = TotalBytes + SubresourceSize;
528 if(TotalBytes < SubresourceSize)
529 {
530 TotalBytes = uint64_max;
531 }
532 bResourceOverflow = bResourceOverflow || bOverflow;
533 }
534
535 // Overflow error
536 if (bResourceOverflow)
537 {
538 TotalBytes = uint64_max;
539 }
540
541
542 if (pLayouts)
543 {
544 memset( pLayouts + uSubRes, -1, sizeof( *pLayouts ) * (NumSubresources - uSubRes) );
545 }
546 if (pNumRows)
547 {
548 memset(pNumRows + uSubRes, -1, sizeof(*pNumRows) * (NumSubresources - uSubRes));
549 }
550 if (pRowSizeInBytes)
551 {
552 memset(pRowSizeInBytes + uSubRes, -1, sizeof(*pRowSizeInBytes) * (NumSubresources - uSubRes));
553 }
554 if (pTotalBytes)
555 {
556 *pTotalBytes = TotalBytes;
557 }
558 if(TotalBytes == uint64_max)
559 {
560 return false;
561 }
562 return true;
563}
564
565//------------------------------------------------------------------------------------------------
566inline D3D12_RESOURCE_DESC1 D3DX12ResourceDesc0ToDesc1(D3D12_RESOURCE_DESC const& desc0)
567{
568 D3D12_RESOURCE_DESC1 desc1;
569 desc1.Dimension = desc0.Dimension;
570 desc1.Alignment = desc0.Alignment;
571 desc1.Width = desc0.Width;
572 desc1.Height = desc0.Height;
573 desc1.DepthOrArraySize = desc0.DepthOrArraySize;
574 desc1.MipLevels = desc0.MipLevels;
575 desc1.Format = desc0.Format;
576 desc1.SampleDesc.Count = desc0.SampleDesc.Count;
577 desc1.SampleDesc.Quality = desc0.SampleDesc.Quality;
578 desc1.Layout = desc0.Layout;
579 desc1.Flags = desc0.Flags;
580 desc1.SamplerFeedbackMipRegion.Width = 0;
581 desc1.SamplerFeedbackMipRegion.Height = 0;
582 desc1.SamplerFeedbackMipRegion.Depth = 0;
583 return desc1;
584}
585
586//------------------------------------------------------------------------------------------------
587inline bool D3DX12GetCopyableFootprints(
588 _In_ const D3D12_RESOURCE_DESC& pResourceDesc,
589 _In_range_(0, D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
590 _In_range_(0, D3D12_REQ_SUBRESOURCES - FirstSubresource) UINT NumSubresources,
591 UINT64 BaseOffset,
592 _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT* pLayouts,
593 _Out_writes_opt_(NumSubresources) UINT* pNumRows,
594 _Out_writes_opt_(NumSubresources) UINT64* pRowSizeInBytes,
595 _Out_opt_ UINT64* pTotalBytes)
596{
597 // From D3D12_RESOURCE_DESC to D3D12_RESOURCE_DESC1
598 D3D12_RESOURCE_DESC1 desc = D3DX12ResourceDesc0ToDesc1(pResourceDesc);
599 return D3DX12GetCopyableFootprints(
600 *static_cast<CD3DX12_RESOURCE_DESC1*>(&desc),// From D3D12_RESOURCE_DESC1 to CD3DX12_RESOURCE_DESC1
601 FirstSubresource,
602 NumSubresources,
603 BaseOffset,
604 pLayouts,
605 pNumRows,
606 pRowSizeInBytes,
607 pTotalBytes);
608}
609
610#endif // D3D12_SDK_VERSION >= 606
611
612
diff --git a/contrib/microsoft.direct3d.d3d12.1.618.4/build/native/include/d3dx12/d3dx12_root_signature.h b/contrib/microsoft.direct3d.d3d12.1.618.4/build/native/include/d3dx12/d3dx12_root_signature.h
new file mode 100644
index 0000000..e194d30
--- /dev/null
+++ b/contrib/microsoft.direct3d.d3d12.1.618.4/build/native/include/d3dx12/d3dx12_root_signature.h
@@ -0,0 +1,1227 @@
1//*********************************************************
2//
3// Copyright (c) Microsoft Corporation.
4// Licensed under the MIT License (MIT).
5//
6//*********************************************************
7
8#pragma once
9
10#ifndef __cplusplus
11#error D3DX12 requires C++
12#endif
13
14#include "d3d12.h"
15#include "d3dx12_default.h"
16
17//------------------------------------------------------------------------------------------------
18struct CD3DX12_DESCRIPTOR_RANGE : public D3D12_DESCRIPTOR_RANGE
19{
20 CD3DX12_DESCRIPTOR_RANGE() = default;
21 explicit CD3DX12_DESCRIPTOR_RANGE(const D3D12_DESCRIPTOR_RANGE &o) noexcept :
22 D3D12_DESCRIPTOR_RANGE(o)
23 {}
24 CD3DX12_DESCRIPTOR_RANGE(
25 D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
26 UINT numDescriptors,
27 UINT baseShaderRegister,
28 UINT registerSpace = 0,
29 UINT offsetInDescriptorsFromTableStart =
30 D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) noexcept
31 {
32 Init(rangeType, numDescriptors, baseShaderRegister, registerSpace, offsetInDescriptorsFromTableStart);
33 }
34
35 inline void Init(
36 D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
37 UINT numDescriptors,
38 UINT baseShaderRegister,
39 UINT registerSpace = 0,
40 UINT offsetInDescriptorsFromTableStart =
41 D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) noexcept
42 {
43 Init(*this, rangeType, numDescriptors, baseShaderRegister, registerSpace, offsetInDescriptorsFromTableStart);
44 }
45
46 static inline void Init(
47 _Out_ D3D12_DESCRIPTOR_RANGE &range,
48 D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
49 UINT numDescriptors,
50 UINT baseShaderRegister,
51 UINT registerSpace = 0,
52 UINT offsetInDescriptorsFromTableStart =
53 D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) noexcept
54 {
55 range.RangeType = rangeType;
56 range.NumDescriptors = numDescriptors;
57 range.BaseShaderRegister = baseShaderRegister;
58 range.RegisterSpace = registerSpace;
59 range.OffsetInDescriptorsFromTableStart = offsetInDescriptorsFromTableStart;
60 }
61};
62
63//------------------------------------------------------------------------------------------------
64struct CD3DX12_ROOT_DESCRIPTOR_TABLE : public D3D12_ROOT_DESCRIPTOR_TABLE
65{
66 CD3DX12_ROOT_DESCRIPTOR_TABLE() = default;
67 explicit CD3DX12_ROOT_DESCRIPTOR_TABLE(const D3D12_ROOT_DESCRIPTOR_TABLE &o) noexcept :
68 D3D12_ROOT_DESCRIPTOR_TABLE(o)
69 {}
70 CD3DX12_ROOT_DESCRIPTOR_TABLE(
71 UINT numDescriptorRanges,
72 _In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* _pDescriptorRanges) noexcept
73 {
74 Init(numDescriptorRanges, _pDescriptorRanges);
75 }
76
77 inline void Init(
78 UINT numDescriptorRanges,
79 _In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* _pDescriptorRanges) noexcept
80 {
81 Init(*this, numDescriptorRanges, _pDescriptorRanges);
82 }
83
84 static inline void Init(
85 _Out_ D3D12_ROOT_DESCRIPTOR_TABLE &rootDescriptorTable,
86 UINT numDescriptorRanges,
87 _In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* _pDescriptorRanges) noexcept
88 {
89 rootDescriptorTable.NumDescriptorRanges = numDescriptorRanges;
90 rootDescriptorTable.pDescriptorRanges = _pDescriptorRanges;
91 }
92};
93
94//------------------------------------------------------------------------------------------------
95struct CD3DX12_ROOT_CONSTANTS : public D3D12_ROOT_CONSTANTS
96{
97 CD3DX12_ROOT_CONSTANTS() = default;
98 explicit CD3DX12_ROOT_CONSTANTS(const D3D12_ROOT_CONSTANTS &o) noexcept :
99 D3D12_ROOT_CONSTANTS(o)
100 {}
101 CD3DX12_ROOT_CONSTANTS(
102 UINT num32BitValues,
103 UINT shaderRegister,
104 UINT registerSpace = 0) noexcept
105 {
106 Init(num32BitValues, shaderRegister, registerSpace);
107 }
108
109 inline void Init(
110 UINT num32BitValues,
111 UINT shaderRegister,
112 UINT registerSpace = 0) noexcept
113 {
114 Init(*this, num32BitValues, shaderRegister, registerSpace);
115 }
116
117 static inline void Init(
118 _Out_ D3D12_ROOT_CONSTANTS &rootConstants,
119 UINT num32BitValues,
120 UINT shaderRegister,
121 UINT registerSpace = 0) noexcept
122 {
123 rootConstants.Num32BitValues = num32BitValues;
124 rootConstants.ShaderRegister = shaderRegister;
125 rootConstants.RegisterSpace = registerSpace;
126 }
127};
128
129//------------------------------------------------------------------------------------------------
130struct CD3DX12_ROOT_DESCRIPTOR : public D3D12_ROOT_DESCRIPTOR
131{
132 CD3DX12_ROOT_DESCRIPTOR() = default;
133 explicit CD3DX12_ROOT_DESCRIPTOR(const D3D12_ROOT_DESCRIPTOR &o) noexcept :
134 D3D12_ROOT_DESCRIPTOR(o)
135 {}
136 CD3DX12_ROOT_DESCRIPTOR(
137 UINT shaderRegister,
138 UINT registerSpace = 0) noexcept
139 {
140 Init(shaderRegister, registerSpace);
141 }
142
143 inline void Init(
144 UINT shaderRegister,
145 UINT registerSpace = 0) noexcept
146 {
147 Init(*this, shaderRegister, registerSpace);
148 }
149
150 static inline void Init(_Out_ D3D12_ROOT_DESCRIPTOR &table, UINT shaderRegister, UINT registerSpace = 0) noexcept
151 {
152 table.ShaderRegister = shaderRegister;
153 table.RegisterSpace = registerSpace;
154 }
155};
156
157//------------------------------------------------------------------------------------------------
158struct CD3DX12_ROOT_PARAMETER : public D3D12_ROOT_PARAMETER
159{
160 CD3DX12_ROOT_PARAMETER() = default;
161 explicit CD3DX12_ROOT_PARAMETER(const D3D12_ROOT_PARAMETER &o) noexcept :
162 D3D12_ROOT_PARAMETER(o)
163 {}
164
165 static inline void InitAsDescriptorTable(
166 _Out_ D3D12_ROOT_PARAMETER &rootParam,
167 UINT numDescriptorRanges,
168 _In_reads_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* pDescriptorRanges,
169 D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
170 {
171 rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
172 rootParam.ShaderVisibility = visibility;
173 CD3DX12_ROOT_DESCRIPTOR_TABLE::Init(rootParam.DescriptorTable, numDescriptorRanges, pDescriptorRanges);
174 }
175
176 static inline void InitAsConstants(
177 _Out_ D3D12_ROOT_PARAMETER &rootParam,
178 UINT num32BitValues,
179 UINT shaderRegister,
180 UINT registerSpace = 0,
181 D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
182 {
183 rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS;
184 rootParam.ShaderVisibility = visibility;
185 CD3DX12_ROOT_CONSTANTS::Init(rootParam.Constants, num32BitValues, shaderRegister, registerSpace);
186 }
187
188 static inline void InitAsConstantBufferView(
189 _Out_ D3D12_ROOT_PARAMETER &rootParam,
190 UINT shaderRegister,
191 UINT registerSpace = 0,
192 D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
193 {
194 rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_CBV;
195 rootParam.ShaderVisibility = visibility;
196 CD3DX12_ROOT_DESCRIPTOR::Init(rootParam.Descriptor, shaderRegister, registerSpace);
197 }
198
199 static inline void InitAsShaderResourceView(
200 _Out_ D3D12_ROOT_PARAMETER &rootParam,
201 UINT shaderRegister,
202 UINT registerSpace = 0,
203 D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
204 {
205 rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_SRV;
206 rootParam.ShaderVisibility = visibility;
207 CD3DX12_ROOT_DESCRIPTOR::Init(rootParam.Descriptor, shaderRegister, registerSpace);
208 }
209
210 static inline void InitAsUnorderedAccessView(
211 _Out_ D3D12_ROOT_PARAMETER &rootParam,
212 UINT shaderRegister,
213 UINT registerSpace = 0,
214 D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
215 {
216 rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_UAV;
217 rootParam.ShaderVisibility = visibility;
218 CD3DX12_ROOT_DESCRIPTOR::Init(rootParam.Descriptor, shaderRegister, registerSpace);
219 }
220
221 inline void InitAsDescriptorTable(
222 UINT numDescriptorRanges,
223 _In_reads_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* pDescriptorRanges,
224 D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
225 {
226 InitAsDescriptorTable(*this, numDescriptorRanges, pDescriptorRanges, visibility);
227 }
228
229 inline void InitAsConstants(
230 UINT num32BitValues,
231 UINT shaderRegister,
232 UINT registerSpace = 0,
233 D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
234 {
235 InitAsConstants(*this, num32BitValues, shaderRegister, registerSpace, visibility);
236 }
237
238 inline void InitAsConstantBufferView(
239 UINT shaderRegister,
240 UINT registerSpace = 0,
241 D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
242 {
243 InitAsConstantBufferView(*this, shaderRegister, registerSpace, visibility);
244 }
245
246 inline void InitAsShaderResourceView(
247 UINT shaderRegister,
248 UINT registerSpace = 0,
249 D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
250 {
251 InitAsShaderResourceView(*this, shaderRegister, registerSpace, visibility);
252 }
253
254 inline void InitAsUnorderedAccessView(
255 UINT shaderRegister,
256 UINT registerSpace = 0,
257 D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
258 {
259 InitAsUnorderedAccessView(*this, shaderRegister, registerSpace, visibility);
260 }
261};
262
263//------------------------------------------------------------------------------------------------
264struct CD3DX12_STATIC_SAMPLER_DESC : public D3D12_STATIC_SAMPLER_DESC
265{
266 CD3DX12_STATIC_SAMPLER_DESC() = default;
267 explicit CD3DX12_STATIC_SAMPLER_DESC(const D3D12_STATIC_SAMPLER_DESC &o) noexcept :
268 D3D12_STATIC_SAMPLER_DESC(o)
269 {}
270 CD3DX12_STATIC_SAMPLER_DESC(
271 UINT shaderRegister,
272 D3D12_FILTER filter = D3D12_FILTER_ANISOTROPIC,
273 D3D12_TEXTURE_ADDRESS_MODE addressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
274 D3D12_TEXTURE_ADDRESS_MODE addressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
275 D3D12_TEXTURE_ADDRESS_MODE addressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
276 FLOAT mipLODBias = 0,
277 UINT maxAnisotropy = 16,
278 D3D12_COMPARISON_FUNC comparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL,
279 D3D12_STATIC_BORDER_COLOR borderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE,
280 FLOAT minLOD = 0.f,
281 FLOAT maxLOD = D3D12_FLOAT32_MAX,
282 D3D12_SHADER_VISIBILITY shaderVisibility = D3D12_SHADER_VISIBILITY_ALL,
283 UINT registerSpace = 0) noexcept
284 {
285 Init(
286 shaderRegister,
287 filter,
288 addressU,
289 addressV,
290 addressW,
291 mipLODBias,
292 maxAnisotropy,
293 comparisonFunc,
294 borderColor,
295 minLOD,
296 maxLOD,
297 shaderVisibility,
298 registerSpace);
299 }
300
301 static inline void Init(
302 _Out_ D3D12_STATIC_SAMPLER_DESC &samplerDesc,
303 UINT shaderRegister,
304 D3D12_FILTER filter = D3D12_FILTER_ANISOTROPIC,
305 D3D12_TEXTURE_ADDRESS_MODE addressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
306 D3D12_TEXTURE_ADDRESS_MODE addressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
307 D3D12_TEXTURE_ADDRESS_MODE addressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
308 FLOAT mipLODBias = 0,
309 UINT maxAnisotropy = 16,
310 D3D12_COMPARISON_FUNC comparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL,
311 D3D12_STATIC_BORDER_COLOR borderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE,
312 FLOAT minLOD = 0.f,
313 FLOAT maxLOD = D3D12_FLOAT32_MAX,
314 D3D12_SHADER_VISIBILITY shaderVisibility = D3D12_SHADER_VISIBILITY_ALL,
315 UINT registerSpace = 0) noexcept
316 {
317 samplerDesc.ShaderRegister = shaderRegister;
318 samplerDesc.Filter = filter;
319 samplerDesc.AddressU = addressU;
320 samplerDesc.AddressV = addressV;
321 samplerDesc.AddressW = addressW;
322 samplerDesc.MipLODBias = mipLODBias;
323 samplerDesc.MaxAnisotropy = maxAnisotropy;
324 samplerDesc.ComparisonFunc = comparisonFunc;
325 samplerDesc.BorderColor = borderColor;
326 samplerDesc.MinLOD = minLOD;
327 samplerDesc.MaxLOD = maxLOD;
328 samplerDesc.ShaderVisibility = shaderVisibility;
329 samplerDesc.RegisterSpace = registerSpace;
330 }
331 inline void Init(
332 UINT shaderRegister,
333 D3D12_FILTER filter = D3D12_FILTER_ANISOTROPIC,
334 D3D12_TEXTURE_ADDRESS_MODE addressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
335 D3D12_TEXTURE_ADDRESS_MODE addressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
336 D3D12_TEXTURE_ADDRESS_MODE addressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
337 FLOAT mipLODBias = 0,
338 UINT maxAnisotropy = 16,
339 D3D12_COMPARISON_FUNC comparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL,
340 D3D12_STATIC_BORDER_COLOR borderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE,
341 FLOAT minLOD = 0.f,
342 FLOAT maxLOD = D3D12_FLOAT32_MAX,
343 D3D12_SHADER_VISIBILITY shaderVisibility = D3D12_SHADER_VISIBILITY_ALL,
344 UINT registerSpace = 0) noexcept
345 {
346 Init(
347 *this,
348 shaderRegister,
349 filter,
350 addressU,
351 addressV,
352 addressW,
353 mipLODBias,
354 maxAnisotropy,
355 comparisonFunc,
356 borderColor,
357 minLOD,
358 maxLOD,
359 shaderVisibility,
360 registerSpace);
361 }
362};
363
364//------------------------------------------------------------------------------------------------
365#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609)
366struct CD3DX12_STATIC_SAMPLER_DESC1 : public D3D12_STATIC_SAMPLER_DESC1
367{
368 CD3DX12_STATIC_SAMPLER_DESC1() = default;
369 explicit CD3DX12_STATIC_SAMPLER_DESC1(const D3D12_STATIC_SAMPLER_DESC &o) noexcept
370 {
371 memcpy(this, &o, sizeof(D3D12_STATIC_SAMPLER_DESC));
372 Flags = D3D12_SAMPLER_FLAGS::D3D12_SAMPLER_FLAG_NONE;
373 }
374 explicit CD3DX12_STATIC_SAMPLER_DESC1(const D3D12_STATIC_SAMPLER_DESC1 & o) noexcept :
375 D3D12_STATIC_SAMPLER_DESC1(o)
376 {}
377 CD3DX12_STATIC_SAMPLER_DESC1(
378 UINT shaderRegister,
379 D3D12_FILTER filter = D3D12_FILTER_ANISOTROPIC,
380 D3D12_TEXTURE_ADDRESS_MODE addressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
381 D3D12_TEXTURE_ADDRESS_MODE addressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
382 D3D12_TEXTURE_ADDRESS_MODE addressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
383 FLOAT mipLODBias = 0,
384 UINT maxAnisotropy = 16,
385 D3D12_COMPARISON_FUNC comparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL,
386 D3D12_STATIC_BORDER_COLOR borderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE,
387 FLOAT minLOD = 0.f,
388 FLOAT maxLOD = D3D12_FLOAT32_MAX,
389 D3D12_SHADER_VISIBILITY shaderVisibility = D3D12_SHADER_VISIBILITY_ALL,
390 UINT registerSpace = 0,
391 D3D12_SAMPLER_FLAGS flags = D3D12_SAMPLER_FLAGS::D3D12_SAMPLER_FLAG_NONE) noexcept
392 {
393 Init(
394 shaderRegister,
395 filter,
396 addressU,
397 addressV,
398 addressW,
399 mipLODBias,
400 maxAnisotropy,
401 comparisonFunc,
402 borderColor,
403 minLOD,
404 maxLOD,
405 shaderVisibility,
406 registerSpace,
407 flags);
408 }
409
410 static inline void Init(
411 _Out_ D3D12_STATIC_SAMPLER_DESC1 &samplerDesc,
412 UINT shaderRegister,
413 D3D12_FILTER filter = D3D12_FILTER_ANISOTROPIC,
414 D3D12_TEXTURE_ADDRESS_MODE addressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
415 D3D12_TEXTURE_ADDRESS_MODE addressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
416 D3D12_TEXTURE_ADDRESS_MODE addressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
417 FLOAT mipLODBias = 0,
418 UINT maxAnisotropy = 16,
419 D3D12_COMPARISON_FUNC comparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL,
420 D3D12_STATIC_BORDER_COLOR borderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE,
421 FLOAT minLOD = 0.f,
422 FLOAT maxLOD = D3D12_FLOAT32_MAX,
423 D3D12_SHADER_VISIBILITY shaderVisibility = D3D12_SHADER_VISIBILITY_ALL,
424 UINT registerSpace = 0,
425 D3D12_SAMPLER_FLAGS flags = D3D12_SAMPLER_FLAGS::D3D12_SAMPLER_FLAG_NONE) noexcept
426 {
427 samplerDesc.ShaderRegister = shaderRegister;
428 samplerDesc.Filter = filter;
429 samplerDesc.AddressU = addressU;
430 samplerDesc.AddressV = addressV;
431 samplerDesc.AddressW = addressW;
432 samplerDesc.MipLODBias = mipLODBias;
433 samplerDesc.MaxAnisotropy = maxAnisotropy;
434 samplerDesc.ComparisonFunc = comparisonFunc;
435 samplerDesc.BorderColor = borderColor;
436 samplerDesc.MinLOD = minLOD;
437 samplerDesc.MaxLOD = maxLOD;
438 samplerDesc.ShaderVisibility = shaderVisibility;
439 samplerDesc.RegisterSpace = registerSpace;
440 samplerDesc.Flags = flags;
441 }
442 inline void Init(
443 UINT shaderRegister,
444 D3D12_FILTER filter = D3D12_FILTER_ANISOTROPIC,
445 D3D12_TEXTURE_ADDRESS_MODE addressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
446 D3D12_TEXTURE_ADDRESS_MODE addressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
447 D3D12_TEXTURE_ADDRESS_MODE addressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
448 FLOAT mipLODBias = 0,
449 UINT maxAnisotropy = 16,
450 D3D12_COMPARISON_FUNC comparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL,
451 D3D12_STATIC_BORDER_COLOR borderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE,
452 FLOAT minLOD = 0.f,
453 FLOAT maxLOD = D3D12_FLOAT32_MAX,
454 D3D12_SHADER_VISIBILITY shaderVisibility = D3D12_SHADER_VISIBILITY_ALL,
455 UINT registerSpace = 0,
456 D3D12_SAMPLER_FLAGS flags = D3D12_SAMPLER_FLAGS::D3D12_SAMPLER_FLAG_NONE) noexcept
457 {
458 Init(
459 *this,
460 shaderRegister,
461 filter,
462 addressU,
463 addressV,
464 addressW,
465 mipLODBias,
466 maxAnisotropy,
467 comparisonFunc,
468 borderColor,
469 minLOD,
470 maxLOD,
471 shaderVisibility,
472 registerSpace,
473 flags);
474 }
475};
476#endif // D3D12_SDK_VERSION >= 609
477
478//------------------------------------------------------------------------------------------------
