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AgeCommit message (Collapse)Author
2012-08-29Fixed rpgTransformMarc Sunet
2012-08-29Fix: animation speed now taken into account in updateMarc Sunet
2012-08-29Added animation speed to AnimatedModelRendererMarc Sunet
2012-08-29GameObject takes a Matrix3; Loader changed to load 2D game objectsMarc Sunet
2012-08-29Changed game object field name to typeMarc Sunet
2012-08-29Button delays are now properly resetMarc Sunet
2012-08-29Render now calls useProgramMarc Sunet
2012-08-29Changed Octree to QuadTreeMarc Sunet
2012-08-29Loader can now load GameObjectsMarc Sunet
2012-08-29Added 'up' to Spatial2Marc Sunet
· GameObject no longer generic.
2012-08-28Added Spatial2 and Spatial3; removed SpatialMarc Sunet
2012-08-28Added model boxes.Marc Sunet
+ Added modelBoxes function. + Added boxes to model resources. - AnimatedModelResource no longer updatable. + Added update function to AnimatedModel.
2012-08-28· Moved mathematical entities in Collision to Math.Marc Sunet
+ Added Spear.Math.Vector2. · Made fields of mathematical entities strict and unpacked.
2012-08-11OBJ loader rewritten in CMarc Sunet
2012-08-10Major rework: Model is now both C and Haskell friendlyMarc Sunet
2012-08-08Moved IDStore to Store.ID. Created generic StoreMarc Sunet
2012-08-08Model transformVerts and transformNormals are now two separate functionsMarc Sunet
2012-08-08Added Spear.IDStoreMarc Sunet
2012-08-07Added setVelocity, setAcceleration, and type synonyms Velocity and AccelerationMarc Sunet
2012-08-06Added physics moduleMarc Sunet
2012-08-02· Changed the way game objects are created by the loader for more flexibility.Marc Sunet
· Added model function 'toGround'.
2012-08-01fixed inverse transform, added orbit and lookAt functionsMarc Sunet
2012-07-31initial commitMarc Sunet