Spear ===== Spear is a simple 2.5D game engine I have been working on since I started learning Haskell. The project's goal is to put what I learn into practise, to explore how far I can get with Haskell and if the results are decent enough, to build one or two game demos along the way. Installation ------------ Simply clone the repo and build with cabal: ``` $ git clone https://github.com/jeannekamikaze/Spear.git $ cd Spear $ cabal install ``` Features -------- ### Application and Input * Easy way to set up a window with the desired OpenGL context version. * Raw polled, toggled and delayed input. * High resolution timer. ### Assets * MD2 and OBJ model loaders. * BMP image loader. * Assets backed up by Resource for automatic (and optionally, manual) deletion. ### Collision * Simple collision library featuring AABBs and bounding circles. ### OpenGL * OpenGL >=3 wrapper library. * OpenGL resources (VAOs, buffers, textures, etc.) backed up by Resource for automatic (and optionally, manual) deletion. ### Math * Vectors, matrices, quaternions, cameras, segments, rays, etc. * The Spatial2 and Spatial3 type classes for objects that can be moved around in 2D and 3D space, respectively. ### Render * Static and vertex-animated model resources, compiled into a VAO for efficient rendering. * Static and vertex-animated model renderers. Vertex animation is done in a vertex shader. ### Scene * Automated loading of scenes and scene resources as described by scene files.