479struct CD3DX12_ROOT_SIGNATURE_DESC : public D3D12_ROOT_SIGNATURE_DESC
480{
481 CD3DX12_ROOT_SIGNATURE_DESC() = default;
482 explicit CD3DX12_ROOT_SIGNATURE_DESC(const D3D12_ROOT_SIGNATURE_DESC &o) noexcept :
483 D3D12_ROOT_SIGNATURE_DESC(o)
484 {}
485 CD3DX12_ROOT_SIGNATURE_DESC(
486 UINT numParameters,
487 _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
488 UINT numStaticSamplers = 0,
489 _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr,
490 D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept
491 {
492 Init(numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags);
493 }
494 CD3DX12_ROOT_SIGNATURE_DESC(CD3DX12_DEFAULT) noexcept
495 {
496 Init(0, nullptr, 0, nullptr, D3D12_ROOT_SIGNATURE_FLAG_NONE);
497 }
498
499 inline void Init(
500 UINT numParameters,
501 _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
502 UINT numStaticSamplers = 0,
503 _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr,
504 D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept
505 {
506 Init(*this, numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags);
507 }
508
509 static inline void Init(
510 _Out_ D3D12_ROOT_SIGNATURE_DESC &desc,
511 UINT numParameters,
512 _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
513 UINT numStaticSamplers = 0,
514 _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr,
515 D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept
516 {
517 desc.NumParameters = numParameters;
518 desc.pParameters = _pParameters;
519 desc.NumStaticSamplers = numStaticSamplers;
520 desc.pStaticSamplers = _pStaticSamplers;
521 desc.Flags = flags;
522 }
523};
524
525//------------------------------------------------------------------------------------------------
526struct CD3DX12_DESCRIPTOR_RANGE1 : public D3D12_DESCRIPTOR_RANGE1
527{
528 CD3DX12_DESCRIPTOR_RANGE1() = default;
529 explicit CD3DX12_DESCRIPTOR_RANGE1(const D3D12_DESCRIPTOR_RANGE1 &o) noexcept :
530 D3D12_DESCRIPTOR_RANGE1(o)
531 {}
532 CD3DX12_DESCRIPTOR_RANGE1(
533 D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
534 UINT numDescriptors,
535 UINT baseShaderRegister,
536 UINT registerSpace = 0,
537 D3D12_DESCRIPTOR_RANGE_FLAGS flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE,
538 UINT offsetInDescriptorsFromTableStart =
539 D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) noexcept
540 {
541 Init(rangeType, numDescriptors, baseShaderRegister, registerSpace, flags, offsetInDescriptorsFromTableStart);
542 }
543
544 inline void Init(
545 D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
546 UINT numDescriptors,
547 UINT baseShaderRegister,
548 UINT registerSpace = 0,
549 D3D12_DESCRIPTOR_RANGE_FLAGS flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE,
550 UINT offsetInDescriptorsFromTableStart =
551 D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) noexcept
552 {
553 Init(*this, rangeType, numDescriptors, baseShaderRegister, registerSpace, flags, offsetInDescriptorsFromTableStart);
554 }
555
556 static inline void Init(
557 _Out_ D3D12_DESCRIPTOR_RANGE1 &range,
558 D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
559 UINT numDescriptors,
560 UINT baseShaderRegister,
561 UINT registerSpace = 0,
562 D3D12_DESCRIPTOR_RANGE_FLAGS flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE,
563 UINT offsetInDescriptorsFromTableStart =
564 D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) noexcept
565 {
566 range.RangeType = rangeType;
567 range.NumDescriptors = numDescriptors;
568 range.BaseShaderRegister = baseShaderRegister;
569 range.RegisterSpace = registerSpace;
570 range.Flags = flags;
571 range.OffsetInDescriptorsFromTableStart = offsetInDescriptorsFromTableStart;
572 }
573};
574
575//------------------------------------------------------------------------------------------------
576struct CD3DX12_ROOT_DESCRIPTOR_TABLE1 : public D3D12_ROOT_DESCRIPTOR_TABLE1
577{
578 CD3DX12_ROOT_DESCRIPTOR_TABLE1() = default;
579 explicit CD3DX12_ROOT_DESCRIPTOR_TABLE1(const D3D12_ROOT_DESCRIPTOR_TABLE1 &o) noexcept :
580 D3D12_ROOT_DESCRIPTOR_TABLE1(o)
581 {}
582 CD3DX12_ROOT_DESCRIPTOR_TABLE1(
583 UINT numDescriptorRanges,
584 _In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* _pDescriptorRanges) noexcept
585 {
586 Init(numDescriptorRanges, _pDescriptorRanges);
587 }
588
589 inline void Init(
590 UINT numDescriptorRanges,
591 _In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* _pDescriptorRanges) noexcept
592 {
593 Init(*this, numDescriptorRanges, _pDescriptorRanges);
594 }
595
596 static inline void Init(
597 _Out_ D3D12_ROOT_DESCRIPTOR_TABLE1 &rootDescriptorTable,
598 UINT numDescriptorRanges,
599 _In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* _pDescriptorRanges) noexcept
600 {
601 rootDescriptorTable.NumDescriptorRanges = numDescriptorRanges;
602 rootDescriptorTable.pDescriptorRanges = _pDescriptorRanges;
603 }
604};
605
606//------------------------------------------------------------------------------------------------
607struct CD3DX12_ROOT_DESCRIPTOR1 : public D3D12_ROOT_DESCRIPTOR1
608{
609 CD3DX12_ROOT_DESCRIPTOR1() = default;
610 explicit CD3DX12_ROOT_DESCRIPTOR1(const D3D12_ROOT_DESCRIPTOR1 &o) noexcept :
611 D3D12_ROOT_DESCRIPTOR1(o)
612 {}
613 CD3DX12_ROOT_DESCRIPTOR1(
614 UINT shaderRegister,
615 UINT registerSpace = 0,
616 D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE) noexcept
617 {
618 Init(shaderRegister, registerSpace, flags);
619 }
620
621 inline void Init(
622 UINT shaderRegister,
623 UINT registerSpace = 0,
624 D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE) noexcept
625 {
626 Init(*this, shaderRegister, registerSpace, flags);
627 }
628
629 static inline void Init(
630 _Out_ D3D12_ROOT_DESCRIPTOR1 &table,
631 UINT shaderRegister,
632 UINT registerSpace = 0,
633 D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE) noexcept
634 {
635 table.ShaderRegister = shaderRegister;
636 table.RegisterSpace = registerSpace;
637 table.Flags = flags;
638 }
639};
640
641//------------------------------------------------------------------------------------------------
642struct CD3DX12_ROOT_PARAMETER1 : public D3D12_ROOT_PARAMETER1
643{
644 CD3DX12_ROOT_PARAMETER1() = default;
645 explicit CD3DX12_ROOT_PARAMETER1(const D3D12_ROOT_PARAMETER1 &o) noexcept :
646 D3D12_ROOT_PARAMETER1(o)
647 {}
648
649 static inline void InitAsDescriptorTable(
650 _Out_ D3D12_ROOT_PARAMETER1 &rootParam,
651 UINT numDescriptorRanges,
652 _In_reads_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* pDescriptorRanges,
653 D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
654 {
655 rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
656 rootParam.ShaderVisibility = visibility;
657 CD3DX12_ROOT_DESCRIPTOR_TABLE1::Init(rootParam.DescriptorTable, numDescriptorRanges, pDescriptorRanges);
658 }
659
660 static inline void InitAsConstants(
661 _Out_ D3D12_ROOT_PARAMETER1 &rootParam,
662 UINT num32BitValues,
663 UINT shaderRegister,
664 UINT registerSpace = 0,
665 D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
666 {
667 rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS;
668 rootParam.ShaderVisibility = visibility;
669 CD3DX12_ROOT_CONSTANTS::Init(rootParam.Constants, num32BitValues, shaderRegister, registerSpace);
670 }
671
672 static inline void InitAsConstantBufferView(
673 _Out_ D3D12_ROOT_PARAMETER1 &rootParam,
674 UINT shaderRegister,
675 UINT registerSpace = 0,
676 D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
677 D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
678 {
679 rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_CBV;
680 rootParam.ShaderVisibility = visibility;
681 CD3DX12_ROOT_DESCRIPTOR1::Init(rootParam.Descriptor, shaderRegister, registerSpace, flags);
682 }
683
684 static inline void InitAsShaderResourceView(
685 _Out_ D3D12_ROOT_PARAMETER1 &rootParam,
686 UINT shaderRegister,
687 UINT registerSpace = 0,
688 D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
689 D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
690 {
691 rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_SRV;
692 rootParam.ShaderVisibility = visibility;
693 CD3DX12_ROOT_DESCRIPTOR1::Init(rootParam.Descriptor, shaderRegister, registerSpace, flags);
694 }
695
696 static inline void InitAsUnorderedAccessView(
697 _Out_ D3D12_ROOT_PARAMETER1 &rootParam,
698 UINT shaderRegister,
699 UINT registerSpace = 0,
700 D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
701 D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
702 {
703 rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_UAV;
704 rootParam.ShaderVisibility = visibility;
705 CD3DX12_ROOT_DESCRIPTOR1::Init(rootParam.Descriptor, shaderRegister, registerSpace, flags);
706 }
707
708 inline void InitAsDescriptorTable(
709 UINT numDescriptorRanges,
710 _In_reads_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* pDescriptorRanges,
711 D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
712 {
713 InitAsDescriptorTable(*this, numDescriptorRanges, pDescriptorRanges, visibility);
714 }
715
716 inline void InitAsConstants(
717 UINT num32BitValues,
718 UINT shaderRegister,
719 UINT registerSpace = 0,
720 D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
721 {
722 InitAsConstants(*this, num32BitValues, shaderRegister, registerSpace, visibility);
723 }
724
725 inline void InitAsConstantBufferView(
726 UINT shaderRegister,
727 UINT registerSpace = 0,
728 D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
729 D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
730 {
731 InitAsConstantBufferView(*this, shaderRegister, registerSpace, flags, visibility);
732 }
733
734 inline void InitAsShaderResourceView(
735 UINT shaderRegister,
736 UINT registerSpace = 0,
737 D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
738 D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
739 {
740 InitAsShaderResourceView(*this, shaderRegister, registerSpace, flags, visibility);
741 }
742
743 inline void InitAsUnorderedAccessView(
744 UINT shaderRegister,
745 UINT registerSpace = 0,
746 D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
747 D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
748 {
749 InitAsUnorderedAccessView(*this, shaderRegister, registerSpace, flags, visibility);
750 }
751};
752
753//------------------------------------------------------------------------------------------------
754struct CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC : public D3D12_VERSIONED_ROOT_SIGNATURE_DESC
755{
756 CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC() = default;
757 explicit CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(const D3D12_VERSIONED_ROOT_SIGNATURE_DESC &o) noexcept :
758 D3D12_VERSIONED_ROOT_SIGNATURE_DESC(o)
759 {}
760 explicit CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(const D3D12_ROOT_SIGNATURE_DESC &o) noexcept
761 {
762 Version = D3D_ROOT_SIGNATURE_VERSION_1_0;
763 Desc_1_0 = o;
764 }
765 explicit CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(const D3D12_ROOT_SIGNATURE_DESC1 &o) noexcept
766 {
767 Version = D3D_ROOT_SIGNATURE_VERSION_1_1;
768 Desc_1_1 = o;
769 }
770#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609)
771 explicit CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(const D3D12_ROOT_SIGNATURE_DESC2& o) noexcept
772 {
773 Version = D3D_ROOT_SIGNATURE_VERSION_1_2;
774 Desc_1_2 = o;
775 }
776#endif
777 CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(
778 UINT numParameters,
779 _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
780 UINT numStaticSamplers = 0,
781 _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr,
782 D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept
783 {
784 Init_1_0(numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags);
785 }
786 CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(
787 UINT numParameters,
788 _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER1* _pParameters,
789 UINT numStaticSamplers = 0,
790 _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr,
791 D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept
792 {
793 Init_1_1(numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags);
794 }
795 CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(CD3DX12_DEFAULT) noexcept
796 {
797 Init_1_1(0, nullptr, 0, nullptr, D3D12_ROOT_SIGNATURE_FLAG_NONE);
798 }
799
800 inline void Init_1_0(
801 UINT numParameters,
802 _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
803 UINT numStaticSamplers = 0,
804 _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr,
805 D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept
806 {
807 Init_1_0(*this, numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags);
808 }
809
810 static inline void Init_1_0(
811 _Out_ D3D12_VERSIONED_ROOT_SIGNATURE_DESC &desc,
812 UINT numParameters,
813 _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
814 UINT numStaticSamplers = 0,
815 _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr,
816 D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept
817 {
818 desc.Version = D3D_ROOT_SIGNATURE_VERSION_1_0;
819 desc.Desc_1_0.NumParameters = numParameters;
820 desc.Desc_1_0.pParameters = _pParameters;
821 desc.Desc_1_0.NumStaticSamplers = numStaticSamplers;
822 desc.Desc_1_0.pStaticSamplers = _pStaticSamplers;
823 desc.Desc_1_0.Flags = flags;
824 }
825
826 inline void Init_1_1(
827 UINT numParameters,
828 _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER1* _pParameters,
829 UINT numStaticSamplers = 0,
830 _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr,
831 D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept
832 {
833 Init_1_1(*this, numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags);
834 }
835
836 static inline void Init_1_1(
837 _Out_ D3D12_VERSIONED_ROOT_SIGNATURE_DESC &desc,
838 UINT numParameters,
839 _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER1* _pParameters,
840 UINT numStaticSamplers = 0,
841 _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr,
842 D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept
843 {
844 desc.Version = D3D_ROOT_SIGNATURE_VERSION_1_1;
845 desc.Desc_1_1.NumParameters = numParameters;
846 desc.Desc_1_1.pParameters = _pParameters;
847 desc.Desc_1_1.NumStaticSamplers = numStaticSamplers;
848 desc.Desc_1_1.pStaticSamplers = _pStaticSamplers;
849 desc.Desc_1_1.Flags = flags;
850 }
851
852#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609)
853 static inline void Init_1_2(
854 _Out_ D3D12_VERSIONED_ROOT_SIGNATURE_DESC& desc,
855 UINT numParameters,
856 _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER1* _pParameters,
857 UINT numStaticSamplers = 0,
858 _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC1* _pStaticSamplers = nullptr,
859 D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept
860 {
861 desc.Version = D3D_ROOT_SIGNATURE_VERSION_1_2;
862 desc.Desc_1_2.NumParameters = numParameters;
863 desc.Desc_1_2.pParameters = _pParameters;
864 desc.Desc_1_2.NumStaticSamplers = numStaticSamplers;
865 desc.Desc_1_2.pStaticSamplers = _pStaticSamplers;
866 desc.Desc_1_2.Flags = flags;
867 }
868#endif
869};
870
871//------------------------------------------------------------------------------------------------
872struct CD3DX12_CPU_DESCRIPTOR_HANDLE : public D3D12_CPU_DESCRIPTOR_HANDLE
873{
874 CD3DX12_CPU_DESCRIPTOR_HANDLE() = default;
875 explicit CD3DX12_CPU_DESCRIPTOR_HANDLE(const D3D12_CPU_DESCRIPTOR_HANDLE &o) noexcept :
876 D3D12_CPU_DESCRIPTOR_HANDLE(o)
877 {}
878 CD3DX12_CPU_DESCRIPTOR_HANDLE(CD3DX12_DEFAULT) noexcept { ptr = 0; }
879 CD3DX12_CPU_DESCRIPTOR_HANDLE(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &other, INT offsetScaledByIncrementSize) noexcept
880 {
881 InitOffsetted(other, offsetScaledByIncrementSize);
882 }
883 CD3DX12_CPU_DESCRIPTOR_HANDLE(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &other, INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept
884 {
885 InitOffsetted(other, offsetInDescriptors, descriptorIncrementSize);
886 }
887 CD3DX12_CPU_DESCRIPTOR_HANDLE& Offset(INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept
888 {
889 ptr = SIZE_T(INT64(ptr) + INT64(offsetInDescriptors) * INT64(descriptorIncrementSize));
890 return *this;
891 }
892 CD3DX12_CPU_DESCRIPTOR_HANDLE& Offset(INT offsetScaledByIncrementSize) noexcept
893 {
894 ptr = SIZE_T(INT64(ptr) + INT64(offsetScaledByIncrementSize));
895 return *this;
896 }
897 bool operator==(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE& other) const noexcept
898 {
899 return (ptr == other.ptr);
900 }
901 bool operator!=(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE& other) const noexcept
902 {
903 return (ptr != other.ptr);
904 }
905 CD3DX12_CPU_DESCRIPTOR_HANDLE &operator=(const D3D12_CPU_DESCRIPTOR_HANDLE &other) noexcept
906 {
907 ptr = other.ptr;
908 return *this;
909 }
910
911 inline void InitOffsetted(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize) noexcept
912 {
913 InitOffsetted(*this, base, offsetScaledByIncrementSize);
914 }
915
916 inline void InitOffsetted(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept
917 {
918 InitOffsetted(*this, base, offsetInDescriptors, descriptorIncrementSize);
919 }
920
921 static inline void InitOffsetted(_Out_ D3D12_CPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize) noexcept
922 {
923 handle.ptr = SIZE_T(INT64(base.ptr) + INT64(offsetScaledByIncrementSize));
924 }
925
926 static inline void InitOffsetted(_Out_ D3D12_CPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept
927 {
928 handle.ptr = SIZE_T(INT64(base.ptr) + INT64(offsetInDescriptors) * INT64(descriptorIncrementSize));
929 }
930};
931
932//------------------------------------------------------------------------------------------------
933struct CD3DX12_GPU_DESCRIPTOR_HANDLE : public D3D12_GPU_DESCRIPTOR_HANDLE
934{
935 CD3DX12_GPU_DESCRIPTOR_HANDLE() = default;
936 explicit CD3DX12_GPU_DESCRIPTOR_HANDLE(const D3D12_GPU_DESCRIPTOR_HANDLE &o) noexcept :
937 D3D12_GPU_DESCRIPTOR_HANDLE(o)
938 {}
939 CD3DX12_GPU_DESCRIPTOR_HANDLE(CD3DX12_DEFAULT) noexcept { ptr = 0; }
940 CD3DX12_GPU_DESCRIPTOR_HANDLE(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &other, INT offsetScaledByIncrementSize) noexcept
941 {
942 InitOffsetted(other, offsetScaledByIncrementSize);
943 }
944 CD3DX12_GPU_DESCRIPTOR_HANDLE(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &other, INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept
945 {
946 InitOffsetted(other, offsetInDescriptors, descriptorIncrementSize);
947 }
948 CD3DX12_GPU_DESCRIPTOR_HANDLE& Offset(INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept
949 {
950 ptr = UINT64(INT64(ptr) + INT64(offsetInDescriptors) * INT64(descriptorIncrementSize));
951 return *this;
952 }
953 CD3DX12_GPU_DESCRIPTOR_HANDLE& Offset(INT offsetScaledByIncrementSize) noexcept
954 {
955 ptr = UINT64(INT64(ptr) + INT64(offsetScaledByIncrementSize));
956 return *this;
957 }
958 inline bool operator==(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE& other) const noexcept
959 {
960 return (ptr == other.ptr);
961 }
962 inline bool operator!=(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE& other) const noexcept
963 {
964 return (ptr != other.ptr);
965 }
966 CD3DX12_GPU_DESCRIPTOR_HANDLE &operator=(const D3D12_GPU_DESCRIPTOR_HANDLE &other) noexcept
967 {
968 ptr = other.ptr;
969 return *this;
970 }
971
972 inline void InitOffsetted(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize) noexcept
973 {
974 InitOffsetted(*this, base, offsetScaledByIncrementSize);
975 }
976
977 inline void InitOffsetted(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept
978 {
979 InitOffsetted(*this, base, offsetInDescriptors, descriptorIncrementSize);
980 }
981
982 static inline void InitOffsetted(_Out_ D3D12_GPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize) noexcept
983 {
984 handle.ptr = UINT64(INT64(base.ptr) + INT64(offsetScaledByIncrementSize));
985 }
986
987 static inline void InitOffsetted(_Out_ D3D12_GPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept
988 {
989 handle.ptr = UINT64(INT64(base.ptr) + INT64(offsetInDescriptors) * INT64(descriptorIncrementSize));
990 }
991};
992
993//------------------------------------------------------------------------------------------------
994// D3D12 exports a new method for serializing root signatures in the Windows 10 Anniversary Update.
