From ff420d5b1380453e9be810b0693373146a7781b8 Mon Sep 17 00:00:00 2001 From: jeannekamikaze Date: Sun, 2 Sep 2012 12:51:52 +0300 Subject: Update README.md --- README.md | 12 +++++++----- 1 file changed, 7 insertions(+), 5 deletions(-) diff --git a/README.md b/README.md index c3a8707..e6d368d 100644 --- a/README.md +++ b/README.md @@ -1,7 +1,9 @@ Spear ===== -Spear is a simple 3D game framework I have been working on since I started learning Haskell. The project's goal is to put what I learn into practise, to explore how far I can get with Haskell and if the results are decent enough, to build one or two game demos along the way. +Spear is a simple 2.5D game engine I have been working on since I started learning Haskell. +The project's goal is to put what I learn into practise, to explore how far I can get with Haskell and if the results +are decent enough, to build one or two game demos along the way. Installation ------------ @@ -33,15 +35,15 @@ Features * Assets backed up by Resource for automatic (and optionally, manual) deletion. ### Collision -* Simple collision library featuring AABBs and bounding spheres (more to come). +* Simple collision library featuring AABBs and bounding circles. ### OpenGL -* High level OpenGL >=3 wrappers. +* OpenGL >=3 wrapper library. * OpenGL resources (VAOs, buffers, textures, etc.) backed up by Resource for automatic (and optionally, manual) deletion. ### Math -* Vectors, matrices, quaternions, cameras, etc. -* The Spatial type class for objects that can be moved around in 3D space. +* Vectors, matrices, quaternions, cameras, segments, rays, etc. +* The Spatial2 and Spatial3 type classes for objects that can be moved around in 2D and 3D space, respectively. ### Render * Static and vertex-animated model resources, compiled into a VAO for efficient rendering. -- cgit v1.2.3