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Diffstat (limited to 'contrib/DirectX-Headers/include/directx/d3dx12.h')
| -rw-r--r-- | contrib/DirectX-Headers/include/directx/d3dx12.h | 4049 |
1 files changed, 0 insertions, 4049 deletions
diff --git a/contrib/DirectX-Headers/include/directx/d3dx12.h b/contrib/DirectX-Headers/include/directx/d3dx12.h deleted file mode 100644 index b135598..0000000 --- a/contrib/DirectX-Headers/include/directx/d3dx12.h +++ /dev/null | |||
| @@ -1,4049 +0,0 @@ | |||
| 1 | //********************************************************* | ||
| 2 | // | ||
| 3 | // Copyright (c) Microsoft Corporation. | ||
| 4 | // Licensed under the MIT License (MIT). | ||
| 5 | // | ||
| 6 | //********************************************************* | ||
| 7 | |||
| 8 | #ifndef __D3DX12_H__ | ||
| 9 | #define __D3DX12_H__ | ||
| 10 | |||
| 11 | #include "d3d12.h" | ||
| 12 | |||
| 13 | #if defined( __cplusplus ) | ||
| 14 | |||
| 15 | struct CD3DX12_DEFAULT {}; | ||
| 16 | extern const DECLSPEC_SELECTANY CD3DX12_DEFAULT D3D12_DEFAULT; | ||
| 17 | |||
| 18 | //------------------------------------------------------------------------------------------------ | ||
| 19 | inline bool operator==( const D3D12_VIEWPORT& l, const D3D12_VIEWPORT& r ) noexcept | ||
| 20 | { | ||
| 21 | return l.TopLeftX == r.TopLeftX && l.TopLeftY == r.TopLeftY && l.Width == r.Width && | ||
| 22 | l.Height == r.Height && l.MinDepth == r.MinDepth && l.MaxDepth == r.MaxDepth; | ||
| 23 | } | ||
| 24 | |||
| 25 | //------------------------------------------------------------------------------------------------ | ||
| 26 | inline bool operator!=( const D3D12_VIEWPORT& l, const D3D12_VIEWPORT& r ) noexcept | ||
| 27 | { return !( l == r ); } | ||
| 28 | |||
| 29 | //------------------------------------------------------------------------------------------------ | ||
| 30 | struct CD3DX12_RECT : public D3D12_RECT | ||
| 31 | { | ||
| 32 | CD3DX12_RECT() = default; | ||
| 33 | explicit CD3DX12_RECT( const D3D12_RECT& o ) noexcept : | ||
| 34 | D3D12_RECT( o ) | ||
| 35 | {} | ||
| 36 | explicit CD3DX12_RECT( | ||
| 37 | LONG Left, | ||
| 38 | LONG Top, | ||
| 39 | LONG Right, | ||
| 40 | LONG Bottom ) noexcept | ||
| 41 | { | ||
| 42 | left = Left; | ||
| 43 | top = Top; | ||
| 44 | right = Right; | ||
| 45 | bottom = Bottom; | ||
| 46 | } | ||
| 47 | }; | ||
| 48 | |||
| 49 | //------------------------------------------------------------------------------------------------ | ||
| 50 | struct CD3DX12_VIEWPORT : public D3D12_VIEWPORT | ||
| 51 | { | ||
| 52 | CD3DX12_VIEWPORT() = default; | ||
| 53 | explicit CD3DX12_VIEWPORT( const D3D12_VIEWPORT& o ) noexcept : | ||
| 54 | D3D12_VIEWPORT( o ) | ||
| 55 | {} | ||
| 56 | explicit CD3DX12_VIEWPORT( | ||
| 57 | FLOAT topLeftX, | ||
| 58 | FLOAT topLeftY, | ||
| 59 | FLOAT width, | ||
| 60 | FLOAT height, | ||
| 61 | FLOAT minDepth = D3D12_MIN_DEPTH, | ||
| 62 | FLOAT maxDepth = D3D12_MAX_DEPTH ) noexcept | ||
| 63 | { | ||
| 64 | TopLeftX = topLeftX; | ||
| 65 | TopLeftY = topLeftY; | ||
| 66 | Width = width; | ||
| 67 | Height = height; | ||
| 68 | MinDepth = minDepth; | ||
| 69 | MaxDepth = maxDepth; | ||
| 70 | } | ||
| 71 | explicit CD3DX12_VIEWPORT( | ||
| 72 | _In_ ID3D12Resource* pResource, | ||
| 73 | UINT mipSlice = 0, | ||
| 74 | FLOAT topLeftX = 0.0f, | ||
| 75 | FLOAT topLeftY = 0.0f, | ||
| 76 | FLOAT minDepth = D3D12_MIN_DEPTH, | ||
| 77 | FLOAT maxDepth = D3D12_MAX_DEPTH ) noexcept | ||
| 78 | { | ||
| 79 | auto Desc = pResource->GetDesc(); | ||
| 80 | const UINT64 SubresourceWidth = Desc.Width >> mipSlice; | ||
| 81 | const UINT64 SubresourceHeight = Desc.Height >> mipSlice; | ||
| 82 | switch (Desc.Dimension) | ||
| 83 | { | ||
| 84 | case D3D12_RESOURCE_DIMENSION_BUFFER: | ||
| 85 | TopLeftX = topLeftX; | ||
| 86 | TopLeftY = 0.0f; | ||
| 87 | Width = float(Desc.Width) - topLeftX; | ||
| 88 | Height = 1.0f; | ||
| 89 | break; | ||
| 90 | case D3D12_RESOURCE_DIMENSION_TEXTURE1D: | ||
| 91 | TopLeftX = topLeftX; | ||
| 92 | TopLeftY = 0.0f; | ||
| 93 | Width = (SubresourceWidth ? float(SubresourceWidth) : 1.0f) - topLeftX; | ||
| 94 | Height = 1.0f; | ||
| 95 | break; | ||
| 96 | case D3D12_RESOURCE_DIMENSION_TEXTURE2D: | ||
| 97 | case D3D12_RESOURCE_DIMENSION_TEXTURE3D: | ||
| 98 | TopLeftX = topLeftX; | ||
| 99 | TopLeftY = topLeftY; | ||
| 100 | Width = (SubresourceWidth ? float(SubresourceWidth) : 1.0f) - topLeftX; | ||
| 101 | Height = (SubresourceHeight ? float(SubresourceHeight) : 1.0f) - topLeftY; | ||
| 102 | break; | ||
| 103 | default: break; | ||
| 104 | } | ||
| 105 | |||
| 106 | MinDepth = minDepth; | ||
| 107 | MaxDepth = maxDepth; | ||
| 108 | } | ||
| 109 | }; | ||
| 110 | |||
| 111 | //------------------------------------------------------------------------------------------------ | ||
| 112 | struct CD3DX12_BOX : public D3D12_BOX | ||
| 113 | { | ||
| 114 | CD3DX12_BOX() = default; | ||
| 115 | explicit CD3DX12_BOX( const D3D12_BOX& o ) noexcept : | ||
| 116 | D3D12_BOX( o ) | ||
| 117 | {} | ||
| 118 | explicit CD3DX12_BOX( | ||
| 119 | LONG Left, | ||
| 120 | LONG Right ) noexcept | ||
| 121 | { | ||
| 122 | left = static_cast<UINT>(Left); | ||
| 123 | top = 0; | ||
| 124 | front = 0; | ||
| 125 | right = static_cast<UINT>(Right); | ||
| 126 | bottom = 1; | ||
| 127 | back = 1; | ||
| 128 | } | ||
| 129 | explicit CD3DX12_BOX( | ||
| 130 | LONG Left, | ||
| 131 | LONG Top, | ||
| 132 | LONG Right, | ||
| 133 | LONG Bottom ) noexcept | ||
| 134 | { | ||
| 135 | left = static_cast<UINT>(Left); | ||
| 136 | top = static_cast<UINT>(Top); | ||
| 137 | front = 0; | ||
| 138 | right = static_cast<UINT>(Right); | ||
| 139 | bottom = static_cast<UINT>(Bottom); | ||
| 140 | back = 1; | ||
| 141 | } | ||
| 142 | explicit CD3DX12_BOX( | ||
| 143 | LONG Left, | ||
| 144 | LONG Top, | ||
| 145 | LONG Front, | ||
| 146 | LONG Right, | ||
| 147 | LONG Bottom, | ||
| 148 | LONG Back ) noexcept | ||
| 149 | { | ||
| 150 | left = static_cast<UINT>(Left); | ||
| 151 | top = static_cast<UINT>(Top); | ||
| 152 | front = static_cast<UINT>(Front); | ||
| 153 | right = static_cast<UINT>(Right); | ||
| 154 | bottom = static_cast<UINT>(Bottom); | ||
| 155 | back = static_cast<UINT>(Back); | ||
| 156 | } | ||
| 157 | }; | ||
| 158 | inline bool operator==( const D3D12_BOX& l, const D3D12_BOX& r ) noexcept | ||
| 159 | { | ||
| 160 | return l.left == r.left && l.top == r.top && l.front == r.front && | ||
| 161 | l.right == r.right && l.bottom == r.bottom && l.back == r.back; | ||
| 162 | } | ||
| 163 | inline bool operator!=( const D3D12_BOX& l, const D3D12_BOX& r ) noexcept | ||
| 164 | { return !( l == r ); } | ||
| 165 | |||
| 166 | //------------------------------------------------------------------------------------------------ | ||
| 167 | struct CD3DX12_DEPTH_STENCIL_DESC : public D3D12_DEPTH_STENCIL_DESC | ||
| 168 | { | ||
| 169 | CD3DX12_DEPTH_STENCIL_DESC() = default; | ||
| 170 | explicit CD3DX12_DEPTH_STENCIL_DESC( const D3D12_DEPTH_STENCIL_DESC& o ) noexcept : | ||
| 171 | D3D12_DEPTH_STENCIL_DESC( o ) | ||
| 172 | {} | ||
| 173 | explicit CD3DX12_DEPTH_STENCIL_DESC( CD3DX12_DEFAULT ) noexcept | ||
| 174 | { | ||
| 175 | DepthEnable = TRUE; | ||
| 176 | DepthWriteMask = D3D12_DEPTH_WRITE_MASK_ALL; | ||
| 177 | DepthFunc = D3D12_COMPARISON_FUNC_LESS; | ||
| 178 | StencilEnable = FALSE; | ||
| 179 | StencilReadMask = D3D12_DEFAULT_STENCIL_READ_MASK; | ||
| 180 | StencilWriteMask = D3D12_DEFAULT_STENCIL_WRITE_MASK; | ||
| 181 | const D3D12_DEPTH_STENCILOP_DESC defaultStencilOp = | ||
| 182 | { D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_COMPARISON_FUNC_ALWAYS }; | ||
| 183 | FrontFace = defaultStencilOp; | ||
| 184 | BackFace = defaultStencilOp; | ||
| 185 | } | ||
| 186 | explicit CD3DX12_DEPTH_STENCIL_DESC( | ||
| 187 | BOOL depthEnable, | ||
| 188 | D3D12_DEPTH_WRITE_MASK depthWriteMask, | ||
| 189 | D3D12_COMPARISON_FUNC depthFunc, | ||
| 190 | BOOL stencilEnable, | ||
| 191 | UINT8 stencilReadMask, | ||
| 192 | UINT8 stencilWriteMask, | ||
| 193 | D3D12_STENCIL_OP frontStencilFailOp, | ||
| 194 | D3D12_STENCIL_OP frontStencilDepthFailOp, | ||
| 195 | D3D12_STENCIL_OP frontStencilPassOp, | ||
| 196 | D3D12_COMPARISON_FUNC frontStencilFunc, | ||
| 197 | D3D12_STENCIL_OP backStencilFailOp, | ||
| 198 | D3D12_STENCIL_OP backStencilDepthFailOp, | ||
| 199 | D3D12_STENCIL_OP backStencilPassOp, | ||
| 200 | D3D12_COMPARISON_FUNC backStencilFunc ) noexcept | ||
| 201 | { | ||
| 202 | DepthEnable = depthEnable; | ||
| 203 | DepthWriteMask = depthWriteMask; | ||
| 204 | DepthFunc = depthFunc; | ||
| 205 | StencilEnable = stencilEnable; | ||
| 206 | StencilReadMask = stencilReadMask; | ||
| 207 | StencilWriteMask = stencilWriteMask; | ||
| 208 | FrontFace.StencilFailOp = frontStencilFailOp; | ||
| 209 | FrontFace.StencilDepthFailOp = frontStencilDepthFailOp; | ||
| 210 | FrontFace.StencilPassOp = frontStencilPassOp; | ||
| 211 | FrontFace.StencilFunc = frontStencilFunc; | ||
| 212 | BackFace.StencilFailOp = backStencilFailOp; | ||
| 213 | BackFace.StencilDepthFailOp = backStencilDepthFailOp; | ||
| 214 | BackFace.StencilPassOp = backStencilPassOp; | ||
| 215 | BackFace.StencilFunc = backStencilFunc; | ||
| 216 | } | ||
| 217 | }; | ||
| 218 | |||
| 219 | //------------------------------------------------------------------------------------------------ | ||
| 220 | struct CD3DX12_DEPTH_STENCIL_DESC1 : public D3D12_DEPTH_STENCIL_DESC1 | ||
| 221 | { | ||
| 222 | CD3DX12_DEPTH_STENCIL_DESC1() = default; | ||
| 223 | explicit CD3DX12_DEPTH_STENCIL_DESC1( const D3D12_DEPTH_STENCIL_DESC1& o ) noexcept : | ||
| 224 | D3D12_DEPTH_STENCIL_DESC1( o ) | ||
| 225 | {} | ||
| 226 | explicit CD3DX12_DEPTH_STENCIL_DESC1( const D3D12_DEPTH_STENCIL_DESC& o ) noexcept | ||
| 227 | { | ||
| 228 | DepthEnable = o.DepthEnable; | ||
| 229 | DepthWriteMask = o.DepthWriteMask; | ||
| 230 | DepthFunc = o.DepthFunc; | ||
| 231 | StencilEnable = o.StencilEnable; | ||
| 232 | StencilReadMask = o.StencilReadMask; | ||
| 233 | StencilWriteMask = o.StencilWriteMask; | ||
| 234 | FrontFace.StencilFailOp = o.FrontFace.StencilFailOp; | ||
| 235 | FrontFace.StencilDepthFailOp = o.FrontFace.StencilDepthFailOp; | ||
| 236 | FrontFace.StencilPassOp = o.FrontFace.StencilPassOp; | ||
| 237 | FrontFace.StencilFunc = o.FrontFace.StencilFunc; | ||
| 238 | BackFace.StencilFailOp = o.BackFace.StencilFailOp; | ||
| 239 | BackFace.StencilDepthFailOp = o.BackFace.StencilDepthFailOp; | ||
| 240 | BackFace.StencilPassOp = o.BackFace.StencilPassOp; | ||
| 241 | BackFace.StencilFunc = o.BackFace.StencilFunc; | ||
| 242 | DepthBoundsTestEnable = FALSE; | ||
| 243 | } | ||
| 244 | explicit CD3DX12_DEPTH_STENCIL_DESC1( CD3DX12_DEFAULT ) noexcept | ||
| 245 | { | ||
| 246 | DepthEnable = TRUE; | ||
| 247 | DepthWriteMask = D3D12_DEPTH_WRITE_MASK_ALL; | ||
| 248 | DepthFunc = D3D12_COMPARISON_FUNC_LESS; | ||
| 249 | StencilEnable = FALSE; | ||
| 250 | StencilReadMask = D3D12_DEFAULT_STENCIL_READ_MASK; | ||
| 251 | StencilWriteMask = D3D12_DEFAULT_STENCIL_WRITE_MASK; | ||
| 252 | const D3D12_DEPTH_STENCILOP_DESC defaultStencilOp = | ||
| 253 | { D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_COMPARISON_FUNC_ALWAYS }; | ||
| 254 | FrontFace = defaultStencilOp; | ||
| 255 | BackFace = defaultStencilOp; | ||
| 256 | DepthBoundsTestEnable = FALSE; | ||
| 257 | } | ||
| 258 | explicit CD3DX12_DEPTH_STENCIL_DESC1( | ||
| 259 | BOOL depthEnable, | ||
| 260 | D3D12_DEPTH_WRITE_MASK depthWriteMask, | ||
| 261 | D3D12_COMPARISON_FUNC depthFunc, | ||
| 262 | BOOL stencilEnable, | ||
| 263 | UINT8 stencilReadMask, | ||
| 264 | UINT8 stencilWriteMask, | ||
| 265 | D3D12_STENCIL_OP frontStencilFailOp, | ||
| 266 | D3D12_STENCIL_OP frontStencilDepthFailOp, | ||
| 267 | D3D12_STENCIL_OP frontStencilPassOp, | ||
| 268 | D3D12_COMPARISON_FUNC frontStencilFunc, | ||
| 269 | D3D12_STENCIL_OP backStencilFailOp, | ||
| 270 | D3D12_STENCIL_OP backStencilDepthFailOp, | ||
| 271 | D3D12_STENCIL_OP backStencilPassOp, | ||
| 272 | D3D12_COMPARISON_FUNC backStencilFunc, | ||
| 273 | BOOL depthBoundsTestEnable ) noexcept | ||
| 274 | { | ||
| 275 | DepthEnable = depthEnable; | ||
| 276 | DepthWriteMask = depthWriteMask; | ||
| 277 | DepthFunc = depthFunc; | ||
| 278 | StencilEnable = stencilEnable; | ||
| 279 | StencilReadMask = stencilReadMask; | ||
| 280 | StencilWriteMask = stencilWriteMask; | ||
| 281 | FrontFace.StencilFailOp = frontStencilFailOp; | ||
| 282 | FrontFace.StencilDepthFailOp = frontStencilDepthFailOp; | ||
| 283 | FrontFace.StencilPassOp = frontStencilPassOp; | ||
| 284 | FrontFace.StencilFunc = frontStencilFunc; | ||
| 285 | BackFace.StencilFailOp = backStencilFailOp; | ||
| 286 | BackFace.StencilDepthFailOp = backStencilDepthFailOp; | ||
| 287 | BackFace.StencilPassOp = backStencilPassOp; | ||
| 288 | BackFace.StencilFunc = backStencilFunc; | ||
| 289 | DepthBoundsTestEnable = depthBoundsTestEnable; | ||
| 290 | } | ||
| 291 | operator D3D12_DEPTH_STENCIL_DESC() const noexcept | ||
| 292 | { | ||
| 293 | D3D12_DEPTH_STENCIL_DESC D; | ||
| 294 | D.DepthEnable = DepthEnable; | ||
| 295 | D.DepthWriteMask = DepthWriteMask; | ||
| 296 | D.DepthFunc = DepthFunc; | ||
| 297 | D.StencilEnable = StencilEnable; | ||
| 298 | D.StencilReadMask = StencilReadMask; | ||
| 299 | D.StencilWriteMask = StencilWriteMask; | ||
| 300 | D.FrontFace.StencilFailOp = FrontFace.StencilFailOp; | ||
| 301 | D.FrontFace.StencilDepthFailOp = FrontFace.StencilDepthFailOp; | ||
| 302 | D.FrontFace.StencilPassOp = FrontFace.StencilPassOp; | ||
| 303 | D.FrontFace.StencilFunc = FrontFace.StencilFunc; | ||
| 304 | D.BackFace.StencilFailOp = BackFace.StencilFailOp; | ||
| 305 | D.BackFace.StencilDepthFailOp = BackFace.StencilDepthFailOp; | ||
| 306 | D.BackFace.StencilPassOp = BackFace.StencilPassOp; | ||
| 307 | D.BackFace.StencilFunc = BackFace.StencilFunc; | ||
| 308 | return D; | ||
| 309 | } | ||
| 310 | }; | ||
| 311 | |||
| 312 | //------------------------------------------------------------------------------------------------ | ||
| 313 | struct CD3DX12_BLEND_DESC : public D3D12_BLEND_DESC | ||
| 314 | { | ||
| 315 | CD3DX12_BLEND_DESC() = default; | ||
| 316 | explicit CD3DX12_BLEND_DESC( const D3D12_BLEND_DESC& o ) noexcept : | ||
| 317 | D3D12_BLEND_DESC( o ) | ||
| 318 | {} | ||
| 319 | explicit CD3DX12_BLEND_DESC( CD3DX12_DEFAULT ) noexcept | ||
| 320 | { | ||
| 321 | AlphaToCoverageEnable = FALSE; | ||
| 322 | IndependentBlendEnable = FALSE; | ||
| 323 | const D3D12_RENDER_TARGET_BLEND_DESC defaultRenderTargetBlendDesc = | ||
| 324 | { | ||
| 325 | FALSE,FALSE, | ||
| 326 | D3D12_BLEND_ONE, D3D12_BLEND_ZERO, D3D12_BLEND_OP_ADD, | ||
| 327 | D3D12_BLEND_ONE, D3D12_BLEND_ZERO, D3D12_BLEND_OP_ADD, | ||
| 328 | D3D12_LOGIC_OP_NOOP, | ||
| 329 | D3D12_COLOR_WRITE_ENABLE_ALL, | ||
| 330 | }; | ||
| 331 | for (UINT i = 0; i < D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i) | ||
| 332 | RenderTarget[ i ] = defaultRenderTargetBlendDesc; | ||
| 333 | } | ||
| 334 | }; | ||
| 335 | |||
| 336 | //------------------------------------------------------------------------------------------------ | ||
| 337 | struct CD3DX12_RASTERIZER_DESC : public D3D12_RASTERIZER_DESC | ||
| 338 | { | ||
| 339 | CD3DX12_RASTERIZER_DESC() = default; | ||
| 340 | explicit CD3DX12_RASTERIZER_DESC( const D3D12_RASTERIZER_DESC& o ) noexcept : | ||
| 341 | D3D12_RASTERIZER_DESC( o ) | ||
| 342 | {} | ||
| 343 | explicit CD3DX12_RASTERIZER_DESC( CD3DX12_DEFAULT ) noexcept | ||
| 344 | { | ||
| 345 | FillMode = D3D12_FILL_MODE_SOLID; | ||
| 346 | CullMode = D3D12_CULL_MODE_BACK; | ||
| 347 | FrontCounterClockwise = FALSE; | ||
| 348 | DepthBias = D3D12_DEFAULT_DEPTH_BIAS; | ||
| 349 | DepthBiasClamp = D3D12_DEFAULT_DEPTH_BIAS_CLAMP; | ||
| 350 | SlopeScaledDepthBias = D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS; | ||
| 351 | DepthClipEnable = TRUE; | ||
| 352 | MultisampleEnable = FALSE; | ||
| 353 | AntialiasedLineEnable = FALSE; | ||
| 354 | ForcedSampleCount = 0; | ||
| 355 | ConservativeRaster = D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF; | ||
| 356 | } | ||
| 357 | explicit CD3DX12_RASTERIZER_DESC( | ||
| 358 | D3D12_FILL_MODE fillMode, | ||
| 359 | D3D12_CULL_MODE cullMode, | ||
| 360 | BOOL frontCounterClockwise, | ||
| 361 | INT depthBias, | ||
| 362 | FLOAT depthBiasClamp, | ||
| 363 | FLOAT slopeScaledDepthBias, | ||
| 364 | BOOL depthClipEnable, | ||
| 365 | BOOL multisampleEnable, | ||
| 366 | BOOL antialiasedLineEnable, | ||
| 367 | UINT forcedSampleCount, | ||
| 368 | D3D12_CONSERVATIVE_RASTERIZATION_MODE conservativeRaster) noexcept | ||
| 369 | { | ||
| 370 | FillMode = fillMode; | ||
| 371 | CullMode = cullMode; | ||
| 372 | FrontCounterClockwise = frontCounterClockwise; | ||
| 373 | DepthBias = depthBias; | ||
| 374 | DepthBiasClamp = depthBiasClamp; | ||
| 375 | SlopeScaledDepthBias = slopeScaledDepthBias; | ||
| 376 | DepthClipEnable = depthClipEnable; | ||
| 377 | MultisampleEnable = multisampleEnable; | ||
| 378 | AntialiasedLineEnable = antialiasedLineEnable; | ||
| 379 | ForcedSampleCount = forcedSampleCount; | ||
| 380 | ConservativeRaster = conservativeRaster; | ||
| 381 | } | ||
| 382 | }; | ||
| 383 | |||
| 384 | //------------------------------------------------------------------------------------------------ | ||
| 385 | struct CD3DX12_RESOURCE_ALLOCATION_INFO : public D3D12_RESOURCE_ALLOCATION_INFO | ||
| 386 | { | ||
| 387 | CD3DX12_RESOURCE_ALLOCATION_INFO() = default; | ||
| 388 | explicit CD3DX12_RESOURCE_ALLOCATION_INFO( const D3D12_RESOURCE_ALLOCATION_INFO& o ) noexcept : | ||
| 389 | D3D12_RESOURCE_ALLOCATION_INFO( o ) | ||
| 390 | {} | ||
| 391 | CD3DX12_RESOURCE_ALLOCATION_INFO( | ||
| 392 | UINT64 size, | ||
| 393 | UINT64 alignment ) noexcept | ||
| 394 | { | ||
| 395 | SizeInBytes = size; | ||
| 396 | Alignment = alignment; | ||
| 397 | } | ||
| 398 | }; | ||
| 399 | |||
| 400 | //------------------------------------------------------------------------------------------------ | ||
| 401 | struct CD3DX12_HEAP_PROPERTIES : public D3D12_HEAP_PROPERTIES | ||
| 402 | { | ||
| 403 | CD3DX12_HEAP_PROPERTIES() = default; | ||
| 404 | explicit CD3DX12_HEAP_PROPERTIES(const D3D12_HEAP_PROPERTIES &o) noexcept : | ||
| 405 | D3D12_HEAP_PROPERTIES(o) | ||
| 406 | {} | ||
| 407 | CD3DX12_HEAP_PROPERTIES( | ||
| 408 | D3D12_CPU_PAGE_PROPERTY cpuPageProperty, | ||
| 409 | D3D12_MEMORY_POOL memoryPoolPreference, | ||
| 410 | UINT creationNodeMask = 1, | ||
| 411 | UINT nodeMask = 1 ) noexcept | ||
| 412 | { | ||
| 413 | Type = D3D12_HEAP_TYPE_CUSTOM; | ||
| 414 | CPUPageProperty = cpuPageProperty; | ||
| 415 | MemoryPoolPreference = memoryPoolPreference; | ||
| 416 | CreationNodeMask = creationNodeMask; | ||
| 417 | VisibleNodeMask = nodeMask; | ||
| 418 | } | ||
| 419 | explicit CD3DX12_HEAP_PROPERTIES( | ||
| 420 | D3D12_HEAP_TYPE type, | ||
| 421 | UINT creationNodeMask = 1, | ||
| 422 | UINT nodeMask = 1 ) noexcept | ||
| 423 | { | ||
| 424 | Type = type; | ||
| 425 | CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN; | ||
| 426 | MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN; | ||
| 427 | CreationNodeMask = creationNodeMask; | ||
| 428 | VisibleNodeMask = nodeMask; | ||
| 429 | } | ||
| 430 | bool IsCPUAccessible() const noexcept | ||
| 431 | { | ||
| 432 | return Type == D3D12_HEAP_TYPE_UPLOAD || Type == D3D12_HEAP_TYPE_READBACK || (Type == D3D12_HEAP_TYPE_CUSTOM && | ||
| 433 | (CPUPageProperty == D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE || CPUPageProperty == D3D12_CPU_PAGE_PROPERTY_WRITE_BACK)); | ||
| 434 | } | ||
| 435 | }; | ||
| 436 | inline bool operator==( const D3D12_HEAP_PROPERTIES& l, const D3D12_HEAP_PROPERTIES& r ) noexcept | ||
| 437 | { | ||
| 438 | return l.Type == r.Type && l.CPUPageProperty == r.CPUPageProperty && | ||
| 439 | l.MemoryPoolPreference == r.MemoryPoolPreference && | ||
| 440 | l.CreationNodeMask == r.CreationNodeMask && | ||
| 441 | l.VisibleNodeMask == r.VisibleNodeMask; | ||
| 442 | } | ||
| 443 | inline bool operator!=( const D3D12_HEAP_PROPERTIES& l, const D3D12_HEAP_PROPERTIES& r ) noexcept | ||
| 444 | { return !( l == r ); } | ||
| 445 | |||
| 446 | //------------------------------------------------------------------------------------------------ | ||
| 447 | struct CD3DX12_HEAP_DESC : public D3D12_HEAP_DESC | ||
| 448 | { | ||
| 449 | CD3DX12_HEAP_DESC() = default; | ||
| 450 | explicit CD3DX12_HEAP_DESC(const D3D12_HEAP_DESC &o) noexcept : | ||
| 451 | D3D12_HEAP_DESC(o) | ||
| 452 | {} | ||
| 453 | CD3DX12_HEAP_DESC( | ||
| 454 | UINT64 size, | ||
| 455 | D3D12_HEAP_PROPERTIES properties, | ||
| 456 | UINT64 alignment = 0, | ||
| 457 | D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE ) noexcept | ||
| 458 | { | ||
| 459 | SizeInBytes = size; | ||
| 460 | Properties = properties; | ||
| 461 | Alignment = alignment; | ||
| 462 | Flags = flags; | ||
| 463 | } | ||
| 464 | CD3DX12_HEAP_DESC( | ||
| 465 | UINT64 size, | ||
| 466 | D3D12_HEAP_TYPE type, | ||
| 467 | UINT64 alignment = 0, | ||
| 468 | D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE ) noexcept | ||
| 469 | { | ||
| 470 | SizeInBytes = size; | ||
| 471 | Properties = CD3DX12_HEAP_PROPERTIES( type ); | ||
| 472 | Alignment = alignment; | ||
| 473 | Flags = flags; | ||
| 474 | } | ||
| 475 | CD3DX12_HEAP_DESC( | ||
| 476 | UINT64 size, | ||
| 477 | D3D12_CPU_PAGE_PROPERTY cpuPageProperty, | ||
| 478 | D3D12_MEMORY_POOL memoryPoolPreference, | ||
| 479 | UINT64 alignment = 0, | ||
| 480 | D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE ) noexcept | ||
| 481 | { | ||
| 482 | SizeInBytes = size; | ||
| 483 | Properties = CD3DX12_HEAP_PROPERTIES( cpuPageProperty, memoryPoolPreference ); | ||
| 484 | Alignment = alignment; | ||
| 485 | Flags = flags; | ||
| 486 | } | ||
| 487 | CD3DX12_HEAP_DESC( | ||
| 488 | const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo, | ||
| 489 | D3D12_HEAP_PROPERTIES properties, | ||
| 490 | D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE ) noexcept | ||
| 491 | { | ||
| 492 | SizeInBytes = resAllocInfo.SizeInBytes; | ||
| 493 | Properties = properties; | ||
| 494 | Alignment = resAllocInfo.Alignment; | ||
| 495 | Flags = flags; | ||
| 496 | } | ||
| 497 | CD3DX12_HEAP_DESC( | ||
| 498 | const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo, | ||
| 499 | D3D12_HEAP_TYPE type, | ||
| 500 | D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE ) noexcept | ||
| 501 | { | ||
| 502 | SizeInBytes = resAllocInfo.SizeInBytes; | ||
| 503 | Properties = CD3DX12_HEAP_PROPERTIES( type ); | ||
| 504 | Alignment = resAllocInfo.Alignment; | ||
| 505 | Flags = flags; | ||
| 506 | } | ||
| 507 | CD3DX12_HEAP_DESC( | ||
| 508 | const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo, | ||
| 509 | D3D12_CPU_PAGE_PROPERTY cpuPageProperty, | ||
| 510 | D3D12_MEMORY_POOL memoryPoolPreference, | ||
| 511 | D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE ) noexcept | ||
| 512 | { | ||
| 513 | SizeInBytes = resAllocInfo.SizeInBytes; | ||
| 514 | Properties = CD3DX12_HEAP_PROPERTIES( cpuPageProperty, memoryPoolPreference ); | ||
| 515 | Alignment = resAllocInfo.Alignment; | ||
| 516 | Flags = flags; | ||
| 517 | } | ||
| 518 | bool IsCPUAccessible() const noexcept | ||
| 519 | { return static_cast< const CD3DX12_HEAP_PROPERTIES* >( &Properties )->IsCPUAccessible(); } | ||
| 520 | }; | ||
| 521 | inline bool operator==( const D3D12_HEAP_DESC& l, const D3D12_HEAP_DESC& r ) noexcept | ||
| 522 | { | ||
| 523 | return l.SizeInBytes == r.SizeInBytes && | ||
| 524 | l.Properties == r.Properties && | ||
| 525 | l.Alignment == r.Alignment && | ||
| 526 | l.Flags == r.Flags; | ||
| 527 | } | ||
| 528 | inline bool operator!=( const D3D12_HEAP_DESC& l, const D3D12_HEAP_DESC& r ) noexcept | ||
| 529 | { return !( l == r ); } | ||
| 530 | |||
| 531 | //------------------------------------------------------------------------------------------------ | ||
| 532 | struct CD3DX12_CLEAR_VALUE : public D3D12_CLEAR_VALUE | ||
| 533 | { | ||
| 534 | CD3DX12_CLEAR_VALUE() = default; | ||
| 535 | explicit CD3DX12_CLEAR_VALUE(const D3D12_CLEAR_VALUE &o) noexcept : | ||
| 536 | D3D12_CLEAR_VALUE(o) | ||
| 537 | {} | ||
| 538 | CD3DX12_CLEAR_VALUE( | ||
| 539 | DXGI_FORMAT format, | ||
| 540 | const FLOAT color[4] ) noexcept | ||
| 541 | { | ||
| 542 | Format = format; | ||
| 543 | memcpy( Color, color, sizeof( Color ) ); | ||
| 544 | } | ||
| 545 | CD3DX12_CLEAR_VALUE( | ||
| 546 | DXGI_FORMAT format, | ||
| 547 | FLOAT depth, | ||
| 548 | UINT8 stencil ) noexcept | ||
| 549 | { | ||
| 550 | Format = format; | ||
| 551 | memset( &Color, 0, sizeof( Color ) ); | ||
| 552 | /* Use memcpy to preserve NAN values */ | ||
| 553 | memcpy( &DepthStencil.Depth, &depth, sizeof( depth ) ); | ||
| 554 | DepthStencil.Stencil = stencil; | ||
| 555 | } | ||
| 556 | }; | ||
| 557 | |||
| 558 | //------------------------------------------------------------------------------------------------ | ||
| 559 | struct CD3DX12_RANGE : public D3D12_RANGE | ||
| 560 | { | ||
| 561 | CD3DX12_RANGE() = default; | ||
| 562 | explicit CD3DX12_RANGE(const D3D12_RANGE &o) noexcept : | ||
| 563 | D3D12_RANGE(o) | ||
| 564 | {} | ||
| 565 | CD3DX12_RANGE( | ||
| 566 | SIZE_T begin, | ||
| 567 | SIZE_T end ) noexcept | ||