995// To help enable root signature 1.1 features when they are available and not require maintaining
996// two code paths for building root signatures, this helper method reconstructs a 1.0 signature when
997// 1.1 is not supported.
998#ifdef __clang__
999#pragma clang diagnostic push
1000#pragma clang diagnostic ignored "-Wcovered-switch-default"
1001#endif
1002
1003inline HRESULT D3DX12SerializeVersionedRootSignature(
1004 _In_ const D3D12_VERSIONED_ROOT_SIGNATURE_DESC* pRootSignatureDesc,
1005 D3D_ROOT_SIGNATURE_VERSION MaxVersion,
1006 _Outptr_ ID3DBlob** ppBlob,
1007 _Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorBlob) noexcept
1008{
1009 if (ppErrorBlob != nullptr)
1010 {
1011 *ppErrorBlob = nullptr;
1012 }
1013
1014 switch (MaxVersion)
1015 {
1016 case D3D_ROOT_SIGNATURE_VERSION_1_0:
1017 switch (pRootSignatureDesc->Version)
1018 {
1019 case D3D_ROOT_SIGNATURE_VERSION_1_0:
1020 return D3D12SerializeRootSignature(&pRootSignatureDesc->Desc_1_0, D3D_ROOT_SIGNATURE_VERSION_1, ppBlob, ppErrorBlob);
1021
1022 case D3D_ROOT_SIGNATURE_VERSION_1_1:
1023#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609)
1024 case D3D_ROOT_SIGNATURE_VERSION_1_2:
1025#endif
1026 {
1027 HRESULT hr = S_OK;
1028 const D3D12_ROOT_SIGNATURE_DESC1& desc_1_1 = pRootSignatureDesc->Desc_1_1;
1029
1030 const SIZE_T ParametersSize = sizeof(D3D12_ROOT_PARAMETER) * desc_1_1.NumParameters;
1031 void* pParameters = (ParametersSize > 0) ? HeapAlloc(GetProcessHeap(), 0, ParametersSize) : nullptr;
1032 if (ParametersSize > 0 && pParameters == nullptr)
1033 {
1034 hr = E_OUTOFMEMORY;
1035 }
1036 auto pParameters_1_0 = static_cast<D3D12_ROOT_PARAMETER*>(pParameters);
1037
1038 if (SUCCEEDED(hr))
1039 {
1040 for (UINT n = 0; n < desc_1_1.NumParameters; n++)
1041 {
1042 __analysis_assume(ParametersSize == sizeof(D3D12_ROOT_PARAMETER) * desc_1_1.NumParameters);
1043 pParameters_1_0[n].ParameterType = desc_1_1.pParameters[n].ParameterType;
1044 pParameters_1_0[n].ShaderVisibility = desc_1_1.pParameters[n].ShaderVisibility;
1045
1046 switch (desc_1_1.pParameters[n].ParameterType)
1047 {
1048 case D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS:
1049 pParameters_1_0[n].Constants.Num32BitValues = desc_1_1.pParameters[n].Constants.Num32BitValues;
1050 pParameters_1_0[n].Constants.RegisterSpace = desc_1_1.pParameters[n].Constants.RegisterSpace;
1051 pParameters_1_0[n].Constants.ShaderRegister = desc_1_1.pParameters[n].Constants.ShaderRegister;
1052 break;
1053
1054 case D3D12_ROOT_PARAMETER_TYPE_CBV:
1055 case D3D12_ROOT_PARAMETER_TYPE_SRV:
1056 case D3D12_ROOT_PARAMETER_TYPE_UAV:
1057 pParameters_1_0[n].Descriptor.RegisterSpace = desc_1_1.pParameters[n].Descriptor.RegisterSpace;
1058 pParameters_1_0[n].Descriptor.ShaderRegister = desc_1_1.pParameters[n].Descriptor.ShaderRegister;
1059 break;
1060
1061 case D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE:
1062 {
1063 const D3D12_ROOT_DESCRIPTOR_TABLE1& table_1_1 = desc_1_1.pParameters[n].DescriptorTable;
1064
1065 const SIZE_T DescriptorRangesSize = sizeof(D3D12_DESCRIPTOR_RANGE) * table_1_1.NumDescriptorRanges;
1066 void* pDescriptorRanges = (DescriptorRangesSize > 0 && SUCCEEDED(hr)) ? HeapAlloc(GetProcessHeap(), 0, DescriptorRangesSize) : nullptr;
1067 if (DescriptorRangesSize > 0 && pDescriptorRanges == nullptr)
1068 {
1069 hr = E_OUTOFMEMORY;
1070 }
1071 auto pDescriptorRanges_1_0 = static_cast<D3D12_DESCRIPTOR_RANGE*>(pDescriptorRanges);
1072
1073 if (SUCCEEDED(hr))
1074 {
1075 for (UINT x = 0; x < table_1_1.NumDescriptorRanges; x++)
1076 {
1077 __analysis_assume(DescriptorRangesSize == sizeof(D3D12_DESCRIPTOR_RANGE) * table_1_1.NumDescriptorRanges);
1078 pDescriptorRanges_1_0[x].BaseShaderRegister = table_1_1.pDescriptorRanges[x].BaseShaderRegister;
1079 pDescriptorRanges_1_0[x].NumDescriptors = table_1_1.pDescriptorRanges[x].NumDescriptors;
1080 pDescriptorRanges_1_0[x].OffsetInDescriptorsFromTableStart = table_1_1.pDescriptorRanges[x].OffsetInDescriptorsFromTableStart;
1081 pDescriptorRanges_1_0[x].RangeType = table_1_1.pDescriptorRanges[x].RangeType;
1082 pDescriptorRanges_1_0[x].RegisterSpace = table_1_1.pDescriptorRanges[x].RegisterSpace;
1083 }
1084 }
1085
1086 D3D12_ROOT_DESCRIPTOR_TABLE& table_1_0 = pParameters_1_0[n].DescriptorTable;
1087 table_1_0.NumDescriptorRanges = table_1_1.NumDescriptorRanges;
1088 table_1_0.pDescriptorRanges = pDescriptorRanges_1_0;
1089 }
1090 break;
1091
1092 default:
1093 break;
1094 }
1095 }
1096 }
1097
1098 D3D12_STATIC_SAMPLER_DESC* pStaticSamplers = nullptr;
1099#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609)
1100 if (desc_1_1.NumStaticSamplers > 0 && pRootSignatureDesc->Version == D3D_ROOT_SIGNATURE_VERSION_1_2)
1101 {
1102 const SIZE_T SamplersSize = sizeof(D3D12_STATIC_SAMPLER_DESC) * desc_1_1.NumStaticSamplers;
1103 pStaticSamplers = static_cast<D3D12_STATIC_SAMPLER_DESC*>(HeapAlloc(GetProcessHeap(), 0, SamplersSize));
1104
1105 if (pStaticSamplers == nullptr)
1106 {
1107 hr = E_OUTOFMEMORY;
1108 }
1109 else
1110 {
1111 const D3D12_ROOT_SIGNATURE_DESC2& desc_1_2 = pRootSignatureDesc->Desc_1_2;
1112 for (UINT n = 0; n < desc_1_1.NumStaticSamplers; ++n)
1113 {
1114 if ((desc_1_2.pStaticSamplers[n].Flags & ~D3D12_SAMPLER_FLAG_UINT_BORDER_COLOR) != 0)
1115 {
1116 hr = E_INVALIDARG;
1117 break;
1118 }
1119 memcpy(pStaticSamplers + n, desc_1_2.pStaticSamplers + n, sizeof(D3D12_STATIC_SAMPLER_DESC));
1120 }
1121 }
1122 }
1123#endif
1124
1125 if (SUCCEEDED(hr))
1126 {
1127 const CD3DX12_ROOT_SIGNATURE_DESC desc_1_0(desc_1_1.NumParameters, pParameters_1_0, desc_1_1.NumStaticSamplers, pStaticSamplers == nullptr ? desc_1_1.pStaticSamplers : pStaticSamplers, desc_1_1.Flags);
1128 hr = D3D12SerializeRootSignature(&desc_1_0, D3D_ROOT_SIGNATURE_VERSION_1, ppBlob, ppErrorBlob);
1129 }
1130
1131 if (pParameters)
1132 {
1133 for (UINT n = 0; n < desc_1_1.NumParameters; n++)
1134 {
1135 if (desc_1_1.pParameters[n].ParameterType == D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE)
1136 {
1137 auto pDescriptorRanges_1_0 = pParameters_1_0[n].DescriptorTable.pDescriptorRanges;
1138 HeapFree(GetProcessHeap(), 0, reinterpret_cast<void*>(const_cast<D3D12_DESCRIPTOR_RANGE*>(pDescriptorRanges_1_0)));
1139 }
1140 }
1141 HeapFree(GetProcessHeap(), 0, pParameters);
1142 }
1143
1144 if (pStaticSamplers)
1145 {
1146 HeapFree(GetProcessHeap(), 0, pStaticSamplers);
1147 }
1148
1149 return hr;
1150 }
1151
1152 default:
1153 break;
1154 }
1155 break;
1156
1157 case D3D_ROOT_SIGNATURE_VERSION_1_1:
1158 switch (pRootSignatureDesc->Version)
1159 {
1160 case D3D_ROOT_SIGNATURE_VERSION_1_0:
1161 case D3D_ROOT_SIGNATURE_VERSION_1_1:
1162 return D3D12SerializeVersionedRootSignature(pRootSignatureDesc, ppBlob, ppErrorBlob);
1163
1164#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609)
1165 case D3D_ROOT_SIGNATURE_VERSION_1_2:
1166 {
1167 HRESULT hr = S_OK;
1168 const D3D12_ROOT_SIGNATURE_DESC1& desc_1_1 = pRootSignatureDesc->Desc_1_1;
1169
1170 D3D12_STATIC_SAMPLER_DESC* pStaticSamplers = nullptr;
1171 if (desc_1_1.NumStaticSamplers > 0)
1172 {
1173 const SIZE_T SamplersSize = sizeof(D3D12_STATIC_SAMPLER_DESC) * desc_1_1.NumStaticSamplers;
1174 pStaticSamplers = static_cast<D3D12_STATIC_SAMPLER_DESC*>(HeapAlloc(GetProcessHeap(), 0, SamplersSize));
1175
1176 if (pStaticSamplers == nullptr)
1177 {
1178 hr = E_OUTOFMEMORY;
1179 }
1180 else
1181 {
1182 const D3D12_ROOT_SIGNATURE_DESC2& desc_1_2 = pRootSignatureDesc->Desc_1_2;
1183 for (UINT n = 0; n < desc_1_1.NumStaticSamplers; ++n)
1184 {
1185 if ((desc_1_2.pStaticSamplers[n].Flags & ~D3D12_SAMPLER_FLAG_UINT_BORDER_COLOR) != 0)
1186 {
1187 hr = E_INVALIDARG;
1188 break;
1189 }
1190 memcpy(pStaticSamplers + n, desc_1_2.pStaticSamplers + n, sizeof(D3D12_STATIC_SAMPLER_DESC));
1191 }
1192 }
1193 }
1194
1195 if (SUCCEEDED(hr))
1196 {
1197 const CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC desc(desc_1_1.NumParameters, desc_1_1.pParameters, desc_1_1.NumStaticSamplers, pStaticSamplers == nullptr ? desc_1_1.pStaticSamplers : pStaticSamplers, desc_1_1.Flags);
1198 hr = D3D12SerializeVersionedRootSignature(&desc, ppBlob, ppErrorBlob);
1199 }
1200
1201 if (pStaticSamplers)
1202 {
1203 HeapFree(GetProcessHeap(), 0, pStaticSamplers);
1204 }
1205
1206 return hr;
1207 }
1208#endif
1209
1210 default:
1211 break;
1212 }
1213 break;
1214
1215#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609)
1216 case D3D_ROOT_SIGNATURE_VERSION_1_2:
1217#endif
1218 default:
1219 return D3D12SerializeVersionedRootSignature(pRootSignatureDesc, ppBlob, ppErrorBlob);
1220 }
1221
1222 return E_INVALIDARG;
1223}
1224
1225#ifdef __clang__
1226#pragma clang diagnostic pop
1227#endif
diff --git a/contrib/microsoft.direct3d.d3d12.1.618.4/build/native/include/d3dx12/d3dx12_state_object.h b/contrib/microsoft.direct3d.d3d12.1.618.4/build/native/include/d3dx12/d3dx12_state_object.h
new file mode 100644
index 0000000..579ecc8
--- /dev/null
+++ b/contrib/microsoft.direct3d.d3d12.1.618.4/build/native/include/d3dx12/d3dx12_state_object.h
@@ -0,0 +1,2570 @@
1//*********************************************************
2//
3// Copyright (c) Microsoft Corporation.
4// Licensed under the MIT License (MIT).
5//
6//*********************************************************
7
8#pragma once
9
10#ifndef __cplusplus
11#error D3DX12 requires C++
12#endif
13
14#include "d3dx12_default.h"
15#include "d3d12.h"
16#include "d3dx12_core.h"
17
18//================================================================================================
19// D3DX12 State Object Creation Helpers
20//
21// Helper classes for creating new style state objects out of an arbitrary set of subobjects.
22// Uses STL
23//
24// Start by instantiating CD3DX12_STATE_OBJECT_DESC (see its public methods).
25// One of its methods is CreateSubobject(), which has a comment showing a couple of options for
26// defining subobjects using the helper classes for each subobject (CD3DX12_DXIL_LIBRARY_SUBOBJECT
27// etc.). The subobject helpers each have methods specific to the subobject for configuring its
28// contents.
29//
30//================================================================================================
31#include <list>
32#include <forward_list>
33#include <vector>
34#include <memory>
35#include <string>
36#include <vector>
37#ifndef D3DX12_USE_ATL
38#include <wrl/client.h>
39#define D3DX12_COM_PTR Microsoft::WRL::ComPtr
40#define D3DX12_COM_PTR_GET(x) x.Get()
41#define D3DX12_COM_PTR_ADDRESSOF(x) x.GetAddressOf()
42#else
43#include <atlbase.h>
44#define D3DX12_COM_PTR ATL::CComPtr
45#define D3DX12_COM_PTR_GET(x) x.p
46#define D3DX12_COM_PTR_ADDRESSOF(x) &x.p
47#endif
48
49//------------------------------------------------------------------------------------------------
50class CD3DX12_STATE_OBJECT_DESC
51{
52public:
53 CD3DX12_STATE_OBJECT_DESC() noexcept
54 {
55 Init(D3D12_STATE_OBJECT_TYPE_COLLECTION);
56 }
57 CD3DX12_STATE_OBJECT_DESC(D3D12_STATE_OBJECT_TYPE Type) noexcept
58 {
59 Init(Type);
60 }
61 void SetStateObjectType(D3D12_STATE_OBJECT_TYPE Type) noexcept { m_Desc.Type = Type; }
62 CD3DX12_STATE_OBJECT_DESC(const CD3DX12_STATE_OBJECT_DESC& other) = delete;
63 CD3DX12_STATE_OBJECT_DESC& operator=(const CD3DX12_STATE_OBJECT_DESC& other) = delete;
64 CD3DX12_STATE_OBJECT_DESC(CD3DX12_STATE_OBJECT_DESC&& other) = default;
65 CD3DX12_STATE_OBJECT_DESC& operator=(CD3DX12_STATE_OBJECT_DESC&& other) = default;
66 operator const D3D12_STATE_OBJECT_DESC& ()
67 {
68#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 612)
69 m_RepointedSubobjectVectors.clear();
70 m_RepointedPrograms.clear();
71#endif
72 m_RepointedAssociations.clear();
73 m_SubobjectArray.clear();
74 m_SubobjectArray.reserve(m_Desc.NumSubobjects);
75 // Flatten subobjects into an array (each flattened subobject still has a
76 // member that's a pointer to its desc that's not flattened)
77 for (auto Iter = m_SubobjectList.begin();
78 Iter != m_SubobjectList.end(); Iter++)
79 {
80 m_SubobjectArray.push_back(*Iter);
81 // Store new location in array so we can redirect pointers contained in subobjects
82 Iter->pSubobjectArrayLocation = &m_SubobjectArray.back();
83 }
84 // For subobjects with pointer fields, create a new copy of those subobject definitions
85 // with fixed pointers
86 for (UINT i = 0; i < m_Desc.NumSubobjects; i++)
87 {
88 if (m_SubobjectArray[i].Type == D3D12_STATE_SUBOBJECT_TYPE_SUBOBJECT_TO_EXPORTS_ASSOCIATION)
89 {
90 auto pOriginalSubobjectAssociation =
91 static_cast<const D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION*>(m_SubobjectArray[i].pDesc);
92 D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION Repointed = *pOriginalSubobjectAssociation;
93 auto pWrapper =
94 static_cast<const SUBOBJECT_WRAPPER*>(pOriginalSubobjectAssociation->pSubobjectToAssociate);
95 Repointed.pSubobjectToAssociate = pWrapper->pSubobjectArrayLocation;
96 m_RepointedAssociations.push_back(Repointed);
97 m_SubobjectArray[i].pDesc = &m_RepointedAssociations.back();
98 }
99#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 612)
100 else if (m_SubobjectArray[i].Type == D3D12_STATE_SUBOBJECT_TYPE_GENERIC_PROGRAM)
101 {
102 auto originalGenericProgramDesc =
103 static_cast<const D3D12_GENERIC_PROGRAM_DESC*>(m_SubobjectArray[i].pDesc);
104 D3D12_GENERIC_PROGRAM_DESC Repointed = *originalGenericProgramDesc;
105 if (originalGenericProgramDesc->NumSubobjects > 0)
106 {
107 m_RepointedSubobjectVectors.emplace_back(std::vector<const D3D12_STATE_SUBOBJECT*>());
108 std::vector<D3D12_STATE_SUBOBJECT const*>& repointedGenericProgramSubobjects = m_RepointedSubobjectVectors.back();
109 repointedGenericProgramSubobjects.resize(originalGenericProgramDesc->NumSubobjects);
110 for (UINT s = 0; s < originalGenericProgramDesc->NumSubobjects; s++)
111 {
112 auto pWrapper =
113 static_cast<const SUBOBJECT_WRAPPER*>(originalGenericProgramDesc->ppSubobjects[s]);
114 repointedGenericProgramSubobjects[s] = pWrapper->pSubobjectArrayLocation;
115 }
116 // Below: using ugly way to get pointer in case .data() is not defined
117 Repointed.ppSubobjects = &repointedGenericProgramSubobjects[0];
118 }
119 m_RepointedPrograms.push_back(Repointed);
120 m_SubobjectArray[i].pDesc = &m_RepointedPrograms.back();
121 }
122#endif
123 }
124 // Below: using ugly way to get pointer in case .data() is not defined
125 m_Desc.pSubobjects = m_Desc.NumSubobjects ? &m_SubobjectArray[0] : nullptr;
126 return m_Desc;
127 }
128 operator const D3D12_STATE_OBJECT_DESC* ()
129 {
130 // Cast calls the above final preparation work
131 return &static_cast<const D3D12_STATE_OBJECT_DESC&>(*this);
132 }
133
134 // CreateSubobject creates a sububject helper (e.g. CD3DX12_HIT_GROUP_SUBOBJECT)
135 // whose lifetime is owned by this class.
