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-rw-r--r--Spear.cabal29
1 files changed, 15 insertions, 14 deletions
diff --git a/Spear.cabal b/Spear.cabal
index ffe11dc..254f181 100644
--- a/Spear.cabal
+++ b/Spear.cabal
@@ -16,24 +16,25 @@ library
16 StateVar -any, base -any, bytestring -any, directory -any, 16 StateVar -any, base -any, bytestring -any, directory -any,
17 mtl -any, transformers -any, resourcet -any, parsec >=3.1.3, 17 mtl -any, transformers -any, resourcet -any, parsec >=3.1.3,
18 containers -any, vector -any, array -any 18 containers -any, vector -any, array -any
19 exposed-modules: Spear.Math.QuadTree Spear.Physics.Types Spear.App 19 exposed-modules: Spear.Scene.GameObject Spear.Math.QuadTree
20 Spear.App.Application Spear.App.Input Spear.Assets.Image 20 Spear.Physics.Types Spear.App Spear.App.Application Spear.App.Input
21 Spear.Assets.Model Spear.Collision Spear.Math.AABB 21 Spear.Assets.Image Spear.Assets.Model Spear.Collision
22 Spear.Collision.Collision Spear.Collision.Collisioner 22 Spear.Math.AABB Spear.Collision.Collision
23 Spear.Math.Circle Spear.Math.Triangle Spear.Collision.Types 23 Spear.Collision.Collisioner Spear.Math.Circle Spear.Math.Triangle
24 Spear.Game Spear.GLSL Spear.GLSL.Buffer Spear.GLSL.Error 24 Spear.Collision.Types Spear.Game Spear.GLSL Spear.GLSL.Buffer
25 Spear.GLSL.Management Spear.GLSL.Texture Spear.GLSL.Uniform 25 Spear.GLSL.Error Spear.GLSL.Management Spear.GLSL.Texture
26 Spear.GLSL.VAO Spear.Math.Camera Spear.Math.Entity 26 Spear.GLSL.Uniform Spear.GLSL.VAO Spear.Math.Camera
27 Spear.Math.Matrix3 Spear.Math.Matrix4 Spear.Math.MatrixUtils 27 Spear.Math.Entity Spear.Math.Matrix3 Spear.Math.Matrix4
28 Spear.Math.Plane Spear.Math.Quaternion Spear.Math.Spatial 28 Spear.Math.MatrixUtils Spear.Math.Plane Spear.Math.Quaternion
29 Spear.Math.Vector3 Spear.Math.Vector4 Spear.Physics 29 Spear.Math.Spatial Spear.Math.Vector3 Spear.Math.Vector4
30 Spear.Physics.Rigid Spear.Render.AnimatedModel 30 Spear.Physics Spear.Physics.Rigid Spear.Render.AnimatedModel
31 Spear.Render.Material Spear.Render.Model Spear.Render.Program 31 Spear.Render.Material Spear.Render.Model Spear.Render.Program
32 Spear.Render.Renderable Spear.Render.StaticModel 32 Spear.Render.Renderable Spear.Render.StaticModel
33 Spear.Render.Texture Spear.Scene.Graph Spear.Scene.Light 33 Spear.Render.Texture Spear.Scene.Graph Spear.Scene.Light
34 Spear.Scene.Loader Spear.Scene.Scene Spear.Scene.SceneResources 34 Spear.Scene.Loader Spear.Scene.Scene Spear.Scene.SceneResources
35 Spear.Setup Spear.Sys.Timer Spear.Sys.Store Spear.Sys.Store.ID 35 Spear.Setup Spear.Sys.Timer Spear.Sys.Store Spear.Sys.Store.ID
36 Spear.Updatable Spear.Math.Vector2 36 Spear.Updatable Spear.Math.Vector2 Spear.Math.Quad Spear.Math.Ray
37 Spear.Math.Segment Spear.Math.Utils
37 exposed: True 38 exposed: True
38 buildable: True 39 buildable: True
39 build-tools: hsc2hs -any 40 build-tools: hsc2hs -any
@@ -56,4 +57,4 @@ library
56 Spear/Sys 57 Spear/Sys
57 hs-source-dirs: . 58 hs-source-dirs: .
58 ghc-options: -O2 -rtsopts 59 ghc-options: -O2 -rtsopts
59 60 \ No newline at end of file