| 568 | { | ||
| 569 | Begin = begin; | ||
| 570 | End = end; | ||
| 571 | } | ||
| 572 | }; | ||
| 573 | |||
| 574 | //------------------------------------------------------------------------------------------------ | ||
| 575 | struct CD3DX12_RANGE_UINT64 : public D3D12_RANGE_UINT64 | ||
| 576 | { | ||
| 577 | CD3DX12_RANGE_UINT64() = default; | ||
| 578 | explicit CD3DX12_RANGE_UINT64(const D3D12_RANGE_UINT64 &o) noexcept : | ||
| 579 | D3D12_RANGE_UINT64(o) | ||
| 580 | {} | ||
| 581 | CD3DX12_RANGE_UINT64( | ||
| 582 | UINT64 begin, | ||
| 583 | UINT64 end ) noexcept | ||
| 584 | { | ||
| 585 | Begin = begin; | ||
| 586 | End = end; | ||
| 587 | } | ||
| 588 | }; | ||
| 589 | |||
| 590 | //------------------------------------------------------------------------------------------------ | ||
| 591 | struct CD3DX12_SUBRESOURCE_RANGE_UINT64 : public D3D12_SUBRESOURCE_RANGE_UINT64 | ||
| 592 | { | ||
| 593 | CD3DX12_SUBRESOURCE_RANGE_UINT64() = default; | ||
| 594 | explicit CD3DX12_SUBRESOURCE_RANGE_UINT64(const D3D12_SUBRESOURCE_RANGE_UINT64 &o) noexcept : | ||
| 595 | D3D12_SUBRESOURCE_RANGE_UINT64(o) | ||
| 596 | {} | ||
| 597 | CD3DX12_SUBRESOURCE_RANGE_UINT64( | ||
| 598 | UINT subresource, | ||
| 599 | const D3D12_RANGE_UINT64& range ) noexcept | ||
| 600 | { | ||
| 601 | Subresource = subresource; | ||
| 602 | Range = range; | ||
| 603 | } | ||
| 604 | CD3DX12_SUBRESOURCE_RANGE_UINT64( | ||
| 605 | UINT subresource, | ||
| 606 | UINT64 begin, | ||
| 607 | UINT64 end ) noexcept | ||
| 608 | { | ||
| 609 | Subresource = subresource; | ||
| 610 | Range.Begin = begin; | ||
| 611 | Range.End = end; | ||
| 612 | } | ||
| 613 | }; | ||
| 614 | |||
| 615 | //------------------------------------------------------------------------------------------------ | ||
| 616 | struct CD3DX12_SHADER_BYTECODE : public D3D12_SHADER_BYTECODE | ||
| 617 | { | ||
| 618 | CD3DX12_SHADER_BYTECODE() = default; | ||
| 619 | explicit CD3DX12_SHADER_BYTECODE(const D3D12_SHADER_BYTECODE &o) noexcept : | ||
| 620 | D3D12_SHADER_BYTECODE(o) | ||
| 621 | {} | ||
| 622 | CD3DX12_SHADER_BYTECODE( | ||
| 623 | _In_ ID3DBlob* pShaderBlob ) noexcept | ||
| 624 | { | ||
| 625 | pShaderBytecode = pShaderBlob->GetBufferPointer(); | ||
| 626 | BytecodeLength = pShaderBlob->GetBufferSize(); | ||
| 627 | } | ||
| 628 | CD3DX12_SHADER_BYTECODE( | ||
| 629 | const void* _pShaderBytecode, | ||
| 630 | SIZE_T bytecodeLength ) noexcept | ||
| 631 | { | ||
| 632 | pShaderBytecode = _pShaderBytecode; | ||
| 633 | BytecodeLength = bytecodeLength; | ||
| 634 | } | ||
| 635 | }; | ||
| 636 | |||
| 637 | //------------------------------------------------------------------------------------------------ | ||
| 638 | struct CD3DX12_TILED_RESOURCE_COORDINATE : public D3D12_TILED_RESOURCE_COORDINATE | ||
| 639 | { | ||
| 640 | CD3DX12_TILED_RESOURCE_COORDINATE() = default; | ||
| 641 | explicit CD3DX12_TILED_RESOURCE_COORDINATE(const D3D12_TILED_RESOURCE_COORDINATE &o) noexcept : | ||
| 642 | D3D12_TILED_RESOURCE_COORDINATE(o) | ||
| 643 | {} | ||
| 644 | CD3DX12_TILED_RESOURCE_COORDINATE( | ||
| 645 | UINT x, | ||
| 646 | UINT y, | ||
| 647 | UINT z, | ||
| 648 | UINT subresource ) noexcept | ||
| 649 | { | ||
| 650 | X = x; | ||
| 651 | Y = y; | ||
| 652 | Z = z; | ||
| 653 | Subresource = subresource; | ||
| 654 | } | ||
| 655 | }; | ||
| 656 | |||
| 657 | //------------------------------------------------------------------------------------------------ | ||
| 658 | struct CD3DX12_TILE_REGION_SIZE : public D3D12_TILE_REGION_SIZE | ||
| 659 | { | ||
| 660 | CD3DX12_TILE_REGION_SIZE() = default; | ||
| 661 | explicit CD3DX12_TILE_REGION_SIZE(const D3D12_TILE_REGION_SIZE &o) noexcept : | ||
| 662 | D3D12_TILE_REGION_SIZE(o) | ||
| 663 | {} | ||
| 664 | CD3DX12_TILE_REGION_SIZE( | ||
| 665 | UINT numTiles, | ||
| 666 | BOOL useBox, | ||
| 667 | UINT width, | ||
| 668 | UINT16 height, | ||
| 669 | UINT16 depth ) noexcept | ||
| 670 | { | ||
| 671 | NumTiles = numTiles; | ||
| 672 | UseBox = useBox; | ||
| 673 | Width = width; | ||
| 674 | Height = height; | ||
| 675 | Depth = depth; | ||
| 676 | } | ||
| 677 | }; | ||
| 678 | |||
| 679 | //------------------------------------------------------------------------------------------------ | ||
| 680 | struct CD3DX12_SUBRESOURCE_TILING : public D3D12_SUBRESOURCE_TILING | ||
| 681 | { | ||
| 682 | CD3DX12_SUBRESOURCE_TILING() = default; | ||
| 683 | explicit CD3DX12_SUBRESOURCE_TILING(const D3D12_SUBRESOURCE_TILING &o) noexcept : | ||
| 684 | D3D12_SUBRESOURCE_TILING(o) | ||
| 685 | {} | ||
| 686 | CD3DX12_SUBRESOURCE_TILING( | ||
| 687 | UINT widthInTiles, | ||
| 688 | UINT16 heightInTiles, | ||
| 689 | UINT16 depthInTiles, | ||
| 690 | UINT startTileIndexInOverallResource ) noexcept | ||
| 691 | { | ||
| 692 | WidthInTiles = widthInTiles; | ||
| 693 | HeightInTiles = heightInTiles; | ||
| 694 | DepthInTiles = depthInTiles; | ||
| 695 | StartTileIndexInOverallResource = startTileIndexInOverallResource; | ||
| 696 | } | ||
| 697 | }; | ||
| 698 | |||
| 699 | //------------------------------------------------------------------------------------------------ | ||
| 700 | struct CD3DX12_TILE_SHAPE : public D3D12_TILE_SHAPE | ||
| 701 | { | ||
| 702 | CD3DX12_TILE_SHAPE() = default; | ||
| 703 | explicit CD3DX12_TILE_SHAPE(const D3D12_TILE_SHAPE &o) noexcept : | ||
| 704 | D3D12_TILE_SHAPE(o) | ||
| 705 | {} | ||
| 706 | CD3DX12_TILE_SHAPE( | ||
| 707 | UINT widthInTexels, | ||
| 708 | UINT heightInTexels, | ||
| 709 | UINT depthInTexels ) noexcept | ||
| 710 | { | ||
| 711 | WidthInTexels = widthInTexels; | ||
| 712 | HeightInTexels = heightInTexels; | ||
| 713 | DepthInTexels = depthInTexels; | ||
| 714 | } | ||
| 715 | }; | ||
| 716 | |||
| 717 | //------------------------------------------------------------------------------------------------ | ||
| 718 | struct CD3DX12_RESOURCE_BARRIER : public D3D12_RESOURCE_BARRIER | ||
| 719 | { | ||
| 720 | CD3DX12_RESOURCE_BARRIER() = default; | ||
| 721 | explicit CD3DX12_RESOURCE_BARRIER(const D3D12_RESOURCE_BARRIER &o) noexcept : | ||
| 722 | D3D12_RESOURCE_BARRIER(o) | ||
| 723 | {} | ||
| 724 | static inline CD3DX12_RESOURCE_BARRIER Transition( | ||
| 725 | _In_ ID3D12Resource* pResource, | ||
| 726 | D3D12_RESOURCE_STATES stateBefore, | ||
| 727 | D3D12_RESOURCE_STATES stateAfter, | ||
| 728 | UINT subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES, | ||
| 729 | D3D12_RESOURCE_BARRIER_FLAGS flags = D3D12_RESOURCE_BARRIER_FLAG_NONE) noexcept | ||
| 730 | { | ||
| 731 | CD3DX12_RESOURCE_BARRIER result = {}; | ||
| 732 | D3D12_RESOURCE_BARRIER &barrier = result; | ||
| 733 | result.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION; | ||
| 734 | result.Flags = flags; | ||
| 735 | barrier.Transition.pResource = pResource; | ||
| 736 | barrier.Transition.StateBefore = stateBefore; | ||
| 737 | barrier.Transition.StateAfter = stateAfter; | ||
| 738 | barrier.Transition.Subresource = subresource; | ||
| 739 | return result; | ||
| 740 | } | ||
| 741 | static inline CD3DX12_RESOURCE_BARRIER Aliasing( | ||
| 742 | _In_ ID3D12Resource* pResourceBefore, | ||
| 743 | _In_ ID3D12Resource* pResourceAfter) noexcept | ||
| 744 | { | ||
| 745 | CD3DX12_RESOURCE_BARRIER result = {}; | ||
| 746 | D3D12_RESOURCE_BARRIER &barrier = result; | ||
| 747 | result.Type = D3D12_RESOURCE_BARRIER_TYPE_ALIASING; | ||
| 748 | barrier.Aliasing.pResourceBefore = pResourceBefore; | ||
| 749 | barrier.Aliasing.pResourceAfter = pResourceAfter; | ||
| 750 | return result; | ||
| 751 | } | ||
| 752 | static inline CD3DX12_RESOURCE_BARRIER UAV( | ||
| 753 | _In_ ID3D12Resource* pResource) noexcept | ||
| 754 | { | ||
| 755 | CD3DX12_RESOURCE_BARRIER result = {}; | ||
| 756 | D3D12_RESOURCE_BARRIER &barrier = result; | ||
| 757 | result.Type = D3D12_RESOURCE_BARRIER_TYPE_UAV; | ||
| 758 | barrier.UAV.pResource = pResource; | ||
| 759 | return result; | ||
| 760 | } | ||
| 761 | }; | ||
| 762 | |||
| 763 | //------------------------------------------------------------------------------------------------ | ||
| 764 | struct CD3DX12_PACKED_MIP_INFO : public D3D12_PACKED_MIP_INFO | ||
| 765 | { | ||
| 766 | CD3DX12_PACKED_MIP_INFO() = default; | ||
| 767 | explicit CD3DX12_PACKED_MIP_INFO(const D3D12_PACKED_MIP_INFO &o) noexcept : | ||
| 768 | D3D12_PACKED_MIP_INFO(o) | ||
| 769 | {} | ||
| 770 | CD3DX12_PACKED_MIP_INFO( | ||
| 771 | UINT8 numStandardMips, | ||
| 772 | UINT8 numPackedMips, | ||
| 773 | UINT numTilesForPackedMips, | ||
| 774 | UINT startTileIndexInOverallResource ) noexcept | ||
| 775 | { | ||
| 776 | NumStandardMips = numStandardMips; | ||
| 777 | NumPackedMips = numPackedMips; | ||
| 778 | NumTilesForPackedMips = numTilesForPackedMips; | ||
| 779 | StartTileIndexInOverallResource = startTileIndexInOverallResource; | ||
| 780 | } | ||
| 781 | }; | ||
| 782 | |||
| 783 | //------------------------------------------------------------------------------------------------ | ||
| 784 | struct CD3DX12_SUBRESOURCE_FOOTPRINT : public D3D12_SUBRESOURCE_FOOTPRINT | ||
| 785 | { | ||
| 786 | CD3DX12_SUBRESOURCE_FOOTPRINT() = default; | ||
| 787 | explicit CD3DX12_SUBRESOURCE_FOOTPRINT(const D3D12_SUBRESOURCE_FOOTPRINT &o) noexcept : | ||
| 788 | D3D12_SUBRESOURCE_FOOTPRINT(o) | ||
| 789 | {} | ||
| 790 | CD3DX12_SUBRESOURCE_FOOTPRINT( | ||
| 791 | DXGI_FORMAT format, | ||
| 792 | UINT width, | ||
| 793 | UINT height, | ||
| 794 | UINT depth, | ||
| 795 | UINT rowPitch ) noexcept | ||
| 796 | { | ||
| 797 | Format = format; | ||
| 798 | Width = width; | ||
| 799 | Height = height; | ||
| 800 | Depth = depth; | ||
| 801 | RowPitch = rowPitch; | ||
| 802 | } | ||
| 803 | explicit CD3DX12_SUBRESOURCE_FOOTPRINT( | ||
| 804 | const D3D12_RESOURCE_DESC& resDesc, | ||
| 805 | UINT rowPitch ) noexcept | ||
| 806 | { | ||
| 807 | Format = resDesc.Format; | ||
| 808 | Width = UINT( resDesc.Width ); | ||
| 809 | Height = resDesc.Height; | ||
| 810 | Depth = (resDesc.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D ? resDesc.DepthOrArraySize : 1); | ||
| 811 | RowPitch = rowPitch; | ||
| 812 | } | ||
| 813 | }; | ||
| 814 | |||
| 815 | //------------------------------------------------------------------------------------------------ | ||
| 816 | struct CD3DX12_TEXTURE_COPY_LOCATION : public D3D12_TEXTURE_COPY_LOCATION | ||
| 817 | { | ||
| 818 | CD3DX12_TEXTURE_COPY_LOCATION() = default; | ||
| 819 | explicit CD3DX12_TEXTURE_COPY_LOCATION(const D3D12_TEXTURE_COPY_LOCATION &o) noexcept : | ||
| 820 | D3D12_TEXTURE_COPY_LOCATION(o) | ||
| 821 | {} | ||
| 822 | CD3DX12_TEXTURE_COPY_LOCATION(_In_ ID3D12Resource* pRes) noexcept | ||
| 823 | { | ||
| 824 | pResource = pRes; | ||
| 825 | Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX; | ||
| 826 | PlacedFootprint = {}; | ||
| 827 | } | ||
| 828 | CD3DX12_TEXTURE_COPY_LOCATION(_In_ ID3D12Resource* pRes, D3D12_PLACED_SUBRESOURCE_FOOTPRINT const& Footprint) noexcept | ||
| 829 | { | ||
| 830 | pResource = pRes; | ||
| 831 | Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT; | ||
| 832 | PlacedFootprint = Footprint; | ||
| 833 | } | ||
| 834 | CD3DX12_TEXTURE_COPY_LOCATION(_In_ ID3D12Resource* pRes, UINT Sub) noexcept | ||
| 835 | { | ||
| 836 | pResource = pRes; | ||
| 837 | Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX; | ||
| 838 | PlacedFootprint = {}; | ||
| 839 | SubresourceIndex = Sub; | ||
| 840 | } | ||
| 841 | }; | ||
| 842 | |||
| 843 | //------------------------------------------------------------------------------------------------ | ||
| 844 | struct CD3DX12_DESCRIPTOR_RANGE : public D3D12_DESCRIPTOR_RANGE | ||
| 845 | { | ||
| 846 | CD3DX12_DESCRIPTOR_RANGE() = default; | ||
| 847 | explicit CD3DX12_DESCRIPTOR_RANGE(const D3D12_DESCRIPTOR_RANGE &o) noexcept : | ||
| 848 | D3D12_DESCRIPTOR_RANGE(o) | ||
| 849 | {} | ||
| 850 | CD3DX12_DESCRIPTOR_RANGE( | ||
| 851 | D3D12_DESCRIPTOR_RANGE_TYPE rangeType, | ||
| 852 | UINT numDescriptors, | ||
| 853 | UINT baseShaderRegister, | ||
| 854 | UINT registerSpace = 0, | ||
| 855 | UINT offsetInDescriptorsFromTableStart = | ||
| 856 | D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) noexcept | ||
| 857 | { | ||
| 858 | Init(rangeType, numDescriptors, baseShaderRegister, registerSpace, offsetInDescriptorsFromTableStart); | ||
| 859 | } | ||
| 860 | |||
| 861 | inline void Init( | ||
| 862 | D3D12_DESCRIPTOR_RANGE_TYPE rangeType, | ||
| 863 | UINT numDescriptors, | ||
| 864 | UINT baseShaderRegister, | ||
| 865 | UINT registerSpace = 0, | ||
| 866 | UINT offsetInDescriptorsFromTableStart = | ||
| 867 | D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) noexcept | ||
| 868 | { | ||
| 869 | Init(*this, rangeType, numDescriptors, baseShaderRegister, registerSpace, offsetInDescriptorsFromTableStart); | ||
| 870 | } | ||
| 871 | |||
| 872 | static inline void Init( | ||
| 873 | _Out_ D3D12_DESCRIPTOR_RANGE &range, | ||
| 874 | D3D12_DESCRIPTOR_RANGE_TYPE rangeType, | ||
| 875 | UINT numDescriptors, | ||
| 876 | UINT baseShaderRegister, | ||
| 877 | UINT registerSpace = 0, | ||
| 878 | UINT offsetInDescriptorsFromTableStart = | ||
| 879 | D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) noexcept | ||
| 880 | { | ||
| 881 | range.RangeType = rangeType; | ||
| 882 | range.NumDescriptors = numDescriptors; | ||
| 883 | range.BaseShaderRegister = baseShaderRegister; | ||
| 884 | range.RegisterSpace = registerSpace; | ||
| 885 | range.OffsetInDescriptorsFromTableStart = offsetInDescriptorsFromTableStart; | ||
| 886 | } | ||
| 887 | }; | ||
| 888 | |||
| 889 | //------------------------------------------------------------------------------------------------ | ||
| 890 | struct CD3DX12_ROOT_DESCRIPTOR_TABLE : public D3D12_ROOT_DESCRIPTOR_TABLE | ||
| 891 | { | ||
| 892 | CD3DX12_ROOT_DESCRIPTOR_TABLE() = default; | ||
| 893 | explicit CD3DX12_ROOT_DESCRIPTOR_TABLE(const D3D12_ROOT_DESCRIPTOR_TABLE &o) noexcept : | ||
| 894 | D3D12_ROOT_DESCRIPTOR_TABLE(o) | ||
| 895 | {} | ||
| 896 | CD3DX12_ROOT_DESCRIPTOR_TABLE( | ||
| 897 | UINT numDescriptorRanges, | ||
| 898 | _In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* _pDescriptorRanges) noexcept | ||
| 899 | { | ||
| 900 | Init(numDescriptorRanges, _pDescriptorRanges); | ||
| 901 | } | ||
| 902 | |||
| 903 | inline void Init( | ||
| 904 | UINT numDescriptorRanges, | ||
| 905 | _In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* _pDescriptorRanges) noexcept | ||
| 906 | { | ||
| 907 | Init(*this, numDescriptorRanges, _pDescriptorRanges); | ||
| 908 | } | ||
| 909 | |||
| 910 | static inline void Init( | ||
| 911 | _Out_ D3D12_ROOT_DESCRIPTOR_TABLE &rootDescriptorTable, | ||
| 912 | UINT numDescriptorRanges, | ||
| 913 | _In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* _pDescriptorRanges) noexcept | ||
| 914 | { | ||
| 915 | rootDescriptorTable.NumDescriptorRanges = numDescriptorRanges; | ||
| 916 | rootDescriptorTable.pDescriptorRanges = _pDescriptorRanges; | ||
| 917 | } | ||
| 918 | }; | ||
| 919 | |||
| 920 | //------------------------------------------------------------------------------------------------ | ||
| 921 | struct CD3DX12_ROOT_CONSTANTS : public D3D12_ROOT_CONSTANTS | ||
| 922 | { | ||
| 923 | CD3DX12_ROOT_CONSTANTS() = default; | ||
| 924 | explicit CD3DX12_ROOT_CONSTANTS(const D3D12_ROOT_CONSTANTS &o) noexcept : | ||
| 925 | D3D12_ROOT_CONSTANTS(o) | ||
| 926 | {} | ||
| 927 | CD3DX12_ROOT_CONSTANTS( | ||
| 928 | UINT num32BitValues, | ||
| 929 | UINT shaderRegister, | ||
| 930 | UINT registerSpace = 0) noexcept | ||
| 931 | { | ||
| 932 | Init(num32BitValues, shaderRegister, registerSpace); | ||
| 933 | } | ||
| 934 | |||
| 935 | inline void Init( | ||
| 936 | UINT num32BitValues, | ||
| 937 | UINT shaderRegister, | ||
| 938 | UINT registerSpace = 0) noexcept | ||
| 939 | { | ||
| 940 | Init(*this, num32BitValues, shaderRegister, registerSpace); | ||
| 941 | } | ||
| 942 | |||
| 943 | static inline void Init( | ||
| 944 | _Out_ D3D12_ROOT_CONSTANTS &rootConstants, | ||
| 945 | UINT num32BitValues, | ||
| 946 | UINT shaderRegister, | ||
| 947 | UINT registerSpace = 0) noexcept | ||
| 948 | { | ||
| 949 | rootConstants.Num32BitValues = num32BitValues; | ||
| 950 | rootConstants.ShaderRegister = shaderRegister; | ||
| 951 | rootConstants.RegisterSpace = registerSpace; | ||
| 952 | } | ||
| 953 | }; | ||
| 954 | |||
| 955 | //------------------------------------------------------------------------------------------------ | ||
| 956 | struct CD3DX12_ROOT_DESCRIPTOR : public D3D12_ROOT_DESCRIPTOR | ||
| 957 | { | ||
| 958 | CD3DX12_ROOT_DESCRIPTOR() = default; | ||
| 959 | explicit CD3DX12_ROOT_DESCRIPTOR(const D3D12_ROOT_DESCRIPTOR &o) noexcept : | ||
| 960 | D3D12_ROOT_DESCRIPTOR(o) | ||
| 961 | {} | ||
| 962 | CD3DX12_ROOT_DESCRIPTOR( | ||
| 963 | UINT shaderRegister, | ||
| 964 | UINT registerSpace = 0) noexcept | ||
| 965 | { | ||
| 966 | Init(shaderRegister, registerSpace); | ||
| 967 | } | ||
| 968 | |||
| 969 | inline void Init( | ||
| 970 | UINT shaderRegister, | ||
| 971 | UINT registerSpace = 0) noexcept | ||
| 972 | { | ||
| 973 | Init(*this, shaderRegister, registerSpace); | ||
| 974 | } | ||
| 975 | |||
| 976 | static inline void Init(_Out_ D3D12_ROOT_DESCRIPTOR &table, UINT shaderRegister, UINT registerSpace = 0) noexcept | ||
| 977 | { | ||
| 978 | table.ShaderRegister = shaderRegister; | ||
| 979 | table.RegisterSpace = registerSpace; | ||
| 980 | } | ||
| 981 | }; | ||
| 982 | |||
| 983 | //------------------------------------------------------------------------------------------------ | ||
| 984 | struct CD3DX12_ROOT_PARAMETER : public D3D12_ROOT_PARAMETER | ||
| 985 | { | ||
| 986 | CD3DX12_ROOT_PARAMETER() = default; | ||
| 987 | explicit CD3DX12_ROOT_PARAMETER(const D3D12_ROOT_PARAMETER &o) noexcept : | ||
| 988 | D3D12_ROOT_PARAMETER(o) | ||
| 989 | {} | ||
| 990 | |||
| 991 | static inline void InitAsDescriptorTable( | ||
| 992 | _Out_ D3D12_ROOT_PARAMETER &rootParam, | ||
| 993 | UINT numDescriptorRanges, | ||
| 994 | _In_reads_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* pDescriptorRanges, | ||
| 995 | D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept | ||
| 996 | { | ||
| 997 | rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE; | ||
| 998 | rootParam.ShaderVisibility = visibility; | ||
| 999 | CD3DX12_ROOT_DESCRIPTOR_TABLE::Init(rootParam.DescriptorTable, numDescriptorRanges, pDescriptorRanges); | ||
| 1000 | } | ||
| 1001 | |||
| 1002 | static inline void InitAsConstants( | ||
| 1003 | _Out_ D3D12_ROOT_PARAMETER &rootParam, | ||
| 1004 | UINT num32BitValues, | ||
| 1005 | UINT shaderRegister, | ||
| 1006 | UINT registerSpace = 0, | ||
| 1007 | D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept | ||
| 1008 | { | ||
| 1009 | rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS; | ||
| 1010 | rootParam.ShaderVisibility = visibility; | ||
| 1011 | CD3DX12_ROOT_CONSTANTS::Init(rootParam.Constants, num32BitValues, shaderRegister, registerSpace); | ||
| 1012 | } | ||
| 1013 | |||
| 1014 | static inline void InitAsConstantBufferView( | ||
| 1015 | _Out_ D3D12_ROOT_PARAMETER &rootParam, | ||
| 1016 | UINT shaderRegister, | ||
| 1017 | UINT registerSpace = 0, | ||
| 1018 | D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept | ||
| 1019 | { | ||
| 1020 | rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_CBV; | ||
| 1021 | rootParam.ShaderVisibility = visibility; | ||
| 1022 | CD3DX12_ROOT_DESCRIPTOR::Init(rootParam.Descriptor, shaderRegister, registerSpace); | ||
| 1023 | } | ||
| 1024 | |||
| 1025 | static inline void InitAsShaderResourceView( | ||
| 1026 | _Out_ D3D12_ROOT_PARAMETER &rootParam, | ||
| 1027 | UINT shaderRegister, | ||
| 1028 | UINT registerSpace = 0, | ||
| 1029 | D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept | ||
| 1030 | { | ||
| 1031 | rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_SRV; | ||
| 1032 | rootParam.ShaderVisibility = visibility; | ||
| 1033 | CD3DX12_ROOT_DESCRIPTOR::Init(rootParam.Descriptor, shaderRegister, registerSpace); | ||
| 1034 | } | ||
| 1035 | |||
| 1036 | static inline void InitAsUnorderedAccessView( | ||
| 1037 | _Out_ D3D12_ROOT_PARAMETER &rootParam, | ||
| 1038 | UINT shaderRegister, | ||
| 1039 | UINT registerSpace = 0, | ||
| 1040 | D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept | ||
| 1041 | { | ||
| 1042 | rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_UAV; | ||
| 1043 | rootParam.ShaderVisibility = visibility; | ||
| 1044 | CD3DX12_ROOT_DESCRIPTOR::Init(rootParam.Descriptor, shaderRegister, registerSpace); | ||
| 1045 | } | ||
| 1046 | |||
| 1047 | inline void InitAsDescriptorTable( | ||
| 1048 | UINT numDescriptorRanges, | ||
| 1049 | _In_reads_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* pDescriptorRanges, | ||
| 1050 | D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept | ||
| 1051 | { | ||
| 1052 | InitAsDescriptorTable(*this, numDescriptorRanges, pDescriptorRanges, visibility); | ||
| 1053 | } | ||
| 1054 | |||
| 1055 | inline void InitAsConstants( | ||
| 1056 | UINT num32BitValues, | ||
| 1057 | UINT shaderRegister, | ||
| 1058 | UINT registerSpace = 0, | ||
| 1059 | D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept | ||
| 1060 | { | ||
| 1061 | InitAsConstants(*this, num32BitValues, shaderRegister, registerSpace, visibility); | ||
| 1062 | } | ||
| 1063 | |||
| 1064 | inline void InitAsConstantBufferView( | ||
| 1065 | UINT shaderRegister, | ||
| 1066 | UINT registerSpace = 0, | ||
| 1067 | D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept | ||
| 1068 | { | ||
| 1069 | InitAsConstantBufferView(*this, shaderRegister, registerSpace, visibility); | ||
| 1070 | } | ||
| 1071 | |||
| 1072 | inline void InitAsShaderResourceView( | ||
| 1073 | UINT shaderRegister, | ||
| 1074 | UINT registerSpace = 0, | ||
| 1075 | D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept | ||
| 1076 | { | ||
| 1077 | InitAsShaderResourceView(*this, shaderRegister, registerSpace, visibility); | ||
| 1078 | } | ||
| 1079 | |||
| 1080 | inline void InitAsUnorderedAccessView( | ||
| 1081 | UINT shaderRegister, | ||
| 1082 | UINT registerSpace = 0, | ||
| 1083 | D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept | ||
| 1084 | { | ||
| 1085 | InitAsUnorderedAccessView(*this, shaderRegister, registerSpace, visibility); | ||
| 1086 | } | ||
| 1087 | }; | ||
| 1088 | |||
| 1089 | //------------------------------------------------------------------------------------------------ | ||
| 1090 | struct CD3DX12_STATIC_SAMPLER_DESC : public D3D12_STATIC_SAMPLER_DESC | ||
| 1091 | { | ||
| 1092 | CD3DX12_STATIC_SAMPLER_DESC() = default; | ||
| 1093 | explicit CD3DX12_STATIC_SAMPLER_DESC(const D3D12_STATIC_SAMPLER_DESC &o) noexcept : | ||
| 1094 | D3D12_STATIC_SAMPLER_DESC(o) | ||
| 1095 | {} | ||
| 1096 | CD3DX12_STATIC_SAMPLER_DESC( | ||
| 1097 | UINT shaderRegister, | ||
| 1098 | D3D12_FILTER filter = D3D12_FILTER_ANISOTROPIC, | ||
| 1099 | D3D12_TEXTURE_ADDRESS_MODE addressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP, | ||
| 1100 | D3D12_TEXTURE_ADDRESS_MODE addressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP, | ||
| 1101 | D3D12_TEXTURE_ADDRESS_MODE addressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP, | ||
| 1102 | FLOAT mipLODBias = 0, | ||
| 1103 | UINT maxAnisotropy = 16, | ||
| 1104 | D3D12_COMPARISON_FUNC comparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL, | ||
| 1105 | D3D12_STATIC_BORDER_COLOR borderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE, | ||
| 1106 | FLOAT minLOD = 0.f, | ||
| 1107 | FLOAT maxLOD = D3D12_FLOAT32_MAX, | ||
| 1108 | D3D12_SHADER_VISIBILITY shaderVisibility = D3D12_SHADER_VISIBILITY_ALL, | ||
| 1109 | UINT registerSpace = 0) noexcept | ||
| 1110 | { | ||
| 1111 | Init( | ||
| 1112 | shaderRegister, | ||
| 1113 | filter, | ||
| 1114 | addressU, | ||
| 1115 | addressV, | ||
| 1116 | addressW, | ||
| 1117 | mipLODBias, | ||
| 1118 | maxAnisotropy, | ||
| 1119 | comparisonFunc, | ||
| 1120 | borderColor, | ||
| 1121 | minLOD, | ||
| 1122 | maxLOD, | ||
| 1123 | shaderVisibility, | ||
| 1124 | registerSpace); | ||
| 1125 | } | ||
| 1126 | |||
| 1127 | static inline void Init( | ||
| 1128 | _Out_ D3D12_STATIC_SAMPLER_DESC &samplerDesc, | ||
| 1129 | UINT shaderRegister, | ||
| 1130 | D3D12_FILTER filter = D3D12_FILTER_ANISOTROPIC, | ||
| 1131 | D3D12_TEXTURE_ADDRESS_MODE addressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP, | ||
| 1132 | D3D12_TEXTURE_ADDRESS_MODE addressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP, | ||
| 1133 | D3D12_TEXTURE_ADDRESS_MODE addressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP, | ||
| 1134 | FLOAT mipLODBias = 0, | ||
| 1135 | UINT maxAnisotropy = 16, | ||
| 1136 | D3D12_COMPARISON_FUNC comparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL, | ||
| 1137 | D3D12_STATIC_BORDER_COLOR borderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE, | ||
| 1138 | FLOAT minLOD = 0.f, | ||
| 1139 | FLOAT maxLOD = D3D12_FLOAT32_MAX, | ||
| 1140 | D3D12_SHADER_VISIBILITY shaderVisibility = D3D12_SHADER_VISIBILITY_ALL, | ||
| 1141 | UINT registerSpace = 0) noexcept | ||
| 1142 | { | ||
| 1143 | samplerDesc.ShaderRegister = shaderRegister; | ||
| 1144 | samplerDesc.Filter = filter; | ||
| 1145 | samplerDesc.AddressU = addressU; | ||