136 // e.g.
137 //
138 // CD3DX12_STATE_OBJECT_DESC Collection1(D3D12_STATE_OBJECT_TYPE_COLLECTION);
139 // auto Lib0 = Collection1.CreateSubobject<CD3DX12_DXIL_LIBRARY_SUBOBJECT>();
140 // Lib0->SetDXILLibrary(&pMyAppDxilLibs[0]);
141 // Lib0->DefineExport(L"rayGenShader0"); // in practice these export listings might be
142 // // data/engine driven
143 // etc.
144 //
145 // Alternatively, users can instantiate sububject helpers explicitly, such as via local
146 // variables instead, passing the state object desc that should point to it into the helper
147 // constructor (or call mySubobjectHelper.AddToStateObject(Collection1)).
148 // In this alternative scenario, the user must keep the subobject alive as long as the state
149 // object it is associated with is alive, else its pointer references will be stale.
150 // e.g.
151 //
152 // CD3DX12_STATE_OBJECT_DESC RaytracingState2(D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE);
153 // CD3DX12_DXIL_LIBRARY_SUBOBJECT LibA(RaytracingState2);
154 // LibA.SetDXILLibrary(&pMyAppDxilLibs[4]); // not manually specifying exports
155 // // - meaning all exports in the libraries
156 // // are exported
157 // etc.
158
159 template<typename T>
160 T* CreateSubobject()
161 {
162 T* pSubobject = new T(*this);
163 m_OwnedSubobjectHelpers.emplace_back(pSubobject);
164 return pSubobject;
165 }
166
167 template<typename T, typename U>
168 T* CreateSubobject(U&& arg)
169 {
170 T* pSubobject = new T(std::forward<U>(arg), *this);
171 m_OwnedSubobjectHelpers.emplace_back(pSubobject);
172 return pSubobject;
173 }
174
175private:
176 D3D12_STATE_SUBOBJECT* TrackSubobject(D3D12_STATE_SUBOBJECT_TYPE Type, void* pDesc)
177 {
178 SUBOBJECT_WRAPPER Subobject;
179 Subobject.pSubobjectArrayLocation = nullptr;
180 Subobject.Type = Type;
181 Subobject.pDesc = pDesc;
182 m_SubobjectList.push_back(Subobject);
183 m_Desc.NumSubobjects++;
184 return &m_SubobjectList.back();
185 }
186 void Init(D3D12_STATE_OBJECT_TYPE Type) noexcept
187 {
188 SetStateObjectType(Type);
189 m_Desc.pSubobjects = nullptr;
190 m_Desc.NumSubobjects = 0;
191 m_SubobjectList.clear();
192 m_SubobjectArray.clear();
193 m_RepointedAssociations.clear();
194#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 612)
195 m_RepointedSubobjectVectors.clear();
196 m_RepointedPrograms.clear();
197#endif
198 }
199 typedef struct SUBOBJECT_WRAPPER : public D3D12_STATE_SUBOBJECT
200 {
201 D3D12_STATE_SUBOBJECT* pSubobjectArrayLocation; // new location when flattened into array
202 // for repointing pointers in subobjects
203 } SUBOBJECT_WRAPPER;
204 D3D12_STATE_OBJECT_DESC m_Desc;
205 std::list<SUBOBJECT_WRAPPER> m_SubobjectList; // Pointers to list nodes handed out so
206 // these can be edited live
207 std::vector<D3D12_STATE_SUBOBJECT> m_SubobjectArray; // Built at the end, copying list contents
208
209 std::list<D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION>
210 m_RepointedAssociations; // subobject type that contains pointers to other subobjects,
211 // repointed to flattened array
212
213#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 612)
214 std::list<std::vector<D3D12_STATE_SUBOBJECT const*>>
215 m_RepointedSubobjectVectors;
216 std::list<D3D12_GENERIC_PROGRAM_DESC>
217 m_RepointedPrograms;
218#endif
219
220 template<typename CStr, typename StdStr>
221 class StringContainer
222 {
223 public:
224 CStr LocalCopy(CStr string, bool bSingleString = false)
225 {
226 if (string)
227 {
228 if (bSingleString)
229 {
230 m_Strings.clear();
231 m_Strings.push_back(string);
232 }
233 else
234 {
235 m_Strings.push_back(string);
236 }
237 return m_Strings.back().c_str();
238 }
239 else
240 {
241 return nullptr;
242 }
243 }
244 void clear() noexcept { m_Strings.clear(); }
245 private:
246 std::list<StdStr> m_Strings;
247 };
248
249public:
250 class SUBOBJECT_HELPER_BASE
251 {
252 public:
253 SUBOBJECT_HELPER_BASE() noexcept { Init(); }
254 virtual ~SUBOBJECT_HELPER_BASE() = default;
255 virtual D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept = 0;
256 SUBOBJECT_HELPER_BASE(const SUBOBJECT_HELPER_BASE& other) = delete;
257 SUBOBJECT_HELPER_BASE& operator=(const SUBOBJECT_HELPER_BASE& other) = delete;
258 SUBOBJECT_HELPER_BASE(SUBOBJECT_HELPER_BASE&& other) = default;
259 SUBOBJECT_HELPER_BASE& operator=(SUBOBJECT_HELPER_BASE&& other) = default;
260 void AddToStateObject(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
261 {
262 m_pSubobject = ContainingStateObject.TrackSubobject(Type(), Data());
263 }
264 operator const D3D12_STATE_SUBOBJECT& () const noexcept { return *m_pSubobject; }
265 protected:
266 virtual void* Data() noexcept = 0;
267 void Init() noexcept { m_pSubobject = nullptr; }
268 D3D12_STATE_SUBOBJECT* m_pSubobject;
269 };
270
271private:
272 std::list<std::unique_ptr<SUBOBJECT_HELPER_BASE>> m_OwnedSubobjectHelpers;
273
274 friend class CD3DX12_DXIL_LIBRARY_SUBOBJECT;
275 friend class CD3DX12_EXISTING_COLLECTION_SUBOBJECT;
276 friend class CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT;
277 friend class CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION;
278 friend class CD3DX12_HIT_GROUP_SUBOBJECT;
279 friend class CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT;
280 friend class CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT;
281 friend class CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT;
282 friend class CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT;
283 friend class CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT;
284 friend class CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT;
285 friend class CD3DX12_NODE_MASK_SUBOBJECT;
286 //TODO: SDK Version check should include all the newly added subobject type for the public release.
287 // The SDK version check will be changed based on when we release state objects.
288#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 612)
289 friend class CD3DX12_GENERIC_PROGRAM_SUBOBJECT;
290 friend class CD3DX12_WORK_GRAPH_SUBOBJECT;
291 friend class CD3DX12_STREAM_OUTPUT_SUBOBJECT;
292 friend class CD3DX12_BLEND_SUBOBJECT;
293 friend class CD3DX12_RASTERIZER_SUBOBJECT;
294 friend class CD3DX12_DEPTH_STENCIL2_SUBOBJECT;
295 friend class CD3DX12_INPUT_LAYOUT_SUBOBJECT;
296 friend class CD3DX12_IB_STRIP_CUT_VALUE_SUBOBJECT;
297 friend class CD3DX12_PRIMITIVE_TOPOLOGY_SUBOBJECT;
298 friend class CD3DX12_RENDER_TARGET_FORMATS_SUBOBJECT;
299 friend class CD3DX12_DEPTH_STENCIL_FORMAT_SUBOBJECT;
300 friend class CD3DX12_SAMPLE_DESC_SUBOBJECT;
301 friend class CD3DX12_FLAGS_SUBOBJECT;
302 friend class CD3DX12_VIEW_INSTANCING_SUBOBJECT;
303 friend class CD3DX12_DEPTH_STENCIL_SUBOBJECT;
304 friend class CD3DX12_DEPTH_STENCIL1_SUBOBJECT;
305 friend class CD3DX12_SAMPLE_MASK_SUBOBJECT;
306 friend class CD3DX12_NODE_OUTPUT_OVERRIDES;
307 friend class CD3DX12_NODE_HELPER_BASE;
308 friend class CD3DX12_SHADER_NODE;
309 friend class CD3DX12_BROADCASTING_LAUNCH_NODE_OVERRIDES;
310 friend class CD3DX12_COALESCING_LAUNCH_NODE_OVERRIDES;
311 friend class CD3DX12_THREAD_LAUNCH_NODE_OVERRIDES;
312 friend class CD3DX12_COMMON_COMPUTE_NODE_OVERRIDES;
313#endif // D3D12_SDK_VERSION >= 612
314#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 618)
315 friend class CD3DX12_GLOBAL_SERIALIZED_ROOT_SIGNATURE_SUBOBJECT;
316 friend class CD3DX12_LOCAL_SERIALIZED_ROOT_SIGNATURE_SUBOBJECT;
317 friend class CD3DX12_COMPILER_EXISTING_COLLECTION_SUBOBJECT;
318 friend class CD3DX12_EXISTING_COLLECTION_BY_KEY_SUBOBJECT;
319#endif
320};
321
322//------------------------------------------------------------------------------------------------
323class CD3DX12_DXIL_LIBRARY_SUBOBJECT
324 : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
325{
326public:
327 CD3DX12_DXIL_LIBRARY_SUBOBJECT() noexcept
328 {
329 Init();
330 }
331 CD3DX12_DXIL_LIBRARY_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
332 {
333 Init();
334 AddToStateObject(ContainingStateObject);
335 }
336 CD3DX12_DXIL_LIBRARY_SUBOBJECT(const CD3DX12_DXIL_LIBRARY_SUBOBJECT& other) = delete;
337 CD3DX12_DXIL_LIBRARY_SUBOBJECT& operator=(const CD3DX12_DXIL_LIBRARY_SUBOBJECT& other) = delete;
338 CD3DX12_DXIL_LIBRARY_SUBOBJECT(CD3DX12_DXIL_LIBRARY_SUBOBJECT&& other) = default;
339 CD3DX12_DXIL_LIBRARY_SUBOBJECT& operator=(CD3DX12_DXIL_LIBRARY_SUBOBJECT&& other) = default;
340 void SetDXILLibrary(const D3D12_SHADER_BYTECODE* pCode) noexcept
341 {
342 static const D3D12_SHADER_BYTECODE Default = {};
343 m_Desc.DXILLibrary = pCode ? *pCode : Default;
344 }
345 void DefineExport(
346 LPCWSTR Name,
347 LPCWSTR ExportToRename = nullptr,
348 D3D12_EXPORT_FLAGS Flags = D3D12_EXPORT_FLAG_NONE)
349 {
350 D3D12_EXPORT_DESC Export;
351 Export.Name = m_Strings.LocalCopy(Name);
352 Export.ExportToRename = m_Strings.LocalCopy(ExportToRename);
353 Export.Flags = Flags;
354 m_Exports.push_back(Export);
355 m_Desc.pExports = &m_Exports[0]; // using ugly way to get pointer in case .data() is not defined
356 m_Desc.NumExports = static_cast<UINT>(m_Exports.size());
357 }
358 template<size_t N>
359 void DefineExports(LPCWSTR(&Exports)[N])
360 {
361 for (UINT i = 0; i < N; i++)
362 {
363 DefineExport(Exports[i]);
364 }
365 }
366 void DefineExports(const LPCWSTR* Exports, UINT N)
367 {
368 for (UINT i = 0; i < N; i++)
369 {
370 DefineExport(Exports[i]);
371 }
372 }
373 D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
374 {
375 return D3D12_STATE_SUBOBJECT_TYPE_DXIL_LIBRARY;
376 }
377 operator const D3D12_DXIL_LIBRARY_DESC&() const noexcept { return m_Desc; }
378private:
379 void Init() noexcept
380 {
381 SUBOBJECT_HELPER_BASE::Init();
382 m_Desc = {};
383 m_Strings.clear();
384 m_Exports.clear();
385 }
386 void* Data() noexcept override { return &m_Desc; }
387 D3D12_DXIL_LIBRARY_DESC m_Desc;
388 CD3DX12_STATE_OBJECT_DESC::StringContainer<LPCWSTR, std::wstring> m_Strings;
389 std::vector<D3D12_EXPORT_DESC> m_Exports;
390};
391
392//------------------------------------------------------------------------------------------------
393class CD3DX12_EXISTING_COLLECTION_SUBOBJECT
394 : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
395{
396public:
397 CD3DX12_EXISTING_COLLECTION_SUBOBJECT() noexcept
398 {
399 Init();
400 }
401 CD3DX12_EXISTING_COLLECTION_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
402 {
403 Init();
404 AddToStateObject(ContainingStateObject);
405 }
406 CD3DX12_EXISTING_COLLECTION_SUBOBJECT(const CD3DX12_EXISTING_COLLECTION_SUBOBJECT& other) = delete;
407 CD3DX12_EXISTING_COLLECTION_SUBOBJECT& operator=(const CD3DX12_EXISTING_COLLECTION_SUBOBJECT& other) = delete;
408 CD3DX12_EXISTING_COLLECTION_SUBOBJECT(CD3DX12_EXISTING_COLLECTION_SUBOBJECT&& other) = default;
409 CD3DX12_EXISTING_COLLECTION_SUBOBJECT& operator=(CD3DX12_EXISTING_COLLECTION_SUBOBJECT&& other) = default;
410 void SetExistingCollection(ID3D12StateObject*pExistingCollection) noexcept
411 {
412 m_Desc.pExistingCollection = pExistingCollection;
413 m_CollectionRef = pExistingCollection;
414 }
415 void DefineExport(
416 LPCWSTR Name,
417 LPCWSTR ExportToRename = nullptr,
418 D3D12_EXPORT_FLAGS Flags = D3D12_EXPORT_FLAG_NONE)
419 {
420 D3D12_EXPORT_DESC Export;
421 Export.Name = m_Strings.LocalCopy(Name);
422 Export.ExportToRename = m_Strings.LocalCopy(ExportToRename);
423 Export.Flags = Flags;
424 m_Exports.push_back(Export);
425 m_Desc.pExports = &m_Exports[0]; // using ugly way to get pointer in case .data() is not defined
426 m_Desc.NumExports = static_cast<UINT>(m_Exports.size());
427 }
428 template<size_t N>
429 void DefineExports(LPCWSTR(&Exports)[N])
430 {
431 for (UINT i = 0; i < N; i++)
432 {
433 DefineExport(Exports[i]);
434 }
435 }
436 void DefineExports(const LPCWSTR* Exports, UINT N)
437 {
438 for (UINT i = 0; i < N; i++)
439 {
440 DefineExport(Exports[i]);
441 }
442 }
443 D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
444 {
445 return D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION;
446 }
447 operator const D3D12_EXISTING_COLLECTION_DESC&() const noexcept { return m_Desc; }
448private:
449 void Init() noexcept
450 {
451 SUBOBJECT_HELPER_BASE::Init();
452 m_Desc = {};
453 m_CollectionRef = nullptr;
454 m_Strings.clear();
455 m_Exports.clear();
456 }
457 void* Data() noexcept override { return &m_Desc; }
458 D3D12_EXISTING_COLLECTION_DESC m_Desc;
459 D3DX12_COM_PTR<ID3D12StateObject> m_CollectionRef;
460 CD3DX12_STATE_OBJECT_DESC::StringContainer<LPCWSTR, std::wstring> m_Strings;
461 std::vector<D3D12_EXPORT_DESC> m_Exports;
462};
463
464//------------------------------------------------------------------------------------------------
465class CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT
466 : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
467{
468public:
469 CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT() noexcept
470 {
471 Init();
472 }
473 CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
474 {
475 Init();
476 AddToStateObject(ContainingStateObject);
477 }
478 CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT(const CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT& other) = delete;
479 CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT& operator=(const CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT& other) = delete;
480 CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT(CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT&& other) = default;
481 CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT& operator=(CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT&& other) = default;
482 void SetSubobjectToAssociate(const D3D12_STATE_SUBOBJECT& SubobjectToAssociate) noexcept
483 {
484 m_Desc.pSubobjectToAssociate = &SubobjectToAssociate;
485 }
486 void AddExport(LPCWSTR Export)
487 {
488 m_Desc.NumExports++;
489 m_Exports.push_back(m_Strings.LocalCopy(Export));
490 m_Desc.pExports = &m_Exports[0]; // using ugly way to get pointer in case .data() is not defined
491 }
492 template<size_t N>
493 void AddExports(LPCWSTR (&Exports)[N])
494 {
495 for (UINT i = 0; i < N; i++)
496 {
497 AddExport(Exports[i]);
498 }
499 }
500 void AddExports(const LPCWSTR* Exports, UINT N)
501 {
502 for (UINT i = 0; i < N; i++)
503 {
504 AddExport(Exports[i]);
505 }
506 }
507 D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
508 {
509 return D3D12_STATE_SUBOBJECT_TYPE_SUBOBJECT_TO_EXPORTS_ASSOCIATION;
510 }
511 operator const D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION&() const noexcept { return m_Desc; }
512private:
513 void Init() noexcept
514 {
515 SUBOBJECT_HELPER_BASE::Init();
516 m_Desc = {};
517 m_Strings.clear();
518 m_Exports.clear();
519 }
520 void* Data() noexcept override { return &m_Desc; }
521 D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION m_Desc;
522 CD3DX12_STATE_OBJECT_DESC::StringContainer<LPCWSTR, std::wstring> m_Strings;
523 std::vector<LPCWSTR> m_Exports;
524};
525
526//------------------------------------------------------------------------------------------------
527class CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION
528 : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
529{
530public:
531 CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION() noexcept
532 {
533 Init();
534 }
535 CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
536 {
537 Init();
538 AddToStateObject(ContainingStateObject);
539 }
540 CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION(const CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION& other) = delete;
541 CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION& operator=(const CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION& other) = delete;
542 CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION(CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION&& other) = default;
543 CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION& operator=(CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION&& other) = default;
544 void SetSubobjectNameToAssociate(LPCWSTR SubobjectToAssociate)
545 {
546 m_Desc.SubobjectToAssociate = m_SubobjectName.LocalCopy(SubobjectToAssociate, true);
547 }
548 void AddExport(LPCWSTR Export)
549 {
550 m_Desc.NumExports++;
551 m_Exports.push_back(m_Strings.LocalCopy(Export));
552 m_Desc.pExports = &m_Exports[0]; // using ugly way to get pointer in case .data() is not defined
553 }
554 template<size_t N>
555 void AddExports(LPCWSTR (&Exports)[N])
556 {
557 for (UINT i = 0; i < N; i++)
558 {
559 AddExport(Exports[i]);
560 }
561 }
562 void AddExports(const LPCWSTR* Exports, UINT N)
563 {
564 for (UINT i = 0; i < N; i++)
565 {
566 AddExport(Exports[i]);
567 }
568 }
569 D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
570 {
571 return D3D12_STATE_SUBOBJECT_TYPE_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION;
572 }
573 operator const D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION&() const noexcept { return m_Desc; }
574private:
575 void Init() noexcept
576 {
577 SUBOBJECT_HELPER_BASE::Init();
578 m_Desc = {};
579 m_Strings.clear();
580 m_SubobjectName.clear();
581 m_Exports.clear();
582 }
583 void* Data() noexcept override { return &m_Desc; }
584 D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION m_Desc;
585 CD3DX12_STATE_OBJECT_DESC::StringContainer<LPCWSTR, std::wstring> m_Strings;
586 CD3DX12_STATE_OBJECT_DESC::StringContainer<LPCWSTR, std::wstring> m_SubobjectName;
587 std::vector<LPCWSTR> m_Exports;
588};
589
590//------------------------------------------------------------------------------------------------
591class CD3DX12_HIT_GROUP_SUBOBJECT
592 : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
593{
594public:
595 CD3DX12_HIT_GROUP_SUBOBJECT() noexcept
596 {
597 Init();
598 }
599 CD3DX12_HIT_GROUP_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
600 {
601 Init();
602 AddToStateObject(ContainingStateObject);
603 }
604 CD3DX12_HIT_GROUP_SUBOBJECT(const CD3DX12_HIT_GROUP_SUBOBJECT& other) = delete;
605 CD3DX12_HIT_GROUP_SUBOBJECT& operator=(const CD3DX12_HIT_GROUP_SUBOBJECT& other) = delete;
606 CD3DX12_HIT_GROUP_SUBOBJECT(CD3DX12_HIT_GROUP_SUBOBJECT&& other) = default;
607 CD3DX12_HIT_GROUP_SUBOBJECT& operator=(CD3DX12_HIT_GROUP_SUBOBJECT&& other) = default;
608 void SetHitGroupExport(LPCWSTR exportName)
609 {
610 m_Desc.HitGroupExport = m_Strings[0].LocalCopy(exportName, true);
611 }
612 void SetHitGroupType(D3D12_HIT_GROUP_TYPE Type) noexcept { m_Desc.Type = Type; }
