From 4aa5d6340d651542db5f24c2ae6713d1a48bbf19 Mon Sep 17 00:00:00 2001
From: 3gg <3gg@shellblade.net>
Date: Wed, 4 Oct 2023 09:06:54 -0700
Subject: Add note.

---
 Spear/Render/Immediate.hs | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/Spear/Render/Immediate.hs b/Spear/Render/Immediate.hs
index 44fe7a6..3c5f6ad 100644
--- a/Spear/Render/Immediate.hs
+++ b/Spear/Render/Immediate.hs
@@ -96,7 +96,8 @@ immDrawTriangles vertices = do
       applyUniforms (shader state)
       renderGeometry (triangles state)
 
--- TODO: use triangle strips for quads. Will need a separate Geometry.
+-- NOTE: consider using triangle strips for quads. This will require a separate
+-- Geometry. Using Vector3 for everything currently makes this simple.
 immDrawQuads :: [(Vector3, Vector3, Vector3, Vector3)] -> Game ImmRenderState ()
 immDrawQuads quads = immDrawTriangles triangles
   where
-- 
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