| 1146 | samplerDesc.AddressV = addressV; | ||
| 1147 | samplerDesc.AddressW = addressW; | ||
| 1148 | samplerDesc.MipLODBias = mipLODBias; | ||
| 1149 | samplerDesc.MaxAnisotropy = maxAnisotropy; | ||
| 1150 | samplerDesc.ComparisonFunc = comparisonFunc; | ||
| 1151 | samplerDesc.BorderColor = borderColor; | ||
| 1152 | samplerDesc.MinLOD = minLOD; | ||
| 1153 | samplerDesc.MaxLOD = maxLOD; | ||
| 1154 | samplerDesc.ShaderVisibility = shaderVisibility; | ||
| 1155 | samplerDesc.RegisterSpace = registerSpace; | ||
| 1156 | } | ||
| 1157 | inline void Init( | ||
| 1158 | UINT shaderRegister, | ||
| 1159 | D3D12_FILTER filter = D3D12_FILTER_ANISOTROPIC, | ||
| 1160 | D3D12_TEXTURE_ADDRESS_MODE addressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP, | ||
| 1161 | D3D12_TEXTURE_ADDRESS_MODE addressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP, | ||
| 1162 | D3D12_TEXTURE_ADDRESS_MODE addressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP, | ||
| 1163 | FLOAT mipLODBias = 0, | ||
| 1164 | UINT maxAnisotropy = 16, | ||
| 1165 | D3D12_COMPARISON_FUNC comparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL, | ||
| 1166 | D3D12_STATIC_BORDER_COLOR borderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE, | ||
| 1167 | FLOAT minLOD = 0.f, | ||
| 1168 | FLOAT maxLOD = D3D12_FLOAT32_MAX, | ||
| 1169 | D3D12_SHADER_VISIBILITY shaderVisibility = D3D12_SHADER_VISIBILITY_ALL, | ||
| 1170 | UINT registerSpace = 0) noexcept | ||
| 1171 | { | ||
| 1172 | Init( | ||
| 1173 | *this, | ||
| 1174 | shaderRegister, | ||
| 1175 | filter, | ||
| 1176 | addressU, | ||
| 1177 | addressV, | ||
| 1178 | addressW, | ||
| 1179 | mipLODBias, | ||
| 1180 | maxAnisotropy, | ||
| 1181 | comparisonFunc, | ||
| 1182 | borderColor, | ||
| 1183 | minLOD, | ||
| 1184 | maxLOD, | ||
| 1185 | shaderVisibility, | ||
| 1186 | registerSpace); | ||
| 1187 | } | ||
| 1188 | |||
| 1189 | }; | ||
| 1190 | |||
| 1191 | //------------------------------------------------------------------------------------------------ | ||
| 1192 | struct CD3DX12_ROOT_SIGNATURE_DESC : public D3D12_ROOT_SIGNATURE_DESC | ||
| 1193 | { | ||
| 1194 | CD3DX12_ROOT_SIGNATURE_DESC() = default; | ||
| 1195 | explicit CD3DX12_ROOT_SIGNATURE_DESC(const D3D12_ROOT_SIGNATURE_DESC &o) noexcept : | ||
| 1196 | D3D12_ROOT_SIGNATURE_DESC(o) | ||
| 1197 | {} | ||
| 1198 | CD3DX12_ROOT_SIGNATURE_DESC( | ||
| 1199 | UINT numParameters, | ||
| 1200 | _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters, | ||
| 1201 | UINT numStaticSamplers = 0, | ||
| 1202 | _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr, | ||
| 1203 | D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept | ||
| 1204 | { | ||
| 1205 | Init(numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags); | ||
| 1206 | } | ||
| 1207 | CD3DX12_ROOT_SIGNATURE_DESC(CD3DX12_DEFAULT) noexcept | ||
| 1208 | { | ||
| 1209 | Init(0, nullptr, 0, nullptr, D3D12_ROOT_SIGNATURE_FLAG_NONE); | ||
| 1210 | } | ||
| 1211 | |||
| 1212 | inline void Init( | ||
| 1213 | UINT numParameters, | ||
| 1214 | _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters, | ||
| 1215 | UINT numStaticSamplers = 0, | ||
| 1216 | _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr, | ||
| 1217 | D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept | ||
| 1218 | { | ||
| 1219 | Init(*this, numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags); | ||
| 1220 | } | ||
| 1221 | |||
| 1222 | static inline void Init( | ||
| 1223 | _Out_ D3D12_ROOT_SIGNATURE_DESC &desc, | ||
| 1224 | UINT numParameters, | ||
| 1225 | _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters, | ||
| 1226 | UINT numStaticSamplers = 0, | ||
| 1227 | _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr, | ||
| 1228 | D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept | ||
| 1229 | { | ||
| 1230 | desc.NumParameters = numParameters; | ||
| 1231 | desc.pParameters = _pParameters; | ||
| 1232 | desc.NumStaticSamplers = numStaticSamplers; | ||
| 1233 | desc.pStaticSamplers = _pStaticSamplers; | ||
| 1234 | desc.Flags = flags; | ||
| 1235 | } | ||
| 1236 | }; | ||
| 1237 | |||
| 1238 | //------------------------------------------------------------------------------------------------ | ||
| 1239 | struct CD3DX12_DESCRIPTOR_RANGE1 : public D3D12_DESCRIPTOR_RANGE1 | ||
| 1240 | { | ||
| 1241 | CD3DX12_DESCRIPTOR_RANGE1() = default; | ||
| 1242 | explicit CD3DX12_DESCRIPTOR_RANGE1(const D3D12_DESCRIPTOR_RANGE1 &o) noexcept : | ||
| 1243 | D3D12_DESCRIPTOR_RANGE1(o) | ||
| 1244 | {} | ||
| 1245 | CD3DX12_DESCRIPTOR_RANGE1( | ||
| 1246 | D3D12_DESCRIPTOR_RANGE_TYPE rangeType, | ||
| 1247 | UINT numDescriptors, | ||
| 1248 | UINT baseShaderRegister, | ||
| 1249 | UINT registerSpace = 0, | ||
| 1250 | D3D12_DESCRIPTOR_RANGE_FLAGS flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE, | ||
| 1251 | UINT offsetInDescriptorsFromTableStart = | ||
| 1252 | D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) noexcept | ||
| 1253 | { | ||
| 1254 | Init(rangeType, numDescriptors, baseShaderRegister, registerSpace, flags, offsetInDescriptorsFromTableStart); | ||
| 1255 | } | ||
| 1256 | |||
| 1257 | inline void Init( | ||
| 1258 | D3D12_DESCRIPTOR_RANGE_TYPE rangeType, | ||
| 1259 | UINT numDescriptors, | ||
| 1260 | UINT baseShaderRegister, | ||
| 1261 | UINT registerSpace = 0, | ||
| 1262 | D3D12_DESCRIPTOR_RANGE_FLAGS flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE, | ||
| 1263 | UINT offsetInDescriptorsFromTableStart = | ||
| 1264 | D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) noexcept | ||
| 1265 | { | ||
| 1266 | Init(*this, rangeType, numDescriptors, baseShaderRegister, registerSpace, flags, offsetInDescriptorsFromTableStart); | ||
| 1267 | } | ||
| 1268 | |||
| 1269 | static inline void Init( | ||
| 1270 | _Out_ D3D12_DESCRIPTOR_RANGE1 &range, | ||
| 1271 | D3D12_DESCRIPTOR_RANGE_TYPE rangeType, | ||
| 1272 | UINT numDescriptors, | ||
| 1273 | UINT baseShaderRegister, | ||
| 1274 | UINT registerSpace = 0, | ||
| 1275 | D3D12_DESCRIPTOR_RANGE_FLAGS flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE, | ||
| 1276 | UINT offsetInDescriptorsFromTableStart = | ||
| 1277 | D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) noexcept | ||
| 1278 | { | ||
| 1279 | range.RangeType = rangeType; | ||
| 1280 | range.NumDescriptors = numDescriptors; | ||
| 1281 | range.BaseShaderRegister = baseShaderRegister; | ||
| 1282 | range.RegisterSpace = registerSpace; | ||
| 1283 | range.Flags = flags; | ||
| 1284 | range.OffsetInDescriptorsFromTableStart = offsetInDescriptorsFromTableStart; | ||
| 1285 | } | ||
| 1286 | }; | ||
| 1287 | |||
| 1288 | //------------------------------------------------------------------------------------------------ | ||
| 1289 | struct CD3DX12_ROOT_DESCRIPTOR_TABLE1 : public D3D12_ROOT_DESCRIPTOR_TABLE1 | ||
| 1290 | { | ||
| 1291 | CD3DX12_ROOT_DESCRIPTOR_TABLE1() = default; | ||
| 1292 | explicit CD3DX12_ROOT_DESCRIPTOR_TABLE1(const D3D12_ROOT_DESCRIPTOR_TABLE1 &o) noexcept : | ||
| 1293 | D3D12_ROOT_DESCRIPTOR_TABLE1(o) | ||
| 1294 | {} | ||
| 1295 | CD3DX12_ROOT_DESCRIPTOR_TABLE1( | ||
| 1296 | UINT numDescriptorRanges, | ||
| 1297 | _In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* _pDescriptorRanges) noexcept | ||
| 1298 | { | ||
| 1299 | Init(numDescriptorRanges, _pDescriptorRanges); | ||
| 1300 | } | ||
| 1301 | |||
| 1302 | inline void Init( | ||
| 1303 | UINT numDescriptorRanges, | ||
| 1304 | _In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* _pDescriptorRanges) noexcept | ||
| 1305 | { | ||
| 1306 | Init(*this, numDescriptorRanges, _pDescriptorRanges); | ||
| 1307 | } | ||
| 1308 | |||
| 1309 | static inline void Init( | ||
| 1310 | _Out_ D3D12_ROOT_DESCRIPTOR_TABLE1 &rootDescriptorTable, | ||
| 1311 | UINT numDescriptorRanges, | ||
| 1312 | _In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* _pDescriptorRanges) noexcept | ||
| 1313 | { | ||
| 1314 | rootDescriptorTable.NumDescriptorRanges = numDescriptorRanges; | ||
| 1315 | rootDescriptorTable.pDescriptorRanges = _pDescriptorRanges; | ||
| 1316 | } | ||
| 1317 | }; | ||
| 1318 | |||
| 1319 | //------------------------------------------------------------------------------------------------ | ||
| 1320 | struct CD3DX12_ROOT_DESCRIPTOR1 : public D3D12_ROOT_DESCRIPTOR1 | ||
| 1321 | { | ||
| 1322 | CD3DX12_ROOT_DESCRIPTOR1() = default; | ||
| 1323 | explicit CD3DX12_ROOT_DESCRIPTOR1(const D3D12_ROOT_DESCRIPTOR1 &o) noexcept : | ||
| 1324 | D3D12_ROOT_DESCRIPTOR1(o) | ||
| 1325 | {} | ||
| 1326 | CD3DX12_ROOT_DESCRIPTOR1( | ||
| 1327 | UINT shaderRegister, | ||
| 1328 | UINT registerSpace = 0, | ||
| 1329 | D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE) noexcept | ||
| 1330 | { | ||
| 1331 | Init(shaderRegister, registerSpace, flags); | ||
| 1332 | } | ||
| 1333 | |||
| 1334 | inline void Init( | ||
| 1335 | UINT shaderRegister, | ||
| 1336 | UINT registerSpace = 0, | ||
| 1337 | D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE) noexcept | ||
| 1338 | { | ||
| 1339 | Init(*this, shaderRegister, registerSpace, flags); | ||
| 1340 | } | ||
| 1341 | |||
| 1342 | static inline void Init( | ||
| 1343 | _Out_ D3D12_ROOT_DESCRIPTOR1 &table, | ||
| 1344 | UINT shaderRegister, | ||
| 1345 | UINT registerSpace = 0, | ||
| 1346 | D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE) noexcept | ||
| 1347 | { | ||
| 1348 | table.ShaderRegister = shaderRegister; | ||
| 1349 | table.RegisterSpace = registerSpace; | ||
| 1350 | table.Flags = flags; | ||
| 1351 | } | ||
| 1352 | }; | ||
| 1353 | |||
| 1354 | //------------------------------------------------------------------------------------------------ | ||
| 1355 | struct CD3DX12_ROOT_PARAMETER1 : public D3D12_ROOT_PARAMETER1 | ||
| 1356 | { | ||
| 1357 | CD3DX12_ROOT_PARAMETER1() = default; | ||
| 1358 | explicit CD3DX12_ROOT_PARAMETER1(const D3D12_ROOT_PARAMETER1 &o) noexcept : | ||
| 1359 | D3D12_ROOT_PARAMETER1(o) | ||
| 1360 | {} | ||
| 1361 | |||
| 1362 | static inline void InitAsDescriptorTable( | ||
| 1363 | _Out_ D3D12_ROOT_PARAMETER1 &rootParam, | ||
| 1364 | UINT numDescriptorRanges, | ||
| 1365 | _In_reads_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* pDescriptorRanges, | ||
| 1366 | D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept | ||
| 1367 | { | ||
| 1368 | rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE; | ||
| 1369 | rootParam.ShaderVisibility = visibility; | ||
| 1370 | CD3DX12_ROOT_DESCRIPTOR_TABLE1::Init(rootParam.DescriptorTable, numDescriptorRanges, pDescriptorRanges); | ||
| 1371 | } | ||
| 1372 | |||
| 1373 | static inline void InitAsConstants( | ||
| 1374 | _Out_ D3D12_ROOT_PARAMETER1 &rootParam, | ||
| 1375 | UINT num32BitValues, | ||
| 1376 | UINT shaderRegister, | ||
| 1377 | UINT registerSpace = 0, | ||
| 1378 | D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept | ||
| 1379 | { | ||
| 1380 | rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS; | ||
| 1381 | rootParam.ShaderVisibility = visibility; | ||
| 1382 | CD3DX12_ROOT_CONSTANTS::Init(rootParam.Constants, num32BitValues, shaderRegister, registerSpace); | ||
| 1383 | } | ||
| 1384 | |||
| 1385 | static inline void InitAsConstantBufferView( | ||
| 1386 | _Out_ D3D12_ROOT_PARAMETER1 &rootParam, | ||
| 1387 | UINT shaderRegister, | ||
| 1388 | UINT registerSpace = 0, | ||
| 1389 | D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE, | ||
| 1390 | D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept | ||
| 1391 | { | ||
| 1392 | rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_CBV; | ||
| 1393 | rootParam.ShaderVisibility = visibility; | ||
| 1394 | CD3DX12_ROOT_DESCRIPTOR1::Init(rootParam.Descriptor, shaderRegister, registerSpace, flags); | ||
| 1395 | } | ||
| 1396 | |||
| 1397 | static inline void InitAsShaderResourceView( | ||
| 1398 | _Out_ D3D12_ROOT_PARAMETER1 &rootParam, | ||
| 1399 | UINT shaderRegister, | ||
| 1400 | UINT registerSpace = 0, | ||
| 1401 | D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE, | ||
| 1402 | D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept | ||
| 1403 | { | ||
| 1404 | rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_SRV; | ||
| 1405 | rootParam.ShaderVisibility = visibility; | ||
| 1406 | CD3DX12_ROOT_DESCRIPTOR1::Init(rootParam.Descriptor, shaderRegister, registerSpace, flags); | ||
| 1407 | } | ||
| 1408 | |||
| 1409 | static inline void InitAsUnorderedAccessView( | ||
| 1410 | _Out_ D3D12_ROOT_PARAMETER1 &rootParam, | ||
| 1411 | UINT shaderRegister, | ||
| 1412 | UINT registerSpace = 0, | ||
| 1413 | D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE, | ||
| 1414 | D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept | ||
| 1415 | { | ||
| 1416 | rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_UAV; | ||
| 1417 | rootParam.ShaderVisibility = visibility; | ||
| 1418 | CD3DX12_ROOT_DESCRIPTOR1::Init(rootParam.Descriptor, shaderRegister, registerSpace, flags); | ||
| 1419 | } | ||
| 1420 | |||
| 1421 | inline void InitAsDescriptorTable( | ||
| 1422 | UINT numDescriptorRanges, | ||
| 1423 | _In_reads_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* pDescriptorRanges, | ||
| 1424 | D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept | ||
| 1425 | { | ||
| 1426 | InitAsDescriptorTable(*this, numDescriptorRanges, pDescriptorRanges, visibility); | ||
| 1427 | } | ||
| 1428 | |||
| 1429 | inline void InitAsConstants( | ||
| 1430 | UINT num32BitValues, | ||
| 1431 | UINT shaderRegister, | ||
| 1432 | UINT registerSpace = 0, | ||
| 1433 | D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept | ||
| 1434 | { | ||
| 1435 | InitAsConstants(*this, num32BitValues, shaderRegister, registerSpace, visibility); | ||
| 1436 | } | ||
| 1437 | |||
| 1438 | inline void InitAsConstantBufferView( | ||
| 1439 | UINT shaderRegister, | ||
| 1440 | UINT registerSpace = 0, | ||
| 1441 | D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE, | ||
| 1442 | D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept | ||
| 1443 | { | ||
| 1444 | InitAsConstantBufferView(*this, shaderRegister, registerSpace, flags, visibility); | ||
| 1445 | } | ||
| 1446 | |||
| 1447 | inline void InitAsShaderResourceView( | ||
| 1448 | UINT shaderRegister, | ||
| 1449 | UINT registerSpace = 0, | ||
| 1450 | D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE, | ||
| 1451 | D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept | ||
| 1452 | { | ||
| 1453 | InitAsShaderResourceView(*this, shaderRegister, registerSpace, flags, visibility); | ||
| 1454 | } | ||
| 1455 | |||
| 1456 | inline void InitAsUnorderedAccessView( | ||
| 1457 | UINT shaderRegister, | ||
| 1458 | UINT registerSpace = 0, | ||
| 1459 | D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE, | ||
| 1460 | D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept | ||
| 1461 | { | ||
| 1462 | InitAsUnorderedAccessView(*this, shaderRegister, registerSpace, flags, visibility); | ||
| 1463 | } | ||
| 1464 | }; | ||
| 1465 | |||
| 1466 | //------------------------------------------------------------------------------------------------ | ||
| 1467 | struct CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC : public D3D12_VERSIONED_ROOT_SIGNATURE_DESC | ||
| 1468 | { | ||
| 1469 | CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC() = default; | ||
| 1470 | explicit CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(const D3D12_VERSIONED_ROOT_SIGNATURE_DESC &o) noexcept : | ||
| 1471 | D3D12_VERSIONED_ROOT_SIGNATURE_DESC(o) | ||
| 1472 | {} | ||
| 1473 | explicit CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(const D3D12_ROOT_SIGNATURE_DESC &o) noexcept | ||
| 1474 | { | ||
| 1475 | Version = D3D_ROOT_SIGNATURE_VERSION_1_0; | ||
| 1476 | Desc_1_0 = o; | ||
| 1477 | } | ||
| 1478 | explicit CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(const D3D12_ROOT_SIGNATURE_DESC1 &o) noexcept | ||
| 1479 | { | ||
| 1480 | Version = D3D_ROOT_SIGNATURE_VERSION_1_1; | ||
| 1481 | Desc_1_1 = o; | ||
| 1482 | } | ||
| 1483 | CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC( | ||
| 1484 | UINT numParameters, | ||
| 1485 | _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters, | ||
| 1486 | UINT numStaticSamplers = 0, | ||
| 1487 | _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr, | ||
| 1488 | D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept | ||
| 1489 | { | ||
| 1490 | Init_1_0(numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags); | ||
| 1491 | } | ||
| 1492 | CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC( | ||
| 1493 | UINT numParameters, | ||
| 1494 | _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER1* _pParameters, | ||
| 1495 | UINT numStaticSamplers = 0, | ||
| 1496 | _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr, | ||
| 1497 | D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept | ||
| 1498 | { | ||
| 1499 | Init_1_1(numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags); | ||
| 1500 | } | ||
| 1501 | CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(CD3DX12_DEFAULT) noexcept | ||
| 1502 | { | ||
| 1503 | Init_1_1(0, nullptr, 0, nullptr, D3D12_ROOT_SIGNATURE_FLAG_NONE); | ||
| 1504 | } | ||
| 1505 | |||
| 1506 | inline void Init_1_0( | ||
| 1507 | UINT numParameters, | ||
| 1508 | _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters, | ||
| 1509 | UINT numStaticSamplers = 0, | ||
| 1510 | _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr, | ||
| 1511 | D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept | ||
| 1512 | { | ||
| 1513 | Init_1_0(*this, numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags); | ||
| 1514 | } | ||
| 1515 | |||
| 1516 | static inline void Init_1_0( | ||
| 1517 | _Out_ D3D12_VERSIONED_ROOT_SIGNATURE_DESC &desc, | ||
| 1518 | UINT numParameters, | ||
| 1519 | _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters, | ||
| 1520 | UINT numStaticSamplers = 0, | ||
| 1521 | _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr, | ||
| 1522 | D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept | ||
| 1523 | { | ||
| 1524 | desc.Version = D3D_ROOT_SIGNATURE_VERSION_1_0; | ||
| 1525 | desc.Desc_1_0.NumParameters = numParameters; | ||
| 1526 | desc.Desc_1_0.pParameters = _pParameters; | ||
| 1527 | desc.Desc_1_0.NumStaticSamplers = numStaticSamplers; | ||
| 1528 | desc.Desc_1_0.pStaticSamplers = _pStaticSamplers; | ||
| 1529 | desc.Desc_1_0.Flags = flags; | ||
| 1530 | } | ||
| 1531 | |||
| 1532 | inline void Init_1_1( | ||
| 1533 | UINT numParameters, | ||
| 1534 | _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER1* _pParameters, | ||
| 1535 | UINT numStaticSamplers = 0, | ||
| 1536 | _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr, | ||
| 1537 | D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept | ||
| 1538 | { | ||
| 1539 | Init_1_1(*this, numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags); | ||
| 1540 | } | ||
| 1541 | |||
| 1542 | static inline void Init_1_1( | ||
| 1543 | _Out_ D3D12_VERSIONED_ROOT_SIGNATURE_DESC &desc, | ||
| 1544 | UINT numParameters, | ||
| 1545 | _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER1* _pParameters, | ||
| 1546 | UINT numStaticSamplers = 0, | ||
| 1547 | _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr, | ||
| 1548 | D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept | ||
| 1549 | { | ||
| 1550 | desc.Version = D3D_ROOT_SIGNATURE_VERSION_1_1; | ||
| 1551 | desc.Desc_1_1.NumParameters = numParameters; | ||
| 1552 | desc.Desc_1_1.pParameters = _pParameters; | ||
| 1553 | desc.Desc_1_1.NumStaticSamplers = numStaticSamplers; | ||
| 1554 | desc.Desc_1_1.pStaticSamplers = _pStaticSamplers; | ||
| 1555 | desc.Desc_1_1.Flags = flags; | ||
| 1556 | } | ||
| 1557 | }; | ||
| 1558 | |||
| 1559 | //------------------------------------------------------------------------------------------------ | ||
| 1560 | struct CD3DX12_CPU_DESCRIPTOR_HANDLE : public D3D12_CPU_DESCRIPTOR_HANDLE | ||
| 1561 | { | ||
| 1562 | CD3DX12_CPU_DESCRIPTOR_HANDLE() = default; | ||
| 1563 | explicit CD3DX12_CPU_DESCRIPTOR_HANDLE(const D3D12_CPU_DESCRIPTOR_HANDLE &o) noexcept : | ||
| 1564 | D3D12_CPU_DESCRIPTOR_HANDLE(o) | ||
| 1565 | {} | ||
| 1566 | CD3DX12_CPU_DESCRIPTOR_HANDLE(CD3DX12_DEFAULT) noexcept { ptr = 0; } | ||
| 1567 | CD3DX12_CPU_DESCRIPTOR_HANDLE(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &other, INT offsetScaledByIncrementSize) noexcept | ||
| 1568 | { | ||
| 1569 | InitOffsetted(other, offsetScaledByIncrementSize); | ||
| 1570 | } | ||
| 1571 | CD3DX12_CPU_DESCRIPTOR_HANDLE(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &other, INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept | ||
| 1572 | { | ||
| 1573 | InitOffsetted(other, offsetInDescriptors, descriptorIncrementSize); | ||
| 1574 | } | ||
| 1575 | CD3DX12_CPU_DESCRIPTOR_HANDLE& Offset(INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept | ||
| 1576 | { | ||
| 1577 | ptr = SIZE_T(INT64(ptr) + INT64(offsetInDescriptors) * INT64(descriptorIncrementSize)); | ||
| 1578 | return *this; | ||
| 1579 | } | ||
| 1580 | CD3DX12_CPU_DESCRIPTOR_HANDLE& Offset(INT offsetScaledByIncrementSize) noexcept | ||
| 1581 | { | ||
| 1582 | ptr = SIZE_T(INT64(ptr) + INT64(offsetScaledByIncrementSize)); | ||
| 1583 | return *this; | ||
| 1584 | } | ||
| 1585 | bool operator==(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE& other) const noexcept | ||
| 1586 | { | ||
| 1587 | return (ptr == other.ptr); | ||
| 1588 | } | ||
| 1589 | bool operator!=(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE& other) const noexcept | ||
| 1590 | { | ||
| 1591 | return (ptr != other.ptr); | ||
| 1592 | } | ||
| 1593 | CD3DX12_CPU_DESCRIPTOR_HANDLE &operator=(const D3D12_CPU_DESCRIPTOR_HANDLE &other) noexcept | ||
| 1594 | { | ||
| 1595 | ptr = other.ptr; | ||
| 1596 | return *this; | ||
| 1597 | } | ||
| 1598 | |||
| 1599 | inline void InitOffsetted(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize) noexcept | ||
| 1600 | { | ||
| 1601 | InitOffsetted(*this, base, offsetScaledByIncrementSize); | ||
| 1602 | } | ||
| 1603 | |||
| 1604 | inline void InitOffsetted(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept | ||
| 1605 | { | ||
| 1606 | InitOffsetted(*this, base, offsetInDescriptors, descriptorIncrementSize); | ||
| 1607 | } | ||
| 1608 | |||
| 1609 | static inline void InitOffsetted(_Out_ D3D12_CPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize) noexcept | ||
| 1610 | { | ||
| 1611 | handle.ptr = SIZE_T(INT64(base.ptr) + INT64(offsetScaledByIncrementSize)); | ||
| 1612 | } | ||
| 1613 | |||
| 1614 | static inline void InitOffsetted(_Out_ D3D12_CPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept | ||
| 1615 | { | ||
| 1616 | handle.ptr = SIZE_T(INT64(base.ptr) + INT64(offsetInDescriptors) * INT64(descriptorIncrementSize)); | ||
| 1617 | } | ||
| 1618 | }; | ||
| 1619 | |||
| 1620 | //------------------------------------------------------------------------------------------------ | ||
| 1621 | struct CD3DX12_GPU_DESCRIPTOR_HANDLE : public D3D12_GPU_DESCRIPTOR_HANDLE | ||
| 1622 | { | ||
| 1623 | CD3DX12_GPU_DESCRIPTOR_HANDLE() = default; | ||
| 1624 | explicit CD3DX12_GPU_DESCRIPTOR_HANDLE(const D3D12_GPU_DESCRIPTOR_HANDLE &o) noexcept : | ||
| 1625 | D3D12_GPU_DESCRIPTOR_HANDLE(o) | ||
| 1626 | {} | ||
| 1627 | CD3DX12_GPU_DESCRIPTOR_HANDLE(CD3DX12_DEFAULT) noexcept { ptr = 0; } | ||
| 1628 | CD3DX12_GPU_DESCRIPTOR_HANDLE(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &other, INT offsetScaledByIncrementSize) noexcept | ||
| 1629 | { | ||
| 1630 | InitOffsetted(other, offsetScaledByIncrementSize); | ||
| 1631 | } | ||
| 1632 | CD3DX12_GPU_DESCRIPTOR_HANDLE(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &other, INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept | ||
| 1633 | { | ||
| 1634 | InitOffsetted(other, offsetInDescriptors, descriptorIncrementSize); | ||
| 1635 | } | ||
| 1636 | CD3DX12_GPU_DESCRIPTOR_HANDLE& Offset(INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept | ||
| 1637 | { | ||
| 1638 | ptr = UINT64(INT64(ptr) + INT64(offsetInDescriptors) * INT64(descriptorIncrementSize)); | ||
| 1639 | return *this; | ||
| 1640 | } | ||
| 1641 | CD3DX12_GPU_DESCRIPTOR_HANDLE& Offset(INT offsetScaledByIncrementSize) noexcept | ||
| 1642 | { | ||
| 1643 | ptr = UINT64(INT64(ptr) + INT64(offsetScaledByIncrementSize)); | ||
| 1644 | return *this; | ||
| 1645 | } | ||
| 1646 | inline bool operator==(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE& other) const noexcept | ||
| 1647 | { | ||
| 1648 | return (ptr == other.ptr); | ||
| 1649 | } | ||
| 1650 | inline bool operator!=(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE& other) const noexcept | ||
| 1651 | { | ||
| 1652 | return (ptr != other.ptr); | ||
| 1653 | } | ||
| 1654 | CD3DX12_GPU_DESCRIPTOR_HANDLE &operator=(const D3D12_GPU_DESCRIPTOR_HANDLE &other) noexcept | ||
| 1655 | { | ||
| 1656 | ptr = other.ptr; | ||
| 1657 | return *this; | ||
| 1658 | } | ||
| 1659 | |||
| 1660 | inline void InitOffsetted(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize) noexcept | ||
| 1661 | { | ||
| 1662 | InitOffsetted(*this, base, offsetScaledByIncrementSize); | ||
| 1663 | } | ||
| 1664 | |||
| 1665 | inline void InitOffsetted(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept | ||