613 void SetAnyHitShaderImport(LPCWSTR importName)
614 {
615 m_Desc.AnyHitShaderImport = m_Strings[1].LocalCopy(importName, true);
616 }
617 void SetClosestHitShaderImport(LPCWSTR importName)
618 {
619 m_Desc.ClosestHitShaderImport = m_Strings[2].LocalCopy(importName, true);
620 }
621 void SetIntersectionShaderImport(LPCWSTR importName)
622 {
623 m_Desc.IntersectionShaderImport = m_Strings[3].LocalCopy(importName, true);
624 }
625 D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
626 {
627 return D3D12_STATE_SUBOBJECT_TYPE_HIT_GROUP;
628 }
629 operator const D3D12_HIT_GROUP_DESC&() const noexcept { return m_Desc; }
630private:
631 void Init() noexcept
632 {
633 SUBOBJECT_HELPER_BASE::Init();
634 m_Desc = {};
635 for (UINT i = 0; i < m_NumStrings; i++)
636 {
637 m_Strings[i].clear();
638 }
639 }
640 void* Data() noexcept override { return &m_Desc; }
641 D3D12_HIT_GROUP_DESC m_Desc;
642 static constexpr UINT m_NumStrings = 4;
643 CD3DX12_STATE_OBJECT_DESC::StringContainer<LPCWSTR, std::wstring>
644 m_Strings[m_NumStrings]; // one string for every entrypoint name
645};
646
647//------------------------------------------------------------------------------------------------
648class CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT
649 : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
650{
651public:
652 CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT() noexcept
653 : m_Desc({})
654 {
655 Init();
656 }
657 CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
658 : m_Desc({})
659 {
660 Init();
661 AddToStateObject(ContainingStateObject);
662 }
663 CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT(const D3D12_RAYTRACING_SHADER_CONFIG &desc)
664 : m_Desc(desc)
665 {
666 Init();
667 }
668 CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT(const D3D12_RAYTRACING_SHADER_CONFIG &desc, CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
669 : m_Desc(desc)
670 {
671 Init();
672 AddToStateObject(ContainingStateObject);
673 }
674 CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT(const CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT& other) = delete;
675 CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT& operator=(const CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT& other) = delete;
676 CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT(CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT&& other) = default;
677 CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT& operator=(CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT&& other) = default;
678 void Config(UINT MaxPayloadSizeInBytes, UINT MaxAttributeSizeInBytes) noexcept
679 {
680 m_Desc.MaxPayloadSizeInBytes = MaxPayloadSizeInBytes;
681 m_Desc.MaxAttributeSizeInBytes = MaxAttributeSizeInBytes;
682 }
683 D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
684 {
685 return D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_SHADER_CONFIG;
686 }
687 operator const D3D12_RAYTRACING_SHADER_CONFIG&() const noexcept { return m_Desc; }
688 operator D3D12_RAYTRACING_SHADER_CONFIG&() noexcept { return m_Desc; }
689private:
690 void Init() noexcept
691 {
692 SUBOBJECT_HELPER_BASE::Init();
693 }
694 void* Data() noexcept override { return &m_Desc; }
695 D3D12_RAYTRACING_SHADER_CONFIG m_Desc;
696};
697
698//------------------------------------------------------------------------------------------------
699class CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT
700 : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
701{
702public:
703 CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT() noexcept
704 : m_Desc({})
705 {
706 Init();
707 }
708 CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
709 : m_Desc({})
710 {
711 Init();
712 AddToStateObject(ContainingStateObject);
713 }
714 CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT(const D3D12_RAYTRACING_PIPELINE_CONFIG &desc)
715 : m_Desc(desc)
716 {
717 Init();
718 }
719 CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT(const D3D12_RAYTRACING_PIPELINE_CONFIG &desc, CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
720 : m_Desc(desc)
721 {
722 Init();
723 AddToStateObject(ContainingStateObject);
724 }
725 CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT(const CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT& other) = delete;
726 CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT& operator=(const CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT& other) = delete;
727 CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT(CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT&& other) = default;
728 CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT& operator=(CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT&& other) = default;
729 void Config(UINT MaxTraceRecursionDepth) noexcept
730 {
731 m_Desc.MaxTraceRecursionDepth = MaxTraceRecursionDepth;
732 }
733 D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
734 {
735 return D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG;
736 }
737 operator const D3D12_RAYTRACING_PIPELINE_CONFIG&() const noexcept { return m_Desc; }
738 operator D3D12_RAYTRACING_PIPELINE_CONFIG&() noexcept { return m_Desc; }
739private:
740 void Init() noexcept
741 {
742 SUBOBJECT_HELPER_BASE::Init();
743 }
744 void* Data() noexcept override { return &m_Desc; }
745 D3D12_RAYTRACING_PIPELINE_CONFIG m_Desc;
746};
747
748//------------------------------------------------------------------------------------------------
749class CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT
750 : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
751{
752public:
753 CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT() noexcept
754 : m_Desc({})
755 {
756 Init();
757 }
758 CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
759 : m_Desc({})
760 {
761 Init();
762 AddToStateObject(ContainingStateObject);
763 }
764 CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT(const D3D12_RAYTRACING_PIPELINE_CONFIG1 &desc)
765 : m_Desc(desc)
766 {
767 Init();
768 }
769 CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT(const D3D12_RAYTRACING_PIPELINE_CONFIG1 &desc, CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
770 : m_Desc(desc)
771 {
772 Init();
773 AddToStateObject(ContainingStateObject);
774 }
775 CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT(const CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT& other) = delete;
776 CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT& operator=(const CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT& other) = delete;
777 CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT(CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT&& other) = default;
778 CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT& operator=(CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT&& other) = default;
779 void Config(UINT MaxTraceRecursionDepth, D3D12_RAYTRACING_PIPELINE_FLAGS Flags) noexcept
780 {
781 m_Desc.MaxTraceRecursionDepth = MaxTraceRecursionDepth;
782 m_Desc.Flags = Flags;
783 }
784 D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
785 {
786 return D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG1;
787 }
788 operator const D3D12_RAYTRACING_PIPELINE_CONFIG1&() const noexcept { return m_Desc; }
789 operator D3D12_RAYTRACING_PIPELINE_CONFIG1&() noexcept { return m_Desc; }
790private:
791 void Init() noexcept
792 {
793 SUBOBJECT_HELPER_BASE::Init();
794 }
795 void* Data() noexcept override { return &m_Desc; }
796 D3D12_RAYTRACING_PIPELINE_CONFIG1 m_Desc;
797};
798
799//------------------------------------------------------------------------------------------------
800class CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT
801 : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
802{
803public:
804 CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT() noexcept
805 {
806 Init();
807 }
808 CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
809 {
810 Init();
811 AddToStateObject(ContainingStateObject);
812 }
813 CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT(const CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT& other) = delete;
814 CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT& operator=(const CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT& other) = delete;
815 CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT(CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT&& other) = default;
816 CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT& operator=(CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT&& other) = default;
817 void SetRootSignature(ID3D12RootSignature* pRootSig) noexcept
818 {
819 m_pRootSig = pRootSig;
820 }
821 D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
822 {
823 return D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_ROOT_SIGNATURE;
824 }
825 operator ID3D12RootSignature*() const noexcept { return D3DX12_COM_PTR_GET(m_pRootSig); }
826private:
827 void Init() noexcept
828 {
829 SUBOBJECT_HELPER_BASE::Init();
830 m_pRootSig = nullptr;
831 }
832 void* Data() noexcept override { return D3DX12_COM_PTR_ADDRESSOF(m_pRootSig); }
833 D3DX12_COM_PTR<ID3D12RootSignature> m_pRootSig;
834};
835
836
837//------------------------------------------------------------------------------------------------
838class CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT
839 : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
840{
841public:
842 CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT() noexcept
843 {
844 Init();
845 }
846 CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
847 {
848 Init();
849 AddToStateObject(ContainingStateObject);
850 }
851 CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT(const CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT& other) = delete;
852 CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT& operator=(const CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT& other) = delete;
853 CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT(CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT&& other) = default;
854 CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT& operator=(CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT&& other) = default;
855 void SetRootSignature(ID3D12RootSignature* pRootSig) noexcept
856 {
857 m_pRootSig = pRootSig;
858 }
859 D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
860 {
861 return D3D12_STATE_SUBOBJECT_TYPE_LOCAL_ROOT_SIGNATURE;
862 }
863 operator ID3D12RootSignature*() const noexcept { return D3DX12_COM_PTR_GET(m_pRootSig); }
864private:
865 void Init() noexcept
866 {
867 SUBOBJECT_HELPER_BASE::Init();
868 m_pRootSig = nullptr;
869 }
870 void* Data() noexcept override { return D3DX12_COM_PTR_ADDRESSOF(m_pRootSig); }
871 D3DX12_COM_PTR<ID3D12RootSignature> m_pRootSig;
872};
873
874#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 618)
875//------------------------------------------------------------------------------------------------
876class CD3DX12_GLOBAL_SERIALIZED_ROOT_SIGNATURE_SUBOBJECT
877 : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
878{
879public:
880 CD3DX12_GLOBAL_SERIALIZED_ROOT_SIGNATURE_SUBOBJECT() noexcept
881 : m_Desc({})
882 {
883 Init();
884 }
885 CD3DX12_GLOBAL_SERIALIZED_ROOT_SIGNATURE_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
886 : m_Desc({})
887 {
888 Init();
889 AddToStateObject(ContainingStateObject);
890 }
891 CD3DX12_GLOBAL_SERIALIZED_ROOT_SIGNATURE_SUBOBJECT(const CD3DX12_GLOBAL_SERIALIZED_ROOT_SIGNATURE_SUBOBJECT& other) = delete;
892 CD3DX12_GLOBAL_SERIALIZED_ROOT_SIGNATURE_SUBOBJECT& operator=(const CD3DX12_GLOBAL_SERIALIZED_ROOT_SIGNATURE_SUBOBJECT& other) = delete;
893 CD3DX12_GLOBAL_SERIALIZED_ROOT_SIGNATURE_SUBOBJECT(CD3DX12_GLOBAL_SERIALIZED_ROOT_SIGNATURE_SUBOBJECT&& other) = default;
894 CD3DX12_GLOBAL_SERIALIZED_ROOT_SIGNATURE_SUBOBJECT& operator=(CD3DX12_GLOBAL_SERIALIZED_ROOT_SIGNATURE_SUBOBJECT&& other) = default;
895 void SetRootSignature(const D3D12_SERIALIZED_ROOT_SIGNATURE_DESC* pDesc) noexcept
896 {
897 if (pDesc)
898 {
899 m_Desc.Desc = {};
900 m_Desc.Desc.pSerializedBlob = pDesc->pSerializedBlob;
901 m_Desc.Desc.SerializedBlobSizeInBytes = pDesc->SerializedBlobSizeInBytes;
902 }
903 }
904 D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
905 {
906 return D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_SERIALIZED_ROOT_SIGNATURE;
907 }
908 operator const D3D12_GLOBAL_SERIALIZED_ROOT_SIGNATURE&() const noexcept { return m_Desc; }
909 operator D3D12_GLOBAL_SERIALIZED_ROOT_SIGNATURE&() noexcept { return m_Desc; }
910private:
911 void Init() noexcept
912 {
913 SUBOBJECT_HELPER_BASE::Init();
914 m_Desc = {};
915 }
916 void* Data() noexcept override { return &m_Desc; }
917 D3D12_GLOBAL_SERIALIZED_ROOT_SIGNATURE m_Desc;
918};
919
920//------------------------------------------------------------------------------------------------
921class CD3DX12_LOCAL_SERIALIZED_ROOT_SIGNATURE_SUBOBJECT
922 : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
923{
924public:
925 CD3DX12_LOCAL_SERIALIZED_ROOT_SIGNATURE_SUBOBJECT() noexcept
926 : m_Desc({})
927 {
928 Init();
929 }
930 CD3DX12_LOCAL_SERIALIZED_ROOT_SIGNATURE_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
931 : m_Desc({})
932 {
933 Init();
934 AddToStateObject(ContainingStateObject);
935 }
936 CD3DX12_LOCAL_SERIALIZED_ROOT_SIGNATURE_SUBOBJECT(const CD3DX12_LOCAL_SERIALIZED_ROOT_SIGNATURE_SUBOBJECT& other) = delete;
937 CD3DX12_LOCAL_SERIALIZED_ROOT_SIGNATURE_SUBOBJECT& operator=(const CD3DX12_LOCAL_SERIALIZED_ROOT_SIGNATURE_SUBOBJECT& other) = delete;
938 CD3DX12_LOCAL_SERIALIZED_ROOT_SIGNATURE_SUBOBJECT(CD3DX12_LOCAL_SERIALIZED_ROOT_SIGNATURE_SUBOBJECT&& other) = default;
939 CD3DX12_LOCAL_SERIALIZED_ROOT_SIGNATURE_SUBOBJECT& operator=(CD3DX12_LOCAL_SERIALIZED_ROOT_SIGNATURE_SUBOBJECT&& other) = default;
940 void SetRootSignature(const D3D12_SERIALIZED_ROOT_SIGNATURE_DESC* pDesc) noexcept
941 {
942 if (pDesc)
943 {
944 m_Desc.Desc = {};
945 m_Desc.Desc.pSerializedBlob = pDesc->pSerializedBlob;
946 m_Desc.Desc.SerializedBlobSizeInBytes = pDesc->SerializedBlobSizeInBytes;
947 }
948 }
949 D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
950 {
951 return D3D12_STATE_SUBOBJECT_TYPE_LOCAL_SERIALIZED_ROOT_SIGNATURE;
952 }
953 operator const D3D12_LOCAL_SERIALIZED_ROOT_SIGNATURE&() const noexcept { return m_Desc; }
954 operator D3D12_LOCAL_SERIALIZED_ROOT_SIGNATURE&() noexcept { return m_Desc; }
955private:
956 void Init() noexcept
957 {
958 SUBOBJECT_HELPER_BASE::Init();
959 m_Desc = {};
960 }
961 void* Data() noexcept override { return &m_Desc; }
962 D3D12_LOCAL_SERIALIZED_ROOT_SIGNATURE m_Desc;
963};
964
965
966//------------------------------------------------------------------------------------------------
967class CD3DX12_EXISTING_COLLECTION_BY_KEY_SUBOBJECT
968 : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
969{
970public:
971 CD3DX12_EXISTING_COLLECTION_BY_KEY_SUBOBJECT() noexcept
972 {
973 Init();
974 }
975 CD3DX12_EXISTING_COLLECTION_BY_KEY_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
976 {
977 Init();
978 AddToStateObject(ContainingStateObject);
979 }
980 CD3DX12_EXISTING_COLLECTION_BY_KEY_SUBOBJECT(const CD3DX12_EXISTING_COLLECTION_BY_KEY_SUBOBJECT& other) = delete;
981 CD3DX12_EXISTING_COLLECTION_BY_KEY_SUBOBJECT& operator=(const CD3DX12_EXISTING_COLLECTION_BY_KEY_SUBOBJECT& other) = delete;
982 CD3DX12_EXISTING_COLLECTION_BY_KEY_SUBOBJECT(CD3DX12_EXISTING_COLLECTION_BY_KEY_SUBOBJECT&& other) = default;
983 CD3DX12_EXISTING_COLLECTION_BY_KEY_SUBOBJECT& operator=(CD3DX12_EXISTING_COLLECTION_BY_KEY_SUBOBJECT&& other) = default;
984 void SetExistingCollection(const void* pKey, UINT KeySize) noexcept
985 {
986 const unsigned char* pKeyBytes = static_cast<const unsigned char *>(pKey);
987 m_Key.clear();
988 m_Key.insert(m_Key.begin(), pKeyBytes, pKeyBytes + KeySize);
989 m_Desc.pKey = m_Key.data();
990 m_Desc.KeySize = KeySize;
991 }
992 void DefineExport(
993 LPCWSTR Name,
994 LPCWSTR ExportToRename = nullptr,
995 D3D12_EXPORT_FLAGS Flags = D3D12_EXPORT_FLAG_NONE)
996 {
997 D3D12_EXPORT_DESC Export;
998 Export.Name = m_Strings.LocalCopy(Name);
999 Export.ExportToRename = m_Strings.LocalCopy(ExportToRename);
1000 Export.Flags = Flags;
1001 m_Exports.push_back(Export);
1002 m_Desc.pExports = &m_Exports[0]; // using ugly way to get pointer in case .data() is not defined
1003 m_Desc.NumExports = static_cast<UINT>(m_Exports.size());
1004 }
1005 template<size_t N>
1006 void DefineExports(LPCWSTR(&Exports)[N])
1007 {
1008 for (UINT i = 0; i < N; i++)
1009 {
1010 DefineExport(Exports[i]);
1011 }
1012 }
1013 void DefineExports(const LPCWSTR* Exports, UINT N)
1014 {
1015 for (UINT i = 0; i < N; i++)
1016 {
1017 DefineExport(Exports[i]);
1018 }
1019 }
1020 D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
1021 {
1022 return D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION_BY_KEY;
1023 }
1024 operator const D3D12_EXISTING_COLLECTION_BY_KEY_DESC&() const noexcept { return m_Desc; }
1025private:
1026 void Init() noexcept
1027 {
1028 SUBOBJECT_HELPER_BASE::Init();
1029 m_Desc = {};
1030 m_Strings.clear();
1031 m_Exports.clear();
1032 }
1033 void* Data() noexcept override { return &m_Desc; }
1034 D3D12_EXISTING_COLLECTION_BY_KEY_DESC m_Desc;
1035 std::vector<unsigned char> m_Key;
1036 CD3DX12_STATE_OBJECT_DESC::StringContainer<LPCWSTR, std::wstring> m_Strings;
1037 std::vector<D3D12_EXPORT_DESC> m_Exports;
1038};
1039
1040#endif // defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 618)
1041
1042//------------------------------------------------------------------------------------------------
1043class CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT
1044 : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
1045{
1046public:
1047 CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT() noexcept
1048 : m_Desc({})
1049 {
1050 Init();
1051 }
1052 CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
1053 : m_Desc({})
1054 {
1055 Init();
1056 AddToStateObject(ContainingStateObject);
1057 }
1058 CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT(const D3D12_STATE_OBJECT_CONFIG &desc) noexcept
1059 : m_Desc(desc)
1060 {
1061 Init();
1062 }
1063 CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT(const D3D12_STATE_OBJECT_CONFIG &desc, CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
1064 : m_Desc(desc)
