name: Spear version: 0.1 cabal-version: >=1.2 build-type: Simple license: BSD3 license-file: LICENSE maintainer: jeannekamikaze@gmail.com homepage: http://spear.shellblade.net synopsis: A 2.5D game framework. category: Game author: Marc Sunet data-dir: "" library build-depends: GLFW -any, OpenGL -any, OpenGLRaw -any, StateVar -any, base -any, bytestring >= 0.10, directory -any, mtl -any, transformers -any, resourcet -any, parsec >= 3, containers -any, vector -any, array -any exposed-modules: Spear.App Spear.App.Application Spear.App.Input Spear.Assets.Image Spear.Assets.Model Spear.Game Spear.GL Spear.Math.AABB Spear.Math.Camera Spear.Math.Circle Spear.Math.Collision Spear.Math.Entity Spear.Math.Frustum Spear.Math.Matrix3 Spear.Math.Matrix4 Spear.Math.MatrixUtils Spear.Math.Octree Spear.Math.Plane Spear.Math.Quaternion Spear.Math.Ray Spear.Math.Segment Spear.Math.Spatial2 Spear.Math.Spatial3 Spear.Math.Triangle Spear.Math.Utils Spear.Math.Vector Spear.Math.Vector.Class Spear.Math.Vector.Vector2 Spear.Math.Vector.Vector3 Spear.Math.Vector.Vector4 Spear.Render.AnimatedModel Spear.Render.Material Spear.Render.Model Spear.Render.Program Spear.Render.StaticModel Spear.Scene.GameObject Spear.Scene.Graph Spear.Scene.Light Spear.Scene.Loader Spear.Scene.SceneResources Spear.Sys.Store Spear.Sys.Store.ID Spear.Sys.Timer exposed: True buildable: True build-tools: hsc2hs -any cc-options: -O2 -g -Wno-unused-result c-sources: Spear/Assets/Image/Image.c Spear/Assets/Image/BMP/BMP_load.c Spear/Assets/Model/Model.c Spear/Assets/Model/MD2/MD2_load.c Spear/Assets/Model/OBJ/cvector.c Spear/Assets/Model/OBJ/OBJ_load.c Spear/Render/RenderModel.c Spear/Sys/Timer/ctimer.c extensions: TypeFamilies includes: Spear/Assets/Image/BMP/BMP_load.h Spear/Assets/Image/Image.h Spear/Assets/Image/Image_error_code.h Spear/Assets/Image/sys_types.h Spear/Assets/Model/MD2/MD2_load.h Spear/Assets/Model/OBJ/OBJ_load.h Spear/Assets/Model/OBJ/cvector.h Spear/Assets/Model/Model.h Spear/Assets/Model/Model_error_code.h Spear/Assets/Model/sys_types.h Spear/Render/RenderModel.h Timer/Timer.h include-dirs: Spear/Assets/Image Spear/Assets/Model Spear/Render Spear/Sys hs-source-dirs: . ghc-options: -O2 ghc-prof-options: -O2 -rtsopts -fprof-auto -fprof-cafs