| 1666 | { | ||
| 1667 | InitOffsetted(*this, base, offsetInDescriptors, descriptorIncrementSize); | ||
| 1668 | } | ||
| 1669 | |||
| 1670 | static inline void InitOffsetted(_Out_ D3D12_GPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize) noexcept | ||
| 1671 | { | ||
| 1672 | handle.ptr = UINT64(INT64(base.ptr) + INT64(offsetScaledByIncrementSize)); | ||
| 1673 | } | ||
| 1674 | |||
| 1675 | static inline void InitOffsetted(_Out_ D3D12_GPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept | ||
| 1676 | { | ||
| 1677 | handle.ptr = UINT64(INT64(base.ptr) + INT64(offsetInDescriptors) * INT64(descriptorIncrementSize)); | ||
| 1678 | } | ||
| 1679 | }; | ||
| 1680 | |||
| 1681 | //------------------------------------------------------------------------------------------------ | ||
| 1682 | inline constexpr UINT D3D12CalcSubresource( UINT MipSlice, UINT ArraySlice, UINT PlaneSlice, UINT MipLevels, UINT ArraySize ) noexcept | ||
| 1683 | { | ||
| 1684 | return MipSlice + ArraySlice * MipLevels + PlaneSlice * MipLevels * ArraySize; | ||
| 1685 | } | ||
| 1686 | |||
| 1687 | //------------------------------------------------------------------------------------------------ | ||
| 1688 | template <typename T, typename U, typename V> | ||
| 1689 | inline void D3D12DecomposeSubresource( UINT Subresource, UINT MipLevels, UINT ArraySize, _Out_ T& MipSlice, _Out_ U& ArraySlice, _Out_ V& PlaneSlice ) noexcept | ||
| 1690 | { | ||
| 1691 | MipSlice = static_cast<T>(Subresource % MipLevels); | ||
| 1692 | ArraySlice = static_cast<U>((Subresource / MipLevels) % ArraySize); | ||
| 1693 | PlaneSlice = static_cast<V>(Subresource / (MipLevels * ArraySize)); | ||
| 1694 | } | ||
| 1695 | |||
| 1696 | //------------------------------------------------------------------------------------------------ | ||
| 1697 | inline UINT8 D3D12GetFormatPlaneCount( | ||
| 1698 | _In_ ID3D12Device* pDevice, | ||
| 1699 | DXGI_FORMAT Format | ||
| 1700 | ) noexcept | ||
| 1701 | { | ||
| 1702 | D3D12_FEATURE_DATA_FORMAT_INFO formatInfo = { Format, 0 }; | ||
| 1703 | if (FAILED(pDevice->CheckFeatureSupport(D3D12_FEATURE_FORMAT_INFO, &formatInfo, sizeof(formatInfo)))) | ||
| 1704 | { | ||
| 1705 | return 0; | ||
| 1706 | } | ||
| 1707 | return formatInfo.PlaneCount; | ||
| 1708 | } | ||
| 1709 | |||
| 1710 | //------------------------------------------------------------------------------------------------ | ||
| 1711 | struct CD3DX12_RESOURCE_DESC : public D3D12_RESOURCE_DESC | ||
| 1712 | { | ||
| 1713 | CD3DX12_RESOURCE_DESC() = default; | ||
| 1714 | explicit CD3DX12_RESOURCE_DESC( const D3D12_RESOURCE_DESC& o ) noexcept : | ||
| 1715 | D3D12_RESOURCE_DESC( o ) | ||
| 1716 | {} | ||
| 1717 | CD3DX12_RESOURCE_DESC( | ||
| 1718 | D3D12_RESOURCE_DIMENSION dimension, | ||
| 1719 | UINT64 alignment, | ||
| 1720 | UINT64 width, | ||
| 1721 | UINT height, | ||
| 1722 | UINT16 depthOrArraySize, | ||
| 1723 | UINT16 mipLevels, | ||
| 1724 | DXGI_FORMAT format, | ||
| 1725 | UINT sampleCount, | ||
| 1726 | UINT sampleQuality, | ||
| 1727 | D3D12_TEXTURE_LAYOUT layout, | ||
| 1728 | D3D12_RESOURCE_FLAGS flags ) noexcept | ||
| 1729 | { | ||
| 1730 | Dimension = dimension; | ||
| 1731 | Alignment = alignment; | ||
| 1732 | Width = width; | ||
| 1733 | Height = height; | ||
| 1734 | DepthOrArraySize = depthOrArraySize; | ||
| 1735 | MipLevels = mipLevels; | ||
| 1736 | Format = format; | ||
| 1737 | SampleDesc.Count = sampleCount; | ||
| 1738 | SampleDesc.Quality = sampleQuality; | ||
| 1739 | Layout = layout; | ||
| 1740 | Flags = flags; | ||
| 1741 | } | ||
| 1742 | static inline CD3DX12_RESOURCE_DESC Buffer( | ||
| 1743 | const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo, | ||
| 1744 | D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE ) noexcept | ||
| 1745 | { | ||
| 1746 | return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_BUFFER, resAllocInfo.Alignment, resAllocInfo.SizeInBytes, | ||
| 1747 | 1, 1, 1, DXGI_FORMAT_UNKNOWN, 1, 0, D3D12_TEXTURE_LAYOUT_ROW_MAJOR, flags ); | ||
| 1748 | } | ||
| 1749 | static inline CD3DX12_RESOURCE_DESC Buffer( | ||
| 1750 | UINT64 width, | ||
| 1751 | D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE, | ||
| 1752 | UINT64 alignment = 0 ) noexcept | ||
| 1753 | { | ||
| 1754 | return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_BUFFER, alignment, width, 1, 1, 1, | ||
| 1755 | DXGI_FORMAT_UNKNOWN, 1, 0, D3D12_TEXTURE_LAYOUT_ROW_MAJOR, flags ); | ||
| 1756 | } | ||
| 1757 | static inline CD3DX12_RESOURCE_DESC Tex1D( | ||
| 1758 | DXGI_FORMAT format, | ||
| 1759 | UINT64 width, | ||
| 1760 | UINT16 arraySize = 1, | ||
| 1761 | UINT16 mipLevels = 0, | ||
| 1762 | D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE, | ||
| 1763 | D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN, | ||
| 1764 | UINT64 alignment = 0 ) noexcept | ||
| 1765 | { | ||
| 1766 | return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_TEXTURE1D, alignment, width, 1, arraySize, | ||
| 1767 | mipLevels, format, 1, 0, layout, flags ); | ||
| 1768 | } | ||
| 1769 | static inline CD3DX12_RESOURCE_DESC Tex2D( | ||
| 1770 | DXGI_FORMAT format, | ||
| 1771 | UINT64 width, | ||
| 1772 | UINT height, | ||
| 1773 | UINT16 arraySize = 1, | ||
| 1774 | UINT16 mipLevels = 0, | ||
| 1775 | UINT sampleCount = 1, | ||
| 1776 | UINT sampleQuality = 0, | ||
| 1777 | D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE, | ||
| 1778 | D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN, | ||
| 1779 | UINT64 alignment = 0 ) noexcept | ||
| 1780 | { | ||
| 1781 | return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_TEXTURE2D, alignment, width, height, arraySize, | ||
| 1782 | mipLevels, format, sampleCount, sampleQuality, layout, flags ); | ||
| 1783 | } | ||
| 1784 | static inline CD3DX12_RESOURCE_DESC Tex3D( | ||
| 1785 | DXGI_FORMAT format, | ||
| 1786 | UINT64 width, | ||
| 1787 | UINT height, | ||
| 1788 | UINT16 depth, | ||
| 1789 | UINT16 mipLevels = 0, | ||
| 1790 | D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE, | ||
| 1791 | D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN, | ||
| 1792 | UINT64 alignment = 0 ) noexcept | ||
| 1793 | { | ||
| 1794 | return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_TEXTURE3D, alignment, width, height, depth, | ||
| 1795 | mipLevels, format, 1, 0, layout, flags ); | ||
| 1796 | } | ||
| 1797 | inline UINT16 Depth() const noexcept | ||
| 1798 | { return (Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D ? DepthOrArraySize : 1); } | ||
| 1799 | inline UINT16 ArraySize() const noexcept | ||
| 1800 | { return (Dimension != D3D12_RESOURCE_DIMENSION_TEXTURE3D ? DepthOrArraySize : 1); } | ||
| 1801 | inline UINT8 PlaneCount(_In_ ID3D12Device* pDevice) const noexcept | ||
| 1802 | { return D3D12GetFormatPlaneCount(pDevice, Format); } | ||
| 1803 | inline UINT Subresources(_In_ ID3D12Device* pDevice) const noexcept | ||
| 1804 | { return MipLevels * ArraySize() * PlaneCount(pDevice); } | ||
| 1805 | inline UINT CalcSubresource(UINT MipSlice, UINT ArraySlice, UINT PlaneSlice) noexcept | ||
| 1806 | { return D3D12CalcSubresource(MipSlice, ArraySlice, PlaneSlice, MipLevels, ArraySize()); } | ||
| 1807 | }; | ||
| 1808 | inline bool operator==( const D3D12_RESOURCE_DESC& l, const D3D12_RESOURCE_DESC& r ) noexcept | ||
| 1809 | { | ||
| 1810 | return l.Dimension == r.Dimension && | ||
| 1811 | l.Alignment == r.Alignment && | ||
| 1812 | l.Width == r.Width && | ||
| 1813 | l.Height == r.Height && | ||
| 1814 | l.DepthOrArraySize == r.DepthOrArraySize && | ||
| 1815 | l.MipLevels == r.MipLevels && | ||
| 1816 | l.Format == r.Format && | ||
| 1817 | l.SampleDesc.Count == r.SampleDesc.Count && | ||
| 1818 | l.SampleDesc.Quality == r.SampleDesc.Quality && | ||
| 1819 | l.Layout == r.Layout && | ||
| 1820 | l.Flags == r.Flags; | ||
| 1821 | } | ||
| 1822 | inline bool operator!=( const D3D12_RESOURCE_DESC& l, const D3D12_RESOURCE_DESC& r ) noexcept | ||
| 1823 | { return !( l == r ); } | ||
| 1824 | |||
| 1825 | //------------------------------------------------------------------------------------------------ | ||
| 1826 | struct CD3DX12_RESOURCE_DESC1 : public D3D12_RESOURCE_DESC1 | ||
| 1827 | { | ||
| 1828 | CD3DX12_RESOURCE_DESC1() = default; | ||
| 1829 | explicit CD3DX12_RESOURCE_DESC1( const D3D12_RESOURCE_DESC1& o ) noexcept : | ||
| 1830 | D3D12_RESOURCE_DESC1( o ) | ||
| 1831 | {} | ||
| 1832 | CD3DX12_RESOURCE_DESC1( | ||
| 1833 | D3D12_RESOURCE_DIMENSION dimension, | ||
| 1834 | UINT64 alignment, | ||
| 1835 | UINT64 width, | ||
| 1836 | UINT height, | ||
| 1837 | UINT16 depthOrArraySize, | ||
| 1838 | UINT16 mipLevels, | ||
| 1839 | DXGI_FORMAT format, | ||
| 1840 | UINT sampleCount, | ||
| 1841 | UINT sampleQuality, | ||
| 1842 | D3D12_TEXTURE_LAYOUT layout, | ||
| 1843 | D3D12_RESOURCE_FLAGS flags, | ||
| 1844 | UINT samplerFeedbackMipRegionWidth = 0, | ||
| 1845 | UINT samplerFeedbackMipRegionHeight = 0, | ||
| 1846 | UINT samplerFeedbackMipRegionDepth = 0) noexcept | ||
| 1847 | { | ||
| 1848 | Dimension = dimension; | ||
| 1849 | Alignment = alignment; | ||
| 1850 | Width = width; | ||
| 1851 | Height = height; | ||
| 1852 | DepthOrArraySize = depthOrArraySize; | ||
| 1853 | MipLevels = mipLevels; | ||
| 1854 | Format = format; | ||
| 1855 | SampleDesc.Count = sampleCount; | ||
| 1856 | SampleDesc.Quality = sampleQuality; | ||
| 1857 | Layout = layout; | ||
| 1858 | Flags = flags; | ||
| 1859 | SamplerFeedbackMipRegion.Width = samplerFeedbackMipRegionWidth; | ||
| 1860 | SamplerFeedbackMipRegion.Height = samplerFeedbackMipRegionHeight; | ||
| 1861 | SamplerFeedbackMipRegion.Depth = samplerFeedbackMipRegionDepth; | ||
| 1862 | } | ||
| 1863 | static inline CD3DX12_RESOURCE_DESC1 Buffer( | ||
| 1864 | const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo, | ||
| 1865 | D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE ) noexcept | ||
| 1866 | { | ||
| 1867 | return CD3DX12_RESOURCE_DESC1( D3D12_RESOURCE_DIMENSION_BUFFER, resAllocInfo.Alignment, resAllocInfo.SizeInBytes, | ||
| 1868 | 1, 1, 1, DXGI_FORMAT_UNKNOWN, 1, 0, D3D12_TEXTURE_LAYOUT_ROW_MAJOR, flags, 0, 0, 0 ); | ||
| 1869 | } | ||
| 1870 | static inline CD3DX12_RESOURCE_DESC1 Buffer( | ||
| 1871 | UINT64 width, | ||
| 1872 | D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE, | ||
| 1873 | UINT64 alignment = 0 ) noexcept | ||
| 1874 | { | ||
| 1875 | return CD3DX12_RESOURCE_DESC1( D3D12_RESOURCE_DIMENSION_BUFFER, alignment, width, 1, 1, 1, | ||
| 1876 | DXGI_FORMAT_UNKNOWN, 1, 0, D3D12_TEXTURE_LAYOUT_ROW_MAJOR, flags, 0, 0, 0 ); | ||
| 1877 | } | ||
| 1878 | static inline CD3DX12_RESOURCE_DESC1 Tex1D( | ||
| 1879 | DXGI_FORMAT format, | ||
| 1880 | UINT64 width, | ||
| 1881 | UINT16 arraySize = 1, | ||
| 1882 | UINT16 mipLevels = 0, | ||
| 1883 | D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE, | ||
| 1884 | D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN, | ||
| 1885 | UINT64 alignment = 0 ) noexcept | ||
| 1886 | { | ||
| 1887 | return CD3DX12_RESOURCE_DESC1( D3D12_RESOURCE_DIMENSION_TEXTURE1D, alignment, width, 1, arraySize, | ||
| 1888 | mipLevels, format, 1, 0, layout, flags, 0, 0, 0 ); | ||
| 1889 | } | ||
| 1890 | static inline CD3DX12_RESOURCE_DESC1 Tex2D( | ||
| 1891 | DXGI_FORMAT format, | ||
| 1892 | UINT64 width, | ||
| 1893 | UINT height, | ||
| 1894 | UINT16 arraySize = 1, | ||
| 1895 | UINT16 mipLevels = 0, | ||
| 1896 | UINT sampleCount = 1, | ||
| 1897 | UINT sampleQuality = 0, | ||
| 1898 | D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE, | ||
| 1899 | D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN, | ||
| 1900 | UINT64 alignment = 0, | ||
| 1901 | UINT samplerFeedbackMipRegionWidth = 0, | ||
| 1902 | UINT samplerFeedbackMipRegionHeight = 0, | ||
| 1903 | UINT samplerFeedbackMipRegionDepth = 0) noexcept | ||
| 1904 | { | ||
| 1905 | return CD3DX12_RESOURCE_DESC1( D3D12_RESOURCE_DIMENSION_TEXTURE2D, alignment, width, height, arraySize, | ||
| 1906 | mipLevels, format, sampleCount, sampleQuality, layout, flags, samplerFeedbackMipRegionWidth, | ||
| 1907 | samplerFeedbackMipRegionHeight, samplerFeedbackMipRegionDepth ); | ||
| 1908 | } | ||
| 1909 | static inline CD3DX12_RESOURCE_DESC1 Tex3D( | ||
| 1910 | DXGI_FORMAT format, | ||
| 1911 | UINT64 width, | ||
| 1912 | UINT height, | ||
| 1913 | UINT16 depth, | ||
| 1914 | UINT16 mipLevels = 0, | ||
| 1915 | D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE, | ||
| 1916 | D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN, | ||
| 1917 | UINT64 alignment = 0 ) noexcept | ||
| 1918 | { | ||
| 1919 | return CD3DX12_RESOURCE_DESC1( D3D12_RESOURCE_DIMENSION_TEXTURE3D, alignment, width, height, depth, | ||
| 1920 | mipLevels, format, 1, 0, layout, flags, 0, 0, 0 ); | ||
| 1921 | } | ||
| 1922 | inline UINT16 Depth() const noexcept | ||
| 1923 | { return (Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D ? DepthOrArraySize : 1); } | ||
| 1924 | inline UINT16 ArraySize() const noexcept | ||
| 1925 | { return (Dimension != D3D12_RESOURCE_DIMENSION_TEXTURE3D ? DepthOrArraySize : 1); } | ||
| 1926 | inline UINT8 PlaneCount(_In_ ID3D12Device* pDevice) const noexcept | ||
| 1927 | { return D3D12GetFormatPlaneCount(pDevice, Format); } | ||
| 1928 | inline UINT Subresources(_In_ ID3D12Device* pDevice) const noexcept | ||
| 1929 | { return MipLevels * ArraySize() * PlaneCount(pDevice); } | ||
| 1930 | inline UINT CalcSubresource(UINT MipSlice, UINT ArraySlice, UINT PlaneSlice) noexcept | ||
| 1931 | { return D3D12CalcSubresource(MipSlice, ArraySlice, PlaneSlice, MipLevels, ArraySize()); } | ||
| 1932 | }; | ||
| 1933 | inline bool operator==( const D3D12_RESOURCE_DESC1& l, const D3D12_RESOURCE_DESC1& r ) noexcept | ||
| 1934 | { | ||
| 1935 | return l.Dimension == r.Dimension && | ||
| 1936 | l.Alignment == r.Alignment && | ||
| 1937 | l.Width == r.Width && | ||
| 1938 | l.Height == r.Height && | ||
| 1939 | l.DepthOrArraySize == r.DepthOrArraySize && | ||
| 1940 | l.MipLevels == r.MipLevels && | ||
| 1941 | l.Format == r.Format && | ||
| 1942 | l.SampleDesc.Count == r.SampleDesc.Count && | ||
| 1943 | l.SampleDesc.Quality == r.SampleDesc.Quality && | ||
| 1944 | l.Layout == r.Layout && | ||
| 1945 | l.Flags == r.Flags && | ||
| 1946 | l.SamplerFeedbackMipRegion.Width == r.SamplerFeedbackMipRegion.Width && | ||
| 1947 | l.SamplerFeedbackMipRegion.Height == r.SamplerFeedbackMipRegion.Height && | ||
| 1948 | l.SamplerFeedbackMipRegion.Depth == r.SamplerFeedbackMipRegion.Depth; | ||
| 1949 | } | ||
| 1950 | inline bool operator!=( const D3D12_RESOURCE_DESC1& l, const D3D12_RESOURCE_DESC1& r ) noexcept | ||
| 1951 | { return !( l == r ); } | ||
| 1952 | |||
| 1953 | //------------------------------------------------------------------------------------------------ | ||
| 1954 | struct CD3DX12_VIEW_INSTANCING_DESC : public D3D12_VIEW_INSTANCING_DESC | ||
| 1955 | { | ||
| 1956 | CD3DX12_VIEW_INSTANCING_DESC() = default; | ||
| 1957 | explicit CD3DX12_VIEW_INSTANCING_DESC( const D3D12_VIEW_INSTANCING_DESC& o ) noexcept : | ||
| 1958 | D3D12_VIEW_INSTANCING_DESC( o ) | ||
| 1959 | {} | ||
| 1960 | explicit CD3DX12_VIEW_INSTANCING_DESC( CD3DX12_DEFAULT ) noexcept | ||
| 1961 | { | ||
| 1962 | ViewInstanceCount = 0; | ||
| 1963 | pViewInstanceLocations = nullptr; | ||
| 1964 | Flags = D3D12_VIEW_INSTANCING_FLAG_NONE; | ||
| 1965 | } | ||
| 1966 | explicit CD3DX12_VIEW_INSTANCING_DESC( | ||
| 1967 | UINT InViewInstanceCount, | ||
| 1968 | const D3D12_VIEW_INSTANCE_LOCATION* InViewInstanceLocations, | ||
| 1969 | D3D12_VIEW_INSTANCING_FLAGS InFlags) noexcept | ||
| 1970 | { | ||
| 1971 | ViewInstanceCount = InViewInstanceCount; | ||
| 1972 | pViewInstanceLocations = InViewInstanceLocations; | ||
| 1973 | Flags = InFlags; | ||
| 1974 | } | ||
| 1975 | }; | ||
| 1976 | |||
| 1977 | //------------------------------------------------------------------------------------------------ | ||
| 1978 | // Row-by-row memcpy | ||
| 1979 | inline void MemcpySubresource( | ||
| 1980 | _In_ const D3D12_MEMCPY_DEST* pDest, | ||
| 1981 | _In_ const D3D12_SUBRESOURCE_DATA* pSrc, | ||
| 1982 | SIZE_T RowSizeInBytes, | ||
| 1983 | UINT NumRows, | ||
| 1984 | UINT NumSlices) noexcept | ||
| 1985 | { | ||
| 1986 | for (UINT z = 0; z < NumSlices; ++z) | ||
| 1987 | { | ||
| 1988 | auto pDestSlice = static_cast<BYTE*>(pDest->pData) + pDest->SlicePitch * z; | ||
| 1989 | auto pSrcSlice = static_cast<const BYTE*>(pSrc->pData) + pSrc->SlicePitch * LONG_PTR(z); | ||
| 1990 | for (UINT y = 0; y < NumRows; ++y) | ||
| 1991 | { | ||
| 1992 | memcpy(pDestSlice + pDest->RowPitch * y, | ||
| 1993 | pSrcSlice + pSrc->RowPitch * LONG_PTR(y), | ||
| 1994 | RowSizeInBytes); | ||
| 1995 | } | ||
| 1996 | } | ||
| 1997 | } | ||
| 1998 | |||
| 1999 | //------------------------------------------------------------------------------------------------ | ||
| 2000 | // Row-by-row memcpy | ||
| 2001 | inline void MemcpySubresource( | ||
| 2002 | _In_ const D3D12_MEMCPY_DEST* pDest, | ||
| 2003 | _In_ const void* pResourceData, | ||
| 2004 | _In_ const D3D12_SUBRESOURCE_INFO* pSrc, | ||
| 2005 | SIZE_T RowSizeInBytes, | ||
| 2006 | UINT NumRows, | ||
| 2007 | UINT NumSlices) noexcept | ||
| 2008 | { | ||
| 2009 | for (UINT z = 0; z < NumSlices; ++z) | ||
| 2010 | { | ||
| 2011 | auto pDestSlice = static_cast<BYTE*>(pDest->pData) + pDest->SlicePitch * z; | ||
| 2012 | auto pSrcSlice = (static_cast<const BYTE*>(pResourceData) + pSrc->Offset) + pSrc->DepthPitch * ULONG_PTR(z); | ||
| 2013 | for (UINT y = 0; y < NumRows; ++y) | ||
| 2014 | { | ||
| 2015 | memcpy(pDestSlice + pDest->RowPitch * y, | ||
| 2016 | pSrcSlice + pSrc->RowPitch * ULONG_PTR(y), | ||
| 2017 | RowSizeInBytes); | ||
| 2018 | } | ||
| 2019 | } | ||
| 2020 | } | ||
| 2021 | |||
| 2022 | //------------------------------------------------------------------------------------------------ | ||
| 2023 | // Returns required size of a buffer to be used for data upload | ||
| 2024 | inline UINT64 GetRequiredIntermediateSize( | ||
| 2025 | _In_ ID3D12Resource* pDestinationResource, | ||
| 2026 | _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, | ||
| 2027 | _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources) noexcept | ||
| 2028 | { | ||
| 2029 | auto Desc = pDestinationResource->GetDesc(); | ||
| 2030 | UINT64 RequiredSize = 0; | ||
| 2031 | |||
| 2032 | ID3D12Device* pDevice = nullptr; | ||
| 2033 | pDestinationResource->GetDevice(IID_ID3D12Device, reinterpret_cast<void**>(&pDevice)); | ||
| 2034 | pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, 0, nullptr, nullptr, nullptr, &RequiredSize); | ||
| 2035 | pDevice->Release(); | ||
| 2036 | |||
| 2037 | return RequiredSize; | ||
| 2038 | } | ||
| 2039 | |||
| 2040 | //------------------------------------------------------------------------------------------------ | ||
| 2041 | // All arrays must be populated (e.g. by calling GetCopyableFootprints) | ||
| 2042 | inline UINT64 UpdateSubresources( | ||
| 2043 | _In_ ID3D12GraphicsCommandList* pCmdList, | ||
| 2044 | _In_ ID3D12Resource* pDestinationResource, | ||
| 2045 | _In_ ID3D12Resource* pIntermediate, | ||
| 2046 | _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, | ||
| 2047 | _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, | ||
| 2048 | UINT64 RequiredSize, | ||
| 2049 | _In_reads_(NumSubresources) const D3D12_PLACED_SUBRESOURCE_FOOTPRINT* pLayouts, | ||
| 2050 | _In_reads_(NumSubresources) const UINT* pNumRows, | ||
| 2051 | _In_reads_(NumSubresources) const UINT64* pRowSizesInBytes, | ||
| 2052 | _In_reads_(NumSubresources) const D3D12_SUBRESOURCE_DATA* pSrcData) noexcept | ||
| 2053 | { | ||
| 2054 | // Minor validation | ||
| 2055 | auto IntermediateDesc = pIntermediate->GetDesc(); | ||
| 2056 | auto DestinationDesc = pDestinationResource->GetDesc(); | ||
| 2057 | if (IntermediateDesc.Dimension != D3D12_RESOURCE_DIMENSION_BUFFER || | ||
| 2058 | IntermediateDesc.Width < RequiredSize + pLayouts[0].Offset || | ||
| 2059 | RequiredSize > SIZE_T(-1) || | ||
| 2060 | (DestinationDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER && | ||
| 2061 | (FirstSubresource != 0 || NumSubresources != 1))) | ||
| 2062 | { | ||
| 2063 | return 0; | ||
| 2064 | } | ||
| 2065 | |||
| 2066 | BYTE* pData; | ||
| 2067 | HRESULT hr = pIntermediate->Map(0, nullptr, reinterpret_cast<void**>(&pData)); | ||
| 2068 | if (FAILED(hr)) | ||
| 2069 | { | ||
| 2070 | return 0; | ||
| 2071 | } | ||
| 2072 | |||
| 2073 | for (UINT i = 0; i < NumSubresources; ++i) | ||
| 2074 | { | ||
| 2075 | if (pRowSizesInBytes[i] > SIZE_T(-1)) return 0; | ||
| 2076 | D3D12_MEMCPY_DEST DestData = { pData + pLayouts[i].Offset, pLayouts[i].Footprint.RowPitch, SIZE_T(pLayouts[i].Footprint.RowPitch) * SIZE_T(pNumRows[i]) }; | ||
| 2077 | MemcpySubresource(&DestData, &pSrcData[i], static_cast<SIZE_T>(pRowSizesInBytes[i]), pNumRows[i], pLayouts[i].Footprint.Depth); | ||
| 2078 | } | ||
| 2079 | pIntermediate->Unmap(0, nullptr); | ||
| 2080 | |||
| 2081 | if (DestinationDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER) | ||
| 2082 | { | ||
| 2083 | pCmdList->CopyBufferRegion( | ||
| 2084 | pDestinationResource, 0, pIntermediate, pLayouts[0].Offset, pLayouts[0].Footprint.Width); | ||
| 2085 | } | ||
| 2086 | else | ||
| 2087 | { | ||
| 2088 | for (UINT i = 0; i < NumSubresources; ++i) | ||
| 2089 | { | ||
| 2090 | CD3DX12_TEXTURE_COPY_LOCATION Dst(pDestinationResource, i + FirstSubresource); | ||
| 2091 | CD3DX12_TEXTURE_COPY_LOCATION Src(pIntermediate, pLayouts[i]); | ||
| 2092 | pCmdList->CopyTextureRegion(&Dst, 0, 0, 0, &Src, nullptr); | ||
| 2093 | } | ||
| 2094 | } | ||
| 2095 | return RequiredSize; | ||
| 2096 | } | ||
| 2097 | |||
| 2098 | //------------------------------------------------------------------------------------------------ | ||
| 2099 | // All arrays must be populated (e.g. by calling GetCopyableFootprints) | ||
| 2100 | inline UINT64 UpdateSubresources( | ||
| 2101 | _In_ ID3D12GraphicsCommandList* pCmdList, | ||
| 2102 | _In_ ID3D12Resource* pDestinationResource, | ||
| 2103 | _In_ ID3D12Resource* pIntermediate, | ||
| 2104 | _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, | ||
| 2105 | _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, | ||
| 2106 | UINT64 RequiredSize, | ||
| 2107 | _In_reads_(NumSubresources) const D3D12_PLACED_SUBRESOURCE_FOOTPRINT* pLayouts, | ||
| 2108 | _In_reads_(NumSubresources) const UINT* pNumRows, | ||
| 2109 | _In_reads_(NumSubresources) const UINT64* pRowSizesInBytes, | ||
| 2110 | _In_ const void* pResourceData, | ||
| 2111 | _In_reads_(NumSubresources) const D3D12_SUBRESOURCE_INFO* pSrcData) noexcept | ||
| 2112 | { | ||
| 2113 | // Minor validation | ||
| 2114 | auto IntermediateDesc = pIntermediate->GetDesc(); | ||
| 2115 | auto DestinationDesc = pDestinationResource->GetDesc(); | ||
| 2116 | if (IntermediateDesc.Dimension != D3D12_RESOURCE_DIMENSION_BUFFER || | ||
| 2117 | IntermediateDesc.Width < RequiredSize + pLayouts[0].Offset || | ||
| 2118 | RequiredSize > SIZE_T(-1) || | ||
| 2119 | (DestinationDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER && | ||
| 2120 | (FirstSubresource != 0 || NumSubresources != 1))) | ||
| 2121 | { | ||
| 2122 | return 0; | ||
| 2123 | } | ||
| 2124 | |||
| 2125 | BYTE* pData; | ||
| 2126 | HRESULT hr = pIntermediate->Map(0, nullptr, reinterpret_cast<void**>(&pData)); | ||
| 2127 | if (FAILED(hr)) | ||
| 2128 | { | ||
| 2129 | return 0; | ||
| 2130 | } | ||
| 2131 | |||
| 2132 | for (UINT i = 0; i < NumSubresources; ++i) | ||
| 2133 | { | ||
| 2134 | if (pRowSizesInBytes[i] > SIZE_T(-1)) return 0; | ||
| 2135 | D3D12_MEMCPY_DEST DestData = { pData + pLayouts[i].Offset, pLayouts[i].Footprint.RowPitch, SIZE_T(pLayouts[i].Footprint.RowPitch) * SIZE_T(pNumRows[i]) }; | ||
| 2136 | MemcpySubresource(&DestData, pResourceData, &pSrcData[i], static_cast<SIZE_T>(pRowSizesInBytes[i]), pNumRows[i], pLayouts[i].Footprint.Depth); | ||
| 2137 | } | ||
| 2138 | pIntermediate->Unmap(0, nullptr); | ||
| 2139 | |||
| 2140 | if (DestinationDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER) | ||
| 2141 | { | ||
| 2142 | pCmdList->CopyBufferRegion( | ||
| 2143 | pDestinationResource, 0, pIntermediate, pLayouts[0].Offset, pLayouts[0].Footprint.Width); | ||
| 2144 | } | ||
| 2145 | else | ||
| 2146 | { | ||
| 2147 | for (UINT i = 0; i < NumSubresources; ++i) | ||
| 2148 | { | ||
| 2149 | CD3DX12_TEXTURE_COPY_LOCATION Dst(pDestinationResource, i + FirstSubresource); | ||
| 2150 | CD3DX12_TEXTURE_COPY_LOCATION Src(pIntermediate, pLayouts[i]); | ||
| 2151 | pCmdList->CopyTextureRegion(&Dst, 0, 0, 0, &Src, nullptr); | ||
| 2152 | } | ||
| 2153 | } | ||
| 2154 | return RequiredSize; | ||
| 2155 | } | ||
| 2156 | |||
| 2157 | //------------------------------------------------------------------------------------------------ | ||
| 2158 | // Heap-allocating UpdateSubresources implementation | ||
| 2159 | inline UINT64 UpdateSubresources( | ||
| 2160 | _In_ ID3D12GraphicsCommandList* pCmdList, | ||
| 2161 | _In_ ID3D12Resource* pDestinationResource, | ||
| 2162 | _In_ ID3D12Resource* pIntermediate, | ||
| 2163 | UINT64 IntermediateOffset, | ||
| 2164 | _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, | ||
| 2165 | _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, | ||