1065 {
1066 Init();
1067 AddToStateObject(ContainingStateObject);
1068 }
1069 CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT(const CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT& other) = delete;
1070 CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT& operator=(const CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT& other) = delete;
1071 CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT(CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT&& other) = default;
1072 CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT& operator=(CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT&& other) = default;
1073 void SetFlags(D3D12_STATE_OBJECT_FLAGS Flags) noexcept
1074 {
1075 m_Desc.Flags = Flags;
1076 }
1077 D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
1078 {
1079 return D3D12_STATE_SUBOBJECT_TYPE_STATE_OBJECT_CONFIG;
1080 }
1081 operator const D3D12_STATE_OBJECT_CONFIG&() const noexcept { return m_Desc; }
1082 operator D3D12_STATE_OBJECT_CONFIG&() noexcept { return m_Desc; }
1083private:
1084 void Init() noexcept
1085 {
1086 SUBOBJECT_HELPER_BASE::Init();
1087 }
1088 void* Data() noexcept override { return &m_Desc; }
1089 D3D12_STATE_OBJECT_CONFIG m_Desc;
1090};
1091
1092//------------------------------------------------------------------------------------------------
1093class CD3DX12_NODE_MASK_SUBOBJECT
1094 : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
1095{
1096public:
1097 CD3DX12_NODE_MASK_SUBOBJECT() noexcept
1098 : m_Desc({})
1099 {
1100 Init();
1101 }
1102 CD3DX12_NODE_MASK_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
1103 : m_Desc({})
1104 {
1105 Init();
1106 AddToStateObject(ContainingStateObject);
1107 }
1108 CD3DX12_NODE_MASK_SUBOBJECT(const D3D12_NODE_MASK &desc) noexcept
1109 : m_Desc(desc)
1110 {
1111 Init();
1112 }
1113 CD3DX12_NODE_MASK_SUBOBJECT(const D3D12_NODE_MASK &desc, CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
1114 : m_Desc(desc)
1115 {
1116 Init();
1117 AddToStateObject(ContainingStateObject);
1118 }
1119 CD3DX12_NODE_MASK_SUBOBJECT(const CD3DX12_NODE_MASK_SUBOBJECT& other) = delete;
1120 CD3DX12_NODE_MASK_SUBOBJECT& operator=(const CD3DX12_NODE_MASK_SUBOBJECT& other) = delete;
1121 CD3DX12_NODE_MASK_SUBOBJECT(CD3DX12_NODE_MASK_SUBOBJECT&& other) = default;
1122 CD3DX12_NODE_MASK_SUBOBJECT& operator=(CD3DX12_NODE_MASK_SUBOBJECT&& other) = default;
1123 void SetNodeMask(UINT NodeMask) noexcept
1124 {
1125 m_Desc.NodeMask = NodeMask;
1126 }
1127 D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
1128 {
1129 return D3D12_STATE_SUBOBJECT_TYPE_NODE_MASK;
1130 }
1131 operator const D3D12_NODE_MASK&() const noexcept { return m_Desc; }
1132 operator D3D12_NODE_MASK&() noexcept { return m_Desc; }
1133private:
1134 void Init() noexcept
1135 {
1136 SUBOBJECT_HELPER_BASE::Init();
1137 }
1138 void* Data() noexcept override { return &m_Desc; }
1139 D3D12_NODE_MASK m_Desc;
1140};
1141
1142#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 612)
1143//------------------------------------------------------------------------------------------------
1144class CD3DX12_STREAM_OUTPUT_SUBOBJECT
1145 : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
1146{
1147public:
1148 CD3DX12_STREAM_OUTPUT_SUBOBJECT()
1149 {
1150 Init();
1151 }
1152 CD3DX12_STREAM_OUTPUT_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
1153 {
1154 Init();
1155 AddToStateObject(ContainingStateObject);
1156 }
1157 void AddSODeclEntry(const D3D12_SO_DECLARATION_ENTRY &entry)
1158 {
1159 m_soDecalEntries.emplace_back(D3D12_SO_DECLARATION_ENTRY{
1160 entry.Stream,
1161 m_Strings.LocalCopy(entry.SemanticName),
1162 entry.SemanticIndex,
1163 entry.StartComponent,
1164 entry.ComponentCount,
1165 entry.OutputSlot
1166 });
1167 m_Desc.NumEntries++;
1168 // Below: using ugly way to get pointer in case .data() is not defined
1169 m_Desc.pSODeclaration = &m_soDecalEntries[0];
1170 }
1171 void SetSODeclEntries(const D3D12_SO_DECLARATION_ENTRY* soDeclEntries, UINT numEntries)
1172 {
1173 m_soDecalEntries.resize(numEntries);
1174 for (UINT i = 0; i < numEntries; i++)
1175 {
1176 m_soDecalEntries[i] = D3D12_SO_DECLARATION_ENTRY{
1177 soDeclEntries[i].Stream,
1178 m_Strings.LocalCopy(soDeclEntries[i].SemanticName),
1179 soDeclEntries[i].SemanticIndex,
1180 soDeclEntries[i].StartComponent,
1181 soDeclEntries[i].ComponentCount,
1182 soDeclEntries[i].OutputSlot
1183 };
1184 }
1185 m_Desc.NumEntries = numEntries;
1186 // Below: using ugly way to get pointer in case .data() is not defined
1187 if (numEntries > 0)
1188 {
1189 m_Desc.pSODeclaration = &m_soDecalEntries[0];
1190 }
1191 }
1192 void SetBufferStrides(const UINT* bufferStrides, UINT numStrides)
1193 {
1194 for (UINT i = 0; i < numStrides; ++i)
1195 {
1196 m_Strides[i] = bufferStrides[i];
1197 }
1198 m_Desc.pBufferStrides = m_Strides;
1199 m_Desc.NumStrides = numStrides;
1200 }
1201 void SetRasterizedStream(UINT rasterizedStream)
1202 {
1203 m_Desc.RasterizedStream = rasterizedStream;
1204 }
1205 D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
1206 {
1207 return D3D12_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT;
1208 }
1209 operator const D3D12_STREAM_OUTPUT_DESC& () const noexcept { return m_Desc; }
1210
1211private:
1212 void Init()
1213 {
1214 SUBOBJECT_HELPER_BASE::Init();
1215 m_Desc = {};
1216 }
1217 void* Data() noexcept override { return &m_Desc; }
1218 D3D12_STREAM_OUTPUT_DESC m_Desc;
1219 CD3DX12_STATE_OBJECT_DESC::StringContainer<LPCSTR, std::string> m_Strings;
1220 std::vector<D3D12_SO_DECLARATION_ENTRY> m_soDecalEntries;
1221 UINT m_Strides[D3D12_SO_STREAM_COUNT];
1222};
1223
1224//------------------------------------------------------------------------------------------------
1225class CD3DX12_BLEND_SUBOBJECT
1226 : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
1227{
1228public:
1229 CD3DX12_BLEND_SUBOBJECT()
1230 : m_Desc(CD3DX12_BLEND_DESC(D3D12_DEFAULT))
1231 {
1232 Init();
1233 }
1234 CD3DX12_BLEND_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
1235 : m_Desc(CD3DX12_BLEND_DESC(D3D12_DEFAULT))
1236 {
1237 Init();
1238 AddToStateObject(ContainingStateObject);
1239 }
1240 CD3DX12_BLEND_SUBOBJECT(const D3D12_BLEND_DESC &desc)
1241 : m_Desc(desc)
1242 {
1243 Init();
1244 }
1245 CD3DX12_BLEND_SUBOBJECT(const D3D12_BLEND_DESC &desc, CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
1246 : m_Desc(desc)
1247 {
1248 Init();
1249 AddToStateObject(ContainingStateObject);
1250 }
1251 void SetAlphaToCoverageEnable(bool alphaToCoverageEnable)
1252 {
1253 m_Desc.AlphaToCoverageEnable = alphaToCoverageEnable;
1254 }
1255 void SetIndependentBlendEnable(bool independentBlendEnable)
1256 {
1257 m_Desc.IndependentBlendEnable = independentBlendEnable;
1258 }
1259 void SetRenderTarget(UINT renderTargetIndex, const D3D12_RENDER_TARGET_BLEND_DESC& renderTargetBlendDesc)
1260 {
1261 m_Desc.RenderTarget[renderTargetIndex].BlendEnable = renderTargetBlendDesc.BlendEnable;
1262 m_Desc.RenderTarget[renderTargetIndex].BlendOp = renderTargetBlendDesc.BlendOp;
1263 m_Desc.RenderTarget[renderTargetIndex].BlendOpAlpha = renderTargetBlendDesc.BlendOpAlpha;
1264 m_Desc.RenderTarget[renderTargetIndex].DestBlend = renderTargetBlendDesc.DestBlend;
1265 m_Desc.RenderTarget[renderTargetIndex].DestBlendAlpha = renderTargetBlendDesc.DestBlendAlpha;
1266 m_Desc.RenderTarget[renderTargetIndex].LogicOp = renderTargetBlendDesc.LogicOp;
1267 m_Desc.RenderTarget[renderTargetIndex].LogicOpEnable = renderTargetBlendDesc.LogicOpEnable;
1268 m_Desc.RenderTarget[renderTargetIndex].RenderTargetWriteMask = renderTargetBlendDesc.RenderTargetWriteMask;
1269 m_Desc.RenderTarget[renderTargetIndex].SrcBlend = renderTargetBlendDesc.SrcBlend;
1270 m_Desc.RenderTarget[renderTargetIndex].SrcBlendAlpha = renderTargetBlendDesc.SrcBlendAlpha;
1271 }
1272 D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
1273 {
1274 return D3D12_STATE_SUBOBJECT_TYPE_BLEND;
1275 }
1276 operator const D3D12_BLEND_DESC& () const noexcept { return m_Desc; }
1277 operator D3D12_BLEND_DESC& () noexcept { return m_Desc; }
1278private:
1279 void Init() noexcept
1280 {
1281 SUBOBJECT_HELPER_BASE::Init();
1282 }
1283 void* Data() noexcept override { return &m_Desc; }
1284 CD3DX12_BLEND_DESC m_Desc;
1285};
1286
1287//------------------------------------------------------------------------------------------------
1288class CD3DX12_RASTERIZER_SUBOBJECT
1289 : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
1290{
1291public:
1292 CD3DX12_RASTERIZER_SUBOBJECT()
1293 : m_Desc(CD3DX12_RASTERIZER_DESC2(D3D12_DEFAULT))
1294 {
1295 Init();
1296 }
1297 CD3DX12_RASTERIZER_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
1298 : m_Desc(CD3DX12_RASTERIZER_DESC2(D3D12_DEFAULT))
1299 {
1300 Init();
1301 AddToStateObject(ContainingStateObject);
1302 }
1303 CD3DX12_RASTERIZER_SUBOBJECT(const D3D12_RASTERIZER_DESC2 &desc)
1304 : m_Desc(desc)
1305 {
1306 Init();
1307 }
1308 CD3DX12_RASTERIZER_SUBOBJECT(const D3D12_RASTERIZER_DESC2 &desc, CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
1309 : m_Desc(desc)
1310 {
1311 Init();
1312 AddToStateObject(ContainingStateObject);
1313 }
1314 void SetFillMode(D3D12_FILL_MODE fillMode)
1315 {
1316 m_Desc.FillMode = fillMode;
1317 }
1318 void SetCullMode(D3D12_CULL_MODE cullMode)
1319 {
1320 m_Desc.CullMode = cullMode;
1321 }
1322 void SetFrontCounterClockwise(BOOL frontCounterClockwise)
1323 {
1324 m_Desc.FrontCounterClockwise = frontCounterClockwise;
1325 }
1326 void SetDepthBias(FLOAT depthBias)
1327 {
1328 m_Desc.DepthBias = depthBias;
1329 }
1330 void SetDepthBiasClamp(FLOAT depthBiasClamp)
1331 {
1332 m_Desc.DepthBiasClamp = depthBiasClamp;
1333 }
1334 void SetSlopeScaledDepthBias(FLOAT slopeScaledDepthBias)
1335 {
1336 m_Desc.SlopeScaledDepthBias = slopeScaledDepthBias;
1337 }
1338 void SetDepthClipEnable(BOOL depthClipEnable)
1339 {
1340 m_Desc.DepthClipEnable = depthClipEnable;
1341 }
1342 void SetLineRasterizationMode(D3D12_LINE_RASTERIZATION_MODE lineRasterizationMode)
1343 {
1344 m_Desc.LineRasterizationMode = lineRasterizationMode;
1345 }
1346 void SetForcedSampleCount(UINT forcedSampleCount)
1347 {
1348 m_Desc.ForcedSampleCount = forcedSampleCount;
1349 }
1350 void SetConservativeRaster(D3D12_CONSERVATIVE_RASTERIZATION_MODE conservativeRaster)
1351 {
1352 m_Desc.ConservativeRaster = conservativeRaster;
1353 }
1354 D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
1355 {
1356 return D3D12_STATE_SUBOBJECT_TYPE_RASTERIZER;
1357 }
1358 operator const D3D12_RASTERIZER_DESC2& () const noexcept { return m_Desc; }
1359 operator D3D12_RASTERIZER_DESC2& () noexcept { return m_Desc; }
1360private:
1361 void Init() noexcept
1362 {
1363 SUBOBJECT_HELPER_BASE::Init();
1364 }
1365 void* Data() noexcept override { return &m_Desc; }
1366 CD3DX12_RASTERIZER_DESC2 m_Desc;
1367};
1368
1369//------------------------------------------------------------------------------------------------
1370class CD3DX12_DEPTH_STENCIL2_SUBOBJECT
1371 : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
1372{
1373public:
1374 CD3DX12_DEPTH_STENCIL2_SUBOBJECT()
1375 : m_Desc(CD3DX12_DEPTH_STENCIL_DESC2(D3D12_DEFAULT))
1376 {
1377 Init();
1378 }
1379 CD3DX12_DEPTH_STENCIL2_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
1380 : m_Desc(CD3DX12_DEPTH_STENCIL_DESC2(D3D12_DEFAULT))
1381 {
1382 Init();
1383 AddToStateObject(ContainingStateObject);
1384 }
1385 CD3DX12_DEPTH_STENCIL2_SUBOBJECT(const D3D12_DEPTH_STENCIL_DESC2 &desc)
1386 : m_Desc(desc)
1387 {
1388 Init();
1389 }
1390 CD3DX12_DEPTH_STENCIL2_SUBOBJECT(const D3D12_DEPTH_STENCIL_DESC2 &desc, CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
1391 : m_Desc(desc)
1392 {
1393 Init();
1394 AddToStateObject(ContainingStateObject);
1395 }
1396 void SetDepthEnable(BOOL depthEnable)
1397 {
1398 m_Desc.DepthEnable = depthEnable;
1399 }
1400 void SetDepthWriteMask(D3D12_DEPTH_WRITE_MASK depthWriteMask)
1401 {
1402 m_Desc.DepthWriteMask = depthWriteMask;
1403 }
1404 void SetDepthFunc(D3D12_COMPARISON_FUNC depthFunc)
1405 {
1406 m_Desc.DepthFunc = depthFunc;
1407 }
1408 void SetStencilEnable(BOOL stencilEnable)
1409 {
1410 m_Desc.StencilEnable = stencilEnable;
1411 }
1412 void SetFrontFace(D3D12_DEPTH_STENCILOP_DESC1 frontFace)
1413 {
1414 m_Desc.FrontFace = {
1415 frontFace.StencilFailOp,
1416 frontFace.StencilDepthFailOp,
1417 frontFace.StencilPassOp,
1418 frontFace.StencilFunc,
1419 frontFace.StencilReadMask,
1420 frontFace.StencilWriteMask
1421 };
1422 }
1423 void SetBackFace(D3D12_DEPTH_STENCILOP_DESC1 backFace)
1424 {
1425 m_Desc.BackFace = {
1426 backFace.StencilFailOp,
1427 backFace.StencilDepthFailOp,
1428 backFace.StencilPassOp,
1429 backFace.StencilFunc,
1430 backFace.StencilReadMask,
1431 backFace.StencilWriteMask
1432 };
1433 }
1434 void SetDepthBoundsTestEnable(BOOL depthBoundsTestEnable)
1435 {
1436 m_Desc.DepthBoundsTestEnable = depthBoundsTestEnable;
1437 }
1438 D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
1439 {
1440 return D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL2;
1441 }
1442 operator const D3D12_DEPTH_STENCIL_DESC2& () const noexcept { return m_Desc; }
1443 operator D3D12_DEPTH_STENCIL_DESC2& () noexcept { return m_Desc; }
1444private:
1445 void Init() noexcept
1446 {
1447 SUBOBJECT_HELPER_BASE::Init();
1448 }
1449 void* Data() noexcept override { return &m_Desc; }
1450 CD3DX12_DEPTH_STENCIL_DESC2 m_Desc;
1451};
1452
1453//------------------------------------------------------------------------------------------------
1454class CD3DX12_INPUT_LAYOUT_SUBOBJECT
1455 : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
1456{
1457public:
1458 CD3DX12_INPUT_LAYOUT_SUBOBJECT()
1459 {
1460 Init();
1461 }
1462 CD3DX12_INPUT_LAYOUT_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
1463 {
1464 Init();
1465 AddToStateObject(ContainingStateObject);
1466 }
1467 void AddInputLayoutElementDesc(D3D12_INPUT_ELEMENT_DESC inputLayoutElementDesc)
1468 {
1469 m_inputLayoutElements.emplace_back(
1470 D3D12_INPUT_ELEMENT_DESC{
1471 m_Strings.LocalCopy(inputLayoutElementDesc.SemanticName),
1472 inputLayoutElementDesc.SemanticIndex,
1473 inputLayoutElementDesc.Format,
1474 inputLayoutElementDesc.InputSlot,
1475 inputLayoutElementDesc.AlignedByteOffset,
1476 inputLayoutElementDesc.InputSlotClass,
1477 inputLayoutElementDesc.InstanceDataStepRate
1478 });
1479 ++m_Desc.NumElements;
1480 // Below: using ugly way to get pointer in case .data() is not defined
1481 m_Desc.pInputElementDescs = &m_inputLayoutElements[0];
1482 }
1483 D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
1484 {
1485 return D3D12_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT;
1486 }
1487 operator const D3D12_INPUT_LAYOUT_DESC& () const noexcept { return m_Desc; }
1488private:
1489 void Init() noexcept
1490 {
1491 SUBOBJECT_HELPER_BASE::Init();
1492 m_Desc = {};
1493 m_inputLayoutElements.clear();
1494 }
1495 void* Data() noexcept override { return &m_Desc; }
1496 D3D12_INPUT_LAYOUT_DESC m_Desc;
1497 std::vector<D3D12_INPUT_ELEMENT_DESC> m_inputLayoutElements;
1498 CD3DX12_STATE_OBJECT_DESC::StringContainer<LPCSTR, std::string> m_Strings;
1499};
1500
1501//------------------------------------------------------------------------------------------------
1502class CD3DX12_IB_STRIP_CUT_VALUE_SUBOBJECT
1503 : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
1504{
1505public:
1506 CD3DX12_IB_STRIP_CUT_VALUE_SUBOBJECT()
1507 : m_Desc(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED)
1508 {
1509 Init();
1510 }
1511 CD3DX12_IB_STRIP_CUT_VALUE_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
1512 : m_Desc(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED)
1513 {
1514 Init();
1515 AddToStateObject(ContainingStateObject);
1516 }
1517 CD3DX12_IB_STRIP_CUT_VALUE_SUBOBJECT(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE desc)
1518 : m_Desc(desc)
1519 {
1520 Init();
1521 }
1522 CD3DX12_IB_STRIP_CUT_VALUE_SUBOBJECT(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE desc, CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
1523 : m_Desc(desc)
1524 {
1525 Init();
1526 AddToStateObject(ContainingStateObject);
1527 }
1528 void SetIBStripCutValue(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE ibStripCutValue)
1529 {
1530 m_Desc = ibStripCutValue;
1531 }
1532 D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
1533 {
1534 return D3D12_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE;
1535 }
1536 operator const D3D12_INDEX_BUFFER_STRIP_CUT_VALUE& () const noexcept { return m_Desc; }
1537 operator D3D12_INDEX_BUFFER_STRIP_CUT_VALUE& () noexcept { return m_Desc; }
1538private:
1539 void Init() noexcept
1540 {
1541 SUBOBJECT_HELPER_BASE::Init();
1542 }
1543 void* Data() noexcept override { return &m_Desc; }
1544 D3D12_INDEX_BUFFER_STRIP_CUT_VALUE m_Desc;
1545};
1546
1547//------------------------------------------------------------------------------------------------
1548class CD3DX12_PRIMITIVE_TOPOLOGY_SUBOBJECT
1549 : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
1550{
1551public:
1552 CD3DX12_PRIMITIVE_TOPOLOGY_SUBOBJECT()
1553 : m_Desc(D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED)
1554 {
1555 Init();
1556 }
1557 CD3DX12_PRIMITIVE_TOPOLOGY_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
1558 : m_Desc(D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED)
1559 {
1560 Init();
1561 AddToStateObject(ContainingStateObject);
1562 }
1563 CD3DX12_PRIMITIVE_TOPOLOGY_SUBOBJECT(D3D12_PRIMITIVE_TOPOLOGY_TYPE desc)
1564 : m_Desc(desc)
1565 {
1566 Init();
1567 }
1568 CD3DX12_PRIMITIVE_TOPOLOGY_SUBOBJECT(D3D12_PRIMITIVE_TOPOLOGY_TYPE desc, CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
1569 : m_Desc(desc)
1570 {
1571 Init();
1572 AddToStateObject(ContainingStateObject);
1573 }
1574 void SetPrimitiveTopologyType(D3D12_PRIMITIVE_TOPOLOGY_TYPE primitiveTopologytype)
1575 {
1576 m_Desc = primitiveTopologytype;
1577 }
1578 D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
1579 {
1580 return D3D12_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY;
1581 }
1582 operator const D3D12_PRIMITIVE_TOPOLOGY_TYPE& () const noexcept { return m_Desc; }
1583 operator D3D12_PRIMITIVE_TOPOLOGY_TYPE& () noexcept { return m_Desc; }
1584private:
1585 void Init() noexcept
1586 {
1587 SUBOBJECT_HELPER_BASE::Init();
1588 }
1589 void* Data() noexcept override { return &m_Desc; }
1590 D3D12_PRIMITIVE_TOPOLOGY_TYPE m_Desc;
1591};
1592
1593//------------------------------------------------------------------------------------------------
1594class CD3DX12_RENDER_TARGET_FORMATS_SUBOBJECT
1595 : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
1596{
1597public:
1598 CD3DX12_RENDER_TARGET_FORMATS_SUBOBJECT()
1599 : m_Desc({})
1600 {
1601 Init();
1602 }
1603 CD3DX12_RENDER_TARGET_FORMATS_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
1604 : m_Desc({})
1605 {
1606 Init();
1607 AddToStateObject(ContainingStateObject);
1608 }
1609 CD3DX12_RENDER_TARGET_FORMATS_SUBOBJECT(const D3D12_RT_FORMAT_ARRAY &desc)
1610 : m_Desc(desc)
1611 {
1612 Init();
1613 }
1614 CD3DX12_RENDER_TARGET_FORMATS_SUBOBJECT(const D3D12_RT_FORMAT_ARRAY &desc, CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
1615 : m_Desc(desc)
1616 {
1617 Init();
1618 AddToStateObject(ContainingStateObject);
1619 }
1620 void SetNumRenderTargets(UINT numRenderTargets)
1621 {
1622 m_Desc.NumRenderTargets = numRenderTargets;
1623 }
1624 void SetRenderTargetFormat(UINT renderTarget, DXGI_FORMAT renderTargetFormat)
1625 {
1626 m_Desc.RTFormats[renderTarget] = renderTargetFormat;
1627 }
1628 D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
1629 {
1630 return D3D12_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS;
1631 }
1632 operator const D3D12_RT_FORMAT_ARRAY& () const noexcept { return m_Desc; }
1633 operator D3D12_RT_FORMAT_ARRAY& () noexcept { return m_Desc; }
1634private:
1635 void Init() noexcept
1636 {
1637 SUBOBJECT_HELPER_BASE::Init();
1638 }
1639 void* Data() noexcept override { return &m_Desc; }
1640 D3D12_RT_FORMAT_ARRAY m_Desc;
1641};
1642
1643//------------------------------------------------------------------------------------------------
1644class CD3DX12_DEPTH_STENCIL_FORMAT_SUBOBJECT
1645 : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
1646{
1647public:
1648 CD3DX12_DEPTH_STENCIL_FORMAT_SUBOBJECT()
1649 : m_Desc(DXGI_FORMAT_UNKNOWN)
1650 {
1651 Init();
1652 }
1653 CD3DX12_DEPTH_STENCIL_FORMAT_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
1654 : m_Desc(DXGI_FORMAT_UNKNOWN)
1655 {
1656 Init();
1657 AddToStateObject(ContainingStateObject);
1658 }
1659 CD3DX12_DEPTH_STENCIL_FORMAT_SUBOBJECT(DXGI_FORMAT desc)
1660 : m_Desc(desc)
1661 {
1662 Init();
1663 }
1664 CD3DX12_DEPTH_STENCIL_FORMAT_SUBOBJECT(DXGI_FORMAT desc, CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
1665 : m_Desc(desc)
1666 {
1667 Init();
1668 AddToStateObject(ContainingStateObject);
1669 }
1670 void SetDepthStencilFormat(DXGI_FORMAT depthStencilFormat)
1671 {
1672 m_Desc = depthStencilFormat;
1673 }
1674 D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
1675 {
1676 return D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT;
1677 }
1678 operator const DXGI_FORMAT& () const noexcept { return m_Desc; }
1679 operator DXGI_FORMAT& () noexcept { return m_Desc; }
1680private:
1681 void Init() noexcept
1682 {
1683 SUBOBJECT_HELPER_BASE::Init();
1684 }
1685 void* Data() noexcept override { return &m_Desc; }
1686 DXGI_FORMAT m_Desc;
1687};
1688
1689//------------------------------------------------------------------------------------------------
1690class CD3DX12_SAMPLE_DESC_SUBOBJECT
1691 : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
1692{
1693public:
1694 CD3DX12_SAMPLE_DESC_SUBOBJECT()
1695 : m_Desc({1, 0})
1696 {
1697 Init();
1698 }
1699 CD3DX12_SAMPLE_DESC_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
1700 : m_Desc({1, 0})
1701 {
1702 Init();
1703 AddToStateObject(ContainingStateObject);
1704 }
1705 CD3DX12_SAMPLE_DESC_SUBOBJECT(const DXGI_SAMPLE_DESC &desc)
1706 : m_Desc(desc)
1707 {
1708 Init();
1709 }
1710 CD3DX12_SAMPLE_DESC_SUBOBJECT(const DXGI_SAMPLE_DESC &desc, CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
1711 : m_Desc(desc)
1712 {
1713 Init();
1714 AddToStateObject(ContainingStateObject);
1715 }
1716 void SetCount(UINT count)
1717 {
1718 m_Desc.Count = count;
1719 }
1720 void SetQuality(UINT quality)
1721 {
1722 m_Desc.Quality = quality;
1723 }
1724 D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
1725 {
1726 return D3D12_STATE_SUBOBJECT_TYPE_SAMPLE_DESC;
1727 }
1728 operator const DXGI_SAMPLE_DESC& () const noexcept { return m_Desc; }
1729 operator DXGI_SAMPLE_DESC& () noexcept { return m_Desc; }
1730private:
1731 void Init() noexcept
1732 {
1733 SUBOBJECT_HELPER_BASE::Init();
1734 m_Desc = {};
1735 }
1736 void* Data() noexcept override { return &m_Desc; }
1737 DXGI_SAMPLE_DESC m_Desc;
1738};
1739
1740//------------------------------------------------------------------------------------------------
1741class CD3DX12_FLAGS_SUBOBJECT
1742 : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
1743{
1744public:
1745 CD3DX12_FLAGS_SUBOBJECT()
1746 : m_Desc(D3D12_PIPELINE_STATE_FLAG_NONE)
1747 {
1748 Init();
1749 }
1750 CD3DX12_FLAGS_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
1751 : m_Desc(D3D12_PIPELINE_STATE_FLAG_NONE)
1752 {
1753 Init();
1754 AddToStateObject(ContainingStateObject);
1755 }
1756 CD3DX12_FLAGS_SUBOBJECT(D3D12_PIPELINE_STATE_FLAGS desc)
1757 : m_Desc(desc)
1758 {
1759 Init();
1760 }
1761 CD3DX12_FLAGS_SUBOBJECT(D3D12_PIPELINE_STATE_FLAGS desc, CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
1762 : m_Desc(desc)
1763 {
1764 Init();
1765 AddToStateObject(ContainingStateObject);
1766 }
1767 void SetFlags(D3D12_PIPELINE_STATE_FLAGS flags)
1768 {
1769 m_Desc = flags;
1770 }
1771 D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
1772 {
1773 return D3D12_STATE_SUBOBJECT_TYPE_FLAGS;
1774 }
1775 operator const D3D12_PIPELINE_STATE_FLAGS& () const noexcept { return m_Desc; }
1776 operator D3D12_PIPELINE_STATE_FLAGS& () noexcept { return m_Desc; }
1777private:
1778 void Init() noexcept
1779 {
1780 SUBOBJECT_HELPER_BASE::Init();
1781 }
1782 void* Data() noexcept override { return &m_Desc; }
1783 D3D12_PIPELINE_STATE_FLAGS m_Desc;
1784};
1785
1786//------------------------------------------------------------------------------------------------
1787class CD3DX12_VIEW_INSTANCING_SUBOBJECT
1788 : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
1789{
1790public:
1791 CD3DX12_VIEW_INSTANCING_SUBOBJECT()
1792 {
1793 Init();
1794 }
1795 CD3DX12_VIEW_INSTANCING_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
1796 {
1797 Init();
1798 AddToStateObject(ContainingStateObject);
1799 }
1800 void AddViewInstanceLocation(D3D12_VIEW_INSTANCE_LOCATION viewInstanceLocation)
1801 {
1802 m_Desc.ViewInstanceCount++;
1803 m_viewInstanceLocations.emplace_back(
1804 D3D12_VIEW_INSTANCE_LOCATION
1805 {
1806 viewInstanceLocation.ViewportArrayIndex,
1807 viewInstanceLocation.RenderTargetArrayIndex
1808 }
1809 );
1810 // Below: using ugly way to get pointer in case .data() is not defined
1811 m_Desc.pViewInstanceLocations = &m_viewInstanceLocations[0];
1812 }
1813 void SetFlags(D3D12_VIEW_INSTANCING_FLAGS flags)
1814 {
1815 m_Desc.Flags = flags;
1816 }
1817 D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
1818 {
1819 return D3D12_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING;
1820 }
1821 operator const D3D12_VIEW_INSTANCING_DESC& () const noexcept { return m_Desc; }
1822private:
1823 void Init() noexcept
1824 {
1825 SUBOBJECT_HELPER_BASE::Init();
1826 m_Desc = CD3DX12_VIEW_INSTANCING_DESC(D3D12_DEFAULT);
1827 m_viewInstanceLocations.clear();
1828 }
1829 void* Data() noexcept override { return &m_Desc; }
1830 CD3DX12_VIEW_INSTANCING_DESC m_Desc;
1831 std::vector<D3D12_VIEW_INSTANCE_LOCATION> m_viewInstanceLocations;
1832};
1833
1834//------------------------------------------------------------------------------------------------
1835class CD3DX12_DEPTH_STENCIL_SUBOBJECT
1836 : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
1837{
1838public:
1839 CD3DX12_DEPTH_STENCIL_SUBOBJECT()
1840 : m_Desc(CD3DX12_DEPTH_STENCIL_DESC(D3D12_DEFAULT))
1841 {
1842 Init();
1843 }
1844 CD3DX12_DEPTH_STENCIL_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
1845 : m_Desc(CD3DX12_DEPTH_STENCIL_DESC(D3D12_DEFAULT))
1846 {
1847 Init();
1848 AddToStateObject(ContainingStateObject);
1849 }
1850 CD3DX12_DEPTH_STENCIL_SUBOBJECT(const D3D12_DEPTH_STENCIL_DESC &desc)
1851 : m_Desc(desc)
1852 {
1853 Init();
1854 }
1855 CD3DX12_DEPTH_STENCIL_SUBOBJECT(const D3D12_DEPTH_STENCIL_DESC &desc, CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
1856 : m_Desc(desc)
1857 {
1858 Init();
1859 AddToStateObject(ContainingStateObject);
1860 }
1861 void SetDepthEnable(BOOL depthEnable)
1862 {
1863 m_Desc.DepthEnable = depthEnable;
1864 }
1865 void SetDepthWriteMask(D3D12_DEPTH_WRITE_MASK depthWriteMask)
1866 {
1867 m_Desc.DepthWriteMask = depthWriteMask;
1868 }
1869 void SetDepthFunc(D3D12_COMPARISON_FUNC depthFunc)
1870 {
1871 m_Desc.DepthFunc = depthFunc;
1872 }
1873 void SetStencilEnable(BOOL stencilEnable)
1874 {
1875 m_Desc.StencilEnable = stencilEnable;
1876 }
1877 void SetStencilReadMask(UINT8 stencilReadMask)
1878 {
1879 m_Desc.StencilReadMask = stencilReadMask;
1880 }
1881 void SetStencilWriteMask(UINT8 stencilWriteMask)
1882 {
1883 m_Desc.StencilWriteMask = stencilWriteMask;
1884 }
1885 void SetFrontFace(D3D12_DEPTH_STENCILOP_DESC frontFace)
1886 {
1887 m_Desc.FrontFace = {
1888 frontFace.StencilFailOp,
1889 frontFace.StencilDepthFailOp,
1890 frontFace.StencilPassOp,
1891 frontFace.StencilFunc
1892 };
1893 }
1894 void SetBackFace(D3D12_DEPTH_STENCILOP_DESC backFace)
1895 {
1896 m_Desc.BackFace = {
1897 backFace.StencilFailOp,
1898 backFace.StencilDepthFailOp,
1899 backFace.StencilPassOp,
1900 backFace.StencilFunc
1901 };
1902 }
1903 D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
1904 {
1905 return D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL;
1906 }
1907 operator const D3D12_DEPTH_STENCIL_DESC& () const noexcept { return m_Desc; }
1908 operator D3D12_DEPTH_STENCIL_DESC& () noexcept { return m_Desc; }
1909private:
1910 void Init() noexcept
1911 {
1912 SUBOBJECT_HELPER_BASE::Init();
1913 }
1914 void* Data() noexcept override { return &m_Desc; }
1915 CD3DX12_DEPTH_STENCIL_DESC m_Desc;
1916};
1917
1918//------------------------------------------------------------------------------------------------
1919class CD3DX12_DEPTH_STENCIL1_SUBOBJECT
1920 : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
1921{
1922public:
1923 CD3DX12_DEPTH_STENCIL1_SUBOBJECT()
1924 : m_Desc(CD3DX12_DEPTH_STENCIL_DESC1(D3D12_DEFAULT))
1925 {
1926 Init();
1927 }
1928 CD3DX12_DEPTH_STENCIL1_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
1929 : m_Desc(CD3DX12_DEPTH_STENCIL_DESC1(D3D12_DEFAULT))
1930 {
1931 Init();
1932 AddToStateObject(ContainingStateObject);
1933 }
1934 CD3DX12_DEPTH_STENCIL1_SUBOBJECT(const D3D12_DEPTH_STENCIL_DESC1 &desc)
1935 : m_Desc(desc)
1936 {
1937 Init();
1938 }
1939 CD3DX12_DEPTH_STENCIL1_SUBOBJECT(const D3D12_DEPTH_STENCIL_DESC1 &desc, CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
1940 : m_Desc(desc)
1941 {
1942 Init();
1943 AddToStateObject(ContainingStateObject);
1944 }
1945 void SetDepthEnable(BOOL depthEnable)
1946 {
1947 m_Desc.DepthEnable = depthEnable;
1948 }
1949 void SetDepthWriteMask(D3D12_DEPTH_WRITE_MASK depthWriteMask)
1950 {
1951 m_Desc.DepthWriteMask = depthWriteMask;
1952 }
1953 void SetDepthFunc(D3D12_COMPARISON_FUNC depthFunc)
1954 {
1955 m_Desc.DepthFunc = depthFunc;
1956 }
1957 void SetStencilEnable(BOOL stencilEnable)
1958 {
1959 m_Desc.StencilEnable = stencilEnable;
1960 }
1961 void SetStencilReadMask(UINT8 stencilReadMask)
1962 {
1963 m_Desc.StencilReadMask = stencilReadMask;
1964 }
1965 void SetStencilWriteMask(UINT8 stencilWriteMask)
1966 {
1967 m_Desc.StencilWriteMask = stencilWriteMask;
1968 }
1969 void SetFrontFace(D3D12_DEPTH_STENCILOP_DESC frontFace)
1970 {
1971 m_Desc.FrontFace = {
1972 frontFace.StencilFailOp,
1973 frontFace.StencilDepthFailOp,
1974 frontFace.StencilPassOp,
1975 frontFace.StencilFunc
1976 };
1977 }
1978 void SetBackFace(D3D12_DEPTH_STENCILOP_DESC backFace)
1979 {
1980 m_Desc.BackFace = {
1981 backFace.StencilFailOp,
1982 backFace.StencilDepthFailOp,
1983 backFace.StencilPassOp,
1984 backFace.StencilFunc
1985 };
1986 }
1987 void SetDepthBoundsTestEnable(BOOL depthBoundsTestEnable)
1988 {
1989 m_Desc.DepthBoundsTestEnable = depthBoundsTestEnable;
1990 }
1991 D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
1992 {
1993 return D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1;
1994 }
1995 operator const D3D12_DEPTH_STENCIL_DESC1& () const noexcept { return m_Desc; }
1996 operator D3D12_DEPTH_STENCIL_DESC1& () noexcept { return m_Desc; }
1997private:
1998 void Init() noexcept
1999 {
2000 SUBOBJECT_HELPER_BASE::Init();
2001 }
2002 void* Data() noexcept override { return &m_Desc; }
2003 CD3DX12_DEPTH_STENCIL_DESC1 m_Desc;
2004};
2005
2006//------------------------------------------------------------------------------------------------
2007class CD3DX12_SAMPLE_MASK_SUBOBJECT
2008 : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
2009{
2010public:
2011 CD3DX12_SAMPLE_MASK_SUBOBJECT()
2012 : m_Desc(0xffffffffu)
2013 {
2014 Init();
2015 }
2016 CD3DX12_SAMPLE_MASK_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
2017 : m_Desc(0xffffffffu)
2018 {
2019 Init();
2020 AddToStateObject(ContainingStateObject);
2021 }
2022 CD3DX12_SAMPLE_MASK_SUBOBJECT(UINT desc)
2023 : m_Desc(desc)
2024 {
2025 Init();
2026 }
2027 CD3DX12_SAMPLE_MASK_SUBOBJECT(UINT desc, CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
2028 : m_Desc(desc)
2029 {
2030 Init();
2031 AddToStateObject(ContainingStateObject);
2032 }
2033 void SetSampleMask(UINT sampleMask)
2034 {
2035 m_Desc = sampleMask;
2036 }
2037 D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
2038 {
2039 return D3D12_STATE_SUBOBJECT_TYPE_SAMPLE_MASK;
2040 }
2041 operator const UINT& () const noexcept { return m_Desc; }
2042 operator UINT& () noexcept { return m_Desc; }
2043private:
2044 void Init() noexcept
2045 {
2046 SUBOBJECT_HELPER_BASE::Init();
2047 }
2048 void* Data() noexcept override { return &m_Desc; }
2049 UINT m_Desc;
2050};
2051
2052//------------------------------------------------------------------------------------------------
2053class CD3DX12_GENERIC_PROGRAM_SUBOBJECT
2054 : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
2055{
2056public:
2057 CD3DX12_GENERIC_PROGRAM_SUBOBJECT()
2058 {
2059 Init();
2060 }
2061 CD3DX12_GENERIC_PROGRAM_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
2062 {
2063 Init();
2064 AddToStateObject(ContainingStateObject);
2065 }
2066 void SetProgramName(LPCWSTR ProgramName)
2067 {
2068 m_Desc.ProgramName = m_Strings.LocalCopy(ProgramName);
2069 }
2070 void AddExport(LPCWSTR exportName)
2071 {
2072 m_Exports.emplace_back(m_Strings.LocalCopy(exportName));
2073 m_Desc.NumExports++;
2074 // Below: using ugly way to get pointer in case .data() is not defined
2075 m_Desc.pExports = &m_Exports[0];
2076 }
2077 void AddSubobject(const D3D12_STATE_SUBOBJECT& subobject)
2078 {
2079 m_Subobjects.emplace_back(&subobject);
2080 m_Desc.NumSubobjects++;
2081 // Below: using ugly way to get pointer in case .data() is not defined
2082 m_Desc.ppSubobjects = &m_Subobjects[0];
2083 }
2084 D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
2085 {
2086 return D3D12_STATE_SUBOBJECT_TYPE_GENERIC_PROGRAM;
2087 }
2088 operator const D3D12_GENERIC_PROGRAM_DESC& () const noexcept { return m_Desc; }
2089private:
2090 void Init() noexcept
2091 {
2092 SUBOBJECT_HELPER_BASE::Init();
2093 m_Desc = {};
2094 }
2095 void* Data() noexcept override { return &m_Desc; }
2096 D3D12_GENERIC_PROGRAM_DESC m_Desc;
2097 std::vector<LPCWSTR> m_Exports;
2098 std::vector<D3D12_STATE_SUBOBJECT const*> m_Subobjects;
2099 CD3DX12_STATE_OBJECT_DESC::StringContainer<LPCWSTR, std::wstring> m_Strings;
2100};
2101
2102//------------------------------------------------------------------------------------------------
2103class CD3DX12_NODE_OUTPUT_OVERRIDES
2104{
2105public:
2106 CD3DX12_NODE_OUTPUT_OVERRIDES(const D3D12_NODE_OUTPUT_OVERRIDES** ppOwner, UINT* pNumOutputOverrides) noexcept
2107 {
2108 m_Desc.clear();
2109 m_ppOwner = ppOwner;
2110 *m_ppOwner = nullptr;
2111 m_pNumOutputOverrides = pNumOutputOverrides;
2112 *m_pNumOutputOverrides = 0;
2113 }
2114 void NewOutputOverride()
2115 {
2116 m_Desc.emplace_back(D3D12_NODE_OUTPUT_OVERRIDES{});
2117 *m_ppOwner = m_Desc.data();
2118 (*m_pNumOutputOverrides)++;
2119 }
2120 void OutputIndex(UINT index)
2121 {
2122 m_Desc.back().OutputIndex = index;
2123 }
2124 void NewName(LPCWSTR Name, UINT ArrayIndex = 0)
2125 {
2126 m_NodeIDs.emplace_front(D3D12_NODE_ID{ m_Strings.LocalCopy(Name),ArrayIndex });
2127 m_Desc.back().pNewName = &m_NodeIDs.front();
2128 }
2129 void AllowSparseNodes(BOOL bAllow)
2130 {
2131 m_UINTs.emplace_front((UINT)bAllow);
2132 m_Desc.back().pAllowSparseNodes = (BOOL*)&m_UINTs.front();
2133 }
2134 void MaxOutputRecords(UINT maxOutputRecords) noexcept
2135 {
2136 m_UINTs.emplace_front(maxOutputRecords);
2137 m_Desc.back().pMaxRecords = &m_UINTs.front();
2138 }
2139 void MaxOutputRecordsSharedWith(UINT outputIndex) noexcept
2140 {
2141 m_UINTs.emplace_front(outputIndex);
2142 m_Desc.back().pMaxRecordsSharedWithOutputIndex = &m_UINTs.front();
2143 }
2144private:
2145 std::vector<D3D12_NODE_OUTPUT_OVERRIDES> m_Desc;
2146 // Cached parameters
2147 CD3DX12_STATE_OBJECT_DESC::StringContainer<LPCWSTR, std::wstring> m_Strings;
2148 std::forward_list<UINT> m_UINTs;
2149 std::forward_list<D3D12_NODE_ID> m_NodeIDs;
2150 const D3D12_NODE_OUTPUT_OVERRIDES** m_ppOwner;
2151 UINT* m_pNumOutputOverrides;
2152};
2153
2154//------------------------------------------------------------------------------------------------
2155class CD3DX12_WORK_GRAPH_SUBOBJECT;
2156
2157//------------------------------------------------------------------------------------------------
2158class CD3DX12_NODE_HELPER_BASE
2159{
2160protected:
2161 struct Backreference
2162 {
2163 CD3DX12_WORK_GRAPH_SUBOBJECT *m_pGraph;
2164 UINT m_NodeIndex;
2165 };
2166public:
2167 CD3DX12_NODE_HELPER_BASE(const Backreference &BackRef)
2168 : m_BackRef(BackRef)
2169 {
2170 }
2171 virtual ~CD3DX12_NODE_HELPER_BASE() = default;
2172protected:
2173 D3D12_NODE *GetNode() const;
2174 const Backreference m_BackRef;
2175 CD3DX12_STATE_OBJECT_DESC::StringContainer<LPCWSTR, std::wstring> m_Strings;
2176};
2177
2178//------------------------------------------------------------------------------------------------
2179class CD3DX12_SHADER_NODE // Not specifying launch mode.