| 2166 | _In_reads_(NumSubresources) const D3D12_SUBRESOURCE_DATA* pSrcData) noexcept | ||
| 2167 | { | ||
| 2168 | UINT64 RequiredSize = 0; | ||
| 2169 | auto MemToAlloc = static_cast<UINT64>(sizeof(D3D12_PLACED_SUBRESOURCE_FOOTPRINT) + sizeof(UINT) + sizeof(UINT64)) * NumSubresources; | ||
| 2170 | if (MemToAlloc > SIZE_MAX) | ||
| 2171 | { | ||
| 2172 | return 0; | ||
| 2173 | } | ||
| 2174 | void* pMem = HeapAlloc(GetProcessHeap(), 0, static_cast<SIZE_T>(MemToAlloc)); | ||
| 2175 | if (pMem == nullptr) | ||
| 2176 | { | ||
| 2177 | return 0; | ||
| 2178 | } | ||
| 2179 | auto pLayouts = static_cast<D3D12_PLACED_SUBRESOURCE_FOOTPRINT*>(pMem); | ||
| 2180 | auto pRowSizesInBytes = reinterpret_cast<UINT64*>(pLayouts + NumSubresources); | ||
| 2181 | auto pNumRows = reinterpret_cast<UINT*>(pRowSizesInBytes + NumSubresources); | ||
| 2182 | |||
| 2183 | auto Desc = pDestinationResource->GetDesc(); | ||
| 2184 | ID3D12Device* pDevice = nullptr; | ||
| 2185 | pDestinationResource->GetDevice(IID_ID3D12Device, reinterpret_cast<void**>(&pDevice)); | ||
| 2186 | pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, IntermediateOffset, pLayouts, pNumRows, pRowSizesInBytes, &RequiredSize); | ||
| 2187 | pDevice->Release(); | ||
| 2188 | |||
| 2189 | UINT64 Result = UpdateSubresources(pCmdList, pDestinationResource, pIntermediate, FirstSubresource, NumSubresources, RequiredSize, pLayouts, pNumRows, pRowSizesInBytes, pSrcData); | ||
| 2190 | HeapFree(GetProcessHeap(), 0, pMem); | ||
| 2191 | return Result; | ||
| 2192 | } | ||
| 2193 | |||
| 2194 | //------------------------------------------------------------------------------------------------ | ||
| 2195 | // Heap-allocating UpdateSubresources implementation | ||
| 2196 | inline UINT64 UpdateSubresources( | ||
| 2197 | _In_ ID3D12GraphicsCommandList* pCmdList, | ||
| 2198 | _In_ ID3D12Resource* pDestinationResource, | ||
| 2199 | _In_ ID3D12Resource* pIntermediate, | ||
| 2200 | UINT64 IntermediateOffset, | ||
| 2201 | _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, | ||
| 2202 | _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, | ||
| 2203 | _In_ const void* pResourceData, | ||
| 2204 | _In_reads_(NumSubresources) D3D12_SUBRESOURCE_INFO* pSrcData) noexcept | ||
| 2205 | { | ||
| 2206 | UINT64 RequiredSize = 0; | ||
| 2207 | auto MemToAlloc = static_cast<UINT64>(sizeof(D3D12_PLACED_SUBRESOURCE_FOOTPRINT) + sizeof(UINT) + sizeof(UINT64)) * NumSubresources; | ||
| 2208 | if (MemToAlloc > SIZE_MAX) | ||
| 2209 | { | ||
| 2210 | return 0; | ||
| 2211 | } | ||
| 2212 | void* pMem = HeapAlloc(GetProcessHeap(), 0, static_cast<SIZE_T>(MemToAlloc)); | ||
| 2213 | if (pMem == nullptr) | ||
| 2214 | { | ||
| 2215 | return 0; | ||
| 2216 | } | ||
| 2217 | auto pLayouts = reinterpret_cast<D3D12_PLACED_SUBRESOURCE_FOOTPRINT*>(pMem); | ||
| 2218 | auto pRowSizesInBytes = reinterpret_cast<UINT64*>(pLayouts + NumSubresources); | ||
| 2219 | auto pNumRows = reinterpret_cast<UINT*>(pRowSizesInBytes + NumSubresources); | ||
| 2220 | |||
| 2221 | auto Desc = pDestinationResource->GetDesc(); | ||
| 2222 | ID3D12Device* pDevice = nullptr; | ||
| 2223 | pDestinationResource->GetDevice(IID_ID3D12Device, reinterpret_cast<void**>(&pDevice)); | ||
| 2224 | pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, IntermediateOffset, pLayouts, pNumRows, pRowSizesInBytes, &RequiredSize); | ||
| 2225 | pDevice->Release(); | ||
| 2226 | |||
| 2227 | UINT64 Result = UpdateSubresources(pCmdList, pDestinationResource, pIntermediate, FirstSubresource, NumSubresources, RequiredSize, pLayouts, pNumRows, pRowSizesInBytes, pResourceData, pSrcData); | ||
| 2228 | HeapFree(GetProcessHeap(), 0, pMem); | ||
| 2229 | return Result; | ||
| 2230 | } | ||
| 2231 | |||
| 2232 | //------------------------------------------------------------------------------------------------ | ||
| 2233 | // Stack-allocating UpdateSubresources implementation | ||
| 2234 | template <UINT MaxSubresources> | ||
| 2235 | inline UINT64 UpdateSubresources( | ||
| 2236 | _In_ ID3D12GraphicsCommandList* pCmdList, | ||
| 2237 | _In_ ID3D12Resource* pDestinationResource, | ||
| 2238 | _In_ ID3D12Resource* pIntermediate, | ||
| 2239 | UINT64 IntermediateOffset, | ||
| 2240 | _In_range_(0,MaxSubresources) UINT FirstSubresource, | ||
| 2241 | _In_range_(1,MaxSubresources-FirstSubresource) UINT NumSubresources, | ||
| 2242 | _In_reads_(NumSubresources) const D3D12_SUBRESOURCE_DATA* pSrcData) noexcept | ||
| 2243 | { | ||
| 2244 | UINT64 RequiredSize = 0; | ||
| 2245 | D3D12_PLACED_SUBRESOURCE_FOOTPRINT Layouts[MaxSubresources]; | ||
| 2246 | UINT NumRows[MaxSubresources]; | ||
| 2247 | UINT64 RowSizesInBytes[MaxSubresources]; | ||
| 2248 | |||
| 2249 | auto Desc = pDestinationResource->GetDesc(); | ||
| 2250 | ID3D12Device* pDevice = nullptr; | ||
| 2251 | pDestinationResource->GetDevice(IID_ID3D12Device, reinterpret_cast<void**>(&pDevice)); | ||
| 2252 | pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, IntermediateOffset, Layouts, NumRows, RowSizesInBytes, &RequiredSize); | ||
| 2253 | pDevice->Release(); | ||
| 2254 | |||
| 2255 | return UpdateSubresources(pCmdList, pDestinationResource, pIntermediate, FirstSubresource, NumSubresources, RequiredSize, Layouts, NumRows, RowSizesInBytes, pSrcData); | ||
| 2256 | } | ||
| 2257 | |||
| 2258 | //------------------------------------------------------------------------------------------------ | ||
| 2259 | // Stack-allocating UpdateSubresources implementation | ||
| 2260 | template <UINT MaxSubresources> | ||
| 2261 | inline UINT64 UpdateSubresources( | ||
| 2262 | _In_ ID3D12GraphicsCommandList* pCmdList, | ||
| 2263 | _In_ ID3D12Resource* pDestinationResource, | ||
| 2264 | _In_ ID3D12Resource* pIntermediate, | ||
| 2265 | UINT64 IntermediateOffset, | ||
| 2266 | _In_range_(0,MaxSubresources) UINT FirstSubresource, | ||
| 2267 | _In_range_(1,MaxSubresources-FirstSubresource) UINT NumSubresources, | ||
| 2268 | _In_ const void* pResourceData, | ||
| 2269 | _In_reads_(NumSubresources) D3D12_SUBRESOURCE_INFO* pSrcData) noexcept | ||
| 2270 | { | ||
| 2271 | UINT64 RequiredSize = 0; | ||
| 2272 | D3D12_PLACED_SUBRESOURCE_FOOTPRINT Layouts[MaxSubresources]; | ||
| 2273 | UINT NumRows[MaxSubresources]; | ||
| 2274 | UINT64 RowSizesInBytes[MaxSubresources]; | ||
| 2275 | |||
| 2276 | auto Desc = pDestinationResource->GetDesc(); | ||
| 2277 | ID3D12Device* pDevice = nullptr; | ||
| 2278 | pDestinationResource->GetDevice(IID_ID3D12Device, reinterpret_cast<void**>(&pDevice)); | ||
| 2279 | pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, IntermediateOffset, Layouts, NumRows, RowSizesInBytes, &RequiredSize); | ||
| 2280 | pDevice->Release(); | ||
| 2281 | |||
| 2282 | return UpdateSubresources(pCmdList, pDestinationResource, pIntermediate, FirstSubresource, NumSubresources, RequiredSize, Layouts, NumRows, RowSizesInBytes, pResourceData, pSrcData); | ||
| 2283 | } | ||
| 2284 | |||
| 2285 | //------------------------------------------------------------------------------------------------ | ||
| 2286 | inline constexpr bool D3D12IsLayoutOpaque( D3D12_TEXTURE_LAYOUT Layout ) noexcept | ||
| 2287 | { return Layout == D3D12_TEXTURE_LAYOUT_UNKNOWN || Layout == D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE; } | ||
| 2288 | |||
| 2289 | //------------------------------------------------------------------------------------------------ | ||
| 2290 | template <typename t_CommandListType> | ||
| 2291 | inline ID3D12CommandList * const * CommandListCast(t_CommandListType * const * pp) noexcept | ||
| 2292 | { | ||
| 2293 | // This cast is useful for passing strongly typed command list pointers into | ||
| 2294 | // ExecuteCommandLists. | ||
| 2295 | // This cast is valid as long as the const-ness is respected. D3D12 APIs do | ||
| 2296 | // respect the const-ness of their arguments. | ||
| 2297 | return reinterpret_cast<ID3D12CommandList * const *>(pp); | ||
| 2298 | } | ||
| 2299 | |||
| 2300 | //------------------------------------------------------------------------------------------------ | ||
| 2301 | // D3D12 exports a new method for serializing root signatures in the Windows 10 Anniversary Update. | ||
| 2302 | // To help enable root signature 1.1 features when they are available and not require maintaining | ||
| 2303 | // two code paths for building root signatures, this helper method reconstructs a 1.0 signature when | ||
| 2304 | // 1.1 is not supported. | ||
| 2305 | inline HRESULT D3DX12SerializeVersionedRootSignature( | ||
| 2306 | _In_ const D3D12_VERSIONED_ROOT_SIGNATURE_DESC* pRootSignatureDesc, | ||
| 2307 | D3D_ROOT_SIGNATURE_VERSION MaxVersion, | ||
| 2308 | _Outptr_ ID3DBlob** ppBlob, | ||
| 2309 | _Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorBlob) noexcept | ||
| 2310 | { | ||
| 2311 | if (ppErrorBlob != nullptr) | ||
| 2312 | { | ||
| 2313 | *ppErrorBlob = nullptr; | ||
| 2314 | } | ||
| 2315 | |||
| 2316 | switch (MaxVersion) | ||
| 2317 | { | ||
| 2318 | case D3D_ROOT_SIGNATURE_VERSION_1_0: | ||
| 2319 | switch (pRootSignatureDesc->Version) | ||
| 2320 | { | ||
| 2321 | case D3D_ROOT_SIGNATURE_VERSION_1_0: | ||
| 2322 | return D3D12SerializeRootSignature(&pRootSignatureDesc->Desc_1_0, D3D_ROOT_SIGNATURE_VERSION_1, ppBlob, ppErrorBlob); | ||
| 2323 | |||
| 2324 | case D3D_ROOT_SIGNATURE_VERSION_1_1: | ||
| 2325 | { | ||
| 2326 | HRESULT hr = S_OK; | ||
| 2327 | const D3D12_ROOT_SIGNATURE_DESC1& desc_1_1 = pRootSignatureDesc->Desc_1_1; | ||
| 2328 | |||
| 2329 | const SIZE_T ParametersSize = sizeof(D3D12_ROOT_PARAMETER) * desc_1_1.NumParameters; | ||
| 2330 | void* pParameters = (ParametersSize > 0) ? HeapAlloc(GetProcessHeap(), 0, ParametersSize) : nullptr; | ||
| 2331 | if (ParametersSize > 0 && pParameters == nullptr) | ||
| 2332 | { | ||
| 2333 | hr = E_OUTOFMEMORY; | ||
| 2334 | } | ||
| 2335 | auto pParameters_1_0 = static_cast<D3D12_ROOT_PARAMETER*>(pParameters); | ||
| 2336 | |||
| 2337 | if (SUCCEEDED(hr)) | ||
| 2338 | { | ||
| 2339 | for (UINT n = 0; n < desc_1_1.NumParameters; n++) | ||
| 2340 | { | ||
| 2341 | __analysis_assume(ParametersSize == sizeof(D3D12_ROOT_PARAMETER) * desc_1_1.NumParameters); | ||
| 2342 | pParameters_1_0[n].ParameterType = desc_1_1.pParameters[n].ParameterType; | ||
| 2343 | pParameters_1_0[n].ShaderVisibility = desc_1_1.pParameters[n].ShaderVisibility; | ||
| 2344 | |||
| 2345 | switch (desc_1_1.pParameters[n].ParameterType) | ||
| 2346 | { | ||
| 2347 | case D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS: | ||
| 2348 | pParameters_1_0[n].Constants.Num32BitValues = desc_1_1.pParameters[n].Constants.Num32BitValues; | ||
| 2349 | pParameters_1_0[n].Constants.RegisterSpace = desc_1_1.pParameters[n].Constants.RegisterSpace; | ||
| 2350 | pParameters_1_0[n].Constants.ShaderRegister = desc_1_1.pParameters[n].Constants.ShaderRegister; | ||
| 2351 | break; | ||
| 2352 | |||
| 2353 | case D3D12_ROOT_PARAMETER_TYPE_CBV: | ||
| 2354 | case D3D12_ROOT_PARAMETER_TYPE_SRV: | ||
| 2355 | case D3D12_ROOT_PARAMETER_TYPE_UAV: | ||
| 2356 | pParameters_1_0[n].Descriptor.RegisterSpace = desc_1_1.pParameters[n].Descriptor.RegisterSpace; | ||
| 2357 | pParameters_1_0[n].Descriptor.ShaderRegister = desc_1_1.pParameters[n].Descriptor.ShaderRegister; | ||
| 2358 | break; | ||
| 2359 | |||
| 2360 | case D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE: | ||
| 2361 | const D3D12_ROOT_DESCRIPTOR_TABLE1& table_1_1 = desc_1_1.pParameters[n].DescriptorTable; | ||
| 2362 | |||
| 2363 | const SIZE_T DescriptorRangesSize = sizeof(D3D12_DESCRIPTOR_RANGE) * table_1_1.NumDescriptorRanges; | ||
| 2364 | void* pDescriptorRanges = (DescriptorRangesSize > 0 && SUCCEEDED(hr)) ? HeapAlloc(GetProcessHeap(), 0, DescriptorRangesSize) : nullptr; | ||
| 2365 | if (DescriptorRangesSize > 0 && pDescriptorRanges == nullptr) | ||
| 2366 | { | ||
| 2367 | hr = E_OUTOFMEMORY; | ||
| 2368 | } | ||
| 2369 | auto pDescriptorRanges_1_0 = static_cast<D3D12_DESCRIPTOR_RANGE*>(pDescriptorRanges); | ||
| 2370 | |||
| 2371 | if (SUCCEEDED(hr)) | ||
| 2372 | { | ||
| 2373 | for (UINT x = 0; x < table_1_1.NumDescriptorRanges; x++) | ||
| 2374 | { | ||
| 2375 | __analysis_assume(DescriptorRangesSize == sizeof(D3D12_DESCRIPTOR_RANGE) * table_1_1.NumDescriptorRanges); | ||
| 2376 | pDescriptorRanges_1_0[x].BaseShaderRegister = table_1_1.pDescriptorRanges[x].BaseShaderRegister; | ||
| 2377 | pDescriptorRanges_1_0[x].NumDescriptors = table_1_1.pDescriptorRanges[x].NumDescriptors; | ||
| 2378 | pDescriptorRanges_1_0[x].OffsetInDescriptorsFromTableStart = table_1_1.pDescriptorRanges[x].OffsetInDescriptorsFromTableStart; | ||
| 2379 | pDescriptorRanges_1_0[x].RangeType = table_1_1.pDescriptorRanges[x].RangeType; | ||
| 2380 | pDescriptorRanges_1_0[x].RegisterSpace = table_1_1.pDescriptorRanges[x].RegisterSpace; | ||
| 2381 | } | ||
| 2382 | } | ||
| 2383 | |||
| 2384 | D3D12_ROOT_DESCRIPTOR_TABLE& table_1_0 = pParameters_1_0[n].DescriptorTable; | ||
| 2385 | table_1_0.NumDescriptorRanges = table_1_1.NumDescriptorRanges; | ||
| 2386 | table_1_0.pDescriptorRanges = pDescriptorRanges_1_0; | ||
| 2387 | } | ||
| 2388 | } | ||
| 2389 | } | ||
| 2390 | |||
| 2391 | if (SUCCEEDED(hr)) | ||
| 2392 | { | ||
| 2393 | CD3DX12_ROOT_SIGNATURE_DESC desc_1_0(desc_1_1.NumParameters, pParameters_1_0, desc_1_1.NumStaticSamplers, desc_1_1.pStaticSamplers, desc_1_1.Flags); | ||
| 2394 | hr = D3D12SerializeRootSignature(&desc_1_0, D3D_ROOT_SIGNATURE_VERSION_1, ppBlob, ppErrorBlob); | ||
| 2395 | } | ||
| 2396 | |||
| 2397 | if (pParameters) | ||
| 2398 | { | ||
| 2399 | for (UINT n = 0; n < desc_1_1.NumParameters; n++) | ||
| 2400 | { | ||
| 2401 | if (desc_1_1.pParameters[n].ParameterType == D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE) | ||
| 2402 | { | ||
| 2403 | auto pDescriptorRanges_1_0 = pParameters_1_0[n].DescriptorTable.pDescriptorRanges; | ||
| 2404 | HeapFree(GetProcessHeap(), 0, reinterpret_cast<void*>(const_cast<D3D12_DESCRIPTOR_RANGE*>(pDescriptorRanges_1_0))); | ||
| 2405 | } | ||
| 2406 | } | ||
| 2407 | HeapFree(GetProcessHeap(), 0, pParameters); | ||
| 2408 | } | ||
| 2409 | return hr; | ||
| 2410 | } | ||
| 2411 | } | ||
| 2412 | break; | ||
| 2413 | |||
| 2414 | case D3D_ROOT_SIGNATURE_VERSION_1_1: | ||
| 2415 | return D3D12SerializeVersionedRootSignature(pRootSignatureDesc, ppBlob, ppErrorBlob); | ||
| 2416 | } | ||
| 2417 | |||
| 2418 | return E_INVALIDARG; | ||
| 2419 | } | ||
| 2420 | |||
| 2421 | //------------------------------------------------------------------------------------------------ | ||
| 2422 | struct CD3DX12_RT_FORMAT_ARRAY : public D3D12_RT_FORMAT_ARRAY | ||
| 2423 | { | ||
| 2424 | CD3DX12_RT_FORMAT_ARRAY() = default; | ||
| 2425 | explicit CD3DX12_RT_FORMAT_ARRAY(const D3D12_RT_FORMAT_ARRAY& o) noexcept | ||
| 2426 | : D3D12_RT_FORMAT_ARRAY(o) | ||
| 2427 | {} | ||
| 2428 | explicit CD3DX12_RT_FORMAT_ARRAY(_In_reads_(NumFormats) const DXGI_FORMAT* pFormats, UINT NumFormats) noexcept | ||
| 2429 | { | ||
| 2430 | NumRenderTargets = NumFormats; | ||
| 2431 | memcpy(RTFormats, pFormats, sizeof(RTFormats)); | ||
| 2432 | // assumes ARRAY_SIZE(pFormats) == ARRAY_SIZE(RTFormats) | ||
| 2433 | } | ||
| 2434 | }; | ||
| 2435 | |||
| 2436 | //------------------------------------------------------------------------------------------------ | ||
| 2437 | // Pipeline State Stream Helpers | ||
| 2438 | //------------------------------------------------------------------------------------------------ | ||
| 2439 | |||
| 2440 | //------------------------------------------------------------------------------------------------ | ||
| 2441 | // Stream Subobjects, i.e. elements of a stream | ||
| 2442 | |||
| 2443 | struct DefaultSampleMask { operator UINT() noexcept { return UINT_MAX; } }; | ||
| 2444 | struct DefaultSampleDesc { operator DXGI_SAMPLE_DESC() noexcept { return DXGI_SAMPLE_DESC{1, 0}; } }; | ||
| 2445 | |||
| 2446 | #pragma warning(push) | ||
| 2447 | #pragma warning(disable : 4324) | ||
| 2448 | template <typename InnerStructType, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE Type, typename DefaultArg = InnerStructType> | ||
| 2449 | class alignas(void*) CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT | ||
| 2450 | { | ||
| 2451 | private: | ||
| 2452 | D3D12_PIPELINE_STATE_SUBOBJECT_TYPE _Type; | ||
| 2453 | InnerStructType _Inner; | ||
| 2454 | public: | ||
| 2455 | CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT() noexcept : _Type(Type), _Inner(DefaultArg()) {} | ||
| 2456 | CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT(InnerStructType const& i) noexcept : _Type(Type), _Inner(i) {} | ||
| 2457 | CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT& operator=(InnerStructType const& i) noexcept { _Type = Type; _Inner = i; return *this; } | ||
| 2458 | operator InnerStructType const&() const noexcept { return _Inner; } | ||
| 2459 | operator InnerStructType&() noexcept { return _Inner; } | ||
| 2460 | InnerStructType* operator&() noexcept { return &_Inner; } | ||
| 2461 | InnerStructType const* operator&() const noexcept { return &_Inner; } | ||
| 2462 | }; | ||
| 2463 | #pragma warning(pop) | ||
| 2464 | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_PIPELINE_STATE_FLAGS, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS> CD3DX12_PIPELINE_STATE_STREAM_FLAGS; | ||
| 2465 | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< UINT, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK> CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK; | ||
| 2466 | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< ID3D12RootSignature*, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE> CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE; | ||
| 2467 | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_INPUT_LAYOUT_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT> CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT; | ||
| 2468 | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_INDEX_BUFFER_STRIP_CUT_VALUE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE> CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE; | ||
| 2469 | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_PRIMITIVE_TOPOLOGY_TYPE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY> CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY; | ||
| 2470 | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS> CD3DX12_PIPELINE_STATE_STREAM_VS; | ||
| 2471 | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS> CD3DX12_PIPELINE_STATE_STREAM_GS; | ||
| 2472 | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_STREAM_OUTPUT_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT> CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT; | ||
| 2473 | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS> CD3DX12_PIPELINE_STATE_STREAM_HS; | ||
| 2474 | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS> CD3DX12_PIPELINE_STATE_STREAM_DS; | ||
| 2475 | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS> CD3DX12_PIPELINE_STATE_STREAM_PS; | ||
| 2476 | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_AS> CD3DX12_PIPELINE_STATE_STREAM_AS; | ||
| 2477 | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MS> CD3DX12_PIPELINE_STATE_STREAM_MS; | ||
| 2478 | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS> CD3DX12_PIPELINE_STATE_STREAM_CS; | ||
| 2479 | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_BLEND_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC; | ||
| 2480 | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_DEPTH_STENCIL_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL; | ||
| 2481 | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_DEPTH_STENCIL_DESC1, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1; | ||
| 2482 | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< DXGI_FORMAT, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT> CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT; | ||
| 2483 | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_RASTERIZER_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER; | ||
| 2484 | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_RT_FORMAT_ARRAY, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS> CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS; | ||
| 2485 | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< DXGI_SAMPLE_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC, DefaultSampleDesc> CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC; | ||
| 2486 | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< UINT, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK, DefaultSampleMask> CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK; | ||
| 2487 | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_CACHED_PIPELINE_STATE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO> CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO; | ||
| 2488 | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_VIEW_INSTANCING_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING; | ||
| 2489 | |||
| 2490 | //------------------------------------------------------------------------------------------------ | ||
| 2491 | // Stream Parser Helpers | ||
| 2492 | |||
| 2493 | struct ID3DX12PipelineParserCallbacks | ||
| 2494 | { | ||
| 2495 | // Subobject Callbacks | ||
| 2496 | virtual void FlagsCb(D3D12_PIPELINE_STATE_FLAGS) {} | ||
| 2497 | virtual void NodeMaskCb(UINT) {} | ||
| 2498 | virtual void RootSignatureCb(ID3D12RootSignature*) {} | ||
| 2499 | virtual void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC&) {} | ||
| 2500 | virtual void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE) {} | ||
| 2501 | virtual void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE) {} | ||
| 2502 | virtual void VSCb(const D3D12_SHADER_BYTECODE&) {} | ||
| 2503 | virtual void GSCb(const D3D12_SHADER_BYTECODE&) {} | ||
| 2504 | virtual void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC&) {} | ||
| 2505 | virtual void HSCb(const D3D12_SHADER_BYTECODE&) {} | ||
| 2506 | virtual void DSCb(const D3D12_SHADER_BYTECODE&) {} | ||
| 2507 | virtual void PSCb(const D3D12_SHADER_BYTECODE&) {} | ||
| 2508 | virtual void CSCb(const D3D12_SHADER_BYTECODE&) {} | ||
| 2509 | virtual void ASCb(const D3D12_SHADER_BYTECODE&) {} | ||
| 2510 | virtual void MSCb(const D3D12_SHADER_BYTECODE&) {} | ||
| 2511 | virtual void BlendStateCb(const D3D12_BLEND_DESC&) {} | ||
| 2512 | virtual void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC&) {} | ||
| 2513 | virtual void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1&) {} | ||
| 2514 | virtual void DSVFormatCb(DXGI_FORMAT) {} | ||
| 2515 | virtual void RasterizerStateCb(const D3D12_RASTERIZER_DESC&) {} | ||
| 2516 | virtual void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY&) {} | ||
| 2517 | virtual void SampleDescCb(const DXGI_SAMPLE_DESC&) {} | ||
| 2518 | virtual void SampleMaskCb(UINT) {} | ||
| 2519 | virtual void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC&) {} | ||
| 2520 | virtual void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE&) {} | ||
| 2521 | |||
| 2522 | // Error Callbacks | ||
| 2523 | virtual void ErrorBadInputParameter(UINT /*ParameterIndex*/) {} | ||
| 2524 | virtual void ErrorDuplicateSubobject(D3D12_PIPELINE_STATE_SUBOBJECT_TYPE /*DuplicateType*/) {} | ||
| 2525 | virtual void ErrorUnknownSubobject(UINT /*UnknownTypeValue*/) {} | ||
| 2526 | |||
| 2527 | virtual ~ID3DX12PipelineParserCallbacks() = default; | ||
| 2528 | }; | ||
| 2529 | |||
| 2530 | struct D3DX12_MESH_SHADER_PIPELINE_STATE_DESC | ||
| 2531 | { | ||
| 2532 | ID3D12RootSignature* pRootSignature; | ||
| 2533 | D3D12_SHADER_BYTECODE AS; | ||
| 2534 | D3D12_SHADER_BYTECODE MS; | ||
| 2535 | D3D12_SHADER_BYTECODE PS; | ||
| 2536 | D3D12_BLEND_DESC BlendState; | ||
| 2537 | UINT SampleMask; | ||
| 2538 | D3D12_RASTERIZER_DESC RasterizerState; | ||
| 2539 | D3D12_DEPTH_STENCIL_DESC DepthStencilState; | ||
| 2540 | D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType; | ||
| 2541 | UINT NumRenderTargets; | ||
| 2542 | DXGI_FORMAT RTVFormats[ D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT ]; | ||
| 2543 | DXGI_FORMAT DSVFormat; | ||
| 2544 | DXGI_SAMPLE_DESC SampleDesc; | ||
| 2545 | UINT NodeMask; | ||
| 2546 | D3D12_CACHED_PIPELINE_STATE CachedPSO; | ||
| 2547 | D3D12_PIPELINE_STATE_FLAGS Flags; | ||
| 2548 | }; | ||
| 2549 | |||
| 2550 | // CD3DX12_PIPELINE_STATE_STREAM2 Works on OS Build 19041+ (where there is a new mesh shader pipeline). | ||
| 2551 | // Use CD3DX12_PIPELINE_STATE_STREAM1 for OS Build 16299+ (where there is a new view instancing subobject). | ||
| 2552 | // Use CD3DX12_PIPELINE_STATE_STREAM for OS Build 15063+ support. | ||
| 2553 | struct CD3DX12_PIPELINE_STATE_STREAM2 | ||
| 2554 | { | ||
| 2555 | CD3DX12_PIPELINE_STATE_STREAM2() = default; | ||
| 2556 | // Mesh and amplification shaders must be set manually, since they do not have representation in D3D12_GRAPHICS_PIPELINE_STATE_DESC | ||
| 2557 | CD3DX12_PIPELINE_STATE_STREAM2(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc) noexcept | ||
| 2558 | : Flags(Desc.Flags) | ||
| 2559 | , NodeMask(Desc.NodeMask) | ||
| 2560 | , pRootSignature(Desc.pRootSignature) | ||
| 2561 | , InputLayout(Desc.InputLayout) | ||
| 2562 | , IBStripCutValue(Desc.IBStripCutValue) | ||