2180 // Don't need to distinguish if no parameter overriding is happening
2181 : public CD3DX12_NODE_HELPER_BASE
2182{
2183public:
2184 CD3DX12_SHADER_NODE(
2185 const Backreference &BackRef,
2186 LPCWSTR _Shader = nullptr)
2187 : CD3DX12_NODE_HELPER_BASE(BackRef)
2188 {
2189 GetNode()->NodeType = D3D12_NODE_TYPE_SHADER;
2190 Shader(_Shader);
2191 }
2192 void Shader(LPCWSTR _Shader)
2193 {
2194 GetNode()->Shader.Shader = m_Strings.LocalCopy(_Shader);
2195 }
2196 LPCWSTR GetShaderName() const { return GetNode()->Shader.Shader; }
2197};
2198
2199#endif // D3D12_SDK_VERSION >= 612
2200
2201
2202#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 612)
2203
2204//------------------------------------------------------------------------------------------------
2205// Use this class when defining a broadcasting launch node where configuration parameters
2206// need to be overridden. If overrides are not needed, just use CD3DX12_COMPUTE_SHADER_NODE
2207class CD3DX12_BROADCASTING_LAUNCH_NODE_OVERRIDES
2208 : public CD3DX12_NODE_HELPER_BASE
2209{
2210public:
2211 CD3DX12_BROADCASTING_LAUNCH_NODE_OVERRIDES(
2212 const Backreference &BackRef,
2213 LPCWSTR _Shader = nullptr) :
2214 CD3DX12_NODE_HELPER_BASE(BackRef),
2215 m_NodeOutputOverrides(&Overrides.pOutputOverrides, &Overrides.NumOutputOverrides)
2216 {
2217 Overrides = {};
2218 D3D12_NODE *pNode = GetNode();
2219 pNode->NodeType = D3D12_NODE_TYPE_SHADER;
2220 pNode->Shader.OverridesType = D3D12_NODE_OVERRIDES_TYPE_BROADCASTING_LAUNCH;
2221 pNode->Shader.pBroadcastingLaunchOverrides = &Overrides;
2222 Shader(_Shader);
2223 }
2224 void Shader(LPCWSTR _Shader)
2225 {
2226 GetNode()->Shader.Shader = m_Strings.LocalCopy(_Shader);
2227 }
2228 LPCWSTR GetShaderName() const { return GetNode()->Shader.Shader; }
2229 void LocalRootArgumentsTableIndex(UINT index)
2230 {
2231 m_UINTs.emplace_front(index);
2232 Overrides.pLocalRootArgumentsTableIndex = &m_UINTs.front();
2233 }
2234 void ProgramEntry(BOOL bIsProgramEntry)
2235 {
2236 m_UINTs.emplace_front(bIsProgramEntry);
2237 Overrides.pProgramEntry = (BOOL*)&m_UINTs.front();
2238 }
2239 void NewName(D3D12_NODE_ID NodeID)
2240 {
2241 m_NodeIDs.emplace_front(D3D12_NODE_ID{ m_Strings.LocalCopy(NodeID.Name),NodeID.ArrayIndex });
2242 Overrides.pNewName = &m_NodeIDs.front();
2243 }
2244 void ShareInputOf(D3D12_NODE_ID NodeID)
2245 {
2246 m_NodeIDs.emplace_front(D3D12_NODE_ID{ m_Strings.LocalCopy(NodeID.Name),NodeID.ArrayIndex });
2247 Overrides.pShareInputOf = &m_NodeIDs.front();
2248 }
2249 void DispatchGrid(UINT x, UINT y, UINT z)
2250 {
2251 m_UINT3s.emplace_front(UINT3{ x,y,z });
2252 Overrides.pDispatchGrid = (UINT*)&m_UINT3s.front();
2253 }
2254 void MaxDispatchGrid(UINT x, UINT y, UINT z)
2255 {
2256 m_UINT3s.emplace_front(UINT3{x,y,z});
2257 Overrides.pMaxDispatchGrid = (UINT*)&m_UINT3s.front();
2258 }
2259 CD3DX12_NODE_OUTPUT_OVERRIDES& NodeOutputOverrides()
2260 {
2261 return m_NodeOutputOverrides;
2262 }
2263 D3D12_BROADCASTING_LAUNCH_OVERRIDES Overrides;
2264private:
2265 // Cached parameters
2266 std::forward_list<UINT> m_UINTs;
2267 struct UINT3
2268 {
2269 UINT x;
2270 UINT y;
2271 UINT z;
2272 };
2273 std::forward_list<UINT3> m_UINT3s;
2274 std::forward_list<D3D12_NODE_ID> m_NodeIDs;
2275 CD3DX12_NODE_OUTPUT_OVERRIDES m_NodeOutputOverrides;
2276};
2277
2278//------------------------------------------------------------------------------------------------
2279// Use this class when defining a coalescing launch node where configuration parameters
2280// need to be overridden. If overrides are not needed, just use CD3DX12_COMPUTE_SHADER_NODE
2281class CD3DX12_COALESCING_LAUNCH_NODE_OVERRIDES
2282 : public CD3DX12_NODE_HELPER_BASE
2283{
2284public:
2285 CD3DX12_COALESCING_LAUNCH_NODE_OVERRIDES(
2286 const Backreference &BackRef,
2287 LPCWSTR _Shader = nullptr) :
2288 CD3DX12_NODE_HELPER_BASE(BackRef),
2289 m_NodeOutputOverrides(&Overrides.pOutputOverrides, &Overrides.NumOutputOverrides)
2290 {
2291 Overrides = {};
2292 D3D12_NODE *pNode = GetNode();
2293 pNode->NodeType = D3D12_NODE_TYPE_SHADER;
2294 pNode->Shader.OverridesType = D3D12_NODE_OVERRIDES_TYPE_COALESCING_LAUNCH;
2295 pNode->Shader.pCoalescingLaunchOverrides = &Overrides;
2296 Shader(_Shader);
2297 }
2298 void Shader(LPCWSTR _Shader)
2299 {
2300 GetNode()->Shader.Shader = m_Strings.LocalCopy(_Shader);
2301 }
2302 LPCWSTR GetShaderName() const { return GetNode()->Shader.Shader; }
2303 void LocalRootArgumentsTableIndex(UINT index)
2304 {
2305 m_UINTs.emplace_front(index);
2306 Overrides.pLocalRootArgumentsTableIndex = &m_UINTs.front();
2307 }
2308 void ProgramEntry(BOOL bIsProgramEntry)
2309 {
2310 m_UINTs.emplace_front(bIsProgramEntry);
2311 Overrides.pProgramEntry = (BOOL*)&m_UINTs.front();
2312 }
2313 void NewName(D3D12_NODE_ID NodeID)
2314 {
2315 m_NodeIDs.emplace_front(D3D12_NODE_ID{ m_Strings.LocalCopy(NodeID.Name),NodeID.ArrayIndex });
2316 Overrides.pNewName = &m_NodeIDs.front();
2317 }
2318 void ShareInputOf(D3D12_NODE_ID NodeID)
2319 {
2320 m_NodeIDs.emplace_front(D3D12_NODE_ID{ m_Strings.LocalCopy(NodeID.Name),NodeID.ArrayIndex });
2321 Overrides.pShareInputOf = &m_NodeIDs.front();
2322 }
2323 CD3DX12_NODE_OUTPUT_OVERRIDES& NodeOutputOverrides()
2324 {
2325 return m_NodeOutputOverrides;
2326 }
2327 D3D12_COALESCING_LAUNCH_OVERRIDES Overrides;
2328private:
2329 // Cached parameters
2330 std::forward_list<UINT> m_UINTs;
2331 struct UINT3
2332 {
2333 UINT x;
2334 UINT y;
2335 UINT z;
2336 };
2337 std::forward_list<UINT3> m_UINT3s;
2338 std::forward_list<D3D12_NODE_ID> m_NodeIDs;
2339 CD3DX12_NODE_OUTPUT_OVERRIDES m_NodeOutputOverrides;
2340};
2341
2342//------------------------------------------------------------------------------------------------
2343// Use this class when defining a thread launch node where configuration parameters
2344// need to be overridden. If overrides are not needed, just use CD3DX12_COMPUTE_SHADER_NODE
2345class CD3DX12_THREAD_LAUNCH_NODE_OVERRIDES
2346 : public CD3DX12_NODE_HELPER_BASE
2347{
2348public:
2349 CD3DX12_THREAD_LAUNCH_NODE_OVERRIDES(
2350 const Backreference &BackRef,
2351 LPCWSTR _Shader = nullptr) :
2352 CD3DX12_NODE_HELPER_BASE(BackRef),
2353 m_NodeOutputOverrides(&Overrides.pOutputOverrides, &Overrides.NumOutputOverrides)
2354 {
2355 Overrides = {};
2356 D3D12_NODE *pNode = GetNode();
2357 pNode->NodeType = D3D12_NODE_TYPE_SHADER;
2358 pNode->Shader.OverridesType = D3D12_NODE_OVERRIDES_TYPE_THREAD_LAUNCH;
2359 pNode->Shader.pThreadLaunchOverrides = &Overrides;
2360 Shader(_Shader);
2361 }
2362 void Shader(LPCWSTR _Shader)
2363 {
2364 GetNode()->Shader.Shader = m_Strings.LocalCopy(_Shader);
2365 }
2366 LPCWSTR GetShaderName() const { return GetNode()->Shader.Shader; }
2367 void LocalRootArgumentsTableIndex(UINT index)
2368 {
2369 m_UINTs.emplace_front(index);
2370 Overrides.pLocalRootArgumentsTableIndex = &m_UINTs.front();
2371 }
2372 void ProgramEntry(BOOL bIsProgramEntry)
2373 {
2374 m_UINTs.emplace_front(bIsProgramEntry);
2375 Overrides.pProgramEntry = (BOOL*)&m_UINTs.front();
2376 }
2377 void NewName(D3D12_NODE_ID NodeID)
2378 {
2379 m_NodeIDs.emplace_front(D3D12_NODE_ID{ m_Strings.LocalCopy(NodeID.Name),NodeID.ArrayIndex });
2380 Overrides.pNewName = &m_NodeIDs.front();
2381 }
2382 void ShareInputOf(D3D12_NODE_ID NodeID)
2383 {
2384 m_NodeIDs.emplace_front(D3D12_NODE_ID{ m_Strings.LocalCopy(NodeID.Name),NodeID.ArrayIndex });
2385 Overrides.pShareInputOf = &m_NodeIDs.front();
2386 }
2387 CD3DX12_NODE_OUTPUT_OVERRIDES& NodeOutputOverrides()
2388 {
2389 return m_NodeOutputOverrides;
2390 }
2391 D3D12_THREAD_LAUNCH_OVERRIDES Overrides;
2392private:
2393 // Cached parameters
2394 std::forward_list<UINT> m_UINTs;
2395 std::forward_list<D3D12_NODE_ID> m_NodeIDs;
2396 CD3DX12_NODE_OUTPUT_OVERRIDES m_NodeOutputOverrides;
2397};
2398
2399//------------------------------------------------------------------------------------------------
2400// Use this class when defining a node where configuration parameters
2401// need to be overridden for parameters that are common to all launch node types.
2402// This option is a convenience if you don't want to determine what the launch mode is
2403// and just want to override a setting that isn't specific to launch mode.
2404// If overrides are not needed, just use CD3DX12_COMPUTE_SHADER_NODE
2405class CD3DX12_COMMON_COMPUTE_NODE_OVERRIDES
2406 : public CD3DX12_NODE_HELPER_BASE
2407{
2408public:
2409 CD3DX12_COMMON_COMPUTE_NODE_OVERRIDES(
2410 const Backreference &BackRef,
2411 LPCWSTR _Shader = nullptr) :
2412 CD3DX12_NODE_HELPER_BASE(BackRef),
2413 m_NodeOutputOverrides(&Overrides.pOutputOverrides, &Overrides.NumOutputOverrides)
2414 {
2415 Overrides = {};
2416 D3D12_NODE *pNode = GetNode();
2417 pNode->NodeType = D3D12_NODE_TYPE_SHADER;
2418 pNode->Shader.OverridesType = D3D12_NODE_OVERRIDES_TYPE_COMMON_COMPUTE;
2419 pNode->Shader.pThreadLaunchOverrides = &Overrides;
2420 Shader(_Shader);
2421 }
2422 void Shader(LPCWSTR _Shader)
2423 {
2424 GetNode()->Shader.Shader = m_Strings.LocalCopy(_Shader);
2425 }
2426 LPCWSTR GetShaderName() const { return GetNode()->Shader.Shader; }
2427 void LocalRootArgumentsTableIndex(UINT index)
2428 {
2429 m_UINTs.emplace_front(index);
2430 Overrides.pLocalRootArgumentsTableIndex = &m_UINTs.front();
2431 }
2432 void ProgramEntry(BOOL bIsProgramEntry)
2433 {
2434 m_UINTs.emplace_front(bIsProgramEntry);
2435 Overrides.pProgramEntry = (BOOL*)&m_UINTs.front();
2436 }
2437 void NewName(D3D12_NODE_ID NodeID)
2438 {
2439 m_NodeIDs.emplace_front(D3D12_NODE_ID{ m_Strings.LocalCopy(NodeID.Name),NodeID.ArrayIndex });
2440 Overrides.pNewName = &m_NodeIDs.front();
2441 }
2442 void ShareInputOf(D3D12_NODE_ID NodeID)
2443 {
2444 m_NodeIDs.emplace_front(D3D12_NODE_ID{ m_Strings.LocalCopy(NodeID.Name),NodeID.ArrayIndex });
2445 Overrides.pShareInputOf = &m_NodeIDs.front();
2446 }
2447 CD3DX12_NODE_OUTPUT_OVERRIDES& NodeOutputOverrides()
2448 {
2449 return m_NodeOutputOverrides;
2450 }
2451 D3D12_THREAD_LAUNCH_OVERRIDES Overrides;
2452private:
2453 // Cached parameters
2454 std::forward_list<UINT> m_UINTs;
2455 std::forward_list<D3D12_NODE_ID> m_NodeIDs;
2456 CD3DX12_NODE_OUTPUT_OVERRIDES m_NodeOutputOverrides;
2457};
2458
2459//------------------------------------------------------------------------------------------------
2460class CD3DX12_WORK_GRAPH_SUBOBJECT
2461 : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
2462{
2463public:
2464 CD3DX12_WORK_GRAPH_SUBOBJECT() noexcept
2465 {
2466 Init();
2467 }
2468 CD3DX12_WORK_GRAPH_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
2469 {
2470 Init();
2471 AddToStateObject(ContainingStateObject);
2472 }
2473 D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
2474 {
2475 return D3D12_STATE_SUBOBJECT_TYPE_WORK_GRAPH;
2476 }
2477 void IncludeAllAvailableNodes()
2478 {
2479 m_Desc.Flags |= D3D12_WORK_GRAPH_FLAG_INCLUDE_ALL_AVAILABLE_NODES;
2480 }
2481
2482
2483 void SetProgramName(LPCWSTR ProgramName)
2484 {
2485 m_Desc.ProgramName = m_Strings.LocalCopy(ProgramName);
2486 }
2487 void AddEntrypoint(D3D12_NODE_ID Entrypoint)
2488 {
2489 m_Entrypoints.emplace_back(D3D12_NODE_ID{ m_Strings.LocalCopy(Entrypoint.Name),Entrypoint.ArrayIndex });
2490 m_Desc.NumEntrypoints++;
2491 m_Desc.pEntrypoints = m_Entrypoints.data();
2492 }
2493
2494 template<typename T>
2495 T* CreateNode()
2496 {
2497 m_NodeDescs.push_back({});
2498 m_Desc.NumExplicitlyDefinedNodes++;
2499 m_Desc.pExplicitlyDefinedNodes = m_NodeDescs.data();
2500 T* pNodeHelper = new T({this, (UINT)m_NodeDescs.size() - 1});
2501 m_OwnedNodeHelpers.emplace_back(pNodeHelper);
2502 return pNodeHelper;
2503 }
2504 CD3DX12_SHADER_NODE* CreateShaderNode(LPCWSTR Shader = nullptr)
2505 {
2506 auto pNode = CreateNode<CD3DX12_SHADER_NODE>();
2507 pNode->Shader(Shader);
2508 return pNode;
2509 }
2510 CD3DX12_BROADCASTING_LAUNCH_NODE_OVERRIDES* CreateBroadcastingLaunchNodeOverrides(LPCWSTR Shader = nullptr)
2511 {
2512 auto pNode = CreateNode<CD3DX12_BROADCASTING_LAUNCH_NODE_OVERRIDES>();
2513 pNode->Shader(Shader);
2514 return pNode;
2515 }
2516 CD3DX12_COALESCING_LAUNCH_NODE_OVERRIDES* CreateCoalescingLaunchNodeOverrides(LPCWSTR Shader = nullptr)
2517 {
2518 auto pNode = CreateNode<CD3DX12_COALESCING_LAUNCH_NODE_OVERRIDES>();
2519 pNode->Shader(Shader);
2520 return pNode;
2521 }
2522 CD3DX12_THREAD_LAUNCH_NODE_OVERRIDES* CreateThreadLaunchNodeOverrides(LPCWSTR Shader = nullptr)
2523 {
2524 auto pNode = CreateNode<CD3DX12_THREAD_LAUNCH_NODE_OVERRIDES>();
2525 pNode->Shader(Shader);
2526 return pNode;
2527 }
2528 CD3DX12_COMMON_COMPUTE_NODE_OVERRIDES* CreateCommonComputeNodeOverrides(LPCWSTR Shader = nullptr)
2529 {
2530 auto pNode = CreateNode<CD3DX12_COMMON_COMPUTE_NODE_OVERRIDES>();
2531 pNode->Shader(Shader);
2532 return pNode;
2533 }
2534#endif // D3D12_SDK_VERSION >= 612
2535
2536
2537#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 612)
2538
2539 operator const D3D12_WORK_GRAPH_DESC& () noexcept
2540 {
2541 return m_Desc;
2542 }
2543private:
2544 void Init() noexcept
2545 {
2546 SUBOBJECT_HELPER_BASE::Init();
2547 m_Desc = {};
2548 m_Entrypoints.clear();
2549 m_NodeDescs.clear();
2550 }
2551 void* Data() noexcept override { return &m_Desc; }
2552 D3D12_WORK_GRAPH_DESC m_Desc;
2553 std::vector<D3D12_NODE_ID> m_Entrypoints;
2554 std::vector<D3D12_NODE> m_NodeDescs;
2555 CD3DX12_STATE_OBJECT_DESC::StringContainer<LPCWSTR, std::wstring> m_Strings;
2556 std::vector<std::unique_ptr<const CD3DX12_NODE_HELPER_BASE>> m_OwnedNodeHelpers;
2557 friend class CD3DX12_NODE_HELPER_BASE;
2558};
2559
2560inline D3D12_NODE * CD3DX12_NODE_HELPER_BASE::GetNode() const
2561{
2562 return &m_BackRef.m_pGraph->m_NodeDescs[m_BackRef.m_NodeIndex];
2563}
2564#endif // D3D12_SDK_VERSION >= 612
2565
2566#undef D3DX12_COM_PTR
2567#undef D3DX12_COM_PTR_GET
2568#undef D3DX12_COM_PTR_ADDRESSOF
2569
2570