| 2563 | , PrimitiveTopologyType(Desc.PrimitiveTopologyType) | ||
| 2564 | , VS(Desc.VS) | ||
| 2565 | , GS(Desc.GS) | ||
| 2566 | , StreamOutput(Desc.StreamOutput) | ||
| 2567 | , HS(Desc.HS) | ||
| 2568 | , DS(Desc.DS) | ||
| 2569 | , PS(Desc.PS) | ||
| 2570 | , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState)) | ||
| 2571 | , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState)) | ||
| 2572 | , DSVFormat(Desc.DSVFormat) | ||
| 2573 | , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState)) | ||
| 2574 | , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets)) | ||
| 2575 | , SampleDesc(Desc.SampleDesc) | ||
| 2576 | , SampleMask(Desc.SampleMask) | ||
| 2577 | , CachedPSO(Desc.CachedPSO) | ||
| 2578 | , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT())) | ||
| 2579 | {} | ||
| 2580 | CD3DX12_PIPELINE_STATE_STREAM2(const D3DX12_MESH_SHADER_PIPELINE_STATE_DESC& Desc) noexcept | ||
| 2581 | : Flags(Desc.Flags) | ||
| 2582 | , NodeMask(Desc.NodeMask) | ||
| 2583 | , pRootSignature(Desc.pRootSignature) | ||
| 2584 | , PrimitiveTopologyType(Desc.PrimitiveTopologyType) | ||
| 2585 | , PS(Desc.PS) | ||
| 2586 | , AS(Desc.AS) | ||
| 2587 | , MS(Desc.MS) | ||
| 2588 | , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState)) | ||
| 2589 | , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState)) | ||
| 2590 | , DSVFormat(Desc.DSVFormat) | ||
| 2591 | , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState)) | ||
| 2592 | , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets)) | ||
| 2593 | , SampleDesc(Desc.SampleDesc) | ||
| 2594 | , SampleMask(Desc.SampleMask) | ||
| 2595 | , CachedPSO(Desc.CachedPSO) | ||
| 2596 | , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT())) | ||
| 2597 | {} | ||
| 2598 | CD3DX12_PIPELINE_STATE_STREAM2(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc) noexcept | ||
| 2599 | : Flags(Desc.Flags) | ||
| 2600 | , NodeMask(Desc.NodeMask) | ||
| 2601 | , pRootSignature(Desc.pRootSignature) | ||
| 2602 | , CS(CD3DX12_SHADER_BYTECODE(Desc.CS)) | ||
| 2603 | , CachedPSO(Desc.CachedPSO) | ||
| 2604 | { | ||
| 2605 | static_cast<D3D12_DEPTH_STENCIL_DESC1&>(DepthStencilState).DepthEnable = false; | ||
| 2606 | } | ||
| 2607 | CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags; | ||
| 2608 | CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask; | ||
| 2609 | CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature; | ||
| 2610 | CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout; | ||
| 2611 | CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue; | ||
| 2612 | CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType; | ||
| 2613 | CD3DX12_PIPELINE_STATE_STREAM_VS VS; | ||
| 2614 | CD3DX12_PIPELINE_STATE_STREAM_GS GS; | ||
| 2615 | CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput; | ||
| 2616 | CD3DX12_PIPELINE_STATE_STREAM_HS HS; | ||
| 2617 | CD3DX12_PIPELINE_STATE_STREAM_DS DS; | ||
| 2618 | CD3DX12_PIPELINE_STATE_STREAM_PS PS; | ||
| 2619 | CD3DX12_PIPELINE_STATE_STREAM_AS AS; | ||
| 2620 | CD3DX12_PIPELINE_STATE_STREAM_MS MS; | ||
| 2621 | CD3DX12_PIPELINE_STATE_STREAM_CS CS; | ||
| 2622 | CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState; | ||
| 2623 | CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 DepthStencilState; | ||
| 2624 | CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat; | ||
| 2625 | CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState; | ||
| 2626 | CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats; | ||
| 2627 | CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc; | ||
| 2628 | CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask; | ||
| 2629 | CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO; | ||
| 2630 | CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc; | ||
| 2631 | D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const noexcept | ||
| 2632 | { | ||
| 2633 | D3D12_GRAPHICS_PIPELINE_STATE_DESC D; | ||
| 2634 | D.Flags = this->Flags; | ||
| 2635 | D.NodeMask = this->NodeMask; | ||
| 2636 | D.pRootSignature = this->pRootSignature; | ||
| 2637 | D.InputLayout = this->InputLayout; | ||
| 2638 | D.IBStripCutValue = this->IBStripCutValue; | ||
| 2639 | D.PrimitiveTopologyType = this->PrimitiveTopologyType; | ||
| 2640 | D.VS = this->VS; | ||
| 2641 | D.GS = this->GS; | ||
| 2642 | D.StreamOutput = this->StreamOutput; | ||
| 2643 | D.HS = this->HS; | ||
| 2644 | D.DS = this->DS; | ||
| 2645 | D.PS = this->PS; | ||
| 2646 | D.BlendState = this->BlendState; | ||
| 2647 | D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(D3D12_DEPTH_STENCIL_DESC1(this->DepthStencilState)); | ||
| 2648 | D.DSVFormat = this->DSVFormat; | ||
| 2649 | D.RasterizerState = this->RasterizerState; | ||
| 2650 | D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets; | ||
| 2651 | memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats)); | ||
| 2652 | D.SampleDesc = this->SampleDesc; | ||
| 2653 | D.SampleMask = this->SampleMask; | ||
| 2654 | D.CachedPSO = this->CachedPSO; | ||
| 2655 | return D; | ||
| 2656 | } | ||
| 2657 | D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const noexcept | ||
| 2658 | { | ||
| 2659 | D3D12_COMPUTE_PIPELINE_STATE_DESC D; | ||
| 2660 | D.Flags = this->Flags; | ||
| 2661 | D.NodeMask = this->NodeMask; | ||
| 2662 | D.pRootSignature = this->pRootSignature; | ||
| 2663 | D.CS = this->CS; | ||
| 2664 | D.CachedPSO = this->CachedPSO; | ||
| 2665 | return D; | ||
| 2666 | } | ||
| 2667 | }; | ||
| 2668 | |||
| 2669 | // CD3DX12_PIPELINE_STATE_STREAM1 Works on OS Build 16299+ (where there is a new view instancing subobject). | ||
| 2670 | // Use CD3DX12_PIPELINE_STATE_STREAM for OS Build 15063+ support. | ||
| 2671 | struct CD3DX12_PIPELINE_STATE_STREAM1 | ||
| 2672 | { | ||
| 2673 | CD3DX12_PIPELINE_STATE_STREAM1() = default; | ||
| 2674 | // Mesh and amplification shaders must be set manually, since they do not have representation in D3D12_GRAPHICS_PIPELINE_STATE_DESC | ||
| 2675 | CD3DX12_PIPELINE_STATE_STREAM1(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc) noexcept | ||
| 2676 | : Flags(Desc.Flags) | ||
| 2677 | , NodeMask(Desc.NodeMask) | ||
| 2678 | , pRootSignature(Desc.pRootSignature) | ||
| 2679 | , InputLayout(Desc.InputLayout) | ||
| 2680 | , IBStripCutValue(Desc.IBStripCutValue) | ||
| 2681 | , PrimitiveTopologyType(Desc.PrimitiveTopologyType) | ||
| 2682 | , VS(Desc.VS) | ||
| 2683 | , GS(Desc.GS) | ||
| 2684 | , StreamOutput(Desc.StreamOutput) | ||
| 2685 | , HS(Desc.HS) | ||
| 2686 | , DS(Desc.DS) | ||
| 2687 | , PS(Desc.PS) | ||
| 2688 | , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState)) | ||
| 2689 | , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState)) | ||
| 2690 | , DSVFormat(Desc.DSVFormat) | ||
| 2691 | , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState)) | ||
| 2692 | , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets)) | ||
| 2693 | , SampleDesc(Desc.SampleDesc) | ||
| 2694 | , SampleMask(Desc.SampleMask) | ||
| 2695 | , CachedPSO(Desc.CachedPSO) | ||
| 2696 | , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT())) | ||
| 2697 | {} | ||
| 2698 | CD3DX12_PIPELINE_STATE_STREAM1(const D3DX12_MESH_SHADER_PIPELINE_STATE_DESC& Desc) noexcept | ||
| 2699 | : Flags(Desc.Flags) | ||
| 2700 | , NodeMask(Desc.NodeMask) | ||
| 2701 | , pRootSignature(Desc.pRootSignature) | ||
| 2702 | , PrimitiveTopologyType(Desc.PrimitiveTopologyType) | ||
| 2703 | , PS(Desc.PS) | ||
| 2704 | , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState)) | ||
| 2705 | , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState)) | ||
| 2706 | , DSVFormat(Desc.DSVFormat) | ||
| 2707 | , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState)) | ||
| 2708 | , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets)) | ||
| 2709 | , SampleDesc(Desc.SampleDesc) | ||
| 2710 | , SampleMask(Desc.SampleMask) | ||
| 2711 | , CachedPSO(Desc.CachedPSO) | ||
| 2712 | , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT())) | ||
| 2713 | {} | ||
| 2714 | CD3DX12_PIPELINE_STATE_STREAM1(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc) noexcept | ||
| 2715 | : Flags(Desc.Flags) | ||
| 2716 | , NodeMask(Desc.NodeMask) | ||
| 2717 | , pRootSignature(Desc.pRootSignature) | ||
| 2718 | , CS(CD3DX12_SHADER_BYTECODE(Desc.CS)) | ||
| 2719 | , CachedPSO(Desc.CachedPSO) | ||
| 2720 | { | ||
| 2721 | static_cast<D3D12_DEPTH_STENCIL_DESC1&>(DepthStencilState).DepthEnable = false; | ||
| 2722 | } | ||
| 2723 | CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags; | ||
| 2724 | CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask; | ||
| 2725 | CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature; | ||
| 2726 | CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout; | ||
| 2727 | CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue; | ||
| 2728 | CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType; | ||
| 2729 | CD3DX12_PIPELINE_STATE_STREAM_VS VS; | ||
| 2730 | CD3DX12_PIPELINE_STATE_STREAM_GS GS; | ||
| 2731 | CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput; | ||
| 2732 | CD3DX12_PIPELINE_STATE_STREAM_HS HS; | ||
| 2733 | CD3DX12_PIPELINE_STATE_STREAM_DS DS; | ||
| 2734 | CD3DX12_PIPELINE_STATE_STREAM_PS PS; | ||
| 2735 | CD3DX12_PIPELINE_STATE_STREAM_CS CS; | ||
| 2736 | CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState; | ||
| 2737 | CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 DepthStencilState; | ||
| 2738 | CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat; | ||
| 2739 | CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState; | ||
| 2740 | CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats; | ||
| 2741 | CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc; | ||
| 2742 | CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask; | ||
| 2743 | CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO; | ||
| 2744 | CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc; | ||
| 2745 | D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const noexcept | ||
| 2746 | { | ||
| 2747 | D3D12_GRAPHICS_PIPELINE_STATE_DESC D; | ||
| 2748 | D.Flags = this->Flags; | ||
| 2749 | D.NodeMask = this->NodeMask; | ||
| 2750 | D.pRootSignature = this->pRootSignature; | ||
| 2751 | D.InputLayout = this->InputLayout; | ||
| 2752 | D.IBStripCutValue = this->IBStripCutValue; | ||
| 2753 | D.PrimitiveTopologyType = this->PrimitiveTopologyType; | ||
| 2754 | D.VS = this->VS; | ||
| 2755 | D.GS = this->GS; | ||
| 2756 | D.StreamOutput = this->StreamOutput; | ||
| 2757 | D.HS = this->HS; | ||
| 2758 | D.DS = this->DS; | ||
| 2759 | D.PS = this->PS; | ||
| 2760 | D.BlendState = this->BlendState; | ||
| 2761 | D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(D3D12_DEPTH_STENCIL_DESC1(this->DepthStencilState)); | ||
| 2762 | D.DSVFormat = this->DSVFormat; | ||
| 2763 | D.RasterizerState = this->RasterizerState; | ||
| 2764 | D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets; | ||
| 2765 | memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats)); | ||
| 2766 | D.SampleDesc = this->SampleDesc; | ||
| 2767 | D.SampleMask = this->SampleMask; | ||
| 2768 | D.CachedPSO = this->CachedPSO; | ||
| 2769 | return D; | ||
| 2770 | } | ||
| 2771 | D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const noexcept | ||
| 2772 | { | ||
| 2773 | D3D12_COMPUTE_PIPELINE_STATE_DESC D; | ||
| 2774 | D.Flags = this->Flags; | ||
| 2775 | D.NodeMask = this->NodeMask; | ||
| 2776 | D.pRootSignature = this->pRootSignature; | ||
| 2777 | D.CS = this->CS; | ||
| 2778 | D.CachedPSO = this->CachedPSO; | ||
| 2779 | return D; | ||
| 2780 | } | ||
| 2781 | }; | ||
| 2782 | |||
| 2783 | |||
| 2784 | struct CD3DX12_PIPELINE_MESH_STATE_STREAM | ||
| 2785 | { | ||
| 2786 | CD3DX12_PIPELINE_MESH_STATE_STREAM() = default; | ||
| 2787 | CD3DX12_PIPELINE_MESH_STATE_STREAM(const D3DX12_MESH_SHADER_PIPELINE_STATE_DESC& Desc) noexcept | ||
| 2788 | : Flags(Desc.Flags) | ||
| 2789 | , NodeMask(Desc.NodeMask) | ||
| 2790 | , pRootSignature(Desc.pRootSignature) | ||
| 2791 | , PS(Desc.PS) | ||
| 2792 | , AS(Desc.AS) | ||
| 2793 | , MS(Desc.MS) | ||
| 2794 | , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState)) | ||
| 2795 | , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState)) | ||
| 2796 | , DSVFormat(Desc.DSVFormat) | ||
| 2797 | , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState)) | ||
| 2798 | , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets)) | ||
| 2799 | , SampleDesc(Desc.SampleDesc) | ||
| 2800 | , SampleMask(Desc.SampleMask) | ||
| 2801 | , CachedPSO(Desc.CachedPSO) | ||
| 2802 | , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT())) | ||
| 2803 | {} | ||
| 2804 | CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags; | ||
| 2805 | CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask; | ||
| 2806 | CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature; | ||
| 2807 | CD3DX12_PIPELINE_STATE_STREAM_PS PS; | ||
| 2808 | CD3DX12_PIPELINE_STATE_STREAM_AS AS; | ||
| 2809 | CD3DX12_PIPELINE_STATE_STREAM_MS MS; | ||
| 2810 | CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState; | ||
| 2811 | CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 DepthStencilState; | ||
| 2812 | CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat; | ||
| 2813 | CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState; | ||
| 2814 | CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats; | ||
| 2815 | CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc; | ||
| 2816 | CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask; | ||
| 2817 | CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO; | ||
| 2818 | CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc; | ||
| 2819 | D3DX12_MESH_SHADER_PIPELINE_STATE_DESC MeshShaderDescV0() const noexcept | ||
| 2820 | { | ||
| 2821 | D3DX12_MESH_SHADER_PIPELINE_STATE_DESC D; | ||
| 2822 | D.Flags = this->Flags; | ||
| 2823 | D.NodeMask = this->NodeMask; | ||
| 2824 | D.pRootSignature = this->pRootSignature; | ||
| 2825 | D.PS = this->PS; | ||
| 2826 | D.AS = this->AS; | ||
| 2827 | D.MS = this->MS; | ||
| 2828 | D.BlendState = this->BlendState; | ||
| 2829 | D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(D3D12_DEPTH_STENCIL_DESC1(this->DepthStencilState)); | ||
| 2830 | D.DSVFormat = this->DSVFormat; | ||
| 2831 | D.RasterizerState = this->RasterizerState; | ||
| 2832 | D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets; | ||
| 2833 | memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats)); | ||
| 2834 | D.SampleDesc = this->SampleDesc; | ||
| 2835 | D.SampleMask = this->SampleMask; | ||
| 2836 | D.CachedPSO = this->CachedPSO; | ||
| 2837 | return D; | ||
| 2838 | } | ||
| 2839 | }; | ||
| 2840 | |||
| 2841 | // CD3DX12_PIPELINE_STATE_STREAM works on OS Build 15063+ but does not support new subobject(s) added in OS Build 16299+. | ||
| 2842 | // See CD3DX12_PIPELINE_STATE_STREAM1 for instance. | ||
| 2843 | struct CD3DX12_PIPELINE_STATE_STREAM | ||
| 2844 | { | ||
| 2845 | CD3DX12_PIPELINE_STATE_STREAM() = default; | ||
| 2846 | CD3DX12_PIPELINE_STATE_STREAM(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc) noexcept | ||
| 2847 | : Flags(Desc.Flags) | ||
| 2848 | , NodeMask(Desc.NodeMask) | ||
| 2849 | , pRootSignature(Desc.pRootSignature) | ||
| 2850 | , InputLayout(Desc.InputLayout) | ||
| 2851 | , IBStripCutValue(Desc.IBStripCutValue) | ||
| 2852 | , PrimitiveTopologyType(Desc.PrimitiveTopologyType) | ||
| 2853 | , VS(Desc.VS) | ||
| 2854 | , GS(Desc.GS) | ||
| 2855 | , StreamOutput(Desc.StreamOutput) | ||
| 2856 | , HS(Desc.HS) | ||
| 2857 | , DS(Desc.DS) | ||
| 2858 | , PS(Desc.PS) | ||
| 2859 | , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState)) | ||
| 2860 | , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState)) | ||
| 2861 | , DSVFormat(Desc.DSVFormat) | ||
| 2862 | , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState)) | ||
| 2863 | , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets)) | ||
| 2864 | , SampleDesc(Desc.SampleDesc) | ||
| 2865 | , SampleMask(Desc.SampleMask) | ||
| 2866 | , CachedPSO(Desc.CachedPSO) | ||
| 2867 | {} | ||
| 2868 | CD3DX12_PIPELINE_STATE_STREAM(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc) noexcept | ||
| 2869 | : Flags(Desc.Flags) | ||
| 2870 | , NodeMask(Desc.NodeMask) | ||
| 2871 | , pRootSignature(Desc.pRootSignature) | ||
| 2872 | , CS(CD3DX12_SHADER_BYTECODE(Desc.CS)) | ||
| 2873 | , CachedPSO(Desc.CachedPSO) | ||
| 2874 | {} | ||
| 2875 | CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags; | ||
| 2876 | CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask; | ||
| 2877 | CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature; | ||
| 2878 | CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout; | ||
| 2879 | CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue; | ||
| 2880 | CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType; | ||
| 2881 | CD3DX12_PIPELINE_STATE_STREAM_VS VS; | ||
| 2882 | CD3DX12_PIPELINE_STATE_STREAM_GS GS; | ||
| 2883 | CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput; | ||
| 2884 | CD3DX12_PIPELINE_STATE_STREAM_HS HS; | ||
| 2885 | CD3DX12_PIPELINE_STATE_STREAM_DS DS; | ||
| 2886 | CD3DX12_PIPELINE_STATE_STREAM_PS PS; | ||
| 2887 | CD3DX12_PIPELINE_STATE_STREAM_CS CS; | ||
| 2888 | CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState; | ||
| 2889 | CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 DepthStencilState; | ||
| 2890 | CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat; | ||
| 2891 | CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState; | ||
| 2892 | CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats; | ||
| 2893 | CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc; | ||
| 2894 | CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask; | ||
| 2895 | CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO; | ||
| 2896 | D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const noexcept | ||
| 2897 | { | ||
| 2898 | D3D12_GRAPHICS_PIPELINE_STATE_DESC D; | ||
| 2899 | D.Flags = this->Flags; | ||
| 2900 | D.NodeMask = this->NodeMask; | ||
| 2901 | D.pRootSignature = this->pRootSignature; | ||
| 2902 | D.InputLayout = this->InputLayout; | ||
| 2903 | D.IBStripCutValue = this->IBStripCutValue; | ||
| 2904 | D.PrimitiveTopologyType = this->PrimitiveTopologyType; | ||
| 2905 | D.VS = this->VS; | ||
| 2906 | D.GS = this->GS; | ||
| 2907 | D.StreamOutput = this->StreamOutput; | ||
| 2908 | D.HS = this->HS; | ||
| 2909 | D.DS = this->DS; | ||
| 2910 | D.PS = this->PS; | ||
| 2911 | D.BlendState = this->BlendState; | ||
| 2912 | D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(D3D12_DEPTH_STENCIL_DESC1(this->DepthStencilState)); | ||
| 2913 | D.DSVFormat = this->DSVFormat; | ||
| 2914 | D.RasterizerState = this->RasterizerState; | ||
| 2915 | D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets; | ||
| 2916 | memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats)); | ||
| 2917 | D.SampleDesc = this->SampleDesc; | ||
| 2918 | D.SampleMask = this->SampleMask; | ||
| 2919 | D.CachedPSO = this->CachedPSO; | ||
| 2920 | return D; | ||
| 2921 | } | ||
| 2922 | D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const noexcept | ||
| 2923 | { | ||
| 2924 | D3D12_COMPUTE_PIPELINE_STATE_DESC D; | ||
| 2925 | D.Flags = this->Flags; | ||
| 2926 | D.NodeMask = this->NodeMask; | ||
| 2927 | D.pRootSignature = this->pRootSignature; | ||
| 2928 | D.CS = this->CS; | ||
| 2929 | D.CachedPSO = this->CachedPSO; | ||
| 2930 | return D; | ||
| 2931 | } | ||
| 2932 | }; | ||
| 2933 | |||
| 2934 | struct CD3DX12_PIPELINE_STATE_STREAM2_PARSE_HELPER : public ID3DX12PipelineParserCallbacks | ||
| 2935 | { | ||
| 2936 | CD3DX12_PIPELINE_STATE_STREAM2 PipelineStream; | ||
| 2937 | CD3DX12_PIPELINE_STATE_STREAM2_PARSE_HELPER() noexcept | ||
| 2938 | : SeenDSS(false) | ||
| 2939 | { | ||
| 2940 | // Adjust defaults to account for absent members. | ||
| 2941 | PipelineStream.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE; | ||
| 2942 | |||
| 2943 | // Depth disabled if no DSV format specified. | ||
| 2944 | static_cast<D3D12_DEPTH_STENCIL_DESC1&>(PipelineStream.DepthStencilState).DepthEnable = false; | ||
| 2945 | } | ||
| 2946 | |||
| 2947 | // ID3DX12PipelineParserCallbacks | ||
| 2948 | void FlagsCb(D3D12_PIPELINE_STATE_FLAGS Flags) override {PipelineStream.Flags = Flags;} | ||
| 2949 | void NodeMaskCb(UINT NodeMask) override {PipelineStream.NodeMask = NodeMask;} | ||
| 2950 | void RootSignatureCb(ID3D12RootSignature* pRootSignature) override {PipelineStream.pRootSignature = pRootSignature;} | ||
| 2951 | void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC& InputLayout) override {PipelineStream.InputLayout = InputLayout;} | ||
| 2952 | void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue) override {PipelineStream.IBStripCutValue = IBStripCutValue;} | ||
| 2953 | void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType) override {PipelineStream.PrimitiveTopologyType = PrimitiveTopologyType;} | ||
| 2954 | void VSCb(const D3D12_SHADER_BYTECODE& VS) override {PipelineStream.VS = VS;} | ||
| 2955 | void GSCb(const D3D12_SHADER_BYTECODE& GS) override {PipelineStream.GS = GS;} | ||
| 2956 | void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC& StreamOutput) override {PipelineStream.StreamOutput = StreamOutput;} | ||
| 2957 | void HSCb(const D3D12_SHADER_BYTECODE& HS) override {PipelineStream.HS = HS;} | ||
| 2958 | void DSCb(const D3D12_SHADER_BYTECODE& DS) override {PipelineStream.DS = DS;} | ||
| 2959 | void PSCb(const D3D12_SHADER_BYTECODE& PS) override {PipelineStream.PS = PS;} | ||
| 2960 | void CSCb(const D3D12_SHADER_BYTECODE& CS) override {PipelineStream.CS = CS;} | ||
| 2961 | void ASCb(const D3D12_SHADER_BYTECODE& AS) override {PipelineStream.AS = AS;} | ||
| 2962 | void MSCb(const D3D12_SHADER_BYTECODE& MS) override {PipelineStream.MS = MS;} | ||
| 2963 | void BlendStateCb(const D3D12_BLEND_DESC& BlendState) override {PipelineStream.BlendState = CD3DX12_BLEND_DESC(BlendState);} | ||
| 2964 | void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC& DepthStencilState) override | ||
| 2965 | { | ||
| 2966 | PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(DepthStencilState); | ||
| 2967 | SeenDSS = true; | ||
| 2968 | } | ||
| 2969 | void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1& DepthStencilState) override | ||
| 2970 | { | ||
| 2971 | PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(DepthStencilState); | ||
| 2972 | SeenDSS = true; | ||
| 2973 | } | ||
| 2974 | void DSVFormatCb(DXGI_FORMAT DSVFormat) override | ||
| 2975 | { | ||
| 2976 | PipelineStream.DSVFormat = DSVFormat; | ||
| 2977 | if (!SeenDSS && DSVFormat != DXGI_FORMAT_UNKNOWN) | ||
| 2978 | { | ||
| 2979 | // Re-enable depth for the default state. | ||
| 2980 | static_cast<D3D12_DEPTH_STENCIL_DESC1&>(PipelineStream.DepthStencilState).DepthEnable = true; | ||
| 2981 | } | ||
| 2982 | } | ||
| 2983 | void RasterizerStateCb(const D3D12_RASTERIZER_DESC& RasterizerState) override {PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC(RasterizerState);} | ||
| 2984 | void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY& RTVFormats) override {PipelineStream.RTVFormats = RTVFormats;} | ||
| 2985 | void SampleDescCb(const DXGI_SAMPLE_DESC& SampleDesc) override {PipelineStream.SampleDesc = SampleDesc;} | ||
| 2986 | void SampleMaskCb(UINT SampleMask) override {PipelineStream.SampleMask = SampleMask;} | ||
| 2987 | void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC& ViewInstancingDesc) override {PipelineStream.ViewInstancingDesc = CD3DX12_VIEW_INSTANCING_DESC(ViewInstancingDesc);} | ||
| 2988 | void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE& CachedPSO) override {PipelineStream.CachedPSO = CachedPSO;} | ||
| 2989 | |||
| 2990 | private: | ||
| 2991 | bool SeenDSS; | ||
| 2992 | }; | ||
| 2993 | |||
| 2994 | |||
| 2995 | struct CD3DX12_PIPELINE_STATE_STREAM_PARSE_HELPER : public ID3DX12PipelineParserCallbacks | ||
| 2996 | { | ||
| 2997 | CD3DX12_PIPELINE_STATE_STREAM1 PipelineStream; | ||
| 2998 | CD3DX12_PIPELINE_STATE_STREAM_PARSE_HELPER() noexcept | ||
| 2999 | : SeenDSS(false) | ||
| 3000 | { | ||
| 3001 | // Adjust defaults to account for absent members. | ||
| 3002 | PipelineStream.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE; | ||
| 3003 | |||
| 3004 | // Depth disabled if no DSV format specified. | ||
| 3005 | static_cast<D3D12_DEPTH_STENCIL_DESC1&>(PipelineStream.DepthStencilState).DepthEnable = false; | ||
| 3006 | } | ||
| 3007 | |||
| 3008 | // ID3DX12PipelineParserCallbacks | ||
| 3009 | void FlagsCb(D3D12_PIPELINE_STATE_FLAGS Flags) override {PipelineStream.Flags = Flags;} | ||
| 3010 | void NodeMaskCb(UINT NodeMask) override {PipelineStream.NodeMask = NodeMask;} | ||
| 3011 | void RootSignatureCb(ID3D12RootSignature* pRootSignature) override {PipelineStream.pRootSignature = pRootSignature;} | ||
| 3012 | void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC& InputLayout) override {PipelineStream.InputLayout = InputLayout;} | ||
| 3013 | void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue) override {PipelineStream.IBStripCutValue = IBStripCutValue;} | ||
| 3014 | void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType) override {PipelineStream.PrimitiveTopologyType = PrimitiveTopologyType;} | ||
| 3015 | void VSCb(const D3D12_SHADER_BYTECODE& VS) override {PipelineStream.VS = VS;} | ||
| 3016 | void GSCb(const D3D12_SHADER_BYTECODE& GS) override {PipelineStream.GS = GS;} | ||
| 3017 | void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC& StreamOutput) override {PipelineStream.StreamOutput = StreamOutput;} | ||
| 3018 | void HSCb(const D3D12_SHADER_BYTECODE& HS) override {PipelineStream.HS = HS;} | ||
| 3019 | void DSCb(const D3D12_SHADER_BYTECODE& DS) override {PipelineStream.DS = DS;} | ||
| 3020 | void PSCb(const D3D12_SHADER_BYTECODE& PS) override {PipelineStream.PS = PS;} | ||
| 3021 | void CSCb(const D3D12_SHADER_BYTECODE& CS) override {PipelineStream.CS = CS;} | ||
| 3022 | void BlendStateCb(const D3D12_BLEND_DESC& BlendState) override {PipelineStream.BlendState = CD3DX12_BLEND_DESC(BlendState);} | ||
| 3023 | void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC& DepthStencilState) override | ||
| 3024 | { | ||
| 3025 | PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(DepthStencilState); | ||
| 3026 | SeenDSS = true; | ||
| 3027 | } | ||
| 3028 | void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1& DepthStencilState) override | ||
| 3029 | { | ||
| 3030 | PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(DepthStencilState); | ||
| 3031 | SeenDSS = true; | ||
| 3032 | } | ||
| 3033 | void DSVFormatCb(DXGI_FORMAT DSVFormat) override | ||
| 3034 | { | ||
| 3035 | PipelineStream.DSVFormat = DSVFormat; | ||
| 3036 | if (!SeenDSS && DSVFormat != DXGI_FORMAT_UNKNOWN) | ||
| 3037 | { | ||
| 3038 | // Re-enable depth for the default state. | ||
| 3039 | static_cast<D3D12_DEPTH_STENCIL_DESC1&>(PipelineStream.DepthStencilState).DepthEnable = true; | ||
| 3040 | } | ||
| 3041 | } | ||
| 3042 | void RasterizerStateCb(const D3D12_RASTERIZER_DESC& RasterizerState) override {PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC(RasterizerState);} | ||
| 3043 | void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY& RTVFormats) override {PipelineStream.RTVFormats = RTVFormats;} | ||
| 3044 | void SampleDescCb(const DXGI_SAMPLE_DESC& SampleDesc) override {PipelineStream.SampleDesc = SampleDesc;} | ||
| 3045 | void SampleMaskCb(UINT SampleMask) override {PipelineStream.SampleMask = SampleMask;} | ||
| 3046 | void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC& ViewInstancingDesc) override {PipelineStream.ViewInstancingDesc = CD3DX12_VIEW_INSTANCING_DESC(ViewInstancingDesc);} | ||
| 3047 | void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE& CachedPSO) override {PipelineStream.CachedPSO = CachedPSO;} | ||
| 3048 | |||
| 3049 | private: | ||
| 3050 | bool SeenDSS; | ||
| 3051 | }; | ||
| 3052 | |||
| 3053 | inline D3D12_PIPELINE_STATE_SUBOBJECT_TYPE D3DX12GetBaseSubobjectType(D3D12_PIPELINE_STATE_SUBOBJECT_TYPE SubobjectType) noexcept | ||
| 3054 | { | ||
| 3055 | switch (SubobjectType) | ||
| 3056 | { | ||
| 3057 | case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1: | ||
| 3058 | return D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL; | ||
| 3059 | default: | ||
| 3060 | return SubobjectType; | ||
| 3061 | } | ||
| 3062 | } | ||
| 3063 | |||
| 3064 | inline HRESULT D3DX12ParsePipelineStream(const D3D12_PIPELINE_STATE_STREAM_DESC& Desc, ID3DX12PipelineParserCallbacks* pCallbacks) | ||
| 3065 | { | ||
| 3066 | if (pCallbacks == nullptr) | ||
| 3067 | { | ||
| 3068 | return E_INVALIDARG; | ||
| 3069 | } | ||
| 3070 | |||
| 3071 | if (Desc.SizeInBytes == 0 || Desc.pPipelineStateSubobjectStream == nullptr) | ||
| 3072 | { | ||
| 3073 | pCallbacks->ErrorBadInputParameter(1); // first parameter issue | ||
| 3074 | return E_INVALIDARG; | ||
| 3075 | } | ||
| 3076 | |||
| 3077 | bool SubobjectSeen[D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID] = {}; | ||
| 3078 | for (SIZE_T CurOffset = 0, SizeOfSubobject = 0; CurOffset < Desc.SizeInBytes; CurOffset += SizeOfSubobject) | ||
| 3079 | { | ||
| 3080 | BYTE* pStream = static_cast<BYTE*>(Desc.pPipelineStateSubobjectStream)+CurOffset; | ||
| 3081 | auto SubobjectType = *reinterpret_cast<D3D12_PIPELINE_STATE_SUBOBJECT_TYPE*>(pStream); | ||
| 3082 | if (SubobjectType < 0 || SubobjectType >= D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID) | ||
| 3083 | { | ||
| 3084 | pCallbacks->ErrorUnknownSubobject(SubobjectType); | ||
| 3085 | return E_INVALIDARG; | ||
| 3086 | } | ||
| 3087 | if (SubobjectSeen[D3DX12GetBaseSubobjectType(SubobjectType)]) | ||
| 3088 | { | ||
| 3089 | pCallbacks->ErrorDuplicateSubobject(SubobjectType); | ||
| 3090 | return E_INVALIDARG; // disallow subobject duplicates in a stream | ||
| 3091 | } | ||
| 3092 | SubobjectSeen[SubobjectType] = true; | ||
| 3093 | switch (SubobjectType) | ||
| 3094 | { | ||
| 3095 | case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE: | ||
| 3096 | pCallbacks->RootSignatureCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::pRootSignature)*>(pStream)); | ||
| 3097 | SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::pRootSignature); | ||
| 3098 | break; | ||
| 3099 | case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS: | ||
| 3100 | pCallbacks->VSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::VS)*>(pStream)); | ||
| 3101 | SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::VS); | ||
| 3102 | break; | ||
| 3103 | case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS: | ||
| 3104 | pCallbacks->PSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::PS)*>(pStream)); | ||
| 3105 | SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::PS); | ||
| 3106 | break; | ||
| 3107 | case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS: | ||
| 3108 | pCallbacks->DSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::DS)*>(pStream)); | ||
| 3109 | SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::DS); | ||
| 3110 | break; | ||
| 3111 | case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS: | ||
| 3112 | pCallbacks->HSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::HS)*>(pStream)); | ||
| 3113 | SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::HS); | ||
| 3114 | break; | ||
| 3115 | case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS: | ||
| 3116 | pCallbacks->GSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::GS)*>(pStream)); | ||
| 3117 | SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::GS); | ||
| 3118 | break; | ||
| 3119 | case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS: | ||
| 3120 | pCallbacks->CSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::CS)*>(pStream)); | ||
| 3121 | SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::CS); | ||
| 3122 | break; | ||
| 3123 | case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_AS: | ||
| 3124 | pCallbacks->ASCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM2::AS)*>(pStream)); | ||
| 3125 | SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM2::AS); | ||
| 3126 | break; | ||
| 3127 | case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MS: | ||
| 3128 | pCallbacks->MSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM2::MS)*>(pStream)); | ||
| 3129 | SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM2::MS); | ||
| 3130 | break; | ||
| 3131 | case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT: | ||
| 3132 | pCallbacks->StreamOutputCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::StreamOutput)*>(pStream)); | ||
| 3133 | SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::StreamOutput); | ||
| 3134 | break; | ||
| 3135 | case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND: | ||
| 3136 | pCallbacks->BlendStateCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::BlendState)*>(pStream)); | ||
| 3137 | SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::BlendState); | ||
| 3138 | break; | ||
| 3139 | case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK: | ||
| 3140 | pCallbacks->SampleMaskCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::SampleMask)*>(pStream)); | ||
| 3141 | SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::SampleMask); | ||
| 3142 | break; | ||
| 3143 | case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER: | ||
| 3144 | pCallbacks->RasterizerStateCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::RasterizerState)*>(pStream)); | ||
| 3145 | SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::RasterizerState); | ||
| 3146 | break; | ||
| 3147 | case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL: | ||
| 3148 | pCallbacks->DepthStencilStateCb(*reinterpret_cast<CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL*>(pStream)); | ||
| 3149 | SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL); | ||
| 3150 | break; | ||
| 3151 | case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1: | ||
| 3152 | pCallbacks->DepthStencilState1Cb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::DepthStencilState)*>(pStream)); | ||
| 3153 | SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::DepthStencilState); | ||
| 3154 | break; | ||
| 3155 | case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT: | ||
| 3156 | pCallbacks->InputLayoutCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::InputLayout)*>(pStream)); | ||
| 3157 | SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::InputLayout); | ||
| 3158 | break; | ||
| 3159 | case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE: | ||
| 3160 | pCallbacks->IBStripCutValueCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::IBStripCutValue)*>(pStream)); | ||
| 3161 | SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::IBStripCutValue); | ||
| 3162 | break; | ||
| 3163 | case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY: | ||
| 3164 | pCallbacks->PrimitiveTopologyTypeCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::PrimitiveTopologyType)*>(pStream)); | ||
| 3165 | SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::PrimitiveTopologyType); | ||
| 3166 | break; | ||
| 3167 | case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS: | ||
| 3168 | pCallbacks->RTVFormatsCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::RTVFormats)*>(pStream)); | ||
| 3169 | SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::RTVFormats); | ||
| 3170 | break; | ||
| 3171 | case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT: | ||
| 3172 | pCallbacks->DSVFormatCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::DSVFormat)*>(pStream)); | ||
| 3173 | SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::DSVFormat); | ||
| 3174 | break; | ||
| 3175 | case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC: | ||
| 3176 | pCallbacks->SampleDescCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::SampleDesc)*>(pStream)); | ||
| 3177 | SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::SampleDesc); | ||
| 3178 | break; | ||
| 3179 | case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK: | ||
| 3180 | pCallbacks->NodeMaskCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::NodeMask)*>(pStream)); | ||
| 3181 | SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::NodeMask); | ||
| 3182 | break; | ||
| 3183 | case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO: | ||
| 3184 | pCallbacks->CachedPSOCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::CachedPSO)*>(pStream)); | ||
| 3185 | SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::CachedPSO); | ||
| 3186 | break; | ||
| 3187 | case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS: | ||
| 3188 | pCallbacks->FlagsCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::Flags)*>(pStream)); | ||
| 3189 | SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::Flags); | ||
| 3190 | break; | ||
| 3191 | case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING: | ||
| 3192 | pCallbacks->ViewInstancingCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM1::ViewInstancingDesc)*>(pStream)); | ||
| 3193 | SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM1::ViewInstancingDesc); | ||
| 3194 | break; | ||
| 3195 | default: | ||
| 3196 | pCallbacks->ErrorUnknownSubobject(SubobjectType); | ||
| 3197 | return E_INVALIDARG; | ||
| 3198 | } | ||
| 3199 | } | ||
| 3200 | |||
| 3201 | return S_OK; | ||
| 3202 | } | ||
| 3203 | |||
| 3204 | //------------------------------------------------------------------------------------------------ | ||
| 3205 | inline bool operator==( const D3D12_CLEAR_VALUE &a, const D3D12_CLEAR_VALUE &b) noexcept | ||
| 3206 | { | ||
| 3207 | if (a.Format != b.Format) return false; | ||
| 3208 | if (a.Format == DXGI_FORMAT_D24_UNORM_S8_UINT | ||
| 3209 | || a.Format == DXGI_FORMAT_D16_UNORM | ||
| 3210 | || a.Format == DXGI_FORMAT_D32_FLOAT | ||
| 3211 | || a.Format == DXGI_FORMAT_D32_FLOAT_S8X24_UINT) | ||
| 3212 | { | ||
| 3213 | return (a.DepthStencil.Depth == b.DepthStencil.Depth) && | ||
| 3214 | (a.DepthStencil.Stencil == b.DepthStencil.Stencil); | ||
| 3215 | } else { | ||
| 3216 | return (a.Color[0] == b.Color[0]) && | ||
| 3217 | (a.Color[1] == b.Color[1]) && | ||
| 3218 | (a.Color[2] == b.Color[2]) && | ||
| 3219 | (a.Color[3] == b.Color[3]); | ||
| 3220 | } | ||
| 3221 | } | ||
| 3222 | inline bool operator==( const D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS &a, const D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS &b) noexcept | ||
| 3223 | { | ||
| 3224 | return a.ClearValue == b.ClearValue; | ||
| 3225 | } | ||
| 3226 | inline bool operator==( const D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS &a, const D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS &b) noexcept | ||
| 3227 | { | ||
| 3228 | if (a.pSrcResource != b.pSrcResource) return false; | ||
| 3229 | if (a.pDstResource != b.pDstResource) return false; | ||
| 3230 | if (a.SubresourceCount != b.SubresourceCount) return false; | ||
| 3231 | if (a.Format != b.Format) return false; | ||
| 3232 | if (a.ResolveMode != b.ResolveMode) return false; | ||
| 3233 | if (a.PreserveResolveSource != b.PreserveResolveSource) return false; | ||
| 3234 | return true; | ||
| 3235 | } | ||
| 3236 | inline bool operator==( const D3D12_RENDER_PASS_BEGINNING_ACCESS &a, const D3D12_RENDER_PASS_BEGINNING_ACCESS &b) noexcept | ||
| 3237 | { | ||
| 3238 | if (a.Type != b.Type) return false; | ||
| 3239 | if (a.Type == D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_CLEAR && !(a.Clear == b.Clear)) return false; | ||
| 3240 | return true; | ||
| 3241 | } | ||
| 3242 | inline bool operator==( const D3D12_RENDER_PASS_ENDING_ACCESS &a, const D3D12_RENDER_PASS_ENDING_ACCESS &b) noexcept | ||
| 3243 | { | ||
| 3244 | if (a.Type != b.Type) return false; | ||
| 3245 | if (a.Type == D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_RESOLVE && !(a.Resolve == b.Resolve)) return false; | ||
| 3246 | return true; | ||
| 3247 | } | ||
| 3248 | inline bool operator==( const D3D12_RENDER_PASS_RENDER_TARGET_DESC &a, const D3D12_RENDER_PASS_RENDER_TARGET_DESC &b) noexcept | ||
| 3249 | { | ||
| 3250 | if (a.cpuDescriptor.ptr != b.cpuDescriptor.ptr) return false; | ||
| 3251 | if (!(a.BeginningAccess == b.BeginningAccess)) return false; | ||
| 3252 | if (!(a.EndingAccess == b.EndingAccess)) return false; | ||
| 3253 | return true; | ||
| 3254 | } | ||
| 3255 | inline bool operator==( const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC &a, const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC &b) noexcept | ||
| 3256 | { | ||
| 3257 | if (a.cpuDescriptor.ptr != b.cpuDescriptor.ptr) return false; | ||
| 3258 | if (!(a.DepthBeginningAccess == b.DepthBeginningAccess)) return false; | ||
| 3259 | if (!(a.StencilBeginningAccess == b.StencilBeginningAccess)) return false; | ||
| 3260 | if (!(a.DepthEndingAccess == b.DepthEndingAccess)) return false; | ||
| 3261 | if (!(a.StencilEndingAccess == b.StencilEndingAccess)) return false; | ||
| 3262 | return true; | ||
| 3263 | } | ||
| 3264 | |||
| 3265 | |||
| 3266 | #ifndef D3DX12_NO_STATE_OBJECT_HELPERS | ||
| 3267 | |||
| 3268 | //================================================================================================ | ||
| 3269 | // D3DX12 State Object Creation Helpers | ||
| 3270 | // | ||
| 3271 | // Helper classes for creating new style state objects out of an arbitrary set of subobjects. | ||
| 3272 | // Uses STL | ||
| 3273 | // | ||
| 3274 | // Start by instantiating CD3DX12_STATE_OBJECT_DESC (see it's public methods). | ||
| 3275 | // One of its methods is CreateSubobject(), which has a comment showing a couple of options for | ||
| 3276 | // defining subobjects using the helper classes for each subobject (CD3DX12_DXIL_LIBRARY_SUBOBJECT | ||
| 3277 | // etc.). The subobject helpers each have methods specific to the subobject for configuring it's | ||
| 3278 | // contents. | ||
| 3279 | // | ||
| 3280 | //================================================================================================ | ||
| 3281 | #include <list> | ||
| 3282 | #include <vector> | ||
| 3283 | #include <string> | ||
| 3284 | #include <memory> | ||
| 3285 | #ifndef D3DX12_USE_ATL | ||
| 3286 | #include <wrl/client.h> | ||
| 3287 | #define D3DX12_COM_PTR Microsoft::WRL::ComPtr | ||
| 3288 | #define D3DX12_COM_PTR_GET(x) x.Get() | ||
| 3289 | #define D3DX12_COM_PTR_ADDRESSOF(x) x.GetAddressOf() | ||
| 3290 | #else | ||
| 3291 | #include <atlbase.h> | ||
| 3292 | #define D3DX12_COM_PTR ATL::CComPtr | ||
| 3293 | #define D3DX12_COM_PTR_GET(x) x.p | ||
| 3294 | #define D3DX12_COM_PTR_ADDRESSOF(x) &x.p | ||
| 3295 | #endif | ||
| 3296 | |||
| 3297 | //------------------------------------------------------------------------------------------------ | ||
| 3298 | class CD3DX12_STATE_OBJECT_DESC | ||
| 3299 | { | ||
| 3300 | public: | ||
| 3301 | CD3DX12_STATE_OBJECT_DESC() noexcept | ||
| 3302 | { | ||
| 3303 | Init(D3D12_STATE_OBJECT_TYPE_COLLECTION); | ||
| 3304 | } | ||
| 3305 | CD3DX12_STATE_OBJECT_DESC(D3D12_STATE_OBJECT_TYPE Type) noexcept | ||
| 3306 | { | ||
| 3307 | Init(Type); | ||
| 3308 | } | ||
| 3309 | void SetStateObjectType(D3D12_STATE_OBJECT_TYPE Type) noexcept { m_Desc.Type = Type; } | ||
| 3310 | operator const D3D12_STATE_OBJECT_DESC&() | ||
| 3311 | { | ||
| 3312 | // Do final preparation work | ||
| 3313 | m_RepointedAssociations.clear(); | ||
| 3314 | m_SubobjectArray.clear(); | ||
| 3315 | m_SubobjectArray.reserve(m_Desc.NumSubobjects); | ||
| 3316 | // Flatten subobjects into an array (each flattened subobject still has a | ||
| 3317 | // member that's a pointer to it's desc that's not flattened) | ||
| 3318 | for (auto Iter = m_SubobjectList.begin(); | ||
| 3319 | Iter != m_SubobjectList.end(); Iter++) | ||
| 3320 | { | ||
| 3321 | m_SubobjectArray.push_back(*Iter); | ||
| 3322 | // Store new location in array so we can redirect pointers contained in subobjects | ||
| 3323 | Iter->pSubobjectArrayLocation = &m_SubobjectArray.back(); | ||
| 3324 | } | ||
| 3325 | // For subobjects with pointer fields, create a new copy of those subobject definitions | ||
| 3326 | // with fixed pointers | ||
| 3327 | for (UINT i = 0; i < m_Desc.NumSubobjects; i++) | ||
| 3328 | { | ||
| 3329 | if (m_SubobjectArray[i].Type == D3D12_STATE_SUBOBJECT_TYPE_SUBOBJECT_TO_EXPORTS_ASSOCIATION) | ||
| 3330 | { | ||
| 3331 | auto pOriginalSubobjectAssociation = | ||
| 3332 | static_cast<const D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION*>(m_SubobjectArray[i].pDesc); | ||
| 3333 | D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION Repointed = *pOriginalSubobjectAssociation; | ||
| 3334 | auto pWrapper = | ||
| 3335 | static_cast<const SUBOBJECT_WRAPPER*>(pOriginalSubobjectAssociation->pSubobjectToAssociate); | ||
| 3336 | Repointed.pSubobjectToAssociate = pWrapper->pSubobjectArrayLocation; | ||
| 3337 | m_RepointedAssociations.push_back(Repointed); | ||
| 3338 | m_SubobjectArray[i].pDesc = &m_RepointedAssociations.back(); | ||
| 3339 | } | ||
| 3340 | } | ||
| 3341 | // Below: using ugly way to get pointer in case .data() is not defined | ||
| 3342 | m_Desc.pSubobjects = m_Desc.NumSubobjects ? &m_SubobjectArray[0] : nullptr; | ||
| 3343 | return m_Desc; | ||
| 3344 | } | ||
| 3345 | operator const D3D12_STATE_OBJECT_DESC*() | ||
| 3346 | { | ||
| 3347 | // Cast calls the above final preparation work | ||
| 3348 | return &static_cast<const D3D12_STATE_OBJECT_DESC&>(*this); | ||
| 3349 | } | ||
| 3350 | |||
| 3351 | // CreateSubobject creates a sububject helper (e.g. CD3DX12_HIT_GROUP_SUBOBJECT) | ||
| 3352 | // whose lifetime is owned by this class. | ||
| 3353 | // e.g. | ||
| 3354 | // | ||
| 3355 | // CD3DX12_STATE_OBJECT_DESC Collection1(D3D12_STATE_OBJECT_TYPE_COLLECTION); | ||
| 3356 | // auto Lib0 = Collection1.CreateSubobject<CD3DX12_DXIL_LIBRARY_SUBOBJECT>(); | ||
| 3357 | // Lib0->SetDXILLibrary(&pMyAppDxilLibs[0]); | ||
| 3358 | // Lib0->DefineExport(L"rayGenShader0"); // in practice these export listings might be | ||
| 3359 | // // data/engine driven | ||
| 3360 | // etc. | ||
| 3361 | // | ||
| 3362 | // Alternatively, users can instantiate sububject helpers explicitly, such as via local | ||
| 3363 | // variables instead, passing the state object desc that should point to it into the helper | ||
| 3364 | // constructor (or call mySubobjectHelper.AddToStateObject(Collection1)). | ||
| 3365 | // In this alternative scenario, the user must keep the subobject alive as long as the state | ||
| 3366 | // object it is associated with is alive, else it's pointer references will be stale. | ||
| 3367 | // e.g. | ||
| 3368 | // | ||
| 3369 | // CD3DX12_STATE_OBJECT_DESC RaytracingState2(D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE); | ||
| 3370 | // CD3DX12_DXIL_LIBRARY_SUBOBJECT LibA(RaytracingState2); | ||
| 3371 | // LibA.SetDXILLibrary(&pMyAppDxilLibs[4]); // not manually specifying exports | ||
| 3372 | // // - meaning all exports in the libraries | ||
| 3373 | // // are exported | ||
| 3374 | // etc. | ||
| 3375 | |||
| 3376 | template<typename T> | ||
| 3377 | T* CreateSubobject() | ||
| 3378 | { | ||
| 3379 | T* pSubobject = new T(*this); | ||
| 3380 | m_OwnedSubobjectHelpers.emplace_back(pSubobject); | ||
| 3381 | return pSubobject; | ||
| 3382 | } | ||
| 3383 | |||
| 3384 | private: | ||
| 3385 | D3D12_STATE_SUBOBJECT* TrackSubobject(D3D12_STATE_SUBOBJECT_TYPE Type, void* pDesc) | ||
| 3386 | { | ||
| 3387 | SUBOBJECT_WRAPPER Subobject; | ||
| 3388 | Subobject.pSubobjectArrayLocation = nullptr; | ||
| 3389 | Subobject.Type = Type; | ||
| 3390 | Subobject.pDesc = pDesc; | ||
| 3391 | m_SubobjectList.push_back(Subobject); | ||
| 3392 | m_Desc.NumSubobjects++; | ||
| 3393 | return &m_SubobjectList.back(); | ||
| 3394 | } | ||
| 3395 | void Init(D3D12_STATE_OBJECT_TYPE Type) noexcept | ||
| 3396 | { | ||
| 3397 | SetStateObjectType(Type); | ||
| 3398 | m_Desc.pSubobjects = nullptr; | ||
| 3399 | m_Desc.NumSubobjects = 0; | ||
| 3400 | m_SubobjectList.clear(); | ||
| 3401 | m_SubobjectArray.clear(); | ||
| 3402 | m_RepointedAssociations.clear(); | ||
| 3403 | } | ||
| 3404 | typedef struct SUBOBJECT_WRAPPER : public D3D12_STATE_SUBOBJECT | ||
| 3405 | { | ||
| 3406 | D3D12_STATE_SUBOBJECT* pSubobjectArrayLocation; // new location when flattened into array | ||
| 3407 | // for repointing pointers in subobjects | ||
| 3408 | } SUBOBJECT_WRAPPER; | ||
| 3409 | D3D12_STATE_OBJECT_DESC m_Desc; | ||
| 3410 | std::list<SUBOBJECT_WRAPPER> m_SubobjectList; // Pointers to list nodes handed out so | ||
| 3411 | // these can be edited live | ||
| 3412 | std::vector<D3D12_STATE_SUBOBJECT> m_SubobjectArray; // Built at the end, copying list contents | ||
| 3413 | |||
| 3414 | std::list<D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION> | ||
| 3415 | m_RepointedAssociations; // subobject type that contains pointers to other subobjects, | ||
| 3416 | // repointed to flattened array | ||
| 3417 | |||
| 3418 | class StringContainer | ||
| 3419 | { | ||
| 3420 | public: | ||
| 3421 | LPCWSTR LocalCopy(LPCWSTR string, bool bSingleString = false) | ||
| 3422 | { | ||
| 3423 | if (string) | ||
| 3424 | { | ||
| 3425 | if (bSingleString) | ||
| 3426 | { | ||
| 3427 | m_Strings.clear(); | ||
| 3428 | m_Strings.push_back(string); | ||
| 3429 | } | ||
| 3430 | else | ||
| 3431 | { | ||
| 3432 | m_Strings.push_back(string); | ||
| 3433 | } | ||
| 3434 | return m_Strings.back().c_str(); | ||
| 3435 | } | ||
| 3436 | else | ||
| 3437 | { | ||
| 3438 | return nullptr; | ||
| 3439 | } | ||
| 3440 | } | ||
| 3441 | void clear() noexcept { m_Strings.clear(); } | ||
| 3442 | private: | ||
| 3443 | std::list<std::wstring> m_Strings; | ||
| 3444 | }; | ||
| 3445 | |||
| 3446 | class SUBOBJECT_HELPER_BASE | ||
| 3447 | { | ||
| 3448 | public: | ||
| 3449 | SUBOBJECT_HELPER_BASE() noexcept { Init(); } | ||
| 3450 | virtual ~SUBOBJECT_HELPER_BASE() = default; | ||
| 3451 | virtual D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept = 0; | ||
| 3452 | void AddToStateObject(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) | ||
| 3453 | { | ||
| 3454 | m_pSubobject = ContainingStateObject.TrackSubobject(Type(), Data()); | ||
| 3455 | } | ||
| 3456 | protected: | ||
| 3457 | virtual void* Data() noexcept = 0; | ||
| 3458 | void Init() noexcept { m_pSubobject = nullptr; } | ||
| 3459 | D3D12_STATE_SUBOBJECT* m_pSubobject; | ||
| 3460 | }; | ||
| 3461 | |||
| 3462 | #if(__cplusplus >= 201103L) | ||
| 3463 | std::list<std::unique_ptr<const SUBOBJECT_HELPER_BASE>> m_OwnedSubobjectHelpers; | ||
| 3464 | #else | ||
| 3465 | class OWNED_HELPER | ||
| 3466 | { | ||
| 3467 | public: | ||
| 3468 | OWNED_HELPER(const SUBOBJECT_HELPER_BASE* pHelper) noexcept { m_pHelper = pHelper; } | ||
| 3469 | ~OWNED_HELPER() { delete m_pHelper; } | ||
| 3470 | const SUBOBJECT_HELPER_BASE* m_pHelper; | ||
| 3471 | }; | ||
| 3472 | |||
| 3473 | std::list<OWNED_HELPER> m_OwnedSubobjectHelpers; | ||
| 3474 | #endif | ||
| 3475 | |||
| 3476 | friend class CD3DX12_DXIL_LIBRARY_SUBOBJECT; | ||
| 3477 | friend class CD3DX12_EXISTING_COLLECTION_SUBOBJECT; | ||
| 3478 | friend class CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT; | ||
| 3479 | friend class CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION; | ||
| 3480 | friend class CD3DX12_HIT_GROUP_SUBOBJECT; | ||
| 3481 | friend class CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT; | ||
| 3482 | friend class CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT; | ||
| 3483 | friend class CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT; | ||
| 3484 | friend class CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT; | ||
| 3485 | friend class CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT; | ||
| 3486 | friend class CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT; | ||
| 3487 | friend class CD3DX12_NODE_MASK_SUBOBJECT; | ||
| 3488 | }; | ||
| 3489 | |||
| 3490 | //------------------------------------------------------------------------------------------------ | ||
| 3491 | class CD3DX12_DXIL_LIBRARY_SUBOBJECT | ||
| 3492 | : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE | ||
| 3493 | { | ||
| 3494 | public: | ||
| 3495 | CD3DX12_DXIL_LIBRARY_SUBOBJECT() noexcept | ||
| 3496 | { | ||
| 3497 | Init(); | ||
| 3498 | } | ||
| 3499 | CD3DX12_DXIL_LIBRARY_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) | ||
| 3500 | { | ||
| 3501 | Init(); | ||
| 3502 | AddToStateObject(ContainingStateObject); | ||
| 3503 | } | ||
| 3504 | void SetDXILLibrary(const D3D12_SHADER_BYTECODE* pCode) noexcept | ||
| 3505 | { | ||
| 3506 | static const D3D12_SHADER_BYTECODE Default = {}; | ||
| 3507 | m_Desc.DXILLibrary = pCode ? *pCode : Default; | ||
| 3508 | } | ||
| 3509 | void DefineExport( | ||
| 3510 | LPCWSTR Name, | ||
| 3511 | LPCWSTR ExportToRename = nullptr, | ||
| 3512 | D3D12_EXPORT_FLAGS Flags = D3D12_EXPORT_FLAG_NONE) | ||
| 3513 | { | ||
| 3514 | D3D12_EXPORT_DESC Export; | ||
| 3515 | Export.Name = m_Strings.LocalCopy(Name); | ||
| 3516 | Export.ExportToRename = m_Strings.LocalCopy(ExportToRename); | ||
| 3517 | Export.Flags = Flags; | ||
| 3518 | m_Exports.push_back(Export); | ||
| 3519 | m_Desc.pExports = &m_Exports[0]; // using ugly way to get pointer in case .data() is not defined | ||
| 3520 | m_Desc.NumExports = static_cast<UINT>(m_Exports.size()); | ||
| 3521 | } | ||
| 3522 | template<size_t N> | ||
| 3523 | void DefineExports(LPCWSTR(&Exports)[N]) | ||
| 3524 | { | ||
| 3525 | for (UINT i = 0; i < N; i++) | ||
| 3526 | { | ||
| 3527 | DefineExport(Exports[i]); | ||
| 3528 | } | ||
| 3529 | } | ||
| 3530 | void DefineExports(const LPCWSTR* Exports, UINT N) | ||
| 3531 | { | ||
| 3532 | for (UINT i = 0; i < N; i++) | ||
| 3533 | { | ||
| 3534 | DefineExport(Exports[i]); | ||
| 3535 | } | ||
| 3536 | } | ||
| 3537 | D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override | ||
| 3538 | { | ||
| 3539 | return D3D12_STATE_SUBOBJECT_TYPE_DXIL_LIBRARY; | ||
| 3540 | } | ||
| 3541 | operator const D3D12_STATE_SUBOBJECT&() const noexcept { return *m_pSubobject; } | ||
| 3542 | operator const D3D12_DXIL_LIBRARY_DESC&() const noexcept { return m_Desc; } | ||
| 3543 | private: | ||
| 3544 | void Init() noexcept | ||
| 3545 | { | ||
| 3546 | SUBOBJECT_HELPER_BASE::Init(); | ||
| 3547 | m_Desc = {}; | ||
| 3548 | m_Strings.clear(); | ||
| 3549 | m_Exports.clear(); | ||
| 3550 | } | ||
| 3551 | void* Data() noexcept override { return &m_Desc; } | ||
| 3552 | D3D12_DXIL_LIBRARY_DESC m_Desc; | ||
| 3553 | CD3DX12_STATE_OBJECT_DESC::StringContainer m_Strings; | ||
| 3554 | std::vector<D3D12_EXPORT_DESC> m_Exports; | ||
| 3555 | }; | ||
| 3556 | |||
| 3557 | //------------------------------------------------------------------------------------------------ | ||
| 3558 | class CD3DX12_EXISTING_COLLECTION_SUBOBJECT | ||
| 3559 | : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE | ||
| 3560 | { | ||
| 3561 | public: | ||
| 3562 | CD3DX12_EXISTING_COLLECTION_SUBOBJECT() noexcept | ||
| 3563 | { | ||
| 3564 | Init(); | ||
| 3565 | } | ||
| 3566 | CD3DX12_EXISTING_COLLECTION_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) | ||
| 3567 | { | ||
| 3568 | Init(); | ||
| 3569 | AddToStateObject(ContainingStateObject); | ||
| 3570 | } | ||
| 3571 | void SetExistingCollection(ID3D12StateObject*pExistingCollection) noexcept | ||
| 3572 | { | ||
| 3573 | m_Desc.pExistingCollection = pExistingCollection; | ||
| 3574 | m_CollectionRef = pExistingCollection; | ||
| 3575 | } | ||
| 3576 | void DefineExport( | ||
| 3577 | LPCWSTR Name, | ||
| 3578 | LPCWSTR ExportToRename = nullptr, | ||
| 3579 | D3D12_EXPORT_FLAGS Flags = D3D12_EXPORT_FLAG_NONE) | ||
| 3580 | { | ||
| 3581 | D3D12_EXPORT_DESC Export; | ||
| 3582 | Export.Name = m_Strings.LocalCopy(Name); | ||
| 3583 | Export.ExportToRename = m_Strings.LocalCopy(ExportToRename); | ||
| 3584 | Export.Flags = Flags; | ||
| 3585 | m_Exports.push_back(Export); | ||
| 3586 | m_Desc.pExports = &m_Exports[0]; // using ugly way to get pointer in case .data() is not defined | ||
| 3587 | m_Desc.NumExports = static_cast<UINT>(m_Exports.size()); | ||
| 3588 | } | ||
| 3589 | template<size_t N> | ||
| 3590 | void DefineExports(LPCWSTR(&Exports)[N]) | ||
| 3591 | { | ||
| 3592 | for (UINT i = 0; i < N; i++) | ||
| 3593 | { | ||
| 3594 | DefineExport(Exports[i]); | ||
| 3595 | } | ||
| 3596 | } | ||
| 3597 | void DefineExports(const LPCWSTR* Exports, UINT N) | ||
| 3598 | { | ||
| 3599 | for (UINT i = 0; i < N; i++) | ||
| 3600 | { | ||
| 3601 | DefineExport(Exports[i]); | ||
| 3602 | } | ||
| 3603 | } | ||
| 3604 | D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override | ||
| 3605 | { | ||
| 3606 | return D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION; | ||
| 3607 | } | ||
| 3608 | operator const D3D12_STATE_SUBOBJECT&() const noexcept { return *m_pSubobject; } | ||
| 3609 | operator const D3D12_EXISTING_COLLECTION_DESC&() const noexcept { return m_Desc; } | ||
| 3610 | private: | ||
| 3611 | void Init() noexcept | ||
| 3612 | { | ||
| 3613 | SUBOBJECT_HELPER_BASE::Init(); | ||
| 3614 | m_Desc = {}; | ||
| 3615 | m_CollectionRef = nullptr; | ||
| 3616 | m_Strings.clear(); | ||
| 3617 | m_Exports.clear(); | ||
| 3618 | } | ||
| 3619 | void* Data() noexcept override { return &m_Desc; } | ||
| 3620 | D3D12_EXISTING_COLLECTION_DESC m_Desc; | ||
| 3621 | D3DX12_COM_PTR<ID3D12StateObject> m_CollectionRef; | ||
| 3622 | CD3DX12_STATE_OBJECT_DESC::StringContainer m_Strings; | ||
| 3623 | std::vector<D3D12_EXPORT_DESC> m_Exports; | ||
| 3624 | }; | ||
| 3625 | |||
| 3626 | //------------------------------------------------------------------------------------------------ | ||
| 3627 | class CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT | ||
| 3628 | : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE | ||
| 3629 | { | ||
| 3630 | public: | ||
| 3631 | CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT() noexcept | ||
| 3632 | { | ||
| 3633 | Init(); | ||
| 3634 | } | ||
| 3635 | CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) | ||
| 3636 | { | ||
| 3637 | Init(); | ||
| 3638 | AddToStateObject(ContainingStateObject); | ||
| 3639 | } | ||
| 3640 | void SetSubobjectToAssociate(const D3D12_STATE_SUBOBJECT& SubobjectToAssociate) noexcept | ||
| 3641 | { | ||
| 3642 | m_Desc.pSubobjectToAssociate = &SubobjectToAssociate; | ||
| 3643 | } | ||
| 3644 | void AddExport(LPCWSTR Export) | ||
| 3645 | { | ||
| 3646 | m_Desc.NumExports++; | ||
| 3647 | m_Exports.push_back(m_Strings.LocalCopy(Export)); | ||
| 3648 | m_Desc.pExports = &m_Exports[0]; // using ugly way to get pointer in case .data() is not defined | ||
| 3649 | } | ||
| 3650 | template<size_t N> | ||
| 3651 | void AddExports(LPCWSTR (&Exports)[N]) | ||
| 3652 | { | ||
| 3653 | for (UINT i = 0; i < N; i++) | ||
| 3654 | { | ||
| 3655 | AddExport(Exports[i]); | ||
| 3656 | } | ||
| 3657 | } | ||
| 3658 | void AddExports(const LPCWSTR* Exports, UINT N) | ||
| 3659 | { | ||
| 3660 | for (UINT i = 0; i < N; i++) | ||
| 3661 | { | ||
| 3662 | AddExport(Exports[i]); | ||
| 3663 | } | ||
| 3664 | } | ||
| 3665 | D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override | ||
| 3666 | { | ||
| 3667 | return D3D12_STATE_SUBOBJECT_TYPE_SUBOBJECT_TO_EXPORTS_ASSOCIATION; | ||
| 3668 | } | ||
| 3669 | operator const D3D12_STATE_SUBOBJECT&() const noexcept { return *m_pSubobject; } | ||
| 3670 | operator const D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION&() const noexcept { return m_Desc; } | ||
| 3671 | private: | ||
| 3672 | void Init() noexcept | ||
| 3673 | { | ||
| 3674 | SUBOBJECT_HELPER_BASE::Init(); | ||
| 3675 | m_Desc = {}; | ||
| 3676 | m_Strings.clear(); | ||
| 3677 | m_Exports.clear(); | ||
| 3678 | } | ||
| 3679 | void* Data() noexcept override { return &m_Desc; } | ||
| 3680 | D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION m_Desc; | ||
| 3681 | CD3DX12_STATE_OBJECT_DESC::StringContainer m_Strings; | ||
| 3682 | std::vector<LPCWSTR> m_Exports; | ||
| 3683 | }; | ||
| 3684 | |||
| 3685 | //------------------------------------------------------------------------------------------------ | ||
| 3686 | class CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION | ||
| 3687 | : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE | ||
| 3688 | { | ||
| 3689 | public: | ||
| 3690 | CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION() noexcept | ||
| 3691 | { | ||
| 3692 | Init(); | ||
| 3693 | } | ||
| 3694 | CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) | ||
| 3695 | { | ||
| 3696 | Init(); | ||
| 3697 | AddToStateObject(ContainingStateObject); | ||
| 3698 | } | ||
| 3699 | void SetSubobjectNameToAssociate(LPCWSTR SubobjectToAssociate) | ||
| 3700 | { | ||
| 3701 | m_Desc.SubobjectToAssociate = m_SubobjectName.LocalCopy(SubobjectToAssociate, true); | ||
| 3702 | } | ||
| 3703 | void AddExport(LPCWSTR Export) | ||
| 3704 | { | ||
| 3705 | m_Desc.NumExports++; | ||
| 3706 | m_Exports.push_back(m_Strings.LocalCopy(Export)); | ||
| 3707 | m_Desc.pExports = &m_Exports[0]; // using ugly way to get pointer in case .data() is not defined | ||
| 3708 | } | ||
| 3709 | template<size_t N> | ||
| 3710 | void AddExports(LPCWSTR (&Exports)[N]) | ||
| 3711 | { | ||
| 3712 | for (UINT i = 0; i < N; i++) | ||
| 3713 | { | ||
| 3714 | AddExport(Exports[i]); | ||
| 3715 | } | ||
| 3716 | } | ||
| 3717 | void AddExports(const LPCWSTR* Exports, UINT N) | ||
| 3718 | { | ||
| 3719 | for (UINT i = 0; i < N; i++) | ||
| 3720 | { | ||
| 3721 | AddExport(Exports[i]); | ||
| 3722 | } | ||
| 3723 | } | ||
| 3724 | D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override | ||
| 3725 | { | ||
| 3726 | return D3D12_STATE_SUBOBJECT_TYPE_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION; | ||
| 3727 | } | ||
| 3728 | operator const D3D12_STATE_SUBOBJECT&() const noexcept { return *m_pSubobject; } | ||
| 3729 | operator const D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION&() const noexcept { return m_Desc; } | ||
| 3730 | private: | ||
| 3731 | void Init() noexcept | ||
| 3732 | { | ||
| 3733 | SUBOBJECT_HELPER_BASE::Init(); | ||
| 3734 | m_Desc = {}; | ||
| 3735 | m_Strings.clear(); | ||
| 3736 | m_SubobjectName.clear(); | ||
| 3737 | m_Exports.clear(); | ||
| 3738 | } | ||
| 3739 | void* Data() noexcept override { return &m_Desc; } | ||
| 3740 | D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION m_Desc; | ||
| 3741 | CD3DX12_STATE_OBJECT_DESC::StringContainer m_Strings; | ||
| 3742 | CD3DX12_STATE_OBJECT_DESC::StringContainer m_SubobjectName; | ||
| 3743 | std::vector<LPCWSTR> m_Exports; | ||
| 3744 | }; | ||
| 3745 | |||
| 3746 | //------------------------------------------------------------------------------------------------ | ||
| 3747 | class CD3DX12_HIT_GROUP_SUBOBJECT | ||
| 3748 | : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE | ||
| 3749 | { | ||
| 3750 | public: | ||
| 3751 | CD3DX12_HIT_GROUP_SUBOBJECT() noexcept | ||
| 3752 | { | ||
| 3753 | Init(); | ||
| 3754 | } | ||
| 3755 | CD3DX12_HIT_GROUP_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) | ||
| 3756 | { | ||
| 3757 | Init(); | ||
| 3758 | AddToStateObject(ContainingStateObject); | ||
| 3759 | } | ||
| 3760 | void SetHitGroupExport(LPCWSTR exportName) | ||
| 3761 | { | ||
| 3762 | m_Desc.HitGroupExport = m_Strings[0].LocalCopy(exportName, true); | ||
| 3763 | } | ||
| 3764 | void SetHitGroupType(D3D12_HIT_GROUP_TYPE Type) noexcept { m_Desc.Type = Type; } | ||
| 3765 | void SetAnyHitShaderImport(LPCWSTR importName) | ||
| 3766 | { | ||
| 3767 | m_Desc.AnyHitShaderImport = m_Strings[1].LocalCopy(importName, true); | ||
| 3768 | } | ||
| 3769 | void SetClosestHitShaderImport(LPCWSTR importName) | ||
| 3770 | { | ||
| 3771 | m_Desc.ClosestHitShaderImport = m_Strings[2].LocalCopy(importName, true); | ||
| 3772 | } | ||
| 3773 | void SetIntersectionShaderImport(LPCWSTR importName) | ||
| 3774 | { | ||
| 3775 | m_Desc.IntersectionShaderImport = m_Strings[3].LocalCopy(importName, true); | ||
| 3776 | } | ||
| 3777 | D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override | ||
| 3778 | { | ||
| 3779 | return D3D12_STATE_SUBOBJECT_TYPE_HIT_GROUP; | ||
| 3780 | } | ||
| 3781 | operator const D3D12_STATE_SUBOBJECT&() const noexcept { return *m_pSubobject; } | ||
| 3782 | operator const D3D12_HIT_GROUP_DESC&() const noexcept { return m_Desc; } | ||
| 3783 | private: | ||
| 3784 | void Init() noexcept | ||
| 3785 | { | ||
| 3786 | SUBOBJECT_HELPER_BASE::Init(); | ||
| 3787 | m_Desc = {}; | ||
| 3788 | for (UINT i = 0; i < m_NumStrings; i++) | ||
| 3789 | { | ||
| 3790 | m_Strings[i].clear(); | ||
| 3791 | } | ||
| 3792 | } | ||
| 3793 | void* Data() noexcept override { return &m_Desc; } | ||
| 3794 | D3D12_HIT_GROUP_DESC m_Desc; | ||
| 3795 | static const UINT m_NumStrings = 4; | ||
| 3796 | CD3DX12_STATE_OBJECT_DESC::StringContainer | ||
| 3797 | m_Strings[m_NumStrings]; // one string for every entrypoint name | ||
| 3798 | }; | ||
| 3799 | |||
| 3800 | //------------------------------------------------------------------------------------------------ | ||
| 3801 | class CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT | ||
| 3802 | : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE | ||
| 3803 | { | ||
| 3804 | public: | ||
| 3805 | CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT() noexcept | ||
| 3806 | { | ||
| 3807 | Init(); | ||
| 3808 | } | ||
| 3809 | CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) | ||
| 3810 | { | ||
| 3811 | Init(); | ||
| 3812 | AddToStateObject(ContainingStateObject); | ||
| 3813 | } | ||
| 3814 | void Config(UINT MaxPayloadSizeInBytes, UINT MaxAttributeSizeInBytes) noexcept | ||
| 3815 | { | ||
| 3816 | m_Desc.MaxPayloadSizeInBytes = MaxPayloadSizeInBytes; | ||
| 3817 | m_Desc.MaxAttributeSizeInBytes = MaxAttributeSizeInBytes; | ||
| 3818 | } | ||
| 3819 | D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override | ||
| 3820 | { | ||
| 3821 | return D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_SHADER_CONFIG; | ||
| 3822 | } | ||
| 3823 | operator const D3D12_STATE_SUBOBJECT&() const noexcept { return *m_pSubobject; } | ||
| 3824 | operator const D3D12_RAYTRACING_SHADER_CONFIG&() const noexcept { return m_Desc; } | ||
| 3825 | private: | ||
| 3826 | void Init() noexcept | ||
| 3827 | { | ||
| 3828 | SUBOBJECT_HELPER_BASE::Init(); | ||
| 3829 | m_Desc = {}; | ||
| 3830 | } | ||
| 3831 | void* Data() noexcept override { return &m_Desc; } | ||
| 3832 | D3D12_RAYTRACING_SHADER_CONFIG m_Desc; | ||
| 3833 | }; | ||
| 3834 | |||
| 3835 | //------------------------------------------------------------------------------------------------ | ||
| 3836 | class CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT | ||
| 3837 | : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE | ||
| 3838 | { | ||
| 3839 | public: | ||
| 3840 | CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT() noexcept | ||
| 3841 | { | ||
| 3842 | Init(); | ||
| 3843 | } | ||
| 3844 | CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) | ||
| 3845 | { | ||
| 3846 | Init(); | ||
| 3847 | AddToStateObject(ContainingStateObject); | ||
| 3848 | } | ||
| 3849 | void Config(UINT MaxTraceRecursionDepth) noexcept | ||
| 3850 | { | ||
| 3851 | m_Desc.MaxTraceRecursionDepth = MaxTraceRecursionDepth; | ||
| 3852 | } | ||
| 3853 | D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override | ||
| 3854 | { | ||
| 3855 | return D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG; | ||
| 3856 | } | ||
| 3857 | operator const D3D12_STATE_SUBOBJECT&() const noexcept { return *m_pSubobject; } | ||
| 3858 | operator const D3D12_RAYTRACING_PIPELINE_CONFIG&() const noexcept { return m_Desc; } | ||
| 3859 | private: | ||
| 3860 | void Init() noexcept | ||
| 3861 | { | ||
| 3862 | SUBOBJECT_HELPER_BASE::Init(); | ||
| 3863 | m_Desc = {}; | ||
| 3864 | } | ||
| 3865 | void* Data() noexcept override { return &m_Desc; } | ||
| 3866 | D3D12_RAYTRACING_PIPELINE_CONFIG m_Desc; | ||
| 3867 | }; | ||
| 3868 | |||
| 3869 | //------------------------------------------------------------------------------------------------ | ||
| 3870 | class CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT | ||
| 3871 | : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE | ||
| 3872 | { | ||
| 3873 | public: | ||
| 3874 | CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT() noexcept | ||
| 3875 | { | ||
| 3876 | Init(); | ||
| 3877 | } | ||
| 3878 | CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) | ||
| 3879 | { | ||
| 3880 | Init(); | ||
| 3881 | AddToStateObject(ContainingStateObject); | ||
| 3882 | } | ||
| 3883 | void Config(UINT MaxTraceRecursionDepth, D3D12_RAYTRACING_PIPELINE_FLAGS Flags) noexcept | ||
| 3884 | { | ||
| 3885 | m_Desc.MaxTraceRecursionDepth = MaxTraceRecursionDepth; | ||
| 3886 | m_Desc.Flags = Flags; | ||
| 3887 | } | ||
| 3888 | D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override | ||
| 3889 | { | ||
| 3890 | return D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG1; | ||
| 3891 | } | ||
| 3892 | operator const D3D12_STATE_SUBOBJECT&() const noexcept { return *m_pSubobject; } | ||
| 3893 | operator const D3D12_RAYTRACING_PIPELINE_CONFIG1&() const noexcept { return m_Desc; } | ||
| 3894 | private: | ||
| 3895 | void Init() noexcept | ||
| 3896 | { | ||
| 3897 | SUBOBJECT_HELPER_BASE::Init(); | ||
| 3898 | m_Desc = {}; | ||
| 3899 | } | ||
| 3900 | void* Data() noexcept override { return &m_Desc; } | ||
| 3901 | D3D12_RAYTRACING_PIPELINE_CONFIG1 m_Desc; | ||
| 3902 | }; | ||
| 3903 | |||
| 3904 | //------------------------------------------------------------------------------------------------ | ||
| 3905 | class CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT | ||
| 3906 | : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE | ||
| 3907 | { | ||
| 3908 | public: | ||
| 3909 | CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT() noexcept | ||
| 3910 | { | ||
| 3911 | Init(); | ||
| 3912 | } | ||
| 3913 | CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) | ||
| 3914 | { | ||
| 3915 | Init(); | ||
| 3916 | AddToStateObject(ContainingStateObject); | ||
| 3917 | } | ||
| 3918 | void SetRootSignature(ID3D12RootSignature* pRootSig) noexcept | ||
| 3919 | { | ||
| 3920 | m_pRootSig = pRootSig; | ||
| 3921 | } | ||
| 3922 | D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override | ||
| 3923 | { | ||
| 3924 | return D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_ROOT_SIGNATURE; | ||
| 3925 | } | ||
| 3926 | operator const D3D12_STATE_SUBOBJECT&() const noexcept { return *m_pSubobject; } | ||
| 3927 | operator ID3D12RootSignature*() const noexcept { return D3DX12_COM_PTR_GET(m_pRootSig); } | ||
| 3928 | private: | ||
| 3929 | void Init() noexcept | ||
| 3930 | { | ||
| 3931 | SUBOBJECT_HELPER_BASE::Init(); | ||
| 3932 | m_pRootSig = nullptr; | ||
| 3933 | } | ||
| 3934 | void* Data() noexcept override { return D3DX12_COM_PTR_ADDRESSOF(m_pRootSig); } | ||
| 3935 | D3DX12_COM_PTR<ID3D12RootSignature> m_pRootSig; | ||
| 3936 | }; | ||
| 3937 | |||
| 3938 | //------------------------------------------------------------------------------------------------ | ||
| 3939 | class CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT | ||
| 3940 | : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE | ||
| 3941 | { | ||
| 3942 | public: | ||
| 3943 | CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT() noexcept | ||
| 3944 | { | ||
| 3945 | Init(); | ||
| 3946 | } | ||
| 3947 | CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) | ||
| 3948 | { | ||
| 3949 | Init(); | ||
| 3950 | AddToStateObject(ContainingStateObject); | ||
| 3951 | } | ||
| 3952 | void SetRootSignature(ID3D12RootSignature* pRootSig) noexcept | ||
| 3953 | { | ||
| 3954 | m_pRootSig = pRootSig; | ||
| 3955 | } | ||
| 3956 | D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override | ||
| 3957 | { | ||
| 3958 | return D3D12_STATE_SUBOBJECT_TYPE_LOCAL_ROOT_SIGNATURE; | ||
| 3959 | } | ||
| 3960 | operator const D3D12_STATE_SUBOBJECT&() const noexcept { return *m_pSubobject; } | ||
| 3961 | operator ID3D12RootSignature*() const noexcept { return D3DX12_COM_PTR_GET(m_pRootSig); } | ||
| 3962 | private: | ||
| 3963 | void Init() noexcept | ||
| 3964 | { | ||
| 3965 | SUBOBJECT_HELPER_BASE::Init(); | ||
| 3966 | m_pRootSig = nullptr; | ||
| 3967 | } | ||
| 3968 | void* Data() noexcept override { return D3DX12_COM_PTR_ADDRESSOF(m_pRootSig); } | ||
| 3969 | D3DX12_COM_PTR<ID3D12RootSignature> m_pRootSig; | ||
| 3970 | }; | ||
| 3971 | |||
| 3972 | //------------------------------------------------------------------------------------------------ | ||
| 3973 | class CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT | ||
| 3974 | : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE | ||
| 3975 | { | ||
| 3976 | public: | ||
| 3977 | CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT() noexcept | ||
| 3978 | { | ||
| 3979 | Init(); | ||
| 3980 | } | ||
| 3981 | CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) | ||
| 3982 | { | ||
| 3983 | Init(); | ||
| 3984 | AddToStateObject(ContainingStateObject); | ||
| 3985 | } | ||
| 3986 | void SetFlags(D3D12_STATE_OBJECT_FLAGS Flags) noexcept | ||
| 3987 | { | ||
| 3988 | m_Desc.Flags = Flags; | ||
| 3989 | } | ||
| 3990 | D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override | ||
| 3991 | { | ||
| 3992 | return D3D12_STATE_SUBOBJECT_TYPE_STATE_OBJECT_CONFIG; | ||
| 3993 | } | ||
| 3994 | operator const D3D12_STATE_SUBOBJECT&() const noexcept { return *m_pSubobject; } | ||
| 3995 | operator const D3D12_STATE_OBJECT_CONFIG&() const noexcept { return m_Desc; } | ||
| 3996 | private: | ||
| 3997 | void Init() noexcept | ||
| 3998 | { | ||
| 3999 | SUBOBJECT_HELPER_BASE::Init(); | ||
| 4000 | m_Desc = {}; | ||
| 4001 | } | ||
| 4002 | void* Data() noexcept override { return &m_Desc; } | ||
| 4003 | D3D12_STATE_OBJECT_CONFIG m_Desc; | ||
| 4004 | }; | ||
| 4005 | |||
| 4006 | //------------------------------------------------------------------------------------------------ | ||
| 4007 | class CD3DX12_NODE_MASK_SUBOBJECT | ||
| 4008 | : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE | ||
| 4009 | { | ||
| 4010 | public: | ||
| 4011 | CD3DX12_NODE_MASK_SUBOBJECT() noexcept | ||
| 4012 | { | ||
| 4013 | Init(); | ||
| 4014 | } | ||
| 4015 | CD3DX12_NODE_MASK_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) | ||
| 4016 | { | ||
| 4017 | Init(); | ||
| 4018 | AddToStateObject(ContainingStateObject); | ||
| 4019 | } | ||
| 4020 | void SetNodeMask(UINT NodeMask) noexcept | ||
| 4021 | { | ||
| 4022 | m_Desc.NodeMask = NodeMask; | ||
| 4023 | } | ||
| 4024 | D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override | ||
| 4025 | { | ||
| 4026 | return D3D12_STATE_SUBOBJECT_TYPE_NODE_MASK; | ||
| 4027 | } | ||
| 4028 | operator const D3D12_STATE_SUBOBJECT&() const noexcept { return *m_pSubobject; } | ||
| 4029 | operator const D3D12_NODE_MASK&() const noexcept { return m_Desc; } | ||
| 4030 | private: | ||
| 4031 | void Init() noexcept | ||
| 4032 | { | ||
| 4033 | SUBOBJECT_HELPER_BASE::Init(); | ||
| 4034 | m_Desc = {}; | ||
| 4035 | } | ||
| 4036 | void* Data() noexcept override { return &m_Desc; } | ||
| 4037 | D3D12_NODE_MASK m_Desc; | ||
| 4038 | }; | ||
| 4039 | |||
| 4040 | #undef D3DX12_COM_PTR | ||
| 4041 | #undef D3DX12_COM_PTR_GET | ||
| 4042 | #undef D3DX12_COM_PTR_ADDRESSOF | ||
| 4043 | #endif // #ifndef D3DX12_NO_STATE_OBJECT_HELPERS | ||
| 4044 | |||
| 4045 | #endif // defined( __cplusplus ) | ||
| 4046 | |||
| 4047 | #endif //__D3DX12_H__ | ||
| 4048 | |||
| 4049 | |||
